//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:51 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0_3__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_3__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_3__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_3__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   18        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_5__opacity    texture  float4          2d   23        1
// resourceTables__materialData.layer_5__scatter    texture  float4          2d   24        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
add r0.zw, v2.xxxy, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t13.xzwy, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t16.xyzw, s1
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.w, r1.w
mul r6.xy, r2.wwww, r3.xyxx
mul r3.x, r4.z, r4.z
mul r3.x, r3.x, l(0.160000)
mul r5.xyz, r4.yyyy, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, v2.xyxx, t17.xyzw, s2
mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.y, v2.xyxx, t18.xwyz, s2
dp3 r4.z, r7.xyzx, r7.xyzx
sqrt r4.z, r4.z
max r4.z, r4.z, l(0.000010)
rcp r4.w, r4.z
mul r7.xyz, r4.wwww, r7.xyzx
mad r2.w, r3.z, r2.w, l(1.000000)
max r6.w, r2.w, l(0.001000)
mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.w, r6.xywx, r8.xyzx
mul r6.xyz, r2.wwww, r6.xywx
div r6.xyz, r6.xyzx, r6.wwww
mad r6.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
min r1.w, r1.w, r4.z
mul r2.w, r3.w, r3.y
mul r2.xyz, r2.xyzx, l(0.999999881, 0.999999881, 0.999999881, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.z, r0.zwzz, t23.xywz, s2
dp3 r4.z, v4.xyzx, v4.xyzx
rsq r4.z, r4.z
mul r7.xyz, r4.zzzz, v4.xyzx
dp3 r4.z, v5.xyzx, v5.xyzx
rsq r4.z, r4.z
mul r8.xyz, r4.zzzz, v5.xyzx
dp3 r4.z, r6.xyzx, r6.xyzx
rsq r4.z, r4.z
mul r9.xyz, r4.zzzz, r6.xyzx
mul r10.xyz, r8.xyzx, r9.yyyy
mad r9.xyw, r9.xxxx, r7.xyxz, r10.xyxz
mad r9.xyz, r9.zzzz, r1.xyzx, r9.xywx
dp3 r4.z, r9.xyzx, r9.xyzx
rsq r4.z, r4.z
mul r4.z, r4.z, r9.y
mad r4.z, r4.z, l(-0.500000), l(0.500000)
mul_sat r4.z, r4.z, l(90.000092)
add_sat r3.z, -r3.z, r4.z
mul r3.z, r3.z, l(11.457338)
min r3.z, r3.z, l(1.000000)
add r3.z, -r3.z, l(1.000000)
lt r4.z, l(0.000000), r3.z
if_nz r4.z
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r0.zwzz, t19.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r0.zwzz, t21.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r0.zwzz, t24.xyzw, s1
  mul r4.z, r10.z, r10.z
  sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r0.zwzz, t20.xyzw, s2
  mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r0.z, r12.xyzx, r12.xyzx
  sqrt r0.z, r0.z
  rcp r0.w, r0.z
  add r0.z, -r1.w, r0.z
  mad r1.w, r3.z, r0.z, r1.w
  mad r12.xyz, r12.xyzx, r0.wwww, -r6.xyzx
  mad r6.xyz, r3.zzzz, r12.xyzx, r6.xyzx
  mad r11.xyz, r10.yyyy, r11.xyzx, -r5.xyzx
  mad r5.xyz, r3.zzzz, r11.xyzx, r5.xyzx
  mad r9.xyz, r9.xyzx, l(0.772548735, 0.772548735, 0.772548735, 0.000000), -r2.xyzx
  mad r2.xyz, r3.zzzz, r9.xyzx, r2.xyzx
  add r0.zw, -r4.xxxy, r10.xxxy
  mad r3.y, -r3.y, r3.w, r12.w
  mad r2.w, r3.z, r3.y, r2.w
  mad r3.y, r4.z, l(0.160000), -r3.x
  mad r3.x, r3.z, r3.y, r3.x
  mad r4.xy, r3.zzzz, r0.zwzz, r4.xyxx
endif
add r0.z, r7.w, l(-0.295410)
mul_sat r0.z, r0.z, l(3.436237)
mul r0.w, r0.z, l(0.389526)
add r9.xyzw, -r4.yxyx, l(1.500000, 0.500000, 1.000000, 0.860000)
mul_sat r3.y, r9.y, l(2.500000)
mad r10.xyzw, r0.zzzz, l(0.389526, 0.389526, 0.389526, 0.389526), l(-0.200000, -0.300000, -0.250000, -0.300000)
mul r10.xyzw, r10.xyzw, l(1.250000, 1.47058821, 4.000000, 1.66666663)
max r10.xyzw, r10.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.z, r3.y, r10.x
mad r0.z, r0.z, l(0.600000), l(1.000000)
mul r3.y, r9.z, r10.y
mov_sat r9.x, r9.x
mul r3.z, r9.x, r10.z
mad r3.w, r3.y, r9.w, r4.x
add r4.x, -r3.x, l(0.020000)
mad r3.x, r3.z, r4.x, r3.x
max r3.y, r10.w, r3.y
add r3.z, -r1.w, l(1.000000)
mad r9.x, r3.y, r3.z, r1.w
add r4.xzw, -r6.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
mad r4.xzw, r10.wwww, r4.xxzw, r6.xxyz
dp3 r1.w, r4.xzwx, r4.xzwx
rsq r1.w, r1.w
mul r4.xzw, r1.wwww, r4.xxzw
add r1.w, -r2.w, l(1.000000)
mad o2.x, r0.w, r1.w, r2.w
log r2.xyzw, r2.xyzx
mul r2.xyzw, r0.zzzz, r2.xyzw
exp r2.xyzw, r2.xyzw
mul r6.xyz, r8.xyzx, r4.zzzz
mad r6.xyz, r4.xxxx, r7.xyzx, r6.xyzx
mad r4.xzw, r4.wwww, r1.xxyz, r6.xxyz
dp3 r0.z, r4.xzwx, r4.xzwx
rsq r0.z, r0.z
mul r4.xzw, r0.zzzz, r4.xxzw
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r9.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r9.xxxy
add r1.x, -r3.w, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyzw, r2.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r6.xyzw, r2.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r2.xyzw, r2.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r2.xyzw, r2.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r2.xyzw, r2.xyzw
mul r2.xyzw, r2.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r2.xyzw, r2.xyzw
movc r1.xyzw, r1.xyzw, r6.xyzw, r2.xyzw
and r0.w, l(8), cb1[0].y
max r2.x, r5.z, r5.y
max r2.x, r2.x, r5.x
mul r2.x, r4.y, r2.x
lt r2.x, l(0.010000), r2.x
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.yz, v0.xxyx
sqrt r1.xyzw, r1.xyzw
mul r3.yzw, r1.xxyw, l(0.000000, 0.250000, 0.500000, -0.250000)
add r1.xy, r3.zzzz, r3.ywyy
mad r6.x, r1.z, l(0.250000), r1.x
dp2 r6.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r1.z, l(-0.250000), r1.y
and r1.xy, r2.yzyy, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r6.xyxx, r6.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r3.x, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xzwx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(25), l(24)
bfi r0.z, l(3), l(5), r2.x, r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r5.xyzx, r2.xxxx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, r4.y
mov o3.w, l(0)
ret
// Approximately 195 instruction slots used
