//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:55 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 material_dudv1_matU;    // Index:    0
//       float3 material_dudv1_matV;    // Index:    1
//       float3 Layer3_normal_matU;     // Index:    2
//       float3 Layer3_normal_matV;     // Index:    3
//       float3 Layer0Bottom_diffuse_matU;// Index:    4
//       float3 Layer0Bottom_diffuse_matV;// Index:    5
//       float3 Layer0_diffuse_matU;    // Index:    6
//       float3 Layer0_diffuse_matV;    // Index:    7
//       float3 Layer0_alpha_matU;      // Index:    8
//       float3 Layer0_alpha_matV;      // Index:    9
//       float3 FallingWater01_normal_matU;// Index:   10
//       float3 FallingWater01_normal_matV;// Index:   11
//       float3 FallingWater01_opacity_matU;// Index:   12
//       float3 FallingWater01_opacity_matV;// Index:   13
//
//   } resourceTables__materialData;    // Index:    0-13.z           Components:    55
                                        // Textures:  t11-t20
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.Layer3_diffuse    texture  float4          2d   12        1
// resourceTables__materialData.Layer3_normal    texture  float4          2d   13        1
// resourceTables__materialData.Layer0Bottom_diffuse    texture  float4          2d   14        1
// resourceTables__materialData.Layer0Bottom_normal    texture  float4          2d   15        1
// resourceTables__materialData.Layer0Bottom_alpha    texture  float4          2d   16        1
// resourceTables__materialData.Layer0_alpha    texture  float4          2d   18        1
// resourceTables__materialData.FallingWater01_normal    texture  float4          2d   19        1
// resourceTables__materialData.FallingWater01_opacity    texture  float4          2d   20        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float    y
// TEXCOORD                 7   xyz         7     NONE   float   xyz
// TEXCOORD                 8   xyz         8     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[14], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.y
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
add r1.xyz, -v7.xyzx, cb3[29].xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v3.xyzx
mov r3.xy, v2.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, cb4[0].xyzx, r3.xyzx
dp3 r4.y, cb4[1].xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.zw, r4.xyxx, t11.zwxy, s1
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mul r1.w, l(100.000000), cb3[35].x
frc r1.w, r1.w
add r2.w, r1.w, l(-0.500000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 5.000000, 5.000000)
mul r2.w, r2.w, l(0.300000)
add r3.w, l(0.005000), cb3[35].x
mul r3.w, r3.w, l(100.000000)
frc r3.w, r3.w
add r3.w, r3.w, l(-0.500000)
mul r3.w, r3.w, l(0.300000)
mul r1.w, r1.w, l(6.28318548)
sincos null, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
mad r4.xy, r0.zwzz, r2.wwww, v2.xyxx
mul r5.x, r4.x, l(0.500000)
mov r4.z, l(1.000000)
dp2 r5.y, l(0.500000, -1.144000, 0.000000, 0.000000), r4.yzyy
mad r6.xy, r0.zwzz, r3.wwww, v2.xyxx
mul r7.x, r6.x, l(0.500000)
mov r6.z, l(1.000000)
dp2 r7.y, l(0.500000, -1.144000, 0.000000, 0.000000), r6.yzyy
dp2 r0.z, cb4[2].xyxx, cb4[2].xyxx
rsq r0.z, r0.z
mul r8.xy, r0.zzzz, cb4[2].xyxx
dp3 r9.x, cb4[2].xyzx, r4.xyzx
dp3 r9.y, cb4[3].xyzx, r4.xyzx
dp3 r10.x, cb4[2].xyzx, r6.xyzx
dp3 r10.y, cb4[3].xyzx, r6.xyzx
dp3 r11.x, cb4[8].xyzx, r4.xyzx
dp3 r11.y, cb4[9].xyzx, r4.xyzx
dp3 r12.x, cb4[8].xyzx, r6.xyzx
dp3 r12.y, cb4[9].xyzx, r6.xyzx
dp3 r13.x, cb4[12].xyzx, r4.xyzx
dp3 r13.y, cb4[13].xyzx, r4.xyzx
dp3 r14.x, cb4[12].xyzx, r6.xyzx
dp3 r14.y, cb4[13].xyzx, r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t12.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t12.xyzw, s2
add r7.xyz, -r5.xyzx, r7.xyzx
mad r5.xyz, r1.wwww, r7.xyzx, r5.xyzx
lt r7.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r15.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r5.xyz, r5.xyzx
mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r5.xyz, r7.xyzx, r15.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r9.xyxx, t13.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r10.xyxx, t13.xyzw, s2
add r9.xyz, -r7.xyzx, r9.xyzx
mad r7.xyz, r1.wwww, r9.xyzx, r7.xyzx
mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r9.x, r8.xyxx, r7.xyxx
mov r8.z, -r8.y
dp2 r9.y, r8.zxzz, r7.xyxx
mov r9.z, r7.z
dp3 r0.z, r9.xyzx, r9.xyzx
sqrt r0.z, r0.z
max r7.x, r0.z, l(0.000010)
rcp r0.z, r7.x
mul r8.xyz, r0.zzzz, r9.xyzx
mul r10.xyz, r5.xyzx, l(0.0874022916, 0.0946860388, 0.109253027, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t16.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r2.w, r6.xyxx, t16.yzwx, s1
add r2.w, -r0.w, r2.w
mad r0.w, r1.w, r2.w, r0.w
add_sat r0.w, r0.w, l(0.709106)
lt r2.w, l(0.000000), r0.w
if_nz r2.w
  dp3 r15.x, cb4[4].xyzx, r4.xyzx
  dp3 r15.y, cb4[5].xyzx, r4.xyzx
  dp3 r16.x, cb4[4].xyzx, r6.xyzx
  dp3 r16.y, cb4[5].xyzx, r6.xyzx
  dp2 r17.x, l(5.000000, 1.000000, 0.000000, 0.000000), r3.xzxx
  dp2 r17.y, l(5.000000, -1.026000, 0.000000, 0.000000), r3.yzyy
  dp2 r18.x, l(5.000000, 1.000000, 0.000000, 0.000000), r4.xzxx
  dp2 r18.y, l(5.000000, -1.026000, 0.000000, 0.000000), r4.yzyy
  dp2 r19.x, l(5.000000, 1.000000, 0.000000, 0.000000), r6.xzxx
  dp2 r19.y, l(5.000000, -1.026000, 0.000000, 0.000000), r6.yzyy
  sample_indexable(texture2d)(float,float,float,float) r15.xyz, r15.xyxx, t14.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r16.xyz, r16.xyxx, t14.xyzw, s2
  add r16.xyz, -r15.xyzx, r16.xyzx
  mad r15.xyz, r1.wwww, r16.xyzx, r15.xyzx
  lt r16.xyz, r15.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r20.xyz, r15.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r15.xyz, r15.xyzx
  mul r15.xyz, r15.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r15.xyz, r15.xyzx
  mad r15.xyz, r15.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r15.xyz, r16.xyzx, r20.xyzx, r15.xyzx
  sample_indexable(texture2d)(float,float,float,float) r16.xyz, r18.xyxx, t15.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r18.xyz, r19.xyxx, t15.xyzw, s2
  add r18.xyz, -r16.xyzx, r18.xyzx
  mad r16.xyz, r1.wwww, r18.xyzx, r16.xyzx
  mad r16.xyz, r16.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r2.w, r16.xyzx, r16.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r3.w, r2.w
  mul r16.xyz, r3.wwww, r16.xyzx
  mad r3.w, r9.z, r0.z, l(1.000000)
  max r8.w, r3.w, l(0.001000)
  mul r18.xyz, r16.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.w, r8.xywx, r18.xyzx
  mul r18.xyz, r3.wwww, r8.xywx
  div r18.xyz, r18.xyzx, r8.wwww
  mad r16.xyz, -r16.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r18.xyzx
  min r2.w, r2.w, r7.x
  add r2.w, -r7.x, r2.w
  mad r7.x, r0.w, r2.w, r7.x
  mad r9.xyz, -r9.xyzx, r0.zzzz, r16.xyzx
  mad r8.xyz, r0.wwww, r9.xyzx, r8.xyzx
  mad r5.xyz, -r5.xyzx, l(0.0874022916, 0.0946860388, 0.109253027, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r9.xyz, -r15.xyzx, l(0.172686517, 0.182844520, 0.184875309, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r5.xyz, -r5.xyzx, r9.xyzx, -r10.xyzx
  add r5.xyz, r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r10.xyz, r0.wwww, r5.xyzx, r10.xyzx
else
  dp3 r17.x, cb4[2].xyzx, r3.xyzx
  dp3 r17.y, cb4[3].xyzx, r3.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r11.xyxx, t18.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r12.xyxx, t18.yzwx, s2
add r0.w, -r0.z, r0.w
mad r0.z, r1.w, r0.w, r0.z
add r0.z, r0.z, l(-0.253174)
mov_sat r0.w, r0.z
mul r0.w, r0.w, r0.w
mul_sat r0.z, r0.z, l(2.238253)
mul r0.w, r0.w, l(1.250000)
deriv_rtx_fine r2.w, r0.w
deriv_rty_fine r0.w, r0.w
lt r3.w, l(0.000000), r0.z
ne r4.w, r2.w, l(0.000000)
or r4.w, r3.w, r4.w
ne r5.x, r0.w, l(0.000000)
or r4.w, r4.w, r5.x
if_nz r4.w
  dp3 r5.x, cb4[6].xyzx, r4.xyzx
  dp3 r5.y, cb4[7].xyzx, r4.xyzx
  dp3 r9.x, cb4[6].xyzx, r6.xyzx
  dp3 r9.y, cb4[7].xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t14.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyxx, t14.xyzw, s2
  add r9.xyz, -r5.xyzx, r9.xyzx
  mad r5.xyz, r1.wwww, r9.xyzx, r5.xyzx
  lt r9.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.xyzx
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r9.xyzx, r11.xyzx, r5.xyzx
  if_nz r3.w
    add r9.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r8.xyz, r0.zzzz, r9.xyzx, r8.xyzx
    add r3.w, -r7.x, l(1.000000)
    mad r7.x, r0.z, r3.w, r7.x
    mad r5.xyz, r5.xyzx, l(0.449861944, 0.474853873, 0.467712700, 0.000000), -r10.xyzx
    mad r10.xyz, r0.zzzz, r5.xyzx, r10.xyzx
    mad r5.xy, r0.zzzz, l(0.365875, -0.022000, 0.000000, 0.000000), l(0.517853, 0.042000, 0.000000, 0.000000)
    mov r9.xy, r8.xyxx
  else
    mov r5.xy, l(0.517853,0.042000,0,0)
    mov r9.xy, r8.xyxx
  endif
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.w, r2.w, l(0.010000)
  mul r0.w, r0.w, l(0.010000)
  deriv_rtx_fine r5.zw, r17.xxxy
  deriv_rty_fine r7.zw, r17.xxxy
  dp2 r3.w, r5.zwzz, r5.zwzz
  dp2 r4.w, r7.zwzz, r7.zwzz
  max r3.w, r3.w, l(0.001000)
  div r5.zw, r5.zzzw, r3.wwww
  max r3.w, r4.w, l(0.001000)
  div r7.zw, r7.zzzw, r3.wwww
  mul r7.zw, r0.wwww, r7.zzzw
  mad r5.zw, r5.zzzw, r2.wwww, r7.zzzw
  mad r8.xy, -r5.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r9.xyxx
  dp3 r0.w, r8.xyzx, r8.xyzx
  rsq r0.w, r0.w
  mul r11.xyz, r0.wwww, r8.xyzx
  mov r9.z, r8.z
  movc r8.xyz, r0.zzzz, r9.xyzx, r11.xyzx
else
  mov r5.xy, l(0.517853,0.042000,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r13.xyxx, t20.yzxw, s1
sample_indexable(texture2d)(float,float,float,float) r0.w, r14.xyxx, t20.yzwx, s1
add r0.w, -r0.z, r0.w
mad r0.z, r1.w, r0.w, r0.z
mad_sat r0.z, v6.y, r0.z, l(-0.377441)
mul r0.w, r0.z, l(0.085000)
deriv_rtx_fine r2.w, r0.w
deriv_rty_fine r0.w, r0.w
lt r3.w, l(0.000000), r0.z
ne r4.w, r2.w, l(0.000000)
or r4.w, r3.w, r4.w
ne r5.z, r0.w, l(0.000000)
or r4.w, r4.w, r5.z
if_nz r4.w
  dp2 r4.w, cb4[10].xyxx, cb4[10].xyxx
  rsq r4.w, r4.w
  mul r9.xy, r4.wwww, cb4[10].xyxx
  dp3 r4.w, cb4[10].xyzx, r3.xyzx
  dp3 r3.x, cb4[11].xyzx, r3.xyzx
  dp3 r11.x, cb4[10].xyzx, r4.xyzx
  dp3 r11.y, cb4[11].xyzx, r4.xyzx
  dp3 r4.x, cb4[10].xyzx, r6.xyzx
  dp3 r4.y, cb4[11].xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r11.xyxx, t19.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t19.xyzw, s2
  add r4.xyz, -r6.xyzx, r4.xyzx
  mad r4.xyz, r1.wwww, r4.xyzx, r6.xyzx
  mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r6.x, r9.xyxx, r4.xyxx
  mov r9.z, -r9.y
  dp2 r6.y, r9.zxzz, r4.xyxx
  mov r6.z, r4.z
  dp3 r1.w, r6.xyzx, r6.xyzx
  sqrt r1.w, r1.w
  max r1.w, r1.w, l(0.000010)
  rcp r3.y, r1.w
  if_nz r3.w
    mul r3.zw, r0.zzzz, l(0.000000, 0.000000, 0.850000, 0.00170000014)
    add r1.w, -r7.x, r1.w
    mad r7.x, r3.z, r1.w, r7.x
    mad r4.xyz, r6.xyzx, r3.yyyy, -r8.xyzx
    mad r8.xyz, r3.zzzz, r4.xyzx, r8.xyzx
    mad r10.xyz, r0.zzzz, l(0.765280247, 0.765280247, 0.765280247, 0.000000), r10.xyzx
    add r0.z, -r5.x, l(0.193307)
    mad r5.x, r3.z, r0.z, r5.x
    add r0.z, -r5.y, l(0.042000)
    mad r5.y, r3.z, r0.z, r5.y
    mov r3.yzw, r3.wwww
    mov r4.xy, r8.xyxx
  else
    mov r3.yzw, l(0,0,0,0)
    mov r4.xy, r8.xyxx
  endif
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r1.w, r2.w, l(0.010000)
  mul r0.w, r0.w, l(0.010000)
  deriv_rtx_fine r6.x, r4.w
  deriv_rtx_fine r6.y, r3.x
  deriv_rty_fine r9.x, r4.w
  deriv_rty_fine r9.y, r3.x
  dp2 r2.w, r6.xyxx, r6.xyxx
  dp2 r3.x, r9.xyxx, r9.xyxx
  max r2.w, r2.w, l(0.001000)
  div r5.zw, r6.xxxy, r2.wwww
  max r2.w, r3.x, l(0.001000)
  div r6.xy, r9.xyxx, r2.wwww
  mul r6.xy, r0.wwww, r6.xyxx
  mad r5.zw, r5.zzzw, r1.wwww, r6.xxxy
  mad r8.xy, -r5.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r4.xyxx
  dp3 r0.w, r8.xyzx, r8.xyzx
  rsq r0.w, r0.w
  mul r6.xyz, r0.wwww, r8.xyzx
  mov r4.z, r8.z
  movc r8.xyz, r0.zzzz, r4.xyzx, r6.xyzx
else
  mov r3.yzw, l(0,0,0,0)
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r8.xyzx, r8.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, r8.xyzx
mul r6.xyz, r6.xyzx, r8.yyyy
mad r4.xyz, r8.xxxx, r4.xyzx, r6.xyzx
mad r4.xyz, r8.zzzz, r2.xyzx, r4.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
add r0.w, r0.w, r1.w
min r7.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r7.xxxy
add r1.w, -r5.x, l(1.000000)
mul r1.w, r1.w, r1.w
max r2.x, r0.z, l(0.600000)
mad r2.x, r2.x, l(-0.527635), l(0.520718)
max r2.x, r2.x, l(0.000000)
mad r1.w, r1.w, r1.w, r2.x
add r0.w, r0.w, r1.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r0.w, r10.x, l(0.040450)
mul r1.w, r10.x, l(0.0773993805)
add r2.xyz, r10.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000)
mul r2.xyz, r2.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r0.w, r0.w, r1.w, r2.x
lt r1.w, r10.y, l(0.040450)
mul r2.x, r10.y, l(0.0773993805)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r1.w, r1.w, r2.x, r2.y
lt r2.x, r10.z, l(0.040450)
mul r2.y, r10.z, l(0.0773993805)
log r2.z, r2.z
mul r2.z, r2.z, l(2.400000)
exp r2.z, r2.z
movc r2.x, r2.x, r2.y, r2.z
mul r2.yzw, r3.yyzw, cb1[3].xxxx
ftoi r3.xy, v0.xyxx
ine r3.z, l(0), cb3[36].x
ne r3.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
or r3.z, r3.w, r3.z
imul null, r3.w, l(4099), cb3[37].z
and r3.w, r3.w, l(63)
iadd r3.xy, r3.wwww, r3.xyxx
utof r3.xy, r3.xyxx
mul r3.xy, r3.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
add r3.x, r3.y, r3.x
frc r3.x, r3.x
mul r3.x, r3.x, l(52.982918)
frc r3.x, r3.x
mul r3.x, r3.x, l(0.050000)
mad r6.xyz, -r1.xyzx, r3.xxxx, v7.xyzx
mov r6.w, l(1.000000)
dp4 r1.x, r6.xyzw, cb3[18].xyzw
dp4 r1.y, r6.xyzw, cb3[19].xyzw
div r1.x, r1.x, r1.y
min r1.x, r1.x, v0.z
movc oDepth, r3.z, v0.z, r1.x
and r1.x, l(8), cb1[0].y
max r1.y, r2.w, r2.z
max r1.y, r1.y, r2.y
lt r1.y, l(0.0000153787005), r1.y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r6.xw, r0.wwww
sqrt r6.y, r1.w
sqrt r6.z, r2.x
mul r5.xzw, r6.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r0.zw, r5.zzzz, r5.xxxw
mad r7.x, r6.z, l(0.250000), r0.z
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r7.xxxy, r7.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r5.y, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.x, l(1), l(0)
and r0.w, r1.y, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r2.yzwy, r1.yyyy
max r0.z, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xy, l(1.000000,0,0,0)
mov o3.w, l(0)
ret
// Approximately 392 instruction slots used
