//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:05 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t8-t10
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//
//   } resourceTables__materialData;    // Index:    0.xyz            Components:     3
                                        // Textures:  t11-t28
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpPoint    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__viewData.characterFX    texture   float         buf   10        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   11        1
// resourceTables__materialData.material_mudsnowregionmask    texture  float4          2d   12        1
// resourceTables__materialData.material_mudsnowregionid    texture  float4          2d   13        1
// resourceTables__materialData.material_mudsnowmask    texture  float4          2d   14        1
// resourceTables__materialData.material_mudsnownormal    texture  float4          2d   15        1
// resourceTables__materialData.material_bloodmask    texture  float4          2d   16        1
// resourceTables__materialData.material_firefrostmask    texture  float4          2d   17        1
// resourceTables__materialData.material_firefrostemissive    texture  float4          2d   18        1
// resourceTables__materialData.layer_0_3__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_0_3__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_0_3__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_0_3__emissive    texture  float4          2d   22        1
// resourceTables__materialData.layer_0_3__scatter    texture  float4          2d   23        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   26        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   28        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_buffer (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t28
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.w, r1.xyzx, r1.xyzx
rsq r1.x, r0.w
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r3.x, l(-5.440213, -24.400904, 27.420557, 0.000000), r2.xyzx
dp3 r3.y, l(24.400904, -5.440213, 3.01965475, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t19.wxyz, s2
lt r1.yzw, r2.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
mul r4.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r2.yzw, r2.yyzw
mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r1.yzw, r1.yyzw, r4.xxyz, r2.yyzw
mov_sat r2.x, r2.x
sample_indexable(texture2d)(float,float,float,float) r2.yzw, v2.xyxx, t20.wxyz, s2
mad r2.yzw, r2.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r3.zw, v2.xyxx, t21.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t22.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t23.xyzw, s1
dp3 r4.w, r2.yzwy, r2.yzwy
sqrt r4.w, r4.w
max r4.w, r4.w, l(0.000010)
rcp r6.x, r4.w
mul r7.xyz, r2.yzwy, r6.xxxx
mul r6.yzw, r4.xxyz, l(0.000000, 50.000000, 50.000000, 50.000000)
mul r3.w, r3.w, r3.w
mul r8.x, r3.w, l(0.160000)
mul r8.yzw, r1.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
mul r5.xyzw, r5.xyzw, l(0.562740, 0.061924, 0.016950, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyxx, t24.xyzw, s2
lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r9.xyz, r9.xyzx
mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r9.xyz, r9.xyzx
mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r3.xyxx, t25.xyzw, s2
mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r11.x, l(-0.217608526, -0.976036131, 0.000000, 0.000000), r10.xyxx
dp2 r11.y, l(0.976036131, -0.217608526, 0.000000, 0.000000), r10.xyxx
sample_indexable(texture2d)(float,float,float,float) r9.w, r3.xyxx, t26.yzwx, s2
mov r11.z, r10.z
dp3 r10.x, r11.xyzx, r11.xyzx
sqrt r10.x, r10.x
max r10.x, r10.x, l(0.000010)
rcp r10.y, r10.x
mul r11.xyz, r10.yyyy, r11.xyzx
mul r12.xyz, r9.xyzx, l(0.546325386, 0.546325386, 0.546325386, 0.000000)
mad r10.y, r2.w, r6.x, l(1.000000)
max r7.w, r10.y, l(0.001000)
mul r13.xyz, r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r10.y, r7.xywx, r13.xyzx
mul r13.xyz, r7.xywx, r10.yyyy
div r13.xyz, r13.xyzx, r7.wwww
mad r11.xyz, -r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r13.xyzx
min r7.w, r4.w, r10.x
add r7.w, -r4.w, r7.w
mad r10.x, r7.w, l(0.500000), r4.w
mad r2.yzw, -r2.yyzw, r6.xxxx, r11.xxyz
mad r2.yzw, r2.yyzw, l(0.000000, 0.500000, 0.500000, 0.500000), r7.xxyz
add r4.w, r10.w, l(-1.000000)
mad r7.x, r4.w, l(0.500000), l(1.000000)
lt r11.xyz, r1.yzwy, l(0.500000060, 0.500000060, 0.500000060, 0.000000)
mul r12.xyz, r8.yzwy, r12.xyzx
add r12.xyz, r12.xyzx, r12.xyzx
mad r13.xyz, -r1.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
add r13.xyz, r13.xyzx, r13.xyzx
mad r9.xyz, -r9.xyzx, l(0.546325386, 0.546325386, 0.546325386, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r9.xyz, -r13.xyzx, r9.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
movc r9.xyz, r11.xyzx, r12.xyzx, r9.xyzx
mad r4.w, r3.z, r9.w, -r3.z
mad r3.z, r4.w, l(0.500000), r3.z
mad r1.yzw, -r1.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), r9.xxyz
mad r1.yzw, r1.yyzw, l(0.000000, 0.500000, 0.500000, 0.500000), r8.yyzw
sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t28.xywz, s2
mad r0.w, -r0.w, r1.x, l(30.000000)
mul_sat r0.w, r0.w, l(0.0357142873)
mad r0.w, r0.w, l(3.14159274), l(-1.57079637)
sincos r0.w, null, r0.w
mad r0.w, r0.w, l(0.500000), l(0.500000)
add r0.w, -r0.w, l(1.000000)
mad_sat r0.w, r4.w, r0.w, l(-0.0784313977)
lt r1.x, l(0.000000), r0.w
if_nz r1.x
  add r8.yzw, -r2.yyzw, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r2.yzw, r0.wwww, r8.yyzw, r2.yyzw
  add r1.x, -r10.x, l(1.000000)
  mad r10.x, r0.w, r1.x, r10.x
  mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
  add r8.yzw, -r1.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
  mad r1.yzw, r0.wwww, r8.yyzw, r1.yyzw
  add r1.x, -r3.z, l(0.353000)
  mad r3.z, r0.w, r1.x, r3.z
  add r1.x, -r7.x, l(1.000000)
  mad r7.x, r0.w, r1.x, r7.x
  mad r1.x, -r3.w, l(0.160000), l(0.042000)
  mad r8.x, r0.w, r1.x, r8.x
  mad r4.xyz, -r4.xyzx, l(50.000000, 50.000000, 50.000000, 0.000000), l(200.001007, 200.001007, 200.001007, 0.000000)
  mad r6.yzw, r0.wwww, r4.xxyz, r6.yyzw
endif
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v3.xyxx, t12.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r8.yzw, v3.xyxx, t13.wxyz, s0
mul r9.xyzw, r8.zwyz, l(255.000000, 255.000000, 255.000000, 255.000000)
ftoi r9.xyzw, r9.xyzw
imax r9.xyzw, r9.xyzw, l(0, 0, 0, 0)
imin r9.xyzw, r9.xyzw, l(31, 31, 31, 31)
bfi r8.yzw, l(0, 24, 24, 24), l(0, 8, 8, 8), cb1[1].zzzz, r9.zzwy
ld_indexable(buffer)(float,float,float,float) r0.w, r8.yyyy, t10.yzwx
mul r0.w, r4.x, r0.w
ld_indexable(buffer)(float,float,float,float) r1.x, r8.zzzz, t10.xyzw
mul r1.x, r4.y, r1.x
ld_indexable(buffer)(float,float,float,float) r3.w, r8.wwww, t10.yzwx
mul r3.w, r4.z, r3.w
max r1.x, r1.x, r3.w
max r0.w, r0.w, r1.x
bfi r11.xyzw, l(24, 24, 24, 24), l(8, 8, 8, 8), cb1[1].zzzz, l(32, 64, 96, 128)
iadd r12.xyzw, r9.zwyz, r11.xxxy
ld_indexable(buffer)(float,float,float,float) r1.x, r12.xxxx, t10.xyzw
mul r1.x, r4.x, r1.x
ld_indexable(buffer)(float,float,float,float) r3.w, r12.yyyy, t10.yzwx
mul r3.w, r4.y, r3.w
ld_indexable(buffer)(float,float,float,float) r4.w, r12.zzzz, t10.yzwx
mul r4.w, r4.z, r4.w
max r3.w, r3.w, r4.w
max r1.x, r1.x, r3.w
iadd r13.xyzw, r9.wyzw, r11.yyzz
ld_indexable(buffer)(float,float,float,float) r3.w, r12.wwww, t10.yzwx
mul r3.w, r4.x, r3.w
ld_indexable(buffer)(float,float,float,float) r4.w, r13.xxxx, t10.yzwx
mul r4.w, r4.y, r4.w
ld_indexable(buffer)(float,float,float,float) r6.x, r13.yyyy, t10.xyzw
mul r6.x, r4.z, r6.x
max r4.w, r4.w, r6.x
max r3.w, r3.w, r4.w
iadd r11.xyzw, r9.yzwy, r11.zwww
ld_indexable(buffer)(float,float,float,float) r4.w, r13.zzzz, t10.yzwx
mul r4.w, r4.x, r4.w
ld_indexable(buffer)(float,float,float,float) r6.x, r13.wwww, t10.xyzw
mul r6.x, r4.y, r6.x
ld_indexable(buffer)(float,float,float,float) r8.y, r11.xxxx, t10.yxzw
mul r8.y, r4.z, r8.y
max r6.x, r6.x, r8.y
max r4.w, r4.w, r6.x
ld_indexable(buffer)(float,float,float,float) r6.x, r11.yyyy, t10.xyzw
mul r6.x, r4.x, r6.x
ld_indexable(buffer)(float,float,float,float) r8.y, r11.zzzz, t10.yxzw
mul r8.y, r4.y, r8.y
ld_indexable(buffer)(float,float,float,float) r8.z, r11.wwww, t10.yzxw
mul r8.z, r4.z, r8.z
max r8.y, r8.z, r8.y
max r6.x, r6.x, r8.y
bfi r8.yzw, l(0, 24, 24, 24), l(0, 8, 8, 8), cb1[1].zzzz, l(0, 160, 192, 224)
iadd r11.xyzw, r8.yyyz, r9.zwyz
ld_indexable(buffer)(float,float,float,float) r8.y, r11.xxxx, t10.yxzw
mul r8.y, r4.x, r8.y
ld_indexable(buffer)(float,float,float,float) r10.z, r11.yyyy, t10.yzxw
mul r10.z, r4.y, r10.z
ld_indexable(buffer)(float,float,float,float) r10.w, r11.zzzz, t10.yzwx
mul r10.w, r4.z, r10.w
max r10.z, r10.w, r10.z
max r8.y, r8.y, r10.z
iadd r12.xyzw, r8.zzww, r9.xyzw
ld_indexable(buffer)(float,float,float,float) r8.z, r11.wwww, t10.yzxw
mul r8.z, r4.x, r8.z
ld_indexable(buffer)(float,float,float,float) r9.x, r12.xxxx, t10.xyzw
mul r9.x, r4.y, r9.x
ld_indexable(buffer)(float,float,float,float) r9.z, r12.yyyy, t10.yzxw
mul r9.z, r4.z, r9.z
max r9.x, r9.z, r9.x
max r8.z, r8.z, r9.x
iadd r8.w, r8.w, r9.y
ld_indexable(buffer)(float,float,float,float) r9.x, r12.zzzz, t10.xyzw
mul r4.x, r4.x, r9.x
ld_indexable(buffer)(float,float,float,float) r9.x, r12.wwww, t10.xyzw
mul r4.y, r4.y, r9.x
ld_indexable(buffer)(float,float,float,float) r8.w, r8.wwww, t10.yzwx
mul r4.z, r4.z, r8.w
max r4.y, r4.z, r4.y
max r4.x, r4.y, r4.x
lt r4.y, l(0.000000), r0.w
lt r4.z, l(0.000000), r1.x
or r8.w, r4.z, r4.y
if_nz r8.w
  mul r9.xyzw, v2.xyxy, l(10.000000, 10.000000, 8.000000, 8.000000)
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r9.xyxx, t15.xyzw, s2
  mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.w, r9.zwzz, t14.yzwx, s2
  if_nz r4.y
    add r0.w, -r0.w, l(1.000000)
    add r0.w, -r0.w, r8.w
    mul_sat r0.w, r0.w, l(2.58620453)
    lt r4.y, l(0.000000), r0.w
    if_nz r4.y
      dp3 r4.y, r11.xyzx, r11.xyzx
      sqrt r4.y, r4.y
      max r4.y, r4.y, l(0.000010)
      rcp r9.z, r4.y
      add r4.y, -r10.x, r4.y
      mad r10.x, r0.w, r4.y, r10.x
      mad r12.xyz, r11.xyzx, r9.zzzz, -r2.yzwy
      mad r2.yzw, r0.wwww, r12.xxyz, r2.yyzw
      mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
      add r12.xyz, -r1.yzwy, l(0.266666561, 0.215686351, 0.207843065, 0.000000)
      mad r1.yzw, r0.wwww, r12.xxyz, r1.yyzw
      add r4.y, -r3.z, l(0.736800)
      mad r3.z, r0.w, r4.y, r3.z
      add r4.y, -r7.x, l(1.000000)
      mad r7.x, r0.w, r4.y, r7.x
      add r4.y, -r8.x, l(0.042000)
      mad r8.x, r0.w, r4.y, r8.x
      mad r6.yzw, r0.wwww, -r6.yyzw, r6.yyzw
    endif
    mov r3.xy, r9.xyxx
  endif
  if_nz r4.z
    add r0.w, -r1.x, l(1.000000)
    add r0.w, -r0.w, r8.w
    mul_sat r0.w, r0.w, l(2.54999924)
    lt r1.x, l(0.000000), r0.w
    if_nz r1.x
      dp3 r1.x, r11.xyzx, r11.xyzx
      sqrt r1.x, r1.x
      max r1.x, r1.x, l(0.000010)
      rcp r4.y, r1.x
      mul r0.w, r0.w, l(0.500000)
      add r1.x, -r10.x, r1.x
      mad r10.x, r0.w, r1.x, r10.x
      mad r11.xyz, r11.xyzx, r4.yyyy, -r2.yzwy
      mad r2.yzw, r0.wwww, r11.xxyz, r2.yyzw
      mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
      add r11.xyz, -r1.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
      mad r1.yzw, r0.wwww, r11.xxyz, r1.yyzw
      add r1.x, -r3.z, l(0.257779092)
      mad r3.z, r0.w, r1.x, r3.z
      add r1.x, -r7.x, l(1.000000)
      mad r7.x, r0.w, r1.x, r7.x
      add r1.x, -r8.x, l(0.042000)
      mad r8.x, r0.w, r1.x, r8.x
      mad r6.yzw, r0.wwww, -r6.yyzw, r6.yyzw
    endif
    mov r3.xy, r9.xyxx
  endif
endif
lt r0.w, l(0.000000), r3.w
if_nz r0.w
  mul r4.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r0.w, r4.yzyy, t16.yzwx, s2
  add r1.x, -r3.w, l(1.000000)
  add r0.w, r0.w, -r1.x
  mov_sat r1.x, r0.w
  mad r1.x, r1.x, l(3.14159274), l(-1.57079637)
  sincos r1.x, null, r1.x
  mad r1.x, r1.x, l(0.500000), l(0.500000)
  mul_sat r0.w, r0.w, l(2.83648515)
  mul r1.x, r1.x, l(0.090000)
  deriv_rtx_fine r3.w, r1.x
  deriv_rty_fine r1.x, r1.x
  lt r4.y, l(0.000000), r0.w
  if_nz r4.y
    add r9.xyz, -r2.yzwy, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r2.yzw, r0.wwww, r9.xxyz, r2.yyzw
    add r4.y, -r10.x, l(1.000000)
    mad r10.x, r0.w, r4.y, r10.x
    mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
    add r9.xyz, -r1.yzwy, l(0.901960731, 0.839231074, 0.799999774, 0.000000)
    mad r1.yzw, r0.wwww, r9.xxyz, r1.yyzw
    add r4.y, -r3.z, l(0.900000)
    mad r3.z, r0.w, r4.y, r3.z
    add r4.y, -r7.x, l(1.000000)
    mad r7.x, r0.w, r4.y, r7.x
    add r4.y, -r8.x, l(0.042000)
    mad r8.x, r0.w, r4.y, r8.x
    mad r6.yzw, r0.wwww, -r6.yyzw, r6.yyzw
    mov r9.xy, r2.yzyy
  else
    mov r9.xy, r2.yzyy
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.w, r3.w, l(0.010000)
  mul r1.x, r1.x, l(0.010000)
  deriv_rtx_fine r4.yz, r3.xxyx
  deriv_rty_fine r3.xy, r3.xyxx
  dp2 r8.w, r4.yzyy, r4.yzyy
  dp2 r9.w, r3.xyxx, r3.xyxx
  max r8.w, r8.w, l(0.001000)
  div r4.yz, r4.yyzy, r8.wwww
  max r8.w, r9.w, l(0.001000)
  div r3.xy, r3.xyxx, r8.wwww
  mul r3.xy, r1.xxxx, r3.xyxx
  mad r3.xy, r4.yzyy, r3.wwww, r3.xyxx
  mad r2.yz, -r3.xxyx, l(0.000000, 1.000000, -1.000000, 0.000000), r9.xxyx
  dp3 r1.x, r2.yzwy, r2.yzwy
  rsq r1.x, r1.x
  mul r3.xyw, r1.xxxx, r2.yzyw
  mov r9.z, r2.w
  movc r2.yzw, r0.wwww, r9.xxyz, r3.xxyw
endif
lt r0.w, l(0.000000), r4.w
lt r1.x, l(0.000000), r6.x
or r3.x, r0.w, r1.x
lt r3.y, l(0.000000), r8.z
or r3.x, r3.y, r3.x
lt r3.w, l(0.000000), r4.x
or r3.x, r3.w, r3.x
if_nz r3.x
  mul r4.yz, v2.xxyx, l(0.000000, 5.000000, 5.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r4.yzyy, t18.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t17.xyzw, s2
  if_nz r0.w
    add r0.w, -r4.w, l(1.000000)
    add r0.w, -r0.w, r3.x
    mul_sat r0.w, r0.w, l(1.48756182)
    lt r4.y, l(0.000000), r0.w
    if_nz r4.y
      add r4.yzw, -r2.yyzw, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r2.yzw, r0.wwww, r4.yyzw, r2.yyzw
      add r4.y, -r10.x, l(1.000000)
      mad r10.x, r0.w, r4.y, r10.x
      mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
      add r4.yzw, -r1.yyzw, l(0.000000, 0.388244420, 0.000000, 0.000000)
      mad r1.yzw, r0.wwww, r4.yyzw, r1.yyzw
      mad r3.z, r0.w, -r3.z, r3.z
      add r4.y, -r7.x, l(1.000000)
      mad r7.x, r0.w, r4.y, r7.x
      add r4.y, -r8.x, l(0.018000)
      mad r8.x, r0.w, r4.y, r8.x
      mad r4.yzw, r9.xxyz, l(0.000000, 215.799011, 16.691010, 2.160759), -r6.yyzw
      mad r6.yzw, r0.wwww, r4.yyzw, r6.yyzw
    endif
  endif
  if_nz r1.x
    add r0.w, -r6.x, l(1.000000)
    add_sat r0.w, -r0.w, r3.x
    lt r1.x, l(0.000000), r0.w
    if_nz r1.x
      mul r0.w, r0.w, l(0.500000)
      add r4.yzw, -r2.yyzw, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r2.yzw, r0.wwww, r4.yyzw, r2.yyzw
      add r1.x, -r10.x, l(1.000000)
      mad r10.x, r0.w, r1.x, r10.x
      mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
      add r4.yzw, -r1.yyzw, l(0.000000, 0.580391884, 0.807828188, 0.831372619)
      mad r1.yzw, r0.wwww, r4.yyzw, r1.yyzw
      add r1.x, -r3.z, l(1.000000)
      mad r3.z, r0.w, r1.x, r3.z
      add r1.x, -r7.x, l(1.000000)
      mad r7.x, r0.w, r1.x, r7.x
      add r1.x, -r8.x, l(0.018000)
      mad r8.x, r0.w, r1.x, r8.x
      mad r4.yzw, r9.xxyz, l(0.000000, 1.062564, 1.500000, 1.47342753), -r6.yyzw
      mad r6.yzw, r0.wwww, r4.yyzw, r6.yyzw
    endif
  endif
  if_nz r3.y
    add r0.w, -r8.z, l(1.000000)
    add_sat r0.w, -r0.w, r3.x
    lt r1.x, l(0.000000), r0.w
    if_nz r1.x
      mul r0.w, r0.w, l(0.700000)
      add r4.yzw, -r2.yyzw, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r2.yzw, r0.wwww, r4.yyzw, r2.yyzw
      add r1.x, -r10.x, l(1.000000)
      mad r10.x, r0.w, r1.x, r10.x
      mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
      add r4.yzw, -r1.yyzw, l(0.000000, 0.513725579, 0.498039424, 0.247058898)
      mad r1.yzw, r0.wwww, r4.yyzw, r1.yyzw
      add r1.x, -r3.z, l(1.000000)
      mad r3.z, r0.w, r1.x, r3.z
      add r1.x, -r7.x, l(1.000000)
      mad r7.x, r0.w, r1.x, r7.x
      add r1.x, -r8.x, l(0.018000)
      mad r8.x, r0.w, r1.x, r8.x
      mad r4.yzw, r9.xxyz, l(0.000000, 0.956009, 1.000000, 0.313989), -r6.yyzw
      mad r6.yzw, r0.wwww, r4.yyzw, r6.yyzw
    endif
  endif
  if_nz r3.w
    add r0.w, -r4.x, l(1.000000)
    add_sat r0.w, -r0.w, r3.x
    lt r1.x, l(0.000000), r0.w
    if_nz r1.x
      mul r0.w, r0.w, l(0.250000)
      add r3.xyw, -r2.yzyw, l(0.000000, 0.000000, 0.000000, 1.000000)
      mad r2.yzw, r0.wwww, r3.xxyw, r2.yyzw
      add r1.x, -r10.x, l(1.000000)
      mad r10.x, r0.w, r1.x, r10.x
      mad r5.xyzw, r0.wwww, -r5.xyzw, r5.xyzw
      add r3.xyw, -r1.yzyw, l(0.329802066, 0.340103745, 0.000000, 0.523559451)
      mad r1.yzw, r0.wwww, r3.xxyw, r1.yyzw
      add r1.x, -r3.z, l(1.000000)
      mad r3.z, r0.w, r1.x, r3.z
      add r1.x, -r7.x, l(1.000000)
      mad r7.x, r0.w, r1.x, r7.x
      add r1.x, -r8.x, l(0.018000)
      mad r8.x, r0.w, r1.x, r8.x
      mad r3.xyw, r9.xyxz, l(1.822130, 0.838494, 0.000000, 3.68737984), -r6.yzyw
      mad r6.yzw, r0.wwww, r3.xxyw, r6.yyzw
    endif
  endif
endif
lt r0.w, l(0.000000), r8.y
if_nz r0.w
  add r3.xy, -r3.zzzz, l(0.500000, 0.990000, 0.000000, 0.000000)
  mul_sat r0.w, r3.x, l(2.500000)
  add r4.xyz, r8.yyyy, l(-0.200000, -0.300000, -0.250000, 0.000000)
  mul_sat r4.xyz, r4.xyzx, l(1.250000, 1.47058821, 4.000000, 0.000000)
  mul r0.w, r0.w, r4.x
  mad r0.w, r0.w, l(1.200000), l(1.000000)
  mad r3.z, r4.y, r3.y, r3.z
  add r1.x, -r8.x, l(0.020000)
  mad r8.x, r4.z, r1.x, r8.x
  add r1.x, -r10.x, l(1.000000)
  mad r10.x, r4.y, r1.x, r10.x
  dp3 r1.x, r2.yzwy, r2.yzwy
  rsq r1.x, r1.x
  mul r2.yzw, r1.xxxx, r2.yyzw
  add r1.x, -r7.x, l(1.000000)
  mad r7.x, r8.y, r1.x, r7.x
  log r3.xyw, r1.yzyw
  mul r3.xyw, r0.wwww, r3.xyxw
  exp r1.yzw, r3.xxyw
endif
ge r0.w, l(0.000000), r2.x
discard_nz r0.w
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r3.xyw, r0.wwww, v4.xyxz
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v5.xyzx
dp3 r0.w, v6.xyzx, v6.xyzx
rsq r0.w, r0.w
mul r8.yzw, r0.wwww, v6.xxyz
dp3 r0.w, r2.yzwy, r2.yzwy
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.yzwy
mul r8.yzw, r8.yyzw, r2.yyyy
mad r2.xyw, r2.xxxx, r4.xyxz, r8.yzyw
mad r2.xyz, r2.zzzz, r3.xywx, r2.xywx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r3.xywx
deriv_rty_fine r3.xyw, r3.xyxw
dp3 r1.x, r4.xyzx, r4.xyzx
dp3 r2.w, r3.xywx, r3.xywx
add r1.x, r1.x, r2.w
min r10.y, r1.x, l(0.300000)
movc r3.xy, r0.wwww, l(1.000000,0,0,0), r10.xyxx
add r0.w, -r3.z, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.x, r3.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r0.w, r0.w, r0.w, r1.x
add r0.w, r3.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r7.y, -r0.w, l(1.000000)
lt r0.w, r1.y, l(0.040450)
mul r1.x, r1.y, l(0.0773993805)
add r1.y, r1.y, l(0.055000)
mul r1.y, r1.y, l(0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r1.z, l(0.040450)
mul r1.y, r1.z, l(0.0773993805)
add r1.z, r1.z, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r1.w, l(0.040450)
mul r1.z, r1.w, l(0.0773993805)
add r1.w, r1.w, l(0.055000)
mul r1.w, r1.w, l(0.947867334)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r4.xyzw, r5.xyzw, cb3[37].yyyy
mul r1.z, l(0.900000), cb3[37].w
exp r1.z, r1.z
mul r3.yzw, r1.zzzz, r6.yyzw
mul r3.yzw, r3.yyzw, cb1[3].xxxx
ult r1.z, cb1[2].z, l(64)
if_nz r1.z
  add r1.zw, v2.xxxy, v2.xxxy
  sample_l_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t11.yzxw, s1, l(0.000000)
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r1.w
    ftoi r5.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r5.xy, r0.xxxx, r5.xyxx
    utof r5.xy, r5.xyxx
    mul r5.xy, r5.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r5.y, r5.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r1.w, cb4[0].z, cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r5.xy, v0.xyxx
  mov r5.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.w, r5.xyzw, t0.yzwx
  add r2.w, r2.w, -v0.w
  ge r2.w, l(0.000005), |r2.w|
  and r0.x, r0.x, r2.w
  lt r2.w, cb4[0].y, r1.z
  and r0.x, r0.x, r2.w
  lt r1.w, r1.z, r1.w
  and r0.x, r0.x, r1.w
  if_nz r0.x
    imm_atomic_iadd r5.x, u9, cb1[2].z, l(1)
    ult r0.x, r5.x, cb1[2].y
    if_nz r0.x
      ftou r5.yz, v0.xxyx
      add r0.x, r1.z, -cb4[0].y
      div_sat r0.x, r0.x, cb4[0].z
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r1.z, r5.x, cb1[2].x
      ishl r1.w, r1.z, l(1)
      bfi r2.w, l(16), l(16), r5.y, r5.z
      store_uav_typed u8.xyzw, r1.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r1.z, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r2.wwww
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r1.z, r3.w, r3.z
max r1.z, r1.z, r3.y
lt r1.z, l(0.0000153787005), r1.z
max r1.w, r4.z, r4.y
max r1.w, r1.w, r4.x
lt r1.w, r1.w, l(0.010000)
or r1.w, r1.w, r1.z
movc r2.w, r1.w, l(0), l(1)
add r3.x, r3.x, l(-0.950000)
mul o1.w, r3.x, l(20.000000)
ftou r5.xy, v0.xyxx
sqrt r6.xw, r0.wwww
sqrt r6.yz, r1.xxyx
mul r8.yzw, r6.xxyw, l(0.000000, 0.250000, 0.500000, -0.250000)
add r1.xy, r8.zzzz, r8.ywyy
mad r9.x, r6.z, l(0.250000), r1.x
dp2 r9.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r9.z, r6.z, l(-0.250000), r1.y
and r1.xy, r5.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r9.xyxx, r9.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r8.x, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r1.z, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(28)
imad r0.x, r2.w, l(32), r0.x
utof r0.x, r0.x
mul r7.z, r0.x, l(0.00392156886)
and r1.xyz, r3.yzwy, r1.zzzz
movc o3.xyz, r1.wwww, r1.xyzx, r4.xyzx
max r0.x, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov r7.w, l(0)
mov o2.xyzw, r7.xwyz
mov o3.w, r4.w
ret
// Approximately 617 instruction slots used
