//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:51 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   22        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float    y w
// TEXCOORD                 7   xyz         7     NONE   float   xyz
// TEXCOORD                 8   xyz         8     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t22
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.yw
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
add r1.xyz, -v7.xyzx, cb3[29].xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v3.xyzx
mov r3.xy, v2.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, l(1.99238944, -0.174311548, 0.0909610391, 0.000000), r3.xyzx
dp3 r4.y, l(0.174311548, 1.99238944, -0.0833505392, 0.000000), r3.xyzx
add r0.zw, v2.xxxy, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r4.xyxx, t11.xyzw, s2
lt r5.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r5.xyzx, r6.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, r4.xyxx, t15.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r4.xyxx, t12.wxyz, s2
mad r5.yzw, r5.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
dp2 r6.x, l(0.996194720, -0.0871557742, 0.000000, 0.000000), r5.yzyy
dp2 r6.y, l(0.0871557742, 0.996194720, 0.000000, 0.000000), r5.yzyy
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r4.xyxx, t13.xzyw, s2
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t16.xyzw, s1
mov r6.z, r5.w
dp3 r2.w, r6.xyzx, r6.xyzx
sqrt r2.w, r2.w
max r8.x, r2.w, l(0.000010)
rcp r2.w, r8.x
mul r5.yzw, r2.wwww, r6.xxyz
mul r2.w, r7.w, r7.w
mul r2.w, r2.w, l(0.160000)
mul r6.xyz, r3.xyzx, r7.zzzz
mul r6.xyz, r6.xyzx, l(0.651367128, 0.752082944, 0.775325418, 0.000000)
mad r3.xyz, r3.xyzx, l(0.348632872, 0.247917056, 0.224674582, 0.000000), r6.xyzx
mul r4.xyz, r4.xzyx, r7.yyyy
sample_indexable(texture2d)(float,float,float,float) r3.w, r0.zwzz, t22.xyzw, s2
mul r4.w, r3.w, v6.y
lt r6.x, r4.w, l(0.500000)
dp2 r4.w, r1.wwww, r4.wwww
mad r6.y, -r3.w, v6.y, l(1.000000)
add r6.y, r6.y, r6.y
add r6.z, -r1.w, l(1.000000)
mad r6.y, -r6.y, r6.z, l(1.000000)
movc r4.w, r6.x, r4.w, r6.y
mul_sat r4.w, r4.w, l(1.95233583)
lt r6.x, l(0.000000), r4.w
if_nz r6.x
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t17.xyzw, s2
  lt r9.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r9.xyzx, r10.xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r0.zwzz, t18.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.zw, r0.zwzz, t19.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t20.xyzw, s2
  dp3 r0.w, r9.xyzx, r9.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r6.w, r0.w
  mul r8.w, r8.w, r8.w
  add r0.w, -r8.x, r0.w
  mad r8.x, r4.w, r0.w, r8.x
  mad r9.xyz, r9.xyzx, r6.wwww, -r5.yzwy
  mad r5.yzw, r4.wwww, r9.xxyz, r5.yyzw
  mad r4.xyz, r4.wwww, -r4.xyzx, r4.xyzx
  mad r6.xyz, r6.xyzx, l(0.339477509, 0.339477509, 0.339477509, 0.000000), -r3.xyzx
  mad r3.xyz, r4.wwww, r6.xyzx, r3.xyzx
  add r0.w, -r7.x, r8.z
  mad r7.x, r4.w, r0.w, r7.x
  add r0.z, -r5.x, r0.z
  mad r5.x, r4.w, r0.z, r5.x
  mad r0.z, r8.w, l(0.160000), -r2.w
  mad r2.w, r4.w, r0.z, r2.w
  mad r7.yz, r4.wwww, -r7.yyzy, r7.yyzy
  mov r0.zw, r7.xxxz
else
  mov r0.zw, r7.xxxz
endif
mad_sat r1.w, r3.w, v6.w, r1.w
add r1.w, r1.w, l(-0.503662)
mul r1.w, r1.w, l(1.41816020)
max r1.w, r1.w, l(0.000000)
mul r1.w, r1.w, l(0.0855712965)
dp3 r3.w, r5.yzwy, r5.yzwy
rsq r3.w, r3.w
mul r5.yzw, r3.wwww, r5.yyzw
add r3.w, -r5.x, l(1.000000)
mad r7.x, r1.w, r3.w, r5.x
add r6.xy, -r0.wzww, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r0.z, r1.w, r6.x
add r9.xyzw, -r3.xyzx, l(0.127380133, 0.0905816033, 0.0820895806, 0.127380133)
mad r3.xyzw, r0.zzzz, r9.xyzw, r3.xyzx
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r6.xzw, r0.zzzz, v4.xxyz
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v5.xyzx
mul r9.xyz, r5.zzzz, r9.xyzx
mad r5.xyz, r5.yyyy, r6.xzwx, r9.xyzx
mad r5.xyz, r5.wwww, r2.xyzx, r5.xyzx
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r5.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xzw, r2.xxyz
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r1.w, r6.xzwx, r6.xzwx
dp3 r2.x, r2.xyzx, r2.xyzx
add r1.w, r1.w, r2.x
min r8.y, r1.w, l(0.300000)
movc r2.xy, r0.zzzz, l(1.000000,0,0,0), r8.xyxx
mul r0.z, r6.y, r6.y
max r1.w, r2.x, l(0.600000)
mad r1.w, r1.w, l(-0.527635), l(0.520718)
max r1.w, r1.w, l(0.000000)
mad r0.z, r0.z, r0.z, r1.w
add r0.z, r2.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r7.z, -r0.z, l(1.000000)
lt r6.xyzw, r3.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r8.xyzw, r3.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r3.xyzw, r3.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r3.xyzw, r3.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r3.xyzw, r3.xyzw
mul r3.xyzw, r3.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r3.xyzw, r3.xyzw
movc r3.xyzw, r6.xyzw, r8.xyzw, r3.xyzw
ftoi r2.yz, v0.xxyx
ine r0.z, l(0), cb3[36].x
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
or r0.z, r0.z, r1.w
imul null, r1.w, l(4099), cb3[37].z
and r1.w, r1.w, l(63)
iadd r2.yz, r1.wwww, r2.yyzy
utof r2.yz, r2.yyzy
mul r2.yz, r2.yyzy, l(0.000000, 0.0671105608, 0.00583714992, 0.000000)
add r1.w, r2.z, r2.y
frc r1.w, r1.w
mul r1.w, r1.w, l(52.982918)
frc r1.w, r1.w
mul r1.w, r1.w, l(0.020000)
mad r1.xyz, -r1.xyzx, r1.wwww, v7.xyzx
mov r1.w, l(1.000000)
dp4 r2.y, r1.xyzw, cb3[18].xyzw
dp4 r1.x, r1.xyzw, cb3[19].xyzw
div r1.x, r2.y, r1.x
min r1.x, r1.x, v0.z
movc oDepth, r0.z, v0.z, r1.x
and r0.z, l(8), cb1[0].y
max r1.x, r4.y, r4.z
max r1.x, r1.x, r4.x
mul r1.x, r7.y, r1.x
lt r1.x, l(0.010000), r1.x
add r1.y, r2.x, l(-0.950000)
mul o1.w, r1.y, l(20.000000)
ftou r1.yz, v0.xxyx
sqrt r3.xyzw, r3.xyzw
mul r2.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r2.xy, r2.yyyy, r2.xzxx
mad r6.x, r3.z, l(0.250000), r2.x
dp2 r6.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r3.z, l(-0.250000), r2.y
and r1.yz, r1.yyzy, l(0, 1, 1, 0)
ine r1.y, r1.z, r1.y
movc r1.yz, r1.yyyy, r6.xxyx, r6.xxzx
add o0.xy, r1.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r1.y, r2.w, l(6.250000)
sqrt o0.w, r1.y
mad o1.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.z, l(9), l(8)
bfi r0.z, l(3), l(5), r1.x, r0.z
utof r0.z, r0.z
mul r7.w, r0.z, l(0.00392156886)
and o3.xyz, r4.xzyx, r1.xxxx
max r0.z, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r1.xy, r37.xyxx, r0.zzzz
add o4.xy, r0.xyxx, -r1.xyxx
mov o0.z, r0.w
mov o2.xyzw, r7.xyzw
mov o3.w, l(0)
ret
// Approximately 195 instruction slots used
