//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:00 2022
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataDecal
//   {
//
//       float4x4 decalToWorld;         // Index:    0
//       float4x4 worldToDecal;         // Index:    4
//       float decalAlpha;              // Index:    8
//       float decalAngleStart;         // Index:    8.y
//       float decalAngleDivider;       // Index:    8.z
//       float PC_decalDepthBoundsMin;  // Index:    8.w
//       float PC_decalDepthBoundsMax;  // Index:    9
//
//   } resourceTables__batchData;       // Index:    0-9.x            Components:    37
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float LayerX_cst_AlphaReference;// Index:    0
//
//   } resourceTables__materialData;    // Index:    0.x              Components:     1
                                        // Textures:  t11-t14
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.LayerX_diffuse    texture  float4          2d   11        1
// resourceTables__materialData.LayerX_normal    texture  float4          2d   12        1
// resourceTables__materialData.LayerX_emissive    texture  float4          2d   13        1
// resourceTables__materialData.LayerX_alpha    texture  float4          2d   14        1
// resourceTables__passData.baseColorTexture        UAV  float4          2d   15        1
// resourceTables__passData.normalTextureRW        UAV  float4          2d   16        1
// resourceTables__passData.propertiesTexture        UAV  float4          2d   17        1
// resourceTables__passData.scatteringEmissiveTexture        UAV  float4          2d   18        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_uav_typed_texture2d (float,float,float,float) u15
dcl_uav_typed_texture2d (float,float,float,float) u16
dcl_uav_typed_texture2d (float,float,float,float) u17
dcl_uav_typed_texture2d (float,float,float,float) u18
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
add r1.x, r0.x, r0.x
mad r2.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
ftou r3.xy, v0.xyxx
mul r0.xz, l(0.500000, 0.000000, 0.500000, 0.000000), cb3[32].zzwz
mad r1.yw, v0.xxxy, cb3[32].zzzw, -r0.xxxz
gather4_indexable(texture2d)(float,float,float,float) r4.xyz, r1.ywyy, t0.zxyw, s4.x
mov r2.z, -r2.y
mul r5.xy, r2.xzxx, r4.zzzz
mov r5.z, r4.z
mov r5.w, l(1.000000)

add r40.w, r5.z, -r40.y
mad r5.x, -r40.x, r40.w, r5.x

dp4 r6.x, r5.xyzw, cb3[12].xyzw
dp4 r6.y, r5.xyzw, cb3[13].xyzw
dp4 r6.z, r5.xyzw, cb3[14].xyzw
mov r6.w, l(1.000000)
dp4 r5.x, r6.xyzw, cb2[4].xyzw
dp4 r5.y, r6.xyzw, cb2[5].xyzw
dp4 r5.z, r6.xyzw, cb2[6].xyzw
add r5.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r6.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r6.y, r6.x
lt r6.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r5.xyxz
or r0.w, r0.w, r6.x
or r0.w, r6.y, r0.w
or r0.w, r6.w, r0.w
or r0.w, r6.z, r0.w
if_z r0.w
  mov r3.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyzw, t1.xyzw
  mad r6.xyz, r6.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  dp3 r0.w, r6.xyzx, r6.xyzx
  rsq r0.w, r0.w
  mul r6.xyz, r0.wwww, r6.xyzx
  mad r0.xz, v0.xxyx, cb3[32].zzwz, r0.xxzx
  gather4_indexable(texture2d)(float,float,float,float) r0.xw, r0.xzxx, t0.xwyz, s4.x
  dp3 r1.y, cb2[5].xyzx, cb2[5].xyzx
  rsq r1.y, r1.y
  mul r7.xyz, r1.yyyy, cb2[5].xyzx
  dp3 r1.y, r6.xyzx, r7.xyzx
  add r1.y, r1.y, -cb2[8].y
  mul_sat r1.y, r1.y, cb2[8].z
  mul r1.y, r1.y, r1.y
  mul r6.z, r1.y, cb2[8].x
  lt r1.y, l(0.000000), r6.z
  add r2.yw, -r4.zzzz, r4.yyyx
  add r3.zw, -r4.zzzz, r0.wwwx
  lt r2.yw, |r2.yyyw|, |r3.zzzw|
  mov r7.x, r4.y
  mul r7.y, l(-2.000000), cb3[32].z
  mov r7.zw, l(0,0,1.000000,0)
  mov r8.x, r0.w
  mul r8.y, l(2.000000), cb3[32].z
  mov r8.zw, l(0,0,-1.000000,1.000000)
  movc r7.xyz, r2.yyyy, r7.xyzx, r8.xyzx
  mul r4.y, l(2.000000), cb3[32].w
  mov r4.zw, l(0,0,1.000000,-1.000000)
  mul r0.z, l(-2.000000), cb3[32].w
  mov r0.w, l(-1.000000)
  movc r4.xyz, r2.wwww, r4.xyzx, r0.xzwx
  add r0.xz, r2.xxzx, r7.yywy
  mul r2.xy, r7.xxxx, r0.xzxx
  mov r2.z, r7.x
  mov r2.w, l(1.000000)
  
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r8.x, r2.xyzw, cb3[12].xyzw
  dp4 r8.y, r2.xyzw, cb3[13].xyzw
  dp4 r8.z, r2.xyzw, cb3[14].xyzw
  mad r1.z, -r0.y, l(2.000000), l(1.000000)
  add r0.xy, r1.xzxx, r4.wyww
  mul r0.xy, r4.xxxx, r0.xyxx
  mov r0.z, r4.x
  mov r0.w, l(1.000000)
  
add r40.w, r0.z, -r40.y
mad r0.x, -r40.x, r40.w, r0.x

dp4 r2.x, r0.xyzw, cb3[12].xyzw
  dp4 r2.y, r0.xyzw, cb3[13].xyzw
  dp4 r2.z, r0.xyzw, cb3[14].xyzw
  dp4 r0.x, r8.xyzw, cb2[4].xyzw
  dp4 r0.y, r8.xyzw, cb2[6].xyzw
  add r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mov r2.w, l(1.000000)
  dp4 r4.x, r2.xyzw, cb2[4].xyzw
  dp4 r4.y, r2.xyzw, cb2[6].xyzw
  add r0.zw, r4.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
  add r0.xyzw, -r0.xyzw, r5.xzxz
  mul r0.xy, r7.zzzz, r0.xyxx
  mul r6.xy, r4.zzzz, r0.zwzz
  and r0.xy, r0.xyxx, r1.yyyy
  and r1.xyz, r6.xyzx, r1.yyyy
else
  mov r0.xy, l(0,0,0,0)
  mov r1.xyz, l(0,0,0,0)
endif
ge r0.z, l(0.000000), r1.z
discard_nz r0.z
lt r0.z, v0.z, cb2[8].w
lt r0.w, cb2[9].x, v0.z
or r0.z, r0.w, r0.z
discard_nz r0.z
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r5.xzxx, t14.yzxw, s2, r0.xyxx, r1.xyxx
add r0.z, r0.z, -cb4[0].x
mul_sat r0.z, r0.z, l(100000000.000000)
mul r0.w, r1.z, r0.z
ge r1.w, l(0.000000), r0.w
discard_nz r1.w
lt r1.w, l(0.000000), r0.w
if_nz r1.w
  dp3 r1.w, v3.xyzx, v3.xyzx
  rsq r1.w, r1.w
  mul r2.xyz, r1.wwww, v3.xyzx
  mul r3.zw, r5.xxxz, l(0.000000, 0.000000, 10.000000, 10.000000)
  sample_d_indexable(texture2d)(float,float,float,float) r4.xyz, r3.zwzz, t11.xyzw, s2, r0.xyxx, r1.xyxx
  lt r6.xyzw, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r7.xyzw, r4.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
  log r4.xyzw, r4.xyzx
  mul r4.xyzw, r4.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
  exp r4.xyzw, r4.xyzw
  mad r4.xyzw, r4.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
  movc r4.xyzw, r6.xyzw, r7.xyzw, r4.xyzw
  sample_d_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xzxx, t12.xyzw, s2, r0.xyxx, r1.xyxx
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_d_indexable(texture2d)(float,float,float,float) r1.xyw, r5.xzxx, t13.xywz, s1, r0.xyxx, r1.xyxx
  dp3 r0.x, r6.xyzx, r6.xyzx
  sqrt r0.x, r0.x
  max r0.x, r0.x, l(0.000010)
  rcp r2.w, r0.x
  mul r5.xyz, r2.wwww, r6.xyzx
  mul r1.xyw, r1.xyxw, cb1[3].xxxx
  dp3 r2.w, v4.xyzx, v4.xyzx
  rsq r2.w, r2.w
  mul r6.xyz, r2.wwww, v4.xyzx
  dp3 r2.w, v5.xyzx, v5.xyzx
  rsq r2.w, r2.w
  mul r7.xyz, r2.wwww, v5.xyzx
  dp3 r2.w, r5.xyzx, r5.xyzx
  rsq r2.w, r2.w
  mul r5.xyz, r2.wwww, r5.xyzx
  mul r7.xyz, r7.xyzx, r5.yyyy
  mad r5.xyw, r5.xxxx, r6.xyxz, r7.xyxz
  mad r5.xyz, r5.zzzz, r2.xyzx, r5.xywx
  dp3 r2.w, r5.xyzx, r5.xyzx
  rsq r2.w, r2.w
  mul r5.xyz, r2.wwww, r5.xyzx
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
  deriv_rtx_fine r6.xyz, r2.xyzx
  deriv_rty_fine r2.xyz, r2.xyzx
  dp3 r3.z, r6.xyzx, r6.xyzx
  dp3 r2.x, r2.xyzx, r2.xyzx
  add r2.x, r2.x, r3.z
  min r0.y, r2.x, l(0.300000)
  movc r0.xy, r2.wwww, l(1.000000,0,0,0), r0.xyxx
  max r2.x, r0.x, l(0.600000)
  mad r2.x, r2.x, l(-0.527635), l(0.520718)
  max r2.x, r2.x, l(0.000000)
  add r0.y, r0.y, r2.x
  add r0.xy, r0.xyxx, l(-0.950000, 0.233313128, 0.000000, 0.000000)
  sqrt r0.y, r0.y
  sqrt r0.y, r0.y
  add r2.z, -r0.y, l(1.000000)
  lt r6.xyz, r4.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
  mul r0.y, r4.w, l(0.0773993731)
  mad r7.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
  mul r7.xyz, r7.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
  exp r7.xyz, r7.xyzx
  movc r0.y, r6.x, r0.y, r7.x
  mul r3.zw, r4.yyyz, l(0.000000, 0.000000, 0.0773993731, 0.0773993731)
  movc r3.zw, r6.yyyz, r3.zzzw, r7.yyyz
  mul r4.xyz, r1.xywx, l(0.600000, 0.600000, 0.600000, 0.000000)
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyyy, u15.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r7.xyzw, r3.xyyy, u16.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.xyyy, u17.xyzw
  ld_uav_typed_indexable(texture2d)(float,float,float,float) r9.xyz, r3.xyyy, u18.xyzw
  max r2.w, r4.z, r4.y
  max r2.w, r2.w, r4.x
  lt r2.w, l(0.0000153787005), r2.w
  mul r10.w, r0.x, l(20.000000)
  sqrt r11.xw, r0.yyyy
  sqrt r11.yz, r3.zzwz
  mul r12.xyz, r11.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
  add r0.xy, r12.yyyy, r12.xzxx
  mad r12.x, r11.z, l(0.250000), r0.x
  dp2 r12.y, r11.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
  mad r12.z, r11.z, l(-0.250000), r0.y
  and r0.xy, r3.xyxx, l(1, 1, 0, 0)
  ine r0.x, r0.y, r0.x
  movc r0.xy, r0.xxxx, r12.xyxx, r12.xzxx
  add r11.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
  mov r11.zw, l(0,0,0,0.512347519)
  add r11.xyzw, -r6.xyzw, r11.xyzw
  mad r6.xyzw, r0.wwww, r11.xyzw, r6.xyzw
  mad r10.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
  add r5.xyzw, -r7.xyzw, r10.xyzw
  mad r5.xyzw, r0.wwww, r5.xyzw, r7.xyzw
  mov r2.xy, l(1.000000,0,0,0)
  add r2.xyz, r2.xyzx, -r8.xyzx
  mad r7.xyz, r0.wwww, r2.xyzx, r8.xyzx
  mul r0.x, r8.w, l(255.000000)
  ftou r0.x, r0.x
  ubfe r0.y, l(3), l(5), r0.x
  and r8.xyzw, r0.xxxx, l(1, 2, 8, 16)
  ine r0.x, r8.y, l(0)
  ieq r0.y, r0.y, l(7)
  or r2.x, r0.x, r2.w
  not r2.y, r2.x
  and r0.y, r0.y, r2.y
  movc r2.yzw, r8.xxzw, l(0,1,8,16), l(0,0,0,0)
  and r3.z, r2.x, l(2)
  iadd r2.y, r2.y, r3.z
  iadd r2.y, r2.z, r2.y
  iadd r2.y, r2.w, r2.y
  bfi r2.z, l(3), l(5), r0.y, l(0)
  iadd r2.y, r2.z, r2.y
  utof r2.y, r2.y
  mul r7.w, r2.y, l(0.00392156886)
  and r0.x, r0.x, r2.x
  mad r1.xyw, r1.xyxw, l(0.600000, 0.600000, 0.000000, 0.600000), -r9.xyxz
  mad r1.xyw, r0.wwww, r1.xyxw, r9.xyxz
  mul r2.yzw, r0.wwww, r4.xxyz
  mad r4.xyz, r0.wwww, -r9.xyzx, r9.xyzx
  mad r0.z, -r0.z, r1.z, l(1.000000)
  and r0.z, r0.z, r0.y
  movc r0.yzw, r0.yyyy, r4.xxyz, r0.zzzz
  movc r0.yzw, r2.xxxx, r2.yyzw, r0.yyzw
  movc r0.xyz, r0.xxxx, r1.xywx, r0.yzwy
  store_uav_typed u15.xyzw, r3.xyyy, r6.xyzw
  store_uav_typed u16.xyzw, r3.xyyy, r5.xyzw
  store_uav_typed u17.xyzw, r3.xyyy, r7.xyzw
  mov r0.w, l(0)
  store_uav_typed u18.xyzw, r3.xyyy, r0.xyzw
endif
ret
// Approximately 249 instruction slots used
