//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:38 2022
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataDecal
//   {
//
//       float4x4 decalToWorld;         // Index:    0
//       float4x4 worldToDecal;         // Index:    4
//       float decalAlpha;              // Index:    8
//       float decalAngleStart;         // Index:    8.y
//       float decalAngleDivider;       // Index:    8.z
//       float PC_decalDepthBoundsMin;  // Index:    8.w
//       float PC_decalDepthBoundsMax;  // Index:    9
//
//   } resourceTables__batchData;       // Index:    0-9.x            Components:    37
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float wipe_cst_AlphaBlendAmount;// Index:    0
//       float wipe_cst_AlphaReference; // Index:    0.y
//       float sharp_edge_cst_AlphaBlendAmount;// Index:    0.z
//       float sharp_edge_cst_AlphaReference;// Index:    0.w
//
//   } resourceTables__materialData;    // Index:    0.xyzw           Components:     4
                                        // Textures:  t11-t16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   13        1
// resourceTables__materialData.wipe_emissive    texture  float4          2d   14        1
// resourceTables__materialData.wipe_alpha    texture  float4          2d   15        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   16        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// resourceTables__passData.baseColorTexture        UAV  float4          2d   15        1
// resourceTables__passData.normalTextureRW        UAV  float4          2d   16        1
// resourceTables__passData.propertiesTexture        UAV  float4          2d   17        1
// resourceTables__passData.scatteringEmissiveTexture        UAV  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_uav_typed_texture2d (float,float,float,float) u15
dcl_uav_typed_texture2d (float,float,float,float) u16
dcl_uav_typed_texture2d (float,float,float,float) u17
dcl_uav_typed_texture2d (float,float,float,float) u18
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
add r1.x, r0.y, r0.y
mad r2.xy, r0.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
ftou r3.xy, v0.xyxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyww, t1.xyzw
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r1.yw, l(0.000000, 0.500000, 0.000000, 0.500000), cb3[32].zzzw
mad r5.xy, v0.xyxx, cb3[32].zwzz, -r1.ywyy
gather4_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t0.zxyw, s4.x
mov r2.z, -r2.y
mul r6.xy, r2.xzxx, r5.zzzz
mov r6.z, r5.z
mov r6.w, l(1.000000)

add r40.w, r6.z, -r40.y
mad r6.x, -r40.x, r40.w, r6.x

dp4 r7.x, r6.xyzw, cb3[12].xyzw
dp4 r7.y, r6.xyzw, cb3[13].xyzw
dp4 r7.z, r6.xyzw, cb3[14].xyzw
mov r7.w, l(1.000000)
dp4 r6.x, r7.xyzw, cb2[4].xyzw
dp4 r6.y, r7.xyzw, cb2[5].xyzw
dp4 r6.z, r7.xyzw, cb2[6].xyzw
add r6.xyz, r6.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r8.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r8.y, r8.x
lt r8.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r6.xyxz
or r0.w, r0.w, r8.x
or r0.w, r8.y, r0.w
or r0.w, r8.w, r0.w
or r0.w, r8.z, r0.w
if_z r0.w
  mad r1.yw, v0.xxxy, cb3[32].zzzw, r1.yyyw
  gather4_indexable(texture2d)(float,float,float,float) r8.xz, r1.ywyy, t0.xyzw, s4.x
  dp3 r0.w, cb2[5].xyzx, cb2[5].xyzx
  rsq r0.w, r0.w
  mul r9.xyz, r0.wwww, cb2[5].xyzx
  dp3 r0.w, r4.xyzx, r9.xyzx
  add r0.w, r0.w, -cb2[8].y
  mul_sat r0.w, r0.w, cb2[8].z
  mul r0.w, r0.w, r0.w
  mul r9.z, r0.w, cb2[8].x
  lt r0.w, l(0.000000), r9.z
  add r1.yw, -r5.zzzz, r5.yyyx
  add r2.yw, -r5.zzzz, r8.zzzx
  lt r1.yw, |r1.yyyw|, |r2.yyyw|
  mov r10.x, r5.y
  mul r10.y, l(-2.000000), cb3[32].z
  mov r10.zw, l(0,0,1.000000,0)
  mov r11.x, r8.z
  mul r11.y, l(2.000000), cb3[32].z
  mov r11.z, l(-1.000000)
  movc r10.xyz, r1.yyyy, r10.xyzx, r11.xyzx
  mul r5.y, l(2.000000), cb3[32].w
  mov r5.zw, l(0,0,1.000000,-1.000000)
  mul r8.y, l(-2.000000), cb3[32].w
  mov r8.zw, l(0,0,-1.000000,1.000000)
  movc r5.xyz, r1.wwww, r5.xyzx, r8.xyzx
  add r1.yw, r2.xxxz, r10.yyyw
  mul r2.xy, r10.xxxx, r1.ywyy
  mov r2.z, r10.x
  mov r2.w, l(1.000000)
  
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r8.x, r2.xyzw, cb3[12].xyzw
  dp4 r8.y, r2.xyzw, cb3[13].xyzw
  dp4 r8.z, r2.xyzw, cb3[14].xyzw
  mad r1.z, -r0.z, l(2.000000), l(1.000000)
  add r1.xy, r1.xzxx, r5.wyww
  mul r1.xy, r5.xxxx, r1.xyxx
  mov r1.z, r5.x
  mov r1.w, l(1.000000)
  
add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
  dp4 r2.y, r1.xyzw, cb3[13].xyzw
  dp4 r2.z, r1.xyzw, cb3[14].xyzw
  dp4 r1.x, r8.xyzw, cb2[4].xyzw
  dp4 r1.y, r8.xyzw, cb2[6].xyzw
  add r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mov r2.w, l(1.000000)
  dp4 r5.x, r2.xyzw, cb2[4].xyzw
  dp4 r5.y, r2.xyzw, cb2[6].xyzw
  add r1.zw, r5.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
  add r1.xyzw, -r1.xyzw, r6.xzxz
  mul r1.xy, r10.zzzz, r1.xyxx
  mul r9.xy, r5.zzzz, r1.zwzz
  and r1.xy, r0.wwww, r1.xyxx
  and r2.xyz, r9.xyzx, r0.wwww
else
  mov r1.xy, l(0,0,0,0)
  mov r2.xyz, l(0,0,0,0)
endif
ge r0.w, l(0.000000), r2.z
discard_nz r0.w
lt r0.w, v0.z, cb2[8].w
lt r1.z, cb2[9].x, v0.z
or r0.w, r0.w, r1.z
discard_nz r0.w
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r5.z, -r0.w
mul r5.xy, r0.yzyy, r5.zzzz
mov r5.w, l(1.000000)

add r40.w, r5.z, -r40.y
mad r5.x, -r40.x, r40.w, r5.x

dp4 r8.x, r5.xyzw, cb3[12].xyzw
dp4 r8.y, r5.xyzw, cb3[13].xyzw
dp4 r8.z, r5.xyzw, cb3[14].xyzw
add r5.xyz, -r8.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r5.x, r40.x, r41.x, r5.x
mad r5.y, r40.x, r41.y, r5.y
mad r5.z, r40.x, r41.z, r5.z

dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
mov r6.w, -r6.x
sample_d_indexable(texture2d)(float,float,float,float) r1.zw, r6.wzww, t11.zwxy, s1, r1.xyxx, r2.xyxx
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r6.yw, l(0.000000, 200.000000, 0.000000, 100.000000), cb3[35].xxxx
frc r6.yw, r6.yyyw
add r8.xy, r6.ywyy, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r8.zw, l(0.000000, 0.000000, 0.002500, 0.005000), cb3[35].xxxx
mul r8.zw, r8.zzzw, l(0.000000, 0.000000, 200.000000, 100.000000)
frc r8.zw, r8.zzzw
add r8.zw, r8.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r6.yw, r6.yyyw, l(0.000000, 6.28318548, 0.000000, 6.28318548)
sincos null, r6.yw, r6.yyyw
dp3 r0.w, r5.xyzx, r4.xyzx
max r2.w, r0.w, l(0.000100)
div r5.xyz, r5.xyzx, r2.wwww
mul r5.xyz, r5.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
dp3 r2.w, -r5.xyzx, v4.xyzx
dp3 r5.y, -r5.xyzx, v5.xyzx
mov r5.x, -r2.w
deriv_rtx_fine r5.zw, r6.xxxz
deriv_rty_fine r9.xy, r6.zxzz
deriv_rtx_fine r10.xyz, r7.zxyz
deriv_rty_fine r7.xyz, r7.yzxy
mul r2.w, r5.w, r9.y
mad r2.w, r5.z, r9.x, -r2.w
mul r9.xyz, r7.xyzx, r10.xyzx
mad r7.xyz, r10.zxyz, r7.yzxy, -r9.xyzx
dp3 r4.w, r7.xyzx, r7.xyzx
sqrt r4.w, r4.w
lt r5.z, l(0.000000), r4.w
div r2.w, |r2.w|, r4.w
sqrt r2.w, r2.w
and r2.w, r2.w, r5.z
mul r5.xy, r2.wwww, r5.xyxx
mad r5.zw, r1.zzzw, r8.xxxx, -r5.xxxy
mad r1.zw, r1.zzzw, r8.zzzz, -r5.xxxy
sample_d_indexable(texture2d)(float,float,float,float) r5.xy, r6.xzxx, t12.xyzw, s1, r1.xyxx, r2.xyxx
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mad r6.yw, r6.yyyw, l(0.000000, 0.500000, 0.000000, 0.500000), l(0.000000, 0.500000, 0.000000, 0.500000)
add r7.xy, r5.zwzz, r6.xzxx
mov r7.z, l(1.000000)
dp3 r9.x, l(0.321393579, 0.383022428, -0.102208018, 0.000000), r7.xyzx
dp3 r9.y, l(-0.383022428, 0.321393579, 0.280814409, 0.000000), r7.xyzx
add r7.xy, r1.zwzz, r6.xzxx
mov r7.z, l(1.000000)
dp3 r10.x, l(0.321393579, 0.383022428, -0.102208018, 0.000000), r7.xyzx
dp3 r10.y, l(-0.383022428, 0.321393579, 0.280814409, 0.000000), r7.xyzx
mov r7.x, r6.z
mov r7.y, l(1.000000)
dp2 r11.x, l(0.500000, 0.100000, 0.000000, 0.000000), r7.xyxx
mad r1.zw, r5.xxxy, r8.yyyy, r6.xxxz
mad r5.xy, r5.xyxx, r8.wwww, r6.xzxx
dp2 r11.z, l(0.600000, 0.100000, 0.000000, 0.000000), r7.xyxx
mov r11.y, r6.x
sample_d_indexable(texture2d)(float,float,float,float) r2.w, r11.yxyy, t15.xzwy, s2, r1.xyxx, r2.xyxx
dp2 r0.y, r0.yzyy, r0.yzyy
sqrt r0.y, r0.y
min r0.z, |r0.w|, l(1.000000)
rsq r0.w, r0.z
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r0.w, -r0.w, l(1.000000)
add_sat r0.y, -r0.y, l(2.000000)
mul r4.w, r0.y, r0.y
mad r0.y, -r0.y, l(2.000000), l(3.000000)
mul r0.y, r0.y, r4.w
mul r0.w, r0.y, r0.w
mul r0.w, r0.w, r2.w
add r7.xyzw, -r6.xzxz, l(0.500000, 0.500000, 0.500000, 0.500000)
add r7.xyzw, -|r7.xyzw|, l(0.500000, 0.500000, 0.500000, 0.500000)
mul_sat r7.xyzw, r7.xyzw, l(7.223972, 5.000000, 2.000000, 3.33333325)
mul r5.zw, r7.yyyw, r7.xxxz
mad r0.w, r0.w, r5.z, -cb4[0].y
mul_sat r0.w, r0.w, l(2.54999924)
mul r0.w, r0.w, cb4[0].x
sample_d_indexable(texture2d)(float,float,float,float) r7.xyz, r9.xyxx, t14.xyzw, s1, r1.xyxx, r2.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r8.xyz, r10.xyxx, t14.xyzw, s1, r1.xyxx, r2.xyxx
add r8.xyz, -r7.xyzx, r8.xyzx
mad r7.xyz, r6.yyyy, r8.xyzx, r7.xyzx
mul r7.xyz, r7.xyzx, l(100.000000, 47.357601, 11.193200, 0.000000)
add r2.w, -r0.z, l(1.000000)
mad r2.w, r2.w, r0.y, -cb4[0].w
mul_sat r2.w, r2.w, l(2.54999924)
mul r2.w, r2.w, cb4[0].z
lt r4.w, l(0.000000), r2.w
if_nz r4.w
  mad r7.xyz, r2.wwww, l(1.000000, 0.467717, 0.00303526991, 0.000000), r7.xyzx
endif
sample_d_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t16.yzxw, s2, r1.xyxx, r2.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r1.w, r5.xyxx, t16.yzwx, s2, r1.xyxx, r2.xyxx
add r1.w, -r1.z, r1.w
mad r1.z, r6.w, r1.w, r1.z
sample_d_indexable(texture2d)(float,float,float,float) r1.x, r11.yzyy, t15.yxzw, s2, r1.xyxx, r2.xyxx
mul r0.y, r0.y, r0.z
mul r0.y, r0.y, r1.x
mul r0.y, r1.z, r0.y
mul_sat r0.y, r5.w, r0.y
lt r0.z, l(0.000000), r0.y
if_nz r0.z
  mad r7.xyz, r0.yyyy, l(15.000001, 6.76309538, 0.593193, 0.000000), r7.xyzx
endif
mul r0.y, r2.z, r0.w
ge r0.z, l(0.000000), r0.y
discard_nz r0.z
ult r0.z, cb1[2].z, l(64)
if_nz r0.z
  add r1.xy, r6.xzxx, r6.xzxx
  sample_l_indexable(texture2d)(float,float,float,float) r0.z, r1.xyxx, t13.yzxw, s1, l(0.000000)
  ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r1.x
    ftoi r1.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r1.xy, r0.xxxx, r1.xyxx
    utof r1.xy, r1.xyxx
    mul r1.xy, r1.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r1.y, r1.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  lt r1.x, r0.z, l(-0.00392156979)
  if_nz r1.x
    discard_nz l(-1)
  else
    ge r0.x, cb1[3].z, r0.x
    ld_indexable(texture2d)(float,float,float,float) r1.x, r3.xyzw, t0.xyzw
    add r1.x, r1.x, -v0.w
    ge r1.x, l(0.000005), |r1.x|
    and r0.x, r0.x, r1.x
    lt r1.x, l(-0.00392156979), r0.z
    and r0.x, r0.x, r1.x
    lt r1.x, r0.z, l(0.996078432)
    and r0.x, r0.x, r1.x
    if_nz r0.x
      imm_atomic_iadd r1.x, u9, cb1[2].z, l(1)
      ult r0.x, r1.x, cb1[2].y
      if_nz r0.x
        ftou r1.yz, v0.xxyx
        add_sat r0.x, r0.z, l(0.00392156979)
        add r0.x, -r0.x, l(1.000000)
        mul r0.x, r0.x, l(255.000000)
        ftou r0.x, r0.x
        iadd r0.z, r1.x, cb1[2].x
        ishl r1.x, r0.z, l(1)
        bfi r1.y, l(16), l(16), r1.y, r1.z
        store_uav_typed u8.xyzw, r1.xxxx, r0.xxxx
        bfi r0.x, l(31), l(1), r0.z, l(1)
        store_uav_typed u8.xyzw, r0.xxxx, r1.yyyy
      endif
    endif
  endif
endif
lt r0.x, l(0.000000), r0.y
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
  deriv_rtx_fine r1.xyz, r4.xyzx
  deriv_rty_fine r2.xyw, r4.xyxz
  dp3 r0.z, r1.xyzx, r1.xyzx
  dp3 r1.x, r2.xywx, r2.xywx
  add r0.z, r0.z, r1.x
  min r0.z, r0.z, l(0.300000)
  add r0.z, r0.z, l(0.814506173)
  sqrt r0.z, r0.z
  min r0.z, r0.z, l(1.000000)
  sqrt r0.z, r0.z
  add r0.z, -r0.z, l(1.000000)
  movc r1.z, r0.x, l(0.0500000119), r0.z
  exp r0.x, cb3[37].w
  mul r2.xyw, r0.xxxx, r7.xyxz
  mul r5.xyz, r2.xywx, cb1[3].xxxx
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyyy, u15.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyyy, u16.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyyy, u17.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyyy, u18.xyzw
  max r0.x, r5.z, r5.y
  max r0.x, r0.x, r5.x
  lt r0.x, l(0.0000153787005), r0.x
  add r10.xyzw, -r6.xyzw, l(0.000000, 0.498039216, 0.000000, 0.000000)
  mad r6.xyzw, r0.yyyy, r10.xyzw, r6.xyzw
  mad r4.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
  mov r4.w, l(1.00000024)
  add r4.xyzw, -r7.xyzw, r4.xyzw
  mad r4.xyzw, r0.yyyy, r4.xyzw, r7.xyzw
  mov r1.xy, l(1.000000,0,0,0)
  add r1.xyz, r1.xyzx, -r8.xyzx
  mad r1.xyz, r0.yyyy, r1.xyzx, r8.xyzx
  mul r0.z, r8.w, l(255.000000)
  ftou r0.z, r0.z
  ubfe r3.z, l(3), l(5), r0.z
  and r7.xyzw, r0.zzzz, l(1, 2, 8, 16)
  ine r0.z, r7.y, l(0)
  ieq r3.z, r3.z, l(7)
  or r0.x, r0.z, r0.x
  not r3.w, r0.x
  and r3.z, r3.z, r3.w
  movc r7.xyz, r7.xzwx, l(1,8,16,0), l(0,0,0,0)
  and r3.w, r0.x, l(2)
  iadd r3.w, r3.w, r7.x
  iadd r3.w, r7.y, r3.w
  iadd r3.w, r7.z, r3.w
  bfi r5.w, l(3), l(5), r3.z, l(0)
  iadd r3.w, r3.w, r5.w
  utof r3.w, r3.w
  mul r1.w, r3.w, l(0.00392156886)
  and r0.z, r0.x, r0.z
  mad r2.xyw, r2.xyxw, cb1[3].xxxx, -r9.xyxz
  mad r2.xyw, r0.yyyy, r2.xyxw, r9.xyxz
  mul r5.xyz, r0.yyyy, r5.xyzx
  mad r7.xyz, r0.yyyy, -r9.xyzx, r9.xyzx
  mad r0.y, -r0.w, r2.z, l(1.000000)
  and r0.y, r0.y, r3.z
  movc r7.xyz, r3.zzzz, r7.xyzx, r0.yyyy
  movc r0.xyw, r0.xxxx, r5.xyxz, r7.xyxz
  movc r0.xyz, r0.zzzz, r2.xywx, r0.xywx
  store_uav_typed u15.xyzw, r3.xyyy, r6.xyzw
  store_uav_typed u16.xyzw, r3.xyyy, r4.xyzw
  store_uav_typed u17.xyzw, r3.xyyy, r1.xyzw
  mov r0.w, l(0)
  store_uav_typed u18.xyzw, r3.xyyy, r0.xyzw
endif
ret
// Approximately 352 instruction slots used
