//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:51 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float material_cst_ParticleSpawnReferenceRange;// Index:    0.z
//
//   } resourceTables__materialData;    // Index:    0.xyz            Components:     3
                                        // Textures:  t11-t32
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_2__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_0_2__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_0_2__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   26        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   28        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   29        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   30        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   31        1
// resourceTables__materialData.layer_5__ao    texture  float4          2d   32        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t17.xyzw, s2
lt r0.yzw, r1.xxyz, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
mul r2.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r0.yzw, r0.yyzw, r2.xxyz, r1.xxyz
add r1.x, r1.w, l(-0.000392157002)
mul_sat r1.x, r1.x, l(100000000.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t18.xyzw, s2
mad r1.yzw, r2.xxyz, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t19.xywz, s2
dp3 r3.x, r1.yzwy, r1.yzwy
sqrt r3.x, r3.x
max r3.x, r3.x, l(0.000010)
rcp r3.y, r3.x
mul r4.xy, r1.yzyy, r3.yyyy
mul r5.xyz, r0.yzwy, r2.yyyy
mul r5.xyz, r5.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r0.yzw, r0.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), r5.xxyz
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t22.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r1.y, r5.xyzx, r5.xyzx
sqrt r1.y, r1.y
max r1.y, r1.y, l(0.000010)
rcp r1.z, r1.y
mul r5.xyz, r1.zzzz, r5.xyzx
mad r1.z, r1.w, r3.y, l(1.000000)
max r4.w, r1.z, l(0.001000)
mul r3.yzw, r5.xxyz, l(0.000000, -1.000000, -1.000000, 1.000000)
dp3 r1.z, r4.xywx, r3.yzwy
mul r3.yzw, r1.zzzz, r4.xxyw
div r3.yzw, r3.yyzw, r4.wwww
mad r4.xyz, -r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.yzwy
min r3.x, r1.y, r3.x
mul r5.x, r2.w, r5.w
add r1.y, -r2.y, l(1.000000)
mul r6.xyz, r0.yzwy, r1.yyyy
mad r0.yzw, r6.xxyz, l(0.000000, -5.960464478E-008, -5.960464478E-008, -5.960464478E-008), r0.yyzw
sample_indexable(texture2d)(float,float,float,float) r1.z, v2.xyxx, t28.xyzw, s2
mov_sat r1.z, r1.z
add r1.w, -r1.z, l(1.000000)
lt r2.w, l(0.000000), r1.w
if_nz r2.w
  mul r3.zw, v2.xxxy, l(0.000000, 0.000000, 15.000000, 15.000000)
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.zwzz, t24.xyzw, s2
  lt r7.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.zwzz, t25.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.w, r3.zwzz, t26.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r3.z, r3.zwzz, t27.xyzw, s2
  dp3 r3.w, r7.xyzx, r7.xyzx
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r6.w, r3.w
  mul r7.xyz, r6.wwww, r7.xyzx
  mul r8.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
  add r6.w, r4.z, l(1.000000)
  max r4.w, r6.w, l(0.001000)
  mul r9.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r6.w, r4.xywx, r9.xyzx
  mul r9.xyz, r4.xywx, r6.wwww
  div r9.xyz, r9.xyzx, r4.wwww
  mad r7.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r9.xyzx
  min r3.w, r3.w, r3.x
  add r3.w, -r3.x, r3.w
  mad r3.x, r1.w, r3.w, r3.x
  add r7.xyz, -r4.xyzx, r7.xyzx
  mad r4.xyz, r1.wwww, r7.xyzx, r4.xyzx
  mad r3.z, r3.z, r5.x, -r5.x
  mad r5.x, r1.w, r3.z, r5.x
  lt r7.xyz, r0.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r8.xyz, r0.yzwy, r8.xyzx
  add r8.xyz, r8.xyzx, r8.xyzx
  add r9.xyz, -r0.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r9.xyz, r9.xyzx, r9.xyzx
  mad r6.xyz, -r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r6.xyz, -r9.xyzx, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  mad r2.w, r2.x, r2.w, -r2.x
  mad r2.x, r1.w, r2.w, r2.x
  mul r1.w, r1.y, r1.w
  add r6.xyz, -r0.yzwy, r6.xyzx
  mad r0.yzw, r1.wwww, r6.xxyz, r0.yyzw
endif
lt r1.w, l(0.000000), r1.z
if_nz r1.w
  mov r6.xy, v2.xyxx
  mov r6.z, l(1.000000)
  dp3 r7.x, l(-14.997904, -13.231133, 24.114517, 0.000000), r6.xyzx
  dp3 r7.y, l(13.231133, -14.997904, 10.883387, 0.000000), r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r7.xyxx, t29.xyzw, s2
  lt r8.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r8.xyzx, r9.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t30.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r9.x, l(-0.749895215, -0.661556661, 0.000000, 0.000000), r8.xyxx
  dp2 r9.y, l(0.661556661, -0.749895215, 0.000000, 0.000000), r8.xyxx
  sample_indexable(texture2d)(float,float,float,float) r1.w, r7.xyxx, t31.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r2.w, r7.xyxx, t32.xywz, s2
  mov r9.z, r8.z
  dp3 r3.z, r9.xyzx, r9.xyzx
  sqrt r3.z, r3.z
  max r3.z, r3.z, l(0.000010)
  rcp r3.w, r3.z
  mul r7.xyz, r3.wwww, r9.xyzx
  add r3.w, r4.z, l(1.000000)
  max r4.w, r3.w, l(0.001000)
  mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.w, r4.xywx, r8.xyzx
  mul r8.xyz, r3.wwww, r4.xywx
  div r8.xyz, r8.xyzx, r4.wwww
  mad r7.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
  min r3.z, r3.z, r3.x
  add r3.z, -r3.x, r3.z
  mad r3.x, r1.z, r3.z, r3.x
  add r7.xyz, -r4.xyzx, r7.xyzx
  mad r4.xyz, r1.zzzz, r7.xyzx, r4.xyzx
  mad r2.w, r2.w, r5.x, -r5.x
  mad r5.x, r1.z, r2.w, r5.x
  mul r7.xyz, r6.xyzx, l(1.99999988, 1.99999988, 1.99999988, 0.000000)
  mad r6.xyz, -r6.xyzx, l(1.99999988, 1.99999988, 1.99999988, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mul r8.xyz, r0.yzwy, r0.yzwy
  mul r7.xyz, r0.yzwy, r7.xyzx
  mad r6.xyz, r6.xyzx, r8.xyzx, r7.xyzx
  mad r1.w, r2.x, r1.w, -r2.x
  mad r2.x, r1.z, r1.w, r2.x
  mul r1.y, r1.y, r1.z
  add r6.xyz, -r0.yzwy, r6.xyzx
  mad r0.yzw, r1.yyyy, r6.xxyz, r0.yyzw
endif
ge r1.x, l(0.000000), r1.x
discard_nz r1.x
mul r1.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r1.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
movc r6.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r1.z, r6.xyzx, r6.xyzx
rsq r1.z, r1.z
mul r6.xyz, r1.zzzz, r6.xyzx
dp3 r1.z, v4.xyzx, v4.xyzx
rsq r1.z, r1.z
mul r7.xyz, r1.zzzz, v4.xyzx
dp3 r1.z, v5.xyzx, v5.xyzx
rsq r1.z, r1.z
mul r8.xyz, r1.zzzz, v5.xyzx
dp3 r1.z, r4.xyzx, r4.xyzx
rsq r1.z, r1.z
mul r4.xyz, r1.zzzz, r4.xyzx
mul r8.xyz, r8.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r7.xyxz, r8.xyxz
mad r4.xyz, r4.zzzz, r6.xyzx, r4.xywx
dp3 r1.z, r4.xyzx, r4.xyzx
rsq r1.z, r1.z
mul r4.xyz, r1.zzzz, r4.xyzx
ne r1.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r6.xyzx
deriv_rty_fine r6.xyz, r6.xyzx
dp3 r1.w, r7.xyzx, r7.xyzx
dp3 r2.w, r6.xyzx, r6.xyzx
add r1.w, r1.w, r2.w
min r3.y, r1.w, l(0.300000)
movc r1.zw, r1.zzzz, l(0,0,1.000000,0), r3.xxxy
add r2.x, -r2.x, l(1.000000)
mul r2.x, r2.x, r2.x
max r2.w, r1.z, l(0.600000)
mad r2.w, r2.w, l(-0.527635), l(0.520718)
max r2.w, r2.w, l(0.000000)
mad r2.x, r2.x, r2.x, r2.w
add r1.w, r1.w, r2.x
sqrt r1.w, r1.w
min r1.w, r1.w, l(1.000000)
max r1.w, r1.w, l(0.001000)
sqrt r1.w, r1.w
add r5.y, -r1.w, l(1.000000)
lt r1.w, r0.y, l(0.040450)
mul r2.x, r0.y, l(0.0773993805)
add r0.y, r0.y, l(0.055000)
mul r0.y, r0.y, l(0.947867334)
log r0.y, r0.y
mul r0.y, r0.y, l(2.400000)
exp r0.y, r0.y
movc r0.y, r1.w, r2.x, r0.y
lt r1.w, r0.z, l(0.040450)
mul r2.x, r0.z, l(0.0773993805)
add r0.z, r0.z, l(0.055000)
mul r0.z, r0.z, l(0.947867334)
log r0.z, r0.z
mul r0.z, r0.z, l(2.400000)
exp r0.z, r0.z
movc r0.z, r1.w, r2.x, r0.z
lt r1.w, r0.w, l(0.040450)
mul r2.x, r0.w, l(0.0773993805)
add r0.w, r0.w, l(0.055000)
mul r0.w, r0.w, l(0.947867334)
log r0.w, r0.w
mul r0.w, r0.w, l(2.400000)
exp r0.w, r0.w
movc r0.w, r1.w, r2.x, r0.w
ult r1.w, cb1[2].z, l(64)
if_nz r1.w
  add r2.xw, v2.xxxy, v2.xxxy
  sample_l_indexable(texture2d)(float,float,float,float) r1.w, r2.xwxx, t11.yzwx, s1, l(0.000000)
  ne r2.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r2.x
    ftoi r2.xw, v0.xxxy
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r2.xw, r0.xxxx, r2.xxxw
    utof r2.xw, r2.xxxw
    mul r2.xw, r2.xxxw, l(0.0671105608, 0.000000, 0.000000, 0.00583714992)
    add r0.x, r2.w, r2.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r2.x, cb4[0].z, cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r3.xy, v0.xyxx
  mov r3.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.w, r3.xyzw, t0.yzwx
  add r2.w, r2.w, -v0.w
  ge r2.w, l(0.000005), |r2.w|
  and r0.x, r0.x, r2.w
  lt r2.w, cb4[0].y, r1.w
  and r0.x, r0.x, r2.w
  lt r2.x, r1.w, r2.x
  and r0.x, r0.x, r2.x
  if_nz r0.x
    imm_atomic_iadd r3.x, u9, cb1[2].z, l(1)
    ult r0.x, r3.x, cb1[2].y
    if_nz r0.x
      ftou r2.xw, v0.xxxy
      add r0.x, r1.w, -cb4[0].y
      div_sat r0.x, r0.x, cb4[0].z
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r1.w, r3.x, cb1[2].x
      ishl r3.x, r1.w, l(1)
      bfi r2.x, l(16), l(16), r2.x, r2.w
      store_uav_typed u8.xyzw, r3.xxxx, r0.xxxx
      bfi r0.x, l(31), l(1), r1.w, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r2.xxxx
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
add r1.z, r1.z, l(-0.950000)
mul o1.w, r1.z, l(20.000000)
ftou r1.zw, v0.xxxy
sqrt r3.xyzw, r0.yzwy
mul r0.yzw, r3.xxyw, l(0.000000, 0.250000, 0.500000, -0.250000)
add r0.yz, r0.zzzz, r0.yywy
mad r6.x, r3.z, l(0.250000), r0.y
dp2 r6.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r3.z, l(-0.250000), r0.z
and r0.yz, r1.zzwz, l(0, 1, 1, 0)
ine r0.y, r0.z, r0.y
movc r0.yz, r0.yyyy, r6.xxyx, r6.xxzx
add o0.xy, r0.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.w, |r2.z|
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r5.z, r0.x, l(0.0980392247), l(0.0941176564)
max r0.x, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xy, r37.xyxx, r0.xxxx
add o4.xy, -r0.xyxx, r1.xyxx
mov o0.z, r2.y
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 305 instruction slots used
