//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:23 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float animateEmissive_cst_AlphaBlendAmount;// Index:    0
//
//   } resourceTables__materialData;    // Index:    0.x              Components:     1
                                        // Textures:  t11-t30
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__emissive    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   17        1
// resourceTables__materialData.animateEmissive_emissive    texture  float4          2d   18        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   22        1
// resourceTables__materialData.layer_7__diffuse    texture  float4          2d   25        1
// resourceTables__materialData.layer_7__normal    texture  float4          2d   26        1
// resourceTables__materialData.layer_7__gloss    texture  float4          2d   27        1
// resourceTables__materialData.layer_8__diffuse    texture  float4          2d   28        1
// resourceTables__materialData.layer_8__normal    texture  float4          2d   29        1
// resourceTables__materialData.layer_8__gloss    texture  float4          2d   30        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
mul r0.z, r0.w, r0.z
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r2.x, r1.xyzx, v4.xyzx
dp3 r2.y, r1.xyzx, v5.xyzx
dp3 r2.z, r1.xyzx, v3.xyzx
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v3.xyzx
dp3 r0.w, -r2.xyzx, -r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, -r2.xyzx
lod r0.w, v2.xyxx, t14.x, s1
mad r3.xy, -r2.xyxx, l(-0.050000, 0.050000, 0.000000, 0.000000), v2.xyxx
mad r1.w, r0.w, l(2.000000), l(10.000000)
mov r2.w, -r2.y
dp2 r2.y, r2.xwxx, r2.xwxx
sqrt r2.y, r2.y
max r2.y, r2.y, l(0.000001)
div r2.xyz, r2.xwzx, r2.yyyy
mul r2.w, r1.w, r2.z
mul r4.xyz, r2.xywx, l(0.000976562500, 0.000976562500, 0.00189349137, 0.000000)
min r1.w, r4.z, l(-0.00520833349)
mov r2.zw, r3.xxxy
mov r3.z, l(0.999000)
loop
  mad r5.xyzw, r2.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r2.zwzw
  mad r6.xyzw, r2.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r2.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r7.x, r5.xyxx, t14.xyzw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.y, r5.zwzz, t14.yxzw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.z, r6.zwzz, t14.yzxw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.w, r6.xyxx, t14.yzwx, s1, r0.w
  mad r8.xyzw, r1.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r3.zzzz
  ge r7.xyzw, r7.xyzw, r8.zxyw
  mov r9.xy, r6.zwzz
  mov r9.z, r8.y
  mov r6.z, r8.w
  movc r6.xyz, r7.zzzz, r9.xyzx, r6.xyzx
  mov r9.xy, r5.zwzz
  mov r9.z, r8.x
  movc r6.xyz, r7.yyyy, r9.xyzx, r6.xyzx
  mov r8.xy, r5.xyxx
  movc r5.xyz, r7.xxxx, r8.xyzx, r6.xyzx
  or r4.zw, r7.zzzw, r7.xxxy
  or r3.w, r4.w, r4.z
  if_nz r3.w
    mov r2.zw, r5.xxxy
    mov r3.z, r5.z
    break
  endif
  mov r2.zw, r5.xxxy
  mov r3.z, r5.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r3.x, r2.zwzz, t14.xyzw, s1, r0.w
mad r2.xy, -r2.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r2.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t14.yzwx, s1, r0.w
add r1.w, -r1.w, r3.z
add r2.x, -r3.x, r3.z
add r0.w, -r0.w, r1.w
mul r3.xy, |r2.xxxx|, r4.xyxx
add r0.w, |r0.w|, |r2.x|
max r0.w, r0.w, l(0.000010)
div r2.xy, r3.xyxx, r0.wwww
add r2.xy, -r2.xyxx, r2.zwzz
mul r3.xyzw, v2.xyxy, l(3.000000, 3.000000, 10.000000, 10.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t12.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t17.yzwx, s2
mul r0.z, r0.z, l(0.00111111114)
min r0.z, r0.z, l(1.000000)
mul_sat r0.z, r0.z, r0.w
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t16.xyzw, s1
  mul r5.xyz, r5.xyzx, l(140.000000, 73.796097, 24.001741, 0.000000)
  mul r0.w, r0.z, l(0.800000)
  mad r4.xyz, r4.xyzx, r0.wwww, r4.xyzx
  mad r2.zw, r0.zzzz, l(0.000000, 0.000000, -0.292773604, 0.0659495816), l(0.000000, 0.000000, 0.365967, 0.817563)
  mul r5.xyz, r0.wwww, r5.xyzx
else
  mov r5.xyz, l(0,0,0,0)
  mov r2.zw, l(0,0,0.365967,0.817563)
endif
sample_indexable(texture2d)(float,float,float,float) r0.zw, r2.xyxx, t17.xwyz, s2
add r0.zw, r0.wwwz, l(0.000000, 0.000000, 0.00231933990, -1.000000)
mov_sat r0.z, r0.z
mul r0.z, r0.z, cb4[0].x
lt r1.w, l(0.000000), r0.z
if_nz r1.w
  mov r6.xy, v2.xyxx
  mov r6.z, l(1.000000)
  dp3 r7.x, l(-0.602758527, -0.797923625, 1.20034111, 0.000000), r6.xyzx
  dp3 r7.y, l(0.797923625, -0.602758527, 0.402417451, 0.000000), r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xy, r7.xyxx, t11.xyzw, s1
  mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
  mul r1.w, l(10.000000), cb3[35].x
  frc r1.w, r1.w
  add r4.w, r1.w, l(-0.500000)
  add r6.xy, r6.xyxx, r6.xyxx
  mul r4.w, r4.w, l(0.400000)
  add r5.w, l(0.050000), cb3[35].x
  mul r5.w, r5.w, l(10.000000)
  frc r5.w, r5.w
  add r5.w, r5.w, l(-0.500000)
  mul r5.w, r5.w, l(0.400000)
  mul r1.w, r1.w, l(6.28318548)
  sincos null, r1.w, r1.w
  mad r1.w, r1.w, l(0.500000), l(0.500000)
  mad r6.zw, r6.xxxy, r4.wwww, v2.xxxy
  mad r6.xy, r6.xyxx, r5.wwww, v2.xyxx
  mul r6.xyzw, r6.xyzw, l(3.000000, 3.000000, 3.000000, 3.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.zwzz, t18.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t18.xyzw, s1
  add r6.xyz, -r7.xyzx, r6.xyzx
  mad r6.xyz, r1.wwww, r6.xyzx, r7.xyzx
  mad r2.z, r0.z, -r2.z, r2.z
  add r7.xyz, -r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  mad r4.xyz, r0.zzzz, r7.xyzx, r4.xyzx
  add r1.w, -r2.w, l(0.353000)
  mad r2.w, r0.z, r1.w, r2.w
  mad r6.xyz, r6.xyzx, l(70.837601, 14.129700, 0.367651, 0.000000), -r5.xyzx
  mad r5.xyz, r0.zzzz, r6.xyzx, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t20.yzxw, s1
mov_sat r0.z, r0.z
lt r1.w, l(0.000000), r0.z
if_nz r1.w
  mul r0.z, r0.z, l(0.828430)
  lt r6.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r7.xyz, r4.xyzx, l(1.99999988, 1.94509828, 1.69411719, 0.000000)
  add r8.xyz, -r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, -r8.xyzx, l(1.192092896E-007, 0.0549017191, 0.305882812, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r6.xyz, r6.xyzx, r7.xyzx, r8.xyzx
  add r6.xyz, -r4.xyzx, r6.xyzx
  mad r4.xyz, r0.zzzz, r6.xyzx, r4.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r2.xyxx, t21.xyzw, s2
add_sat r0.z, r6.w, l(0.253662)
lt r1.w, l(0.000000), r0.z
if_nz r1.w
  mul r0.z, r0.z, l(0.532471)
  add r1.w, -r2.z, l(1.000000)
  mad r2.z, r0.z, r1.w, r2.z
  add r7.xyz, -r4.xyzx, l(0.474510133, 0.521569, 0.588235, 0.000000)
  mad r4.xyz, r0.zzzz, r7.xyzx, r4.xyzx
  add r1.w, -r2.w, l(0.411551)
  mad r2.w, r0.z, r1.w, r2.w
  mad r5.xyz, r0.zzzz, -r5.xyzx, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t22.xywz, s2
mov_sat r0.z, r0.z
add r0.z, -r0.z, l(1.000000)
lt r1.w, l(0.000000), r0.z
if_nz r1.w
  mul r1.w, r0.z, l(0.662354)
  mad r2.z, r1.w, -r2.z, r2.z
  add r7.xyz, -r4.xyzx, l(0.0549019575, 0.0235293861, 0.0156862997, 0.000000)
  mad r4.xyz, r1.wwww, r7.xyzx, r4.xyzx
  mad r2.w, r1.w, -r2.w, r2.w
  mad r0.z, r0.z, l(-0.0271565150), l(0.042000)
  mad r5.xyz, r1.wwww, -r5.xyzx, r5.xyzx
else
  mov r0.z, l(0.042000)
endif
mad r6.xyzw, r6.xyzz, l(2.007874, 2.007874, 2.007874, 2.007874), l(-1.007874, -1.007874, -1.007874, -1.007874)
dp3 r1.w, r6.xywx, r6.xywx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.x, r1.w
mul r6.xyzw, r2.xxxx, r6.xyzw
mul r7.xyzw, r6.wwww, l(0.000000, 0.000000, 4.000000, 4.000000)
div r7.xyzw, r7.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000)
mad r6.xyzw, -r6.xyzw, l(-1.000000, -1.000000, 1.000000, 1.000000), r7.xyzw
min r1.w, r1.w, l(1.000000)
add r1.w, r1.w, l(-1.000000)
mad r1.w, r1.w, l(0.844177), l(1.000000)
add r6.xyzw, r6.xyzw, l(-0.000000, -0.000000, -1.000000, -1.000000)
mad o2.x, r0.w, l(0.844177), l(1.000000)
mul r7.xyzw, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.999999940)
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r3.xyxx, t25.xyzw, s2
lt r9.xyzw, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r10.xyzw, r8.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r8.xyzw, r8.xyzx
mul r8.xyzw, r8.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r8.xyzw, r8.xyzw
mad r8.xyzw, r8.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r8.xyzw, r9.xyzw, r10.xyzw, r8.xyzw
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyxx, t26.xyzw, s2
mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t27.yzwx, s2
dp3 r2.x, r9.xyzx, r9.xyzx
sqrt r2.x, r2.x
max r2.x, r2.x, l(0.000010)
rcp r2.y, r2.x
mul r9.xyz, r2.yyyy, r9.xyzx
mad r6.xyzw, r6.xyzw, l(0.844177, 0.844177, 0.844177, 0.844177), l(0.000000, 0.000000, 1.000000, 2.000000)
max r10.z, r6.w, l(0.001000)
mov r10.xy, r6.xyxx
mul r11.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.y, r10.xyzx, r11.xyzx
mul r10.xyw, r2.yyyy, r10.xyxz
div r10.xyz, r10.xywx, r10.zzzz
mad r9.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r10.xyzx
min r2.x, r1.w, r2.x
add r2.x, -r1.w, r2.x
mad r1.w, r2.x, l(0.331360), r1.w
add r9.xyz, -r6.xyzx, r9.xyzx
mad r6.xyz, r9.xyzx, l(0.331360, 0.331360, 0.331360, 0.000000), r6.xyzx
mul r9.xyzw, r8.xyzw, l(1.99999988, 1.99999988, 1.99999988, 1.99999988)
mad r8.xyzw, -r8.wyzw, l(1.99999988, 1.99999988, 1.99999988, 1.99999988), l(1.000000, 1.000000, 1.000000, 1.000000)
mul r10.xyzw, r7.wyzw, r7.wyzw
mul r9.xyzw, r7.xyzw, r9.xyzw
mad r8.xyzw, r8.xyzw, r10.xyzw, r9.xyzw
mad r0.w, r2.w, r0.w, -r2.w
mad r0.w, r0.w, l(0.331360), r2.w
mad r4.xyzw, -r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), r8.xyzw
mad r4.xyzw, r4.xyzw, l(0.331360, 0.331360, 0.331360, 0.331360), r7.xyzw
sample_indexable(texture2d)(float,float,float,float) r2.xyw, r3.zwzz, t28.xywz, s2
lt r7.xyzw, r2.xywx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r8.xyzw, r2.xywx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r9.xyzw, r2.xywx
mul r9.xyzw, r9.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r9.xyzw, r9.xyzw
mad r9.xyzw, r9.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r7.xyzw, r7.xyzw, r8.xyzw, r9.xyzw
sample_indexable(texture2d)(float,float,float,float) r2.xyw, r3.zwzz, t29.xywz, s2
mad r2.xyw, r2.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.zwzz, t30.xyzw, s2
dp3 r3.y, r2.xywx, r2.xywx
sqrt r3.y, r3.y
max r3.y, r3.y, l(0.000010)
rcp r3.z, r3.y
mul r2.xyw, r2.xyxw, r3.zzzz
mul r7.xyzw, r4.xyzw, r7.xyzw
add r3.z, r6.z, l(1.000000)
max r6.w, r3.z, l(0.001000)
mul r8.xyz, r2.xywx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r3.z, r6.xywx, r8.xyzx
mul r8.xyz, r3.zzzz, r6.xywx
div r8.xyz, r8.xyzx, r6.wwww
mad r2.xyw, -r2.xyxw, l(-1.000000, -1.000000, 0.000000, 1.000000), r8.xyxz
min r3.y, r1.w, r3.y
add r3.y, -r1.w, r3.y
mad r8.x, r3.y, l(0.600000), r1.w
add r2.xyw, -r6.xyxz, r2.xyxw
mad r2.xyw, r2.xyxw, l(0.600000, 0.600000, 0.000000, 0.600000), r6.xyxz
mad r1.w, r0.w, r3.x, -r0.w
mad r0.w, r1.w, l(0.600000), r0.w
mad r3.xyzw, r7.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.999999940), -r4.wyzw
mad r3.xyzw, r3.xyzw, l(0.600000, 0.600000, 0.600000, 0.600000), r4.xyzw
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, v4.xyzx
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, v5.xyzx
dp3 r1.w, r2.xywx, r2.xywx
rsq r1.w, r1.w
mul r2.xyw, r1.wwww, r2.xyxw
mul r6.xyz, r6.xyzx, r2.yyyy
mad r4.xyz, r2.xxxx, r4.xyzx, r6.xyzx
mad r2.xyw, r2.wwww, r1.xyxz, r4.xyxz
dp3 r1.w, r2.xywx, r2.xywx
rsq r1.w, r1.w
mul r2.xyw, r1.wwww, r2.xyxw
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r4.x, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r4.x
min r8.y, r1.x, l(0.300000)
movc r1.xy, r1.wwww, l(1.000000,0,0,0), r8.xyxx
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.w, r0.w, r0.w, r1.z
add r0.w, r1.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r4.xyzw, r3.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r6.xyzw, r3.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r3.xyzw, r3.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r3.xyzw, r3.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r3.xyzw, r3.xyzw
mul r3.xyzw, r3.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r3.xyzw, r3.xyzw
movc r3.xyzw, r4.xyzw, r6.xyzw, r3.xyzw
mul o3.w, r2.z, cb3[37].y
mul r0.w, l(0.900000), cb3[37].w
exp r0.w, r0.w
mul r1.yzw, r0.wwww, r5.xxyz
mul r1.yzw, r1.yyzw, cb1[3].xxxx
and r0.w, l(8), cb1[0].y
max r2.z, r1.w, r1.z
max r2.z, r1.y, r2.z
lt r2.z, l(0.0000153787005), r2.z
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r4.xy, v0.xyxx
sqrt r3.xyzw, r3.xyzw
mul r5.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r3.xy, r5.yyyy, r5.xzxx
mad r5.x, r3.z, l(0.250000), r3.x
dp2 r5.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r3.z, l(-0.250000), r3.y
and r3.xy, r4.xyxx, l(1, 1, 0, 0)
ine r1.x, r3.y, r3.x
movc r3.xy, r1.xxxx, r5.xyxx, r5.xzxx
add o0.xy, r3.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.z, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(1), l(0)
and r0.w, r2.z, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(28)
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r1.yzwy, r2.zzzz
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, l(0)
ret
// Approximately 350 instruction slots used
