//HUD VS 2. Subtitles.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Tue Jan 25 19:53:52 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
                                        // Textures:  t15-t17
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// Resource bind info for resourceTables__modelData.instancingBuffer
// {
//
//   struct InstancingData
//   {
//
//       float4x3 transformCurrentFrame;// Index:    0
//       float4x3 transformPrevFrame;   // Index:    3
//       uint vertColOffset;            // Index:    6
//       uint packedLodFadeDisplacementTurbulenceIdx;// Index:    6.y
//
//   } $Element;                        // Index:    0-6.y            Components:    26
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__modelData.instancingBuffer    texture  struct         r/o   17        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
// NORMAL                   0   xyz         2     NONE   float   xyz
// COLOR                    0   xyzw        3     NONE   float   xyzw
// SV_InstanceID            0   x           4   INSTID    uint   x
// SV_VertexID              0   x           5   VERTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// COLOR                    0   xyzw        4     NONE   float   xyzw
// TEXCOORD                 8   xyz         5     NONE   float   xyz
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[6], immediateIndexed
dcl_constantbuffer cb3[28], immediateIndexed
dcl_constantbuffer cb12[1], immediateIndexed
dcl_resource_structured t17, 104
dcl_input v0.xyz
dcl_input v1.xy
dcl_input v2.xyz
dcl_input v3.xyzw
dcl_input_sgv v4.x, instance_id
dcl_input_sgv v5.x, vertex_id
dcl_output_siv o0.xyzw, position
dcl_output o1.x
dcl_output o2.xy
dcl_output o3.xyz
dcl_output o4.xyzw
dcl_output o5.xyz
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r33.xyzw, l(3, 0, 0, 0), t120.xyzw
ld_indexable(texture1d)(float,float,float,float) r35.xyzw, l(10, 0, 0, 0), t120.xyzw
ld_indexable(texture1d)(float,float,float,float) r36.xyzw, l(11, 0, 0, 0), t120.xyzw
iadd r0.x, v4.x, cb1[1].y
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r1.xyzw, r0.x, l(0), t17.xyzw
mov r2.x, r1.w
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r3.xyzw, r0.x, l(16), t17.xyzw
mov r2.y, r3.w
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r4.xyzw, r0.x, l(32), t17.xyzw
mov r2.z, r4.w
mad r0.yzw, v0.xxyz, cb1[4].xxyz, cb1[5].xxyz
dp3 r5.x, r0.yzwy, r1.xyzx
dp3 r5.y, r0.yzwy, r3.xyzx
dp3 r5.z, r0.yzwy, r4.xyzx
add r2.xyz, r2.xyzx, r5.xyzx
mov r2.w, l(1.000000)
dp4 r10.x, r2.xyzw, cb3[16].xyzw
dp4 r10.y, r2.xyzw, cb3[17].xyzw
dp4 r10.z, r2.xyzw, cb3[18].xyzw
dp4 r10.w, r2.xyzw, cb3[19].xyzw

ieq r42.x, r33.x, l(6.0)
ne r42.y, r36.x, l(1.0)
//ne r42.z, r33.x, l(6.0)
ieq r42.w, r10.w, l(1.0)

ge r43.x, r10.x, l(-0.7)
lt r43.y, r10.x, l(0.7)
ge r43.z, r10.y, l(-0.882222)
lt r43.w, r10.y, l(-0.522222)
and r43.x, r43.x, r43.y
and r43.x, r43.x, r43.z
and r43.x, r43.x, r43.w

and r42.x, r42.x, r42.y
and r42.x, r42.x, r42.w
and r42.x, r42.x, r43.x


if_z r42.x

ieq r41.x, r10.w, l(1.0)
ge r45.x, r10.w, l(0.85)
if_z r41.x
if_nz r45.x
add r40.w, r10.w, -r40.y
mad r10.x, r40.x, r40.w, r10.x
else
mul r40.w, r40.y, l(0.45)
add r40.w, r10.w, -r40.w
mad r10.x, r40.x, r40.w, r10.x
endif
else
mad r10.x, r40.x, r35.x, r10.x
endif

endif

mov o0.xyzw, r10.xyzw
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r1.w, r0.x, l(100), t17.xxxx
bfi o1.x, l(24), l(0), v5.x, r1.w
mov o2.xy, v1.xyxx
mad r2.xyz, v2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r1.x, r2.xyzx, r1.xyzx
dp3 r1.y, r2.xyzx, r3.xyzx
dp3 r1.z, r2.xyzx, r4.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul o3.xyz, r1.wwww, r1.xyzx
mov o4.xyzw, v3.xyzw
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r1.xyzw, r0.x, l(48), t17.wxyz
dp3 r2.x, r0.yzwy, r1.yzwy
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r3.xyzw, r0.x, l(64), t17.xyzw
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r4.xyzw, r0.x, l(80), t17.xyzw
mov r1.y, r3.w
dp3 r2.y, r0.yzwy, r3.xyzx
dp3 r2.z, r0.yzwy, r4.xyzx
mov r1.z, r4.w
add r0.xyz, r1.xyzx, r2.xyzx
mov r0.w, l(1.000000)
dp4 o5.x, r0.xyzw, cb3[24].xyzw
dp4 o5.y, r0.xyzw, cb3[25].xyzw
dp4 o5.z, r0.xyzw, cb3[27].xyzw
ret
// Approximately 42 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v1.3.16 on Tue Jan 25 19:53:52 2022
//
// struct InstancingData
// {
//     float4x3 transformCurrentFrame;// Offset:    0
//     float4x3 transformPrevFrame;   // Offset:   48
//     uint vertColOffset;            // Offset:   96
//     uint packedLodFadeDisplacementTurbulenceIdx;// Offset:  100
// };
//
// cbuffer ConstBuf__modelData : register(b1)
// {
//
//   struct
//   {
//     uint lightGroupID;
//     uint modelFlags;
//     float lodFade;
//     float displacementBlend;
//     int turbulenceDataIdx;
//     int instanceOffset;
//     int characterFxIdx;
//     uint debugRenderChannel;
//     uint decayWriteOffset;
//     uint decayWriteMaxCount;
//     uint decayAtomicCounterIndex;
//     float modelAlpha;
//     float emissiveScale;
//     float desaturationScale;
//     float decayCoverageEstimation;
//     float3 quantScale;
//     float3 quantBias;
//   } resourceTables__modelData : packoffset(c0);
//
//
// StructuredBuffer<InstancingData> resourceTables__modelData.instancingBuffer : register(t17);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Texture2D<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : POSITION0,
//   float2 v1 : TEXCOORD0,
//   float3 v2 : NORMAL0,
//   float4 v3 : COLOR0,
//   uint v4 : SV_InstanceID0,
//   uint v5 : SV_VertexID0,
//   out float4 o0 : SV_POSITION0,
//   out uint o1 : VERT_ID0,
//   out float2 o2 : TEXCOORD0,
//   out float3 o3 : NORMAL0,
//   out float4 o4 : COLOR0,
//   out float3 o5 : TEXCOORD8)
// {
//   Textures: = t15-t17 + ;
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_input_sgv v4.x, instance_id
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_input_sgv v5.x, vertex_id
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = [v4.x].val[resourceTables__modelData.instanceOffset/4];
//   r0.y = [v4.x].val[resourceTables__modelData.instanceOffset/4+1];
//   r0.z = [v4.x].val[resourceTables__modelData.instanceOffset/4+2];
//   r0.w = [v4.x].val[resourceTables__modelData.instanceOffset/4+3];
//   stride=104)(mixed = r1.x;
//   r2.x = [r1.w].val[/4];
//   r2.y = [r1.w].val[/4+1];
//   r2.z = [r1.w].val[/4+2];
//   r2.w = [r1.w].val[/4+3];
//   stride=104)(mixed = r3.x;
//   r2.x = [r3.w].val[/4];
//   r2.y = [r3.w].val[/4+1];
//   r2.z = [r3.w].val[/4+2];
//   r2.w = [r3.w].val[/4+3];
//   stride=104)(mixed = r4.x;
//   r2.z = r4.w *  + ;
//   r0.yzw = dot(v0.xxy, resourceTables__modelData.quantScale.xxy);
//   r5.x = dot(r0.yzw, r1.xyz);
//   r5.y = dot(r0.yzw, r3.xyz);
// }
//////////////////////////////// HLSL Errors ////////////////////////////////
// error X3506: unrecognized compiler target '                                        // Textures:  t15-t17'
/////////////////////////////////////////////////////////////////////////////
