//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 28 19:47:20 2022
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float Layer0_cst_AlphaBlendAmount;// Index:    0
//
//   } resourceTables__materialData;    // Index:    0.x              Components:     1
                                        // Textures:  t11-t16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   16        1
// resourceTables__passData.baseColorTexture        UAV  unorm4          2d   15        1
// resourceTables__passData.normalTextureRW        UAV  unorm4          2d   16        1
// resourceTables__passData.propertiesTexture        UAV  unorm4          2d   17        1
// resourceTables__passData.scatteringEmissiveTexture        UAV  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) u15
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) u16
dcl_uav_typed_texture2d (unorm,unorm,unorm,unorm) u17
dcl_uav_typed_texture2d (float,float,float,float) u18
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r1.xy, r0.zwzz, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
mad r1.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
ftou r3.xy, v0.xyxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyzw, t1.xyzw
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mad r0.xy, -cb3[32].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r0.xyxx
gather4_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t0.xzyw, s4.x
mov r1.z, -r1.y
mul r0.xy, r0.zzzz, r1.xzxx
mov r0.w, l(1.000000)

add r40.w, r0.z, -r40.y
mad r0.x, -r40.x, r40.w, r0.x

dp4 r1.x, r0.xyzw, cb3[12].xyzw
dp4 r1.y, r0.xyzw, cb3[13].xyzw
dp4 r1.z, r0.xyzw, cb3[14].xyzw
add r0.xyz, -r1.xyzx, r2.zxyz
dp3 r0.x, v3.xyzx, r0.xyzx
add r0.y, -r0.x, l(10.000000)
dp3 r0.z, r4.xyzx, v3.xyzx
add r0.z, r0.z, l(1.000000)
mul_sat r0.yz, r0.yyzy, l(0.000000, 3402823593150348600000000000000000000.000000, 170141173319264430000000000000000000000.000000, 0.000000)
mul r0.z, r0.z, r0.z
mul r5.z, r0.z, r0.y
lt r0.y, l(0.000000), r5.z
deriv_rty_coarse r5.xy, v2.xyxx
and r5.xyz, r5.xyzx, r0.yyyy
ge r0.z, l(0.000000), r5.z
discard_nz r0.z
add r6.xyz, -r2.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r6.x, r40.x, r41.x, r6.x
mad r6.y, r40.x, r41.y, r6.y
mad r6.z, r40.x, r41.z, r6.z

dp3 r0.z, r6.xyzx, r6.xyzx
rsq r0.w, r0.z
mad r1.xyz, r0.xxxx, v3.xyzx, r1.xyzx
add r1.xyz, -r2.zxyz, r1.xyzx
dp3 r0.x, -r1.xyzx, v4.xyzx
dp3 r1.y, -r1.xyzx, v5.xyzx
mov r1.x, -r0.x
deriv_rtx_fine r1.zw, v2.xxxy
deriv_rty_fine r3.zw, v2.yyyx
deriv_rtx_fine r6.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r0.x, r1.w, r3.w
mad r0.x, r1.z, r3.z, -r0.x
mul r7.xyz, r2.xyzx, r6.xyzx
mad r2.xyz, r6.zxyz, r2.yzxy, -r7.xyzx
dp3 r1.z, r2.xyzx, r2.xyzx
sqrt r1.z, r1.z
lt r1.w, l(0.000000), r1.z
div r0.x, |r0.x|, r1.z
sqrt r0.x, r0.x
and r0.x, r0.x, r1.w
mad r1.xy, r1.xyxx, r0.xxxx, v2.xyxx
deriv_rtx_coarse r1.zw, v2.xxxy
and r0.xy, r0.yyyy, r1.zwzz
mul r1.zw, r1.xxxy, l(0.000000, 0.000000, 4.000000, 0.500000)
sample_d_indexable(texture2d)(float,float,float,float) r2.xyzw, r1.zwzz, t11.wxyz, s2, r0.xyxx, r5.xyxx
lt r6.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r2.yzw, r2.yyzw
mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r2.yzw, r6.xxyz, r7.xxyz, r2.yyzw
sample_d_indexable(texture2d)(float,float,float,float) r3.z, r1.xyxx, t15.yzxw, s2, r0.xyxx, r5.xyxx
mov_sat r2.x, r2.x
mul r2.x, r2.x, r3.z
mad r0.z, -r0.z, r0.w, l(75.000000)
mul_sat r0.z, r0.z, l(0.040000)
mul_sat r0.z, r0.z, r2.x
mad r0.w, -r0.z, r0.z, l(1.000000)
mul r0.w, r0.w, l(0.500000)
deriv_rtx_fine r2.x, r0.w
deriv_rty_fine r0.w, r0.w
sample_d_indexable(texture2d)(float,float,float,float) r6.xyz, r1.zwzz, t12.xyzw, s2, r0.xyxx, r5.xyxx
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_d_indexable(texture2d)(float,float,float,float) r3.zw, r1.zwzz, t13.yzxw, s2, r0.xyxx, r5.xyxx
dp3 r4.w, r6.xyzx, r6.xyzx
sqrt r4.w, r4.w
max r4.w, r4.w, l(0.000010)
rcp r5.w, r4.w
mul r6.xyz, r5.wwww, r6.xyzx
mul r3.w, r3.w, r3.w
mul r5.w, r3.w, l(0.160000)
ne r6.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
mul r2.x, r2.x, l(0.010000)
mul r0.w, r0.w, l(0.010000)
deriv_rtx_fine r7.xy, r1.zwzz
deriv_rty_fine r1.zw, r1.zzzw
dp2 r7.z, r7.xyxx, r7.xyxx
dp2 r7.w, r1.zwzz, r1.zwzz
max r7.z, r7.z, l(0.001000)
div r7.xy, r7.xyxx, r7.zzzz
max r7.z, r7.w, l(0.001000)
div r1.zw, r1.zzzw, r7.zzzz
mul r1.zw, r0.wwww, r1.zzzw
mad r1.zw, r7.xxxy, r2.xxxx, r1.zzzw
mad r7.xy, -r1.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r6.xyxx
mov r7.z, r6.z
dp3 r0.w, r7.xyzx, r7.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, r7.xyzx
movc r6.xyz, r6.wwww, r6.xyzx, r7.xyzx
sample_d_indexable(texture2d)(float,float,float,float) r0.xyw, r1.xyxx, t16.xywz, s2, r0.xyxx, r5.xyxx
mad r0.xyw, r0.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
dp3 r1.x, r0.xywx, r0.xywx
sqrt r1.x, r1.x
max r1.x, r1.x, l(0.000010)
rcp r1.y, r1.x
mul r0.xyw, r0.xyxw, r1.yyyy
add r1.y, r6.z, l(1.000000)
max r6.w, r1.y, l(0.001000)
mul r1.yzw, r0.xxyw, l(0.000000, -1.000000, -1.000000, 1.000000)
dp3 r1.y, r6.xywx, r1.yzwy
mul r1.yzw, r1.yyyy, r6.xxyw
div r1.yzw, r1.yyzw, r6.wwww
mad r0.xyw, -r0.xyxw, l(-1.000000, -1.000000, 0.000000, 1.000000), r1.yzyw
min r1.x, r1.x, r4.w
lt r6.xyz, r2.yzwy, l(0.500000060, 0.500000060, 0.500000060, 0.000000)
mul r7.xyz, r2.yzwy, l(1.08251870, 1.08251870, 1.08251870, 0.000000)
mad r2.xyz, -r2.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, -r2.xyzx, l(0.917481184, 0.917481184, 0.917481184, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
movc r2.xyz, r6.xyzx, r7.xyzx, r2.xyzx
lt r1.z, l(0.000000), cb4[0].x
if_nz r1.z
  add r6.xyz, -r0.xywx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r0.xyw, cb4[0].xxxx, r6.xyxz, r0.xyxw
  add r1.z, -r1.x, l(1.000000)
  mad r1.x, cb4[0].x, r1.z, r1.x
  add r6.xyz, -r2.xyzx, l(0.999999940, 0.776470840, 0.329411745, 0.000000)
  mad r2.xyz, cb4[0].xxxx, r6.xyzx, r2.xyzx
  add r1.z, -r3.z, l(0.353000)
  mad r3.z, cb4[0].x, r1.z, r3.z
  mad r1.z, -r3.w, l(0.160000), l(0.042000)
  mad r5.w, cb4[0].x, r1.z, r5.w
  mul r6.xyz, l(0.250000, 0.217833757, 0.0784972534, 0.000000), cb4[0].xxxx
else
  mov r6.xyz, l(0,0,0,0)
endif
mul r1.z, r5.z, r0.z
ge r1.w, l(0.000000), r1.z
discard_nz r1.w
lt r1.w, l(0.000000), r1.z
if_nz r1.w
  dp3 r1.w, v4.xyzx, v4.xyzx
  rsq r1.w, r1.w
  mul r7.xyz, r1.wwww, v4.xyzx
  dp3 r1.w, v5.xyzx, v5.xyzx
  rsq r1.w, r1.w
  mul r8.xyz, r1.wwww, v5.xyzx
  dp3 r1.w, r0.xywx, r0.xywx
  rsq r1.w, r1.w
  mul r0.xyw, r0.xyxw, r1.wwww
  mul r8.xyz, r8.xyzx, r0.yyyy
  mad r7.xyz, r0.xxxx, r7.xyzx, r8.xyzx
  mad r0.xyw, r0.wwww, r4.xyxz, r7.xyxz
  dp3 r1.w, r0.xywx, r0.xywx
  rsq r1.w, r1.w
  mul r0.xyw, r0.xyxw, r1.wwww
  ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
  deriv_rtx_fine r7.xyz, r4.xyzx
  deriv_rty_fine r4.xyz, r4.xyzx
  dp3 r2.w, r7.xyzx, r7.xyzx
  dp3 r3.w, r4.xyzx, r4.xyzx
  add r2.w, r2.w, r3.w
  min r1.y, r2.w, l(0.300000)
  movc r1.xy, r1.wwww, l(1.000000,0,0,0), r1.xyxx
  add r1.w, -r3.z, l(1.000000)
  mul r1.w, r1.w, r1.w
  max r2.w, r1.x, l(0.600000)
  mad r2.w, r2.w, l(-0.527635), l(0.520718)
  max r2.w, r2.w, l(0.000000)
  mad r1.w, r1.w, r1.w, r2.w
  add r1.y, r1.y, r1.w
  sqrt r1.y, r1.y
  min r1.y, r1.y, l(1.000000)
  max r1.y, r1.y, l(0.001000)
  sqrt r1.y, r1.y
  add r4.z, -r1.y, l(1.000000)
  lt r1.y, r2.x, l(0.040450)
  mul r1.w, r2.x, l(0.0773993805)
  add r2.x, r2.x, l(0.055000)
  mul r2.x, r2.x, l(0.947867334)
  log r2.x, r2.x
  mul r2.x, r2.x, l(2.400000)
  exp r2.x, r2.x
  movc r1.y, r1.y, r1.w, r2.x
  lt r1.w, r2.y, l(0.040450)
  mul r2.x, r2.y, l(0.0773993805)
  add r2.y, r2.y, l(0.055000)
  mul r2.y, r2.y, l(0.947867334)
  log r2.y, r2.y
  mul r2.y, r2.y, l(2.400000)
  exp r2.y, r2.y
  movc r1.w, r1.w, r2.x, r2.y
  lt r2.x, r2.z, l(0.040450)
  mul r2.y, r2.z, l(0.0773993805)
  add r2.z, r2.z, l(0.055000)
  mul r2.z, r2.z, l(0.947867334)
  log r2.z, r2.z
  mul r2.z, r2.z, l(2.400000)
  exp r2.z, r2.z
  movc r2.x, r2.x, r2.y, r2.z
  mul r2.yzw, r6.xxyz, cb1[3].xxxx
  ld_uav_typed_indexable(texture2d)(unorm,unorm,unorm,unorm) r7.xyzw, r3.xyyy, u15.xyzw
  ld_uav_typed_indexable(texture2d)(unorm,unorm,unorm,unorm) r8.xyzw, r3.xyyy, u16.xyzw
  ld_uav_typed_indexable(texture2d)(unorm,unorm,unorm,unorm) r9.xyzw, r3.xyyy, u17.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r10.xyz, r3.xyyy, u18.xyzw
  max r3.z, r2.w, r2.z
  max r3.z, r2.y, r3.z
  lt r3.z, l(0.0000153787005), r3.z
  add r1.x, r1.x, l(-0.950000)
  mul r11.w, r1.x, l(20.000000)
  sqrt r12.xyw, r1.ywyy
  sqrt r12.z, r2.x
  mul r1.xyw, r12.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
  add r1.xy, r1.yyyy, r1.xwxx
  mad r13.x, r12.z, l(0.250000), r1.x
  dp2 r13.y, r12.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
  mad r13.z, r12.z, l(-0.250000), r1.y
  and r1.xy, r3.xyxx, l(1, 1, 0, 0)
  ine r1.x, r1.y, r1.x
  movc r1.xy, r1.xxxx, r13.xyxx, r13.xzxx
  add r12.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
  mul r1.x, r5.w, l(6.250000)
  sqrt r12.w, r1.x
  mov r12.z, l(0)
  add r12.xyzw, -r7.xyzw, r12.xyzw
  mad r7.xyzw, r1.zzzz, r12.xyzw, r7.xyzw
  mad r11.xyz, r0.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
  add r11.xyzw, -r8.xyzw, r11.xyzw
  mad r8.xyzw, r1.zzzz, r11.xyzw, r8.xyzw
  mov r4.xy, l(1.000000,0,0,0)
  add r0.xyw, r4.xyxz, -r9.xyxz
  mad r4.xyz, r1.zzzz, r0.xywx, r9.xyzx
  mul r0.x, r9.w, l(255.000000)
  ftou r0.x, r0.x
  ushr r0.y, r0.x, l(5)
  and r9.xyzw, r0.xxxx, l(1, 2, 8, 16)
  ine r0.x, r9.y, l(0)
  ieq r0.y, r0.y, l(7)
  or r0.w, r0.x, r3.z
  not r1.x, r0.w
  and r0.y, r0.y, r1.x
  movc r1.xyw, r9.xzxw, l(1,8,0,16), l(0,0,0,0)
  and r2.x, r0.w, l(2)
  iadd r1.x, r1.x, r2.x
  iadd r1.x, r1.y, r1.x
  iadd r1.x, r1.w, r1.x
  bfi r1.y, l(3), l(5), r0.y, l(0)
  iadd r1.x, r1.y, r1.x
  utof r1.x, r1.x
  mul r4.w, r1.x, l(0.00392156886)
  mad r1.xyw, r6.xyxz, cb1[3].xxxx, -r10.xyxz
  mad r1.xyw, r1.zzzz, r1.xyxw, r10.xyxz
  mul r2.xyz, r1.zzzz, r2.yzwy
  mad r5.xyw, r1.zzzz, -r10.xyxz, r10.xyxz
  mad r0.z, -r0.z, r5.z, l(1.000000)
  and r0.xz, r0.wwzw, r0.xxyx
  movc r5.xyz, r0.yyyy, r5.xywx, r0.zzzz
  movc r0.yzw, r0.wwww, r2.xxyz, r5.xxyz
  movc r0.xyz, r0.xxxx, r1.xywx, r0.yzwy
  store_uav_typed u15.xyzw, r3.xyyy, r7.xyzw
  store_uav_typed u16.xyzw, r3.xyyy, r8.xyzw
  store_uav_typed u17.xyzw, r3.xyyy, r4.xyzw
  mov r0.w, l(0)
  store_uav_typed u18.xyzw, r3.xyyy, r0.xyzw
endif
ret
// Approximately 297 instruction slots used
