//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:41 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataOpaqueAndRWDecal
//   {
//
//       float4x4 worldToBoatCap;       // Index:    0
//       float3 cameraPosInBoatSpace;   // Index:    4
//       float automaticWetnessFromHeightHeight;// Index:    4.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:    5
//       float automaticWetnessFromHeightAmount;// Index:    5.y
//       uint giBakeEnabled;            // Index:    5.z
//       uint giBakerMaxFragments;      // Index:    5.w
//       float giRejectionThreshold;    // Index:    6
//       float3 giProjectionX;          // Index:    6.y
//       float3 giProjectionY;          // Index:    7
//       float3 giProjectionZ;          // Index:    8
//
//   } resourceTables__passData;        // Index:    0-8.z            Components:    35
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   27        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   28        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   29        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   33        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[6], immediateIndexed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t33
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r2.xyzw, v2.xyxy, l(4.000000, 4.000000, 2.500000, 2.500000)
add r0.zw, v2.xxxy, v2.xxxy
mov r3.xy, v2.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, l(-0.00000361999014, -1.000000, 1.10000181, 0.000000), r3.xyzx
dp3 r4.y, l(1.000000, -0.00000361999014, 0.00000181794167, 0.000000), r3.xyzx
dp3 r5.x, l(-0.00000361999014, -1.000000, 1.10000181, 0.000000), r3.xyzx
dp3 r5.y, l(1.000000, -0.00000361999014, 0.00000181794167, 0.000000), r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t11.xyzw, s2
lt r6.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r6.xyzx, r7.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r2.xyxx, t12.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xzw, r2.xyxx, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r7.y, r2.xyxx, t14.yxzw, s2
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r2.xyxx, t16.xyzw, s1
dp3 r1.w, r6.xyzx, r6.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.x, r1.w
mul r6.xyz, r2.xxxx, r6.xyzx
mul r2.x, r7.w, r7.w
mul r2.x, r2.x, l(0.160000)
mul r3.xyz, r3.xyzx, l(0.729411840, 0.682353139, 0.662744880, 0.000000)
mul r8.xyz, r7.zzzz, r8.xyzx
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r2.zwzz, t17.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t22.yzwx, s1
mov_sat r9.x, r9.x
mad r3.w, r3.w, r9.x, l(-0.137255)
mul_sat r3.w, r3.w, l(13.07580948)
lt r4.z, l(0.000000), r3.w
if_nz r4.z
  lt r10.xyz, r9.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.yzwy
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r2.zwzz, t18.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.zw, r2.zwzz, t19.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t20.xyzw, s2
  dp3 r2.w, r10.xyzx, r10.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r5.z, r2.w
  mul r4.w, r4.w, r4.w
  add r2.w, -r1.w, r2.w
  mad r1.w, r3.w, r2.w, r1.w
  mad r10.xyz, r10.xyzx, r5.zzzz, -r6.xyzx
  mad r6.xyz, r3.wwww, r10.xyzx, r6.xyzx
  mad r8.xyz, r3.wwww, -r8.xyzx, r8.xyzx
  mad r9.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xyzx
  mad r3.xyz, r3.wwww, r9.xyzx, r3.xyzx
  add r2.w, -r7.x, r4.z
  mad r2.y, r3.w, r2.w, r7.x
  add r2.z, -r7.y, r2.z
  mad r7.y, r3.w, r2.z, r7.y
  mad r2.z, r4.w, l(0.160000), -r2.x
  mad r2.x, r3.w, r2.z, r2.x
  mad r7.z, r3.w, -r7.z, r7.z
else
  mov r2.y, r7.x
endif
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r0.zwzz, t23.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.z, r4.xyxx, t22.yzxw, s1
mov_sat r9.x, r9.x
mad r2.z, r2.z, r9.x, l(-0.00598144997)
mul_sat r2.z, r2.z, l(41.269447)
add r2.z, -r2.z, l(1.000000)
lt r2.w, l(0.000000), r2.z
if_nz r2.w
  lt r4.xyz, r9.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.yzwy
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r4.xyzx, r10.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r0.zwzz, t24.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t25.yzxw, s2
  dp3 r0.w, r9.xyzx, r9.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r2.w, r0.w
  mul r9.xyz, r2.wwww, r9.xyzx
  add r2.w, r6.z, l(1.000000)
  max r6.w, r2.w, l(0.001000)
  mul r10.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r2.w, r6.xywx, r10.xyzx
  mul r10.xyz, r2.wwww, r6.xywx
  div r10.xyz, r10.xyzx, r6.wwww
  mad r9.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r10.xyzx
  min r0.w, r0.w, r1.w
  add r0.w, -r1.w, r0.w
  mad r1.w, r2.z, r0.w, r1.w
  add r9.xyz, -r6.xyzx, r9.xyzx
  mad r6.xyz, r2.zzzz, r9.xyzx, r6.xyzx
  add r9.xyz, -r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r4.xyz, -r4.xyzx, l(0.471679449, 0.471679449, 0.471679449, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r4.xyz, -r9.xyzx, r4.xyzx, -r3.xyzx
  mad r0.z, r2.y, r0.z, -r2.y
  mad r2.y, r2.z, r0.z, r2.y
  add r4.xyz, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r3.xyz, r2.zzzz, r4.xyzx, r3.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r5.xyxx, t22.yzxw, s1
add r0.z, r0.z, l(-0.0462646000)
mul_sat r0.z, r0.z, l(51.000114)
add r0.z, -r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mul r2.zw, v2.xxxy, l(0.000000, 0.000000, 3.000000, 3.000000)
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.zwzz, t27.xyzw, s2
  lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.xyzx
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r5.xyzx, r9.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.zwzz, t28.xyzw, s2
  mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xy, r2.zwzz, t29.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, r2.zwzz, t18.xyzw, s2
  dp3 r2.z, r5.xyzx, r5.xyzx
  sqrt r2.z, r2.z
  max r2.z, r2.z, l(0.000010)
  rcp r2.w, r2.z
  mul r3.w, r9.y, r9.y
  add r2.z, -r1.w, r2.z
  mad r1.w, r0.z, r2.z, r1.w
  mad r5.xyz, r5.xyzx, r2.wwww, -r6.xyzx
  mad r6.xyz, r0.zzzz, r5.xyzx, r6.xyzx
  mad r8.xyz, r0.zzzz, -r8.xyzx, r8.xyzx
  mad r4.xyz, r4.xyzx, l(0.450980246, 0.447043359, 0.329411745, 0.000000), -r3.xyzx
  mad r3.xyz, r0.zzzz, r4.xyzx, r3.xyzx
  add r2.z, -r2.y, r9.x
  mad r2.y, r0.z, r2.z, r2.y
  add r0.w, -r7.y, r0.w
  mad r7.y, r0.z, r0.w, r7.y
  mad r0.w, r3.w, l(0.160000), -r2.x
  mad r2.x, r0.z, r0.w, r2.x
  mad r7.z, r0.z, -r7.z, r7.z
endif
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t33.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r0.z, r4.xyzx, r4.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r4.xyz, r0.wwww, r4.xyzx
add r0.w, r6.z, l(1.000000)
max r6.z, r0.w, l(0.001000)
mul r5.xyz, r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r6.xyzx, r5.xyzx
mul r5.xyz, r0.wwww, r6.xyzx
div r5.xyz, r5.xyzx, r6.zzzz
mad r4.xyz, -r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
min r5.x, r0.z, r1.w
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r9.xyz, r9.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r6.xyxz, r9.xyxz
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r5.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r5.xxxy
add r1.x, -r2.y, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r7.x, -r0.w, l(1.000000)
lt r1.xyz, r3.xyzx, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r3.x, l(0.0773993731)
mad r2.yzw, r3.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940), l(0.000000, 0.055000, 0.055000, 0.055000)
mul r2.yzw, r2.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 2.400000, 2.400000, 2.400000)
exp r2.yzw, r2.yyzw
movc r5.x, r1.x, r0.w, r2.y
mul r1.xw, r3.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r5.yz, r1.yyzy, r1.xxwx, r2.zzwz
lt r0.w, l(0.000000), cb0[5].y
if_nz r0.w
  mad r0.w, v0.z, cb3[35].z, cb3[35].w
  rcp r0.w, r0.w
  mov r1.z, -r0.w
  mul r1.xy, r0.xyxx, r1.zzzz
  mov r1.w, l(1.000000)
  dp4 r0.w, r1.xyzw, cb3[13].xyzw
  add r0.w, r0.w, -cb0[4].w
  add r0.w, r0.w, cb0[5].x
  div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[5].x
  mul_sat r0.w, r0.w, r1.x
  add r0.w, -r0.w, l(1.000000)
  mul r1.x, r0.w, cb0[5].y
  add r1.yzw, -r7.xxxy, l(0.000000, 1.000000, 0.990000, 1.000000)
  mul r1.y, r1.y, l(0.160000)
  mad r3.xyzw, cb0[5].yyyy, r0.wwww, l(-0.200000, -0.300000, -0.250000, -0.300000)
  mul_sat r3.xyzw, r3.xyzw, l(1.250000, 1.47058821, 4.000000, 1.66666663)
  mad r0.w, r3.x, r1.y, l(1.000000)
  add r2.yz, -r7.zzzz, l(0.000000, 1.500000, 1.000000, 0.000000)
  mul r1.y, r2.z, r3.y
  mov_sat r2.y, r2.y
  mul r2.y, r2.y, r3.z
  mad r7.x, r1.y, r1.z, r7.x
  add r1.z, -r2.x, l(0.020000)
  mad r2.x, r2.y, r1.z, r2.x
  max r1.y, r3.w, r1.y
  add r1.z, -r0.z, l(1.000000)
  mad r0.z, r1.y, r1.z, r0.z
  mad r7.y, r1.x, r1.w, r7.y
  log r1.xyz, r5.xyzx
  mul r1.xyz, r0.wwww, r1.xyzx
  exp r5.xyz, r1.xyzx
endif
and r0.w, l(8), cb1[0].y
max r1.x, r8.z, r8.y
max r1.x, r1.x, r8.x
mul r1.x, r7.z, r1.x
lt r1.x, l(0.010000), r1.x
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r1.yz, v0.xxyx
sqrt r3.xyzw, r5.xyzx
mul r2.yzw, r3.xxyw, l(0.000000, 0.250000, 0.500000, -0.250000)
add r2.yz, r2.zzzz, r2.yywy
mad r5.x, r3.z, l(0.250000), r2.y
dp2 r5.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r3.z, l(-0.250000), r2.z
and r1.yz, r1.yyzy, l(0, 1, 1, 0)
ine r0.z, r1.z, r1.y
movc r1.yz, r0.zzzz, r5.xxyx, r5.xxzx
add o0.xy, r1.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.x, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(25), l(24)
bfi r0.z, l(3), l(5), r1.x, r0.z
utof r0.z, r0.z
mul r7.w, r0.z, l(0.00392156886)
and o3.xyz, r8.xyzx, r1.xxxx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xyzw, r7.yzxw
mov o3.w, l(0)
ret
// Approximately 284 instruction slots used
