//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:34 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 LayerX_normal_matU;     // Index:    0
//       float3 LayerX_normal_matV;     // Index:    1
//       float3 LayerX_alpha_matU;      // Index:    2
//       float3 LayerX_alpha_matV;      // Index:    3
//       float LayerX_cst_AlphaBlendAmount;// Index:    3.w
//
//   } resourceTables__materialData;    // Index:    0 1 2 3          Components:    16
                                        // Textures:  t41-t42
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__materialData.LayerX_normal    texture  float4          2d   41        1
// resourceTables__materialData.LayerX_alpha    texture  float4          2d   42        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[36], immediateIndexed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.x
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mov r0.xy, v2.xyxx
mov r0.z, l(1.000000)
dp3 r1.x, cb4[2].xyzx, r0.xyzx
dp3 r1.y, cb4[3].xyzx, r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t42.yzwx, s2
mul_sat r0.w, r0.w, v6.x
mul r1.x, r0.w, cb4[3].w
ge r1.y, l(0.000100), r1.x
discard_nz r1.y
mul r1.yz, v0.xxyx, cb3[32].zzwz
mad r1.yz, r1.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r1.w, v0.z, cb3[35].z, cb3[35].w
rcp r1.w, r1.w
mov r2.z, -r1.w
mul r2.xy, r1.yzyy, r2.zzzz
mov r2.w, l(1.000000)

add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r3.x, r2.xyzw, cb3[12].xyzw
dp4 r3.y, r2.xyzw, cb3[13].xyzw
dp4 r3.z, r2.xyzw, cb3[14].xyzw
dp3 r1.w, v3.xyzx, v3.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, v3.xyzx
dp2 r1.w, cb4[0].xyxx, cb4[0].xyxx
rsq r1.w, r1.w
mul r4.xy, r1.wwww, cb4[0].xyxx
dp3 r5.x, cb4[0].xyzx, r0.xyzx
dp3 r5.y, cb4[1].xyzx, r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r5.xyxx, t41.xyzw, s2
mad r0.xyz, r0.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r5.x, r4.xyxx, r0.xyxx
mov r4.z, -r4.y
dp2 r5.y, r4.zxzz, r0.xyxx
mov r5.z, r0.z
dp3 r0.x, r5.xyzx, r5.xyzx
sqrt r0.x, r0.x
max r0.x, r0.x, l(0.000010)
rcp r0.x, r0.x
mul r0.xyz, r0.xxxx, r5.xyzx
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, v4.xyzx
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, v5.xyzx
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
mul r5.xyz, r5.xyzx, r0.yyyy
mad r4.xyz, r0.xxxx, r4.xyzx, r5.xyzx
mad r0.xyz, r0.zzzz, r2.xyzx, r4.xyzx
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
ftoi r2.xy, v0.yxyy
lt r1.w, r1.x, l(0.040450)
mul r1.x, r1.x, l(0.0773993805)
mad r0.w, r0.w, cb4[3].w, l(0.055000)
mul r0.w, r0.w, l(0.947867334)
log r0.w, r0.w
mul r0.w, r0.w, l(2.400000)
exp r0.w, r0.w
movc r0.w, r1.w, r1.x, r0.w
add r4.xyz, -r3.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r4.x, r40.x, r41.x, r4.x
mad r4.y, r40.x, r41.y, r4.y
mad r4.z, r40.x, r41.z, r4.z

dp3 r1.x, r4.xyzx, r4.xyzx
rsq r1.x, r1.x
mul r5.xyz, r1.xxxx, r4.xyzx
mul r2.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r2.zw, r0.zzzz, r2.zzzw
mad r6.xz, r0.xxxx, cb2[71].yyxy, r2.zzwz
dp3 r1.w, r0.xyzx, r5.xyzx
mov r3.w, l(1.000000)
dp4 r7.x, cb2[72].xyzw, r3.xyzw
dp4 r7.y, cb2[73].xyzw, r3.xyzw
dp4 r7.z, cb2[74].xyzw, r3.xyzw
mov r6.y, r0.y
dp3 r8.x, cb2[72].xyzx, r6.xyzx
dp3 r8.y, cb2[73].xyzx, r6.xyzx
dp3 r8.z, cb2[74].xyzx, r6.xyzx
div r9.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r8.xyzx
lt r10.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r8.xyzx
lt r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r8.xyz, -r10.xyzx, r8.xyzx
itof r8.xyz, r8.xyzx
mad r7.xyz, r8.xyzx, cb2[75].xyzx, -r7.xyzx
mul r7.xyz, r9.xyzx, r7.xyzx
lt r8.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r7.xyz, r8.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r7.xyzx
min r2.z, r7.z, r7.y
min r2.z, r2.z, r7.x
mad r6.xyz, r6.xyzx, r2.zzzz, r3.xyzx
add r6.xyz, r6.xyzx, -cb2[76].xyzx

//Tessellation specular PS 2.
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r6.x, -r40.x, r41.x, r6.x
mad r6.y, -r40.x, r41.y, r6.y
mad r6.z, -r40.x, r41.z, r6.z

dp3 r2.z, r6.xyzx, r6.xyzx
rsq r2.z, r2.z
mul r6.xyz, r2.zzzz, r6.xyzx
mul r7.yzw, r6.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r7.x, l(0.282094806)
dp4 r2.z, r7.xyzw, cb2[68].xyzw
dp4 r2.w, r7.xyzw, cb2[69].xyzw
dp4 r4.w, r7.xyzw, cb2[70].xyzw
rcp r7.xy, r2.zwzz
rcp r7.z, r4.w
iadd r2.z, l(-3), cb2[71].z
utof r2.z, r2.z
lt r2.w, r2.z, l(1.000000)
mad_sat r4.w, r2.z, l(2.000000), l(-1.000000)
movc r2.z, r2.w, r4.w, r2.z
sample_l_indexable(texturecube)(float,float,float,float) r6.xyz, r6.xyzx, t21.xyzw, s5, r2.z
mul r6.xyz, r7.xyzx, r6.xyzx
sqrt r7.y, |r1.w|
mov r7.x, l(255.000000)
mul r2.zw, r7.xxxy, l(0.000000, 0.000000, 1.000000, 255.000000)
div r2.zw, r2.zzzw, l(0.000000, 0.000000, 256.000000, 256.000000)
add r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.00195312500, 0.00195312500)
sample_l_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t7.xzyw, s5, l(0.000000)
mul r6.xyz, r2.zzzz, r6.xyzx
mul r7.xyz, r3.yyyy, cb2[9].xzyx
mad r7.xyz, cb2[8].xzyx, r3.xxxx, r7.xyzx
mad r7.xyz, cb2[10].xzyx, r3.zzzz, r7.xyzx
add r7.xyz, r7.xyzx, cb2[11].xzyx
lt r8.xyz, |r7.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r2.z, r8.y, r8.x
and r2.z, r8.z, r2.z
if_nz r2.z
  add r7.xyz, r7.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r2.z, l(1), cb2[27].x
  if_nz r2.z
    utof r8.xyz, cb2[15].xyzx
    mul r8.xyz, r7.xyzx, r8.xyzx
    ftoi r9.xyz, r8.xyzx
    mov r9.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r9.xyzw, r9.xyzw, t22.xyzw
    mul r10.xyzw, r9.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r2.z, r10.z
    mad r10.x, r2.z, l(4.000000), r10.x
    mad r10.z, r9.z, l(63.750000), -r2.z
    frc r8.xyz, r8.xyzx
    mad r8.xyz, r8.xyzx, r10.wwww, r10.xyzx
    add r8.xyz, r8.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r9.xyz, cb2[17].xyzx
    div r7.xyz, r8.xyzx, r9.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r8.xyzw, r7.xyzx, t23.xyzw, s5, l(0.000000)
  mul r8.xyzw, r8.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r7.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r10.xyzw, r7.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r7.xyzw, r7.xyzx, t26.xyzw, s5, l(0.000000)
  mad r9.xyzw, r9.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r10.xyzw, r10.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r7.xyzw, r7.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r9.xyzw, r9.xyzw, cb2[26].xyzw
  mul r10.xyzw, r10.xyzw, cb2[26].xyzw
  mul r7.xyzw, r7.xywz, cb2[26].xywz
  mov r11.x, r7.z
  mov r11.y, r9.w
  mov r11.z, r10.w
  dp3 r12.w, cb2[12].xyzx, r11.xyzx
  dp3 r12.y, cb2[13].xyzx, r11.xyzx
  dp3 r12.z, cb2[14].xyzx, r11.xyzx
  mul r11.xyz, r0.xyzx, cb0[2].yyyy
  mul r13.xyz, r11.yyyy, cb2[13].yzxy
  mad r11.xyw, cb2[12].yzyx, r11.xxxx, r13.xyxz
  mad r11.xyz, cb2[14].yzxy, r11.zzzz, r11.xywx
  mul r11.yzw, r11.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r11.x, l(0.282094806)
  mov r13.x, r8.x
  mov r13.y, r9.x
  mov r13.z, r10.x
  mov r13.w, r7.x
  dp4 r13.x, r11.xyzw, r13.xyzw
  mov r14.x, r8.y
  mov r14.y, r9.y
  mov r14.z, r10.y
  mov r14.w, r7.y
  dp4 r13.y, r11.xyzw, r14.xyzw
  mov r7.x, r8.z
  mov r7.y, r9.z
  mov r7.z, r10.z
  dp4 r13.z, r11.xyzw, r7.xyzw
  max r7.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r12.x, r8.w
else
  mov r12.xyzw, cb0[3].xyzw
  mov r7.xyz, l(0,0,0,0)
endif
dp3 r2.z, r7.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r7.xyz, -r2.zzzz, r7.xyzx
mad r7.xyz, cb0[2].zzzz, r7.xyzx, r2.zzzz
mul r8.xyz, r0.yzxy, cb0[2].yyyy
mul r8.yzw, r8.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r8.x, l(0.282094806)
dp4_sat r2.z, r8.xyzw, r12.xyzw
mul r8.yzw, r0.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r8.x, l(0.282094806)
dp4 r9.x, r8.xyzw, cb0[25].xyzw
dp4 r9.y, r8.xyzw, cb0[26].xyzw
dp4 r9.z, r8.xyzw, cb0[27].xyzw
max r8.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r7.xyz, r2.zzzz, r8.xyzx, r7.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r2.xy, r2.xyxx
mul r2.xy, r2.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r2.x, r2.y, r2.x
mul r2.x, r2.x, l(0.159154937)
frc r2.x, r2.x
add r1.w, |r1.w|, l(0.001000)
mul r2.x, r2.x, l(39.478420)
sincos r2.x, r8.x, r2.x
mov r9.x, -r2.x
dp4 r10.x, r3.xyzw, cb0[586].xyzw
dp4 r10.y, r3.xyzw, cb0[587].xyzw
dp4 r2.y, r3.xyzw, cb0[588].xyzw
dp4 r2.z, r3.xyzw, cb0[589].xyzw
div r8.yz, r10.xxyx, r2.zzzz
lt r10.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r8.yzyy|
or r2.w, r10.y, r10.x
max r4.w, |r8.z|, |r8.y|
mad r4.w, r4.w, l(1.05263162), l(-1.000000)
mul_sat r4.w, r4.w, l(20.000000)
movc r4.w, r2.w, l(0), r4.w
mad r8.yz, r8.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r10.xyzw, r8.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r11.xyzw, r8.yzyy, t4.xyzw, s5, l(0.000000)
div r2.y, r2.y, r2.z
max r2.y, r2.y, l(0.000000)
min r2.y, r2.y, l(0.999990)
mul r2.z, r2.y, l(8.000000)
round_ni r2.z, r2.z
ftoi r5.w, r2.z
ilt r6.w, r5.w, l(7)
iadd r7.w, r5.w, l(1)
movc r6.w, r6.w, r7.w, l(7)
mad r2.y, r2.y, l(8.000000), -r2.z
mov r9.y, r8.x
mov r8.z, l(1.000000)
mov r12.z, l(1.000000)
mov r13.z, l(1.000000)
mov r14.z, l(1.000000)
mov r15.z, l(0)
mov r9.z, r2.x
mov r16.xyz, l(0,0,0,0)
mov r2.x, l(0)
loop
  uge r2.z, r2.x, cb2[0].z
  breakc_nz r2.z
  imul null, r8.yw, l(0, 5, 0, 13), cb2[r2.x + 0].xxxx
  ushr r2.z, cb0[r8.y + 58].w, l(30)
  dp4 r17.x, r3.xyzw, cb0[r8.w + 378].xyzw
  dp4 r17.y, r3.xyzw, cb0[r8.w + 379].xyzw
  dp4 r17.z, r3.xyzw, cb0[r8.w + 380].xyzw
  ine r7.w, r2.z, l(2)
  if_nz r7.w
    dp4 r9.w, r3.xyzw, cb0[r8.w + 381].xyzw
    lt r12.yw, r9.wwww, |r17.xxxy|
    or r12.y, r12.w, r12.y
    lt r12.w, r9.w, l(0.000000)
    or r12.y, r12.w, r12.y
    if_nz r12.y
      mov r18.xyz, l(0,0,0,0)
    else
      div r18.xyz, r17.xyzx, r9.wwww
      mad r18.xy, r18.xyxx, cb0[r8.w + 385].xyxx, cb0[r8.w + 385].zwzz
    endif
    mov r12.w, l(0)
  else
    lt r13.y, r17.z, l(0.000000)
    lt r13.w, l(1.000000), r17.z
    or r12.w, r13.w, r13.y
    if_z r12.w
      add r13.y, l(1.000000), cb0[r8.w + 390].x
      dp2 r13.y, cb0[0].yyyy, r13.yyyy
      add r13.y, -r13.y, l(1.000000)
      mov r8.x, cb0[r8.w + 382].x
      mad r19.xyz, r17.xyzx, r8.xxzx, cb0[r8.w + 382].yzwy
      mov r12.x, cb0[r8.w + 383].x
      mad r20.xyz, r17.xyzx, r12.xxzx, cb0[r8.w + 383].yzwy
      mov r13.x, cb0[r8.w + 384].x
      mad r21.xyz, r17.xyzx, r13.xxzx, cb0[r8.w + 384].yzwy
      lt r13.xw, |r17.xxxy|, r13.yyyy
      and r8.x, r13.w, r13.x
      lt r13.xw, |r19.xxxy|, r13.yyyy
      and r12.x, r13.w, r13.x
      lt r13.xw, |r20.xxxy|, r13.yyyy
      and r13.x, r13.w, r13.x
      lt r13.yw, |r21.xxxy|, r13.yyyy
      and r13.y, r13.w, r13.y
      mad r21.xy, r21.xyxx, cb0[r8.w + 388].xyxx, cb0[r8.w + 388].zwzz
      mad r20.xy, r20.xyxx, cb0[r8.w + 387].xyxx, cb0[r8.w + 387].zwzz
      movc r20.xyz, r13.xxxx, r20.xyzx, r21.xyzx
      mad r19.xy, r19.xyxx, cb0[r8.w + 386].xyxx, cb0[r8.w + 386].zwzz
      movc r19.xyz, r12.xxxx, r19.xyzx, r20.xyzx
      mov r14.xy, cb0[r8.w + 385].xyxx
      mov r15.xy, cb0[r8.w + 385].zwzz
      mad r14.xyw, r17.xyxz, r14.xyxz, r15.xyxz
      movc r18.xyz, r8.xxxx, r14.xywx, r19.xyzx
      movc r13.y, r13.y, l(3), l(-1)
      movc r13.x, r13.x, l(2), r13.y
      movc r12.x, r12.x, l(1), r13.x
      movc r12.y, r8.x, l(0), r12.x
    else
      mov r18.xyz, l(0,0,0,0)
      mov r12.y, l(0)
    endif
    mov r9.w, l(-1)
  endif
  movc r8.x, r12.w, r9.w, r12.y
  ige r8.x, r8.x, l(0)
  if_nz r8.x
    mul r8.x, l(0.500000), cb0[r8.w + 390].x
    mul r17.xyzw, r8.xxxx, cb0[1].xyxy
    mul r19.xyzw, r9.yzyz, r17.zwzw
    mad r20.xyzw, r19.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r18.xyxy
    mul r17.xyzw, r9.xyxy, r17.xyzw
    mad r20.xyzw, r17.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r20.xyzw
    mov_sat r18.z, r18.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r8.x, r20.xyxx, t2.xxxx, s7, r18.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r9.w, r20.zwzz, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r9.w
    mad r20.xyzw, r19.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r18.xyxy
    mad r20.xyzw, r17.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r20.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r9.w, r20.xyxx, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r9.w
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r9.w, r20.zwzz, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r9.w
    mad r19.xyzw, r19.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r18.xyxy
    mad r17.xyzw, r17.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r19.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r9.w, r17.xyxx, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r9.w
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r9.w, r17.zwzz, t2.xxxx, s7, r18.z
    add r8.x, r8.x, r9.w
    mul r8.x, r8.x, l(0.166666672)
  else
    mov r8.x, l(1.000000)
  endif
  add_sat r8.x, r8.x, cb0[r8.w + 390].y
  ieq r2.z, r2.z, l(2)
  if_nz r2.z
    if_nz r2.w
      mov r9.w, l(1.000000)
    endif
    if_z r2.w
      mov x1[0].x, r10.x
      mov x1[1].x, r10.y
      mov x1[2].x, r10.z
      mov x1[3].x, r10.w
      mov x1[4].x, r11.x
      mov x1[5].x, r11.y
      mov x1[6].x, r11.z
      mov x1[7].x, r11.w
      mov r12.x, x1[r5.w + 0].x
      mov r12.y, x1[r6.w + 0].x
      add r12.y, -r12.x, r12.y
      mad r12.x, r2.y, r12.y, r12.x
      exp r12.x, -r12.x
      add r12.x, r4.w, r12.x
      min r9.w, r12.x, l(1.000000)
    endif
  else
    mov r9.w, l(1.000000)
  endif
  ine r12.x, l(-1), cb0[r8.w + 389].x
  and r12.x, r2.z, r12.x
  if_nz r12.x
    imul null, r8.w, l(13), cb0[r8.w + 389].x
    dp4 r12.x, r3.xyzw, cb0[r8.w + 601].xyzw
    lt r12.y, r12.x, l(0.000000)
    lt r12.w, l(1.000000), r12.x
    or r12.y, r12.w, r12.y
    if_z r12.y
      dp4 r13.x, r3.xyzw, cb0[r8.w + 599].xyzw
      dp4 r13.y, r3.xyzw, cb0[r8.w + 600].xyzw
      mad r14.xy, r13.xyxx, cb0[r8.w + 606].xyxx, cb0[r8.w + 606].zwzz
      lt r13.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r13.xyxx|
      or r12.w, r13.y, r13.x
    else
      mov r14.xy, l(0,0,0,0)
      mov r12.xw, l(0,0,0,0)
    endif
    ige r12.w, r12.w, l(0)
    movc r12.y, r12.y, l(0), r12.w
    if_nz r12.y
      mov_sat r12.x, r12.x
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.x, r14.xyxx, t2.xxxx, s7, r12.x
    else
      mov r12.x, l(1.000000)
    endif
    add_sat r8.w, r12.x, cb0[r8.w + 611].y
    mul r8.x, r8.w, r8.x
  endif
  ige r8.w, cb0[r8.y + 62].x, l(0)
  if_nz r8.w
    ishl r8.w, cb0[r8.y + 62].x, l(2)
    mov r17.x, x0[r8.w + 0].x
    mov r18.x, x0[r8.w + 1].x
    mov r19.x, x0[r8.w + 3].x
    mov r17.y, x0[r8.w + 0].y
    mov r18.y, x0[r8.w + 1].y
    mov r19.y, x0[r8.w + 3].y
    mov r17.z, x0[r8.w + 0].z
    mov r18.z, x0[r8.w + 1].z
    mov r19.z, x0[r8.w + 3].z
    mov r17.w, x0[r8.w + 0].w
    mov r18.w, x0[r8.w + 1].w
    mov r19.w, x0[r8.w + 3].w
    dp4 r12.x, r3.xyzw, r17.xyzw
    dp4 r12.y, r3.xyzw, r18.xyzw
    dp4 r8.w, r3.xyzw, r19.xyzw
    div r12.xy, r12.xyxx, r8.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r13.xyw, r12.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r14.xyw, r12.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r15.xyw, r12.xyxx, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r12.xyw, r12.xyxx, t14.xywz, s1, l(0.000000)
    ieq r17.xyz, l(1, 2, 3, 0), cb0[r8.y + 62].xxxx
    movc r13.xyw, r17.xxxx, r14.xyxw, r13.xyxw
    movc r13.xyw, r17.yyyy, r15.xyxw, r13.xyxw
    movc r12.xyw, r17.zzzz, r12.xyxw, r13.xyxw
  else
    mov r12.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r8.w, cb1[0].x, cb0[r8.y + 58].w
  add r13.xyw, -r3.xyxz, cb0[r8.y + 59].xyxz
  dp3 r14.x, r13.xywx, r13.xywx
  rsq r14.y, r14.x
  mul r13.xyw, r13.xyxw, r14.yyyy
  add r14.y, r14.x, -cb0[r8.y + 59].w
  max r14.y, r14.y, l(0.001000)
  rcp r14.y, r14.y
  mad r14.y, cb0[r8.y + 59].w, r14.y, l(1.000000)
  rsq r14.y, r14.y
  add r14.y, -r14.y, l(1.000000)
  mul r14.y, r14.y, l(6.28318548)
  mul r14.x, r14.x, r14.x
  mad_sat r14.x, -r14.x, cb0[r8.y + 60].x, l(1.000000)
  mul r14.x, r14.x, r14.x
  mul r14.x, r14.x, r14.y
  dp3_sat r14.y, cb0[r8.y + 61].xyzx, r13.xywx
  add_sat r14.y, r14.y, -cb0[r8.y + 60].z
  mul_sat r14.y, r14.y, cb0[r8.y + 60].y
  mul r14.w, r14.y, r14.y
  mad r14.y, -r14.y, l(2.000000), l(3.000000)
  mul r14.y, r14.y, r14.w
  mul r14.x, r14.y, r14.x
  movc r13.xyw, r2.zzzz, cb0[r8.y + 61].xyxz, r13.xyxw
  movc r2.z, r2.z, cb0[r8.y + 61].w, r14.x
  movc r13.xyw, r8.wwww, r13.xyxw, l(0,1.000000,0,0)
  movc r2.z, r8.w, r2.z, l(0)
  mad_sat r8.w, -r2.z, l(0.159154937), l(1.000000)
  mad r14.x, r8.w, l(-0.156583), l(1.57079637)
  add r8.w, -r8.w, l(1.000000)
  sqrt r8.w, r8.w
  mul r8.w, r8.w, r14.x
  movc r7.w, r7.w, r8.w, cb0[r8.y + 60].w
  mad_sat r7.w, r7.w, l(0.318309873), l(1.000000)
  add r8.w, r7.w, l(-1.000000)
  mad r8.w, -r8.w, r8.w, l(1.000000)
  sqrt r8.w, r8.w
  dp3 r14.x, r0.xyzx, r13.xywx
  max r8.w, r8.w, l(0.950000)
  add r14.y, -r8.w, l(1.000000)
  rsq r14.w, r14.y
  mul r14.y, r14.w, r14.y
  mul r15.x, r14.x, l(0.373837)
  mul r14.y, r14.y, l(0.668740)
  mad r15.y, r14.x, l(0.373837), r14.y
  ge r14.y, r14.y, |r15.x|
  mul r15.x, r15.y, r15.y
  mul r14.w, r14.w, r15.x
  mov_sat r14.x, r14.x
  movc r14.x, r14.y, r14.w, r14.x
  mul r8.w, r8.w, r14.x
  min r14.x, r8.w, l(1.000000)
  mul r14.xyw, r14.xxxx, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r15.x, l(0.000000), r8.w
  if_nz r15.x
    mad r13.xyw, r4.xyxz, r1.xxxx, r13.xyxw
    dp3 r15.x, r13.xywx, r13.xywx
    rsq r15.x, r15.x
    mul r13.xyw, r13.xyxw, r15.xxxx
    dp3 r15.x, r0.xyzx, r13.xywx
    dp3 r13.x, r5.xyzx, r13.xywx
    add r13.x, -r13.x, l(1.000000)
    mul r13.y, r13.x, r13.x
    mul r13.y, r13.y, r13.y
    mul r13.x, r13.y, r13.x
    mul r13.y, r7.w, r7.w
    mad r13.w, -r8.w, r13.y, r8.w
    mad r13.w, r13.w, r8.w, r13.y
    sqrt r13.w, r13.w
    mad r15.y, -r1.w, r13.y, r1.w
    mad r15.y, r15.y, r1.w, r13.y
    sqrt r15.y, r15.y
    mul r8.w, r8.w, r15.y
    mad r8.w, r1.w, r13.w, r8.w
    rcp r8.w, r8.w
    mul r8.w, r8.w, l(0.500000)
    mad r7.w, r7.w, r7.w, l(-1.000000)
    mul r13.w, r15.x, r15.x
    mad r7.w, r13.w, r7.w, l(1.000000)
    mul r7.w, r7.w, r7.w
    div r7.w, r13.y, r7.w
    mul r7.w, r8.w, r7.w
    mul r7.w, r13.x, r7.w
    mul r14.xyw, r7.wwww, r14.wwww
  endif
  mul r2.z, r2.z, r9.w
  mul r13.xyw, r2.zzzz, cb0[r8.y + 58].xyxz
  mul r12.xyw, r12.xyxw, r13.xyxw
  mul r8.xyw, r8.xxxx, r14.xyxw
  mad r16.xyz, r12.xywx, r8.xywx, r16.xyzx
  iadd r2.x, r2.x, l(1)
endloop
mov r2.xyz, r16.xyzx
mov r8.xyz, l(1.000000,1.000000,1.000000,0)
mov r2.w, l(0)
loop
  uge r4.w, r2.w, cb2[0].w
  breakc_nz r4.w
  imul null, r4.w, l(5), cb2[r2.w + 0].y
  ushr r5.w, cb0[r4.w + 58].w, l(30)
  if_z r5.w
    and r6.w, cb1[0].x, cb0[r4.w + 58].w
    add r9.xyz, -r3.xyzx, cb0[r4.w + 59].xyzx
    dp3 r7.w, r9.xyzx, r9.xyzx
    ishr r7.w, r7.w, l(1)
    iadd r7.w, r7.w, l(0x1fbd22df)
    mul_sat r7.w, r7.w, cb0[r4.w + 60].x
    add r9.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r4.w + 58].xyzx
    mad r9.xyz, r7.wwww, r9.xyzx, cb0[r4.w + 58].xyzx
    movc r9.xyz, r6.wwww, r9.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r8.xyz, r8.xyzx, r9.xyzx
  else
    ige r6.w, cb0[r4.w + 62].x, l(0)
    if_nz r6.w
      ishl r6.w, cb0[r4.w + 62].x, l(2)
      mov r9.x, x0[r6.w + 0].x
      mov r10.x, x0[r6.w + 1].x
      mov r11.x, x0[r6.w + 3].x
      mov r9.y, x0[r6.w + 0].y
      mov r10.y, x0[r6.w + 1].y
      mov r11.y, x0[r6.w + 3].y
      mov r9.z, x0[r6.w + 0].z
      mov r10.z, x0[r6.w + 1].z
      mov r11.z, x0[r6.w + 3].z
      mov r9.w, x0[r6.w + 0].w
      mov r10.w, x0[r6.w + 1].w
      mov r11.w, x0[r6.w + 3].w
      dp4 r9.x, r3.xyzw, r9.xyzw
      dp4 r9.y, r3.xyzw, r10.xyzw
      dp4 r6.w, r3.xyzw, r11.xyzw
      div r9.xy, r9.xyxx, r6.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r10.xyz, r9.xyxx, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r11.xyz, r9.xyxx, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r12.xyz, r9.xyxx, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyxx, t14.xyzw, s1, l(0.000000)
      ieq r13.xyz, l(1, 2, 3, 0), cb0[r4.w + 62].xxxx
      movc r10.xyz, r13.xxxx, r11.xyzx, r10.xyzx
      movc r10.xyz, r13.yyyy, r12.xyzx, r10.xyzx
      movc r9.xyz, r13.zzzz, r9.xyzx, r10.xyzx
    else
      mov r9.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r6.w, cb1[0].x, cb0[r4.w + 58].w
    ieq r7.w, r5.w, l(2)
    add r10.xyz, -r3.xyzx, cb0[r4.w + 59].xyzx
    dp3 r8.w, r10.xyzx, r10.xyzx
    rsq r9.w, r8.w
    mul r10.xyz, r9.wwww, r10.xyzx
    add r9.w, r8.w, -cb0[r4.w + 59].w
    max r9.w, r9.w, l(0.001000)
    rcp r9.w, r9.w
    mad r9.w, cb0[r4.w + 59].w, r9.w, l(1.000000)
    rsq r9.w, r9.w
    add r9.w, -r9.w, l(1.000000)
    mul r9.w, r9.w, l(6.28318548)
    mul r8.w, r8.w, r8.w
    mad_sat r8.w, -r8.w, cb0[r4.w + 60].x, l(1.000000)
    mul r8.w, r8.w, r8.w
    mul r8.w, r8.w, r9.w
    dp3_sat r9.w, cb0[r4.w + 61].xyzx, r10.xyzx
    add_sat r9.w, r9.w, -cb0[r4.w + 60].z
    mul_sat r9.w, r9.w, cb0[r4.w + 60].y
    mul r10.w, r9.w, r9.w
    mad r9.w, -r9.w, l(2.000000), l(3.000000)
    mul r9.w, r9.w, r10.w
    mul r8.w, r8.w, r9.w
    movc r10.xyz, r7.wwww, cb0[r4.w + 61].xyzx, r10.xyzx
    movc r7.w, r7.w, cb0[r4.w + 61].w, r8.w
    movc r10.xyz, r6.wwww, r10.xyzx, l(0,1.000000,0,0)
    movc r6.w, r6.w, r7.w, l(0)
    ine r5.w, r5.w, l(2)
    mad_sat r7.w, -r6.w, l(0.159154937), l(1.000000)
    mad r8.w, r7.w, l(-0.156583), l(1.57079637)
    add r7.w, -r7.w, l(1.000000)
    sqrt r7.w, r7.w
    mul r7.w, r7.w, r8.w
    movc r5.w, r5.w, r7.w, cb0[r4.w + 60].w
    mad_sat r5.w, r5.w, l(0.318309873), l(1.000000)
    add r7.w, r5.w, l(-1.000000)
    mad r7.w, -r7.w, r7.w, l(1.000000)
    sqrt r7.w, r7.w
    dp3 r8.w, r0.xyzx, r10.xyzx
    max r7.w, r7.w, l(0.950000)
    add r9.w, -r7.w, l(1.000000)
    rsq r10.w, r9.w
    mul r9.w, r9.w, r10.w
    mul r11.x, r8.w, l(0.373837)
    mul r9.w, r9.w, l(0.668740)
    mad r11.y, r8.w, l(0.373837), r9.w
    ge r9.w, r9.w, |r11.x|
    mul r11.x, r11.y, r11.y
    mul r10.w, r10.w, r11.x
    mov_sat r8.w, r8.w
    movc r8.w, r9.w, r10.w, r8.w
    mul r7.w, r7.w, r8.w
    min r8.w, r7.w, l(1.000000)
    mul r11.xyz, r8.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r8.w, l(0.000000), r7.w
    if_nz r8.w
      mad r10.xyz, r4.xyzx, r1.xxxx, r10.xyzx
      dp3 r8.w, r10.xyzx, r10.xyzx
      rsq r8.w, r8.w
      mul r10.xyz, r8.wwww, r10.xyzx
      dp3 r8.w, r0.xyzx, r10.xyzx
      dp3 r9.w, r5.xyzx, r10.xyzx
      add r9.w, -r9.w, l(1.000000)
      mul r10.x, r9.w, r9.w
      mul r10.x, r10.x, r10.x
      mul r9.w, r9.w, r10.x
      mul r10.x, r5.w, r5.w
      mad r10.y, -r7.w, r10.x, r7.w
      mad r10.y, r10.y, r7.w, r10.x
      mad r10.z, -r1.w, r10.x, r1.w
      mad r10.z, r10.z, r1.w, r10.x
      sqrt r10.yz, r10.yyzy
      mul r7.w, r7.w, r10.z
      mad r7.w, r1.w, r10.y, r7.w
      rcp r7.w, r7.w
      mul r7.w, r7.w, l(0.500000)
      mad r5.w, r5.w, r5.w, l(-1.000000)
      mul r8.w, r8.w, r8.w
      mad r5.w, r8.w, r5.w, l(1.000000)
      mul r5.w, r5.w, r5.w
      div r5.w, r10.x, r5.w
      mul r5.w, r7.w, r5.w
      mul r5.w, r9.w, r5.w
      mul r11.xyz, r5.wwww, r11.zzzz
    endif
    mul r10.xyz, r6.wwww, cb0[r4.w + 58].xyzx
    mul r9.xyz, r9.xyzx, r10.xyzx
    mad r2.xyz, r9.xyzx, r11.xyzx, r2.xyzx
  endif
  iadd r2.w, r2.w, l(1)
endloop
mad r2.xyz, r6.xyzx, r7.xyzx, r2.xyzx
mul r2.xyz, r2.xyzx, cb0[823].zzzz
mul r2.xyz, r2.xyzx, r8.xyzx
ge r1.x, l(0.000100), r0.w
ge r2.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r2.xyzx
and r1.w, r2.y, r2.x
and r1.w, r2.z, r1.w
and r1.x, r1.w, r1.x
discard_nz r1.x
dp3 r1.x, -r5.xyzx, r0.xyzx
add r1.x, r1.x, r1.x
mad r0.xyz, r0.xyzx, -r1.xxxx, -r5.xyzx
mad r2.xyz, r0.xyzx, l(-0.587585, -0.587585, -0.587585, 0.000000), r3.xyzx
mov r2.w, l(1.000000)
dp4 r0.x, r2.xyzw, cb3[16].xyzw
dp4 r0.y, r2.xyzw, cb3[17].xyzw
dp4 r0.z, r2.xyzw, cb3[19].xyzw

add r40.w, r0.z, -r40.y
mad r0.x, r40.x, r40.w, r0.x

div r0.xy, r0.xyxx, r0.zzzz
add r0.xy, -r1.yzyy, r0.xyxx
mul r0.xy, r0.wwww, r0.xyxx
mul r0.zw, r1.yyyz, r1.yyyz
mul r0.zw, r0.zzzw, r0.zzzw
mad r0.zw, -r0.zzzw, r0.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
mul o0.xy, r0.zwzz, r0.xyxx
dp4 r0.x, r3.xyzw, cb3[2].xyzw
mov o0.w, -r0.x
ftou r0.xy, v0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
and o0.z, r0.x, l(0xbf800000)
ret
// Approximately 730 instruction slots used
