//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:59 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.bilateralVectorsTex    texture  float2          2d    5        1
// resourceTables__passData.ssaoTex    texture  float4          2d    6        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.volumetricFog    texture  float4          3d    8        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   41        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   42        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   43        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   44        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   45        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
sample_indexable(texture2d)(float,float,float,float) r0.x, v2.xyxx, t44.wxyz, s2
mul_sat r0.x, r0.x, l(1.44377851)
ge r0.y, l(0.000100), r0.x
discard_nz r0.y
mul r1.xy, v0.xyxx, cb3[32].zwzz
mad r0.yz, r1.xxyx, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r0.yzyy, r2.zzzz
mov r2.w, l(1.000000)

add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r3.x, r2.xyzw, cb3[12].xyzw
dp4 r3.y, r2.xyzw, cb3[13].xyzw
dp4 r3.z, r2.xyzw, cb3[14].xyzw
dp3 r0.y, v3.xyzx, v3.xyzx
rsq r0.y, r0.y
mul r0.yzw, r0.yyyy, v3.xxyz
add r2.xy, v2.xyxx, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t41.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t42.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t43.xywz, s2
dp3 r1.w, r5.xyzx, r5.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.w, r1.w
mul r5.xy, r2.wwww, r5.xyxx
mul r2.z, r2.z, r2.z
mul r6.xy, r2.zzzz, l(8.000000, 0.160000, 0.000000, 0.000000)
mul r7.xyz, r2.yyyy, r4.xyzx
mul r7.xyz, r7.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t45.xyzw, s2
mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r2.z, r7.xyzx, r7.xyzx
sqrt r2.z, r2.z
max r2.z, r2.z, l(0.000010)
rcp r4.w, r2.z
mul r7.xyz, r4.wwww, r7.xyzx
mad r2.w, r5.z, r2.w, l(1.000000)
max r5.w, r2.w, l(0.001000)
mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.w, r5.xywx, r8.xyzx
mul r5.xyz, r2.wwww, r5.xywx
div r5.xyz, r5.xyzx, r5.wwww
mad r5.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
min r7.x, r1.w, r2.z
add r2.xz, -r2.yyxy, l(1.000000, 0.000000, 1.000000, 0.000000)
mul r8.xyz, r2.xxxx, r4.xyzx
mad r4.xyz, r8.xyzx, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, 0.000000), r4.xyzx
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r8.xyz, r1.wwww, v4.yzxy
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r9.xyz, r1.wwww, v5.yzxy
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
mul r9.xyz, r9.xyzx, r5.yyyy
mad r5.xyw, r5.xxxx, r8.xyxz, r9.xyxz
mad r5.xyz, r5.zzzz, r0.zwyz, r5.xywx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r8.xyz, r1.wwww, r5.xyzx
ne r2.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r9.xyz, r0.yzwy
deriv_rty_fine r0.yzw, r0.yyzw
dp3 r2.w, r9.xyzx, r9.xyzx
dp3 r0.y, r0.yzwy, r0.yzwy
add r0.y, r0.y, r2.w
min r7.y, r0.y, l(0.300000)
movc r0.yz, r2.xxxx, l(0,1.000000,0,0), r7.xxyx
mul r0.w, r2.z, r2.z
max r0.y, r0.y, l(0.600000)
mad r0.y, r0.y, l(-0.527635), l(0.520718)
max r0.y, r0.y, l(0.000000)
mad r0.y, r0.w, r0.w, r0.y
add r0.y, r0.z, r0.y
sqrt r0.y, r0.y
min r0.y, r0.y, l(1.000000)
max r0.y, r0.y, l(0.001000)
sqrt r0.y, r0.y
add r0.y, -r0.y, l(1.000000)
lt r2.xzw, r4.xxyz, l(0.040450, 0.000000, 0.040450, 0.040450)
mul r7.xyz, r4.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000)
add r4.xyz, r4.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000)
mul r4.xyz, r4.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r4.xyz, r4.xyzx
movc r2.xzw, r2.xxzw, r7.xxyz, r4.xxyz
ftoi r4.xy, v0.xyxx
mov r3.w, l(1.000000)
dp4 r0.z, r3.xyzw, cb3[2].xyzw
mov r4.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.w, r4.xyww, t0.yzwx
add r0.z, r0.z, r0.w
mul_sat r0.z, r0.z, l(200.000000)
lt r0.w, l(0.500000), r0.z
add r5.w, -r0.z, l(1.000000)
movc r0.z, r0.w, r5.w, r0.z
add r0.z, r0.z, r0.z
mul r5.w, r0.z, r0.z
mul r0.z, r0.z, r5.w
mul r5.w, r0.z, l(0.500000)
mad r0.z, -r0.z, l(0.500000), l(1.000000)
movc r0.z, r0.w, r0.z, r5.w
mul r7.w, r0.z, r0.x
min r0.x, r6.y, l(0.160000)
mov_sat r6.x, r6.x
mad r6.xyz, r2.xzwx, r6.xxxx, -r0.xxxx
mad r0.xzw, r2.yyyy, r6.xxyz, r0.xxxx
add r6.xyz, -r3.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r6.x, r40.x, r41.x, r6.x
mad r6.y, r40.x, r41.y, r6.y
mad r6.z, r40.x, r41.z, r6.z

dp3 r5.w, r6.xyzx, r6.xyzx
rsq r5.w, r5.w
mul r9.xyz, r5.wwww, r6.xyzx
ld_indexable(texture2d)(float,float,float,float) r4.zw, r4.xyzw, t5.zwxy
mul r4.zw, r4.zzzw, cb3[32].zzzw
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 8.000000, 8.000000), r1.xxxy
sample_l_indexable(texture2d)(float,float,float,float) r10.xzw, r4.zwzz, t6.yxzw, s5, l(0.000000)
and r4.zw, l(0, 0, 1, 0x80000000), cb0[829].xxxx
mad r11.yzw, r10.xxzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
dp3 r6.w, r11.yzwy, r11.yzwy
sqrt r11.x, r6.w
mov r10.yzw, l(0,0,0,0)
movc r10.xyzw, r4.zzzz, r11.xyzw, r10.xyzw
add r11.x, -r0.y, l(1.000000)
mul r0.y, r11.x, r11.x
max r0.y, r0.y, l(0.001000)
mul r4.z, r11.x, r0.y
dp3 r6.w, -r9.yzxy, r8.xyzx
add r6.w, r6.w, r6.w
mad r12.xyz, r8.xyzx, -r6.wwww, -r9.yzxy
mad r13.xyz, r5.xyzx, r1.wwww, -r12.xyzx
mad r12.xyz, r4.zzzz, r13.xyzx, r12.xyzx
dp3 r6.w, r12.xyzx, r12.xyzx
rsq r6.w, r6.w
mul r12.xyz, r6.wwww, r12.xyzx
if_nz r4.w
  and r4.w, l(2), cb0[829].x
  log r6.w, r10.x
  mul r6.w, r6.w, l(2.750000)
  exp r6.w, r6.w
  mad r5.xyz, r5.zxyz, r1.wwww, -r9.xyzx
  mad r5.xyz, r6.wwww, r5.xyzx, r9.xyzx
  dp3 r1.w, r5.xyzx, r5.xyzx
  rsq r1.w, r1.w
  mul r5.xyz, r1.wwww, r5.xyzx
  mul r5.xyz, r10.xxxx, r5.xyzx
  movc r5.xyz, r4.wwww, r10.yzwy, r5.xyzx
  dp3 r1.w, r5.xyzx, r5.xyzx
  sqrt r1.w, r1.w
  min r1.w, r1.w, l(1.000000)
  add r4.w, -r1.w, l(1.000000)
  dp3 r5.x, r12.zxyz, r5.xyzx
  div_sat r5.x, r5.x, r1.w
  add r4.w, r4.w, -r5.x
  div_sat r4.w, r4.w, cb0[829].y
  add r4.w, -r4.w, l(1.000000)
  add r1.w, r1.w, -r4.w
  mad r1.w, r4.z, r1.w, r4.w
else
  mov r1.w, l(1.000000)
endif
min r1.w, r1.w, l(1.000000)
mul r4.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r4.zw, r4.zzzw, r12.yyyy
mad r5.xz, r12.zzzz, cb2[71].yyxy, r4.zzwz
dp3 r4.z, r8.zxyz, r9.xyzx
dp4 r13.x, cb2[72].xyzw, r3.xyzw
dp4 r13.y, cb2[73].xyzw, r3.xyzw
dp4 r13.z, cb2[74].xyzw, r3.xyzw
mov r5.y, r12.x
dp3 r14.x, cb2[72].xyzx, r5.xyzx
dp3 r14.y, cb2[73].xyzx, r5.xyzx
dp3 r14.z, cb2[74].xyzx, r5.xyzx
div r10.yzw, l(1.000000, 1.000000, 1.000000, 1.000000), r14.xxyz
lt r15.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r14.xyzx
lt r14.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r14.xyz, -r15.xyzx, r14.xyzx
itof r14.xyz, r14.xyzx
mad r13.xyz, r14.xyzx, cb2[75].xyzx, -r13.xyzx
mul r10.yzw, r10.yyzw, r13.xxyz
lt r13.xyz, r10.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r10.yzw, r13.xxyz, l(0,99999997952.000000,99999997952.000000,99999997952.000000), r10.yyzw
min r4.w, r10.w, r10.z
min r4.w, r4.w, r10.y
mad r5.xyz, r5.xyzx, r4.wwww, r3.xyzx
add r5.xyz, r5.xyzx, -cb2[76].xyzx
dp3 r4.w, r5.xyzx, r5.xyzx
rsq r4.w, r4.w
mul r5.xyz, r4.wwww, r5.xyzx
mul r13.yzw, r5.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r13.x, l(0.282094806)
dp4 r4.w, r13.xyzw, cb2[68].xyzw
dp4 r6.w, r13.xyzw, cb2[69].xyzw
dp4 r8.w, r13.xyzw, cb2[70].xyzw
rcp r13.x, r4.w
rcp r13.y, r6.w
rcp r13.z, r8.w
iadd r4.w, l(-3), cb2[71].z
utof r4.xyw, r4.yxyw
mul r4.w, r4.w, r11.x
lt r6.w, r4.w, l(1.000000)
mad_sat r8.w, r4.w, l(2.000000), l(-1.000000)
movc r4.w, r6.w, r8.w, r4.w
sample_l_indexable(texturecube)(float,float,float,float) r5.xyz, r5.xyzx, t21.xyzw, s5, r4.w
mul r5.xyz, r13.xyzx, r5.xyzx
sqrt r11.y, |r4.z|
mad r10.yzw, r11.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r10.yz, r10.yzyy, t7.zxyw, s5, l(0.000000)
mad r11.yzw, r0.xxzw, r10.yyyy, r10.zzzz
mul r5.xyz, r5.xyzx, r11.yzwy
mul r11.yzw, r3.yyyy, cb2[9].xxzy
mad r11.yzw, cb2[8].xxzy, r3.xxxx, r11.yyzw
mad r11.yzw, cb2[10].xxzy, r3.zzzz, r11.yyzw
add r11.yzw, r11.yyzw, cb2[11].xxzy
lt r13.xyz, |r11.ywzy|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r4.w, r13.y, r13.x
and r4.w, r13.z, r4.w
if_nz r4.w
  add r11.yzw, r11.yyzw, l(0.000000, 0.500000, 0.500000, 0.500000)
  and r4.w, l(1), cb2[27].x
  if_nz r4.w
    utof r13.xyz, cb2[15].xyzx
    mul r13.xyz, r11.yzwy, r13.xyzx
    ftoi r14.xyz, r13.xyzx
    mov r14.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzw, t22.xyzw
    mul r15.xyzw, r14.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r4.w, r15.z
    mad r15.x, r4.w, l(4.000000), r15.x
    mad r15.z, r14.z, l(63.750000), -r4.w
    frc r13.xyz, r13.xyzx
    mad r13.xyz, r13.xyzx, r15.wwww, r15.xyzx
    add r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r14.xyz, cb2[17].xyzx
    div r11.yzw, r13.xxyz, r14.xxyz
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r11.yzwy, t23.xyzw, s5, l(0.000000)
  mul r13.xyzw, r13.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r11.yzwy, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r11.yzwy, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r11.yzwy, t26.xyzw, s5, l(0.000000)
  mad r14.xyzw, r14.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r15.xyzw, r15.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r16.xyzw, r16.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r14.xyzw, r14.xyzw, cb2[26].xyzw
  mul r15.xyzw, r15.xyzw, cb2[26].xyzw
  mul r16.xyzw, r16.xywz, cb2[26].xywz
  mov r17.x, r16.z
  mov r17.y, r14.w
  mov r17.z, r15.w
  dp3 r18.w, cb2[12].xyzx, r17.xyzx
  dp3 r18.y, cb2[13].xyzx, r17.xyzx
  dp3 r18.z, cb2[14].xyzx, r17.xyzx
  mul r11.yzw, r8.zzxy, cb0[2].xxxx
  mul r17.xyz, r11.zzzz, cb2[13].yzxy
  mad r17.xyz, cb2[12].yzxy, r11.yyyy, r17.xyzx
  mad r11.yzw, cb2[14].yyzx, r11.wwww, r17.xxyz
  mul r17.yzw, r11.yyzw, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
  mov r17.x, l(0.282094806)
  mov r19.x, r13.x
  mov r19.y, r14.x
  mov r19.z, r15.x
  mov r19.w, r16.x
  dp4 r20.x, r17.xyzw, r19.xyzw
  mov r21.x, r13.y
  mov r21.y, r14.y
  mov r21.z, r15.y
  mov r21.w, r16.y
  dp4 r20.y, r17.xyzw, r21.xyzw
  mov r16.x, r13.z
  mov r16.y, r14.z
  mov r16.z, r15.z
  dp4 r20.z, r17.xyzw, r16.xyzw
  max r11.yzw, r20.xxyz, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r13.xyz, r12.zxyz, cb0[2].yyyy
  mul r14.xyz, r13.yyyy, cb2[13].yzxy
  mad r14.xyz, cb2[12].yzxy, r13.xxxx, r14.xyzx
  mad r13.xyz, cb2[14].yzxy, r13.zzzz, r14.xyzx
  mul r14.yzw, r13.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r14.x, l(0.282094806)
  dp4 r13.x, r14.xyzw, r19.xyzw
  dp4 r13.y, r14.xyzw, r21.xyzw
  dp4 r13.z, r14.xyzw, r16.xyzw
  max r13.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r18.x, r13.w
else
  mov r18.xyzw, cb0[3].xyzw
  mov r11.yzw, l(0,0,0,0)
  mov r13.xyz, l(0,0,0,0)
endif
dp3 r4.w, r13.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r13.xyz, -r4.wwww, r13.xyzx
mad r13.xyz, cb0[2].zzzz, r13.xyzx, r4.wwww
mul r14.xyz, r12.xyzx, cb0[2].yyyy
mul r14.yzw, r14.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r14.x, l(0.282094806)
dp4_sat r4.w, r14.xyzw, r18.xyzw
mul r12.yzw, r12.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r12.x, l(0.282094806)
dp4 r14.x, r12.xyzw, cb0[25].xyzw
dp4 r14.y, r12.xyzw, cb0[26].xyzw
dp4 r14.z, r12.xyzw, cb0[27].xyzw
max r12.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r12.xyz, r4.wwww, r12.xyzx, r13.xyzx
mul r5.xyz, r5.xyzx, r12.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
mul r4.xy, r4.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r4.x, r4.y, r4.x
mul r4.x, r4.x, l(0.159154937)
frc r4.x, r4.x
mul r4.x, r4.x, l(39.478420)
sincos r4.x, r12.x, r4.x
mov r13.x, -r4.x
dp4 r14.x, r3.xyzw, cb0[586].xyzw
dp4 r14.y, r3.xyzw, cb0[587].xyzw
dp4 r4.y, r3.xyzw, cb0[588].xyzw
dp4 r4.w, r3.xyzw, cb0[589].xyzw
div r10.yz, r14.xxyx, r4.wwww
lt r12.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r10.yyzy|
or r6.w, r12.z, r12.y
max r8.w, |r10.z|, |r10.y|
mad r8.w, r8.w, l(1.05263162), l(-1.000000)
mul_sat r8.w, r8.w, l(20.000000)
movc r8.w, r6.w, l(0), r8.w
add r4.z, |r4.z|, l(0.001000)
mad r10.yz, r10.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r14.xyzw, r10.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r15.xyzw, r10.yzyy, t4.xyzw, s5, l(0.000000)
div r4.y, r4.y, r4.w
max r4.y, r4.y, l(0.000000)
min r4.y, r4.y, l(0.999990)
mul r4.w, r4.y, l(8.000000)
round_ni r4.w, r4.w
ftoi r9.w, r4.w
ilt r10.y, r9.w, l(7)
iadd r10.z, r9.w, l(1)
movc r10.y, r10.y, r10.z, l(7)
mad r4.y, r4.y, l(8.000000), -r4.w
add r4.w, -r4.z, l(1.000000)
mul r10.z, r4.w, r4.w
mul r10.z, r10.z, r10.z
mul r4.w, r4.w, r10.z
add r12.yzw, -r0.xxzw, l(0.000000, 1.000000, 1.000000, 1.000000)
mov r13.y, r12.x
mov r16.z, l(1.000000)
mov r17.z, l(1.000000)
mov r19.z, l(1.000000)
mov r20.z, l(1.000000)
mov r21.z, l(0)
mov r13.z, r4.x
mov r22.xyz, l(0,0,0,0)
mov r23.xyz, l(0,0,0,0)
mov r4.x, l(0)
loop
  uge r10.z, r4.x, cb2[0].z
  breakc_nz r10.z
  imul null, r16.yw, l(0, 5, 0, 13), cb2[r4.x + 0].xxxx
  ushr r10.z, cb0[r16.y + 58].w, l(30)
  dp4 r24.x, r3.xyzw, cb0[r16.w + 378].xyzw
  dp4 r24.y, r3.xyzw, cb0[r16.w + 379].xyzw
  dp4 r24.z, r3.xyzw, cb0[r16.w + 380].xyzw
  ine r12.x, r10.z, l(2)
  if_nz r12.x
    dp4 r13.w, r3.xyzw, cb0[r16.w + 381].xyzw
    lt r17.yw, r13.wwww, |r24.xxxy|
    or r17.y, r17.w, r17.y
    lt r17.w, r13.w, l(0.000000)
    or r17.y, r17.w, r17.y
    if_nz r17.y
      mov r25.xyz, l(0,0,0,0)
    else
      div r25.xyz, r24.xyzx, r13.wwww
      mad r25.xy, r25.xyxx, cb0[r16.w + 385].xyxx, cb0[r16.w + 385].zwzz
    endif
    mov r17.w, l(0)
  else
    lt r19.y, r24.z, l(0.000000)
    lt r19.w, l(1.000000), r24.z
    or r17.w, r19.w, r19.y
    if_z r17.w
      add r19.y, l(1.000000), cb0[r16.w + 390].x
      dp2 r19.y, cb0[0].yyyy, r19.yyyy
      add r19.y, -r19.y, l(1.000000)
      mov r16.x, cb0[r16.w + 382].x
      mad r26.xyz, r24.xyzx, r16.xxzx, cb0[r16.w + 382].yzwy
      mov r17.x, cb0[r16.w + 383].x
      mad r27.xyz, r24.xyzx, r17.xxzx, cb0[r16.w + 383].yzwy
      mov r19.x, cb0[r16.w + 384].x
      mad r28.xyz, r24.xyzx, r19.xxzx, cb0[r16.w + 384].yzwy
      lt r19.xw, |r24.xxxy|, r19.yyyy
      and r16.x, r19.w, r19.x
      lt r19.xw, |r26.xxxy|, r19.yyyy
      and r17.x, r19.w, r19.x
      lt r19.xw, |r27.xxxy|, r19.yyyy
      and r19.x, r19.w, r19.x
      lt r19.yw, |r28.xxxy|, r19.yyyy
      and r19.y, r19.w, r19.y
      mad r28.xy, r28.xyxx, cb0[r16.w + 388].xyxx, cb0[r16.w + 388].zwzz
      mad r27.xy, r27.xyxx, cb0[r16.w + 387].xyxx, cb0[r16.w + 387].zwzz
      movc r27.xyz, r19.xxxx, r27.xyzx, r28.xyzx
      mad r26.xy, r26.xyxx, cb0[r16.w + 386].xyxx, cb0[r16.w + 386].zwzz
      movc r26.xyz, r17.xxxx, r26.xyzx, r27.xyzx
      mov r20.xy, cb0[r16.w + 385].xyxx
      mov r21.xy, cb0[r16.w + 385].zwzz
      mad r20.xyw, r24.xyxz, r20.xyxz, r21.xyxz
      movc r25.xyz, r16.xxxx, r20.xywx, r26.xyzx
      movc r19.y, r19.y, l(3), l(-1)
      movc r19.x, r19.x, l(2), r19.y
      movc r17.x, r17.x, l(1), r19.x
      movc r17.y, r16.x, l(0), r17.x
    else
      mov r25.xyz, l(0,0,0,0)
      mov r17.y, l(0)
    endif
    mov r13.w, l(-1)
  endif
  movc r13.w, r17.w, r13.w, r17.y
  ige r13.w, r13.w, l(0)
  if_nz r13.w
    mul r13.w, l(0.500000), cb0[r16.w + 390].x
    mul r24.xyzw, r13.wwww, cb0[1].xyxy
    mul r26.xyzw, r13.yzyz, r24.zwzw
    mad r27.xyzw, r26.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r25.xyxy
    mul r24.xyzw, r13.xyxy, r24.xyzw
    mad r27.xyzw, r24.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r27.xyzw
    mov_sat r25.z, r25.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.w, r27.xyxx, t2.xxxx, s7, r25.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r27.zwzz, t2.xxxx, s7, r25.z
    add r13.w, r13.w, r16.x
    mad r27.xyzw, r26.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r25.xyxy
    mad r27.xyzw, r24.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r27.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r27.xyxx, t2.xxxx, s7, r25.z
    add r13.w, r13.w, r16.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r27.zwzz, t2.xxxx, s7, r25.z
    add r13.w, r13.w, r16.x
    mad r26.xyzw, r26.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r25.xyxy
    mad r24.xyzw, r24.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r26.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r24.xyxx, t2.xxxx, s7, r25.z
    add r13.w, r13.w, r16.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r24.zwzz, t2.xxxx, s7, r25.z
    add r13.w, r13.w, r16.x
    mul r13.w, r13.w, l(0.166666672)
  else
    mov r13.w, l(1.000000)
  endif
  add_sat r13.w, r13.w, cb0[r16.w + 390].y
  ieq r10.z, r10.z, l(2)
  if_nz r10.z
    if_nz r6.w
      mov r16.x, l(1.000000)
    endif
    if_z r6.w
      mov x1[0].x, r14.x
      mov x1[1].x, r14.y
      mov x1[2].x, r14.z
      mov x1[3].x, r14.w
      mov x1[4].x, r15.x
      mov x1[5].x, r15.y
      mov x1[6].x, r15.z
      mov x1[7].x, r15.w
      mov r17.x, x1[r9.w + 0].x
      mov r17.y, x1[r10.y + 0].x
      add r17.y, -r17.x, r17.y
      mad r17.x, r4.y, r17.y, r17.x
      exp r17.x, -r17.x
      add r17.x, r8.w, r17.x
      min r16.x, r17.x, l(1.000000)
    endif
  else
    mov r16.x, l(1.000000)
  endif
  ine r17.x, l(-1), cb0[r16.w + 389].x
  and r17.x, r10.z, r17.x
  if_nz r17.x
    imul null, r16.w, l(13), cb0[r16.w + 389].x
    dp4 r17.x, r3.xyzw, cb0[r16.w + 601].xyzw
    lt r17.y, r17.x, l(0.000000)
    lt r17.w, l(1.000000), r17.x
    or r17.y, r17.w, r17.y
    if_z r17.y
      dp4 r19.x, r3.xyzw, cb0[r16.w + 599].xyzw
      dp4 r19.y, r3.xyzw, cb0[r16.w + 600].xyzw
      mad r20.xy, r19.xyxx, cb0[r16.w + 606].xyxx, cb0[r16.w + 606].zwzz
      lt r19.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r19.xyxx|
      or r17.w, r19.y, r19.x
    else
      mov r20.xy, l(0,0,0,0)
      mov r17.xw, l(0,0,0,0)
    endif
    ige r17.w, r17.w, l(0)
    movc r17.y, r17.y, l(0), r17.w
    if_nz r17.y
      mov_sat r17.x, r17.x
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r17.x, r20.xyxx, t2.xxxx, s7, r17.x
    else
      mov r17.x, l(1.000000)
    endif
    add_sat r16.w, r17.x, cb0[r16.w + 611].y
    mul r13.w, r13.w, r16.w
  endif
  ige r16.w, cb0[r16.y + 62].x, l(0)
  if_nz r16.w
    ishl r16.w, cb0[r16.y + 62].x, l(2)
    mov r24.x, x0[r16.w + 0].x
    mov r25.x, x0[r16.w + 1].x
    mov r26.x, x0[r16.w + 3].x
    mov r24.y, x0[r16.w + 0].y
    mov r25.y, x0[r16.w + 1].y
    mov r26.y, x0[r16.w + 3].y
    mov r24.z, x0[r16.w + 0].z
    mov r25.z, x0[r16.w + 1].z
    mov r26.z, x0[r16.w + 3].z
    mov r24.w, x0[r16.w + 0].w
    mov r25.w, x0[r16.w + 1].w
    mov r26.w, x0[r16.w + 3].w
    dp4 r17.x, r3.xyzw, r24.xyzw
    dp4 r17.y, r3.xyzw, r25.xyzw
    dp4 r16.w, r3.xyzw, r26.xyzw
    div r17.xy, r17.xyxx, r16.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r19.xyw, r17.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r20.xyw, r17.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r21.xyw, r17.xyxx, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r17.xyw, r17.xyxx, t14.xywz, s1, l(0.000000)
    ieq r24.xyz, l(1, 2, 3, 0), cb0[r16.y + 62].xxxx
    movc r19.xyw, r24.xxxx, r20.xyxw, r19.xyxw
    movc r19.xyw, r24.yyyy, r21.xyxw, r19.xyxw
    movc r17.xyw, r24.zzzz, r17.xyxw, r19.xyxw
  else
    mov r17.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r16.w, cb1[0].x, cb0[r16.y + 58].w
  add r19.xyw, -r3.xyxz, cb0[r16.y + 59].xyxz
  dp3 r20.x, r19.xywx, r19.xywx
  rsq r20.y, r20.x
  mul r19.xyw, r19.xyxw, r20.yyyy
  add r20.y, r20.x, -cb0[r16.y + 59].w
  max r20.y, r20.y, l(0.001000)
  rcp r20.y, r20.y
  mad r20.y, cb0[r16.y + 59].w, r20.y, l(1.000000)
  rsq r20.y, r20.y
  add r20.y, -r20.y, l(1.000000)
  mul r20.y, r20.y, l(6.28318548)
  mul r20.x, r20.x, r20.x
  mad_sat r20.x, -r20.x, cb0[r16.y + 60].x, l(1.000000)
  mul r20.x, r20.x, r20.x
  mul r20.x, r20.x, r20.y
  dp3_sat r20.y, cb0[r16.y + 61].xyzx, r19.xywx
  add_sat r20.y, r20.y, -cb0[r16.y + 60].z
  mul_sat r20.y, r20.y, cb0[r16.y + 60].y
  mul r20.w, r20.y, r20.y
  mad r20.y, -r20.y, l(2.000000), l(3.000000)
  mul r20.y, r20.y, r20.w
  mul r20.x, r20.y, r20.x
  movc r19.xyw, r10.zzzz, cb0[r16.y + 61].xyxz, r19.xyxw
  movc r10.z, r10.z, cb0[r16.y + 61].w, r20.x
  movc r19.xyw, r16.wwww, r19.xyxw, l(0,1.000000,0,0)
  movc r10.z, r16.w, r10.z, l(0)
  mad_sat r16.w, -r10.z, l(0.159154937), l(1.000000)
  mad r20.x, r16.w, l(-0.156583), l(1.57079637)
  add r16.w, -r16.w, l(1.000000)
  sqrt r16.w, r16.w
  mul r16.w, r16.w, r20.x
  movc r12.x, r12.x, r16.w, cb0[r16.y + 60].w
  mad_sat r12.x, r12.x, l(0.318309873), r0.y
  add r16.w, -r0.y, r12.x
  mad r16.w, -r16.w, r16.w, l(1.000000)
  sqrt r16.w, r16.w
  dp3 r20.x, r8.zxyz, r19.xywx
  max r16.w, r16.w, l(0.950000)
  add r20.y, -r16.w, l(1.000000)
  rsq r20.w, r20.y
  mul r20.y, r20.w, r20.y
  mul r21.x, r20.x, l(0.373837)
  mul r20.y, r20.y, l(0.668740)
  mad r21.y, r20.x, l(0.373837), r20.y
  ge r20.y, r20.y, |r21.x|
  mul r21.x, r21.y, r21.y
  mul r20.w, r20.w, r21.x
  mov_sat r20.x, r20.x
  movc r20.x, r20.y, r20.w, r20.x
  mul r16.w, r16.w, r20.x
  min r20.x, r16.w, l(1.000000)
  mul r21.xyw, r20.xxxx, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r20.y, l(0.000000), r16.w
  if_nz r20.y
    mad r19.xyw, r6.xyxz, r5.wwww, r19.xyxw
    dp3 r20.y, r19.xywx, r19.xywx
    rsq r20.y, r20.y
    mul r19.xyw, r19.xyxw, r20.yyyy
    dp3 r20.y, r8.zxyz, r19.xywx
    dp3 r19.x, r9.xyzx, r19.xywx
    mul r19.y, r19.x, r19.x
    dp2 r19.y, r19.yyyy, r11.xxxx
    mad r19.y, r11.x, l(0.500000), r19.y
    add r19.y, r19.y, l(-1.000000)
    add r19.w, -r20.x, l(1.000000)
    mul r20.x, r19.w, r19.w
    mul r20.xy, r20.xyxx, r20.xyxx
    mul r19.w, r19.w, r20.x
    mad r19.w, r19.y, r19.w, l(1.000000)
    mad r19.y, r19.y, r4.w, l(1.000000)
    mul r19.y, r19.y, r19.w
    mul r19.y, r10.w, r19.y
    mul r24.xyz, r19.yyyy, r21.wwww
    add r19.x, -r19.x, l(1.000000)
    mul r19.y, r19.x, r19.x
    mul r19.y, r19.y, r19.y
    mul r19.x, r19.y, r19.x
    mad r19.xyw, r12.yzyw, r19.xxxx, r0.xzxw
    mul r20.x, r12.x, r12.x
    mad r20.w, -r16.w, r20.x, r16.w
    mad r20.w, r20.w, r16.w, r20.x
    sqrt r20.w, r20.w
    mad r22.w, -r4.z, r20.x, r4.z
    mad r22.w, r22.w, r4.z, r20.x
    sqrt r22.w, r22.w
    mul r16.w, r16.w, r22.w
    mad r16.w, r4.z, r20.w, r16.w
    rcp r16.w, r16.w
    mul r16.w, r16.w, l(0.500000)
    mad r12.x, r12.x, r12.x, l(-1.000000)
    mad r12.x, r20.y, r12.x, l(1.000000)
    mul r12.x, r12.x, r12.x
    div r12.x, r20.x, r12.x
    mul r12.x, r16.w, r12.x
    mul r19.xyw, r19.xyxw, r12.xxxx
    mul r21.xyw, r19.xyxw, r21.wwww
  else
    mov r24.xyz, r21.wwww
  endif
  mul r10.z, r10.z, r16.x
  mul r16.xyw, r10.zzzz, cb0[r16.y + 58].xyxz
  mul r16.xyw, r17.xyxw, r16.xyxw
  mul r17.xyw, r13.wwww, r24.xyxz
  mul r19.xyw, r13.wwww, r21.xyxw
  mad r22.xyz, r16.xywx, r17.xywx, r22.xyzx
  mad r23.xyz, r16.xywx, r19.xywx, r23.xyzx
  iadd r4.x, r4.x, l(1)
endloop
mov r13.xyz, r22.xyzx
mov r14.xyz, r23.xyzx
mov r15.xyz, l(1.000000,1.000000,1.000000,0)
mov r4.x, l(0)
loop
  uge r4.y, r4.x, cb2[0].w
  breakc_nz r4.y
  imul null, r4.y, l(5), cb2[r4.x + 0].y
  ushr r6.w, cb0[r4.y + 58].w, l(30)
  if_z r6.w
    and r8.w, cb1[0].x, cb0[r4.y + 58].w
    add r16.xyz, -r3.xyzx, cb0[r4.y + 59].xyzx
    dp3 r9.w, r16.xyzx, r16.xyzx
    ishr r9.w, r9.w, l(1)
    iadd r9.w, r9.w, l(0x1fbd22df)
    mul_sat r9.w, r9.w, cb0[r4.y + 60].x
    add r16.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r4.y + 58].xyzx
    mad r16.xyz, r9.wwww, r16.xyzx, cb0[r4.y + 58].xyzx
    movc r16.xyz, r8.wwww, r16.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r15.xyz, r15.xyzx, r16.xyzx
  else
    ige r8.w, cb0[r4.y + 62].x, l(0)
    if_nz r8.w
      ishl r8.w, cb0[r4.y + 62].x, l(2)
      mov r16.x, x0[r8.w + 0].x
      mov r17.x, x0[r8.w + 1].x
      mov r19.x, x0[r8.w + 3].x
      mov r16.y, x0[r8.w + 0].y
      mov r17.y, x0[r8.w + 1].y
      mov r19.y, x0[r8.w + 3].y
      mov r16.z, x0[r8.w + 0].z
      mov r17.z, x0[r8.w + 1].z
      mov r19.z, x0[r8.w + 3].z
      mov r16.w, x0[r8.w + 0].w
      mov r17.w, x0[r8.w + 1].w
      mov r19.w, x0[r8.w + 3].w
      dp4 r16.x, r3.xyzw, r16.xyzw
      dp4 r16.y, r3.xyzw, r17.xyzw
      dp4 r8.w, r3.xyzw, r19.xyzw
      div r10.yz, r16.xxyx, r8.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r16.xyz, r10.yzyy, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r10.yzyy, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r19.xyz, r10.yzyy, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r20.xyz, r10.yzyy, t14.xyzw, s1, l(0.000000)
      ieq r21.xyz, l(1, 2, 3, 0), cb0[r4.y + 62].xxxx
      movc r16.xyz, r21.xxxx, r17.xyzx, r16.xyzx
      movc r16.xyz, r21.yyyy, r19.xyzx, r16.xyzx
      movc r16.xyz, r21.zzzz, r20.xyzx, r16.xyzx
    else
      mov r16.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r8.w, cb1[0].x, cb0[r4.y + 58].w
    ieq r9.w, r6.w, l(2)
    add r17.xyz, -r3.xyzx, cb0[r4.y + 59].xyzx
    dp3 r10.y, r17.xyzx, r17.xyzx
    rsq r10.z, r10.y
    mul r17.xyz, r10.zzzz, r17.xyzx
    add r10.z, r10.y, -cb0[r4.y + 59].w
    max r10.z, r10.z, l(0.001000)
    rcp r10.z, r10.z
    mad r10.z, cb0[r4.y + 59].w, r10.z, l(1.000000)
    rsq r10.z, r10.z
    add r10.z, -r10.z, l(1.000000)
    mul r10.z, r10.z, l(6.28318548)
    mul r10.y, r10.y, r10.y
    mad_sat r10.y, -r10.y, cb0[r4.y + 60].x, l(1.000000)
    mul r10.y, r10.y, r10.y
    mul r10.y, r10.y, r10.z
    dp3_sat r10.z, cb0[r4.y + 61].xyzx, r17.xyzx
    add_sat r10.z, r10.z, -cb0[r4.y + 60].z
    mul_sat r10.z, r10.z, cb0[r4.y + 60].y
    mul r12.x, r10.z, r10.z
    mad r10.z, -r10.z, l(2.000000), l(3.000000)
    mul r10.z, r10.z, r12.x
    mul r10.y, r10.z, r10.y
    movc r17.xyz, r9.wwww, cb0[r4.y + 61].xyzx, r17.xyzx
    movc r9.w, r9.w, cb0[r4.y + 61].w, r10.y
    movc r17.xyz, r8.wwww, r17.xyzx, l(0,1.000000,0,0)
    movc r8.w, r8.w, r9.w, l(0)
    ine r6.w, r6.w, l(2)
    mad_sat r9.w, -r8.w, l(0.159154937), l(1.000000)
    mad r10.y, r9.w, l(-0.156583), l(1.57079637)
    add r9.w, -r9.w, l(1.000000)
    sqrt r9.w, r9.w
    mul r9.w, r9.w, r10.y
    movc r6.w, r6.w, r9.w, cb0[r4.y + 60].w
    mad_sat r6.w, r6.w, l(0.318309873), r0.y
    add r9.w, -r0.y, r6.w
    mad r9.w, -r9.w, r9.w, l(1.000000)
    sqrt r9.w, r9.w
    dp3 r10.y, r8.zxyz, r17.xyzx
    max r9.w, r9.w, l(0.950000)
    add r10.z, -r9.w, l(1.000000)
    rsq r12.x, r10.z
    mul r10.z, r10.z, r12.x
    mul r13.w, r10.y, l(0.373837)
    mul r10.z, r10.z, l(0.668740)
    mad r14.w, r10.y, l(0.373837), r10.z
    ge r10.z, r10.z, |r13.w|
    mul r13.w, r14.w, r14.w
    mul r12.x, r12.x, r13.w
    mov_sat r10.y, r10.y
    movc r10.y, r10.z, r12.x, r10.y
    mul r9.w, r9.w, r10.y
    min r10.y, r9.w, l(1.000000)
    mul r19.xyz, r10.yyyy, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r10.z, l(0.000000), r9.w
    if_nz r10.z
      mad r17.xyz, r6.xyzx, r5.wwww, r17.xyzx
      dp3 r10.z, r17.xyzx, r17.xyzx
      rsq r10.z, r10.z
      mul r17.xyz, r10.zzzz, r17.xyzx
      dp3 r10.z, r8.zxyz, r17.xyzx
      dp3 r12.x, r9.xyzx, r17.xyzx
      mul r13.w, r12.x, r12.x
      dp2 r13.w, r13.wwww, r11.xxxx
      mad r13.w, r11.x, l(0.500000), r13.w
      add r13.w, r13.w, l(-1.000000)
      add r10.y, -r10.y, l(1.000000)
      mul r14.w, r10.y, r10.y
      mul r14.w, r14.w, r14.w
      mul r10.y, r10.y, r14.w
      mad r10.y, r13.w, r10.y, l(1.000000)
      mad r13.w, r13.w, r4.w, l(1.000000)
      mul r10.y, r10.y, r13.w
      mul r10.y, r10.w, r10.y
      mul r17.xyz, r10.yyyy, r19.zzzz
      add r10.y, -r12.x, l(1.000000)
      mul r12.x, r10.y, r10.y
      mul r12.x, r12.x, r12.x
      mul r10.y, r10.y, r12.x
      mad r20.xyz, r12.yzwy, r10.yyyy, r0.xzwx
      mul r10.y, r6.w, r6.w
      mad r12.x, -r9.w, r10.y, r9.w
      mad r12.x, r12.x, r9.w, r10.y
      sqrt r12.x, r12.x
      mad r13.w, -r4.z, r10.y, r4.z
      mad r13.w, r13.w, r4.z, r10.y
      sqrt r13.w, r13.w
      mul r9.w, r9.w, r13.w
      mad r9.w, r4.z, r12.x, r9.w
      rcp r9.w, r9.w
      mul r9.w, r9.w, l(0.500000)
      mad r6.w, r6.w, r6.w, l(-1.000000)
      mul r10.z, r10.z, r10.z
      mad r6.w, r10.z, r6.w, l(1.000000)
      mul r6.w, r6.w, r6.w
      div r6.w, r10.y, r6.w
      mul r6.w, r9.w, r6.w
      mul r20.xyz, r20.xyzx, r6.wwww
      mul r19.xyz, r19.zzzz, r20.xyzx
    else
      mov r17.xyz, r19.zzzz
    endif
    mul r20.xyz, r8.wwww, cb0[r4.y + 58].xyzx
    mul r16.xyz, r16.xyzx, r20.xyzx
    mad r13.xyz, r16.xyzx, r17.xyzx, r13.xyzx
    mad r14.xyz, r16.xyzx, r19.xyzx, r14.xyzx
  endif
  iadd r4.x, r4.x, l(1)
endloop
mad r0.xyz, r1.wwww, r5.xyzx, r14.xyzx
mul r0.xyz, r0.xyzx, cb0[823].zzzz
mul r0.xyz, r0.xyzx, r15.xyzx
ge r0.w, l(0.000100), r7.w
ge r4.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xyzx
and r1.w, r4.y, r4.x
and r1.w, r4.z, r1.w
and r0.w, r0.w, r1.w
discard_nz r0.w
min r0.w, r10.x, l(1.000000)
dp3 r1.w, r11.yzwy, l(0.300000, 0.300000, 0.400000, 0.000000)
add r4.xyz, -r1.wwww, r11.yzwy
mad r4.xyz, cb0[2].zzzz, r4.xyzx, r1.wwww
mul r5.xyz, r8.xyzx, cb0[2].xxxx
mul r5.yzw, r5.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
mov r5.x, l(0.282094806)
dp4_sat r1.w, r5.xyzw, r18.xyzw
mul r5.yzw, r8.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r5.x, l(0.282094806)
dp4 r6.x, r5.xyzw, cb0[52].xyzw
dp4 r6.y, r5.xyzw, cb0[53].xyzw
dp4 r6.z, r5.xyzw, cb0[54].xyzw
max r5.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r4.xyz, r1.wwww, r5.xyzx, r4.xyzx
mul r4.xyz, r0.wwww, r4.xyzx
mul r4.xyz, r4.xyzx, cb0[823].xxxx
mad r4.xyz, r13.xyzx, cb0[823].yyyy, r4.xyzx
mul r4.xyz, r4.xyzx, r15.xyzx
mad r2.xyz, r2.yyyy, -r2.xzwx, r2.xzwx
mul r2.xyz, r2.xyzx, r4.xyzx
mul r0.xyz, r7.wwww, r0.xyzx
mad r0.xyz, r2.xyzx, r7.wwww, r0.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r1.z, r0.w, cb0[841].z
mov_sat r1.xyz, r1.xyzx
itof r2.xyz, cb0[842].yzwy
mad r4.xyz, r2.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyz, r1.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r2.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r2.xyzx
mul r1.xyz, r1.xyzx, r2.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r1.xyzw, r1.xyzx, t8.xyzw, s5, l(0.000000)
exp r0.w, -r1.w
min r0.w, r0.w, l(1.000000)
lt r2.x, l(0.000000), cb0[832].y
if_nz r2.x
  add r2.xyz, r3.xyzx, -cb0[831].xyzx
  dp3 r2.w, r2.xyzx, r2.xyzx
  sqrt r2.w, r2.w
  max r3.x, r2.w, l(0.001000)
  div r3.xyz, r2.xyzx, r3.xxxx
  mul r2.x, r2.y, cb0[830].w
  lt r2.y, l(0.010000), |r2.x|
  mul r2.z, r2.x, l(-1.442695)
  exp r2.z, r2.z
  add r2.z, -r2.z, l(1.000000)
  div r2.x, r2.z, r2.x
  mul r2.x, r2.x, cb0[831].w
  movc r2.x, r2.y, r2.x, cb0[831].w
  dp3_sat r2.y, r3.xyzx, cb0[837].xyzx
  log r2.y, r2.y
  mul r2.y, r2.y, cb0[837].w
  exp r2.y, r2.y
  mul r2.x, r2.x, cb0[832].y
  add r2.z, r2.w, -cb0[832].x
  max r2.z, r2.z, l(0.000000)
  mul r2.w, r2.z, r2.x
  exp r2.w, -r2.w
  min r2.w, r2.w, l(1.000000)
  mad r3.xyz, r2.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r3.xyz, r0.wwww, r3.xyzx
  add r2.y, -r2.w, l(1.000000)
  mad r1.xyz, r3.xyzx, r2.yyyy, r1.xyzx
  mad r1.w, r2.x, r2.z, r1.w
  exp r1.w, -r1.w
  min r0.w, r1.w, l(1.000000)
endif
mul r1.xyz, r7.wwww, r1.xyzx
mad r7.xyz, r0.xyzx, r0.wwww, r1.xyzx
mul o0.xyzw, r7.xyzw, cb1[2].wwww
ret
// Approximately 941 instruction slots used
