//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:39 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float base_cst_PositionBlendReferencePos;// Index:    0
//       float Layer1_cst_AlphaBlendAmount;// Index:    0.y
//       float Layer1_cst_PositionBlendReferencePos;// Index:    0.z
//       float Layer0_cst_AlphaReference;// Index:    0.w
//
//   } resourceTables__materialData;    // Index:    0.xyzw           Components:     4
                                        // Textures:  t11-t20
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.base_diffuse    texture  float4          2d   12        1
// resourceTables__materialData.base_normal    texture  float4          2d   13        1
// resourceTables__materialData.base_gloss    texture  float4          2d   14        1
// resourceTables__materialData.base_ao    texture  float4          2d   15        1
// resourceTables__materialData.Layer1_emissive    texture  float4          2d   16        1
// resourceTables__materialData.Layer1_opacity    texture  float4          2d   17        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   18        1
// resourceTables__materialData.Layer0_opacity    texture  float4          2d   20        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t20
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r3.x, r1.xyzx, v4.xyzx
dp3 r3.y, r1.xyzx, v5.xyzx
dp3 r3.z, r1.xyzx, v3.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r4.xyzw, v2.xyxy, l(4.000000, 4.000000, 6.000000, 6.000000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, r4.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(4.000000), cb3[35].x
frc r1.w, r1.w
add r2.x, r1.w, l(-0.500000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
add r2.z, l(0.125000), cb3[35].x
mul r2.xz, r2.xxzx, l(0.250000, 0.000000, 4.000000, 0.000000)
frc r2.z, r2.z
add r2.z, r2.z, l(-0.500000)
mul r2.z, r2.z, l(0.250000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
dp3 r2.w, -r3.xyzx, -r3.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, -r3.xyzx
lod r2.w, v2.xyxx, t20.x, s1
mad r4.x, r2.w, l(2.000000), l(10.000000)
mov r3.w, -r3.y
dp2 r3.y, r3.xwxx, r3.xwxx
sqrt r3.y, r3.y
max r3.y, r3.y, l(0.000001)
div r3.xyz, r3.xwzx, r3.yyyy
mul r3.w, r4.x, r3.z
mul r5.xyz, r3.xywx, l(0.000976562500, 0.000976562500, 0.00195312500, 0.000000)
min r3.z, r5.z, l(-0.00520833349)
mov r4.xy, v2.xyxx
mov r3.w, l(0.999000)
loop
  mad r6.xyzw, r3.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r4.xyxy
  mad r7.xyzw, r3.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r4.xyxy
  sample_l_indexable(texture2d)(float,float,float,float) r8.x, r6.xyxx, t20.xyzw, s1, r2.w
  sample_l_indexable(texture2d)(float,float,float,float) r8.y, r6.zwzz, t20.yxzw, s1, r2.w
  sample_l_indexable(texture2d)(float,float,float,float) r8.z, r7.zwzz, t20.yzxw, s1, r2.w
  sample_l_indexable(texture2d)(float,float,float,float) r8.w, r7.xyxx, t20.yzwx, s1, r2.w
  mad r9.xyzw, r3.zzzz, l(2.000000, 3.000000, 1.000000, 4.000000), r3.wwww
  ge r8.xyzw, r8.xyzw, r9.zxyw
  mov r10.xy, r7.zwzz
  mov r10.z, r9.y
  mov r7.z, r9.w
  movc r7.xyz, r8.zzzz, r10.xyzx, r7.xyzx
  mov r10.xy, r6.zwzz
  mov r10.z, r9.x
  movc r7.xyz, r8.yyyy, r10.xyzx, r7.xyzx
  mov r9.xy, r6.xyxx
  movc r6.xyz, r8.xxxx, r9.xyzx, r7.xyzx
  or r5.zw, r8.zzzw, r8.xxxy
  or r5.z, r5.w, r5.z
  if_nz r5.z
    mov r4.xy, r6.xyxx
    mov r3.w, r6.z
    break
  endif
  mov r4.xy, r6.xyxx
  mov r3.w, r6.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r5.z, r4.xyxx, t20.yzxw, s1, r2.w
mad r3.xy, -r3.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r4.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r2.w, r3.xyxx, t20.yzwx, s1, r2.w
add r3.x, -r3.z, r3.w
add r3.y, r3.w, -r5.z
add r2.w, -r2.w, r3.x
mul r3.xz, |r3.yyyy|, r5.xxyx
add r2.w, |r2.w|, |r3.y|
max r2.w, r2.w, l(0.000010)
div r3.xy, r3.xzxx, r2.wwww
add r3.xy, -r3.xyxx, r4.xyxx
add r3.xy, r3.xyxx, -v2.xyxx
mad r2.xw, r0.zzzw, r2.xxxx, r3.xxxy
mad r0.zw, r0.zzzw, r2.zzzz, r3.xxxy
add r2.xz, r2.xxwx, v2.xxyx
add r0.zw, r0.zzzw, v2.xxxy
mul r3.xy, r2.xzxx, l(6.000000, 6.000000, 0.000000, 0.000000)
mul r3.zw, r0.zzzw, l(0.000000, 0.000000, 6.000000, 6.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t12.xyzw, s2
lt r6.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r5.xyz, r5.xyzx
mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t13.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t14.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r7.x, v2.xyxx, t15.zxyw, s2
dp3 r2.w, r6.xyzx, r6.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r5.w, r2.w
mul r8.xyz, r5.wwww, r6.xyzx
mul r4.y, r4.y, r4.y
mul r4.y, r4.y, l(0.160000)
mul r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.w, r3.xyxx, t17.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r9.x, r3.zwzz, t17.xyzw, s1
add r9.x, -r6.w, r9.x
mad r6.w, r1.w, r9.x, r6.w
add r9.x, r2.y, -cb4[0].z
mul_sat r9.x, r9.x, l(0.440000)
mad r6.w, r9.x, r6.w, l(0.0196077991)
mul_sat r6.w, r6.w, l(17.000008)
add r6.w, -r6.w, l(1.000000)
mul r6.w, r6.w, cb4[0].y
lt r9.x, l(0.000000), r6.w
if_nz r9.x
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyxx, t16.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t16.xyzw, s1
  add r3.xyz, -r9.xyzx, r3.xyzx
  mad r3.xyz, r1.wwww, r3.xyzx, r9.xyzx
  mul r3.xyz, r6.wwww, r3.xyzx
  mad r6.xyz, -r6.xyzx, r5.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r6.wwww, r6.xyzx, r8.xyzx
  add r3.w, -r2.w, l(1.000000)
  mad r2.w, r6.w, r3.w, r2.w
  mad r5.xyz, r6.wwww, -r5.xyzx, r5.xyzx
  mad r4.x, r6.w, -r4.x, r4.x
  add r3.w, -r7.x, l(1.000000)
  mad r7.x, r6.w, r3.w, r7.x
  mad r4.y, r6.w, -r4.y, r4.y
  mul r3.xyz, r3.xyzx, l(6.14323759, 92.211311, 499.998993, 0.000000)
else
  mov r3.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.zwzz, t18.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r3.w, r6.xyzx, r6.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r5.w, r3.w
mul r6.xyz, r5.wwww, r6.xyzx
add r5.w, r8.z, l(1.000000)
max r8.w, r5.w, l(0.001000)
mul r9.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r5.w, r8.xywx, r9.xyzx
mul r9.xyz, r5.wwww, r8.xywx
div r9.xyz, r9.xyzx, r8.wwww
mad r6.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r9.xyzx
min r3.w, r2.w, r3.w
add r3.w, -r2.w, r3.w
mad r9.x, r3.w, l(0.500000), r2.w
add r6.xyz, -r8.xyzx, r6.xyzx
mad r6.xyz, r6.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r8.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t20.yzwx, s2
add r2.y, r2.y, l(-14.500000)
mul_sat r2.y, r2.y, l(0.250000)
mul r2.w, r2.w, r2.w
mad_sat r2.y, r2.w, r2.y, -cb4[0].w
mul r2.w, r2.y, l(5.000000)
deriv_rtx_fine r3.w, r2.w
deriv_rty_fine r2.w, r2.w
lt r5.w, l(0.000000), r2.y
ne r6.w, r3.w, l(0.000000)
or r6.w, r5.w, r6.w
ne r8.x, r2.w, l(0.000000)
or r6.w, r6.w, r8.x
if_nz r6.w
  mul r2.xz, r2.xxzx, l(3.000000, 0.000000, 3.000000, 0.000000)
  mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 3.000000, 3.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r2.xzxx, t16.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r0.zwzz, t16.xyzw, s1
  add r10.xyz, -r8.xyzx, r10.xyzx
  mad r8.xyz, r1.wwww, r10.xyzx, r8.xyzx
  if_nz r5.w
    add r10.xyz, -r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r6.xyz, r2.yyyy, r10.xyzx, r6.xyzx
    add r0.z, -r9.x, l(1.000000)
    mad r9.x, r2.y, r0.z, r9.x
    mad r5.xyz, r2.yyyy, -r5.xyzx, r5.xyzx
    mad r4.x, r2.y, -r4.x, r4.x
    add r0.z, -r7.x, l(1.000000)
    mad r7.x, r2.y, r0.z, r7.x
    mad r4.y, r2.y, -r4.y, r4.y
    mad r8.xyz, r8.xyzx, l(0.675757527, 10.143265, 55.000000, 0.000000), -r3.xyzx
    mad r3.xyz, r2.yyyy, r8.xyzx, r3.xyzx
    mov r2.xy, r6.xyxx
  else
    mov r2.xy, r6.xyxx
  endif
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r0.w, r3.w, l(0.010000)
  mul r1.w, r2.w, l(0.010000)
  deriv_rtx_fine r8.xy, r4.zwzz
  deriv_rty_fine r4.zw, r4.zzzw
  dp2 r2.w, r8.xyxx, r8.xyxx
  dp2 r3.w, r4.zwzz, r4.zwzz
  max r2.w, r2.w, l(0.001000)
  div r8.xy, r8.xyxx, r2.wwww
  max r2.w, r3.w, l(0.001000)
  div r4.zw, r4.zzzw, r2.wwww
  mul r4.zw, r1.wwww, r4.zzzw
  mad r4.zw, r8.xxxy, r0.wwww, r4.zzzw
  mad r6.xy, -r4.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r2.xyxx
  dp3 r0.w, r6.xyzx, r6.xyzx
  rsq r0.w, r0.w
  mul r8.xyz, r0.wwww, r6.xyzx
  mov r2.z, r6.z
  movc r6.xyz, r0.zzzz, r2.xyzx, r8.xyzx
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r6.xyzx, r6.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, r6.xyzx
mul r8.xyz, r8.xyzx, r6.yyyy
mad r2.xyz, r6.xxxx, r2.xyzx, r8.xyzx
mad r2.xyz, r6.zzzz, r1.xyzx, r2.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r9.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r9.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r7.y, -r0.w, l(1.000000)
lt r0.w, r5.x, l(0.040450)
mul r1.x, r5.x, l(0.0773993805)
add r1.yzw, r5.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r5.y, l(0.040450)
mul r1.y, r5.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r5.z, l(0.040450)
mul r1.z, r5.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r3.xyz, r3.xyzx, cb1[3].xxxx
and r1.z, l(8), cb1[0].y
max r1.w, r3.z, r3.y
max r1.w, r1.w, r3.x
lt r1.w, l(0.0000153787005), r1.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r4.xz, v0.xxyx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r4.xxxz, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r4.y, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul r7.z, r0.z, l(0.00392156886)
and o3.xyz, r3.xyzx, r1.wwww
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r7.w, l(0)
mov o2.xyzw, r7.xwyz
mov o3.w, l(0)
ret
// Approximately 313 instruction slots used
