//Water PS northwest 2.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Sun Feb 06 11:11:47 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataOpaqueAndRWDecal
//   {
//
//       float4x4 worldToBoatCap;       // Index:    0
//       float3 cameraPosInBoatSpace;   // Index:    4
//       float automaticWetnessFromHeightHeight;// Index:    4.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:    5
//       float automaticWetnessFromHeightAmount;// Index:    5.y
//       uint giBakeEnabled;            // Index:    5.z
//       uint giBakerMaxFragments;      // Index:    5.w
//       float giRejectionThreshold;    // Index:    6
//       float3 giProjectionX;          // Index:    6.y
//       float3 giProjectionY;          // Index:    7
//       float3 giProjectionZ;          // Index:    8
//
//   } resourceTables__passData;        // Index:    0-8.z            Components:    35
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
                                        // Textures:  t2-t7
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 normaloverlay_normal_matU;// Index:    0
//       float3 normaloverlay_normal_matV;// Index:    1
//
//   } resourceTables__materialData;    // Index:    0-1.z            Components:     7
                                        // Textures:  t11-t17
//
// }
//
// Resource bind info for resourceTables__modelData.customRTs
// {
//
//   struct CustomRTTransform
//   {
//
//       float4x4 ws2ts;                // Index:    0
//
//   } $Element;                        // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__modelData.customRTs    texture  struct         r/o    7        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.material_screenspaceparallax    texture  float4          2d   13        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   14        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   15        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   16        1
// resourceTables__materialData.normaloverlay_normal    texture  float4          2d   17        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float    y
// TEXCOORD                 7   xyz         7     NONE   float   xyz
// TEXCOORD                 8   xyz         8     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[5], immediateIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_structured t7, 64
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.y
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
add r0.xyz, -v7.xyzx, cb3[29].xyzx

mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r0.x, r40.x, r41.x, r0.x
mad r0.y, r40.x, r41.y, r0.y
mad r0.z, r40.x, r41.z, r0.z

dp3 r0.x, r0.xyzx, r0.xyzx
rsq r0.y, r0.x
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyzw, l(0), l(0), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r3.xyzw, l(0), l(16), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, l(0), l(48), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r5.xyzw, l(2), l(0), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r6.xyzw, l(2), l(16), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r7.xyzw, l(2), l(48), t7.xyzw
mov r8.xyz, v7.xyzx
mov r8.w, l(1.000000)
dp4 r2.x, r8.xyzw, r2.xyzw
dp4 r2.y, r8.xyzw, r3.xyzw
dp4 r0.z, r8.xyzw, r4.xyzw
div r0.zw, r2.xxxy, r0.zzzz
sample_indexable(texture2d)(float,float,float,float) r2.xy, r0.zwzz, t11.xyzw, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
add r3.xyz, v7.xyzx, -cb3[31].xyzx

mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r3.x, -r40.x, r41.x, r3.x
mad r3.y, -r40.x, r41.y, r3.y
mad r3.z, -r40.x, r41.z, r3.z

dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
div r3.xyz, r3.xyzx, r1.wwww
dp4 r4.x, r8.xyzw, r5.xyzw
dp4 r4.y, r8.xyzw, r6.xyzw
dp4 r2.z, r8.xyzw, r7.xyzw
div r4.xy, r4.xyxx, r2.zzzz
sample_l_indexable(texture2d)(float,float,float,float) r4.zw, r4.xyxx, t13.zwxy, s5, l(0.000000)
mul r2.w, r4.w, r4.z
dp3 r3.w, r1.xyzx, v7.xyzx
div r4.z, l(0.300000), r3.y
mad r9.xyz, r3.xyzx, |r4.zzzz|, v7.xyzx
resinfo_indexable(texture2d)(float,float,float,float)_uint r4.zw, l(0), t13.zwxy
utof r4.zw, r4.zzzw
dp3 r9.w, r9.xyzx, r1.xyzx
add r9.w, -r3.w, r9.w
mad r10.xyz, -r9.wwww, r1.xyzx, r9.xyzx
mov r10.w, l(1.000000)
dp4 r11.x, r10.xyzw, r5.xyzw
dp4 r11.y, r10.xyzw, r6.xyzw
dp4 r9.w, r10.xyzw, r7.xyzw
div r10.xy, r11.xyxx, r9.wwww
mul r10.zw, r4.zzzw, r4.xxxy
div r11.xyz, v7.xyzx, r2.zzzz
div r9.xyz, r9.xyzx, r9.wwww
add r9.xyz, -r11.xyzx, r9.xyzx
mad r12.xy, r10.xyxx, r4.zwzz, -r10.zwzz
dp2 r11.w, r12.xyxx, r12.xyxx
sqrt r11.w, r11.w
mul r12.xy, r4.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r12.zw, r10.xxxy, r4.zzzw, -r12.xxxy
lt r13.x, r12.x, |r12.z|
div r13.y, r12.x, r12.z
movc r13.x, r13.x, |r13.y|, l(1.000000)
mul r12.zw, r12.zzzw, r13.xxxx
lt r13.x, r12.y, |r12.w|
div r13.y, r12.y, r12.w
movc r13.x, r13.x, |r13.y|, l(1.000000)
mad r12.xy, r12.zwzz, r13.xxxx, r12.xyxx
mad r12.xy, -r4.xyxx, r4.zwzz, r12.xyxx
div r2.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.z
div r4.w, l(1.000000, 1.000000, 1.000000, 1.000000), r9.w
max r9.w, |r12.y|, |r12.x|
ftoi r12.z, r9.w
iadd r12.z, r12.z, l(1)
imin r12.z, r12.z, l(99)
mul r2.w, r2.w, l(0.300000)
lt r12.x, |r12.y|, |r12.x|
frc r10.zw, r10.zzzw
div r10.zw, r10.zzzw, r11.wwww
movc r10.z, r12.x, r10.z, r10.w
div r9.w, l(1.000000, 1.000000, 1.000000, 1.000000), r9.w
add r4.w, -r2.z, r4.w
mad r10.w, r10.z, r4.w, r2.z
add r10.xy, -r4.xyxx, r10.xyxx
mad r12.xy, r10.zzzz, r10.xyxx, r4.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r12.xy, r12.xyxx, t13.xyzw, s5, l(0.000000)
mul r11.w, r12.y, r12.x
mul r11.w, r11.w, l(0.300000)
mad r12.xyw, r9.xyxz, r10.zzzz, r11.xyxz
div r12.xyw, r12.xyxw, r10.wwww
dp3 r10.w, r12.xywx, r1.xyzx
add r10.w, r3.w, -r10.w
mov r12.x, r10.w
mov r13.x, l(0)
mov r12.y, r11.w
mov r13.y, r2.w
mov r12.w, l(1)
mov r13.z, r10.z
loop
  ilt r13.w, r12.z, r12.w
  breakc_nz r13.w
  mad r13.w, r13.z, r4.w, r2.z
  mad r14.xy, r13.zzzz, r10.xyxx, r4.xyxx
  sample_l_indexable(texture2d)(float,float,float,float) r14.xy, r14.xyxx, t13.xyzw, s5, l(0.000000)
  mul r14.x, r14.y, r14.x
  mul r14.y, r14.x, l(0.300000)
  mad r15.xyz, r9.xyzx, r13.zzzz, r11.xyzx
  div r15.xyz, r15.xyzx, r13.wwww
  dp3 r13.w, r15.xyzx, r1.xyzx
  add r14.x, r3.w, -r13.w
  ge r13.w, r14.y, r14.x
  movc r14.zw, r13.wwww, r14.xxxy, r13.xxxy
  add r15.x, r9.w, r13.z
  movc r13.z, r13.w, r15.x, r13.z
  if_nz r13.w
    mad r13.w, r13.z, r4.w, r2.z
    mad r15.xy, r13.zzzz, r10.xyxx, r4.xyxx
    sample_l_indexable(texture2d)(float,float,float,float) r15.xy, r15.xyxx, t13.xyzw, s5, l(0.000000)
    mul r15.x, r15.y, r15.x
    mul r14.y, r15.x, l(0.300000)
    mad r15.xyz, r9.xyzx, r13.zzzz, r11.xyzx
    div r15.xyz, r15.xyzx, r13.wwww
    dp3 r13.w, r15.xyzx, r1.xyzx
    add r14.x, r3.w, -r13.w
    ge r13.w, r14.y, r14.x
    not r15.x, r13.w
    movc r14.zw, r13.wwww, r14.xxxy, r14.zzzw
    add r13.w, r9.w, r13.z
    movc r13.z, r15.x, r13.z, r13.w
  else
    mov r15.x, l(-1)
  endif
  if_z r15.x
    mad r13.w, r13.z, r4.w, r2.z
    mad r15.xy, r13.zzzz, r10.xyxx, r4.xyxx
    sample_l_indexable(texture2d)(float,float,float,float) r15.xy, r15.xyxx, t13.xyzw, s5, l(0.000000)
    mul r15.x, r15.y, r15.x
    mul r14.y, r15.x, l(0.300000)
    mad r15.xyz, r9.xyzx, r13.zzzz, r11.xyzx
    div r15.xyz, r15.xyzx, r13.wwww
    dp3 r13.w, r15.xyzx, r1.xyzx
    add r14.x, r3.w, -r13.w
    ge r13.w, r14.y, r14.x
    not r15.x, r13.w
    movc r14.zw, r13.wwww, r14.xxxy, r14.zzzw
    add r15.y, r9.w, r13.z
    movc r13.z, r13.w, r15.y, r13.z
  else
    mov r15.x, l(-1)
  endif
  if_z r15.x
    mad r13.w, r13.z, r4.w, r2.z
    mad r15.xy, r13.zzzz, r10.xyxx, r4.xyxx
    sample_l_indexable(texture2d)(float,float,float,float) r15.xy, r15.xyxx, t13.xyzw, s5, l(0.000000)
    mul r15.x, r15.y, r15.x
    mul r14.y, r15.x, l(0.300000)
    mad r15.xyz, r9.xyzx, r13.zzzz, r11.xyzx
    div r15.xyz, r15.xyzx, r13.wwww
    dp3 r13.w, r15.xyzx, r1.xyzx
    add r14.x, r3.w, -r13.w
    ge r13.w, r14.y, r14.x
    movc r14.zw, r13.wwww, r14.xxxy, r14.zzzw
    add r15.x, r9.w, r13.z
    movc r13.z, r13.w, r15.x, r13.z
  endif
  lt r13.w, r14.y, r14.x
  if_nz r13.w
    mov r12.xy, r14.xyxx
    mov r13.xy, r14.zwzz
    break
  endif
  iadd r12.w, r12.w, l(4)
  mov r12.xy, r14.xyxx
  mov r13.xy, r14.zwzz
endloop
mad r2.xy, r2.xyxx, l(-0.017000, 0.017000, 0.000000, 0.000000), v2.xyxx
mul r2.zw, r2.xxxy, l(0.000000, 0.000000, 30.000000, 20.000000)
sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t15.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t16.xyzw, s5
add_sat r0.w, r0.z, l(-0.0313725993)
mul r2.w, r0.w, r2.z
lt r4.x, r0.z, l(0.500000)
dp2 r2.w, r2.wwww, r0.zzzz
add r0.z, -r0.z, l(1.000000)
add r0.z, r0.z, r0.z
mad r0.w, -r2.z, r0.w, l(1.000000)
mad r0.z, -r0.z, r0.w, l(1.000000)
movc r0.z, r4.x, r2.w, r0.z
add r0.z, r0.z, l(-0.0313725993)
mul_sat r0.w, r0.z, l(1.99218667)
add r0.w, -r0.w, l(1.000000)
mov_sat r0.z, r0.z
mul r2.z, r0.z, l(0.900000)
mul r0.w, r0.w, l(0.0539999977)
deriv_rtx_fine r2.w, r0.w
deriv_rty_fine r0.w, r0.w
lt r4.x, l(0.000000), r0.z
ne r4.y, r2.w, l(0.000000)
or r4.y, r4.y, r4.x
ne r4.w, r0.w, l(0.000000)
or r4.y, r4.w, r4.y
if_nz r4.y
  mul r2.xy, r2.xyxx, l(30.000000, 30.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r2.xyxx, t14.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  if_nz r4.x
    mad r4.xyw, r9.xyxz, l(0.999999940, 0.999999940, 0.000000, 0.999999940), l(-0.172549129, -0.188235164, 0.000000, -0.196078300)
    mad r2.xyz, r2.zzzz, r4.xywx, l(0.172549129, 0.188235164, 0.196078300, 0.000000)
    mad r4.xy, r0.zzzz, l(-0.713250, 0.019800, 0.000000, 0.000000), l(0.927500, 0.020000, 0.000000, 0.000000)
  else
    mov r4.xy, l(0.927500,0.020000,0,0)
    mov r2.xyz, l(0.172549129,0.188235164,0.196078300,0)
  endif
  ne r4.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  dp3 r9.x, v7.xyzx, v4.xyzx
  dp3 r9.y, v7.xyzx, v5.xyzx
  deriv_rtx_fine r10.xy, r9.xyxx
  deriv_rty_fine r11.xy, r9.xyxx
  dp2 r9.x, r10.xyxx, r10.xyxx
  dp2 r9.y, r11.xyxx, r11.xyxx
  sqrt r9.xy, r9.xyxx
  lt r9.z, l(0.001000), r9.x
  rcp r9.x, r9.x
  mul r9.xw, r9.xxxx, r10.xxxy
  and r9.xz, r9.xxwx, r9.zzzz
  lt r9.w, l(0.001000), r9.y
  rcp r9.y, r9.y
  mul r10.xy, r9.yyyy, r11.xyxx
  and r9.yw, r9.wwww, r10.xxxy
  mul r9.yw, r0.wwww, r9.yyyw
  mad r9.xy, r9.xzxx, r2.wwww, r9.ywyy
  mov r9.z, l(1.000000)
  dp3 r0.w, r9.xyzx, r9.xyzx
  rsq r0.w, r0.w
  mul r9.xyz, r0.wwww, r9.xyzx
  movc r9.xyz, r4.wwww, l(0,0,1.000000,0), r9.xyzx
else
  mov r9.xyz, l(0,0,1.000000,0)
  mov r2.xyz, l(0.172549129,0.188235164,0.196078300,0)
  mov r4.xy, l(0.927500,0.020000,0,0)
endif
mad r0.xy, -r0.xxxx, r0.yyyy, l(50.000000, 90.000000, 0.000000, 0.000000)
mul r0.xy, r0.yxyy, l(0.0166666675, 0.020000, 0.000000, 0.000000)
max r0.y, r0.y, l(0.000000)
add r0.y, -r0.y, l(1.000000)
mad r0.y, v6.y, r0.y, l(-0.678345)
mul_sat r0.y, r0.y, l(1.90356541)
mul r0.w, r0.y, l(0.250000)
lt r2.w, l(0.000000), r0.y
if_nz r2.w
  lt r10.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r11.xyz, r2.xyzx, l(0.323486328, 0.291667581, 0.238637641, 0.000000)
  add r14.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r14.xyz, -r14.xyzx, l(1.67651367, 1.70833242, 1.76136231, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r10.xyz, r10.xyzx, r11.xyzx, r14.xyzx
  add r10.xyz, -r2.xyzx, r10.xyzx
  mad r2.xyz, r0.wwww, r10.xyzx, r2.xyzx
endif
mov_sat r0.x, r0.x
add r0.x, -r0.x, l(1.000000)
mul r0.w, r0.x, l(0.350000)
lt r2.w, l(0.000000), r0.x
if_nz r2.w
  sample_indexable(texture2d)(float,float,float,float) r10.xy, v2.xyxx, t12.xyzw, s1
  mad r10.xy, r10.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
  mul r2.w, l(33.333336), cb3[35].x
  frc r2.w, r2.w
  add r4.w, r2.w, l(-0.500000)
  mul r4.w, r4.w, l(0.030000)
  add r10.z, l(0.015000), cb3[35].x
  mul r10.z, r10.z, l(33.333336)
  frc r10.z, r10.z
  add r10.z, r10.z, l(-0.500000)
  mul r10.z, r10.z, l(0.030000)
  mul r2.w, r2.w, l(6.28318548)
  sincos null, r2.w, r2.w
  mad r2.w, r2.w, l(0.500000), l(0.500000)
  dp2 r10.w, cb4[0].xyxx, cb4[0].xyxx
  rsq r10.w, r10.w
  mul r11.xy, r10.wwww, cb4[0].xyxx
  mad r14.xy, r10.xyxx, r4.wwww, v2.xyxx
  mov r14.z, l(1.000000)
  dp3 r15.x, cb4[0].xyzx, r14.xyzx
  dp3 r15.y, cb4[1].xyzx, r14.xyzx
  mad r10.xy, r10.xyxx, r10.zzzz, v2.xyxx
  mov r10.z, l(1.000000)
  dp3 r14.x, cb4[0].xyzx, r10.xyzx
  dp3 r14.y, cb4[1].xyzx, r10.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r15.xyxx, t17.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r14.xyz, r14.xyxx, t17.xyzw, s2
  add r14.xyz, -r10.xyzx, r14.xyzx
  mad r10.xyz, r2.wwww, r14.xyzx, r10.xyzx
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r14.x, r11.xyxx, r10.xyxx
  mov r11.z, -r11.y
  dp2 r14.y, r11.zxzz, r10.xyxx
  mov r14.z, r10.z
  dp3 r2.w, r14.xyzx, r14.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r4.w, r2.w
  mul r10.xyz, r4.wwww, r14.xyzx
  add r4.w, r9.z, l(1.000000)
  add r9.w, r9.z, l(1.000000)
  mul r11.xyz, r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r10.w, r9.xywx, r11.xyzx
  mul r11.xyz, r9.xywx, r10.wwww
  div r11.xyz, r11.xyzx, r4.wwww
  mad r10.xyz, -r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r11.xyzx
  min r2.w, r2.w, l(1.000000)
  add r2.w, r2.w, l(-1.000000)
  mad r11.x, r0.w, r2.w, l(1.000000)
  add r10.xyz, -r9.xyzx, r10.xyzx
  mad r9.xyz, r0.wwww, r10.xyzx, r9.xyzx
  lt r10.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r14.xyz, r2.xyzx, l(0.427612245, 0.427612245, 0.427612245, 0.000000)
  add r15.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r15.xyz, -r15.xyzx, l(1.57238770, 1.57238770, 1.57238770, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r10.xyz, r10.xyzx, r14.xyzx, r15.xyzx
  add r10.xyz, -r2.xyzx, r10.xyzx
  mad r2.xyz, r0.wwww, r10.xyzx, r2.xyzx
else
  mov r11.x, l(1.000000)
endif
ge r0.w, cb0[4].y, l(0.300000)
dp4 r10.x, r8.xyzw, cb0[0].xyzw
dp4 r2.w, r8.xyzw, cb0[1].xyzw
dp4 r10.y, r8.xyzw, cb0[2].xyzw
dp4 r4.w, r8.xyzw, cb0[3].xyzw
lt r2.w, r2.w, l(0.300000)
and r0.w, r0.w, r2.w
div r8.xy, r10.xyxx, r4.wwww
add r8.xz, r8.xxxx, l(4.64999962, 0.000000, -4.64999962, 0.000000)
mul r2.w, r8.y, r8.y
mad r8.xy, r8.xzxx, r8.xzxx, r2.wwww
ge r8.xy, l(27.039997, 27.039997, 0.000000, 0.000000), r8.xyxx
and r2.w, r8.y, r8.x
and r0.w, r0.w, r2.w
discard_nz r0.w
mul r8.xy, v0.xyxx, cb3[32].zwzz
mad r8.xy, r8.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
add r0.w, -r12.y, r12.x
add r2.w, -r13.y, r13.x
add r2.w, |r0.w|, |r2.w|
max r2.w, r2.w, l(0.000010)
div r0.w, |r0.w|, r2.w
min r0.w, r0.w, l(1.000000)
add r2.w, -r12.x, r13.x
mad r0.w, r0.w, r2.w, r12.x
dp3 r2.w, r3.xyzx, r1.xyzx
rcp r2.w, r2.w
mul r0.w, -r0.w, r2.w
mad r10.xyz, r3.xyzx, r0.wwww, v7.xyzx
div r0.w, cb3[32].x, r4.z
deriv_rtx_fine r3.xyz, v7.xyzx
mul r3.xyz, r0.wwww, r3.xyzx
add r0.w, r1.w, l(-8.000000)
mul_sat r0.w, r0.w, l(0.125000)
mad r1.w, r0.w, l(-2.000000), l(3.000000)
mul r0.w, r0.w, r0.w
dp2 r0.w, r1.wwww, r0.wwww
add r0.w, r0.w, l(1.000000)
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
mul r0.w, r0.w, r1.w
dp3 r1.w, r10.xyzx, r1.xyzx
add r1.w, -r3.w, r1.w
mad r3.xyz, -r1.wwww, r1.zxyz, r10.zxyz
mad r12.xyz, -v5.yzxy, r0.wwww, r3.zxyz
mad r13.xyz, v5.yzxy, r0.wwww, r3.zxyz
mad r14.xyz, -v4.zxyz, r0.wwww, r3.xyzx
mad r15.xyz, v4.zxyz, r0.wwww, r3.xyzx
mov r12.w, l(1.000000)
dp4 r16.x, r12.zxyw, r5.xyzw
dp4 r16.y, r12.zxyw, r6.xyzw
dp4 r0.w, r12.zxyw, r7.xyzw
div r4.zw, r16.xxxy, r0.wwww
mov r13.w, l(1.000000)
dp4 r16.x, r13.zxyw, r5.xyzw
dp4 r16.y, r13.zxyw, r6.xyzw
dp4 r0.w, r13.zxyw, r7.xyzw
div r8.zw, r16.xxxy, r0.wwww
mov r14.w, l(1.000000)
dp4 r16.x, r14.yzxw, r5.xyzw
dp4 r16.y, r14.yzxw, r6.xyzw
dp4 r0.w, r14.yzxw, r7.xyzw
div r11.zw, r16.xxxy, r0.wwww
mov r15.w, l(1.000000)
dp4 r5.x, r15.yzxw, r5.xyzw
dp4 r5.y, r15.yzxw, r6.xyzw
dp4 r0.w, r15.yzxw, r7.xyzw
div r5.xy, r5.xyxx, r0.wwww
sample_l_indexable(texture2d)(float,float,float,float) r4.zw, r4.zwzz, t13.zwxy, s5, l(0.000000)
mul r0.w, r4.w, r4.z
sample_l_indexable(texture2d)(float,float,float,float) r4.zw, r8.zwzz, t13.zwxy, s5, l(0.000000)
mul r1.w, r4.w, r4.z
sample_l_indexable(texture2d)(float,float,float,float) r4.zw, r11.zwzz, t13.zwxy, s5, l(0.000000)
mul r2.w, r4.w, r4.z
sample_l_indexable(texture2d)(float,float,float,float) r4.zw, r5.xyxx, t13.zwxy, s5, l(0.000000)
mul r3.w, r4.w, r4.z
mad r12.x, -r0.w, l(0.300000), r12.x
mad r13.x, -r1.w, l(0.300000), r13.x
mad r14.z, -r2.w, l(0.300000), r14.z
mad r15.z, -r3.w, l(0.300000), r15.z
add r5.xyz, r3.zxyz, -r12.xyzx
add r6.xyz, -r3.zxyz, r13.xyzx
add r7.xyz, r3.xyzx, -r14.xyzx
add r3.xyz, -r3.xyzx, r15.xyzx
mul r12.xyz, r6.xyzx, r3.xyzx
mad r3.xyz, r3.zxyz, r6.yzxy, -r12.xyzx
mul r6.xyz, r5.xyzx, r7.xyzx
mad r5.xyz, r7.zxyz, r5.yzxy, -r6.xyzx
add r3.xyz, r3.xyzx, r5.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
dp3 r5.x, r3.xyzx, v4.xyzx
dp3 r5.y, r3.xyzx, v5.xyzx
dp3 r0.w, r3.xyzx, r1.xyzx
mad r0.z, -r0.z, l(0.900000), l(1.000000)
mad r0.y, -r0.y, l(0.250000), l(1.000000)
min r0.y, r0.y, r0.z
mad r0.x, -r0.x, l(0.350000), l(1.000000)
min r0.x, r0.x, r0.y
mov r10.w, l(1.000000)
dp4 r0.y, r10.xyzw, cb3[18].xyzw
dp4 r0.z, r10.xyzw, cb3[19].xyzw
div_sat r0.y, r0.y, r0.z
min r0.y, r0.y, v0.z
add r0.z, r0.w, l(1.000000)
max r5.z, r0.z, l(0.001000)
mov r9.xy, -r9.xyxx
dp3 r0.z, r5.xyzx, r9.xyzx
mul r3.xyz, r0.zzzz, r5.xyzx
div r3.xyz, r3.xyzx, r5.zzzz
add r3.xyz, -r9.xyzx, r3.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mul r6.xyz, r6.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r5.xyxz, r6.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r11.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r11.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
mad r1.y, r0.z, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yzw, r2.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r1.xyw, r5.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r0.zw, r1.yyyy, r1.xxxw
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r2.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r4.y, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r1.z, l(0.0666666701), l(0.0627451017)
mov o3.w, -r0.x
max r0.x, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xz, r37.xxyx, r0.xxxx
add r0.xz, -r0.xxzx, r8.xxyx
mov o0.z, l(0)
mov o2.xy, l(1.000000,0,0,0)
mov o3.xyz, l(20.000000,4.000000,0.200000,0)
mov o4.xy, r0.xzxx
mov oDepth, r0.y
ret
// Approximately 534 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v1.3.16 on Sun Feb 06 11:11:47 2022
//
// struct CustomRTTransform
// {
//     float4x4 ws2ts;                // Offset:    0
// };
//
// cbuffer ConstBuf__passData : register(b0)
// {
//
//   struct
//   {
//     float4x4 worldToBoatCap;
//     float3 cameraPosInBoatSpace;
//     float automaticWetnessFromHeightHeight;
//     float automaticWetnessFromHeightTransitionDistance;
//     float automaticWetnessFromHeightAmount;
//     uint giBakeEnabled;
//     uint giBakerMaxFragments;
//     float giRejectionThreshold;
//     float3 giProjectionX;
//     float3 giProjectionY;
//     float3 giProjectionZ;
//   } resourceTables__passData : packoffset(c0);
//
// }
//
// cbuffer ConstBuf__modelData : register(b1)
// {
//
//   struct
//   {
//     uint lightGroupID;
//     uint modelFlags;
//     float lodFade;
//     float displacementBlend;
//     int turbulenceDataIdx;
//     int instanceOffset;
//     int characterFxIdx;
//     uint debugRenderChannel;
//     uint decayWriteOffset;
//     uint decayWriteMaxCount;
//     uint decayAtomicCounterIndex;
//     float modelAlpha;
//     float emissiveScale;
//     float desaturationScale;
//     float decayCoverageEstimation;
//     float3 quantScale;
//     float3 quantBias;
//   } resourceTables__modelData : packoffset(c0);
//
//
// SamplerState resourceTables__viewData__smpLinear_s : register(s1);
// SamplerState resourceTables__viewData__smpLowAniso_s : register(s2);
// SamplerState resourceTables__viewData__smpLinearClamp_s : register(s5);
// StructuredBuffer<CustomRTTransform> resourceTables__modelData.customRTs : register(t7);
// Texture2DArray<float> resourceTables__viewData.blueNoiseTexture : register(t8);
// Texture2D<float4> resourceTables__materialData.material_dudv1 : register(t11);
// Texture2D<float4> resourceTables__materialData.material_dudv2 : register(t12);
// Texture2D<float4> resourceTables__materialData.material_screenspaceparallax : register(t13);
// Texture2D<float4> resourceTables__materialData.layer_2__diffuse : register(t14);
// Texture2D<float4> resourceTables__materialData.layer_2__opacity : register(t15);
// Texture2D<float4> resourceTables__materialData.layer_2__alpha : register(t16);
// Texture2D<float4> resourceTables__materialData.normaloverlay_normal : register(t17);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Texture2D<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   nointerpolation uint v1 : VERT_ID0,
//   float2 v2 : TEXCOORD0,
//   float3 v3 : NORMAL0,
//   float3 v4 : TANGENT0,
//   float3 v5 : BINORMAL0,
//   float4 v6 : TEXCOORD5,
//   float4 v7 : TEXCOORD7,
//   float3 v8 : TEXCOORD8,
//   out float4 o0 : SV_Target0,
//   out float4 o1 : SV_Target1,
//   out float4 o2 : SV_Target2,
//   out float4 o3 : SV_Target3,
//   out float2 o4 : SV_Target4,
//   out float oDepth : SV_Depth)
// {
//   Textures: = cmp(t2-t7 != );
//   if (Texture: != 0) {
//     Textures: = cmp(t11-t17 != );
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14,r15,r16;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//     if (r0.x == 0) {
//       r0.x =  & ;
//       r0.x = 0;
//       r0.x =  + ;
//       r0.x = (int)v1.x & 0x00ffffff;
//       r0.yz = mad((int2)v0.xy, , );
//       r0.x = (int)r0.x & 1;
//       r0.x = (int)r0.x & 7;
//       r0.xy = 0;
//       r0.xy = .Load(r0.xyxx)(null);
//     } else {
//       r0.w = 0;
//     }
//      = cmp( >= );
//     if (r0.x != 0) discard;
//   }
// }
//////////////////////////////// HLSL Errors ////////////////////////////////
// error X3506: unrecognized compiler target '                                        // Textures:  t2-t7'
/////////////////////////////////////////////////////////////////////////////
