//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:55 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float base_cst_AlphaReference; // Index:    0.z
//       float Layer1_cst_AlphaBlendAmount;// Index:    0.w
//       float Layer1_cst_AlphaReference;// Index:    1
//
//   } resourceTables__materialData;    // Index:    0-1.x            Components:     5
                                        // Textures:  t11-t29
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   13        1
// resourceTables__materialData.base_diffuse    texture  float4          2d   14        1
// resourceTables__materialData.base_normal    texture  float4          2d   15        1
// resourceTables__materialData.base_gloss    texture  float4          2d   16        1
// resourceTables__materialData.base_opacity    texture  float4          2d   18        1
// resourceTables__materialData.base_alpha    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   21        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   22        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   26        1
// resourceTables__materialData.layer_4__emissive    texture  float4          2d   27        1
// resourceTables__materialData.Layer1_opacity    texture  float4          2d   29        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyzw        7     NONE   float   xy w
// TEXCOORD                 8   xyz         8     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t29
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyw
dcl_input_ps linear v8.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.xy, v2.xyxx, t11.xyzw, s1
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r0.w, l(5.000000), cb3[35].x
frc r0.w, r0.w
add r1.z, r0.w, l(-0.500000)
add r1.w, l(0.100000), cb3[35].x
mul r1.xyzw, r1.xyzw, l(4.000000, 4.000000, 0.350000, 5.000000)
frc r1.w, r1.w
add r1.w, r1.w, l(-0.500000)
mul r1.w, r1.w, l(0.350000)
mul r0.w, r0.w, l(6.28318548)
sincos null, r0.w, r0.w
mad r0.w, r0.w, l(0.500000), l(0.500000)
ge r2.x, l(10.000000), v0.w
if_nz r2.x
  add r2.x, -v0.w, l(10.000000)
  mul_sat r2.x, r2.x, l(0.200000)
  lt r2.y, l(0.001000), r2.x
  if_nz r2.y
    mad r2.y, v0.z, cb3[35].z, cb3[35].w
    rcp r2.y, r2.y
    mov r3.z, -r2.y
    mul r3.xy, r0.yzyy, r3.zzzz
    mov r3.w, l(1.000000)
    
add r40.w, r3.z, -r40.y
mad r3.x, -r40.x, r40.w, r3.x

dp4 r4.x, r3.xyzw, cb3[12].xyzw
    dp4 r4.y, r3.xyzw, cb3[13].xyzw
    dp4 r4.z, r3.xyzw, cb3[14].xyzw
    add r2.yzw, -r4.xxyz, cb3[29].xxyz

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r2.y, r40.x, r41.x, r2.y
mad r2.z, r40.x, r41.y, r2.z
mad r2.w, r40.x, r41.z, r2.w

    dp3 r3.x, r2.yzwy, r2.yzwy
    rsq r3.x, r3.x
    mul r2.yzw, r2.yyzw, r3.xxxx
    dp3 r3.x, r2.yzwy, v5.xyzx
    dp3 r3.y, r2.yzwy, v6.xyzx
    dp3 r3.z, r2.yzwy, v4.xyzx
    dp3 r2.y, -r3.xyzx, -r3.xyzx
    rsq r2.y, r2.y
    mul r3.xyz, r2.yyyy, -r3.xyzx
    lod r2.y, v2.xyxx, t26.x, s1
    rcp r2.x, r2.x
    mad r2.z, r2.y, l(2.000000), l(10.000000)
    mul r2.x, r2.z, r2.x
    mov r3.w, -r3.y
    dp2 r2.z, r3.xwxx, r3.xwxx
    sqrt r2.z, r2.z
    max r2.z, r2.z, l(0.000001)
    div r3.xyz, r3.xwzx, r2.zzzz
    mul r3.w, r2.x, r3.z
    mul r2.xzw, r3.xxyw, l(0.000976562500, 0.000000, 0.000976562500, 0.000976562500)
    min r2.w, r2.w, l(-0.00520833349)
    mov r3.zw, v2.xxxy
    mov r4.x, l(0.999000)
    loop
      mad r5.xyzw, r3.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r3.zwzw
      mad r6.xyzw, r3.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r3.zwzw
      sample_l_indexable(texture2d)(float,float,float,float) r7.x, r5.xyxx, t26.xyzw, s1, r2.y
      sample_l_indexable(texture2d)(float,float,float,float) r7.y, r5.zwzz, t26.yxzw, s1, r2.y
      sample_l_indexable(texture2d)(float,float,float,float) r7.z, r6.zwzz, t26.yzxw, s1, r2.y
      sample_l_indexable(texture2d)(float,float,float,float) r7.w, r6.xyxx, t26.yzwx, s1, r2.y
      mad r8.xyzw, r2.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r4.xxxx
      ge r7.xyzw, r7.xyzw, r8.zxyw
      mov r9.xy, r6.zwzz
      mov r9.z, r8.y
      mov r6.z, r8.w
      movc r4.yzw, r7.zzzz, r9.xxyz, r6.xxyz
      mov r6.xy, r5.zwzz
      mov r6.z, r8.x
      movc r4.yzw, r7.yyyy, r6.xxyz, r4.yyzw
      mov r8.xy, r5.xyxx
      movc r4.yzw, r7.xxxx, r8.xxyz, r4.yyzw
      or r5.xy, r7.zwzz, r7.xyxx
      or r5.x, r5.y, r5.x
      if_nz r5.x
        mov r3.zw, r4.yyyz
        mov r4.x, r4.w
        break
      endif
      mov r3.zw, r4.yyyz
      mov r4.x, r4.w
    endloop
    sample_l_indexable(texture2d)(float,float,float,float) r4.y, r3.zwzz, t26.yxzw, s1, r2.y
    mad r3.xy, -r3.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r3.zwzz
    sample_l_indexable(texture2d)(float,float,float,float) r2.y, r3.xyxx, t26.yxzw, s1, r2.y
    add r2.w, -r2.w, r4.x
    add r3.x, -r4.y, r4.x
    add r2.y, -r2.y, r2.w
    mul r2.xz, r2.xxzx, |r3.xxxx|
    add r2.y, |r2.y|, |r3.x|
    max r2.y, r2.y, l(0.000010)
    div r2.xy, r2.xzxx, r2.yyyy
    add r2.xy, -r2.xyxx, r3.zwzz
    add r2.xy, r2.xyxx, -v2.xyxx
  else
    mov r2.xy, l(0,0,0,0)
  endif
else
  mov r2.xy, l(0,0,0,0)
endif
mad r2.zw, r1.xxxy, r1.zzzz, r2.xxxy
mad r2.xy, r1.xyxx, r1.wwww, r2.xyxx
add r2.xyzw, r2.xyzw, v2.xyxy
mul r2.xyzw, r2.xyzw, l(3.000000, 3.000000, 3.000000, 3.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t14.wxyz, s2
lt r4.xyz, r3.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.yzw, r3.yyzw
mul r3.yzw, r3.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r3.yzw, r3.yyzw
mad r3.yzw, r3.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r3.yzw, r4.xxyz, r5.xxyz, r3.yyzw
sample_indexable(texture2d)(float,float,float,float) r4.x, v2.xyxx, t18.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r4.y, v3.xyxx, t19.yxzw, s2
mov_sat r3.x, r3.x
mul r4.z, r3.x, r4.y
lt r4.w, r4.z, l(0.500000)
dp2 r4.z, r4.xxxx, r4.zzzz
mad r3.x, -r4.y, r3.x, l(1.000000)
add r3.x, r3.x, r3.x
add r5.x, -r4.x, l(1.000000)
mad r3.x, -r3.x, r5.x, l(1.000000)
movc r3.x, r4.w, r4.z, r3.x
add r3.x, r3.x, -cb4[0].z
mul_sat r3.x, r3.x, l(17.000008)
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t15.wxyz, s2
mad r6.xyz, r5.yzwy, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyw, v2.xyxx, t16.xyzw, s2
dp3 r4.z, r6.xyzx, r6.xyzx
sqrt r4.z, r4.z
max r8.x, r4.z, l(0.000010)
rcp r4.z, r8.x
mul r6.xyz, r4.zzzz, r6.xyzx
mul r4.z, r7.w, r7.w
mul r4.z, r4.z, l(0.160000)
mul r9.xyz, r3.yzwy, r7.yyyy
mul r9.xyz, r9.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r3.yzw, r3.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), r9.xxyz
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, v2.xyxx, t20.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t24.yzwx, s1
mov_sat r9.x, r9.x
mul r6.w, r9.x, v7.x
mul r8.z, r4.x, r4.w
mad r6.w, r6.w, r8.z, l(-0.0588234998)
mul_sat r10.xy, r6.wwww, l(7.28570938, 17.000008, 0.000000, 0.000000)
mad r6.w, r10.x, l(3.14159274), l(-1.57079637)
sincos r6.w, null, r6.w
mad r6.w, r6.w, l(0.500000), l(0.500000)
add r6.w, -r6.w, l(1.000000)
mul r6.w, r6.w, l(0.500000)
deriv_rtx_fine r8.w, r6.w
deriv_rty_fine r6.w, r6.w
lt r9.x, l(0.000000), r10.y
ne r10.x, r8.w, l(0.000000)
or r10.x, r9.x, r10.x
ne r10.z, r6.w, l(0.000000)
or r10.x, r10.z, r10.x
if_nz r10.x
  lt r10.xzw, r9.yyzw, l(0.00313080009, 0.000000, 0.00313080009, 0.00313080009)
  mul r11.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.yzw, r9.yyzw
  mul r9.yzw, r9.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r9.yzw, r9.yyzw
  mad r9.yzw, r9.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r9.yzw, r10.xxzw, r11.xxyz, r9.yyzw
  sample_indexable(texture2d)(float,float,float,float) r11.xyzw, v2.xyxx, t21.xyzw, s2
  mad r10.xzw, r11.xxyz, l(2.007874, 0.000000, 2.007874, 2.007874), l(-1.007874, 0.000000, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, v2.xyxx, t22.xywz, s2
  dp3 r12.x, r10.xzwx, r10.xzwx
  sqrt r12.x, r12.x
  max r12.x, r12.x, l(0.000010)
  rcp r12.y, r12.x
  mul r11.z, r11.z, r11.z
  mul r13.xyz, r9.yzwy, r11.yyyy
  mul r13.xyz, r13.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r9.yzw, r9.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), r13.xxyz
  if_nz r9.x
    add r9.x, -r8.x, r12.x
    mad r8.x, r10.y, r9.x, r8.x
    mad r10.xzw, r10.xxzw, r12.yyyy, -r6.xxyz
    mad r6.xyz, r10.yyyy, r10.xzwx, r6.xyzx
    add r9.xyz, -r3.yzwy, r9.yzwy
    mad r3.yzw, r10.yyyy, r9.xxyz, r3.yyzw
    add r9.xy, -r7.xyxx, r11.xyxx
    add r9.z, -r5.x, r11.w
    mad r5.x, r10.y, r9.z, r5.x
    mad r7.xy, r10.yyyy, r9.xyxx, r7.xyxx
    mad r9.x, r11.z, l(0.160000), -r4.z
    mad r4.z, r10.y, r9.x, r4.z
    mov r9.xy, r6.xyxx
  else
    mov r9.xy, r6.xyxx
  endif
  ne r9.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r8.w, r8.w, l(0.010000)
  mul r6.w, r6.w, l(0.010000)
  deriv_rtx_fine r10.xy, v2.xyxx
  deriv_rty_fine r10.zw, v2.xxxy
  dp2 r11.x, r10.xyxx, r10.xyxx
  dp2 r11.y, r10.zwzz, r10.zwzz
  max r11.x, r11.x, l(0.001000)
  div r10.xy, r10.xyxx, r11.xxxx
  max r11.x, r11.y, l(0.001000)
  div r10.zw, r10.zzzw, r11.xxxx
  mul r10.zw, r6.wwww, r10.zzzw
  mad r10.xy, r10.xyxx, r8.wwww, r10.zwzz
  mad r6.xy, -r10.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r9.xyxx
  dp3 r6.w, r6.xyzx, r6.xyzx
  rsq r6.w, r6.w
  mul r10.xyz, r6.wwww, r6.xyzx
  mov r9.z, r6.z
  movc r6.xyz, r9.wwww, r9.xyzx, r10.xyzx
endif
lt r6.w, v7.w, l(0.500000)
dp2 r8.w, r8.zzzz, v7.wwww
add r9.x, -v7.w, l(1.000000)
add r9.x, r9.x, r9.x
mad r4.x, -r4.w, r4.x, l(1.000000)
mad r4.x, -r9.x, r4.x, l(1.000000)
movc r4.x, r6.w, r8.w, r4.x
add r4.x, r4.x, l(-0.0196077991)
mul_sat r4.xw, r4.xxxx, l(12.749996, 0.000000, 0.000000, 17.000008)
mul r4.x, r4.x, l(0.500000)
deriv_rtx_fine r6.w, r4.x
deriv_rty_fine r4.x, r4.x
lt r8.w, l(0.000000), r4.w
ne r9.x, r6.w, l(0.000000)
or r9.x, r8.w, r9.x
ne r9.y, r4.x, l(0.000000)
or r9.x, r9.y, r9.x
if_nz r9.x
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t25.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  if_nz r8.w
    add r10.xyz, -r3.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r9.xyz, -r9.xyzx, l(0.399999529, 0.474510133, 0.572549105, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r9.xyz, -r10.xyzx, r9.xyzx, -r3.yzwy
    add r8.w, -r7.y, l(1.000000)
    mul r4.w, r4.w, r8.w
    add r9.xyz, r9.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r3.yzw, r4.wwww, r9.xxyz, r3.yyzw
  endif
  ne r4.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r6.w, r6.w, l(0.010000)
  mul r4.x, r4.x, l(0.010000)
  deriv_rtx_fine r9.xy, v2.xyxx
  deriv_rty_fine r9.zw, v2.xxxy
  dp2 r8.w, r9.xyxx, r9.xyxx
  dp2 r10.x, r9.zwzz, r9.zwzz
  max r8.w, r8.w, l(0.001000)
  div r9.xy, r9.xyxx, r8.wwww
  max r8.w, r10.x, l(0.001000)
  div r9.zw, r9.zzzw, r8.wwww
  mul r9.zw, r4.xxxx, r9.zzzw
  mad r9.xy, r9.xyxx, r6.wwww, r9.zwzz
  mad r9.xy, -r9.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r6.xyxx
  mov r9.z, r6.z
  dp3 r4.x, r9.xyzx, r9.xyzx
  rsq r4.x, r4.x
  mul r9.xyz, r4.xxxx, r9.xyzx
  movc r6.xyz, r4.wwww, r6.xyzx, r9.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r4.x, v2.xyxx, t26.xyzw, s1
add r4.x, -r4.x, l(1.000000)
mul r4.x, r8.z, r4.x
mul r4.w, r4.x, v7.y
mul_sat r8.zw, r4.wwww, l(0.000000, 0.000000, 19.615381, 25.499992)
mad r4.w, r8.z, l(3.14159274), l(-1.57079637)
sincos r4.w, null, r4.w
mad r4.w, r4.w, l(0.500000), l(0.500000)
add r4.w, -r4.w, l(1.000000)
mul r4.w, r4.w, l(0.500000)
deriv_rtx_fine r6.w, r4.w
deriv_rty_fine r4.w, r4.w
lt r8.z, l(0.000000), r8.w
ne r9.x, r6.w, l(0.000000)
or r9.x, r8.z, r9.x
ne r9.y, r4.w, l(0.000000)
or r9.x, r9.y, r9.x
if_nz r9.x
  if_nz r8.z
    mul r9.xyz, r3.yzwy, r3.yzwy
    mul r10.xyz, r3.yzwy, l(0.571411192, 0.433484197, 0.423632085, 0.000000)
    mad r9.xyz, r9.xyzx, l(0.428588808, 0.566515803, 0.576367915, 0.000000), r10.xyzx
    add r8.z, -r7.y, l(1.000000)
    mul r8.z, r8.z, r8.w
    add r9.xyz, -r3.yzwy, r9.xyzx
    mad r3.yzw, r8.zzzz, r9.xxyz, r3.yyzw
  endif
  ne r8.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r6.w, r6.w, l(0.010000)
  mul r4.w, r4.w, l(0.010000)
  deriv_rtx_fine r9.xy, v2.xyxx
  deriv_rty_fine r9.zw, v2.xxxy
  dp2 r8.w, r9.xyxx, r9.xyxx
  dp2 r10.x, r9.zwzz, r9.zwzz
  max r8.w, r8.w, l(0.001000)
  div r9.xy, r9.xyxx, r8.wwww
  max r8.w, r10.x, l(0.001000)
  div r9.zw, r9.zzzw, r8.wwww
  mul r9.zw, r4.wwww, r9.zzzw
  mad r9.xy, r9.xyxx, r6.wwww, r9.zwzz
  mad r9.xy, -r9.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r6.xyxx
  mov r9.z, r6.z
  dp3 r4.w, r9.xyzx, r9.xyzx
  rsq r4.w, r4.w
  mul r9.xyz, r4.wwww, r9.xyzx
  movc r6.xyz, r8.zzzz, r6.xyzx, r9.xyzx
endif
mad r4.x, v7.y, r4.x, l(-0.0196077991)
mul_sat r4.x, r4.x, l(10.200002)
lt r4.w, l(0.000000), r4.x
if_nz r4.w
  sample_indexable(texture2d)(float,float,float,float) r8.zw, v2.xyxx, t12.zwxy, s1
  mad r8.zw, r8.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
  mul r8.zw, r8.zzzw, l(0.000000, 0.000000, -0.025000, 0.025000)
  mad r9.xy, r1.xyxx, r1.zzzz, r8.zwzz
  mad r1.xy, r1.xyxx, r1.wwww, r8.zwzz
  add r1.zw, r9.xxxy, v2.xxxy
  add r1.xy, r1.xyxx, v2.xyxx
  mul r1.xyzw, r1.xyzw, l(4.000000, 4.000000, 4.000000, 4.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r1.zwzz, t27.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t27.xyzw, s1
  add r1.xyz, -r9.xyzx, r1.xyzx
  mad r1.xyz, r0.wwww, r1.xyzx, r9.xyzx
  mul r1.xyz, r4.xxxx, r1.xyzx
  add r9.xyz, -r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r6.xyz, r4.xxxx, r9.xyzx, r6.xyzx
  add r1.w, -r8.x, l(1.000000)
  mad r8.x, r4.x, r1.w, r8.x
  mad r3.yzw, r4.xxxx, -r3.yyzw, r3.yyzw
  mad r7.x, r4.x, -r7.x, r7.x
  add r1.w, -r5.x, l(1.000000)
  mad r5.x, r4.x, r1.w, r5.x
  mad r7.y, r4.x, -r7.y, r7.y
  mad r4.z, r4.x, -r4.z, r4.z
  mul r1.xyz, r1.xyzx, l(0.307162493, 4.610575, 25.000000, 0.000000)
else
  mov r1.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t29.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r4.x, r2.xyxx, t29.xyzw, s1
add r4.x, -r1.w, r4.x
mad r1.w, r0.w, r4.x, r1.w
lt r4.x, r4.y, l(0.500000)
dp2 r4.w, r1.wwww, r4.yyyy
add r4.y, -r4.y, l(1.000000)
add r4.y, r4.y, r4.y
add r1.w, -r1.w, l(1.000000)
mad r1.w, -r4.y, r1.w, l(1.000000)
movc r1.w, r4.x, r4.w, r1.w
add r1.w, r1.w, -cb4[1].x
mul_sat r1.w, r1.w, l(17.000008)
add r1.w, -r1.w, l(1.000000)
mul r1.w, r1.w, cb4[0].w
lt r4.x, l(0.000000), r1.w
if_nz r4.x
  sample_indexable(texture2d)(float,float,float,float) r4.xyw, r2.zwzz, t27.xywz, s1
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t27.xyzw, s1
  add r2.xyz, -r4.xywx, r2.xyzx
  mad r2.xyz, r0.wwww, r2.xyzx, r4.xywx
  add r4.xyw, -r6.xyxz, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r6.xyz, r1.wwww, r4.xywx, r6.xyzx
  add r0.w, -r8.x, l(1.000000)
  mad r8.x, r1.w, r0.w, r8.x
  mad r3.yzw, r1.wwww, -r3.yyzw, r3.yyzw
  mad r7.x, r1.w, -r7.x, r7.x
  add r0.w, -r5.x, l(1.000000)
  mad r5.x, r1.w, r0.w, r5.x
  mad r7.y, r1.w, -r7.y, r7.y
  mad r4.z, r1.w, -r4.z, r4.z
  mad r2.xyz, r2.xyzx, l(6.14323759, 92.211311, 499.998993, 0.000000), -r1.xyzx
  mad r1.xyz, r1.wwww, r2.xyzx, r1.xyzx
endif
ge r0.w, l(0.000000), r3.x
discard_nz r0.w
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r4.xyw, r0.wwww, v5.xyxz
dp3 r0.w, v6.xyzx, v6.xyzx
rsq r0.w, r0.w
mul r9.xyz, r0.wwww, v6.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, r6.xyzx
mul r9.xyz, r9.xyzx, r6.yyyy
mad r4.xyw, r6.xxxx, r4.xyxw, r9.xyxz
mad r4.xyw, r6.zzzz, r2.xyxz, r4.xyxw
dp3 r0.w, r4.xywx, r4.xywx
rsq r0.w, r0.w
mul r4.xyw, r0.wwww, r4.xyxw
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r1.w, r1.w, r2.x
min r8.y, r1.w, l(0.300000)
movc r2.xy, r0.wwww, l(1.000000,0,0,0), r8.xyxx
add r0.w, -r7.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.w, r2.x, l(0.600000)
mad r1.w, r1.w, l(-0.527635), l(0.520718)
max r1.w, r1.w, l(0.000000)
mad r0.w, r0.w, r0.w, r1.w
add r0.w, r2.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.y, -r0.w, l(1.000000)
lt r0.w, r3.y, l(0.040450)
mul r1.w, r3.y, l(0.0773993805)
add r2.yzw, r3.yyzw, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r2.yzw, r2.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r0.w, r0.w, r1.w, r2.y
lt r1.w, r3.z, l(0.040450)
mul r2.y, r3.z, l(0.0773993805)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r1.w, r1.w, r2.y, r2.z
lt r2.y, r3.w, l(0.040450)
mul r2.z, r3.w, l(0.0773993805)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r2.y, r2.y, r2.z, r2.w
mul r1.xyz, r1.xyzx, cb1[3].xxxx
ult r2.z, cb1[2].z, l(64)
if_nz r2.z
  sample_l_indexable(texture2d)(float,float,float,float) r2.z, v3.xyxx, t13.yzxw, s1, l(0.000000)
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r2.w
    ftoi r3.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r3.xy, r0.xxxx, r3.xyxx
    utof r3.xy, r3.xyxx
    mul r3.xy, r3.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r3.y, r3.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  add r2.w, l(0.0784313977), cb4[0].x
  ge r0.x, cb1[3].z, r0.x
  ftou r3.xy, v0.xyxx
  mov r3.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r3.x, r3.xyzw, t0.xyzw
  add r3.x, r3.x, -v0.w
  ge r3.x, l(0.000005), |r3.x|
  and r0.x, r0.x, r3.x
  lt r3.x, cb4[0].y, r2.z
  and r0.x, r0.x, r3.x
  lt r2.w, r2.z, r2.w
  and r0.x, r0.x, r2.w
  if_nz r0.x
    imm_atomic_iadd r3.x, u9, cb1[2].z, l(1)
    ult r0.x, r3.x, cb1[2].y
    if_nz r0.x
      ftou r3.yz, v0.xxyx
      add r0.x, r2.z, -cb4[0].y
      mul_sat r0.x, r0.x, l(12.749996)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r2.z, r3.x, cb1[2].x
      ishl r2.w, r2.z, l(1)
      bfi r3.x, l(16), l(16), r3.y, r3.z
      store_uav_typed u8.xyzw, r2.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r2.z, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r3.xxxx
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r2.z, r1.z, r1.y
max r2.z, r1.x, r2.z
lt r2.z, l(0.0000153787005), r2.z
add r2.x, r2.x, l(-0.950000)
mul o1.w, r2.x, l(20.000000)
ftou r2.xw, v0.xxxy
sqrt r3.xw, r0.wwww
sqrt r3.y, r1.w
sqrt r3.z, r2.y
mul r6.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r3.xy, r6.yyyy, r6.xzxx
mad r6.x, r3.z, l(0.250000), r3.x
dp2 r6.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r3.z, l(-0.250000), r3.y
and r2.xy, r2.xwxx, l(1, 1, 0, 0)
ine r0.w, r2.y, r2.x
movc r2.xy, r0.wwww, r6.xyxx, r6.xzxx
add r7.xz, r2.xxyx, l(0.000000, 0.000000, 0.498039216, 0.000000)
mul r0.w, r4.z, l(6.250000)
sqrt r7.w, r0.w
mad o1.xyz, r4.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r2.z, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(24)
utof r0.x, r0.x
mul r5.z, r0.x, l(0.00392156886)
and o3.xyz, r1.xyzx, r2.zzzz
max r0.x, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.xyzw, r7.xzyw
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.w, l(0)
ret
// Approximately 546 instruction slots used
