//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:13 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t36
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t38
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpSdfMipBoost    sampler      NA          NA    3        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__batchData.giVolumesInd_1    texture  float4          3d   27        1
// resourceTables__batchData.giVolumesSH0_1    texture  float4          3d   28        1
// resourceTables__batchData.giVolumesSH1_1    texture  float4          3d   29        1
// resourceTables__batchData.giVolumesSH2_1    texture  float4          3d   30        1
// resourceTables__batchData.giVolumesSH3_1    texture  float4          3d   31        1
// resourceTables__batchData.giVolumesInd_2    texture  float4          3d   32        1
// resourceTables__batchData.giVolumesSH0_2    texture  float4          3d   33        1
// resourceTables__batchData.giVolumesSH1_2    texture  float4          3d   34        1
// resourceTables__batchData.giVolumesSH2_2    texture  float4          3d   35        1
// resourceTables__batchData.giVolumesSH3_2    texture  float4          3d   36        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray   38        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   43        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   44        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   45        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   46        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   48        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   49        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   50        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   51        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   52        1
// resourceTables__materialData.layer_1__emissive    texture  float4          2d   53        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   56        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   57        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   58        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   59        1
// resourceTables__materialData.layer_2__emissive    texture  float4          2d   60        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   63        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   65        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture3d (float,float,float,float) t27
dcl_resource_texture3d (float,float,float,float) t28
dcl_resource_texture3d (float,float,float,float) t29
dcl_resource_texture3d (float,float,float,float) t30
dcl_resource_texture3d (float,float,float,float) t31
dcl_resource_texture3d (float,float,float,float) t32
dcl_resource_texture3d (float,float,float,float) t33
dcl_resource_texture3d (float,float,float,float) t34
dcl_resource_texture3d (float,float,float,float) t35
dcl_resource_texture3d (float,float,float,float) t36
dcl_resource_texture2darray (float,float,float,float) t38
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t48
dcl_resource_texture2d (float,float,float,float) t49
dcl_resource_texture2d (float,float,float,float) t50
dcl_resource_texture2d (float,float,float,float) t51
dcl_resource_texture2d (float,float,float,float) t52
dcl_resource_texture2d (float,float,float,float) t53
dcl_resource_texture2d (float,float,float,float) t56
dcl_resource_texture2d (float,float,float,float) t57
dcl_resource_texture2d (float,float,float,float) t58
dcl_resource_texture2d (float,float,float,float) t59
dcl_resource_texture2d (float,float,float,float) t60
dcl_resource_texture2d (float,float,float,float) t63
dcl_resource_texture2d (float,float,float,float) t65
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
ushr r0.x, v1.x, l(24)
ubfe r0.y, l(7), l(24), v1.x
utof r0.y, r0.y
mul r0.y, r0.y, l(0.00787401572)
and r0.x, r0.x, l(128)
movc r0.x, r0.x, -r0.y, r0.y
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r1.z, -r0.w
mul r1.xy, r0.yzyy, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
mov r2.w, l(1.000000)
dp4 r0.w, r2.xyzw, cb0[857].xyzw
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
dp4 r0.w, r2.xyzw, cb0[858].xyzw
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
ne r0.w, r0.x, l(0.000000)
if_nz r0.w
  ftou r1.xy, v0.xyxx
  and r1.xy, r1.xyxx, l(63, 63, 0, 0)
  and r1.z, l(7), cb3[37].z
  mov r1.w, l(0)
  ld_indexable(texture2darray)(float,float,float,float) r0.w, r1.xyzw, t38.yzwx
  lt r1.x, l(0.000000), r0.x
  add r1.y, -r0.x, l(1.000000)
  lt r1.y, r1.y, r0.w
  add r0.x, r0.x, l(1.000000)
  ge r0.x, r0.x, r0.w
  movc r0.x, r1.x, r1.y, r0.x
  mov r0.w, l(-1)
else
  mov r0.x, l(0)
endif
and r0.x, r0.w, r0.x
discard_nz r0.x
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.x, r1.xyzx, r1.xyzx
rsq r0.w, r0.x
mul r1.xyz, r0.wwww, r1.xyzx
movc r3.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
mul r4.xy, v2.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t43.xyzw, s2
lt r6.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyzw, r5.wxyz, l(100000000.000000, 12.920000, 12.920000, 12.920000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r5.xyz, r5.xyzx
mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r5.xyz, r6.xyzx, r7.yzwy, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t48.yzwx, s3
dp3 r1.x, r3.xyzx, r1.xyzx
dp2 r0.y, r0.yzyy, r0.yzyy
sqrt r0.y, r0.y
add r0.z, |r1.x|, l(-0.100000)
mul_sat r0.z, r0.z, l(1.11111116)
log r0.z, r0.z
mul r0.z, r0.z, l(0.100000)
exp r0.z, r0.z
add_sat r0.y, -r0.y, l(2.000000)
mul r1.x, r0.y, r0.y
mad r0.y, -r0.y, l(2.000000), l(3.000000)
mul r0.y, r0.y, r1.x
mad r0.y, r0.z, r0.y, l(-0.0588234998)
mul_sat r0.y, r0.y, l(51.000114)
mul r0.y, r0.y, r1.w
mov_sat r7.x, r7.x
mul r0.y, r0.y, r7.x
mad r0.x, -r0.x, r0.w, l(2.078430)
mul_sat r0.x, r0.x, l(50.994579)
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, r0.y
mul_sat r0.x, r0.x, l(100000000.000000)
sample_indexable(texture2d)(float,float,float,float) r0.yzw, v2.xyxx, t44.wxyz, s2
mad r0.yzw, r0.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r1.xy, v2.xyxx, t45.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.z, v2.xyxx, t46.xywz, s2
dp3 r1.w, r0.yzwy, r0.yzwy
sqrt r1.w, r1.w
max r6.x, r1.w, l(0.000010)
rcp r3.w, r6.x
mul r7.xyz, r0.yzwy, r3.wwww
mul r1.y, r1.y, r1.y
mul r1.y, r1.y, l(0.160000)
mul r5.xyz, r5.xyzx, l(0.690196276, 0.654902399, 0.474510133, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r4.xyxx, t49.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t56.yzwx, s2
mov_sat r8.x, r8.x
mad r4.z, r3.w, r8.x, l(-0.0196077991)
mul_sat r4.z, r4.z, l(17.925613)
lt r4.w, l(0.000000), r4.z
if_nz r4.w
  lt r9.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r4.xyxx, t50.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r6.zw, r4.xyxx, t51.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, r4.xyxx, t52.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r4.xyxx, t53.xyzw, s1
  dp3 r4.x, r9.xyzx, r9.xyzx
  sqrt r4.x, r4.x
  max r4.x, r4.x, l(0.000010)
  rcp r4.y, r4.x
  mul r10.xyz, r4.zzzz, r10.xyzx
  mul r5.w, r6.w, r6.w
  add r4.x, -r6.x, r4.x
  mad r6.x, r4.z, r4.x, r6.x
  mad r9.xyz, r9.xyzx, r4.yyyy, -r7.xyzx
  mad r7.xyz, r4.zzzz, r9.xyzx, r7.xyzx
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r5.xyzx
  mad r5.xyz, r4.zzzz, r8.xyzx, r5.xyzx
  add r4.x, -r1.x, r6.z
  mad r1.x, r4.z, r4.x, r1.x
  add r4.x, -r1.z, r4.w
  mad r1.z, r4.z, r4.x, r1.z
  mad r4.x, r5.w, l(0.160000), -r1.y
  mad r1.y, r4.z, r4.x, r1.y
  mul r4.xyz, r10.xyzx, l(60.000000, 60.000000, 60.000000, 0.000000)
else
  mov r4.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v2.xyxx, t57.wxyz, s2
mov_sat r8.x, r8.x
mad r3.w, r3.w, r8.x, l(-0.641479)
mul_sat r3.w, r3.w, l(3.63766026)
lt r4.w, l(0.000000), r3.w
if_nz r4.w
  lt r9.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t58.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r6.zw, v2.xyxx, t59.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t60.xyzw, s1
  dp3 r4.w, r9.xyzx, r9.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.w, r4.w
  mul r6.w, r6.w, r6.w
  mul r3.w, r3.w, l(0.597107)
  add r4.w, -r6.x, r4.w
  mad r6.x, r3.w, r4.w, r6.x
  mad r9.xyz, r9.xyzx, r5.wwww, -r7.xyzx
  mad r7.xyz, r3.wwww, r9.xyzx, r7.xyzx
  mad r8.xyz, r8.xyzx, l(0.999999940, 0.509803951, 0.509803951, 0.000000), -r5.xyzx
  mad r5.xyz, r3.wwww, r8.xyzx, r5.xyzx
  add r4.w, -r1.x, r6.z
  mad r1.x, r3.w, r4.w, r1.x
  add r4.w, -r1.z, l(1.000000)
  mad r1.z, r3.w, r4.w, r1.z
  mad r4.w, r6.w, l(0.160000), -r1.y
  mad r1.y, r3.w, r4.w, r1.y
  mad r8.xyz, r10.xyzx, l(60.000000, 60.000000, 60.000000, 0.000000), -r4.xyzx
  mad r4.xyz, r3.wwww, r8.xyzx, r4.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t65.xyzw, s2
dp3 r4.w, v4.xyzx, v4.xyzx
rsq r4.w, r4.w
mul r8.xyz, r4.wwww, v4.xyzx
dp3 r4.w, v5.xyzx, v5.xyzx
rsq r4.w, r4.w
mul r9.xyz, r4.wwww, v5.xyzx
dp3 r4.w, r7.xyzx, r7.xyzx
rsq r4.w, r4.w
mul r10.xyz, r4.wwww, r7.xyzx
mul r11.xyz, r9.xyzx, r10.yyyy
mad r10.xyw, r10.xxxx, r8.xyxz, r11.xyxz
mad r10.xyz, r10.zzzz, r3.xyzx, r10.xywx
dp3 r4.w, r10.xyzx, r10.xyzx
rsq r4.w, r4.w
mul r4.w, r4.w, r10.y
mad_sat r4.w, r4.w, l(0.500000), l(0.500000)
mad r3.w, r3.w, r4.w, l(-0.00793457031)
mul_sat r3.w, r3.w, l(5.77103949)
lt r4.w, l(0.000000), r3.w
if_nz r4.w
  mul r6.zw, v2.xxxy, l(0.000000, 0.000000, 4.000000, 1.000000)
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r6.zwzz, t63.xyzw, s2
  lt r11.xyz, r10.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r10.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r10.xyz, r10.xyzx
  mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r10.xyz, r10.xyzx
  mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r10.xyz, r11.xyzx, r12.xyzx, r10.xyzx
  rcp r4.w, r1.w
  add r1.w, r1.w, -r6.x
  mad r6.x, r3.w, r1.w, r6.x
  mad r0.yzw, r0.yyzw, r4.wwww, -r7.xxyz
  mad r7.xyz, r3.wwww, r0.yzwy, r7.xyzx
  mad r0.yzw, r10.xxyz, l(0.000000, 0.325490236, 0.341176510, 0.356861979), -r5.xxyz
  mad r5.xyz, r3.wwww, r0.yzwy, r5.xyzx
  add r0.y, -r1.x, l(0.212500)
  mad r1.x, r3.w, r0.y, r1.x
  add r0.y, -r1.z, l(1.000000)
  mad r1.z, r3.w, r0.y, r1.z
  add r0.y, -r1.y, l(0.028000)
  mad r1.y, r3.w, r0.y, r1.y
  mad r4.xyz, r3.wwww, -r4.xyzx, r4.xyzx
endif
ge r0.y, l(0.0588234998), r0.x
discard_nz r0.y
dp3 r0.y, r7.xyzx, r7.xyzx
rsq r0.y, r0.y
mul r0.yzw, r0.yyyy, r7.xxyz
mul r7.xyz, r9.xyzx, r0.zzzz
mad r7.xyz, r0.yyyy, r8.xyzx, r7.xyzx
mad r0.yzw, r0.wwww, r3.xxyz, r7.xxyz
dp3 r1.w, r0.yzwy, r0.yzwy
rsq r1.w, r1.w
mul r7.xyz, r0.yzwy, r1.wwww
ne r3.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r4.w, r8.xyzx, r8.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
add r3.x, r3.x, r4.w
min r6.y, r3.x, l(0.300000)
movc r3.xy, r3.wwww, l(1.000000,0,0,0), r6.xyxx
add r1.x, -r1.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r3.x, r3.x, l(0.600000)
mad r3.x, r3.x, l(-0.527635), l(0.520718)
max r3.x, r3.x, l(0.000000)
mad r1.x, r1.x, r1.x, r3.x
add r1.x, r3.y, r1.x
sqrt r1.x, r1.x
min r1.x, r1.x, l(1.000000)
max r1.x, r1.x, l(0.001000)
sqrt r1.x, r1.x
add r1.x, -r1.x, l(1.000000)
ftoi r3.xy, v0.yxyy
min r1.y, r1.y, l(0.160000)
add r6.xyz, -r2.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r6.x, r40.x, r41.x, r6.x
mad r6.y, r40.x, r41.y, r6.y
mad r6.z, r40.x, r41.z, r6.z

dp3 r3.z, r6.xyzx, r6.xyzx
rsq r3.z, r3.z
mul r8.xyz, r3.zzzz, r6.xyzx
add r9.x, -r1.x, l(1.000000)
mul r3.w, r9.x, r9.x
max r3.w, r3.w, l(0.001000)
mul r4.w, r9.x, r3.w
dp3 r5.w, -r8.xyzx, r7.xyzx
add r5.w, r5.w, r5.w
mad r10.xyz, r7.yzxy, -r5.wwww, -r8.yzxy
mad r0.yzw, r0.zzwy, r1.wwww, -r10.xxyz
mad r0.yzw, r4.wwww, r0.yyzw, r10.xxyz
dp3 r1.w, r0.yzwy, r0.yzwy
rsq r1.w, r1.w
mul r0.yzw, r0.yyzw, r1.wwww
and r1.w, l(0x80000000), cb0[829].x
dp3 r4.w, r7.xyzx, r8.xyzx
mov_sat r5.w, r4.w
add r6.w, r1.z, r5.w
log r6.w, r6.w
mul r1.x, r1.x, r6.w
exp r1.x, r1.x
add r1.x, r1.z, r1.x
add_sat r1.x, r1.x, l(-1.000000)
add r5.w, -r5.w, l(1.000000)
mul r6.w, r5.w, r5.w
mul r6.w, r5.w, r6.w
add r7.w, -r1.x, l(1.000000)
mad r1.x, r6.w, r7.w, r1.x
movc r1.x, r1.w, r1.x, l(1.000000)
min r1.w, r1.x, l(1.000000)
mul r9.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r9.zw, r0.zzzz, r9.zzzw
mad r10.xz, r0.wwww, cb2[71].yyxy, r9.zzwz
dp4 r11.x, cb2[72].xyzw, r2.xyzw
dp4 r11.y, cb2[73].xyzw, r2.xyzw
dp4 r11.z, cb2[74].xyzw, r2.xyzw
mov r10.y, r0.y
dp3 r12.x, cb2[72].xyzx, r10.xyzx
dp3 r12.y, cb2[73].xyzx, r10.xyzx
dp3 r12.z, cb2[74].xyzx, r10.xyzx
div r13.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r12.xyzx
lt r14.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r12.xyzx
lt r12.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r12.xyz, -r14.xyzx, r12.xyzx
itof r12.xyz, r12.xyzx
mad r11.xyz, r12.xyzx, cb2[75].xyzx, -r11.xyzx
mul r11.xyz, r13.xyzx, r11.xyzx
lt r12.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r11.xyz, r12.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r11.xyzx
min r6.w, r11.z, r11.y
min r6.w, r6.w, r11.x
mad r10.xyz, r10.xyzx, r6.wwww, r2.xyzx
add r10.xyz, r10.xyzx, -cb2[76].xyzx
dp3 r6.w, r10.xyzx, r10.xyzx
rsq r6.w, r6.w
mul r10.xyz, r6.wwww, r10.xyzx
mul r11.yzw, r10.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r11.x, l(0.282094806)
dp4 r6.w, r11.xyzw, cb2[68].xyzw
dp4 r7.w, r11.xyzw, cb2[69].xyzw
dp4 r8.w, r11.xyzw, cb2[70].xyzw
rcp r11.x, r6.w
rcp r11.y, r7.w
rcp r11.z, r8.w
iadd r6.w, l(-3), cb2[71].z
utof r6.w, r6.w
mul r6.w, r6.w, r9.x
lt r7.w, r6.w, l(1.000000)
mad_sat r8.w, r6.w, l(2.000000), l(-1.000000)
movc r6.w, r7.w, r8.w, r6.w
sample_l_indexable(texturecube)(float,float,float,float) r10.xyz, r10.xyzx, t21.xyzw, s5, r6.w
mul r10.xyz, r11.xyzx, r10.xyzx
sqrt r9.y, |r4.w|
mad r9.yzw, r9.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r9.yz, r9.yzyy, t7.zxyw, s5, l(0.000000)
mad r6.w, r1.y, r9.y, r9.z
mul r10.xyz, r6.wwww, r10.xyzx
mad r11.xyz, r3.wwww, l(0.137200, 0.306700, 1.063200, 0.000000), l(-0.298800, 0.091300, -0.599300, 0.000000)
mad r6.w, r5.w, l(0.377500), r11.x
max r6.w, r6.w, l(0.000000)
mad r12.xyz, r6.xyzx, r3.zzzz, -r7.xyzx
mad r12.xyz, r6.wwww, r12.xyzx, r7.xyzx
dp3 r6.w, r12.xyzx, r12.xyzx
rsq r6.w, r6.w
mul r12.xyz, r6.wwww, r12.xyzx
max r5.w, r5.w, l(0.563700)
mad r6.w, -r3.w, l(1.080300), l(0.650200)
mad r6.w, r6.w, r5.w, r11.y
mul r5.w, r5.w, r5.w
mad r5.w, r5.w, r11.z, r6.w
mul r6.w, r5.w, l(1.156400)
mul r11.xyz, r2.yyyy, cb2[9].xzyx
mad r11.xyz, cb2[8].xzyx, r2.xxxx, r11.xyzx
mad r11.xyz, cb2[10].xzyx, r2.zzzz, r11.xyzx
add r11.xyz, r11.xyzx, cb2[11].xzyx
lt r13.xyz, |r11.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r7.w, r13.y, r13.x
and r7.w, r13.z, r7.w
if_nz r7.w
  add r11.xyz, r11.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r8.w, l(1), cb2[27].x
  if_nz r8.w
    utof r13.xyz, cb2[15].xyzx
    mul r13.xyz, r11.xyzx, r13.xyzx
    ftoi r14.xyz, r13.xyzx
    mov r14.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzw, t22.xyzw
    mul r15.xyzw, r14.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r8.w, r15.z
    mad r15.x, r8.w, l(4.000000), r15.x
    mad r15.z, r14.z, l(63.750000), -r8.w
    frc r13.xyz, r13.xyzx
    mad r13.xyz, r13.xyzx, r15.wwww, r15.xyzx
    add r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r14.xyz, cb2[17].xyzx
    div r11.xyz, r13.xyzx, r14.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r11.xyzx, t23.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r11.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r11.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r11.xyzw, r11.xyzx, t26.xyzw, s5, l(0.000000)
  mad r14.xyzw, r14.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r15.xyzw, r15.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r11.xyzw, r11.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r13.xyzw, r13.xyzw, cb2[26].xyzw
  mul r14.xyzw, r14.xyzw, cb2[26].xyzw
  mul r15.xyzw, r15.xyzw, cb2[26].xyzw
  mul r11.xyzw, r11.xyzw, cb2[26].xyzw
  mov r16.x, r11.w
  mov r16.y, r14.w
  mov r16.z, r15.w
  dp3 r17.w, cb2[12].xyzx, r16.xyzx
  dp3 r17.y, cb2[13].xyzx, r16.xyzx
  dp3 r17.z, cb2[14].xyzx, r16.xyzx
  mul r16.xyz, r13.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r18.xyz, r14.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r19.xyz, r15.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
  mul r20.xyw, r11.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
  mul r14.xyz, r14.xyzx, cb0[2].xxxx
  mul r15.xyz, r15.xyzx, cb0[2].xxxx
  mul r11.xyz, r11.xyzx, cb0[2].xxxx
  mul r21.xyz, r12.yyyy, cb2[13].xyzx
  mad r21.xyz, cb2[12].xyzx, r12.xxxx, r21.xyzx
  mad r21.xyz, cb2[14].xyzx, r12.zzzz, r21.xyzx
  mul r14.xyz, r6.wwww, r14.xyzx
  mul r14.xyz, r21.yyyy, r14.xyzx
  mad r13.xyz, r13.xyzx, r5.wwww, r14.xyzx
  mul r14.xyz, r6.wwww, r15.xyzx
  mad r13.xyz, r14.xyzx, r21.zzzz, r13.xyzx
  mul r11.xyz, r6.wwww, r11.xyzx
  mad r11.xyz, r11.xyzx, r21.xxxx, r13.xyzx
  max r11.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r13.xyz, r0.wyzw, cb0[2].yyyy
  mul r14.xyz, r13.yyyy, cb2[13].yzxy
  mad r14.xyz, cb2[12].yzxy, r13.xxxx, r14.xyzx
  mad r13.xyz, cb2[14].yzxy, r13.zzzz, r14.xyzx
  mul r14.yzw, r13.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r14.x, l(0.282094806)
  mov r15.x, r16.x
  mov r15.y, r18.x
  mov r15.z, r19.x
  mov r15.w, r20.x
  dp4 r13.x, r14.xyzw, r15.xyzw
  mov r15.x, r16.y
  mov r15.y, r18.y
  mov r15.z, r19.y
  mov r15.w, r20.y
  dp4 r13.y, r14.xyzw, r15.xyzw
  mov r20.x, r16.z
  mov r20.y, r18.z
  mov r20.z, r19.z
  dp4 r13.z, r14.xyzw, r20.xyzw
  max r13.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r17.x, r13.w
else
  mov r17.xyzw, cb0[3].xyzw
  mov r11.xyz, l(0,0,0,0)
  mov r13.xyz, l(0,0,0,0)
endif
if_z r7.w
  mul r14.xyz, r2.yyyy, cb2[29].xzyx
  mad r14.xyz, cb2[28].xzyx, r2.xxxx, r14.xyzx
  mad r14.xyz, cb2[30].xzyx, r2.zzzz, r14.xyzx
  add r14.xyz, r14.xyzx, cb2[31].xzyx
  lt r15.xyz, |r14.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r7.w, r15.y, r15.x
  and r7.w, r15.z, r7.w
  if_nz r7.w
    add r14.xyz, r14.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    and r7.w, l(1), cb2[47].x
    if_nz r7.w
      utof r15.xyz, cb2[35].xyzx
      mul r15.xyz, r14.xyzx, r15.xyzx
      ftoi r16.xyz, r15.xyzx
      mov r16.w, l(0)
      ld_indexable(texture3d)(float,float,float,float) r16.xyzw, r16.xyzw, t27.xyzw
      mul r18.xyzw, r16.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
      frc r7.w, r18.z
      mad r18.x, r7.w, l(4.000000), r18.x
      mad r18.z, r16.z, l(63.750000), -r7.w
      frc r15.xyz, r15.xyzx
      mad r15.xyz, r15.xyzx, r18.wwww, r18.xyzx
      add r15.xyz, r15.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      utof r16.xyz, cb2[37].xyzx
      div r14.xyz, r15.xyzx, r16.xyzx
    endif
    sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r14.xyzx, t28.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r14.xyzx, t29.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r18.xyzw, r14.xyzx, t30.xyzw, s5, l(0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzx, t31.xyzw, s5, l(0.000000)
    mad r16.xyzw, r16.xyzw, cb2[40].xyzw, cb2[39].xyzw
    mad r18.xyzw, r18.xyzw, cb2[42].xyzw, cb2[41].xyzw
    mad r14.xyzw, r14.xyzw, cb2[44].xyzw, cb2[43].xyzw
    mul r15.xyzw, r15.xyzw, cb2[46].xyzw
    mul r16.xyzw, r16.xyzw, cb2[46].xyzw
    mul r18.xyzw, r18.xyzw, cb2[46].xyzw
    mul r14.xyzw, r14.xyzw, cb2[46].xyzw
    mov r19.x, r14.w
    mov r19.y, r16.w
    mov r19.z, r18.w
    dp3 r17.w, cb2[32].xyzx, r19.xyzx
    dp3 r17.y, cb2[33].xyzx, r19.xyzx
    dp3 r17.z, cb2[34].xyzx, r19.xyzx
    mul r19.xyz, r15.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r20.xyz, r16.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r21.xyz, r18.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
    mul r22.xyw, r14.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
    mul r16.xyz, r16.xyzx, cb0[2].xxxx
    mul r18.xyz, r18.xyzx, cb0[2].xxxx
    mul r14.xyz, r14.xyzx, cb0[2].xxxx
    mul r23.xyz, r12.yyyy, cb2[33].xyzx
    mad r23.xyz, cb2[32].xyzx, r12.xxxx, r23.xyzx
    mad r23.xyz, cb2[34].xyzx, r12.zzzz, r23.xyzx
    mul r16.xyz, r6.wwww, r16.xyzx
    mul r16.xyz, r23.yyyy, r16.xyzx
    mad r15.xyz, r15.xyzx, r5.wwww, r16.xyzx
    mul r16.xyz, r6.wwww, r18.xyzx
    mad r15.xyz, r16.xyzx, r23.zzzz, r15.xyzx
    mul r14.xyz, r6.wwww, r14.xyzx
    mad r14.xyz, r14.xyzx, r23.xxxx, r15.xyzx
    max r11.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r14.xyz, r0.wyzw, cb0[2].yyyy
    mul r15.xyz, r14.yyyy, cb2[33].yzxy
    mad r14.xyw, cb2[32].yzyx, r14.xxxx, r15.xyxz
    mad r14.xyz, cb2[34].yzxy, r14.zzzz, r14.xywx
    mul r14.yzw, r14.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
    mov r14.x, l(0.282094806)
    mov r16.x, r19.x
    mov r16.y, r20.x
    mov r16.z, r21.x
    mov r16.w, r22.x
    dp4 r15.x, r14.xyzw, r16.xyzw
    mov r16.x, r19.y
    mov r16.y, r20.y
    mov r16.z, r21.y
    mov r16.w, r22.y
    dp4 r15.y, r14.xyzw, r16.xyzw
    mov r22.x, r19.z
    mov r22.y, r20.z
    mov r22.z, r21.z
    dp4 r15.z, r14.xyzw, r22.xyzw
    max r13.xyz, r15.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mov r17.x, r15.w
    mov r7.w, l(-1)
  else
    mov r7.w, l(0)
  endif
  if_z r7.w
    mul r14.xyz, r2.yyyy, cb2[49].xzyx
    mad r14.xyz, cb2[48].xzyx, r2.xxxx, r14.xyzx
    mad r14.xyz, cb2[50].xzyx, r2.zzzz, r14.xyzx
    add r14.xyz, r14.xyzx, cb2[51].xzyx
    lt r15.xyz, |r14.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
    and r7.w, r15.y, r15.x
    and r7.w, r15.z, r7.w
    if_nz r7.w
      add r14.xyz, r14.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      and r7.w, l(1), cb2[67].x
      if_nz r7.w
        utof r15.xyz, cb2[55].xyzx
        mul r15.xyz, r14.xyzx, r15.xyzx
        ftoi r16.xyz, r15.xyzx
        mov r16.w, l(0)
        ld_indexable(texture3d)(float,float,float,float) r16.xyzw, r16.xyzw, t32.xyzw
        mul r18.xyzw, r16.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
        frc r7.w, r18.z
        mad r18.x, r7.w, l(4.000000), r18.x
        mad r18.z, r16.z, l(63.750000), -r7.w
        frc r15.xyz, r15.xyzx
        mad r15.xyz, r15.xyzx, r18.wwww, r18.xyzx
        add r15.xyz, r15.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
        utof r16.xyz, cb2[57].xyzx
        div r14.xyz, r15.xyzx, r16.xyzx
      endif
      sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r14.xyzx, t33.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r14.xyzx, t34.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r18.xyzw, r14.xyzx, t35.xyzw, s5, l(0.000000)
      sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r14.xyzx, t36.xyzw, s5, l(0.000000)
      mad r16.xyzw, r16.xyzw, cb2[60].xyzw, cb2[59].xyzw
      mad r18.xyzw, r18.xyzw, cb2[62].xyzw, cb2[61].xyzw
      mad r14.xyzw, r14.xyzw, cb2[64].xyzw, cb2[63].xyzw
      mul r15.xyzw, r15.xyzw, cb2[66].xyzw
      mul r16.xyzw, r16.xyzw, cb2[66].xyzw
      mul r18.xyzw, r18.xyzw, cb2[66].xyzw
      mul r14.xyzw, r14.xyzw, cb2[66].xyzw
      mov r19.x, r14.w
      mov r19.y, r16.w
      mov r19.z, r18.w
      dp3 r17.w, cb2[52].xyzx, r19.xyzx
      dp3 r17.y, cb2[53].xyzx, r19.xyzx
      dp3 r17.z, cb2[54].xyzx, r19.xyzx
      mul r19.xyz, r15.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r20.xyz, r16.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r21.xyz, r18.xyzx, l(1.00000012, 1.00000012, 1.00000012, 0.000000)
      mul r22.xyw, r14.xyxz, l(1.00000012, 1.00000012, 0.000000, 1.00000012)
      mul r16.xyz, r16.xyzx, cb0[2].xxxx
      mul r18.xyz, r18.xyzx, cb0[2].xxxx
      mul r14.xyz, r14.xyzx, cb0[2].xxxx
      mul r23.xyz, r12.yyyy, cb2[53].xyzx
      mad r23.xyz, cb2[52].xyzx, r12.xxxx, r23.xyzx
      mad r23.xyz, cb2[54].xyzx, r12.zzzz, r23.xyzx
      mul r16.xyz, r6.wwww, r16.xyzx
      mul r16.xyz, r23.yyyy, r16.xyzx
      mad r15.xyz, r15.xyzx, r5.wwww, r16.xyzx
      mul r16.xyz, r6.wwww, r18.xyzx
      mad r15.xyz, r16.xyzx, r23.zzzz, r15.xyzx
      mul r14.xyz, r6.wwww, r14.xyzx
      mad r14.xyz, r14.xyzx, r23.xxxx, r15.xyzx
      max r11.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      mul r14.xyz, r0.wyzw, cb0[2].yyyy
      mul r15.xyz, r14.yyyy, cb2[53].yzxy
      mad r14.xyw, cb2[52].yzyx, r14.xxxx, r15.xyxz
      mad r14.xyz, cb2[54].yzxy, r14.zzzz, r14.xywx
      mul r14.yzw, r14.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
      mov r14.x, l(0.282094806)
      mov r16.x, r19.x
      mov r16.y, r20.x
      mov r16.z, r21.x
      mov r16.w, r22.x
      dp4 r15.x, r14.xyzw, r16.xyzw
      mov r16.x, r19.y
      mov r16.y, r20.y
      mov r16.z, r21.y
      mov r16.w, r22.y
      dp4 r15.y, r14.xyzw, r16.xyzw
      mov r22.x, r19.z
      mov r22.y, r20.z
      mov r22.z, r21.z
      dp4 r15.z, r14.xyzw, r22.xyzw
      max r13.xyz, r15.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
      mov r17.x, r15.w
    endif
  endif
endif
dp3 r7.w, r13.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r13.xyz, -r7.wwww, r13.xyzx
mad r13.xyz, cb0[2].zzzz, r13.xyzx, r7.wwww
mul r14.xyzw, r17.xyzw, l(1.00000012, 1.00000012, 1.00000012, 1.00000012)
mul r15.xyz, r0.yzwy, cb0[2].yyyy
mul r15.yzw, r15.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r15.x, l(0.282094806)
dp4_sat r7.w, r15.xyzw, r14.xyzw
mul r14.yzw, r0.yyzw, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r14.x, l(0.282094806)
dp4 r15.x, r14.xyzw, cb0[25].xyzw
dp4 r15.y, r14.xyzw, cb0[26].xyzw
dp4 r15.z, r14.xyzw, cb0[27].xyzw
max r0.yzw, r15.xxyz, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r0.yzw, r7.wwww, r0.yyzw, r13.xxyz
mul r0.yzw, r0.yyzw, r10.xxyz
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r3.xy, r3.xyxx
mul r3.xy, r3.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r3.x, r3.y, r3.x
mul r3.x, r3.x, l(0.159154937)
frc r3.x, r3.x
mul r3.x, r3.x, l(39.478420)
sincos r3.x, r10.x, r3.x
mov r13.x, -r3.x
dp4 r14.x, r2.xyzw, cb0[586].xyzw
dp4 r14.y, r2.xyzw, cb0[587].xyzw
dp4 r3.y, r2.xyzw, cb0[588].xyzw
dp4 r7.w, r2.xyzw, cb0[589].xyzw
div r9.yz, r14.xxyx, r7.wwww
lt r10.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r9.yyzy|
or r8.w, r10.z, r10.y
max r10.y, |r9.z|, |r9.y|
mad r10.y, r10.y, l(1.05263162), l(-1.000000)
mul_sat r10.y, r10.y, l(20.000000)
movc r10.y, r8.w, l(0), r10.y
add r4.w, |r4.w|, l(0.001000)
mad r9.yz, r9.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r14.xyzw, r9.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r15.xyzw, r9.yzyy, t4.xyzw, s5, l(0.000000)
div r3.y, r3.y, r7.w
max r3.y, r3.y, l(0.000000)
min r3.y, r3.y, l(0.999990)
mul r7.w, r3.y, l(8.000000)
round_ni r7.w, r7.w
ftoi r9.y, r7.w
ilt r9.z, r9.y, l(7)
iadd r10.z, r9.y, l(1)
movc r9.z, r9.z, r10.z, l(7)
mad r3.y, r3.y, l(8.000000), -r7.w
add r7.w, -r4.w, l(1.000000)
mul r10.z, r7.w, r7.w
mul r10.z, r10.z, r10.z
mul r7.w, r7.w, r10.z
add r10.z, -r1.y, l(1.000000)
mov r13.y, r10.x
mov r16.z, l(1.000000)
mov r18.z, l(1.000000)
mov r19.z, l(1.000000)
mov r20.z, l(1.000000)
mov r21.z, l(0)
mov r13.z, r3.x
mov r22.xyz, l(0,0,0,0)
mov r23.xyz, l(0,0,0,0)
mov r3.x, l(0)
loop
  uge r10.x, r3.x, cb2[0].z
  breakc_nz r10.x
  imul null, r10.xw, l(5, 0, 0, 13), cb2[r3.x + 0].xxxx
  ushr r11.w, cb0[r10.x + 58].w, l(30)
  dp4 r24.x, r2.xyzw, cb0[r10.w + 378].xyzw
  dp4 r24.y, r2.xyzw, cb0[r10.w + 379].xyzw
  dp4 r24.z, r2.xyzw, cb0[r10.w + 380].xyzw
  ine r12.w, r11.w, l(2)
  if_nz r12.w
    dp4 r13.w, r2.xyzw, cb0[r10.w + 381].xyzw
    lt r16.yw, r13.wwww, |r24.xxxy|
    or r16.y, r16.w, r16.y
    lt r16.w, r13.w, l(0.000000)
    or r16.y, r16.w, r16.y
    if_nz r16.y
      mov r25.xyz, l(0,0,0,0)
    else
      div r25.xyz, r24.xyzx, r13.wwww
      mad r25.xy, r25.xyxx, cb0[r10.w + 385].xyxx, cb0[r10.w + 385].zwzz
    endif
    mov r16.w, l(0)
  else
    lt r18.y, r24.z, l(0.000000)
    lt r18.w, l(1.000000), r24.z
    or r16.w, r18.w, r18.y
    if_z r16.w
      add r18.y, l(1.000000), cb0[r10.w + 390].x
      dp2 r18.y, cb0[0].yyyy, r18.yyyy
      add r18.y, -r18.y, l(1.000000)
      mov r16.x, cb0[r10.w + 382].x
      mad r26.xyz, r24.xyzx, r16.xxzx, cb0[r10.w + 382].yzwy
      mov r18.x, cb0[r10.w + 383].x
      mad r27.xyz, r24.xyzx, r18.xxzx, cb0[r10.w + 383].yzwy
      mov r19.x, cb0[r10.w + 384].x
      mad r19.xyw, r24.xyxz, r19.xxxz, cb0[r10.w + 384].yzyw
      lt r18.xw, |r24.xxxy|, r18.yyyy
      and r16.x, r18.w, r18.x
      lt r18.xw, |r26.xxxy|, r18.yyyy
      and r18.x, r18.w, r18.x
      lt r28.xy, |r27.xyxx|, r18.yyyy
      and r18.w, r28.y, r28.x
      lt r28.xy, |r19.xyxx|, r18.yyyy
      and r18.y, r28.y, r28.x
      mad r19.xy, r19.xyxx, cb0[r10.w + 388].xyxx, cb0[r10.w + 388].zwzz
      mad r27.xy, r27.xyxx, cb0[r10.w + 387].xyxx, cb0[r10.w + 387].zwzz
      movc r19.xyw, r18.wwww, r27.xyxz, r19.xyxw
      mad r26.xy, r26.xyxx, cb0[r10.w + 386].xyxx, cb0[r10.w + 386].zwzz
      movc r19.xyw, r18.xxxx, r26.xyxz, r19.xyxw
      mov r20.xy, cb0[r10.w + 385].xyxx
      mov r21.xy, cb0[r10.w + 385].zwzz
      mad r20.xyw, r24.xyxz, r20.xyxz, r21.xyxz
      movc r25.xyz, r16.xxxx, r20.xywx, r19.xywx
      movc r18.y, r18.y, l(3), l(-1)
      movc r18.y, r18.w, l(2), r18.y
      movc r18.x, r18.x, l(1), r18.y
      movc r16.y, r16.x, l(0), r18.x
    else
      mov r25.xyz, l(0,0,0,0)
      mov r16.y, l(0)
    endif
    mov r13.w, l(-1)
  endif
  movc r13.w, r16.w, r13.w, r16.y
  ige r13.w, r13.w, l(0)
  if_nz r13.w
    mul r24.xyzw, cb0[1].xyxy, cb0[r10.w + 390].xxxx
    mul r26.xyzw, r13.yzyz, r24.zwzw
    mad r27.xyzw, r26.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r25.xyxy
    mul r24.xyzw, r13.xyxy, r24.xyzw
    mad r27.xyzw, r24.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r27.xyzw
    mov_sat r25.z, r25.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.w, r27.xyxx, t2.xxxx, s7, r25.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r27.zwzz, t2.xxxx, s7, r25.z
    add r13.w, r13.w, r16.x
    mad r27.xyzw, r26.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r25.xyxy
    mad r27.xyzw, r24.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r27.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r27.xyxx, t2.xxxx, s7, r25.z
    add r13.w, r13.w, r16.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r27.zwzz, t2.xxxx, s7, r25.z
    add r13.w, r13.w, r16.x
    mad r26.xyzw, r26.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r25.xyxy
    mad r24.xyzw, r24.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r26.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r24.xyxx, t2.xxxx, s7, r25.z
    add r13.w, r13.w, r16.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.x, r24.zwzz, t2.xxxx, s7, r25.z
    add r13.w, r13.w, r16.x
    mul r13.w, r13.w, l(0.166666672)
  else
    mov r13.w, l(1.000000)
  endif
  add_sat r13.w, r13.w, cb0[r10.w + 390].y
  ieq r11.w, r11.w, l(2)
  if_nz r11.w
    if_nz r8.w
      mov r16.x, l(1.000000)
    endif
    if_z r8.w
      mov x1[0].x, r14.x
      mov x1[1].x, r14.y
      mov x1[2].x, r14.z
      mov x1[3].x, r14.w
      mov x1[4].x, r15.x
      mov x1[5].x, r15.y
      mov x1[6].x, r15.z
      mov x1[7].x, r15.w
      mov r16.y, x1[r9.y + 0].x
      mov r16.w, x1[r9.z + 0].x
      add r16.w, -r16.y, r16.w
      mad r16.y, r3.y, r16.w, r16.y
      exp r16.y, -r16.y
      add r16.y, r10.y, r16.y
      min r16.x, r16.y, l(1.000000)
    endif
  else
    mov r16.x, l(1.000000)
  endif
  ine r16.y, l(-1), cb0[r10.w + 389].x
  and r16.y, r11.w, r16.y
  if_nz r16.y
    imul null, r10.w, l(13), cb0[r10.w + 389].x
    dp4 r16.y, r2.xyzw, cb0[r10.w + 601].xyzw
    lt r16.w, r16.y, l(0.000000)
    lt r18.x, l(1.000000), r16.y
    or r16.w, r16.w, r18.x
    if_z r16.w
      dp4 r18.x, r2.xyzw, cb0[r10.w + 599].xyzw
      dp4 r18.y, r2.xyzw, cb0[r10.w + 600].xyzw
      mad r19.xy, r18.xyxx, cb0[r10.w + 606].xyxx, cb0[r10.w + 606].zwzz
      lt r18.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r18.xyxx|
      or r18.x, r18.y, r18.x
    else
      mov r19.xy, l(0,0,0,0)
      mov r16.y, l(0)
      mov r18.x, l(0)
    endif
    ige r18.x, r18.x, l(0)
    movc r16.w, r16.w, l(0), r18.x
    if_nz r16.w
      mov_sat r16.y, r16.y
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r16.y, r19.xyxx, t2.xxxx, s7, r16.y
    else
      mov r16.y, l(1.000000)
    endif
    add_sat r10.w, r16.y, cb0[r10.w + 611].y
    mul r13.w, r10.w, r13.w
  endif
  ige r10.w, cb0[r10.x + 62].x, l(0)
  if_nz r10.w
    ishl r10.w, cb0[r10.x + 62].x, l(2)
    mov r24.x, x0[r10.w + 0].x
    mov r25.x, x0[r10.w + 1].x
    mov r26.x, x0[r10.w + 3].x
    mov r24.y, x0[r10.w + 0].y
    mov r25.y, x0[r10.w + 1].y
    mov r26.y, x0[r10.w + 3].y
    mov r24.z, x0[r10.w + 0].z
    mov r25.z, x0[r10.w + 1].z
    mov r26.z, x0[r10.w + 3].z
    mov r24.w, x0[r10.w + 0].w
    mov r25.w, x0[r10.w + 1].w
    mov r26.w, x0[r10.w + 3].w
    dp4 r18.x, r2.xyzw, r24.xyzw
    dp4 r18.y, r2.xyzw, r25.xyzw
    dp4 r10.w, r2.xyzw, r26.xyzw
    div r16.yw, r18.xxxy, r10.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r18.xyw, r16.ywyy, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r19.xyw, r16.ywyy, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r20.xyw, r16.ywyy, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r21.xyw, r16.ywyy, t14.xywz, s1, l(0.000000)
    ieq r24.xyz, l(1, 2, 3, 0), cb0[r10.x + 62].xxxx
    movc r18.xyw, r24.xxxx, r19.xyxw, r18.xyxw
    movc r18.xyw, r24.yyyy, r20.xyxw, r18.xyxw
    movc r18.xyw, r24.zzzz, r21.xyxw, r18.xyxw
  else
    mov r18.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r10.w, cb1[0].x, cb0[r10.x + 58].w
  add r19.xyw, -r2.xyxz, cb0[r10.x + 59].xyxz
  dp3 r16.y, r19.xywx, r19.xywx
  rsq r16.w, r16.y
  mul r19.xyw, r16.wwww, r19.xyxw
  add r16.w, r16.y, -cb0[r10.x + 59].w
  max r16.w, r16.w, l(0.001000)
  rcp r16.w, r16.w
  mad r16.w, cb0[r10.x + 59].w, r16.w, l(1.000000)
  rsq r16.w, r16.w
  add r16.w, -r16.w, l(1.000000)
  mul r16.w, r16.w, l(6.28318548)
  mul r16.y, r16.y, r16.y
  mad_sat r16.y, -r16.y, cb0[r10.x + 60].x, l(1.000000)
  mul r16.y, r16.y, r16.y
  mul r16.y, r16.y, r16.w
  dp3_sat r16.w, cb0[r10.x + 61].xyzx, r19.xywx
  add_sat r16.w, r16.w, -cb0[r10.x + 60].z
  mul_sat r16.w, r16.w, cb0[r10.x + 60].y
  mul r20.x, r16.w, r16.w
  mad r16.w, -r16.w, l(2.000000), l(3.000000)
  mul r16.w, r16.w, r20.x
  mul r16.y, r16.w, r16.y
  movc r19.xyw, r11.wwww, cb0[r10.x + 61].xyxz, r19.xyxw
  movc r11.w, r11.w, cb0[r10.x + 61].w, r16.y
  movc r19.xyw, r10.wwww, r19.xyxw, l(0,1.000000,0,0)
  movc r10.w, r10.w, r11.w, l(0)
  mad_sat r11.w, -r10.w, l(0.159154937), l(1.000000)
  mad r16.y, r11.w, l(-0.156583), l(1.57079637)
  add r11.w, -r11.w, l(1.000000)
  sqrt r11.w, r11.w
  mul r11.w, r11.w, r16.y
  movc r11.w, r12.w, r11.w, cb0[r10.x + 60].w
  mad_sat r11.w, r11.w, l(0.318309873), r3.w
  add r12.w, -r3.w, r11.w
  mad r12.w, -r12.w, r12.w, l(1.000000)
  sqrt r12.w, r12.w
  dp3 r16.y, r7.xyzx, r19.xywx
  max r12.w, r12.w, l(0.950000)
  add r16.w, -r12.w, l(1.000000)
  rsq r20.x, r16.w
  mul r16.w, r16.w, r20.x
  mul r20.y, r16.y, l(0.373837)
  mul r16.w, r16.w, l(0.668740)
  mad r20.w, r16.y, l(0.373837), r16.w
  ge r16.w, r16.w, |r20.y|
  mul r20.y, r20.w, r20.w
  mul r20.x, r20.x, r20.y
  mov_sat r16.y, r16.y
  movc r16.y, r16.w, r20.x, r16.y
  mul r12.w, r12.w, r16.y
  min r16.y, r12.w, l(1.000000)
  mul r20.xyw, r16.yyyy, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r16.w, l(0.000000), r12.w
  if_nz r16.w
    mad r19.xyw, r6.xyxz, r3.zzzz, r19.xyxw
    dp3 r16.w, r19.xywx, r19.xywx
    rsq r16.w, r16.w
    mul r19.xyw, r16.wwww, r19.xyxw
    dp3 r16.w, r7.xyzx, r19.xywx
    dp3 r19.x, r8.xyzx, r19.xywx
    mul r19.y, r19.x, r19.x
    dp2 r19.y, r19.yyyy, r9.xxxx
    mad r19.y, r9.x, l(0.500000), r19.y
    add r19.y, r19.y, l(-1.000000)
    add r16.y, -r16.y, l(1.000000)
    mul r19.w, r16.y, r16.y
    mul r19.w, r19.w, r19.w
    mul r16.y, r16.y, r19.w
    mad r16.y, r19.y, r16.y, l(1.000000)
    mad r19.y, r19.y, r7.w, l(1.000000)
    mul r16.y, r16.y, r19.y
    mul r16.y, r9.w, r16.y
    mul r21.xyw, r16.yyyy, r20.wwww
    add r16.y, -r19.x, l(1.000000)
    mul r19.x, r16.y, r16.y
    mul r19.x, r19.x, r19.x
    mul r16.y, r16.y, r19.x
    mad r16.y, r10.z, r16.y, r1.y
    mul r19.x, r11.w, r11.w
    mad r19.y, -r12.w, r19.x, r12.w
    mad r19.y, r19.y, r12.w, r19.x
    mad r19.w, -r4.w, r19.x, r4.w
    mad r19.w, r19.w, r4.w, r19.x
    sqrt r19.yw, r19.yyyw
    mul r12.w, r12.w, r19.w
    mad r12.w, r4.w, r19.y, r12.w
    rcp r12.w, r12.w
    mul r12.w, r12.w, l(0.500000)
    mad r11.w, r11.w, r11.w, l(-1.000000)
    mul r16.w, r16.w, r16.w
    mad r11.w, r16.w, r11.w, l(1.000000)
    mul r11.w, r11.w, r11.w
    div r11.w, r19.x, r11.w
    mul r11.w, r12.w, r11.w
    mul r11.w, r16.y, r11.w
    mul r20.xyw, r11.wwww, r20.wwww
  else
    mov r21.xyw, r20.wwww
  endif
  mul r10.w, r10.w, r16.x
  mul r16.xyw, r10.wwww, cb0[r10.x + 58].xyxz
  mul r16.xyw, r18.xyxw, r16.xyxw
  mul r18.xyw, r13.wwww, r21.xyxw
  min r10.x, r1.x, r13.w
  mul r19.xyw, r10.xxxx, r20.xyxw
  mad r22.xyz, r16.xywx, r18.xywx, r22.xyzx
  mad r23.xyz, r16.xywx, r19.xywx, r23.xyzx
  iadd r3.x, r3.x, l(1)
endloop
mov r10.xyw, r22.xyxz
mov r13.xyz, r23.xyzx
mov r14.xyz, l(1.000000,1.000000,1.000000,0)
mov r1.x, l(0)
loop
  uge r3.x, r1.x, cb2[0].w
  breakc_nz r3.x
  imul null, r3.x, l(5), cb2[r1.x + 0].y
  ushr r3.y, cb0[r3.x + 58].w, l(30)
  if_z r3.y
    and r8.w, cb1[0].x, cb0[r3.x + 58].w
    add r15.xyz, -r2.xyzx, cb0[r3.x + 59].xyzx
    dp3 r9.y, r15.xyzx, r15.xyzx
    ishr r9.y, r9.y, l(1)
    iadd r9.y, r9.y, l(0x1fbd22df)
    mul_sat r9.y, r9.y, cb0[r3.x + 60].x
    add r15.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r3.x + 58].xyzx
    mad r15.xyz, r9.yyyy, r15.xyzx, cb0[r3.x + 58].xyzx
    movc r15.xyz, r8.wwww, r15.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r14.xyz, r14.xyzx, r15.xyzx
  else
    ige r8.w, cb0[r3.x + 62].x, l(0)
    if_nz r8.w
      ishl r8.w, cb0[r3.x + 62].x, l(2)
      mov r15.x, x0[r8.w + 0].x
      mov r16.x, x0[r8.w + 1].x
      mov r18.x, x0[r8.w + 3].x
      mov r15.y, x0[r8.w + 0].y
      mov r16.y, x0[r8.w + 1].y
      mov r18.y, x0[r8.w + 3].y
      mov r15.z, x0[r8.w + 0].z
      mov r16.z, x0[r8.w + 1].z
      mov r18.z, x0[r8.w + 3].z
      mov r15.w, x0[r8.w + 0].w
      mov r16.w, x0[r8.w + 1].w
      mov r18.w, x0[r8.w + 3].w
      dp4 r15.x, r2.xyzw, r15.xyzw
      dp4 r15.y, r2.xyzw, r16.xyzw
      dp4 r8.w, r2.xyzw, r18.xyzw
      div r9.yz, r15.xxyx, r8.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r15.xyz, r9.yzyy, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r16.xyz, r9.yzyy, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r18.xyz, r9.yzyy, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r19.xyz, r9.yzyy, t14.xyzw, s1, l(0.000000)
      ieq r20.xyz, l(1, 2, 3, 0), cb0[r3.x + 62].xxxx
      movc r15.xyz, r20.xxxx, r16.xyzx, r15.xyzx
      movc r15.xyz, r20.yyyy, r18.xyzx, r15.xyzx
      movc r15.xyz, r20.zzzz, r19.xyzx, r15.xyzx
    else
      mov r15.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r8.w, cb1[0].x, cb0[r3.x + 58].w
    ieq r9.y, r3.y, l(2)
    add r16.xyz, -r2.xyzx, cb0[r3.x + 59].xyzx
    dp3 r9.z, r16.xyzx, r16.xyzx
    rsq r11.w, r9.z
    mul r16.xyz, r11.wwww, r16.xyzx
    add r11.w, r9.z, -cb0[r3.x + 59].w
    max r11.w, r11.w, l(0.001000)
    rcp r11.w, r11.w
    mad r11.w, cb0[r3.x + 59].w, r11.w, l(1.000000)
    rsq r11.w, r11.w
    add r11.w, -r11.w, l(1.000000)
    mul r11.w, r11.w, l(6.28318548)
    mul r9.z, r9.z, r9.z
    mad_sat r9.z, -r9.z, cb0[r3.x + 60].x, l(1.000000)
    mul r9.z, r9.z, r9.z
    mul r9.z, r9.z, r11.w
    dp3_sat r11.w, cb0[r3.x + 61].xyzx, r16.xyzx
    add_sat r11.w, r11.w, -cb0[r3.x + 60].z
    mul_sat r11.w, r11.w, cb0[r3.x + 60].y
    mul r12.w, r11.w, r11.w
    mad r11.w, -r11.w, l(2.000000), l(3.000000)
    mul r11.w, r11.w, r12.w
    mul r9.z, r9.z, r11.w
    movc r16.xyz, r9.yyyy, cb0[r3.x + 61].xyzx, r16.xyzx
    movc r9.y, r9.y, cb0[r3.x + 61].w, r9.z
    movc r16.xyz, r8.wwww, r16.xyzx, l(0,1.000000,0,0)
    movc r8.w, r8.w, r9.y, l(0)
    ine r3.y, r3.y, l(2)
    mad_sat r9.y, -r8.w, l(0.159154937), l(1.000000)
    mad r9.z, r9.y, l(-0.156583), l(1.57079637)
    add r9.y, -r9.y, l(1.000000)
    sqrt r9.y, r9.y
    mul r9.y, r9.y, r9.z
    movc r3.y, r3.y, r9.y, cb0[r3.x + 60].w
    mad_sat r3.y, r3.y, l(0.318309873), r3.w
    add r9.y, -r3.w, r3.y
    mad r9.y, -r9.y, r9.y, l(1.000000)
    sqrt r9.y, r9.y
    dp3 r9.z, r7.xyzx, r16.xyzx
    max r9.y, r9.y, l(0.950000)
    add r11.w, -r9.y, l(1.000000)
    rsq r12.w, r11.w
    mul r11.w, r11.w, r12.w
    mul r13.w, r9.z, l(0.373837)
    mul r11.w, r11.w, l(0.668740)
    mad r14.w, r9.z, l(0.373837), r11.w
    ge r11.w, r11.w, |r13.w|
    mul r13.w, r14.w, r14.w
    mul r12.w, r12.w, r13.w
    mov_sat r9.z, r9.z
    movc r9.z, r11.w, r12.w, r9.z
    mul r9.y, r9.z, r9.y
    min r9.z, r9.y, l(1.000000)
    mul r18.xyz, r9.zzzz, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r11.w, l(0.000000), r9.y
    if_nz r11.w
      mad r16.xyz, r6.xyzx, r3.zzzz, r16.xyzx
      dp3 r11.w, r16.xyzx, r16.xyzx
      rsq r11.w, r11.w
      mul r16.xyz, r11.wwww, r16.xyzx
      dp3 r11.w, r7.xyzx, r16.xyzx
      dp3 r12.w, r8.xyzx, r16.xyzx
      mul r13.w, r12.w, r12.w
      dp2 r13.w, r13.wwww, r9.xxxx
      mad r13.w, r9.x, l(0.500000), r13.w
      add r13.w, r13.w, l(-1.000000)
      add r9.z, -r9.z, l(1.000000)
      mul r14.w, r9.z, r9.z
      mul r14.w, r14.w, r14.w
      mul r9.z, r9.z, r14.w
      mad r9.z, r13.w, r9.z, l(1.000000)
      mad r13.w, r13.w, r7.w, l(1.000000)
      mul r9.z, r9.z, r13.w
      mul r9.z, r9.w, r9.z
      mul r16.xyz, r9.zzzz, r18.zzzz
      add r9.z, -r12.w, l(1.000000)
      mul r12.w, r9.z, r9.z
      mul r12.w, r12.w, r12.w
      mul r9.z, r9.z, r12.w
      mad r9.z, r10.z, r9.z, r1.y
      mul r12.w, r3.y, r3.y
      mad r13.w, -r9.y, r12.w, r9.y
      mad r13.w, r13.w, r9.y, r12.w
      sqrt r13.w, r13.w
      mad r14.w, -r4.w, r12.w, r4.w
      mad r14.w, r14.w, r4.w, r12.w
      sqrt r14.w, r14.w
      mul r9.y, r9.y, r14.w
      mad r9.y, r4.w, r13.w, r9.y
      rcp r9.y, r9.y
      mul r9.y, r9.y, l(0.500000)
      mad r3.y, r3.y, r3.y, l(-1.000000)
      mul r11.w, r11.w, r11.w
      mad r3.y, r11.w, r3.y, l(1.000000)
      mul r3.y, r3.y, r3.y
      div r3.y, r12.w, r3.y
      mul r3.y, r9.y, r3.y
      mul r3.y, r9.z, r3.y
      mul r18.xyz, r3.yyyy, r18.zzzz
    else
      mov r16.xyz, r18.zzzz
    endif
    mul r19.xyz, r8.wwww, cb0[r3.x + 58].xyzx
    mul r15.xyz, r15.xyzx, r19.xyzx
    mul r18.xyz, r1.wwww, r18.xyzx
    mad r10.xyw, r15.xyxz, r16.xyxz, r10.xyxw
    mad r13.xyz, r15.xyzx, r18.xyzx, r13.xyzx
  endif
  iadd r1.x, r1.x, l(1)
endloop
mad r0.yzw, r1.wwww, r0.yyzw, r13.xxyz
mul r0.yzw, r0.yyzw, cb0[823].zzzz
mul r1.xyw, r0.yzyw, r14.xyxz
ge r0.x, l(0.000100), r0.x
ge r1.xyw, l(0.000000, 0.000000, 0.000000, 0.000000), r1.xyxw
and r1.x, r1.y, r1.x
and r1.x, r1.w, r1.x
and r0.x, r0.x, r1.x
discard_nz r0.x
min r0.x, r1.z, l(1.000000)
dp3 r1.x, r11.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r1.yzw, -r1.xxxx, r11.xxyz
mad r1.xyz, cb0[2].zzzz, r1.yzwy, r1.xxxx
mul r2.xyzw, r17.xyzw, l(1.000000, 1.00000012, 1.00000012, 1.00000012)
mov r3.x, l(1.00000012)
mov r3.yzw, cb0[2].xxxx
mul r2.xyzw, r2.xyzw, r3.xyzw
dp4 r1.w, r2.xyzw, cb0[22].xyzw
mul r3.x, r1.w, r5.w
dp2 r1.w, r2.yxyy, cb0[22].xyxx
mul r6.x, r1.w, r6.w
dp2 r1.w, r2.zxzz, cb0[22].xzxx
mul r7.x, r1.w, r6.w
dp2 r1.w, r2.wxww, cb0[22].xwxx
mul r8.x, r1.w, r6.w
dp4 r1.w, r2.xyzw, cb0[23].xyzw
mul r3.y, r1.w, r5.w
dp2 r1.w, r2.yxyy, cb0[23].xyxx
mul r6.y, r1.w, r6.w
dp2 r1.w, r2.zxzz, cb0[23].xzxx
mul r7.y, r1.w, r6.w
dp2 r1.w, r2.wxww, cb0[23].xwxx
mul r8.y, r1.w, r6.w
dp4 r1.w, r2.xyzw, cb0[24].xyzw
mul r3.z, r1.w, r5.w
dp2 r1.w, r2.yxyy, cb0[24].xyxx
mul r6.z, r1.w, r6.w
dp2 r1.w, r2.zxzz, cb0[24].xzxx
mul r7.z, r1.w, r6.w
dp2 r1.w, r2.wxww, cb0[24].xwxx
mul r8.z, r1.w, r6.w
mul r2.xyz, r12.yyyy, r6.xyzx
mul r2.xyz, r2.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000)
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
mul r3.xyz, r12.zzzz, r7.xyzx
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
mul r3.xyz, r12.xxxx, r8.xyzx
mad r2.xyz, r3.xyzx, l(0.282094806, 0.282094806, 0.282094806, 0.000000), r2.xyzx
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r1.xyz, r1.xyzx, r2.xyzx
mul r1.xyz, r0.xxxx, r1.xyzx
mul r1.xyz, r1.xyzx, cb0[823].xxxx
mad r1.xyz, r10.xywx, cb0[823].yyyy, r1.xyzx
mul r1.xyz, r1.xyzx, r14.xyzx
lt r0.x, r5.x, l(0.040450)
mul r1.w, r5.x, l(0.0773993805)
add r2.xw, r5.xxxy, l(0.055000, 0.000000, 0.000000, 0.055000)
mul r2.xw, r2.xxxw, l(0.947867334, 0.000000, 0.000000, 0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r2.x, r0.x, r1.w, r2.x
lt r0.x, r5.y, l(0.040450)
mul r1.w, r5.y, l(0.0773993805)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r2.y, r0.x, r1.w, r2.w
lt r0.x, r5.z, l(0.040450)
mul r1.w, r5.z, l(0.0773993805)
add r2.w, r5.z, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r2.z, r0.x, r1.w, r2.w
mul r3.xyz, r4.xyzx, cb1[3].xxxx
mad r1.xyz, r1.xyzx, r2.xyzx, r3.xyzx
mad r0.xyz, r14.xyzx, r0.yzwy, r1.xyzx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, v0.w
ret
// Approximately 1250 instruction slots used
