//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:36 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__scatter    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__scatter    texture  float4          2d   28        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   29        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   30        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   31        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   32        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   34        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyzw        7     NONE   float   xy
// TEXCOORD                 8   xyz         8     NONE   float   xyz
// TEXCOORD                10   xyzw        9     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t34
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xy
dcl_input_ps linear v8.xyz
dcl_input_ps linear v9.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v4.xyzx
dp2 r0.z, v9.xyxx, v9.xyxx
rsq r0.z, r0.z
max r0.z, r0.z, l(0.001000)
mul r0.zw, r0.zzzz, v9.xxxy
dp2 r1.w, v9.zwzz, v9.zwzz
rsq r1.w, r1.w
max r1.w, r1.w, l(0.001000)
mul r2.xy, r1.wwww, v9.zwzz
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v3.xyxx, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v3.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r5.x, r0.zwzz, r4.xyxx
dp2 r5.y, r2.xyxx, r4.xyxx
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v3.xyxx, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r7.y, v3.xyxx, t14.yxzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.xyw, v3.xyxx, t16.xywz, s1
mov r5.z, r4.z
dp3 r1.w, r5.xyzx, r5.xyzx
sqrt r1.w, r1.w
max r8.x, r1.w, l(0.000010)
rcp r1.w, r8.x
mul r5.xyz, r1.wwww, r5.xyzx
mul r1.w, r6.w, r6.w
mul r1.w, r1.w, l(0.160000)
mul r9.xyz, r3.xyzx, r6.yyyy
mul r9.xyz, r9.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r9.xyzx
mul r4.xyz, r4.xywx, r6.zzzz
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, v2.xyxx, t17.xyzw, s2
mul_sat r2.z, r9.w, l(2.54999924)
mul_sat r2.z, r2.z, v7.x
lt r2.w, l(0.000000), r2.z
if_nz r2.w
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t18.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r11.xyzw, v2.xyxx, t19.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t20.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, v2.xyxx, t22.xyzw, s1
  dp3 r3.w, r10.xyzx, r10.xyzx
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r4.w, r3.w
  mul r5.w, r11.w, r11.w
  mul r13.xyz, r9.xyzx, r11.yyyy
  mul r13.xyz, r13.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r9.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r13.xyzx
  add r3.w, -r8.x, r3.w
  mad r8.x, r2.z, r3.w, r8.x
  mad r10.xyz, r10.xyzx, r4.wwww, -r5.xyzx
  mad r5.xyz, r2.zzzz, r10.xyzx, r5.xyzx
  mad r10.xyz, r11.zzzz, r12.xyzx, -r4.xyzx
  mad r4.xyz, r2.zzzz, r10.xyzx, r4.xyzx
  add r9.xyz, -r3.xyzx, r9.xyzx
  mad r3.xyz, r2.zzzz, r9.xyzx, r3.xyzx
  add r9.xyz, -r6.xyzx, r11.xyzx
  add r2.w, -r7.y, r2.w
  mad r7.y, r2.z, r2.w, r7.y
  mad r2.w, r5.w, l(0.160000), -r1.w
  mad r1.w, r2.z, r2.w, r1.w
  mad r7.xzw, r2.zzzz, r9.zzxy, r6.zzxy
  mov r6.xy, r7.zwzz
else
  mov r7.x, r6.z
endif
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, v2.xyxx, t23.wxyz, s2
mov_sat r9.x, r9.x
mul_sat r2.z, r9.x, v7.y
lt r2.w, l(0.000000), r2.z
if_nz r2.w
  lt r10.xyz, r9.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.yzwy
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t24.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r11.xyzw, v2.xyxx, t25.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t26.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, v2.xyxx, t28.xyzw, s1
  dp3 r3.w, r10.xyzx, r10.xyzx
  sqrt r3.w, r3.w
  max r3.w, r3.w, l(0.000010)
  rcp r4.w, r3.w
  mul r5.w, r11.w, r11.w
  mul r13.xyz, r9.xyzx, r11.yyyy
  mul r13.xyz, r13.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r9.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r13.xyzx
  add r3.w, -r8.x, r3.w
  mad r8.x, r2.z, r3.w, r8.x
  mad r10.xyz, r10.xyzx, r4.wwww, -r5.xyzx
  mad r5.xyz, r2.zzzz, r10.xyzx, r5.xyzx
  mad r10.xyz, r11.zzzz, r12.xyzx, -r4.xyzx
  mad r4.xyz, r2.zzzz, r10.xyzx, r4.xyzx
  add r9.xyz, -r3.xyzx, r9.xyzx
  mad r3.xyz, r2.zzzz, r9.xyzx, r3.xyzx
  add r3.w, -r6.x, r11.x
  mad r6.x, r2.z, r3.w, r6.x
  add r2.w, -r7.y, r2.w
  mad r7.y, r2.z, r2.w, r7.y
  add r2.w, -r6.y, r11.y
  mad r6.y, r2.z, r2.w, r6.y
  mad r2.w, r5.w, l(0.160000), -r1.w
  mad r1.w, r2.z, r2.w, r1.w
  add r2.w, -r7.x, r11.z
  mad r7.x, r2.z, r2.w, r7.x
endif
sample_indexable(texture2d)(float,float,float,float) r2.z, v3.xyxx, t34.yzxw, s2
add r2.z, r2.z, l(-0.196078)
mul_sat r2.z, r2.z, l(25.499992)
lt r2.w, l(0.000000), r2.z
if_nz r2.w
  mov r9.xy, v3.xyxx
  mov r9.z, l(1.000000)
  dp3 r10.x, l(2.12132072, -2.121320, 1.49999964, 0.000000), r9.xyzx
  dp3 r10.y, l(2.121320, 2.12132072, -0.621320307, 0.000000), r9.xyzx
  dp2 r9.x, r0.zwzz, l(0.707106888, 0.707106650, 0.000000, 0.000000)
  dp2 r9.y, r0.zwzz, l(-0.707106650, 0.707106888, 0.000000, 0.000000)
  dp2 r11.x, r2.xyxx, l(0.707106888, 0.707106650, 0.000000, 0.000000)
  dp2 r11.y, r2.xyxx, l(-0.707106650, 0.707106888, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.xyw, r10.xyxx, t29.xywz, s2
  lt r12.xyz, r2.xywx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r13.xyz, r2.xywx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.xyw, r2.xyxw
  mul r2.xyw, r2.xyxw, l(0.416666657, 0.416666657, 0.000000, 0.416666657)
  exp r2.xyw, r2.xyxw
  mad r2.xyw, r2.xyxw, l(1.055000, 1.055000, 0.000000, 1.055000), l(-0.055000, -0.055000, 0.000000, -0.055000)
  movc r2.xyw, r12.xyxz, r13.xyxz, r2.xyxw
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, r10.xyxx, t30.xyzw, s2
  mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r9.x, r9.xyxx, r12.xyxx
  dp2 r9.y, r11.xyxx, r12.xyxx
  sample_indexable(texture2d)(float,float,float,float) r0.zw, r10.xyxx, t31.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r3.w, r10.xyxx, t32.xywz, s2
  mov r9.z, r12.z
  dp3 r4.w, r9.xyzx, r9.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.w, r4.w
  mul r0.w, r0.w, r0.w
  add r4.w, -r8.x, r4.w
  mad r8.x, r2.z, r4.w, r8.x
  mad r9.xyz, r9.xyzx, r5.wwww, -r5.xyzx
  mad r5.xyz, r2.zzzz, r9.xyzx, r5.xyzx
  mad r4.xyz, r2.zzzz, -r4.xyzx, r4.xyzx
  mad r2.xyw, r2.xyxw, l(0.188049227, 0.133724272, 0.000000, 0.121187456), -r3.xyxz
  mad r3.xyz, r2.zzzz, r2.xywx, r3.xyzx
  add r0.z, -r6.x, r0.z
  mad r6.x, r2.z, r0.z, r6.x
  add r0.z, -r7.y, r3.w
  mad r7.y, r2.z, r0.z, r7.y
  mad r6.y, r2.z, -r6.y, r6.y
  mad r0.z, r0.w, l(0.160000), -r1.w
  mad r1.w, r2.z, r0.z, r1.w
  mad r7.x, r2.z, -r7.x, r7.x
endif
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, v6.xyzx, v6.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v6.xyzx
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r5.xyzx
mul r9.xyz, r9.xyzx, r5.yyyy
mad r2.xyz, r5.xxxx, r2.xyzx, r9.xyzx
mad r2.xyz, r5.zzzz, r1.xyzx, r2.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r8.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r8.xxxy
add r1.x, -r6.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r7.z, -r0.w, l(1.000000)
lt r0.w, r3.x, l(0.040450)
mul r1.x, r3.x, l(0.0773993805)
add r1.yz, r3.xxyx, l(0.000000, 0.055000, 0.055000, 0.000000)
mul r1.yz, r1.yyzy, l(0.000000, 0.947867334, 0.947867334, 0.000000)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r3.y, l(0.040450)
mul r1.y, r3.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r3.z, l(0.040450)
mul r1.z, r3.z, l(0.0773993805)
add r2.w, r3.z, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r1.y, r1.y, r1.z, r2.w
and r1.z, l(8), cb1[0].y
max r2.w, r4.z, r4.y
max r2.w, r2.w, r4.x
mul r2.w, r7.x, r2.w
lt r2.w, l(0.010000), r2.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r8.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r8.yyyy, r8.xxxz
mad r8.x, r5.z, l(0.250000), r0.z
dp2 r8.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r5.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r8.xxxy, r8.xxxz
add r6.xz, r0.zzwz, l(0.000000, 0.000000, 0.498039216, 0.000000)
mul r0.z, r1.w, l(6.250000)
sqrt r6.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(25), l(24)
bfi r0.z, l(3), l(5), r2.w, r0.z
utof r0.z, r0.z
mul r7.w, r0.z, l(0.00392156886)
and o3.xyz, r4.xyzx, r2.wwww
max r0.z, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r6.xzyw
mov o2.xyzw, r7.yxzw
mov o3.w, l(0)
ret
// Approximately 267 instruction slots used
