//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:33 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PostEffectsFullResPassData
//   {
//
//       struct FullResResolveConstants
//       {
//
//           float MotionBlurEnabled;   // Index:    0
//           float DebugBlur;           // Index:    0.y
//           float DebugBlurEffect;     // Index:    0.z
//           float NoOpaquePass;        // Index:    0.w
//           uint DebugTakingCalibrationScreenshot;// Index:    1
//           float DebugMotionVectors;  // Index:    1.y
//           float BloomEnabled;        // Index:    1.z
//           float2 screenSize;         // Index:    2
//           float2 screenSizeRcp;      // Index:    2.z
//           float2 screenHalfSize;     // Index:    3
//           float2 screenHalfSizeRcp;  // Index:    3.z
//           float2 screenSizeResolved; // Index:    4
//           float2 screenSizeResolvedRcp;// Index:    4.z
//           float2 screenResolvedToUnresolved;// Index:    5
//           float2 screenUnresolvedToResolved;// Index:    5.z
//           float2 motionVectorTemporalRescaleCompress;// Index:    6
//           float2 motionVectorTemporalRescaleDecompress;// Index:    6.z
//           float2 dlssScreenSize;     // Index:    7
//           float2 screenScale;        // Index:    7.z
//           float2 screenOffset;       // Index:    8
//           float4 scaleOffsetR;       // Index:    9
//           float4 scaleOffsetG;       // Index:   10
//           float4 scaleOffsetB;       // Index:   11
//           float3 Vignette_Color;     // Index:   12
//           float Vignette_Brightness; // Index:   12.w
//           float Vignette_Falloff;    // Index:   13
//           float Vignette_Scale;      // Index:   13.y
//           float lensVignetteExposureSq;// Index:   13.z
//           float scale;               // Index:   13.w
//           float rcpScreenLensRadius2;// Index:   14
//           float2 screenLensCenter;   // Index:   14.y
//           int filmGrainOffset;       // Index:   14.w
//           float4 filmGrainUVTransform;// Index:   15
//           float filmGrainEffectShadows;// Index:   16
//           float filmGrainEffectMids; // Index:   16.y
//           float filmGrainEffectBrights;// Index:   16.z
//           float doUnsharp;           // Index:   16.w
//           float unsharpStrength;     // Index:   17
//           bool DebugNoLUT;           // Index:   17.y
//           bool passThrough;          // Index:   17.z
//           bool passThrough_Exposure; // Index:   17.w
//           bool passThrough_WhiteBalance;// Index:   18
//           bool passThrough_SLog;     // Index:   18.y
//
//       } constants;                   // Index:    0
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:   19
//           float3 WBMatrixG;          // Index:   20
//           float3 WBMatrixB;          // Index:   21
//           float EnableLocalAdaptation;// Index:   21.w
//           float Adaptation_Exposure; // Index:   22
//           float ExposureEV;          // Index:   22.y
//           float ExposureEVClampMin;  // Index:   22.z
//           float ExposureEVClampMax;  // Index:   22.w
//           float LocalAdaptationShadows;// Index:   23
//           float LocalAdaptationHighlights;// Index:   23.y
//           int Tonemapping_Curve;     // Index:   23.z
//           float Contrast;            // Index:   23.w
//           float HDRMax;              // Index:   24
//           float HDRWhite;            // Index:   24.y
//           float ContrastTimesShoulder;// Index:   24.z
//           float ChannelCrossTalk;    // Index:   24.w
//           float PrecomputedBMult;    // Index:   25
//           float PrecomputedCAdd;     // Index:   25.y
//           float SceneToScreenPower;  // Index:   25.z
//           float IsHDRRendering;      // Index:   25.w
//           float DebugHDRRendering;   // Index:   26
//           float DebugHDRRenderingPhase;// Index:   26.y
//           float DebugNoHDRRendering; // Index:   26.z
//           float ShowWaveform;        // Index:   26.w
//
//       } toneMappingConstants;        // Index:   19
//
//       struct TemporalAAConsts
//       {
//
//           float TAAConvergenceLimit; // Index:   27
//           float TAAHP;               // Index:   27.y
//           float TAALP;               // Index:   27.z
//           float TAAColorExtent;      // Index:   27.w
//           float TAACheckerboardFramePhase;// Index:   28
//           float TAAMotionRejection;  // Index:   28.y
//           float TAAEnable;           // Index:   28.z
//           float HalfResTAAEnable;    // Index:   28.w
//           float HalfResTAAConvergence;// Index:   29
//           uint TAAForceSmooth;       // Index:   29.y
//           float TAATransparentsContributionRejectionMultiply;// Index:   29.z
//           float TAAVarianceBlurIncrease;// Index:   29.w
//           float TAAVarianceTransparentDecrease;// Index:   30
//           float TAAEncodeRange;      // Index:   30.y
//           float TAAInvEncodeRange;   // Index:   30.z
//           uint DebugSimilarity;      // Index:   30.w
//           float VarianceWindow;      // Index:   31
//           float2 UpsampleOffset;     // Index:   31.y
//
//       } temporalConsts;              // Index:   27
//
//       struct DoFCoCStruct
//       {
//
//           float m_Enabled;           // Index:   32
//           float m_DebugDOF;          // Index:   32.y
//           float m_NearDistanceOfAcceptableSharpness;// Index:   32.z
//           float m_FarDistanceOfAcceptableSharpness;// Index:   32.w
//           float m_CircleOfConfusionMultiplier;// Index:   33
//           float m_CameraApertureHeightRelativeRcp;// Index:   33.y
//           float m_HyperFocalDistance;// Index:   33.z
//           float m_FocusDistance;     // Index:   33.w
//           float m_FStop;             // Index:   34
//           float m_DepthReprojectScale;// Index:   34.y
//           float m_DepthReprojectBias;// Index:   34.z
//
//       } dofConstants;                // Index:   32
//
//   } resourceTables__passData;        // Index:    0-34.z           Components:   139
                                        // Textures:  t0-t21
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__passData__smpPointClamp    sampler      NA          NA    0        1
// resourceTables__passData__smpLinearClamp    sampler      NA          NA    1        1
// resourceTables__passData__smpCompare  sampler_c      NA          NA    3        1
// resourceTables__passData.LUTTexture    texture  float4          3d    0        1
// resourceTables__passData.InputLuminanceLocal    texture   float          2d    1        1
// resourceTables__passData.InputDepth    texture   float          2d    2        1
// resourceTables__passData.InputColor    texture  float4          2d    3        1
// resourceTables__passData.InputBloom    texture  float4          2d    4        1
// resourceTables__passData.InputMotionVectors    texture  float2          2d    5        1
// resourceTables__passData.InputBlurredSurface    texture  float4          2d    6        1
// resourceTables__passData.InputTransparents    texture  float4          2d   12        1
// resourceTables__passData.InputTransparentsLowRes    texture  float4          2d   13        1
// resourceTables__passData.InputRefraction    texture  float4          2d   14        1
// resourceTables__passData.NoiseTexture    texture   float     2darray   17        1
// resourceTables__passData.BilateralVectorsTex    texture  float2          2d   18        1
// resourceTables__passData.InputProperties    texture  float4          2d   21        1
// resourceTables__passData.OutRejectionFactor        UAV   float          2d    9        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1     zw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_immediateConstantBuffer { { 0, 0, 0, 0},
                              { 0, 0, 1.000000, 0},
                              { 0, 1.000000, 1.000000, 0},
                              { 0, 1.000000, 0, 0},
                              { 1.000000, 1.000000, 0, 0},
                              { 1.000000, 0, 0, 0},
                              { 1.000000, 0, 1.000000, 0},
                              { 1.000000, 1.000000, 1.000000, 0},
                              { 1.000000, 1.000000, 1.000000, 0} }
dcl_constantbuffer cb0[34], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s3, mode_comparison
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2darray (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t21
dcl_uav_typed_texture2d (float,float,float,float) u9
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ftou r0.xy, v0.xyxx
mov r0.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r1.xy, r0.xyww, t18.xyzw
mul r1.xy, r1.xyxx, cb0[2].zwzz
mad r1.xy, r1.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000), v1.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r1.z, r1.xyxx, t6.xywz, s1, l(0.000000)
if_nz cb0[17].z
  sample_l_indexable(texture2d)(float,float,float,float) r2.xy, v1.xyxx, t14.xyzw, s1, l(0.000000)
  mad r2.xy, r2.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), v1.xyxx
  sample_l_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t3.xyzw, s1, l(0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r3.xyzw, v1.xyxx, t12.xyzw, s1, l(0.000000)
  max r3.xyzw, r3.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r4.xyzw, r1.xyxx, t13.xyzw, s1, l(0.000000)
  max r4.xyzw, r4.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r1.w, r3.w, r4.w
  mad r3.xyz, r3.xyzx, r4.wwww, r4.xyzx
  mad r2.xyz, r2.xyzx, r1.wwww, r3.xyzx
  mul r3.xyz, r2.xyzx, cb0[22].xxxx
  movc r2.xyz, cb0[17].wwww, r3.xyzx, r2.xyzx
  mul r3.xyz, r2.yyyy, cb0[20].xyzx
  mad r3.xyz, r2.xxxx, cb0[19].xyzx, r3.xyzx
  mad r3.xyz, r2.zzzz, cb0[21].xyzx, r3.xyzx
  max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  movc r2.xyz, cb0[18].xxxx, r3.xyzx, r2.xyzx
  if_nz cb0[18].y
    mad r3.xyz, r2.xyzx, l(0.707762539, 0.707762539, 0.707762539, 0.000000), l(0.037584, 0.037584, 0.037584, 0.000000)
    log r3.xyz, r3.xyzx
    mad r3.xyz, r3.xyzx, l(0.130255371, 0.130255371, 0.130255371, 0.000000), l(0.646595955, 0.646595955, 0.646595955, 0.000000)
    mad r2.xyz, r3.xyzx, l(0.855481803, 0.855481803, 0.855481803, 0.000000), l(0.0625009537, 0.0625009537, 0.0625009537, 0.000000)
  endif
  mov r1.w, l(0)
  mov r2.w, l(0)
else
  sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, v1.xyxx, t6.xyzw, s1, l(0.000000)
  lt r4.w, r1.z, l(1.000000)
  if_nz r4.w
    sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r1.xyxx, t14.xywz, s1, l(0.000000)
    mul r6.xy, r5.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000)
    dp2 r4.w, r5.xyxx, r5.xyxx
    ne r4.w, r4.w, l(0.000000)
    if_nz r4.w
      gather4_indexable(texture2d)(float,float,float,float) r7.xyzw, v1.xyxx, t14.xyzw, s0.z
      min r4.w, r7.z, r7.y
      min r4.w, r4.w, r7.x
      min r4.w, r7.w, r4.w
      max r4.w, -r4.w, l(1.000000)
      div r4.w, r5.z, r4.w
      and r5.xy, r0.xyxx, l(63, 63, 0, 0)
      and r5.z, l(7), cb0[14].w
      mov r5.w, l(0)
      ld_indexable(texture2darray)(float,float,float,float) r5.x, r5.xyzw, t17.xyzw
      mul r5.y, r5.x, l(0.250000)
      mad r5.zw, r6.xxxy, r5.yyyy, v1.xxxy
      sample_c_lz_indexable(texture2d)(float,float,float,float) r5.z, r5.zwzz, t2.xxxx, s3, r4.w
      mad r7.xyz, r5.xxxx, l(0.250000, 0.250000, 0.250000, 0.000000), l(0.250000, 0.500000, 0.750000, 0.000000)
      mad r8.xyzw, r6.xyxy, r7.xxyy, v1.xyxy
      sample_c_lz_indexable(texture2d)(float,float,float,float) r5.x, r8.xyxx, t2.xxxx, s3, r4.w
      sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r8.zwzz, t2.xxxx, s3, r4.w
      mad r6.zw, r6.xxxy, r7.zzzz, v1.xxxy
      sample_c_lz_indexable(texture2d)(float,float,float,float) r4.w, r6.zwzz, t2.xxxx, s3, r4.w
      ge r5.xz, l(0.000000, 0.000000, 0.000000, 0.000000), r5.xxzx
      and r5.y, r5.y, r5.z
      movc r5.x, r5.x, r7.x, r5.y
      ge r5.y, l(0.000000), r5.w
      movc r5.x, r5.y, r7.y, r5.x
      ge r4.w, l(0.000000), r4.w
      movc r4.w, r4.w, r7.z, r5.x
    else
      mov r4.w, l(0)
    endif
    mad r5.xy, r6.xyxx, r4.wwww, v1.xyxx
    sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t3.xyzw, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r6.xyzw, v1.xyxx, t12.xyzw, s1, l(0.000000)
    max r6.xyzw, r6.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r7.xyzw, r1.xyxx, t13.xyzw, s1, l(0.000000)
    max r7.xyzw, r7.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r1.x, r6.w, r7.w
    mad r6.xyz, r6.xyzx, r7.wwww, r7.xyzx
    add r1.y, -r5.y, r6.y
    mul_sat r1.w, r1.y, cb0[29].z
    min r1.x, r1.x, l(1.000000)
    mad r5.xyz, r5.xyzx, r1.xxxx, r6.xyzx
    mov_sat r1.z, r1.z
    max r1.x, r5.z, r5.y
    max r1.x, r1.x, r5.x
    add r1.x, r1.x, l(1.000000)
    rcp r1.x, r1.x
    mul r6.xyz, r1.xxxx, r5.xyzx
    mad r5.xyz, -r5.xyzx, r1.xxxx, r4.xyzx
    mad r5.xyz, r1.zzzz, r5.xyzx, r6.xyzx
  else
    mov r5.xyz, r4.xyzx
    mov r1.w, l(0)
  endif
  max r1.x, r5.z, r5.y
  max r1.x, r1.x, r5.x
  add r1.x, -r1.x, l(1.000000)
  rcp r1.x, r1.x
  mul r5.xyz, r1.xxxx, r5.xyzx
  ne r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[0].zwzz
  max r4.w, r4.z, r4.y
  max r4.w, r4.w, r4.x
  add r4.w, -r4.w, l(1.000000)
  rcp r4.w, r4.w
  mul r4.xyz, r4.wwww, r4.xyzx
  movc r4.xyz, r1.xxxx, r4.xyzx, r5.xyzx
  ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[21].w
  if_nz r1.x
    sample_l_indexable(texture2d)(float,float,float,float) r1.x, v1.xyxx, t1.xyzw, s1, l(0.000000)
    exp r1.x, r1.x
    mul r5.xyz, r1.xxxx, r4.xyzx
  else
    mul r5.xyz, r4.xyzx, cb0[22].xxxx
  endif
  sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, v1.xyxx, t4.xyzw, s1, l(0.000000)
  mad r4.xyz, cb0[1].zzzz, r4.xyzx, r5.xyzx
  add r5.xy, v0.xyxx, -cb0[14].yzyy
  dp2 r1.x, r5.xyxx, r5.xyxx
  mul r1.x, r1.x, cb0[14].x
  mul r1.x, r1.x, r1.x
  mul r1.x, r1.x, cb0[13].z
  exp r1.x, -r1.x
  mul r4.xyz, r1.xxxx, r4.xyzx
  mul r5.xyz, r4.yyyy, cb0[20].xyzx
  mad r4.xyw, r4.xxxx, cb0[19].xyxz, r5.xyxz
  mad r4.xyz, r4.zzzz, cb0[21].xyzx, r4.xywx
  max r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r5.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000), -cb0[12].wxyz
  mul r1.x, v1.x, cb0[13].y
  mul r1.x, r1.x, v1.y
  add r6.xy, -v1.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
  mul r1.x, r1.x, r6.x
  mul r1.x, r6.y, r1.x
  log r1.x, |r1.x|
  mul r1.x, r1.x, cb0[13].x
  exp r1.x, r1.x
  mad_sat r1.x, r5.x, r1.x, cb0[12].w
  mad r5.xyz, r1.xxxx, r5.yzwy, cb0[12].xyzx
  mul r4.xyz, r4.xyzx, r5.xyzx
  movc r4.xyz, r1.yyyy, l(0,0,0,0), r4.xyzx
  if_z cb0[17].y
    lt r5.xyz, l(0.010591, 0.010591, 0.010591, 0.000000), r4.xyzx
    mad r7.xyzw, r4.xxyy, l(5.555556, 5.367655, 5.555556, 5.367655), l(0.052272, 0.092809, 0.052272, 0.092809)
    log r1.xy, r7.xzxx
    mad r1.xy, r1.xyxx, l(0.0744116008, 0.0744116008, 0.000000, 0.000000), l(0.385537, 0.385537, 0.000000, 0.000000)
    movc r7.xy, r5.xyxx, r1.xyxx, r7.ywyy
    mad r1.xy, r4.zzzz, l(5.555556, 5.367655, 0.000000, 0.000000), l(0.052272, 0.092809, 0.000000, 0.000000)
    log r1.x, r1.x
    mad r1.x, r1.x, l(0.0744116008), l(0.385537)
    movc r7.z, r5.z, r1.x, r1.y
    mad r5.xyz, r7.xyzx, l(0.984375, 0.984375, 0.984375, 0.000000), l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r5.xyz, r5.xyzx, t0.xyzw, s1, l(0.000000)
    lt r6.xzw, l(0.149658203, 0.000000, 0.149658203, 0.149658203), r5.xxyz
    add r7.xyzw, r5.xxyy, l(-0.385537, -0.092809, -0.385537, -0.092809)
    mul r7.xyzw, r7.xyzw, l(13.43878651, 0.186301097, 13.43878651, 0.186301097)
    exp r1.xy, r7.xzxx
    add r1.xy, r1.xyxx, l(-0.052272, -0.052272, 0.000000, 0.000000)
    mul r1.xy, r1.xyxx, l(0.179999992, 0.179999992, 0.000000, 0.000000)
    movc r7.xy, r6.xzxx, r1.xyxx, r7.ywyy
    add r1.xy, r5.zzzz, l(-0.385537, -0.092809, 0.000000, 0.000000)
    mul r1.xy, r1.xyxx, l(13.43878651, 0.186301097, 0.000000, 0.000000)
    exp r1.x, r1.x
    add r1.x, r1.x, l(-0.052272)
    mul r1.x, r1.x, l(0.179999992)
    movc r7.z, r6.w, r1.x, r1.y
    max r4.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  endif
  max r1.x, r4.z, r4.y
  max r1.x, r1.x, r4.x
  ieq r1.y, l(3), cb0[23].z
  movc r1.y, r1.y, l(2), cb0[23].z
  ieq r4.w, r1.y, l(1)
  if_nz r4.w
    mad r5.xyz, r4.xyzx, l(0.150000, 0.150000, 0.150000, 0.000000), l(0.050000, 0.050000, 0.050000, 0.000000)
    mad r5.xyz, r4.xyzx, r5.xyzx, l(0.004000, 0.004000, 0.004000, 0.000000)
    mad r6.xzw, r4.xxyz, l(0.150000, 0.000000, 0.150000, 0.150000), l(0.500000, 0.000000, 0.500000, 0.500000)
    mad r6.xzw, r4.xxyz, r6.xxzw, l(0.0600000024, 0.000000, 0.0600000024, 0.0600000024)
    div r5.xyz, r5.xyzx, r6.xzwx
    add r5.xyz, r5.xyzx, l(-0.0666666627, -0.0666666627, -0.0666666627, 0.000000)
    mul r5.xyz, r5.xyzx, l(3.37499952, 3.37499952, 3.37499952, 0.000000)
  else
    ieq r4.w, r1.y, l(2)
    if_nz r4.w
      min r6.xzw, r4.xxyz, cb0[24].xxxx
      log r6.xzw, r6.xxzw
      mul r7.xyz, r6.xzwx, cb0[23].wwww
      exp r7.xyz, r7.xyzx
      mul r6.xzw, r6.xxzw, cb0[24].zzzz
      exp r6.xzw, r6.xxzw
      mad r6.xzw, r6.xxzw, cb0[25].xxxx, cb0[25].yyyy
      div r5.xyz, r7.xyzx, r6.xzwx
    else
      ieq r4.w, r1.y, l(4)
      if_nz r4.w
        mul r6.xzw, r4.xxyz, l(0.600000, 0.000000, 0.600000, 0.600000)
        mad r7.xyz, r4.xyzx, l(1.506000, 1.506000, 1.506000, 0.000000), l(0.030000, 0.030000, 0.030000, 0.000000)
        mul r7.xyz, r6.xzwx, r7.xyzx
        mad r8.xyz, r4.xyzx, l(1.45800006, 1.45800006, 1.45800006, 0.000000), l(0.590000, 0.590000, 0.590000, 0.000000)
        mad r6.xzw, r6.xxzw, r8.xxyz, l(0.140000, 0.000000, 0.140000, 0.140000)
        div r5.xyz, r7.xyzx, r6.xzwx
      else
        ieq r4.w, r1.y, l(5)
        if_nz r4.w
          mul r4.w, r1.x, l(5.55555534)
          log r4.w, r4.w
          mad r4.w, r4.w, l(0.500000), l(2.000000)
          min r4.w, r4.w, l(7.000000)
          max r4.w, r4.w, l(0.000000)
          ftoi r5.w, r4.w
          round_z r6.x, r4.w
          add r4.w, r4.w, -r6.x
          add r6.xzw, -icb[r5.w + 0].xxyz, icb[r5.w + 1].xxyz
          mad r5.xyz, r4.wwww, r6.xzwx, icb[r5.w + 0].xyzx
        else
          mov r5.xyz, r4.xyzx
        endif
      endif
    endif
  endif
  ilt r4.w, l(0), r1.y
  ilt r1.y, r1.y, l(5)
  and r1.y, r1.y, r4.w
  max r4.w, r5.z, r5.y
  max r4.w, r4.w, r5.x
  mul r4.xyz, r4.wwww, r4.xyzx
  div r4.xyz, r4.xyzx, r1.xxxx
  add r6.xzw, -r4.xxyz, r5.xxyz
  mad r4.xyz, cb0[24].wwww, r6.xzwx, r4.xyzx
  movc r4.xyz, r1.yyyy, r4.xyzx, r5.xyzx
  max r2.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[26].w
  if_nz r1.x
    ftou r1.x, v0.y
    ftou r1.y, cb0[2].y
    ushr r1.y, r1.y, l(9)
    udiv null, r1.x, r1.x, r1.y
    mul r4.xyz, r2.xyzx, l(0.025000, 0.025000, 0.025000, 0.000000)
    if_z r1.x
      mul r1.x, r6.y, l(512.000000)
      ftoi r1.x, r1.x
      ieq r5.xyzw, r1.xxxx, l(75, 170, 254, 330)
      or r1.y, r5.y, r5.x
      or r1.y, r5.z, r1.y
      or r1.y, r5.w, r1.y
      and r1.y, r1.y, l(0x3dcccccd)
      ieq r5.xy, r1.xxxx, l(292, 47, 0, 0)
      movc r1.y, r5.x, l(5.000000), r1.y
      lt r4.w, l(0.010591), cb0[24].x
      mad r5.xz, cb0[24].xxxx, l(5.555556, 0.000000, 5.367655, 0.000000), l(0.052272, 0.000000, 0.092809, 0.000000)
      log r5.x, r5.x
      mad r5.x, r5.x, l(0.0744116008), l(0.385537)
      movc r4.w, r4.w, r5.x, r5.z
      mul r4.w, r4.w, l(512.000000)
      ftoi r4.w, r4.w
      ieq r4.w, r1.x, r4.w
      or r4.w, r4.w, r5.y
      movc r5.xyz, r4.wwww, l(1.000000,0.100000,0.100000,0), r1.yyyy
      max r1.y, r5.x, r5.z
      max r1.y, r1.y, r5.x
      lt r1.y, r1.y, l(0.100000)
      if_nz r1.y
        mov r6.x, v1.x
        mov r7.xyz, r5.xzzx
        mov r1.y, l(0)
        loop
          ige r4.w, r1.y, l(512)
          breakc_nz r4.w
          itof r4.w, r1.y
          mul r6.y, r4.w, l(0.00195312500)
          sample_l_indexable(texture2d)(float,float,float,float) r6.yzw, r6.xyxx, t3.wxyz, s1, l(0.000000)
          lt r8.xyz, l(0.010591, 0.010591, 0.010591, 0.000000), r6.yzwy
          mad r9.xyzw, r6.yyzz, l(5.555556, 5.367655, 5.555556, 5.367655), l(0.052272, 0.092809, 0.052272, 0.092809)
          log r6.yz, r9.xxzx
          mad r6.yz, r6.yyzy, l(0.000000, 0.0744116008, 0.0744116008, 0.000000), l(0.000000, 0.385537, 0.385537, 0.000000)
          movc r6.yz, r8.xxyx, r6.yyzy, r9.yywy
          mad r8.xy, r6.wwww, l(5.555556, 5.367655, 0.000000, 0.000000), l(0.052272, 0.092809, 0.000000, 0.000000)
          log r4.w, r8.x
          mad r4.w, r4.w, l(0.0744116008), l(0.385537)
          movc r4.w, r8.z, r4.w, r8.y
          mul r6.yz, r6.yyzy, l(0.000000, 512.000000, 512.000000, 0.000000)
          ftoi r6.yz, r6.yyzy
          ieq r6.yz, r1.xxxx, r6.yyzy
          add r8.xyz, r7.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
          movc r7.xy, r6.yzyy, r8.xyxx, r7.xyxx
          mul r4.w, r4.w, l(512.000000)
          ftoi r4.w, r4.w
          ieq r4.w, r1.x, r4.w
          movc r7.z, r4.w, r8.z, r7.z
          iadd r1.y, r1.y, l(1)
        endloop
        mov r5.xyz, r7.xyzx
      endif
      mad r2.xyz, r2.xyzx, l(0.025000, 0.025000, 0.025000, 0.000000), r5.xyzx
    else
      mov r2.xyz, r4.xyzx
    endif
  endif
  mov_sat r2.xyz, r2.xyzx
  ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[32].y
  if_nz r1.x
    sample_l_indexable(texture2d)(float,float,float,float) r1.y, v1.xyxx, t2.yxzw, s0, l(0.000000)
    mul_sat r4.x, r1.y, l(0.002500)
    mad r4.y, r4.x, l(0.980000), l(0.020000)
    add r4.z, r1.y, -cb0[33].w
    lt r4.w, r4.y, |r4.z|
    if_nz r4.w
      add r4.w, r1.y, -cb0[32].z
      lt r5.x, r4.y, |r4.w|
      if_nz r5.x
        add r5.x, r1.y, -cb0[32].w
        lt r4.y, r4.y, |r5.x|
        if_nz r4.y
          add r4.y, -r1.y, cb0[32].z
          max r4.y, r5.x, r4.y
          max r4.y, r4.y, l(0.000000)
          div r4.y, r4.y, r1.y
          mul r4.y, r4.y, cb0[33].x
          mul_sat r4.y, r4.y, l(0.0666666701)
          mad r4.x, r4.x, l(1.04000008), l(0.060000)
          ge r4.zw, r4.xxxx, |r4.zzzw|
          or r4.z, r4.w, r4.z
          ge r4.x, r4.x, |r5.x|
          or r4.x, r4.x, r4.z
          lt r4.z, r1.y, cb0[32].z
          lt r1.y, cb0[32].w, r1.y
          lt r4.w, l(0.000000), cb0[32].w
          and r1.y, r1.y, r4.w
          or r1.y, r1.y, r4.z
          add r4.y, r4.y, r4.y
          min r5.y, r4.y, l(1.000000)
          add r5.x, -r5.y, l(1.000000)
          and r4.yz, r1.yyyy, r5.xxyx
          movc r4.xy, r4.xxxx, l(0,0,0,0), r4.yzyy
        else
          mov r4.xy, l(0,1.000000,0,0)
        endif
        mov r4.z, l(0)
      else
        mov r4.xyz, l(0,0,1.000000,0)
      endif
    else
      mov r4.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    add r4.xyzw, -r2.xyzx, r4.xyzx
    mad r4.xyzw, r4.xyzw, l(0.800000, 0.800000, 0.800000, 0.800000), r2.xyzx
    mul r5.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
    add r4.xy, r5.yyyy, r5.xzxx
    mad r5.x, r4.z, l(0.250000), r4.x
    dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
    mad r5.z, r4.z, l(-0.250000), r4.y
    mul r4.xyz, r5.xyzx, l(0.142857149, 0.142857149, 0.142857149, 0.000000)
    max r1.y, r4.x, l(0.000000)
    sqrt r1.y, r1.y
    sqrt r1.y, r1.y
    mul r1.y, r1.y, l(4095.000000)
    round_ni r1.y, r1.y
    mul r4.xw, r1.yyyy, l(0.000244200259, 0.000000, 0.000000, 0.250000)
    mul r1.y, r4.x, r4.x
    mul r1.y, r1.y, r1.y
    rcp r1.y, r1.y
    mul r1.y, r1.y, l(0.500000)
    mul r4.yz, r1.yyyy, r4.yyzy
    mad_sat r5.yz, r4.yyzy, l(0.000000, 0.499511242, 0.499511242, 0.000000), l(0.000000, 0.499511242, 0.499511242, 0.000000)
    frc r1.y, r4.w
    mul r5.w, r1.y, l(1.33333337)
    mov r5.x, r4.x
  endif
  if_z r1.x
    ne r1.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[0].y
    mul r4.x, r1.z, l(0.142857149)
    min r4.x, r4.x, l(1.000000)
    sqrt r4.x, r4.x
    sqrt r4.x, r4.x
    mul r4.x, r4.x, l(4095.000000)
    round_ni r4.x, r4.x
    mul r4.xy, r4.xxxx, l(0.000244200259, 0.250000, 0.000000, 0.000000)
    frc r4.y, r4.y
    mul r4.z, r4.y, l(1.33333337)
    mov r4.w, l(0.499511242)
    movc r4.xyzw, r1.yyyy, r4.xwwz, r5.xyzw
    if_z r1.y
      ne r6.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[1].y
      if_nz r6.x
        sample_l_indexable(texture2d)(float,float,float,float) r6.yz, v1.xyxx, t5.zxyw, s0, l(0.000000)
		
		//mad r6.y, r40.x, l(0.5), r6.y
		
        mul r7.zw, |r6.yyyz|, cb0[6].zzzw
        mul r6.yzw, r7.zzwz, l(0.000000, 2.500000, 5.000000, -2.500000)
        add r7.xy, r6.zzzz, r6.ywyy
        mul r6.yzw, r7.xxzy, l(0.000000, 0.142857149, 0.714285731, 0.142857149)
        mov_sat r6.y, r6.y
        sqrt r6.y, r6.y
        sqrt r6.y, r6.y
        mul r6.y, r6.y, l(4095.000000)
        round_ni r6.y, r6.y
        mul r7.xy, r6.yyyy, l(0.000244200259, 0.250000, 0.000000, 0.000000)
        mul r6.y, r7.x, r7.x
        mul r6.y, r6.y, r6.y
        rcp r6.y, r6.y
        mul r6.y, r6.y, l(0.500000)
        mul r6.yz, r6.yyyy, r6.zzwz
        mad_sat r4.yz, r6.yyzy, l(0.000000, 0.499511242, 0.499511242, 0.000000), l(0.000000, 0.499511242, 0.499511242, 0.000000)
        frc r6.y, r7.y
        mul r4.w, r6.y, l(1.33333337)
        mov r4.x, r7.x
      endif
      ine r6.y, l(0), cb0[1].x
      mul r7.xyz, r2.xyxx, l(0.250000, 0.500000, -0.250000, 0.000000)
      add r6.zw, r7.yyyy, r7.xxxz
      mad r7.x, r2.z, l(0.250000), r6.z
      dp2 r7.y, r2.xzxx, l(0.500000, -0.500000, 0.000000, 0.000000)
      mad r7.z, r2.z, l(-0.250000), r6.w
      mul r7.xyz, r7.xyzx, l(0.142857149, 0.142857149, 0.142857149, 0.000000)
      sqrt r6.z, r7.x
      sqrt r6.z, r6.z
      mul r6.z, r6.z, l(4095.000000)
      round_ni r6.z, r6.z
      mul r6.zw, r6.zzzz, l(0.000000, 0.000000, 0.000244200259, 0.250000)
      mul r7.x, r6.z, r6.z
      mul r7.x, r7.x, r7.x
      rcp r7.x, r7.x
      mul r7.x, r7.x, l(0.500000)
      mul r7.xy, r7.xxxx, r7.yzyy
      mad_sat r7.yz, r7.xxyx, l(0.000000, 0.499511242, 0.499511242, 0.000000), l(0.000000, 0.499511242, 0.499511242, 0.000000)
      frc r6.w, r6.w
      mul r7.w, r6.w, l(1.33333337)
      mov r7.x, r6.z
      movc r7.xyzw, cb0[1].xxxx, r7.xyzw, r4.xyzw
      movc o0.xyzw, r6.xxxx, r4.xyzw, r7.xyzw
      or r6.x, r6.x, r6.y
    else
      mov o0.xyzw, r4.xyzw
      mov r6.x, l(-1)
    endif
    or r1.y, r1.y, r6.x
  else
    mov o0.xyzw, r5.xyzw
    mov r1.y, l(-1)
  endif
  or r2.w, r1.x, r1.y
endif
if_z r2.w
  min r2.xyzw, r2.xyzx, l(7.000000, 7.000000, 7.000000, 7.000000)
  mul r3.xyz, r2.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
  add r1.xy, r3.yyyy, r3.xzxx
  mad r3.x, r2.z, l(0.250000), r1.x
  dp2 r3.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
  mad r3.z, r2.z, l(-0.250000), r1.y
  mad_sat r1.x, r1.z, l(4.000000), l(-1.000000)
  mul r1.x, r1.x, -cb0[29].w
  lt r1.y, l(-0.100000), r1.x
  mul r1.w, r1.w, cb0[30].x
  movc r1.x, r1.y, r1.w, r1.x
  add r1.x, r1.x, cb0[29].w
  mul r1.x, r1.x, cb0[30].z
  ld_indexable(texture2d)(float,float,float,float) r0.z, r0.xyzw, t21.xywz
  mad r0.z, r0.z, l(255.000000), l(0.500000)
  ftou r0.z, r0.z
  mul r0.w, r1.x, l(255.000000)
  ftoi r0.w, r0.w
  and r0.zw, r0.zzzw, l(0, 0, 1, 252)
  movc r0.z, r0.z, l(1), l(0)
  iadd r0.z, r0.w, r0.z
  lt r0.w, l(0.100000), r1.z
  and r0.w, r0.w, l(2)
  iadd r0.z, r0.w, r0.z
  itof r0.z, r0.z
  mul r0.z, r0.z, l(0.00392156886)
  store_uav_typed u9.xyzw, r0.xyyy, r0.zzzz
  mul r0.xyz, r3.xyzx, l(0.142857149, 0.142857149, 0.142857149, 0.000000)
  max r0.x, r0.x, l(0.000000)
  sqrt r0.x, r0.x
  sqrt r0.x, r0.x
  mul r0.x, r0.x, l(4095.000000)
  round_ni r0.x, r0.x
  mul r0.xw, r0.xxxx, l(0.000244200259, 0.000000, 0.000000, 0.250000)
  mul r1.x, r0.x, r0.x
  mul r1.x, r1.x, r1.x
  rcp r1.x, r1.x
  mul r1.x, r1.x, l(0.500000)
  mul r0.yz, r0.yyzy, r1.xxxx
  mad_sat o0.yz, r0.yyzy, l(0.000000, 0.499511242, 0.499511242, 0.000000), l(0.000000, 0.499511242, 0.499511242, 0.000000)
  frc r0.y, r0.w
  mul o0.w, r0.y, l(1.33333337)
  mov o0.x, r0.x
endif
ret
// Approximately 485 instruction slots used
