//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:47 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 material_vertexoffset_matU;// Index:    0
//       float3 material_vertexoffset_matV;// Index:    1
//       float3 Animated_Normal_normal_matU;// Index:    2
//       float3 Animated_Normal_normal_matV;// Index:    3
//       float Skin_cst_AlphaReference; // Index:    3.w
//       float Shell_cst_AlphaReference;// Index:    4
//
//   } resourceTables__materialData;    // Index:    0-4.x            Components:    17
                                        // Textures:  t11-t33
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   12        1
// resourceTables__materialData.Skin_diffuse    texture  float4          2d   13        1
// resourceTables__materialData.Skin_normal    texture  float4          2d   14        1
// resourceTables__materialData.Skin_gloss    texture  float4          2d   15        1
// resourceTables__materialData.Skin_scatter    texture  float4          2d   16        1
// resourceTables__materialData.Skin_alpha    texture  float4          2d   17        1
// resourceTables__materialData.Animated_Normal_normal    texture  float4          2d   18        1
// resourceTables__materialData.Shell_diffuse    texture  float4          2d   20        1
// resourceTables__materialData.Shell_normal    texture  float4          2d   21        1
// resourceTables__materialData.Shell_gloss    texture  float4          2d   22        1
// resourceTables__materialData.Shell_ao    texture  float4          2d   23        1
// resourceTables__materialData.Shell_opacity    texture  float4          2d   24        1
// resourceTables__materialData.Shell_scatter    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   26        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   28        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   29        1
// resourceTables__materialData.layer_3__scatter    texture  float4          2d   31        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   32        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   33        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[5], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xy
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
add r0.zw, v2.xxxy, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t13.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t14.xyzw, s1
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xy, r0.zwzz, t15.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.zwzz, t16.xyzw, s1
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.w, r1.w
mul r6.xyz, r2.wwww, r3.xyzx
mul r3.w, r4.y, r4.y
mul r3.w, r3.w, l(0.160000)
mul r4.yzw, r2.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
mul r5.xyzw, r5.xyzw, l(1.000000, 0.0451861992, 0.0451861992, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r7.x, v2.xyxx, t18.wxyz, s2
add_sat r7.x, r7.x, l(-0.288574)
lt r7.y, l(0.000000), r7.x
if_nz r7.y
  mad r7.y, v0.z, cb3[35].z, cb3[35].w
  rcp r7.y, r7.y
  mov r8.z, -r7.y
  mul r8.xy, r0.xyxx, r8.zzzz
  mov r8.w, l(1.000000)

add r40.w, r8.z, -r40.y
mad r8.x, -r40.x, r40.w, r8.x

  dp4 r9.z, r8.xyzw, cb3[12].xyzw
  dp4 r9.x, r8.xyzw, cb3[13].xyzw
  dp4 r9.y, r8.xyzw, cb3[14].xyzw
  add r7.yzw, -r9.zzxy, cb3[29].xxyz

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r7.y, r40.x, r41.x, r7.y
mad r7.z, r40.x, r41.y, r7.z
mad r7.w, r40.x, r41.z, r7.w

  dp3 r8.x, r7.yzwy, r7.yzwy
  rsq r8.x, r8.x
  mul r7.yzw, r7.yyzw, r8.xxxx
  sample_indexable(texture2d)(float,float,float,float) r8.xy, v2.xyxx, t12.xyzw, s1
  mad r8.xy, r8.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
  dp3 r8.z, r7.yzwy, r1.xyzx
  max r8.z, r8.z, l(0.000100)
  div r7.yzw, r7.yyzw, r8.zzzz
  mul r7.yzw, r7.yyzw, l(0.000000, 0.0932616964, 0.0932616964, 0.0932616964)
  dp3 r8.z, -r7.yzwy, v4.xyzx
  dp3 r10.y, -r7.yzwy, v5.xyzx
  mov r10.x, -r8.z
  deriv_rtx_fine r7.yz, v2.xxyx
  deriv_rty_fine r8.zw, v2.yyyx
  deriv_rtx_fine r11.xyz, r9.yzxy
  deriv_rty_fine r9.xyz, r9.xyzx
  mul r7.z, r7.z, r8.w
  mad r7.y, r7.y, r8.z, -r7.z
  mul r12.xyz, r9.xyzx, r11.xyzx
  mad r9.xyz, r11.zxyz, r9.yzxy, -r12.xyzx
  dp3 r7.z, r9.xyzx, r9.xyzx
  sqrt r7.z, r7.z
  lt r7.w, l(0.000000), r7.z
  div r7.y, |r7.y|, r7.z
  sqrt r7.y, r7.y
  and r7.y, r7.y, r7.w
  mul r7.yz, r7.yyyy, r10.xxyx
  mad r7.yz, r8.xxyx, l(0.000000, -0.145081, 0.145081, 0.000000), -r7.yyzy
  dp2 r7.w, cb4[2].xyxx, cb4[2].xyxx
  rsq r7.w, r7.w
  mul r8.xy, r7.wwww, cb4[2].xyxx
  add r9.xy, r7.yzyy, v2.xyxx
  mov r9.z, l(1.000000)
  dp3 r10.x, cb4[2].xyzx, r9.xyzx
  dp3 r10.y, cb4[3].xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.yzw, r10.xyxx, t18.wxyz, s2
  mad r7.yzw, r7.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp2 r9.x, r8.xyxx, r7.yzyy
  mov r8.z, -r8.y
  dp2 r9.y, r8.zxzz, r7.yzyy
  mov r9.z, r7.w
  dp3 r7.y, r9.xyzx, r9.xyzx
  sqrt r7.y, r7.y
  max r7.y, r7.y, l(0.000010)
  rcp r7.z, r7.y
  mul r8.xyz, r7.zzzz, r9.xyzx
  mad r7.z, r3.z, r2.w, l(1.000000)
  max r6.w, r7.z, l(0.001000)
  mul r9.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r7.z, r6.xywx, r9.xyzx
  mul r9.xyz, r6.xywx, r7.zzzz
  div r9.xyz, r9.xyzx, r6.wwww
  mad r8.xyz, -r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r9.xyzx
  min r6.w, r1.w, r7.y
  add r6.w, -r1.w, r6.w
  mad r6.w, r7.x, r6.w, r1.w
  mad r7.yzw, -r3.xxyz, r2.wwww, r8.xxyz
  mad r6.xyz, r7.xxxx, r7.yzwy, r6.xyzx
  mul r7.yzw, r4.yyzw, r4.yyzw
  mul r8.xyz, r2.xyzx, l(1.99999976, 1.99999976, 1.99999976, 0.000000)
  mad r7.yzw, r7.yyzw, l(0.000000, -0.999999881, -0.999999881, -0.999999881), r8.xxyz
  mad r2.xyz, -r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r7.yzwy
  mad r4.yzw, r7.xxxx, r2.xxyz, r4.yyzw
else
  mov r6.w, r1.w
endif
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r0.zwzz, t20.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, r0.zwzz, t24.xyzw, s1
add r2.y, r7.w, l(-0.166626)
mul_sat r2.y, r2.y, l(50.724342)
mul r2.y, r2.y, v6.x
mad r2.x, r2.y, r2.x, -cb4[4].x
mul_sat r2.xy, r2.xxxx, l(10.469012, 50.724342, 0.000000, 0.000000)
mul r2.x, r2.x, l(0.254517)
deriv_rtx_fine r2.z, r2.x
deriv_rty_fine r2.x, r2.x
lt r7.w, l(0.000000), r2.y
ne r8.xy, r2.zxzz, l(0.000000, 0.000000, 0.000000, 0.000000)
or r8.x, r7.w, r8.x
or r8.x, r8.y, r8.x
if_nz r8.x
  lt r8.xyz, r7.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xyzx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r0.zwzz, t21.xyzw, s2
  mad r8.xyz, r8.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xy, r0.zwzz, t22.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r8.w, r0.zwzz, t23.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r0.zwzz, t25.xyzw, s1
  dp3 r9.z, r8.xyzx, r8.xyzx
  sqrt r9.z, r9.z
  max r9.z, r9.z, l(0.000010)
  rcp r9.w, r9.z
  mul r9.y, r9.y, r9.y
  if_nz r7.w
    add r7.w, -r6.w, r9.z
    mad r6.w, r2.y, r7.w, r6.w
    mad r8.xyz, r8.xyzx, r9.wwww, -r6.xyzx
    mad r6.xyz, r2.yyyy, r8.xyzx, r6.xyzx
    mad r10.xyzw, r10.xyzw, l(1.000000, 0.0451861992, 0.0451861992, 1.000000), -r5.xyzw
    mad r5.xyzw, r2.yyyy, r10.xyzw, r5.xyzw
    mad r7.xyz, r7.xyzx, l(0.999999940, 0.643137395, 0.643137395, 0.000000), -r4.yzwy
    mad r4.yzw, r2.yyyy, r7.xxyz, r4.yyzw
    add r7.x, -r4.x, r9.x
    mad r4.x, r2.y, r7.x, r4.x
    add r7.x, r8.w, l(-1.000000)
    mad r7.x, r2.y, r7.x, l(1.000000)
    mad r7.y, r9.y, l(0.160000), -r3.w
    mad r3.w, r2.y, r7.y, r3.w
    mov r8.xy, r6.xyxx
  else
    mov r7.x, l(1.000000)
    mov r8.xy, r6.xyxx
  endif
  ne r2.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.xz, r2.xxzx, l(0.010000, 0.000000, 0.010000, 0.000000)
  deriv_rtx_fine r7.yz, r0.zzwz
  deriv_rty_fine r9.xy, r0.zwzz
  dp2 r7.w, r7.yzyy, r7.yzyy
  dp2 r8.w, r9.xyxx, r9.xyxx
  max r7.w, r7.w, l(0.001000)
  div r7.yz, r7.yyzy, r7.wwww
  max r7.w, r8.w, l(0.001000)
  div r9.xy, r9.xyxx, r7.wwww
  mul r9.xy, r2.xxxx, r9.xyxx
  mad r2.xz, r7.yyzy, r2.zzzz, r9.xxyx
  mad r6.xy, -r2.xzxx, l(1.000000, -1.000000, 0.000000, 0.000000), r8.xyxx
  dp3 r2.x, r6.xyzx, r6.xyzx
  rsq r2.x, r2.x
  mul r7.yzw, r2.xxxx, r6.xxyz
  mov r8.z, r6.z
  movc r6.xyz, r2.yyyy, r8.xyzx, r7.yzwy
else
  mov r7.x, l(1.000000)
endif
sample_indexable(texture2d)(float,float,float,float) r2.x, r0.zwzz, t17.xyzw, s1
mad r2.x, v6.y, r2.x, l(-0.258789)
mul_sat r2.x, r2.x, l(4.34242630)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  sample_indexable(texture2d)(float,float,float,float) r7.yzw, r0.zwzz, t26.wxyz, s2
  lt r8.xyz, r7.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.yzw, r7.yyzw
  mul r7.yzw, r7.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r7.yzw, r7.yyzw
  mad r7.yzw, r7.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r7.yzw, r8.xxyz, r9.xxyz, r7.yyzw
  sample_indexable(texture2d)(float,float,float,float) r2.yz, r0.zwzz, t28.yxwz, s2
  sample_indexable(texture2d)(float,float,float,float) r8.x, r0.zwzz, t29.zxyw, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r0.zwzz, t31.xyzw, s1
  mul r0.z, r2.z, r2.z
  mul r0.w, r2.x, l(0.743408)
  add r1.w, r1.w, -r6.w
  mad r6.w, r0.w, r1.w, r6.w
  mad r2.xzw, r3.xxyz, r2.wwww, -r6.xxyz
  mad r6.xyz, r0.wwww, r2.xzwx, r6.xyzx
  mad r9.xyzw, r9.xyzw, l(1.000000, 0.0451861992, 0.0451861992, 1.000000), -r5.xyzw
  mad r5.xyzw, r0.wwww, r9.xyzw, r5.xyzw
  mad r2.xzw, r7.yyzw, l(0.999999940, 0.000000, 0.999999940, 0.999999940), -r4.yyzw
  mad r4.yzw, r0.wwww, r2.xxzw, r4.yyzw
  add r1.w, -r4.x, r2.y
  mad r4.x, r0.w, r1.w, r4.x
  add r1.w, -r7.x, r8.x
  mad r7.x, r0.w, r1.w, r7.x
  mad r0.z, r0.z, l(0.160000), -r3.w
  mad r3.w, r0.w, r0.z, r3.w
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t32.xyzw, s2
mad r2.xyz, r2.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t33.yzxw, s2
dp3 r0.w, r2.xyzx, r2.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r2.xyz, r1.wwww, r2.xyzx
add r1.w, r6.z, l(1.000000)
max r6.z, r1.w, l(0.001000)
mul r3.xyz, r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r1.w, r6.xyzx, r3.xyzx
mul r3.xyz, r1.wwww, r6.xyzx
div r3.xyz, r3.xyzx, r6.zzzz
mad r2.xyz, -r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.xyzx
min r3.x, r0.w, r6.w
mul o2.x, r7.x, r0.z
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mul r7.xyz, r7.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r6.xyxz, r7.xyxz
mad r2.xyz, r2.zzzz, r1.xyzx, r2.xywx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r6.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r3.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r3.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyz, r4.yzwy, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r4.y, l(0.0773993731)
mad r3.xyz, r4.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, r3.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
movc r0.w, r1.x, r0.w, r3.x
mul r1.xw, r4.zzzw, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r1.xy, r1.yzyy, r1.xwxx, r3.yzyy
mul r4.xyzw, r5.xyzw, cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r1.w, r4.z, r4.y
max r1.w, r1.w, r4.x
lt r1.w, r1.w, l(0.010000)
movc r2.w, r1.w, l(0), l(1)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r6.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r6.yyyy, r6.xxxz
mad r6.x, r5.z, l(0.250000), r0.z
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r6.xxxy, r6.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r3.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(29), l(28)
imad r0.z, r2.w, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
ieq r0.z, r1.w, l(0)
and o3.xyz, r4.xyzx, r0.zzzz
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, l(0)
mov o3.w, r4.w
ret
// Approximately 310 instruction slots used
