//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:40 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   17        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   18        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   22        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   23        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   24        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   25        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   26        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   27        1
// resourceTables__materialData.layer_5__opacity    texture  float4          2d   29        1
// resourceTables__materialData.layer_5__scatter    texture  float4          2d   30        1
// resourceTables__materialData.layer_6__ao    texture  float4          2d   33        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t33
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.w, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r3.xyzw, v2.xyxy, l(10.000000, 10.000000, 12.000000, 12.000000)
mul r4.xyzw, v2.xyxy, l(3.000000, 3.000000, 4.000000, 4.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t11.xyzw, s2
lt r6.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r5.xyz, r5.xyzx
mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyxx, t12.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.zw, r3.xyxx, t13.yzxw, s2
dp3 r1.w, r6.xyzx, r6.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r3.x, r1.w
mul r6.xyz, r3.xxxx, r6.xyzx
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, l(0.160000)
mul r5.xyz, r5.xyzx, l(0.921568632, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.zwzz, t14.wxyz, s2
add r8.xyz, |r1.xyzx|, l(-0.200000, -0.200000, -0.200000, 0.000000)
mul r8.xyz, r8.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r3.x, r8.y, r8.x
add r3.x, r8.z, r3.x
div r8.xyz, r8.xyzx, r3.xxxx
mov r2.z, l(1.000000)
dp3 r3.x, l(-0.070000, -1.774627236E-007, 0.0700000823, 0.000000), r2.xyzx
dp3 r3.y, l(2.535181807E-007, -0.100000, 0.0999998674, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t17.xyzw, s1
dp3 r9.x, l(-0.070000, 0.0700000823, -1.774627236E-007, 0.000000), r2.yzwy
dp3 r9.y, l(2.535181807E-007, 0.0999998674, -0.100000, 0.000000), r2.yzwy
sample_indexable(texture2d)(float,float,float,float) r2.y, r9.xyxx, t17.yxzw, s1
dp3 r9.x, l(-0.070000, 0.0700000823, -1.774627236E-007, 0.000000), r2.xzwx
dp3 r9.y, l(2.535181807E-007, 0.0999998674, -0.100000, 0.000000), r2.xzwx
sample_indexable(texture2d)(float,float,float,float) r2.x, r9.xyxx, t17.xyzw, s1
mul r2.z, r8.y, r3.x
mad r2.y, r2.y, r8.x, r2.z
mad r2.x, r2.x, r8.z, r2.y
mov_sat r7.x, r7.x
mad r2.x, r2.x, r7.x, l(-0.152954)
mul_sat r2.x, r2.x, l(2.881969)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  lt r2.yzw, r7.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r8.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.yzwy
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.yzw, r2.yyzw, r8.xxyz, r7.xxyz
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.zwzz, t15.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.zwzz, t16.xwyz, s2
  dp3 r3.z, r7.xyzx, r7.xyzx
  sqrt r3.z, r3.z
  max r3.z, r3.z, l(0.000010)
  rcp r3.w, r3.z
  mul r3.y, r3.y, r3.y
  add r3.z, -r1.w, r3.z
  mad r1.w, r2.x, r3.z, r1.w
  mad r7.xyz, r7.xyzx, r3.wwww, -r6.xyzx
  mad r6.xyz, r2.xxxx, r7.xyzx, r6.xyzx
  mad r2.yzw, r2.yyzw, l(0.000000, 0.393133879, 0.450256467, 0.450256467), -r5.xxyz
  mad r5.xyz, r2.xxxx, r2.yzwy, r5.xyzx
  add r2.y, -r0.z, r3.x
  mad r0.z, r2.x, r2.y, r0.z
  mad r2.y, r3.y, l(0.160000), -r0.w
  mad r0.w, r2.x, r2.y, r0.w
endif
sample_indexable(texture2d)(float,float,float,float) r2.x, v2.xyxx, t18.xyzw, s2
mov_sat r2.x, r2.x
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  mul r2.x, r2.x, l(0.510803)
  mul r2.yzw, r5.xxyz, r5.xxyz
  mul r3.xyz, r5.xyzx, l(0.975220323, 0.463428617, 0.228242859, 0.000000)
  mad r2.yzw, r2.yyzw, l(0.000000, 0.0247796774, 0.536571383, 0.771757126), r3.xxyz
  add r2.yzw, -r5.xxyz, r2.yyzw
  mad r5.xyz, r2.xxxx, r2.yzwy, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r4.xyxx, t19.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t22.wxyz, s2
mov_sat r2.x, r2.x
mad r2.x, r3.x, r2.x, l(-0.0592156984)
mul_sat r2.x, r2.x, l(2.54999924)
lt r3.x, l(0.000000), r2.x
if_nz r3.x
  lt r3.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.yzw, r2.yyzw
  mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r2.yzw, r2.yyzw
  mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r2.yzw, r3.xxyz, r7.xxyz, r2.yyzw
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r4.xyxx, t20.xyzw, s2
  mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.w, r4.xyxx, t21.yzwx, s2
  dp3 r4.x, r3.xyzx, r3.xyzx
  sqrt r4.x, r4.x
  max r4.x, r4.x, l(0.000010)
  rcp r4.y, r4.x
  mul r3.xyz, r3.xyzx, r4.yyyy
  mul r2.x, r2.x, l(0.882263)
  add r4.y, r6.z, l(1.000000)
  max r6.w, r4.y, l(0.001000)
  mul r7.xyz, r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r4.y, r6.xywx, r7.xyzx
  mul r7.xyz, r4.yyyy, r6.xywx
  div r7.xyz, r7.xyzx, r6.wwww
  mad r3.xyz, -r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r7.xyzx
  min r4.x, r1.w, r4.x
  add r4.x, -r1.w, r4.x
  mad r1.w, r2.x, r4.x, r1.w
  add r3.xyz, -r6.xyzx, r3.xyzx
  mad r6.xyz, r2.xxxx, r3.xyzx, r6.xyzx
  add r3.xyz, -r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r2.yzw, -r2.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), l(0.000000, 1.000000, 1.000000, 1.000000)
  mad r2.yzw, -r3.xxyz, r2.yyzw, -r5.xxyz
  mad r3.x, r0.z, r3.w, -r0.z
  mad r0.z, r2.x, r3.x, r0.z
  add r2.yzw, r2.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
  mad r5.xyz, r2.xxxx, r2.yzwy, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.x, v2.xyxx, t24.wxyz, s2
add r2.x, r2.x, l(-0.506592)
mul_sat r2.x, r2.x, l(4.45097256)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  sample_indexable(texture2d)(float,float,float,float) r2.y, v2.xyxx, t23.xwyz, s2
  mul r2.x, r2.x, l(0.691650)
  mad r2.y, r0.z, r2.y, -r0.z
  mad r0.z, r2.x, r2.y, r0.z
  mul r2.xyz, r2.xxxx, r5.xyzx
  mad r5.xyz, r2.xyzx, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, 0.000000), r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.x, r4.zwzz, t29.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t23.xyzw, s2
dp3 r2.y, v4.xyzx, v4.xyzx
rsq r2.y, r2.y
mul r2.yzw, r2.yyyy, v4.xxyz
dp3 r4.x, v5.xyzx, v5.xyzx
rsq r4.x, r4.x
mul r7.xyz, r4.xxxx, v5.xyzx
dp3 r4.x, r6.xyzx, r6.xyzx
rsq r4.x, r4.x
mul r8.xyz, r4.xxxx, r6.xyzx
mul r9.xyz, r7.xyzx, r8.yyyy
mad r8.xyw, r8.xxxx, r2.yzyw, r9.xyxz
mad r8.xyz, r8.zzzz, r1.xyzx, r8.xywx
dp3 r4.x, r8.xyzx, r8.xyzx
rsq r4.x, r4.x
mul r4.x, r4.x, r8.y
mad r4.x, r4.x, l(-0.500000), l(0.199987292)
mul_sat r4.x, r4.x, l(1.92526507)
add r4.x, -r4.x, l(1.000000)
mad r3.w, r3.w, r4.x, l(-0.215942)
mul_sat r3.w, r3.w, l(3.31257463)
mad r2.x, r3.w, r2.x, l(-0.215942)
mul_sat r2.x, r2.x, l(3.31257463)
lt r3.w, l(0.000000), r2.x
if_nz r3.w
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r4.zwzz, t25.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r4.zwzz, t27.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r4.zwzz, t30.xyzw, s1
  mul r3.w, r9.z, r9.z
  mul r10.xyz, r9.yyyy, r10.xyzx
  sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r4.zwzz, t26.xyzw, s2
  mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r5.w, r4.xyzx, r4.xyzx
  sqrt r5.w, r5.w
  rcp r6.w, r5.w
  add r5.w, -r1.w, r5.w
  mad r1.w, r2.x, r5.w, r1.w
  mad r4.xyz, r4.xyzx, r6.wwww, -r6.xyzx
  mad r6.xyz, r2.xxxx, r4.xyzx, r6.xyzx
  mul r4.xyz, r2.xxxx, r10.xyzx
  mad r8.xyz, r8.xyzx, l(0.772548735, 0.772548735, 0.772548735, 0.000000), -r5.xyzx
  mad r5.xyz, r2.xxxx, r8.xyzx, r5.xyzx
  add r5.w, -r0.z, r9.x
  mad r0.z, r2.x, r5.w, r0.z
  add r4.w, r4.w, l(-1.000000)
  mad r4.w, r2.x, r4.w, l(1.000000)
  mad r3.w, r3.w, l(0.160000), -r0.w
  mad r0.w, r2.x, r3.w, r0.w
  mul r8.y, r2.x, r9.y
else
  mov r8.y, l(0)
  mov r4.xyzw, l(0,0,0,1.000000)
endif
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, v2.xyxx, t33.wxyz, s2
dp3 r3.w, r3.xyzx, r3.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r5.w, r3.w
mul r3.xyz, r3.xyzx, r5.wwww
add r5.w, r6.z, l(1.000000)
max r6.z, r5.w, l(0.001000)
mul r9.xyz, r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r5.w, r6.xyzx, r9.xyzx
mul r6.xyw, r5.wwww, r6.xyxz
div r6.xyz, r6.xywx, r6.zzzz
mad r3.xyz, -r3.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
min r6.x, r1.w, r3.w
mul r8.x, r4.w, r2.x
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
mul r7.xyz, r7.xyzx, r3.yyyy
mad r2.xyz, r3.xxxx, r2.yzwy, r7.xyzx
mad r2.xyz, r3.zzzz, r1.xyzx, r2.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r2.w
min r6.y, r1.x, l(0.300000)
movc r1.xy, r1.wwww, l(1.000000,0,0,0), r6.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.z, r0.z, r0.z, r1.z
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r8.z, -r0.z, l(1.000000)
lt r1.yzw, r5.xxyz, l(0.000000, 0.0404500030, 0.0404500030, 0.0404500030)
mul r0.z, r5.x, l(0.0773993731)
mad r3.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, r3.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
movc r0.z, r1.y, r0.z, r3.x
mul r3.xw, r5.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r1.yz, r1.zzwz, r3.xxwx, r3.yyzy
and r1.w, l(8), cb1[0].y
max r2.w, r4.z, r4.y
max r2.w, r2.w, r4.x
mul r2.w, r8.y, r2.w
lt r2.w, l(0.010000), r2.w
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r5.xw, r0.zzzz
sqrt r5.yz, r1.yyzy
mul r1.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r6.x, r5.z, l(0.250000), r1.x
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r1.y
and r1.xy, r3.xyxx, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r6.xyxx, r6.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.w, l(25), l(24)
bfi r0.z, l(3), l(5), r2.w, r0.z
utof r0.z, r0.z
mul r8.w, r0.z, l(0.00392156886)
and o3.xyz, r4.xyzx, r2.wwww
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xyzw, r8.xyzw
mov o3.w, l(0)
ret
// Approximately 301 instruction slots used
