//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:20 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   22        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   25        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   26        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   27        1
// resourceTables__materialData.layer_5__ao    texture  float4          2d   28        1
// resourceTables__materialData.layer_5__opacity    texture  float4          2d   29        1
// resourceTables__materialData.layer_5__sparkle    texture  float4          2d   30        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float    y w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.yw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 4.000000, 4.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xy, r0.zwzz, t13.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r0.zwzz, t14.xywz, s2
dp3 r2.w, r3.xyzx, r3.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r3.w, r2.w
mul r3.xyz, r3.wwww, r3.xyzx
mul r3.w, r4.y, r4.y
mul r3.w, r3.w, l(0.160000)
mul r2.xyz, r2.xyzx, l(0.999999940, 0.976470292, 0.956862628, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.zwzz, t16.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r4.y, r0.zwzz, t20.yxzw, s1
mov_sat r5.x, r5.x
mad_sat r4.z, r5.x, v6.y, -r4.y
mul r4.z, r4.z, l(2.517129)
min r4.z, r4.z, l(1.000000)
lt r4.w, l(0.000000), r4.z
if_nz r4.w
  lt r6.xyz, r5.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r7.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.yzwy
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t17.xyzw, s2
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.xy, r0.zwzz, t18.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, r0.zwzz, t19.xywz, s2
  dp3 r5.w, r6.xyzx, r6.xyzx
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r6.w, r5.w
  mul r7.y, r7.y, r7.y
  add r5.w, -r2.w, r5.w
  mad r2.w, r4.z, r5.w, r2.w
  mad r6.xyz, r6.xyzx, r6.wwww, -r3.xyzx
  mad r3.xyz, r4.zzzz, r6.xyzx, r3.xyzx
  mad r5.xyz, r5.xyzx, l(0.999999940, 0.981481, 0.975308, 0.000000), -r2.xyzx
  mad r2.xyz, r4.zzzz, r5.xyzx, r2.xyzx
  add r5.x, -r4.x, r7.x
  mad r4.x, r4.z, r5.x, r4.x
  add r4.w, -r1.w, r4.w
  mad r1.w, r4.z, r4.w, r1.w
  mad r4.w, r7.y, l(0.160000), -r3.w
  mad r3.w, r4.z, r4.w, r3.w
endif
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.zwzz, t21.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.z, r0.zwzz, t22.xywz, s2
dp3 r4.w, r5.xyzx, r5.xyzx
sqrt r4.w, r4.w
max r4.w, r4.w, l(0.000010)
rcp r5.w, r4.w
mul r5.xyz, r5.wwww, r5.xyzx
add r5.w, r3.z, l(1.000000)
max r3.z, r5.w, l(0.001000)
mul r6.xyz, r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r5.w, r3.xyzx, r6.xyzx
mul r6.xyz, r3.xyzx, r5.wwww
div r3.xyz, r6.xyzx, r3.zzzz
mad r3.xyz, -r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.xyzx
min r2.w, r2.w, r4.w
mul r1.w, r1.w, r4.z
mul r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul_sat r4.z, v6.w, l(1.23727465)
mul r4.w, r4.z, l(0.800000)
add r5.xy, -r4.xxxx, l(0.500000, 0.860000, 0.000000, 0.000000)
mul_sat r5.x, r5.x, l(2.500000)
mad r6.xyzw, r4.zzzz, l(0.800000, 0.800000, 0.800000, 0.800000), l(-0.200000, -0.300000, -0.250000, -0.300000)
mul r6.xyzw, r6.zxyw, l(4.000000, 1.250000, 1.47058821, 1.66666663)
max r6.yzw, r6.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r4.z, r5.x, r6.y
mad r4.z, r4.z, l(0.600000), l(1.000000)
mov_sat r6.x, r6.x
mad r4.x, r6.z, r5.y, r4.x
add r5.x, -r3.w, l(0.020000)
mad r3.w, r6.x, r5.x, r3.w
max r5.x, r6.w, r6.z
add r5.y, -r2.w, l(1.000000)
mad r2.w, r5.x, r5.y, r2.w
add r5.xyz, -r3.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r3.xyz, r6.wwww, r5.xyzx, r3.xyzx
dp3 r5.x, r3.xyzx, r3.xyzx
rsq r5.x, r5.x
mul r6.xy, r3.xyxx, r5.xxxx
add r3.x, -r1.w, l(1.000000)
mad r1.w, r4.w, r3.x, r1.w
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, r4.zzzz
exp r2.xyz, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.yzw, v2.xyxx, t23.wxyz, s2
mad r5.yzw, r5.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t17.wxyz, s2
dp3 r3.y, r5.yzwy, r5.yzwy
sqrt r3.y, r3.y
max r3.y, r3.y, l(0.000010)
rcp r4.z, r3.y
mul r5.yzw, r4.zzzz, r5.yyzw
mad r3.z, r3.z, r5.x, l(1.000000)
max r6.w, r3.z, l(0.001000)
mul r7.xyz, r5.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r3.z, r6.xywx, r7.xyzx
mul r6.xyz, r3.zzzz, r6.xywx
div r6.xyz, r6.xyzx, r6.wwww
mad r5.xyz, -r5.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
min r6.x, r2.w, r3.y
mul r7.x, r1.w, r3.x
mul r2.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r0.zwzz, t25.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r0.zwzz, t29.yzwx, s1
dp3 r2.w, v4.xyzx, v4.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, v4.xyzx
dp3 r2.w, v5.xyzx, v5.xyzx
rsq r2.w, r2.w
mul r9.xyz, r2.wwww, v5.xyzx
dp3 r2.w, r5.xyzx, r5.xyzx
rsq r2.w, r2.w
mul r10.xyz, r2.wwww, r5.xyzx
mul r11.xyz, r9.xyzx, r10.yyyy
mad r10.xyw, r10.xxxx, r3.xyxz, r11.xyxz
mad r10.xyz, r10.zzzz, r1.xyzx, r10.xywx
dp3 r2.w, r10.xyzx, r10.xyzx
rsq r2.w, r2.w
mul r2.w, r2.w, r10.y
mad r2.w, r2.w, l(0.500000), l(-0.124463618)
mul_sat r2.w, r2.w, l(5.60902834)
mov_sat r8.x, r8.x
mul r4.z, r2.w, r8.x
add r1.w, -r4.y, r1.w
mad r1.w, r4.z, r1.w, r4.y
lt r4.y, r4.z, l(0.500000)
dp2 r4.z, r1.wwww, r4.zzzz
mad r2.w, -r2.w, r8.x, l(1.000000)
add r2.w, r2.w, r2.w
add r1.w, -r1.w, l(1.000000)
mad r1.w, -r2.w, r1.w, l(1.000000)
movc_sat r1.w, r4.y, r4.z, r1.w
lt r2.w, l(0.000000), r1.w
if_nz r2.w
  lt r4.yzw, r8.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r10.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.yzw, r4.yyzw, r10.xxyz, r8.xxyz
  sample_indexable(texture2d)(float,float,float,float) r6.zw, r0.zwzz, t27.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r2.w, r0.zwzz, t28.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r5.w, r0.zwzz, t30.yzwx, s1
  mul r6.w, r6.w, r6.w
  mul r5.w, r1.w, r5.w
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r0.zwzz, t26.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r0.z, r8.xyzx, r8.xyzx
  sqrt r0.z, r0.z
  rcp r0.w, r0.z
  lt r8.w, l(0.000000), r5.w
  if_nz r8.w
    mul r10.xyz, v2.yyxy, l(900.000000, 900.000000, 900.000000, 0.000000)
    frc r11.xy, r10.zyzz
    add r11.xy, r11.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    dp2 r8.w, |r11.xyxx|, |r11.xyxx|
    mul_sat r9.w, v0.w, l(0.500000)
    mul r9.w, r9.w, l(0.300000)
    mul r9.w, r9.w, r9.w
    lt r8.w, r8.w, r9.w
    if_nz r8.w
      add r8.w, cb3[38].w, cb3[38].w
      log r5.w, r5.w
      mul r5.w, r5.w, l(32.000000)
      exp r5.w, r5.w
      mul r5.w, r5.w, r8.w
      ftou r10.xyz, |r10.xyzx|
      ishl r11.xy, r10.yzyy, l(10, 11, 0, 0)
      iadd r11.xy, r10.zyzz, r11.xyxx
      imul null, r10.yw, r10.yyyz, l(0, 2000, 0, 100)
      imad r8.w, r10.x, l(3072), r10.z
      xor r10.xz, r11.xxyx, l(61, 0, 61, 0)
      ushr r11.xy, r11.xyxx, l(16, 16, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      imul null, r10.xz, r10.xxzx, l(9, 0, 9, 0)
      ushr r11.xy, r10.xzxx, l(4, 4, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      imul null, r10.xz, r10.xxzx, l(0x27d4eb2d, 0, 0x27d4eb2d, 0)
      ushr r11.xy, r10.xzxx, l(15, 15, 0, 0)
      xor r10.xz, r10.xxzx, r11.xxyx
      xor r9.w, r8.w, l(61)
      ushr r8.w, r8.w, l(16)
      xor r8.w, r8.w, r9.w
      imul null, r8.w, r8.w, l(9)
      ushr r9.w, r8.w, l(4)
      xor r8.w, r8.w, r9.w
      imul null, r8.w, r8.w, l(0x27d4eb2d)
      ushr r9.w, r8.w, l(15)
      xor r8.w, r8.w, r9.w
      utof r10.xz, r10.xxzx
      mad r11.xy, r10.xzxx, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      utof r8.w, r8.w
      mul r8.w, r8.w, l(1.164153218E-010)
      max r11.z, r8.w, l(0.010000)
      iadd r8.w, r10.w, r10.y
      xor r9.w, r8.w, l(61)
      ushr r8.w, r8.w, l(16)
      xor r8.w, r8.w, r9.w
      imul null, r8.w, r8.w, l(9)
      ushr r9.w, r8.w, l(4)
      xor r8.w, r8.w, r9.w
      imul null, r8.w, r8.w, l(0x27d4eb2d)
      ushr r9.w, r8.w, l(15)
      xor r8.w, r8.w, r9.w
      utof r8.w, r8.w
      mad r8.w, r8.w, l(8.149073083E-011), l(0.650000)
      mul r8.w, r8.w, r8.w
      mul r8.w, r8.w, r8.w
      mul r8.w, r8.w, r8.w
      mul r5.w, r5.w, r8.w
      dp3 r8.w, r11.xyzx, r11.xyzx
      rsq r8.w, r8.w
      mul r10.xyz, r8.wwww, r11.xyzx
      mul r8.w, r5.w, r10.z
      mul r11.xyz, r9.xyzx, r10.yyyy
      mad r10.xyw, r10.xxxx, r3.xyxz, r11.xyxz
      mad r10.xyz, r10.zzzz, r1.xyzx, r10.xywx
      dp3 r9.w, r10.xyzx, r10.xyzx
      rsq r9.w, r9.w
      mul r10.xyz, r9.wwww, r10.xyzx
      mul r10.xyz, r5.wwww, r10.xyzx
    else
      mov r10.xyz, l(0,0,0,0)
      mov r8.w, l(0)
    endif
  else
    mov r10.xyz, l(0,0,0,0)
    mov r8.w, l(0)
  endif
  add r0.z, -r6.x, r0.z
  mad r6.x, r1.w, r0.z, r6.x
  mad r8.xyz, r8.xyzx, r0.wwww, -r5.xyzx
  mad r5.xyz, r1.wwww, r8.xyzx, r5.xyzx
  mad r4.yzw, r4.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r2.xxyz
  mad r2.xyz, r1.wwww, r4.yzwy, r2.xyzx
  add r0.z, -r4.x, r6.z
  mad r4.x, r1.w, r0.z, r4.x
  add r0.z, -r7.x, r2.w
  mad r7.x, r1.w, r0.z, r7.x
  mad r0.z, r6.w, l(0.160000), -r3.w
  mad r3.w, r1.w, r0.z, r3.w
else
  mov r10.xyz, l(0,0,0,0)
  mov r8.w, l(0)
endif
dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r4.yzw, r0.zzzz, r5.xxyz
mul r5.xyz, r9.xyzx, r4.zzzz
mad r3.xyz, r4.yyyy, r3.xyzx, r5.xyzx
mad r3.xyz, r4.wwww, r1.xyzx, r3.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.yzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r4.yzwy, r4.yzwy
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r6.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r6.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r7.y, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yzw, r2.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.xxyx
mul r1.xyw, r4.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r0.zw, r1.yyyy, r1.xxxw
mad r5.x, r4.z, l(0.250000), r0.z
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r0.w
and r0.zw, r2.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r5.xxxy, r5.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r3.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r7.z, r1.z, l(0.0980392247), l(0.0941176564)
ne r0.z, r8.w, l(0.000000)
mad_sat r1.xyz, r10.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and o3.xyz, r0.zzzz, r1.xywx
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r7.w, l(0)
mov o2.xyzw, r7.xwyz
mov o3.w, l(0)
ret
// Approximately 349 instruction slots used
