//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:44 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__sparkle    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__sparkle    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   24        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.x
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 6.000000, 6.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xy, r0.zwzz, t13.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r0.zwzz, t14.yzwx, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, r0.zwzz, t16.yzwx, s1
dp3 r3.w, r3.xyzx, r3.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.z, r3.w
mul r3.xyz, r3.xyzx, r4.zzzz
mul r4.y, r4.y, r4.y
mul r4.y, r4.y, l(0.160000)
mul r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
lt r4.z, l(0.000000), r2.w
if_nz r4.z
  mul r5.xyz, v2.yyxy, l(1350.000000, 1350.000000, 1350.000000, 0.000000)
  frc r4.zw, r5.zzzy
  add r4.zw, r4.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
  dp2 r4.z, |r4.zwzz|, |r4.zwzz|
  mul_sat r4.w, v0.w, l(0.500000)
  mul r4.w, r4.w, l(0.300000)
  mul r4.w, r4.w, r4.w
  lt r4.z, r4.z, r4.w
  if_nz r4.z
    add r4.z, cb3[38].w, cb3[38].w
    log r2.w, r2.w
    mul r2.w, r2.w, l(32.000000)
    exp r2.w, r2.w
    mul r2.w, r2.w, r4.z
    ftou r5.xyz, |r5.xyzx|
    ishl r4.zw, r5.yyyz, l(0, 0, 10, 11)
    iadd r4.zw, r5.zzzy, r4.zzzw
    imul null, r5.yw, r5.yyyz, l(0, 2000, 0, 100)
    imad r5.x, r5.x, l(3072), r5.z
    xor r6.xy, r4.zwzz, l(61, 61, 0, 0)
    ushr r4.zw, r4.zzzw, l(0, 0, 16, 16)
    xor r4.zw, r4.zzzw, r6.xxxy
    imul null, r4.zw, r4.zzzw, l(0, 0, 9, 9)
    ushr r6.xy, r4.zwzz, l(4, 4, 0, 0)
    xor r4.zw, r4.zzzw, r6.xxxy
    imul null, r4.zw, r4.zzzw, l(0, 0, 0x27d4eb2d, 0x27d4eb2d)
    ushr r6.xy, r4.zwzz, l(15, 15, 0, 0)
    xor r4.zw, r4.zzzw, r6.xxxy
    xor r5.z, r5.x, l(61)
    ushr r5.x, r5.x, l(16)
    xor r5.x, r5.x, r5.z
    imul null, r5.x, r5.x, l(9)
    ushr r5.z, r5.x, l(4)
    xor r5.x, r5.z, r5.x
    imul null, r5.x, r5.x, l(0x27d4eb2d)
    ushr r5.z, r5.x, l(15)
    xor r5.x, r5.z, r5.x
    utof r4.zw, r4.zzzw
    mad r6.xy, r4.zwzz, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
    utof r4.z, r5.x
    mul r4.z, r4.z, l(1.164153218E-010)
    max r6.z, r4.z, l(0.010000)
    iadd r4.z, r5.w, r5.y
    xor r4.w, r4.z, l(61)
    ushr r4.z, r4.z, l(16)
    xor r4.z, r4.z, r4.w
    imul null, r4.z, r4.z, l(9)
    ushr r4.w, r4.z, l(4)
    xor r4.z, r4.w, r4.z
    imul null, r4.z, r4.z, l(0x27d4eb2d)
    ushr r4.w, r4.z, l(15)
    xor r4.z, r4.w, r4.z
    utof r4.z, r4.z
    mad r4.z, r4.z, l(8.149073083E-011), l(0.650000)
    mul r4.z, r4.z, r4.z
    mul r4.z, r4.z, r4.z
    mul r4.z, r4.z, r4.z
    mul r2.w, r2.w, r4.z
    dp3 r4.z, r6.xyzx, r6.xyzx
    rsq r4.z, r4.z
    mul r5.xyz, r4.zzzz, r6.xyzx
    mul r4.z, r2.w, r5.z
    dp3 r4.w, v4.xyzx, v4.xyzx
    rsq r4.w, r4.w
    mul r6.xyz, r4.wwww, v4.xyzx
    dp3 r4.w, v5.xyzx, v5.xyzx
    rsq r4.w, r4.w
    mul r7.xyz, r4.wwww, v5.xyzx
    mul r7.xyz, r5.yyyy, r7.xyzx
    mad r5.xyw, r5.xxxx, r6.xyxz, r7.xyxz
    mad r5.xyz, r5.zzzz, r1.xyzx, r5.xywx
    dp3 r4.w, r5.xyzx, r5.xyzx
    rsq r4.w, r4.w
    mul r5.xyz, r4.wwww, r5.xyzx
    mul r5.xyz, r2.wwww, r5.xyzx
  else
    mov r5.xyz, l(0,0,0,0)
    mov r4.z, l(0)
  endif
else
  mov r5.xyz, l(0,0,0,0)
  mov r4.z, l(0)
endif
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t21.yzwx, s2
add_sat r2.w, r2.w, l(-0.247314)
lt r4.w, l(0.000000), r2.w
if_nz r4.w
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t17.xyzw, s2
  lt r7.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r0.zwzz, t18.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xy, r0.zwzz, t19.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, r0.zwzz, t20.xywz, s2
  dp3 r5.w, r7.xyzx, r7.xyzx
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r6.w, r5.w
  mul r7.w, r8.y, r8.y
  mul r4.w, r2.w, r4.w
  lt r8.y, l(0.000000), r4.w
  if_nz r8.y
    mul r8.yzw, v2.yyyx, l(0.000000, 1350.000000, 1350.000000, 1350.000000)
    frc r9.xy, r8.wzww
    add r9.xy, r9.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    dp2 r9.x, |r9.xyxx|, |r9.xyxx|
    mul_sat r9.y, v0.w, l(0.500000)
    mul r9.y, r9.y, l(0.300000)
    mul r9.y, r9.y, r9.y
    lt r9.x, r9.x, r9.y
    if_nz r9.x
      add r9.x, cb3[38].w, cb3[38].w
      log r4.w, r4.w
      mul r4.w, r4.w, l(32.000000)
      exp r4.w, r4.w
      mul r4.w, r4.w, r9.x
      ftou r8.yzw, |r8.yyzw|
      ishl r9.xy, r8.zwzz, l(10, 11, 0, 0)
      iadd r9.xy, r8.wzww, r9.xyxx
      imul null, r9.zw, r8.zzzw, l(0, 0, 2000, 100)
      imad r8.y, r8.y, l(3072), r8.w
      xor r8.zw, r9.xxxy, l(0, 0, 61, 61)
      ushr r9.xy, r9.xyxx, l(16, 16, 0, 0)
      xor r8.zw, r8.zzzw, r9.xxxy
      imul null, r8.zw, r8.zzzw, l(0, 0, 9, 9)
      ushr r9.xy, r8.zwzz, l(4, 4, 0, 0)
      xor r8.zw, r8.zzzw, r9.xxxy
      imul null, r8.zw, r8.zzzw, l(0, 0, 0x27d4eb2d, 0x27d4eb2d)
      ushr r9.xy, r8.zwzz, l(15, 15, 0, 0)
      xor r8.zw, r8.zzzw, r9.xxxy
      xor r9.x, r8.y, l(61)
      ushr r8.y, r8.y, l(16)
      xor r8.y, r8.y, r9.x
      imul null, r8.y, r8.y, l(9)
      ushr r9.x, r8.y, l(4)
      xor r8.y, r8.y, r9.x
      imul null, r8.y, r8.y, l(0x27d4eb2d)
      ushr r9.x, r8.y, l(15)
      xor r8.y, r8.y, r9.x
      utof r8.yzw, r8.yyzw
      mad r10.xy, r8.zwzz, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      mul r8.y, r8.y, l(1.164153218E-010)
      max r10.z, r8.y, l(0.010000)
      iadd r8.y, r9.w, r9.z
      xor r8.z, r8.y, l(61)
      ushr r8.y, r8.y, l(16)
      xor r8.y, r8.y, r8.z
      imul null, r8.y, r8.y, l(9)
      ushr r8.z, r8.y, l(4)
      xor r8.y, r8.z, r8.y
      imul null, r8.y, r8.y, l(0x27d4eb2d)
      ushr r8.z, r8.y, l(15)
      xor r8.y, r8.z, r8.y
      utof r8.y, r8.y
      mad r8.y, r8.y, l(8.149073083E-011), l(0.650000)
      mul r8.y, r8.y, r8.y
      mul r8.y, r8.y, r8.y
      mul r8.y, r8.y, r8.y
      mul r4.w, r4.w, r8.y
      dp3 r8.y, r10.xyzx, r10.xyzx
      rsq r8.y, r8.y
      mul r8.yzw, r8.yyyy, r10.xxyz
      mul r4.z, r4.w, r8.w
      dp3 r9.x, v4.xyzx, v4.xyzx
      rsq r9.x, r9.x
      mul r9.xyz, r9.xxxx, v4.xyzx
      dp3 r9.w, v5.xyzx, v5.xyzx
      rsq r9.w, r9.w
      mul r10.xyz, r9.wwww, v5.xyzx
      mul r10.xyz, r8.zzzz, r10.xyzx
      mad r9.xyz, r8.yyyy, r9.xyzx, r10.xyzx
      mad r8.yzw, r8.wwww, r1.xxyz, r9.xxyz
      dp3 r9.x, r8.yzwy, r8.yzwy
      rsq r9.x, r9.x
      mul r8.yzw, r8.yyzw, r9.xxxx
      mul r5.xyz, r4.wwww, r8.yzwy
    endif
  endif
  add r4.w, -r3.w, r5.w
  mad r3.w, r2.w, r4.w, r3.w
  mad r7.xyz, r7.xyzx, r6.wwww, -r3.xyzx
  mad r3.xyz, r2.wwww, r7.xyzx, r3.xyzx
  mad r6.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r2.wwww, r6.xyzx, r2.xyzx
  add r4.w, -r4.x, r8.x
  mad r4.x, r2.w, r4.w, r4.x
  add r4.w, -r1.w, l(1.000000)
  mad r1.w, r2.w, r4.w, r1.w
  mad r4.w, r7.w, l(0.160000), -r4.y
  mad r4.y, r2.w, r4.w, r4.y
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t22.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t23.xyzw, s2
dp3 r4.w, r6.xyzx, r6.xyzx
sqrt r4.w, r4.w
max r4.w, r4.w, l(0.000010)
rcp r5.w, r4.w
mul r6.xyz, r5.wwww, r6.xyzx
add r5.w, r3.z, l(1.000000)
max r3.z, r5.w, l(0.001000)
mul r7.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r5.w, r3.xyzx, r7.xyzx
mul r7.xyz, r3.xyzx, r5.wwww
div r3.xyz, r7.xyzx, r3.zzzz
mad r6.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.xyzx
min r3.x, r3.w, r4.w
mul o2.x, r1.w, r2.w
mul r7.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mad r1.w, r2.w, v6.x, l(-0.868164)
mul_sat r1.w, r1.w, l(7.11419725)
add r1.w, -r1.w, l(1.000000)
lt r2.w, l(0.000000), r1.w
if_nz r2.w
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r0.zwzz, t24.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r0.z, r8.xyzx, r8.xyzx
  sqrt r0.z, r0.z
  max r0.z, r0.z, l(0.000010)
  rcp r0.w, r0.z
  mul r8.xyz, r0.wwww, r8.xyzx
  add r0.w, r6.z, l(1.000000)
  max r6.w, r0.w, l(0.001000)
  mul r9.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r0.w, r6.xywx, r9.xyzx
  mul r9.xyz, r0.wwww, r6.xywx
  div r9.xyz, r9.xyzx, r6.wwww
  mad r8.xyz, -r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r9.xyzx
  min r0.z, r0.z, r3.x
  add r0.z, -r3.x, r0.z
  mad r3.x, r1.w, r0.z, r3.x
  add r8.xyz, -r6.xyzx, r8.xyzx
  mad r6.xyz, r1.wwww, r8.xyzx, r6.xyzx
  mul r2.xyz, r1.wwww, r2.xyzx
  mad r7.xyz, r2.xyzx, l(-5.960464122E-008, -5.960464122E-008, -5.960464122E-008, 0.000000), r7.xyzx
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r6.xyzx, r6.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, r6.xyzx
mul r8.xyz, r8.xyzx, r6.yyyy
mad r2.xyz, r6.xxxx, r2.xyzx, r8.xyzx
mad r2.xyz, r6.zzzz, r1.xyzx, r2.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r3.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r3.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r0.w, r7.x, l(0.040450)
mul r1.x, r7.x, l(0.0773993805)
add r1.yzw, r7.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r7.y, l(0.040450)
mul r1.y, r7.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r7.z, l(0.040450)
mul r1.z, r7.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r6.xw, r0.wwww
sqrt r6.yz, r1.xxyx
mul r1.xyw, r6.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r0.zw, r1.yyyy, r1.xxxw
mad r7.x, r6.z, l(0.250000), r0.z
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r7.xxxy, r7.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r4.y, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r1.z, l(0.0980392247), l(0.0941176564)
ne r0.z, r4.z, l(0.000000)
mad_sat r1.xyz, r5.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and o3.xyz, r0.zzzz, r1.xywx
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, l(0)
mov o3.w, l(0)
ret
// Approximately 355 instruction slots used
