//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:41 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataOpaque
//   {
//
//       float4 wrinkleMapDrivers[24];  // Index:    0
//
//   } resourceTables__batchData;       // Index:    0-23             Components:    96
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t8-t10
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//
//   } resourceTables__materialData;    // Index:    0.xyz            Components:     3
                                        // Textures:  t11-t34
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpPoint    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__viewData.characterFX    texture   float         buf   10        1
// resourceTables__materialData.material_regionmask    texture  float4          2d   11        1
// resourceTables__materialData.material_regionid    texture  float4          2d   12        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   13        1
// resourceTables__materialData.material_mudsnowregionmask    texture  float4          2d   14        1
// resourceTables__materialData.material_mudsnowregionid    texture  float4          2d   15        1
// resourceTables__materialData.material_mudsnowmask    texture  float4          2d   16        1
// resourceTables__materialData.material_mudsnownormal    texture  float4          2d   17        1
// resourceTables__materialData.material_bloodmask    texture  float4          2d   18        1
// resourceTables__materialData.material_firefrostmask    texture  float4          2d   19        1
// resourceTables__materialData.material_firefrostemissive    texture  float4          2d   20        1
// resourceTables__materialData.layer_0_2__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_0_2__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_0_2__gloss    texture  float4          2d   23        1
// resourceTables__materialData.layer_0_2__ao    texture  float4          2d   24        1
// resourceTables__materialData.layer_0_2__scatter    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   26        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   28        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   29        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   30        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   31        1
// resourceTables__materialData.layer_6__diffuse    texture  float4          2d   32        1
// resourceTables__materialData.layer_6__normal    texture  float4          2d   33        1
// resourceTables__materialData.layer_6__gloss    texture  float4          2d   34        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_immediateConstantBuffer { { 1.000000, 0, 0, 0},
                              { 0, 1.000000, 0, 0},
                              { 0, 0, 1.000000, 0},
                              { 0, 0, 0, 1.000000} }
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[24], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_buffer (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

dcl_indexableTemp x0[24], 4
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mov x0[0].xyzw, cb2[0].xyzw
mov x0[1].xyzw, cb2[1].xyzw
mov x0[2].xyzw, cb2[2].xyzw
mov x0[3].xyzw, cb2[3].xyzw
mov x0[4].xyzw, cb2[4].xyzw
mov x0[5].xyzw, cb2[5].xyzw
mov x0[6].xyzw, cb2[6].xyzw
mov x0[7].xyzw, cb2[7].xyzw
mov x0[8].xyzw, cb2[8].xyzw
mov x0[9].xyzw, cb2[9].xyzw
mov x0[10].xyzw, cb2[10].xyzw
mov x0[11].xyzw, cb2[11].xyzw
mov x0[12].xyzw, cb2[12].xyzw
mov x0[13].xyzw, cb2[13].xyzw
mov x0[14].xyzw, cb2[14].xyzw
mov x0[15].xyzw, cb2[15].xyzw
mov x0[16].xyzw, cb2[16].xyzw
mov x0[17].xyzw, cb2[17].xyzw
mov x0[18].xyzw, cb2[18].xyzw
mov x0[19].xyzw, cb2[19].xyzw
mov x0[20].xyzw, cb2[20].xyzw
mov x0[21].xyzw, cb2[21].xyzw
mov x0[22].xyzw, cb2[22].xyzw
mov x0[23].xyzw, cb2[23].xyzw
sample_indexable(texture2d)(float,float,float,float) r0.yzw, v2.xyxx, t11.wxyz, s1
sample_indexable(texture2d)(float,float,float,float) r1.xyz, v2.xyxx, t12.xyzw, s0
mul r1.xyz, r1.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
ftoi r1.xyz, r1.xyzx
imax r1.xyz, r1.xyzx, l(0, 0, 0, 0)
imin r1.xyz, r1.xyzx, l(31, 31, 31, 0)
ishr r2.xyzw, r1.xyzx, l(2, 2, 2, 2)
and r1.xyz, r1.xyzx, l(3, 3, 3, 0)
mul r3.xy, v2.xyxx, l(12.000000, 12.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v2.xyxx, t21.wxyz, s2
lt r5.xyz, r4.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.yzw, r4.yyzw
mul r4.yzw, r4.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r4.yzw, r4.yyzw
mad r4.yzw, r4.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r4.yzw, r5.xxyz, r6.xxyz, r4.yyzw
mov_sat r4.x, r4.x
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t22.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.zw, v2.xyxx, t23.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t24.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t25.xyzw, s1
dp3 r5.w, r5.xyzx, r5.xyzx
sqrt r5.w, r5.w
max r5.w, r5.w, l(0.000010)
rcp r7.x, r5.w
mul r5.xyz, r5.xyzx, r7.xxxx
mul r3.w, r3.w, r3.w
mul r7.x, r3.w, l(0.160000)
mul r7.yzw, r4.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
mul r6.xyzw, r6.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v2.xyxx, t26.xyzw, s2
lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r8.xyz, r8.xyzx
mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r8.xyz, r8.xyzx
mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t27.xyzw, s2
mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r9.w, r9.xyzx, r9.xyzx
sqrt r9.w, r9.w
rcp r9.w, r9.w
mov r10.xyzw, x0[r2.w + 0].xyzw
dp4 r10.x, r10.xyzw, icb[r1.x + 0].xyzw
mov r11.xyzw, x0[r2.y + 0].xyzw
dp4 r10.y, r11.xyzw, icb[r1.y + 0].xyzw
mov r11.xyzw, x0[r2.z + 0].xyzw
dp4 r10.z, r11.xyzw, icb[r1.z + 0].xyzw
mul r10.xy, r0.yzyy, r10.xyxx
add r10.x, r10.y, r10.x
mad_sat r10.x, r10.z, r0.w, r10.x
lt r10.yzw, r8.xxyz, l(0.000000, 0.500000, 0.500000, 0.500000)
mul r11.xyz, r7.yzwy, r8.xyzx
add r11.xyz, r11.xyzx, r11.xyzx
mad r12.xyz, -r4.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
add r12.xyz, r12.xyzx, r12.xyzx
add r8.xyz, -r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r8.xyz, -r12.xyzx, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
movc_sat r8.xyz, r10.yzwy, r11.xyzx, r8.xyzx
mad r4.yzw, -r4.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), r8.xxyz
mad r4.yzw, r10.xxxx, r4.yyzw, r7.yyzw
mad r7.yzw, r9.xxyz, r9.wwww, -r5.xxyz
mad r5.xyz, r10.xxxx, r7.yzwy, r5.xyzx
add r7.y, r8.w, l(-1.000000)
mad r7.y, r10.x, r7.y, l(1.000000)
mul r1.w, r1.w, r7.y
dp3 r7.y, r5.xyzx, r5.xyzx
rsq r7.y, r7.y
mul r5.xyz, r5.xyzx, r7.yyyy
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v2.xyxx, t28.xyzw, s2
lt r7.yzw, r8.xxyz, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
mul r9.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r8.xyz, r8.xyzx
mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r8.xyz, r8.xyzx
mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r7.yzw, r7.yyzw, r9.xxyz, r8.xxyz
sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t29.xyzw, s2
mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r9.x, r8.xyzx, r8.xyzx
sqrt r9.x, r9.x
rcp r9.x, r9.x
iadd r10.xyzw, r2.xyzw, l(8, 8, 8, 16)
mov r11.xyzw, x0[r10.x + 0].xyzw
dp4 r11.x, r11.xyzw, icb[r1.x + 0].xyzw
mov r12.xyzw, x0[r10.y + 0].xyzw
dp4 r11.y, r12.xyzw, icb[r1.y + 0].xyzw
mov r12.xyzw, x0[r10.z + 0].xyzw
dp4 r2.x, r12.xyzw, icb[r1.z + 0].xyzw
mul r9.yz, r0.yyzy, r11.xxyx
add r2.w, r9.z, r9.y
mad_sat r2.x, r2.x, r0.w, r2.w
lt r9.yzw, r7.yyzw, l(0.000000, 0.500000, 0.500000, 0.500000)
mul r10.xyz, r4.yzwy, r7.yzwy
add r10.xyz, r10.xyzx, r10.xyzx
add r11.xyz, -r4.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
add r11.xyz, r11.xyzx, r11.xyzx
add r7.yzw, -r7.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
mad r7.yzw, -r11.xxyz, r7.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
movc_sat r7.yzw, r9.yyzw, r10.xxyz, r7.yyzw
add r7.yzw, -r4.yyzw, r7.yyzw
mad r4.yzw, r2.xxxx, r7.yyzw, r4.yyzw
mad r7.yzw, r8.xxyz, r9.xxxx, -r5.xxyz
mad r5.xyz, r2.xxxx, r7.yzwy, r5.xyzx
add r2.w, r8.w, l(-1.000000)
mad r2.x, r2.x, r2.w, l(1.000000)
mul r1.w, r1.w, r2.x
dp3 r2.x, r5.xyzx, r5.xyzx
rsq r2.x, r2.x
mul r5.xyz, r2.xxxx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v2.xyxx, t30.xyzw, s2
lt r7.yzw, r8.xxyz, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
mul r9.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r8.xyz, r8.xyzx
mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r8.xyz, r8.xyzx
mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r7.yzw, r7.yyzw, r9.xxyz, r8.xxyz
sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t31.xyzw, s2
mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r2.x, r8.xyzx, r8.xyzx
sqrt r2.x, r2.x
rcp r2.x, r2.x
mov r9.xyzw, x0[r10.w + 0].xyzw
dp4 r9.x, r9.xyzw, icb[r1.x + 0].xyzw
iadd r2.yz, r2.yyzy, l(0, 16, 16, 0)
mov r10.xyzw, x0[r2.y + 0].xyzw
dp4 r9.y, r10.xyzw, icb[r1.y + 0].xyzw
mov r10.xyzw, x0[r2.z + 0].xyzw
dp4 r1.x, r10.xyzw, icb[r1.z + 0].xyzw
mul r0.yz, r0.yyzy, r9.xxyx
add r0.y, r0.z, r0.y
mad_sat r0.y, r1.x, r0.w, r0.y
lt r1.xyz, r7.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000)
mul r2.yzw, r4.yyzw, r7.yyzw
add r2.yzw, r2.yyzw, r2.yyzw
add r9.xyz, -r4.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
add r9.xyz, r9.xyzx, r9.xyzx
add r7.yzw, -r7.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
mad r7.yzw, -r9.xxyz, r7.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
movc_sat r1.xyz, r1.xyzx, r2.yzwy, r7.yzwy
add r1.xyz, -r4.yzwy, r1.xyzx
mad r1.xyz, r0.yyyy, r1.xyzx, r4.yzwy
mad r2.xyz, r8.xyzx, r2.xxxx, -r5.xyzx
mad r2.xyz, r0.yyyy, r2.xyzx, r5.xyzx
add r0.z, r8.w, l(-1.000000)
mad r0.y, r0.y, r0.z, l(1.000000)
mul r8.x, r0.y, r1.w
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.yzw, r3.xyxx, t32.wxyz, s2
lt r5.xyz, r4.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.yzw, r4.yyzw, l(0.000000, 12.920000, 12.920000, 12.920000)
log r4.yzw, r4.yyzw
mul r4.yzw, r4.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r4.yzw, r4.yyzw
mad r4.yzw, r4.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r4.yzw, r5.xxyz, r7.yyzw, r4.yyzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t33.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t34.yzwx, s2
dp3 r2.w, r5.xyzx, r5.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r7.y, r2.w
mul r5.xyz, r5.xyzx, r7.yyyy
mul r4.yzw, r1.xxyz, r4.yyzw
mad r7.y, r2.z, r0.z, l(1.000000)
max r9.w, r7.y, l(0.001000)
mul r7.yzw, r5.xxyz, l(0.000000, -1.000000, -1.000000, 1.000000)
dp3 r7.y, r9.xywx, r7.yzwy
mul r7.yzw, r7.yyyy, r9.xxyw
div r7.yzw, r7.yyzw, r9.wwww
mad r5.xyz, -r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r7.yzwy
min r2.w, r2.w, r5.w
add r2.w, -r5.w, r2.w
mad r10.x, r2.w, l(0.500000), r5.w
mad r2.xyz, -r2.xyzx, r0.zzzz, r5.xyzx
mad r2.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r9.xyzx
mad r0.z, r3.z, r0.w, -r3.z
mad r0.z, r0.z, l(0.500000), r3.z
mad r4.yzw, r4.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r1.xxyz
mad r1.xyz, r4.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.yzw, v3.xyxx, t14.wxyz, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v3.xyxx, t15.xyzw, s0
mul r5.xyzw, r5.yzxy, l(255.000000, 255.000000, 255.000000, 255.000000)
ftoi r5.xyzw, r5.xyzw
imax r5.xyzw, r5.xyzw, l(0, 0, 0, 0)
imin r5.xyzw, r5.xyzw, l(31, 31, 31, 31)
bfi r7.yzw, l(0, 24, 24, 24), l(0, 8, 8, 8), cb1[1].zzzz, r5.zzwy
ld_indexable(buffer)(float,float,float,float) r0.w, r7.yyyy, t10.yzwx
mul r0.w, r4.y, r0.w
ld_indexable(buffer)(float,float,float,float) r2.w, r7.zzzz, t10.yzwx
mul r2.w, r4.z, r2.w
ld_indexable(buffer)(float,float,float,float) r3.z, r7.wwww, t10.yzxw
mul r3.z, r4.w, r3.z
max r2.w, r2.w, r3.z
max r0.w, r0.w, r2.w
bfi r9.xyzw, l(24, 24, 24, 24), l(8, 8, 8, 8), cb1[1].zzzz, l(32, 64, 96, 128)
iadd r11.xyzw, r5.zwyz, r9.xxxy
ld_indexable(buffer)(float,float,float,float) r2.w, r11.xxxx, t10.yzwx
mul r2.w, r4.y, r2.w
ld_indexable(buffer)(float,float,float,float) r3.z, r11.yyyy, t10.yzxw
mul r3.z, r4.z, r3.z
ld_indexable(buffer)(float,float,float,float) r7.y, r11.zzzz, t10.yxzw
mul r7.y, r4.w, r7.y
max r3.z, r3.z, r7.y
max r2.w, r2.w, r3.z
iadd r12.xyzw, r5.wyzw, r9.yyzz
ld_indexable(buffer)(float,float,float,float) r3.z, r11.wwww, t10.yzxw
mul r3.z, r4.y, r3.z
ld_indexable(buffer)(float,float,float,float) r7.y, r12.xxxx, t10.yxzw
mul r7.y, r4.z, r7.y
ld_indexable(buffer)(float,float,float,float) r7.z, r12.yyyy, t10.yzxw
mul r7.z, r4.w, r7.z
max r7.y, r7.z, r7.y
max r3.z, r3.z, r7.y
iadd r9.xyzw, r5.yzwy, r9.zwww
ld_indexable(buffer)(float,float,float,float) r7.y, r12.zzzz, t10.yxzw
mul r7.y, r4.y, r7.y
ld_indexable(buffer)(float,float,float,float) r7.z, r12.wwww, t10.yzxw
mul r7.z, r4.z, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r9.xxxx, t10.yzwx
mul r7.w, r4.w, r7.w
max r7.z, r7.w, r7.z
max r7.y, r7.z, r7.y
ld_indexable(buffer)(float,float,float,float) r7.z, r9.yyyy, t10.yzxw
mul r7.z, r4.y, r7.z
ld_indexable(buffer)(float,float,float,float) r7.w, r9.zzzz, t10.yzwx
mul r7.w, r4.z, r7.w
ld_indexable(buffer)(float,float,float,float) r9.x, r9.wwww, t10.xyzw
mul r9.x, r4.w, r9.x
max r7.w, r7.w, r9.x
max r7.z, r7.w, r7.z
bfi r9.xyz, l(24, 24, 24, 0), l(8, 8, 8, 0), cb1[1].zzzz, l(160, 192, 224, 0)
iadd r11.xyzw, r5.zwyz, r9.xxxy
ld_indexable(buffer)(float,float,float,float) r7.w, r11.xxxx, t10.yzwx
mul r7.w, r4.y, r7.w
ld_indexable(buffer)(float,float,float,float) r9.x, r11.yyyy, t10.xyzw
mul r9.x, r4.z, r9.x
ld_indexable(buffer)(float,float,float,float) r9.w, r11.zzzz, t10.yzwx
mul r9.w, r4.w, r9.w
max r9.x, r9.w, r9.x
max r7.w, r7.w, r9.x
iadd r12.xyzw, r5.xyzw, r9.yyzz
ld_indexable(buffer)(float,float,float,float) r5.x, r11.wwww, t10.xyzw
mul r5.x, r4.y, r5.x
ld_indexable(buffer)(float,float,float,float) r5.z, r12.xxxx, t10.yzxw
mul r5.z, r4.z, r5.z
ld_indexable(buffer)(float,float,float,float) r5.w, r12.yyyy, t10.yzwx
mul r5.w, r4.w, r5.w
max r5.z, r5.w, r5.z
max r5.x, r5.z, r5.x
iadd r5.y, r5.y, r9.z
ld_indexable(buffer)(float,float,float,float) r5.z, r12.zzzz, t10.yzxw
mul r4.y, r4.y, r5.z
ld_indexable(buffer)(float,float,float,float) r5.z, r12.wwww, t10.yzxw
mul r4.z, r4.z, r5.z
ld_indexable(buffer)(float,float,float,float) r5.y, r5.yyyy, t10.yxzw
mul r4.w, r4.w, r5.y
max r4.z, r4.w, r4.z
max r4.y, r4.z, r4.y
lt r4.z, l(0.000000), r0.w
lt r4.w, l(0.000000), r2.w
or r5.y, r4.w, r4.z
if_nz r5.y
  mul r9.xyzw, v2.xyxy, l(10.000000, 10.000000, 8.000000, 8.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.yzw, r9.xyxx, t17.wxyz, s2
  mad r5.yzw, r5.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r9.z, r9.zwzz, t16.yzxw, s2
  if_nz r4.z
    add r0.w, -r0.w, l(1.000000)
    add r0.w, -r0.w, r9.z
    mul_sat r0.w, r0.w, l(2.58620453)
    lt r4.z, l(0.000000), r0.w
    if_nz r4.z
      dp3 r4.z, r5.yzwy, r5.yzwy
      sqrt r4.z, r4.z
      max r4.z, r4.z, l(0.000010)
      rcp r9.w, r4.z
      add r4.z, -r10.x, r4.z
      mad r10.x, r0.w, r4.z, r10.x
      mad r11.xyz, r5.yzwy, r9.wwww, -r2.xyzx
      mad r2.xyz, r0.wwww, r11.xyzx, r2.xyzx
      mad r6.xyzw, r0.wwww, -r6.xyzw, r6.xyzw
      add r11.xyz, -r1.xyzx, l(0.266666561, 0.215686351, 0.207843065, 0.000000)
      mad r1.xyz, r0.wwww, r11.xyzx, r1.xyzx
      add r4.z, -r0.z, l(0.736800)
      mad r0.z, r0.w, r4.z, r0.z
      mad r0.y, -r1.w, r0.y, l(1.000000)
      mad r8.x, r0.w, r0.y, r8.x
      mad r0.y, -r3.w, l(0.160000), l(0.042000)
      mad r7.x, r0.w, r0.y, r7.x
    endif
    mov r3.xy, r9.xyxx
  endif
  if_nz r4.w
    add r0.y, -r2.w, l(1.000000)
    add r0.y, -r0.y, r9.z
    mul_sat r0.y, r0.y, l(2.54999924)
    lt r0.w, l(0.000000), r0.y
    if_nz r0.w
      dp3 r0.w, r5.yzwy, r5.yzwy
      sqrt r0.w, r0.w
      max r0.w, r0.w, l(0.000010)
      rcp r1.w, r0.w
      mul r0.y, r0.y, l(0.500000)
      add r0.w, -r10.x, r0.w
      mad r10.x, r0.y, r0.w, r10.x
      mad r5.yzw, r5.yyzw, r1.wwww, -r2.xxyz
      mad r2.xyz, r0.yyyy, r5.yzwy, r2.xyzx
      mad r6.xyzw, r0.yyyy, -r6.xyzw, r6.xyzw
      add r5.yzw, -r1.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
      mad r1.xyz, r0.yyyy, r5.yzwy, r1.xyzx
      add r0.w, -r0.z, l(0.257779092)
      mad r0.z, r0.y, r0.w, r0.z
      add r0.w, -r8.x, l(1.000000)
      mad r8.x, r0.y, r0.w, r8.x
      add r0.w, -r7.x, l(0.042000)
      mad r7.x, r0.y, r0.w, r7.x
    endif
    mov r3.xy, r9.xyxx
  endif
endif
lt r0.y, l(0.000000), r3.z
if_nz r0.y
  mul r0.yw, v2.xxxy, l(0.000000, 5.000000, 0.000000, 5.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.y, r0.ywyy, t18.yxzw, s2
  add r0.w, -r3.z, l(1.000000)
  add r0.y, -r0.w, r0.y
  mov_sat r0.w, r0.y
  mad r0.w, r0.w, l(3.14159274), l(-1.57079637)
  sincos r0.w, null, r0.w
  mad r0.w, r0.w, l(0.500000), l(0.500000)
  mul_sat r0.y, r0.y, l(2.83648515)
  mul r0.w, r0.w, l(0.090000)
  deriv_rtx_fine r1.w, r0.w
  deriv_rty_fine r0.w, r0.w
  lt r2.w, l(0.000000), r0.y
  if_nz r2.w
    add r5.yzw, -r2.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
    mad r2.xyz, r0.yyyy, r5.yzwy, r2.xyzx
    add r2.w, -r10.x, l(1.000000)
    mad r10.x, r0.y, r2.w, r10.x
    mad r6.xyzw, r0.yyyy, -r6.xyzw, r6.xyzw
    add r5.yzw, -r1.xxyz, l(0.000000, 0.184313625, 0.000000, 0.000000)
    mad r1.xyz, r0.yyyy, r5.yzwy, r1.xyzx
    add r2.w, -r0.z, l(0.900000)
    mad r0.z, r0.y, r2.w, r0.z
    add r2.w, -r8.x, l(1.000000)
    mad r8.x, r0.y, r2.w, r8.x
    add r2.w, -r7.x, l(0.042000)
    mad r7.x, r0.y, r2.w, r7.x
    mov r9.xy, r2.xyxx
  else
    mov r9.xy, r2.xyxx
  endif
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r1.w, r1.w, l(0.010000)
  mul r0.w, r0.w, l(0.010000)
  deriv_rtx_fine r3.zw, r3.xxxy
  deriv_rty_fine r3.xy, r3.xyxx
  dp2 r2.w, r3.zwzz, r3.zwzz
  dp2 r4.z, r3.xyxx, r3.xyxx
  max r2.w, r2.w, l(0.001000)
  div r3.zw, r3.zzzw, r2.wwww
  max r2.w, r4.z, l(0.001000)
  div r3.xy, r3.xyxx, r2.wwww
  mul r3.xy, r0.wwww, r3.xyxx
  mad r3.xy, r3.zwzz, r1.wwww, r3.xyxx
  mad r2.xy, -r3.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r9.xyxx
  dp3 r0.w, r2.xyzx, r2.xyzx
  rsq r0.w, r0.w
  mul r3.xyz, r0.wwww, r2.xyzx
  mov r9.z, r2.z
  movc r2.xyz, r0.yyyy, r9.xyzx, r3.xyzx
endif
lt r0.yw, l(0.000000, 0.000000, 0.000000, 0.000000), r7.yyyz
or r1.w, r0.w, r0.y
lt r2.w, l(0.000000), r5.x
or r1.w, r1.w, r2.w
lt r3.x, l(0.000000), r4.y
or r1.w, r1.w, r3.x
if_nz r1.w
  mul r3.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.yzw, r3.yzyy, t20.wxyz, s1
  sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t19.yzwx, s2
  if_nz r0.y
    add r0.y, -r7.y, l(1.000000)
    add r0.y, -r0.y, r1.w
    mul_sat r0.y, r0.y, l(1.48756182)
    lt r4.z, l(0.000000), r0.y
    if_nz r4.z
      mul r5.yzw, r0.yyyy, r3.yyzw
      add r9.xyz, -r2.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r2.xyz, r0.yyyy, r9.xyzx, r2.xyzx
      add r4.z, -r10.x, l(1.000000)
      mad r10.x, r0.y, r4.z, r10.x
      mad r6.xyzw, r0.yyyy, -r6.xyzw, r6.xyzw
      add r9.xyz, -r1.xyzx, l(0.388244420, 0.000000, 0.000000, 0.000000)
      mad r1.xyz, r0.yyyy, r9.xyzx, r1.xyzx
      mad r0.z, r0.y, -r0.z, r0.z
      add r4.z, -r8.x, l(1.000000)
      mad r8.x, r0.y, r4.z, r8.x
      add r4.z, -r7.x, l(0.018000)
      mad r7.x, r0.y, r4.z, r7.x
      mul r5.yzw, r5.yyzw, l(0.000000, 215.799011, 16.691010, 2.160759)
    else
      mov r5.yzw, l(0,0,0,0)
    endif
  else
    mov r5.yzw, l(0,0,0,0)
  endif
  if_nz r0.w
    add r0.y, -r7.z, l(1.000000)
    add_sat r0.y, -r0.y, r1.w
    lt r0.w, l(0.000000), r0.y
    if_nz r0.w
      mul r0.y, r0.y, l(0.500000)
      add r9.xyz, -r2.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r2.xyz, r0.yyyy, r9.xyzx, r2.xyzx
      add r0.w, -r10.x, l(1.000000)
      mad r10.x, r0.y, r0.w, r10.x
      mad r6.xyzw, r0.yyyy, -r6.xyzw, r6.xyzw
      add r9.xyz, -r1.xyzx, l(0.580391884, 0.807828188, 0.831372619, 0.000000)
      mad r1.xyz, r0.yyyy, r9.xyzx, r1.xyzx
      add r0.w, -r0.z, l(1.000000)
      mad r0.z, r0.y, r0.w, r0.z
      add r0.w, -r8.x, l(1.000000)
      mad r8.x, r0.y, r0.w, r8.x
      add r0.w, -r7.x, l(0.018000)
      mad r7.x, r0.y, r0.w, r7.x
      mad r9.xyz, r3.yzwy, l(1.062564, 1.500000, 1.47342753, 0.000000), -r5.yzwy
      mad r5.yzw, r0.yyyy, r9.xxyz, r5.yyzw
    endif
  endif
  if_nz r2.w
    add r0.y, -r5.x, l(1.000000)
    add_sat r0.y, -r0.y, r1.w
    lt r0.w, l(0.000000), r0.y
    if_nz r0.w
      mul r0.y, r0.y, l(0.700000)
      add r9.xyz, -r2.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
      mad r2.xyz, r0.yyyy, r9.xyzx, r2.xyzx
      add r0.w, -r10.x, l(1.000000)
      mad r10.x, r0.y, r0.w, r10.x
      mad r6.xyzw, r0.yyyy, -r6.xyzw, r6.xyzw
      add r9.xyz, -r1.xyzx, l(0.513725579, 0.498039424, 0.247058898, 0.000000)
      mad r1.xyz, r0.yyyy, r9.xyzx, r1.xyzx
      add r0.w, -r0.z, l(1.000000)
      mad r0.z, r0.y, r0.w, r0.z
      add r0.w, -r8.x, l(1.000000)
      mad r8.x, r0.y, r0.w, r8.x
      add r0.w, -r7.x, l(0.018000)
      mad r7.x, r0.y, r0.w, r7.x
      mad r9.xyz, r3.yzwy, l(0.956009, 1.000000, 0.313989, 0.000000), -r5.yzwy
      mad r5.yzw, r0.yyyy, r9.xxyz, r5.yyzw
    endif
  endif
  if_nz r3.x
    add r0.y, -r4.y, l(1.000000)
    add_sat r0.y, -r0.y, r1.w
    lt r0.w, l(0.000000), r0.y
    if_nz r0.w
      mul r0.y, r0.y, l(0.250000)
      add r4.yzw, -r2.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r2.xyz, r0.yyyy, r4.yzwy, r2.xyzx
      add r0.w, -r10.x, l(1.000000)
      mad r10.x, r0.y, r0.w, r10.x
      mad r6.xyzw, r0.yyyy, -r6.xyzw, r6.xyzw
      add r4.yzw, -r1.xxyz, l(0.000000, 0.329802066, 0.340103745, 0.523559451)
      mad r1.xyz, r0.yyyy, r4.yzwy, r1.xyzx
      add r0.w, -r0.z, l(1.000000)
      mad r0.z, r0.y, r0.w, r0.z
      add r0.w, -r8.x, l(1.000000)
      mad r8.x, r0.y, r0.w, r8.x
      add r0.w, -r7.x, l(0.018000)
      mad r7.x, r0.y, r0.w, r7.x
      mad r3.xyz, r3.yzwy, l(1.822130, 0.838494, 3.68737984, 0.000000), -r5.yzwy
      mad r5.yzw, r0.yyyy, r3.xxyz, r5.yyzw
    endif
  endif
else
  mov r5.yzw, l(0,0,0,0)
endif
lt r0.y, l(0.000000), r7.w
if_nz r0.y
  add r0.yw, -r0.zzzz, l(0.000000, 0.500000, 0.000000, 0.990000)
  mul_sat r0.y, r0.y, l(2.500000)
  add r3.xyz, r7.wwww, l(-0.200000, -0.300000, -0.250000, 0.000000)
  mul_sat r3.xyz, r3.xyzx, l(1.250000, 1.47058821, 4.000000, 0.000000)
  mul r0.y, r0.y, r3.x
  mad r0.y, r0.y, l(1.200000), l(1.000000)
  mad r0.z, r3.y, r0.w, r0.z
  add r0.w, -r7.x, l(0.020000)
  mad r7.x, r3.z, r0.w, r7.x
  add r0.w, -r10.x, l(1.000000)
  mad r10.x, r3.y, r0.w, r10.x
  dp3 r0.w, r2.xyzx, r2.xyzx
  rsq r0.w, r0.w
  mul r2.xyz, r0.wwww, r2.xyzx
  add r0.w, -r8.x, l(1.000000)
  mad r8.x, r7.w, r0.w, r8.x
  log r3.xyz, r1.xyzx
  mul r3.xyz, r0.yyyy, r3.xyzx
  exp r1.xyz, r3.xyzx
endif
ge r0.y, l(0.000000), r4.x
discard_nz r0.y
mul r0.yw, v0.xxxy, cb3[32].zzzw
mad r0.yw, r0.yyyw, l(0.000000, 2.000000, 0.000000, -2.000000), l(0.000000, -1.000000, 0.000000, 1.000000)
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, v4.xyzx
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, v5.xyzx
dp3 r1.w, v6.xyzx, v6.xyzx
rsq r1.w, r1.w
mul r7.yzw, r1.wwww, v6.xxyz
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mul r7.yzw, r7.yyzw, r2.yyyy
mad r2.xyw, r2.xxxx, r4.xyxz, r7.yzyw
mad r2.xyz, r2.zzzz, r3.xyzx, r2.xywx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
add r2.w, r2.w, r3.x
min r10.y, r2.w, l(0.300000)
movc r3.xy, r1.wwww, l(1.000000,0,0,0), r10.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.w, r3.x, l(0.600000)
mad r1.w, r1.w, l(-0.527635), l(0.520718)
max r1.w, r1.w, l(0.000000)
mad r0.z, r0.z, r0.z, r1.w
add r0.z, r3.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r8.y, -r0.z, l(1.000000)
lt r0.z, r1.x, l(0.040450)
mul r1.w, r1.x, l(0.0773993805)
add r1.x, r1.x, l(0.055000)
mul r1.x, r1.x, l(0.947867334)
log r1.x, r1.x
mul r1.x, r1.x, l(2.400000)
exp r1.x, r1.x
movc r0.z, r0.z, r1.w, r1.x
lt r1.x, r1.y, l(0.040450)
mul r1.w, r1.y, l(0.0773993805)
add r1.y, r1.y, l(0.055000)
mul r1.y, r1.y, l(0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r1.x, r1.x, r1.w, r1.y
lt r1.y, r1.z, l(0.040450)
mul r1.w, r1.z, l(0.0773993805)
add r1.z, r1.z, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.y, r1.y, r1.w, r1.z
mul r4.xyzw, r6.xyzw, cb3[37].yyyy
mul r1.z, l(0.900000), cb3[37].w
exp r1.z, r1.z
mul r3.yzw, r1.zzzz, r5.yyzw
mul r3.yzw, r3.yyzw, cb1[3].xxxx
ult r1.z, cb1[2].z, l(64)
if_nz r1.z
  add r1.zw, v2.xxxy, v2.xxxy
  sample_l_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t13.yzxw, s1, l(0.000000)
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r1.w
    ftoi r5.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r5.xy, r0.xxxx, r5.xyxx
    utof r5.xy, r5.xyxx
    mul r5.xy, r5.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r5.y, r5.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r1.w, cb4[0].z, cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r5.xy, v0.xyxx
  mov r5.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.w, r5.xyzw, t0.yzwx
  add r2.w, r2.w, -v0.w
  ge r2.w, l(0.000005), |r2.w|
  and r0.x, r0.x, r2.w
  lt r2.w, cb4[0].y, r1.z
  and r0.x, r0.x, r2.w
  lt r1.w, r1.z, r1.w
  and r0.x, r0.x, r1.w
  if_nz r0.x
    imm_atomic_iadd r5.x, u9, cb1[2].z, l(1)
    ult r0.x, r5.x, cb1[2].y
    if_nz r0.x
      ftou r5.yz, v0.xxyx
      add r0.x, r1.z, -cb4[0].y
      div_sat r0.x, r0.x, cb4[0].z
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r1.z, r5.x, cb1[2].x
      ishl r1.w, r1.z, l(1)
      bfi r2.w, l(16), l(16), r5.y, r5.z
      store_uav_typed u8.xyzw, r1.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r1.z, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r2.wwww
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r1.z, r3.w, r3.z
max r1.z, r1.z, r3.y
lt r1.z, l(0.0000153787005), r1.z
max r1.w, r4.z, r4.y
max r1.w, r1.w, r4.x
lt r1.w, r1.w, l(0.010000)
or r1.w, r1.w, r1.z
movc r2.w, r1.w, l(0), l(1)
add r3.x, r3.x, l(-0.950000)
mul o1.w, r3.x, l(20.000000)
ftou r5.xy, v0.xyxx
sqrt r6.xw, r0.zzzz
sqrt r6.yz, r1.xxyx
mul r7.yzw, r6.xxyw, l(0.000000, 0.250000, 0.500000, -0.250000)
add r1.xy, r7.zzzz, r7.ywyy
mad r9.x, r6.z, l(0.250000), r1.x
dp2 r9.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r9.z, r6.z, l(-0.250000), r1.y
and r1.xy, r5.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r9.xyxx, r9.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r7.x, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.z, r1.z, l(2)
iadd r0.x, r0.z, r0.x
iadd r0.x, r0.x, l(28)
imad r0.x, r2.w, l(32), r0.x
utof r0.x, r0.x
mul r8.z, r0.x, l(0.00392156886)
and r1.xyz, r3.yzwy, r1.zzzz
movc o3.xyz, r1.wwww, r1.xyzx, r4.xyzx
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xz, r37.xxyx, r0.xxxx
add o4.xy, -r0.xzxx, r0.ywyy
mov o0.z, l(0)
mov r8.w, l(0)
mov o2.xyzw, r8.xwyz
mov o3.w, r4.w
ret
// Approximately 719 instruction slots used
