//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:31 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0_6__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_6__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_6__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_6__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_6__scatter    texture  float4          2d   15        1
// resourceTables__materialData.layer_7__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_7__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_7__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_8__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_8__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_8__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_8__scatter    texture  float4          2d   24        1
// resourceTables__materialData.layer_8__alpha    texture  float4          2d   25        1
// resourceTables__materialData.layer_9__alpha    texture  float4          2d   32        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t32
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r2.xyzw, v2.xyxy, l(15.000000, 15.000000, 10.000000, 10.000000)
mov r3.xy, v2.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, l(-7.122397, -7.01936340, 12.070880, 0.000000), r3.xyzx
dp3 r4.y, l(7.01936340, -7.122397, 5.05151653, 0.000000), r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t11.xyzw, s2
lt r5.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r5.xyzx, r6.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t13.xzwy, s2
sample_indexable(texture2d)(float,float,float,float) r7.y, v2.xyxx, t14.xzyw, s2
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v2.xyxx, t15.xyzw, s1
dp3 r0.z, r5.xyzx, r5.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r5.xy, r0.wwww, r5.xyxx
mul r1.w, r6.z, r6.z
mul r1.w, r1.w, l(0.160000)
mul r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mad r9.xyz, r6.yyyy, l(0.0886659622, 0.938076, 0.846197, 0.000000), l(0.562740, 0.061924, 0.016950, 0.000000)
mov r9.w, l(1.000000)
mul r8.xyzw, r8.xyzw, r9.xyzw
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r2.xyxx, t16.xyzw, s2
lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r9.xyz, r9.xyzx
mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r9.xyz, r9.xyzx
mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r2.xyxx, t17.xyzw, s2
mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t18.xyzw, s2
dp3 r2.y, r10.xyzx, r10.xyzx
sqrt r2.y, r2.y
max r2.y, r2.y, l(0.000010)
rcp r3.w, r2.y
mul r10.xyz, r3.wwww, r10.xyzx
mul r3.xyz, r3.xyzx, r9.xyzx
mad r0.w, r5.z, r0.w, l(1.000000)
max r5.w, r0.w, l(0.001000)
mul r9.xyz, r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, r5.xywx, r9.xyzx
mul r5.xyz, r0.wwww, r5.xywx
div r5.xyz, r5.xyzx, r5.wwww
mad r5.xyz, -r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
min r9.x, r0.z, r2.y
mul r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r0.z, r2.x, r6.x
sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r2.zwzz, t19.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t25.xyzw, s2
mov_sat r10.x, r10.x
mad_sat r0.w, r0.w, r10.x, l(-0.0325927995)
lt r2.y, l(0.000000), r0.w
if_nz r2.y
  lt r11.xyz, r10.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r10.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r10.xyz, r10.yzwy
  mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r10.xyz, r10.xyzx
  mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r10.xyz, r11.xyzx, r12.xyzx, r10.xyzx
  sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r2.zwzz, t20.xyzw, s2
  mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r2.zwzz, t21.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r13.xyzw, r2.zwzz, t24.xyzw, s1
  dp3 r2.y, r11.xyzx, r11.xyzx
  sqrt r2.y, r2.y
  max r2.y, r2.y, l(0.000010)
  rcp r2.z, r2.y
  mul r2.w, r12.z, r12.z
  mad r14.xyz, r12.yyyy, l(0.0886659622, 0.938076, 0.846197, 0.000000), l(0.562740, 0.061924, 0.016950, 0.000000)
  mov r14.w, l(1.000000)
  add r2.y, -r9.x, r2.y
  mad r9.x, r0.w, r2.y, r9.x
  mad r11.xyz, r11.xyzx, r2.zzzz, -r5.xyzx
  mad r5.xyz, r0.wwww, r11.xyzx, r5.xyzx
  mad r13.xyzw, r14.xyzw, r13.xyzw, -r8.xyzw
  mad r8.xyzw, r0.wwww, r13.xyzw, r8.xyzw
  mad r10.xyz, r10.xyzx, l(0.880432308, 0.880432308, 0.880432308, 0.000000), -r3.xyzx
  mad r3.xyz, r0.wwww, r10.xyzx, r3.xyzx
  mad r2.x, -r6.x, r2.x, r12.x
  mad r0.z, r0.w, r2.x, r0.z
  add r2.x, -r7.y, r11.w
  mad r7.y, r0.w, r2.x, r7.y
  mad r2.x, r2.w, l(0.160000), -r1.w
  mad r1.w, r0.w, r2.x, r1.w
  add r2.x, -r6.y, r12.y
  mad r7.x, r0.w, r2.x, r6.y
else
  mov r7.x, r6.y
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r4.xyxx, t19.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t32.xzwy, s2
mov_sat r2.x, r2.x
mul_sat r0.w, r0.w, r2.x
lt r2.x, l(0.000000), r0.w
if_nz r2.x
  lt r6.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.xyz, r2.yzwy
  mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r2.xyz, r2.xyzx
  mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r6.xyzx, r10.xyzx, r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r4.xyxx, t20.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r10.x, l(-0.712239683, -0.701936364, 0.000000, 0.000000), r6.xyxx
  dp2 r10.y, l(0.701936364, -0.712239683, 0.000000, 0.000000), r6.xyxx
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r4.xyxx, t21.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r4.xyxx, t24.xyzw, s1
  mov r10.z, r6.z
  dp3 r2.w, r10.xyzx, r10.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r3.w, r2.w
  mul r5.w, r11.z, r11.z
  mad r12.xyz, r11.yyyy, l(0.0886659622, 0.938076, 0.846197, 0.000000), l(0.562740, 0.061924, 0.016950, 0.000000)
  mov r12.w, l(1.000000)
  mul r0.w, r0.w, l(0.750000)
  add r2.w, -r9.x, r2.w
  mad r9.x, r0.w, r2.w, r9.x
  mad r6.xyz, r10.xyzx, r3.wwww, -r5.xyzx
  mad r5.xyz, r0.wwww, r6.xyzx, r5.xyzx
  mad r4.xyzw, r12.xyzw, r4.xyzw, -r8.xyzw
  mad r8.xyzw, r0.wwww, r4.xyzw, r8.xyzw
  mad r2.xyz, r2.xyzx, l(0.880432308, 0.880432308, 0.880432308, 0.000000), -r3.xyzx
  mad r3.xyz, r0.wwww, r2.xyzx, r3.xyzx
  add r2.x, -r0.z, r11.x
  mad r0.z, r0.w, r2.x, r0.z
  add r2.x, -r7.y, r6.w
  mad r7.y, r0.w, r2.x, r7.y
  mad r2.x, r5.w, l(0.160000), -r1.w
  mad r1.w, r0.w, r2.x, r1.w
  add r2.x, -r7.x, r11.y
  mad r7.x, r0.w, r2.x, r7.x
endif
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
mul r4.xyz, r4.xyzx, r5.yyyy
mad r2.xyz, r5.xxxx, r2.xyzx, r4.xyzx
mad r2.xyz, r5.zzzz, r1.xyzx, r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r2.w
min r9.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r9.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r7.z, -r0.z, l(1.000000)
lt r0.z, r3.x, l(0.040450)
mul r0.w, r3.x, l(0.0773993805)
add r1.yz, r3.xxyx, l(0.000000, 0.055000, 0.055000, 0.000000)
mul r1.yz, r1.yyzy, l(0.000000, 0.947867334, 0.947867334, 0.000000)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.z, r0.z, r0.w, r1.y
lt r0.w, r3.y, l(0.040450)
mul r1.y, r3.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.w, r0.w, r1.y, r1.z
lt r1.y, r3.z, l(0.040450)
mul r1.z, r3.z, l(0.0773993805)
add r2.w, r3.z, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r1.y, r1.y, r1.z, r2.w
mul r3.xyzw, r8.xyzw, cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r2.w, r3.z, r3.y
max r2.w, r2.w, r3.x
lt r4.x, r2.w, l(0.010000)
movc r4.y, r4.x, l(0), l(1)
mul r2.w, r7.x, r2.w
lt r2.w, l(0.010000), r2.w
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r4.zw, v0.xxxy
sqrt r5.xyw, r0.zwzz
sqrt r5.z, r1.y
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r4.zzzw, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r1.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r2.w, l(7), r4.y
movc r0.w, r1.z, l(29), l(28)
imad r0.z, r0.z, l(32), r0.w
utof r0.z, r0.z
mul r7.w, r0.z, l(0.00392156886)
ieq r0.z, r4.x, l(0)
or r0.z, r2.w, r0.z
and o3.xyz, r3.xyzx, r0.zzzz
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xyzw, r7.yxzw
mov o3.w, r3.w
ret
// Approximately 246 instruction slots used
