//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:12 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   17        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   18        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   22        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   26        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   28        1
// resourceTables__materialData.layer_4__opacity    texture  float4          2d   29        1
// resourceTables__materialData.layer_4__sparkle    texture  float4          2d   30        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   31        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r0.z, r1.xyzw, cb3[12].xyzw
dp4 r0.w, r1.xyzw, cb3[13].xyzw
dp4 r1.x, r1.xyzw, cb3[14].xyzw
dp3 r1.y, v3.xyzx, v3.xyzx
rsq r1.y, r1.y
mul r1.yzw, r1.yyyy, v3.xxyz
add r2.xy, v2.xyxx, v2.xyxx
mul r3.xyzw, v2.xyxy, l(4.000000, 4.000000, 8.000000, 8.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t11.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t13.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t14.xywz, s2
dp3 r4.w, r5.xyzx, r5.xyzx
sqrt r4.w, r4.w
max r4.w, r4.w, l(0.000010)
rcp r5.w, r4.w
mul r6.xy, r5.wwww, r5.xyxx
mul r2.z, r2.z, r2.z
mul r5.x, r2.z, l(0.160000)
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r2.xyxx, t16.xyzw, s2
mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t17.zxyw, s2
dp3 r2.y, r7.xyzx, r7.xyzx
sqrt r2.y, r2.y
max r2.y, r2.y, l(0.000010)
rcp r5.y, r2.y
mul r7.xyz, r5.yyyy, r7.xyzx
mad r5.y, r5.z, r5.w, l(1.000000)
max r6.w, r5.y, l(0.001000)
mul r5.yzw, r7.xxyz, l(0.000000, -1.000000, -1.000000, 1.000000)
dp3 r5.y, r6.xywx, r5.yzwy
mul r5.yzw, r5.yyyy, r6.xxyw
div r5.yzw, r5.yyzw, r6.wwww
mad r5.yzw, -r7.xxyz, l(0.000000, -1.000000, -1.000000, 1.000000), r5.yyzw
min r2.y, r2.y, r4.w
mul r4.xyz, r4.xyzx, l(0.999999881, 0.999999881, 0.999999881, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.w, r3.xyxx, t22.xyzw, s2
mad_sat r4.w, r4.w, v6.x, l(0.020752)
lt r6.x, l(0.000000), r4.w
if_nz r6.x
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyxx, t18.xyzw, s2
  lt r7.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t19.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r3.x, r7.xyzx, r7.xyzx
  sqrt r3.x, r3.x
  max r3.x, r3.x, l(0.000010)
  rcp r3.y, r3.x
  mul r4.w, r4.w, l(0.811096)
  add r3.x, -r2.y, r3.x
  mad r2.y, r4.w, r3.x, r2.y
  mad r7.xyz, r7.xyzx, r3.yyyy, -r5.yzwy
  mad r5.yzw, r4.wwww, r7.xxyz, r5.yyzw
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
  mad r4.xyz, r4.wwww, r6.xyzx, r4.xyzx
  add r3.x, -r2.x, l(1.000000)
  mad r2.x, r4.w, r3.x, r2.x
  add r3.x, -r2.w, l(1.000000)
  mad r2.w, r4.w, r3.x, r2.w
  mad r2.z, -r2.z, l(0.160000), l(0.018000)
  mad r5.x, r4.w, r2.z, r5.x
endif
sample_indexable(texture2d)(float,float,float,float) r2.z, r3.zwzz, t22.xywz, s2
mad r2.z, r2.z, v6.y, l(-0.595825)
mul_sat r2.z, r2.z, l(4.020618)
lt r3.x, l(0.000000), r2.z
if_nz r3.x
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t23.xyzw, s2
  mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r3.w, r3.xyzx, r3.xyzx
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r4.w, r3.w
  mul r2.z, r2.z, l(0.564758)
  add r3.w, -r2.y, r3.w
  mad r2.y, r2.z, r3.w, r2.y
  mad r3.xyz, r3.xyzx, r4.wwww, -r5.yzwy
  mad r5.yzw, r2.zzzz, r3.xxyz, r5.yyzw
  add r3.xyz, -r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r4.xyz, r2.zzzz, r3.xyzx, r4.xyzx
  mad r2.x, r2.z, -r2.x, r2.x
  add r3.x, -r2.w, l(1.000000)
  mad r2.w, r2.z, r3.x, r2.w
  add r3.x, -r5.x, l(0.018000)
  mad r5.x, r2.z, r3.x, r5.x
endif
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t25.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.z, v2.xyxx, t29.yzxw, s1
dp3 r4.w, v4.xyzx, v4.xyzx
rsq r4.w, r4.w
mul r6.xyz, r4.wwww, v4.xyzx
dp3 r4.w, v5.xyzx, v5.xyzx
rsq r4.w, r4.w
mul r7.xyz, r4.wwww, v5.xyzx
dp3 r4.w, r5.yzwy, r5.yzwy
rsq r4.w, r4.w
mul r8.xyz, r4.wwww, r5.yzwy
mul r9.xyz, r7.xyzx, r8.yyyy
mad r8.xyw, r8.xxxx, r6.xyxz, r9.xyxz
mad r8.xyz, r8.zzzz, r1.yzwy, r8.xywx
dp3 r4.w, r8.xyzx, r8.xyzx
rsq r4.w, r4.w
mul r4.w, r4.w, r8.y
mad r4.w, r4.w, l(0.500000), l(2.980232239E-008)
mul_sat r4.w, r4.w, l(14.371925)
mov_sat r3.x, r3.x
mul r3.x, r3.x, r4.w
mul r4.w, r3.x, v6.z
lt r6.w, r4.w, l(0.500000)
dp2 r4.w, r2.zzzz, r4.wwww
mad r3.x, -r3.x, v6.z, l(1.000000)
add r3.x, r3.x, r3.x
add r2.z, -r2.z, l(1.000000)
mad r2.z, -r3.x, r2.z, l(1.000000)
movc r2.z, r6.w, r4.w, r2.z
mul_sat r2.z, r2.z, l(3.92149162)
lt r3.x, l(0.000000), r2.z
if_nz r3.x
  lt r8.xyz, r3.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r3.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.xyz, r3.yzwy
  mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r3.xyz, r3.xyzx
  mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r3.xyz, r8.xyzx, r9.xyzx, r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xy, v2.xyxx, t27.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t28.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t30.xywz, s2
  mul r6.w, r8.y, r8.y
  mul r4.w, r2.z, r4.w
  sample_indexable(texture2d)(float,float,float,float) r8.yzw, v2.xyxx, t26.wxyz, s2
  mad r8.yzw, r8.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp3 r7.w, r8.yzwy, r8.yzwy
  sqrt r7.w, r7.w
  rcp r9.x, r7.w
  lt r9.y, l(0.000000), r4.w
  if_nz r9.y
    mul r9.yzw, v2.yyyx, l(0.000000, 225.000000, 225.000000, 225.000000)
    frc r10.xy, r9.wzww
    add r10.xy, r10.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    dp2 r10.x, |r10.xyxx|, |r10.xyxx|
    mul_sat r10.y, v0.w, l(0.500000)
    mul r10.y, r10.y, l(0.300000)
    mul r10.y, r10.y, r10.y
    lt r10.x, r10.x, r10.y
    if_nz r10.x
      add r10.x, cb3[38].w, cb3[38].w
      log r4.w, r4.w
      mul r4.w, r4.w, l(32.000000)
      exp r4.w, r4.w
      mul r4.w, r4.w, r10.x
      ftou r9.yzw, |r9.yyzw|
      ishl r10.xy, r9.zwzz, l(10, 11, 0, 0)
      iadd r10.xy, r9.wzww, r10.xyxx
      imul null, r10.zw, r9.zzzw, l(0, 0, 2000, 100)
      imad r9.y, r9.y, l(3072), r9.w
      xor r9.zw, r10.xxxy, l(0, 0, 61, 61)
      ushr r10.xy, r10.xyxx, l(16, 16, 0, 0)
      xor r9.zw, r9.zzzw, r10.xxxy
      imul null, r9.zw, r9.zzzw, l(0, 0, 9, 9)
      ushr r10.xy, r9.zwzz, l(4, 4, 0, 0)
      xor r9.zw, r9.zzzw, r10.xxxy
      imul null, r9.zw, r9.zzzw, l(0, 0, 0x27d4eb2d, 0x27d4eb2d)
      ushr r10.xy, r9.zwzz, l(15, 15, 0, 0)
      xor r9.zw, r9.zzzw, r10.xxxy
      xor r10.x, r9.y, l(61)
      ushr r9.y, r9.y, l(16)
      xor r9.y, r9.y, r10.x
      imul null, r9.y, r9.y, l(9)
      ushr r10.x, r9.y, l(4)
      xor r9.y, r9.y, r10.x
      imul null, r9.y, r9.y, l(0x27d4eb2d)
      ushr r10.x, r9.y, l(15)
      xor r9.y, r9.y, r10.x
      utof r9.yzw, r9.yyzw
      mad r11.xy, r9.zwzz, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      mul r9.y, r9.y, l(1.164153218E-010)
      max r11.z, r9.y, l(0.010000)
      iadd r9.y, r10.w, r10.z
      xor r9.z, r9.y, l(61)
      ushr r9.y, r9.y, l(16)
      xor r9.y, r9.y, r9.z
      imul null, r9.y, r9.y, l(9)
      ushr r9.z, r9.y, l(4)
      xor r9.y, r9.z, r9.y
      imul null, r9.y, r9.y, l(0x27d4eb2d)
      ushr r9.z, r9.y, l(15)
      xor r9.y, r9.z, r9.y
      utof r9.y, r9.y
      mad r9.y, r9.y, l(8.149073083E-011), l(0.650000)
      mul r9.y, r9.y, r9.y
      mul r9.y, r9.y, r9.y
      mul r9.y, r9.y, r9.y
      mul r4.w, r4.w, r9.y
      dp3 r9.y, r11.xyzx, r11.xyzx
      rsq r9.y, r9.y
      mul r9.yzw, r9.yyyy, r11.xxyz
      mul r10.x, r4.w, r9.w
      mul r10.yzw, r7.xxyz, r9.zzzz
      mad r10.yzw, r9.yyyy, r6.xxyz, r10.yyzw
      mad r9.yzw, r9.wwww, r1.yyzw, r10.yyzw
      dp3 r10.y, r9.yzwy, r9.yzwy
      rsq r10.y, r10.y
      mul r9.yzw, r9.yyzw, r10.yyyy
      mul r9.yzw, r4.wwww, r9.yyzw
    else
      mov r9.yzw, l(0,0,0,0)
      mov r10.x, l(0)
    endif
  else
    mov r9.yzw, l(0,0,0,0)
    mov r10.x, l(0)
  endif
  add r4.w, -r2.y, r7.w
  mad r2.y, r2.z, r4.w, r2.y
  mad r8.yzw, r8.yyzw, r9.xxxx, -r5.yyzw
  mad r5.yzw, r2.zzzz, r8.yyzw, r5.yyzw
  mad r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r4.xyzx
  mad r4.xyz, r2.zzzz, r3.xyzx, r4.xyzx
  add r3.x, -r2.x, r8.x
  mad r2.x, r2.z, r3.x, r2.x
  add r3.x, -r2.w, r3.w
  mad r2.w, r2.z, r3.x, r2.w
  mad r3.x, r6.w, l(0.160000), -r5.x
  mad r5.x, r2.z, r3.x, r5.x
else
  mov r10.x, l(0)
  mov r9.yzw, l(0,0,0,0)
endif
add r3.xyz, |r1.yzwy|, l(-0.200000, -0.200000, -0.200000, 0.000000)
mul r3.xyz, r3.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r2.z, r3.y, r3.x
add r2.z, r3.z, r2.z
div r3.xyz, r3.xyzx, r2.zzzz
mul r8.x, r0.z, l(0.250000)
mul r8.y, r1.x, l(0.250000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r8.xyxx, t31.xywz, s1
mul r8.z, r0.w, l(0.250000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r8.yzyy, t31.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r1.x, r8.xzxx, t31.wxyz, s1
mul r0.z, r3.y, r0.z
mad r0.z, r0.w, r3.x, r0.z
mad r0.z, r1.x, r3.z, r0.z
mad r0.z, r0.z, v6.w, l(-0.0697020963)
mul_sat r0.z, r0.z, l(2.91322684)
mul r0.w, r0.z, l(0.728882)
add r3.xy, -r2.xxxx, l(0.500000, 0.860000, 0.000000, 0.000000)
mul_sat r1.x, r3.x, l(2.500000)
mad r8.xyzw, r0.zzzz, l(0.728882, 0.728882, 0.728882, 0.728882), l(-0.200000, -0.300000, -0.250000, -0.300000)
mul r8.xyzw, r8.zxyw, l(4.000000, 1.250000, 1.47058821, 1.66666663)
max r3.xzw, r8.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.z, r1.x, r3.x
mad r0.z, r0.z, l(0.600000), l(1.000000)
mov_sat r8.x, r8.x
mad r1.x, r3.z, r3.y, r2.x
add r2.x, -r5.x, l(0.020000)
mad r2.x, r8.x, r2.x, r5.x
max r2.z, r3.w, r3.z
add r3.x, -r2.y, l(1.000000)
mad r3.x, r2.z, r3.x, r2.y
add r8.xyz, -r5.yzwy, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r5.xyz, r3.wwww, r8.xyzx, r5.yzwy
dp3 r2.y, r5.xyzx, r5.xyzx
rsq r2.y, r2.y
mul r5.xyz, r2.yyyy, r5.xyzx
add r2.y, -r2.w, l(1.000000)
mad o2.x, r0.w, r2.y, r2.w
log r4.xyzw, r4.xyzx
mul r4.xyzw, r0.zzzz, r4.xyzw
exp r4.xyzw, r4.xyzw
mul r2.yzw, r7.xxyz, r5.yyyy
mad r2.yzw, r5.xxxx, r6.xxyz, r2.yyzw
mad r2.yzw, r5.zzzz, r1.yyzw, r2.yyzw
dp3 r0.z, r2.yzwy, r2.yzwy
rsq r0.z, r0.z
mul r2.yzw, r0.zzzz, r2.yyzw
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.yzwy
deriv_rty_fine r1.yzw, r1.yyzw
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r1.y, r1.yzwy, r1.yzwy
add r0.w, r0.w, r1.y
min r3.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r3.xxxy
add r1.x, -r1.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyzw, r4.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r3.xyzw, r4.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r4.xyzw, r4.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r4.xyzw, r4.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r4.xyzw, r4.xyzw
mul r4.xyzw, r4.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r4.xyzw, r4.xyzw
movc r1.xyzw, r1.xyzw, r3.xyzw, r4.xyzw
and r0.w, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r1.xyzw, r1.xyzw
mul r4.xyz, r1.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r4.yyyy, r4.xzxx
mad r4.x, r1.z, l(0.250000), r1.x
dp2 r4.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r1.z, l(-0.250000), r1.y
and r1.xy, r3.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r4.xyxx, r4.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.x, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r0.w, l(0.0980392247), l(0.0941176564)
ne r0.z, r10.x, l(0.000000)
mad_sat r1.xyz, r9.yzwy, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and o3.xyz, r0.zzzz, r1.xywx
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, l(0)
mov o3.w, l(0)
ret
// Approximately 355 instruction slots used
