//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:34 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float fxopacity_cst_AlphaReference;// Index:    0
//       float wood_cst_AlphaReference; // Index:    0.y
//       float fx_Bifrost_cst_AlphaReference;// Index:    0.z
//
//   } resourceTables__materialData;    // Index:    0.xyz            Components:     3
                                        // Textures:  t11-t20
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.fxopacity_emissive    texture  float4          2d   11        1
// resourceTables__materialData.fxopacity_alpha    texture  float4          2d   12        1
// resourceTables__materialData.wood_diffuse    texture  float4          2d   13        1
// resourceTables__materialData.layer_2_3__diffuse    texture  float4          2d   15        1
// resourceTables__materialData.layer_2_3__normal    texture  float4          2d   16        1
// resourceTables__materialData.layer_2_3__gloss    texture  float4          2d   17        1
// resourceTables__materialData.layer_2_3__ao    texture  float4          2d   18        1
// resourceTables__materialData.layer_2_3__scatter    texture  float4          2d   19        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   20        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 5.000000, 5.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t11.xyzw, s1
mul r2.xyz, r2.xyzx, l(499.998993, 346.949310, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t12.xywz, s2
add r0.zw, r0.zzzz, -cb4[0].yyyz
mul_sat r0.zw, r0.zzzw, l(0.000000, 0.000000, 8.500004, 7.813049)
lt r3.xy, l(0.000000, 0.000000, 0.000000, 0.000000), r0.zwzz
if_nz r3.x
  sample_indexable(texture2d)(float,float,float,float) r3.xzw, v2.xyxx, t13.xwyz, s2
  lt r4.xyz, r3.xzwx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r5.xyz, r3.xzwx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.xzw, r3.xxzw
  mul r3.xzw, r3.xxzw, l(0.416666657, 0.000000, 0.416666657, 0.416666657)
  exp r3.xzw, r3.xxzw
  mad r3.xzw, r3.xxzw, l(1.055000, 0.000000, 1.055000, 1.055000), l(-0.055000, 0.000000, -0.055000, -0.055000)
  movc r3.xzw, r4.xxyz, r5.xxyz, r3.xxzw
  mad r3.xzw, r3.xxzw, l(0.999999940, 0.000000, 0.999999940, 0.999999940), l(-0.999999940, 0.000000, -0.999999940, -0.999999940)
  mad r3.xzw, r0.zzzz, r3.xxzw, l(0.999999940, 0.000000, 0.999999940, 0.999999940)
  mad r4.xy, r0.zzzz, l(0.145819008, -0.0139999986, 0.000000, 0.000000), l(0.353000, 0.042000, 0.000000, 0.000000)
  mad r2.xyz, r0.zzzz, -r2.xyzx, r2.xyzx
else
  mov r3.xzw, l(0.999999940,0,0.999999940,0.999999940)
  mov r4.xy, l(0.353000,0.042000,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t15.wxyz, s2
mov_sat r5.x, r5.x
lt r0.z, l(0.000000), r5.x
if_nz r0.z
  lt r6.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.yzw, r5.yyzw
  mul r5.yzw, r5.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r5.yzw, r5.yyzw
  mad r5.yzw, r5.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r5.yzw, r6.xxyz, r7.xxyz, r5.yyzw
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t16.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyzw, v2.xyxx, t17.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t18.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t19.xyzw, s1
  dp3 r1.w, r6.xyzx, r6.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r2.w, r1.w
  mul r4.z, r7.w, r7.w
  mul r9.xyz, r5.yzwy, r7.yyyy
  mul r9.xyz, r9.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r5.yzw, r5.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), r9.xxyz
  mul r8.xyz, r7.zzzz, r8.xyzx
  add r1.w, r1.w, l(-1.000000)
  mad r1.w, r5.x, r1.w, l(1.000000)
  mad r6.xyz, r6.xyzx, r2.wwww, l(-0.000000, -0.000000, -1.000000, 0.000000)
  mad r6.xyz, r5.xxxx, r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mul r8.xyz, r5.xxxx, r8.xyzx
  add r5.yzw, -r3.xxzw, r5.yyzw
  mad r3.xzw, r5.xxxx, r5.yyzw, r3.xxzw
  add r2.w, -r4.x, r7.x
  mad r4.x, r5.x, r2.w, r4.x
  add r0.z, r0.z, l(-1.000000)
  mad r0.z, r5.x, r0.z, l(1.000000)
  mad r2.w, r4.z, l(0.160000), -r4.y
  mad r4.y, r5.x, r2.w, r4.y
  mad r2.xyz, r5.xxxx, -r2.xyzx, r2.xyzx
  mul r5.xz, r5.xxxx, r7.zzyz
  mov r7.x, r5.x
else
  mov r7.x, l(0)
  mov r0.z, l(1.000000)
  mov r1.w, l(1.000000)
  mov r6.xyz, l(0,0,1.000000,0)
  mov r8.xyz, l(0,0,0,0)
  mov r5.z, l(0)
endif
sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t20.xyzw, s2
mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t18.xyzw, s2
dp3 r4.z, r9.xyzx, r9.xyzx
sqrt r4.z, r4.z
max r4.z, r4.z, l(0.000010)
rcp r4.w, r4.z
mul r9.xyz, r4.wwww, r9.xyzx
add r4.w, r6.z, l(1.000000)
max r6.z, r4.w, l(0.001000)
mul r10.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r4.w, r6.xyzx, r10.xyzx
mul r6.xyw, r4.wwww, r6.xyxz
div r6.xyz, r6.xywx, r6.zzzz
mad r6.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
min r9.x, r1.w, r4.z
mul r7.y, r0.z, r2.w
add r1.w, -r5.z, l(1.000000)
mul r10.xyz, r1.wwww, r3.xzwx
mad r3.xzw, r10.xxyz, l(-5.960464478E-008, 0.000000, -5.960464478E-008, -5.960464478E-008), r3.xxzw
if_nz r3.y
  mul r4.zw, v2.xxxy, l(0.000000, 0.000000, 3.000000, 3.000000)
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r4.zwzz, t11.xyzw, s1
  add r11.xyz, -r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r6.xyz, r0.wwww, r11.xyzx, r6.xyzx
  add r1.w, -r9.x, l(1.000000)
  mad r9.x, r0.w, r1.w, r9.x
  mad r8.xyz, r0.wwww, -r8.xyzx, r8.xyzx
  add r11.xyz, -r3.xzwx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r3.xzw, r0.wwww, r11.xxyz, r3.xxzw
  add r1.w, -r4.x, l(0.900000)
  mad r4.x, r0.w, r1.w, r4.x
  mad r0.z, -r2.w, r0.z, l(1.000000)
  mad r7.y, r0.w, r0.z, r7.y
  mad r5.z, r0.w, -r5.z, r5.z
  add r0.z, -r4.y, l(0.042000)
  mad r4.y, r0.w, r0.z, r4.y
  mad r10.xyz, r10.xyzx, l(41.254299, 88.789101, 100.000000, 0.000000), -r2.xyzx
  mad r2.xyz, r0.wwww, r10.xyzx, r2.xyzx
  mad r7.x, r0.w, -r7.x, r7.x
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r10.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r11.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r6.xyzx, r6.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, r6.xyzx
mul r11.xyz, r11.xyzx, r6.yyyy
mad r6.xyw, r6.xxxx, r10.xyxz, r11.xyxz
mad r6.xyz, r6.zzzz, r1.xyzx, r6.xywx
dp3 r0.z, r6.xyzx, r6.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, r6.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r10.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r10.xyzx, r10.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r9.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r9.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r7.z, -r0.w, l(1.000000)
lt r0.w, r3.x, l(0.040450)
mul r1.x, r3.x, l(0.0773993805)
add r1.yzw, r3.xxzw, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r3.z, l(0.040450)
mul r1.y, r3.z, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r3.w, l(0.040450)
mul r1.z, r3.w, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r1.z, l(0.300000), cb3[37].w
exp r1.z, r1.z
mul r2.xyz, r1.zzzz, r2.xyzx
mul r2.xyz, r2.xyzx, cb1[3].xxxx
and r1.z, l(8), cb1[0].y
max r1.w, r2.z, r2.y
max r1.w, r1.w, r2.x
lt r1.w, l(0.0000153787005), r1.w
max r2.w, r8.z, r8.y
max r2.w, r2.w, r8.x
not r3.x, r1.w
mul r2.w, r7.x, r2.w
lt r2.w, l(0.010000), r2.w
and r2.w, r2.w, r3.x
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r9.xw, r0.wwww
sqrt r9.yz, r1.xxyx
mul r4.xzw, r9.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r0.zw, r4.zzzz, r4.xxxw
mad r10.x, r9.z, l(0.250000), r0.z
dp2 r10.y, r9.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r10.z, r9.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r10.xxxy, r10.xxxz
add r5.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r4.y, l(6.250000)
sqrt r5.w, r0.z
mad o1.xyz, r6.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
bfi r0.z, l(3), l(5), r2.w, r0.z
utof r0.z, r0.z
mul r7.w, r0.z, l(0.00392156886)
and r1.xyz, r2.xyzx, r1.wwww
movc o3.xyz, r2.wwww, r8.xyzx, r1.xyzx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r5.xyzw
mov o2.xyzw, r7.yxzw
mov o3.w, l(0)
ret
// Approximately 221 instruction slots used
