//Map PS 3 (TAA object).
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Thu Jan 20 19:42:33 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
                                        // Textures:  t2-t7
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 Layer4_diffuse_matU;    // Index:    0
//       float3 Layer4_diffuse_matV;    // Index:    1
//       float3 Layer4_normal_matU;     // Index:    2
//       float3 Layer4_normal_matV;     // Index:    3
//       float3 CenterLake_diffuse_matU;// Index:    4
//       float3 CenterLake_diffuse_matV;// Index:    5
//       float3 CenterLake_normal_matU; // Index:    6
//       float3 CenterLake_normal_matV; // Index:    7
//       float3 UnderWaterHL_diffuse_matU;// Index:    8
//       float3 UnderWaterHL_diffuse_matV;// Index:    9
//       float3 UnderWaterHL_normal_matU;// Index:   10
//       float3 UnderWaterHL_normal_matV;// Index:   11
//
//   } resourceTables__materialData;    // Index:    0-11.z           Components:    47
                                        // Textures:  t11-t33
//
// }
//
// Resource bind info for resourceTables__modelData.customRTs
// {
//
//   struct CustomRTTransform
//   {
//
//       float4x4 ws2ts;                // Index:    0
//
//   } $Element;                        // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__modelData.customRTs    texture  struct         r/o    7        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.material_dudv3    texture  float4          2d   13        1
// resourceTables__materialData.material_screenspaceparallax    texture  float4          2d   14        1
// resourceTables__materialData.Layer4_diffuse    texture  float4          2d   15        1
// resourceTables__materialData.Layer4_normal    texture  float4          2d   16        1
// resourceTables__materialData.CenterLake_diffuse    texture  float4          2d   17        1
// resourceTables__materialData.CenterLake_normal    texture  float4          2d   18        1
// resourceTables__materialData.CenterLake_opacity    texture  float4          2d   19        1
// resourceTables__materialData.CenterLake_alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   22        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   23        1
// resourceTables__materialData.UnderWaterHL_diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   26        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   27        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   28        1
// resourceTables__materialData.layer_7__gloss    texture  float4          2d   33        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 7   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_resource_structured t7, 64
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t33
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyzw, l(0), l(0), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r3.xyzw, l(0), l(16), t7.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r4.xyzw, l(0), l(48), t7.xyzw
mov r5.xy, v2.xyxx
mov r5.z, l(1.000000)
dp3 r6.x, l(-0.0000361999009, -10.000000, 10.000018, 0.000000), r5.xyzx
dp3 r6.y, l(10.000000, -0.0000361999009, 0.0000181794167, 0.000000), r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, r6.xyxx, t12.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r5.xy, v2.xyxx, l(15.000000, 15.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xy, r5.xyxx, t13.xyzw, s1
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
add r6.xyz, v6.xyzx, -cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r6.x, -r40.x, r41.x, r6.x
mad r6.y, -r40.x, r41.y, r6.y
mad r6.z, -r40.x, r41.z, r6.z

dp3 r1.w, r6.xyzx, r6.xyzx
sqrt r1.w, r1.w
div r6.xyz, r6.xyzx, r1.wwww
mov r7.xyz, v6.xyzx
mov r7.w, l(1.000000)
dp4 r8.x, r7.xyzw, r2.xyzw
dp4 r8.y, r7.xyzw, r3.xyzw
dp4 r5.z, r7.xyzw, r4.xyzw
div r7.xy, r8.xyxx, r5.zzzz
sample_l_indexable(texture2d)(float,float,float,float) r7.zw, r7.xyxx, t14.zwxy, s5, l(0.000000)
mul r5.w, r7.w, r7.z
dp3 r6.w, r1.xyzx, v6.xyzx
div r7.z, l(0.350000), r6.y
mad r8.xyz, r6.xyzx, |r7.zzzz|, v6.xyzx
resinfo_indexable(texture2d)(float,float,float,float)_uint r7.zw, l(0), t14.zwxy
utof r7.zw, r7.zzzw
dp3 r8.w, r8.xyzx, r1.xyzx
add r8.w, -r6.w, r8.w
mad r9.xyz, -r8.wwww, r1.xyzx, r8.xyzx
mov r9.w, l(1.000000)
dp4 r10.x, r9.xyzw, r2.xyzw
dp4 r10.y, r9.xyzw, r3.xyzw
dp4 r8.x, r9.xyzw, r4.xyzw
div r8.zw, r10.xxxy, r8.xxxx
mul r9.xy, r7.zwzz, r7.xyxx
div r9.z, v6.y, r5.z
div r8.y, r8.y, r8.x
add r8.y, -r9.z, r8.y
mad r10.xy, r8.zwzz, r7.zwzz, -r9.xyxx
dp2 r9.w, r10.xyxx, r10.xyxx
sqrt r9.w, r9.w
mul r10.xy, r7.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r10.zw, r8.zzzw, r7.zzzw, -r10.xxxy
lt r11.x, r10.x, |r10.z|
div r11.y, r10.x, r10.z
movc r11.x, r11.x, |r11.y|, l(1.000000)
mul r10.zw, r10.zzzw, r11.xxxx
lt r11.x, r10.y, |r10.w|
div r11.y, r10.y, r10.w
movc r11.x, r11.x, |r11.y|, l(1.000000)
mad r10.xy, r10.zwzz, r11.xxxx, r10.xyxx
mad r10.xy, -r7.xyxx, r7.zwzz, r10.xyxx
div r5.z, l(1.000000, 1.000000, 1.000000, 1.000000), r5.z
div r7.w, l(1.000000, 1.000000, 1.000000, 1.000000), r8.x
max r8.x, |r10.y|, |r10.x|
ftoi r10.z, r8.x
iadd r10.z, r10.z, l(1)
imin r10.z, r10.z, l(99)
mul r5.w, r5.w, l(0.350000)
lt r10.x, |r10.y|, |r10.x|
frc r9.xy, r9.xyxx
div r9.xy, r9.xyxx, r9.wwww
movc r9.x, r10.x, r9.x, r9.y
div r8.x, l(1.000000, 1.000000, 1.000000, 1.000000), r8.x
add r7.w, -r5.z, r7.w
add r8.zw, -r7.xxxy, r8.zzzw
mov r9.y, l(0)
mov r9.w, r5.w
mov r10.y, r5.w
mov r10.xw, l(0,0,0,1)
mov r11.x, r9.x
loop
  ilt r11.y, r10.z, r10.w
  breakc_nz r11.y
  mad r11.y, r11.x, r7.w, r5.z
  mad r11.zw, r11.xxxx, r8.zzzw, r7.xxxy
  sample_l_indexable(texture2d)(float,float,float,float) r11.zw, r11.zwzz, t14.zwxy, s5, l(0.000000)
  mul r11.z, r11.w, r11.z
  mul r12.y, r11.z, l(0.350000)
  mad r11.z, r8.y, r11.x, r9.z
  div r11.y, r11.z, r11.y
  add r11.y, -r11.y, v6.y
  mov r12.x, |r11.y|
  ge r11.y, r12.y, r12.x
  movc r11.zw, r11.yyyy, r12.xxxy, r10.xxxy
  add r12.z, r8.x, r11.x
  movc r11.x, r11.y, r12.z, r11.x
  if_nz r11.y
    mad r11.y, r11.x, r7.w, r5.z
    mad r12.zw, r11.xxxx, r8.zzzw, r7.xxxy
    sample_l_indexable(texture2d)(float,float,float,float) r12.zw, r12.zwzz, t14.zwxy, s5, l(0.000000)
    mul r12.z, r12.w, r12.z
    mul r12.y, r12.z, l(0.350000)
    mad r12.z, r8.y, r11.x, r9.z
    div r11.y, r12.z, r11.y
    add r11.y, -r11.y, v6.y
    mov r12.x, |r11.y|
    ge r11.y, r12.y, r12.x
    not r12.z, r11.y
    movc r11.zw, r11.yyyy, r12.xxxy, r11.zzzw
    add r11.y, r8.x, r11.x
    movc r11.x, r12.z, r11.x, r11.y
  else
    mov r12.z, l(-1)
  endif
  if_z r12.z
    mad r11.y, r11.x, r7.w, r5.z
    mad r12.zw, r11.xxxx, r8.zzzw, r7.xxxy
    sample_l_indexable(texture2d)(float,float,float,float) r12.zw, r12.zwzz, t14.zwxy, s5, l(0.000000)
    mul r12.z, r12.w, r12.z
    mul r12.y, r12.z, l(0.350000)
    mad r12.z, r8.y, r11.x, r9.z
    div r11.y, r12.z, r11.y
    add r11.y, -r11.y, v6.y
    mov r12.x, |r11.y|
    ge r11.y, r12.y, r12.x
    not r12.z, r11.y
    add r12.w, r8.x, r11.x
    movc r11.xzw, r11.yyyy, r12.wwxy, r11.xxzw
  else
    mov r12.z, l(-1)
  endif
  if_z r12.z
    mad r11.y, r11.x, r7.w, r5.z
    mad r12.zw, r11.xxxx, r8.zzzw, r7.xxxy
    sample_l_indexable(texture2d)(float,float,float,float) r12.zw, r12.zwzz, t14.zwxy, s5, l(0.000000)
    mul r12.z, r12.w, r12.z
    mul r12.y, r12.z, l(0.350000)
    mad r12.z, r8.y, r11.x, r9.z
    div r11.y, r12.z, r11.y
    add r11.y, -r11.y, v6.y
    mov r12.x, |r11.y|
    ge r11.y, r12.y, r12.x
    add r12.z, r8.x, r11.x
    movc r11.xzw, r11.yyyy, r12.zzxy, r11.xxzw
  endif
  lt r11.y, r12.y, r12.x
  if_nz r11.y
    mov r9.yw, r12.xxxy
    mov r10.xy, r11.zwzz
    break
  endif
  iadd r10.w, r10.w, l(4)
  mov r9.yw, r12.xxxy
  mov r10.xy, r11.zwzz
endloop
add r5.z, -r9.w, r9.y
add r5.w, -r10.y, r10.x
add r5.w, |r5.w|, |r5.z|
max r5.w, r5.w, l(0.000010)
div r5.z, |r5.z|, r5.w
min r5.z, r5.z, l(1.000000)
add r5.w, -r9.w, r10.y
mad r5.z, r5.z, r5.w, r9.w
div r5.w, -r5.z, r6.y
mul r7.xyw, r5.wwww, r6.xyxz
mad r8.xyz, r6.xyzx, r5.wwww, v6.xyzx
div r5.w, cb3[32].x, r7.z
deriv_rtx_fine r6.xyz, v6.zxyz
mul r9.xyz, r5.wwww, r6.yzxy
add r1.w, r1.w, l(-8.000000)
mul_sat r1.w, r1.w, l(0.125000)
mad r5.w, r1.w, l(-2.000000), l(3.000000)
mul r1.w, r1.w, r1.w
dp2 r1.w, r5.wwww, r1.wwww
add r1.w, r1.w, l(1.000000)
dp3 r5.w, r9.xyzx, r9.xyzx
sqrt r5.w, r5.w
mul r1.w, r1.w, r5.w
dp3 r5.w, r8.xyzx, r1.xyzx
add r5.w, -r6.w, r5.w
mad r9.xyz, -r5.wwww, r1.zxyz, r8.zxyz
mad r10.xyz, -v5.yzxy, r1.wwww, r9.zxyz
mad r11.xyz, v5.yzxy, r1.wwww, r9.zxyz
mad r12.xyz, -v4.zxyz, r1.wwww, r9.xyzx
mad r13.xyz, v4.zxyz, r1.wwww, r9.xyzx
mov r10.w, l(1.000000)
dp4 r14.x, r10.zxyw, r2.xyzw
dp4 r14.y, r10.zxyw, r3.xyzw
dp4 r1.w, r10.zxyw, r4.xyzw
div r14.xy, r14.xyxx, r1.wwww
mov r11.w, l(1.000000)
dp4 r15.x, r11.zxyw, r2.xyzw
dp4 r15.y, r11.zxyw, r3.xyzw
dp4 r1.w, r11.zxyw, r4.xyzw
div r14.zw, r15.xxxy, r1.wwww
mov r12.w, l(1.000000)
dp4 r15.x, r12.yzxw, r2.xyzw
dp4 r15.y, r12.yzxw, r3.xyzw
dp4 r1.w, r12.yzxw, r4.xyzw
div r15.xy, r15.xyxx, r1.wwww
mov r13.w, l(1.000000)
dp4 r2.x, r13.yzxw, r2.xyzw
dp4 r2.y, r13.yzxw, r3.xyzw
dp4 r1.w, r13.yzxw, r4.xyzw
div r2.xy, r2.xyxx, r1.wwww
sample_l_indexable(texture2d)(float,float,float,float) r2.zw, r14.xyxx, t14.zwxy, s5, l(0.000000)
mul r1.w, r2.w, r2.z
sample_l_indexable(texture2d)(float,float,float,float) r2.zw, r14.zwzz, t14.zwxy, s5, l(0.000000)
mul r2.z, r2.w, r2.z
sample_l_indexable(texture2d)(float,float,float,float) r3.xy, r15.xyxx, t14.xyzw, s5, l(0.000000)
mul r2.w, r3.y, r3.x
sample_l_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t14.xyzw, s5, l(0.000000)
mul r2.x, r2.y, r2.x
mad r10.x, -r1.w, l(0.350000), r10.x
mad r11.x, -r2.z, l(0.350000), r11.x
mad r12.z, -r2.w, l(0.350000), r12.z
mad r13.z, -r2.x, l(0.350000), r13.z
add r2.xyz, r9.zxyz, -r10.xyzx
add r3.xyz, -r9.zxyz, r11.xyzx
add r4.xyz, r9.xyzx, -r12.xyzx
add r9.xyz, -r9.xyzx, r13.xyzx
mul r10.xyz, r3.xyzx, r9.xyzx
mad r3.xyz, r9.zxyz, r3.yzxy, -r10.xyzx
mul r9.xyz, r2.xyzx, r4.xyzx
mad r2.xyz, r4.zxyz, r2.yzxy, -r9.xyzx
add r2.xyz, r2.xyzx, r3.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
dp3 r3.x, r2.xyzx, v4.xyzx
dp3 r3.y, r2.xyzx, v5.xyzx
dp3 r1.w, r2.xyzx, r1.xyzx
dp3 r2.x, -r7.xywx, v4.xyzx
dp3 r4.y, -r7.xywx, v5.xyzx
mov r4.x, -r2.x
deriv_rtx_fine r2.xy, v2.xyxx
deriv_rty_fine r2.zw, v2.yyyx
deriv_rty_fine r7.xyz, v6.yzxy
mul r2.y, r2.w, r2.y
mad r2.x, r2.x, r2.z, -r2.y
mul r2.yzw, r6.xxyz, r7.xxyz
mad r2.yzw, r6.zzxy, r7.yyzx, -r2.yyzw
dp3 r2.y, r2.yzwy, r2.yzwy
sqrt r2.y, r2.y
lt r2.z, l(0.000000), r2.y
div r2.x, |r2.x|, r2.y
sqrt r2.x, r2.x
and r2.x, r2.x, r2.z
mul r2.yz, r2.xxxx, r4.xxyx
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, -0.004000, 0.004000), r2.yyyz
mad r2.yz, r5.xxyx, l(0.000000, -0.005000, 0.005000, 0.000000), r2.yyzy
add r6.xy, r0.zwzz, v2.xyxx
mov r6.z, l(1.000000)
dp3 r5.x, cb4[0].xyzx, r6.xyzx
dp3 r5.y, cb4[1].xyzx, r6.xyzx
dp2 r0.z, cb4[2].xyxx, cb4[2].xyxx
rsq r0.z, r0.z
mul r7.xy, r0.zzzz, cb4[2].xyxx
dp3 r9.x, cb4[2].xyzx, r6.xyzx
dp3 r9.y, cb4[3].xyzx, r6.xyzx
add r10.xy, r2.yzyy, v2.xyxx
mov r10.z, l(1.000000)
dp3 r11.x, cb4[8].xyzx, r10.xyzx
dp3 r11.y, cb4[9].xyzx, r10.xyzx
dp2 r0.z, cb4[10].xyxx, cb4[10].xyxx
rsq r0.z, r0.z
mul r12.xy, r0.zzzz, cb4[10].xyxx
dp3 r13.x, cb4[10].xyzx, r10.xyzx
dp3 r13.y, cb4[11].xyzx, r10.xyzx
mad r2.xy, r4.xyxx, r2.xxxx, v2.xyxx
mov r2.z, l(1.000000)
dp3 r4.x, l(25.711494, -30.641787, 22.465149, 0.000000), r2.xyzx
dp3 r4.y, l(30.641787, 25.711494, -8.176641, 0.000000), r2.xyzx
dp3 r10.x, l(19.283621, -22.981340, 16.848862, 0.000000), r2.xyzx
dp3 r10.y, l(22.981340, 19.283621, -6.132481, 0.000000), r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyw, r5.xyxx, t15.xywz, s2
lt r14.xyz, r5.xywx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r15.xyz, r5.xywx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r5.xyw, r5.xyxw
mul r5.xyw, r5.xyxw, l(0.416666657, 0.416666657, 0.000000, 0.416666657)
exp r5.xyw, r5.xyxw
mad r5.xyw, r5.xyxw, l(1.055000, 1.055000, 0.000000, 1.055000), l(-0.055000, -0.055000, 0.000000, -0.055000)
movc r5.xyw, r14.xyxz, r15.xyxz, r5.xyxw
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyxx, t16.xyzw, s2
mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r14.x, r7.xyxx, r9.xyxx
mov r7.z, -r7.y
dp2 r14.y, r7.zxzz, r9.xyxx
mov r14.z, r9.z
dp3 r0.z, r14.xyzx, r14.xyzx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000010)
rcp r0.w, r0.z
mul r7.xyz, r0.wwww, r14.xyzx
mul r5.xyw, r5.xyxw, l(0.741176188, 0.960784376, 0.000000, 0.870603681)
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t19.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, r6.xyxx, t20.xyzw, s2
mul_sat r0.w, r0.w, r2.w
lt r2.w, l(0.000000), r0.w
if_nz r2.w
  dp3 r9.x, cb4[4].xyzx, r6.xyzx
  dp3 r9.y, cb4[5].xyzx, r6.xyzx
  dp2 r2.w, cb4[6].xyxx, cb4[6].xyxx
  rsq r2.w, r2.w
  mul r14.xy, r2.wwww, cb4[6].xyxx
  dp3 r15.x, cb4[6].xyzx, r6.xyzx
  dp3 r15.y, cb4[7].xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyxx, t17.xyzw, s2
  lt r16.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r17.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r16.xyzx, r17.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r15.xyz, r15.xyxx, t18.xyzw, s2
  mad r15.xyz, r15.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r16.x, r14.xyxx, r15.xyxx
  mov r14.z, -r14.y
  dp2 r16.y, r14.zxzz, r15.xyxx
  mov r16.z, r15.z
  dp3 r2.w, r16.xyzx, r16.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r3.w, r2.w
  add r2.w, -r0.z, r2.w
  mad r0.z, r0.w, r2.w, r0.z
  mad r14.xyz, r16.xyzx, r3.wwww, -r7.xyzx
  mad r7.xyz, r0.wwww, r14.xyzx, r7.xyzx
  mad r9.xyz, r9.xyzx, l(0.701960921, 0.874510050, 0.823514163, 0.000000), -r5.xywx
  mad r5.xyw, r0.wwww, r9.xyxz, r5.xyxw
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, r6.xyxx, t21.xyzw, s2
add_sat r0.w, r0.w, l(-0.440430)
lt r2.w, l(0.000000), r0.w
if_nz r2.w
  add r9.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r7.xyz, r0.wwww, r9.xyzx, r7.xyzx
  add r2.w, -r0.z, l(1.000000)
  mad r0.z, r0.w, r2.w, r0.z
  add r9.xyz, -r5.xywx, l(0.298039287, 0.552941501, 0.521584392, 0.000000)
  mad r5.xyw, r0.wwww, r9.xyxz, r5.xyxw
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, r6.xyxx, t23.xyzw, s2
mov_sat r0.w, r0.w
lt r2.w, l(0.000000), r0.w
if_nz r2.w
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t22.xyzw, s2
  lt r9.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r14.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xyz, r6.xyzx
  mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r6.xyz, r9.xyzx, r14.xyzx, r6.xyzx
  mul r6.xyz, r5.xywx, r6.xyzx
  mad r6.xyz, r6.xyzx, l(0.158559322, 0.566284120, 0.539103150, 0.000000), -r5.xywx
  mad r5.xyw, r0.wwww, r6.xyxz, r5.xyxw
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r11.xyxx, t24.xyzw, s2
lt r9.xyz, r6.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r11.xyz, r6.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r6.xyz, r6.xyzx
mul r6.xyz, r6.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r6.xyz, r6.xyzx
mad r6.xyz, r6.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r6.xyz, r9.xyzx, r11.xyzx, r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r13.xyxx, t18.xyzw, s2
mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r11.x, r12.xyxx, r9.xyxx
mov r12.z, -r12.y
dp2 r11.y, r12.zxzz, r9.xyxx
mov r11.z, r9.z
dp3 r0.w, r11.xyzx, r11.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r2.w, r0.w
mul r9.xyz, r2.wwww, r11.xyzx
add r2.w, r7.z, l(1.000000)
max r7.w, r2.w, l(0.001000)
mul r11.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.w, r7.xywx, r11.xyzx
mul r11.xyz, r2.wwww, r7.xywx
div r11.xyz, r11.xyzx, r7.wwww
mad r9.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r11.xyzx
min r0.w, r0.w, r0.z
add r0.w, -r0.z, r0.w
mad r0.z, r0.w, l(0.683960), r0.z
add r9.xyz, -r7.xyzx, r9.xyzx
mad r7.xyz, r9.xyzx, l(0.683960, 0.683960, 0.683960, 0.000000), r7.xyzx
add r9.xyz, -r5.xywx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r6.xyz, -r6.xyzx, l(0.209364265, 0.246310651, 0.277099580, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r6.xyz, -r9.xyzx, r6.xyzx, -r5.xywx
add r6.xyz, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r5.xyw, r6.xyxz, l(0.683960, 0.683960, 0.000000, 0.683960), r5.xyxw
mad_sat r0.w, -r5.z, l(2.857143), l(1.000000)
add r4.zw, r0.wwww, l(0.000000, 0.000000, -0.00196078001, -0.294118)
mul_sat r4.zw, r4.zzzw, l(0.000000, 0.000000, 85.000046, 1.45714176)
lt r6.xy, l(0.000000, 0.000000, 0.000000, 0.000000), r4.zwzz
if_nz r6.x
  dp3 r9.x, l(12.855747, -15.320893, 11.232574, 0.000000), r2.xyzx
  dp3 r9.y, l(15.320893, 12.855747, -4.08832073, 0.000000), r2.xyzx
  dp3 r11.x, l(12.855747, -15.320893, 11.232574, 0.000000), r2.xyzx
  dp3 r11.y, l(15.320893, 12.855747, -4.08832073, 0.000000), r2.xyzx
  dp3 r12.x, l(12.855747, -15.320893, 11.232574, 0.000000), r2.xyzx
  dp3 r12.y, l(15.320893, 12.855747, -4.08832073, 0.000000), r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xzw, r9.xyxx, t26.xwyz, s2
  lt r9.xyz, r6.xzwx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r13.xyz, r6.xzwx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r6.xzw, r6.xxzw
  mul r6.xzw, r6.xxzw, l(0.416666657, 0.000000, 0.416666657, 0.416666657)
  exp r6.xzw, r6.xxzw
  mad r6.xzw, r6.xxzw, l(1.055000, 0.000000, 1.055000, 1.055000), l(-0.055000, 0.000000, -0.055000, -0.055000)
  movc r6.xzw, r9.xxyz, r13.xxyz, r6.xxzw
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r11.xyxx, t27.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r11.x, l(0.642787337, -0.766044676, 0.000000, 0.000000), r9.xyxx
  dp2 r11.y, l(0.766044676, 0.642787337, 0.000000, 0.000000), r9.xyxx
  sample_indexable(texture2d)(float,float,float,float) r0.w, r12.xyxx, t28.xyzw, s2
  mov r11.z, r9.z
  dp3 r2.w, r11.xyzx, r11.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r3.w, r2.w
  add r2.w, -r0.z, r2.w
  mad r0.z, r4.z, r2.w, r0.z
  mad r9.xyz, r11.xyzx, r3.wwww, -r7.xyzx
  mad r7.xyz, r4.zzzz, r9.xyzx, r7.xyzx
  mad r6.xzw, r6.xxzw, l(0.258823574, 0.000000, 0.243137181, 0.227450937), -r5.xxyw
  mad r5.xyw, r4.zzzz, r6.xzxw, r5.xyxw
  mad r0.w, r0.w, l(0.260000), l(-0.594999969)
  mad r0.w, r4.z, r0.w, l(0.645000)
  mad r2.w, r4.z, l(-0.0139999986), l(0.042000)
else
  mov r0.w, l(0.645000)
  mov r2.w, l(0.042000)
endif
if_nz r6.y
  dp3 r6.x, l(12.855747, -15.320893, 11.232574, 0.000000), r2.xyzx
  dp3 r6.y, l(15.320893, 12.855747, -4.08832073, 0.000000), r2.xyzx
  dp3 r9.x, l(12.855747, -15.320893, 11.232574, 0.000000), r2.xyzx
  dp3 r9.y, l(15.320893, 12.855747, -4.08832073, 0.000000), r2.xyzx
  dp3 r11.x, l(12.855747, -15.320893, 11.232574, 0.000000), r2.xyzx
  dp3 r11.y, l(15.320893, 12.855747, -4.08832073, 0.000000), r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r6.xyxx, t26.xyzw, s2
  lt r6.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.xyz, r2.xyzx
  mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r2.xyz, r2.xyzx
  mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r6.xyzx, r12.xyzx, r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r9.xyxx, t27.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r9.x, l(0.642787337, -0.766044676, 0.000000, 0.000000), r6.xyxx
  dp2 r9.y, l(0.766044676, 0.642787337, 0.000000, 0.000000), r6.xyxx
  sample_indexable(texture2d)(float,float,float,float) r3.w, r11.xyxx, t28.xyzw, s2
  mov r9.z, r6.z
  dp3 r4.z, r9.xyzx, r9.xyzx
  sqrt r4.z, r4.z
  max r4.z, r4.z, l(0.000010)
  rcp r5.z, r4.z
  mad r3.w, r3.w, l(0.390000), l(0.050000)
  add r4.z, -r0.z, r4.z
  mad r0.z, r4.w, r4.z, r0.z
  mad r6.xyz, r9.xyzx, r5.zzzz, -r7.xyzx
  mad r7.xyz, r4.wwww, r6.xyzx, r7.xyzx
  mad r2.xyz, r2.xyzx, l(0.855163634, 0.855163634, 0.855163634, 0.000000), -r5.xywx
  mad r5.xyw, r4.wwww, r2.xyxz, r5.xyxw
  add r2.x, -r0.w, r3.w
  mad r0.w, r4.w, r2.x, r0.w
  add r2.x, -r2.w, l(0.028000)
  mad r2.w, r4.w, r2.x, r2.w
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r4.xyxx, t27.xyzw, s2
mad r2.xyz, r2.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r4.x, l(0.642787337, -0.766044676, 0.000000, 0.000000), r2.xyxx
dp2 r4.y, l(0.766044676, 0.642787337, 0.000000, 0.000000), r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.x, r10.xyxx, t33.wxyz, s2
mov r4.z, r2.z
dp3 r2.y, r4.xyzx, r4.xyzx
sqrt r2.y, r2.y
max r2.y, r2.y, l(0.000010)
rcp r2.z, r2.y
mul r4.xyz, r2.zzzz, r4.xyzx
add r2.z, r7.z, l(1.000000)
max r7.w, r2.z, l(0.001000)
mul r6.xyz, r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.z, r7.xywx, r6.xyzx
mul r6.xyz, r2.zzzz, r7.xywx
div r6.xyz, r6.xyzx, r7.wwww
mad r4.xyz, -r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
min r2.y, r0.z, r2.y
add r2.y, -r0.z, r2.y
mad r6.x, r2.y, l(0.350000), r0.z
add r4.xyz, -r7.xyzx, r4.xyzx
mad r4.xyz, r4.xyzx, l(0.350000, 0.350000, 0.350000, 0.000000), r7.xyzx
add r7.xyzw, -r5.xywx, l(1.000000, 1.000000, 1.000000, 1.000000)
add r7.xyzw, -r5.xywx, -r7.xyzw
mad r0.z, r0.w, r2.x, -r0.w
mad r0.z, r0.z, l(0.350000), r0.w
add r7.xyzw, r7.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mad r5.xyzw, r7.xyzw, l(0.350000, 0.350000, 0.350000, 0.350000), r5.xywx
mov r8.w, l(1.000000)
dp4 r0.w, r8.xyzw, cb3[18].xyzw
dp4 r2.x, r8.xyzw, cb3[19].xyzw
div_sat r0.w, r0.w, r2.x
min r0.w, r0.w, v0.z
add r1.w, r1.w, l(1.000000)
max r3.z, r1.w, l(0.001000)
mul r2.xyz, r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r1.w, r3.xyzx, r2.xyzx
mul r2.xyz, r1.wwww, r3.xyzx
div r2.xyz, r2.xyzx, r3.zzzz
mad r2.xyz, -r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r2.xyzx
dp3 r1.w, v4.xyzx, v4.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, v4.xyzx
dp3 r1.w, v5.xyzx, v5.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, v5.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mul r4.xyz, r4.xyzx, r2.yyyy
mad r3.xyz, r2.xxxx, r3.xyzx, r4.xyzx
mad r2.xyz, r2.zzzz, r1.xyzx, r3.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r3.x
min r6.y, r1.x, l(0.300000)
movc r1.xy, r1.wwww, l(1.000000,0,0,0), r6.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.z, r0.z, r0.z, r1.z
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
lt r3.xyzw, r5.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r4.xyzw, r5.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r5.xyzw, r5.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r5.xyzw, r5.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r5.xyzw, r5.xyzw
mul r5.xyzw, r5.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r5.xyzw, r5.xyzw
movc r3.xyzw, r3.xyzw, r4.xyzw, r5.xyzw
and r0.z, l(8), cb1[0].y
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r1.xy, v0.xyxx
sqrt r3.xyzw, r3.xyzw
mul r4.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.zw, r4.yyyy, r4.xxxz
mad r4.x, r3.z, l(0.250000), r1.z
dp2 r4.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r3.z, l(-0.250000), r1.w
and r1.xy, r1.xyxx, l(1, 1, 0, 0)
ine r1.x, r1.y, r1.x
movc r1.xy, r1.xxxx, r4.xyxx, r4.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r1.x, r2.w, l(6.250000)
sqrt o0.w, r1.x
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r0.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r1.xy, r37.xyxx, r0.zzzz
add r0.xy, r0.xyxx, -r1.xyxx
mov o0.z, l(0)
mov o2.xy, l(1.000000,0,0,0)
mov o3.xyzw, l(0,0,0,0)
mov o4.xy, r0.xyxx
mov oDepth, r0.w
ret
// Approximately 603 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v1.3.16 on Thu Jan 20 19:42:33 2022
//
// struct CustomRTTransform
// {
//     float4x4 ws2ts;                // Offset:    0
// };
//
// cbuffer ConstBuf__modelData : register(b1)
// {
//
//   struct
//   {
//     uint lightGroupID;
//     uint modelFlags;
//     float lodFade;
//     float displacementBlend;
//     int turbulenceDataIdx;
//     int instanceOffset;
//     int characterFxIdx;
//     uint debugRenderChannel;
//     uint decayWriteOffset;
//     uint decayWriteMaxCount;
//     uint decayAtomicCounterIndex;
//     float modelAlpha;
//     float emissiveScale;
//     float desaturationScale;
//     float decayCoverageEstimation;
//     float3 quantScale;
//     float3 quantBias;
//   } resourceTables__modelData : packoffset(c0);
//
//
// SamplerState resourceTables__viewData__smpLinear_s : register(s1);
// SamplerState resourceTables__viewData__smpLowAniso_s : register(s2);
// SamplerState resourceTables__viewData__smpLinearClamp_s : register(s5);
// StructuredBuffer<CustomRTTransform> resourceTables__modelData.customRTs : register(t7);
// Texture2DArray<float> resourceTables__viewData.blueNoiseTexture : register(t8);
// Texture2D<float4> resourceTables__materialData.material_dudv2 : register(t12);
// Texture2D<float4> resourceTables__materialData.material_dudv3 : register(t13);
// Texture2D<float4> resourceTables__materialData.material_screenspaceparallax : register(t14);
// Texture2D<float4> resourceTables__materialData.Layer4_diffuse : register(t15);
// Texture2D<float4> resourceTables__materialData.Layer4_normal : register(t16);
// Texture2D<float4> resourceTables__materialData.CenterLake_diffuse : register(t17);
// Texture2D<float4> resourceTables__materialData.CenterLake_normal : register(t18);
// Texture2D<float4> resourceTables__materialData.CenterLake_opacity : register(t19);
// Texture2D<float4> resourceTables__materialData.CenterLake_alpha : register(t20);
// Texture2D<float4> resourceTables__materialData.layer_2__alpha : register(t21);
// Texture2D<float4> resourceTables__materialData.layer_3__diffuse : register(t22);
// Texture2D<float4> resourceTables__materialData.layer_3__alpha : register(t23);
// Texture2D<float4> resourceTables__materialData.UnderWaterHL_diffuse : register(t24);
// Texture2D<float4> resourceTables__materialData.layer_5__diffuse : register(t26);
// Texture2D<float4> resourceTables__materialData.layer_5__normal : register(t27);
// Texture2D<float4> resourceTables__materialData.layer_5__gloss : register(t28);
// Texture2D<float4> resourceTables__materialData.layer_7__gloss : register(t33);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Texture2D<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   nointerpolation uint v1 : VERT_ID0,
//   float2 v2 : TEXCOORD0,
//   float3 v3 : NORMAL0,
//   float3 v4 : TANGENT0,
//   float3 v5 : BINORMAL0,
//   float4 v6 : TEXCOORD7,
//   float3 v7 : TEXCOORD8,
//   out float4 o0 : SV_Target0,
//   out float4 o1 : SV_Target1,
//   out float4 o2 : SV_Target2,
//   out float4 o3 : SV_Target3,
//   out float2 o4 : SV_Target4,
//   out float oDepth : SV_Depth)
// {
//   Textures: = cmp(t2-t7 != );
//   if (Texture: != 0) {
//     Textures: = cmp(t11-t33 != );
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14,r15,r16,r17;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//     if (r0.x == 0) {
//       r0.x =  & ;
//       r0.x = 0;
//       r0.x =  + ;
//       r0.x = (int)v1.x & 0x00ffffff;
//       r0.yz = mad((int2)v0.xy, , );
//       r0.x = (int)r0.x & 1;
//       r0.x = (int)r0.x & 7;
//       r0.xy = 0;
//       r0.xy = .Load(r0.xyxx)(null);
//     } else {
//       r0.w = 0;
//     }
//      = cmp( >= );
//     if (r0.x != 0) discard;
//   }
//   r0.x = resourceTables__modelData.modelAlpha * r0.x;
//   r0.x =  *  + ;
//    = dot(, );
//   r0.xy = rsqrt(v0.xy);
//   r0.xy = float2(2,-2) * r0.xy;
//   r0.x = [v3.x].val[v3.x/4];
//   r0.y = [v3.x].val[v3.x/4+1];
//   r0.z = [v3.x].val[v3.x/4+2];
//   r0.w = [v3.x].val[v3.x/4+3];
//   r0.x = [r0.z].val[/4];
//   r0.y = [r0.z].val[/4+1];
//   r0.z = [r0.z].val[/4+2];
//   r0.w = [r0.z].val[/4+3];
//   r1.x = [r0.z].val[v3.x/4];
//   r1.y = [r0.z].val[v3.x/4+1];
//   r1.z = [r0.z].val[v3.x/4+2];
//   r1.w = [r0.z].val[v3.x/4+3];
//   stride=64)(mixed = r2.x;
//   stride=64)(mixed = r3.x;
//   stride=64)(mixed = dot(float3(-3.61999009e-005,-10,10.0000181), 0);
//   r5.xy = dot(v2.xyx, );
//   r5.z = .Sample(, 1.0000)(null);
//   r6.x = -3.61999009e-005 * 0 + 0;
//   r6.y = r5.y * -3.61999009e-005;
//   r0.zw = resourceTables__materialData.material_dudv2.Sample(resourceTables__viewData__smpLinear_s, r6.xy).xy;
//   r0.zw = r0.zw * float2(2,2) + float2(-0.996078432,-0.996078432);
// }
//////////////////////////////// HLSL Errors ////////////////////////////////
// error X3506: unrecognized compiler target '                                        // Textures:  t2-t7'
/////////////////////////////////////////////////////////////////////////////
