//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:51 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   21        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   22        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   24        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   26        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__gloss    texture  float4          2d   28        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   31        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   32        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   33        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   34        1
// resourceTables__materialData.layer_5__ao    texture  float4          2d   35        1
// resourceTables__materialData.layer_5__alpha    texture  float4          2d   37        1
// resourceTables__materialData.layer_6__ao    texture  float4          2d   39        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t32
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t34
dcl_resource_texture2d (float,float,float,float) t35
dcl_resource_texture2d (float,float,float,float) t37
dcl_resource_texture2d (float,float,float,float) t39
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r0.z, r1.xyzw, cb3[13].xyzw
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v4.xyzx
mov r2.xz, v3.xxyx
mov r2.yw, l(0,1.000000,0,1.000000)
dp2 r2.x, l(1.000000, 1.000000, 0.000000, 0.000000), r2.xyxx
dp2 r2.y, l(1.000000, 1.000000, 0.000000, 0.000000), r2.zwzz
mul r3.xyzw, v2.xyxy, l(10.000000, 5.000000, 24.000000, 24.000000)
mul r2.zw, v2.xxxy, l(0.000000, 0.000000, 16.000000, 16.000000)
mul r4.xy, v3.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t11.xyzw, s2
lt r6.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r7.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r5.xyz, r5.xyzx
mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r5.xyz, r6.xyzx, r7.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyxx, t12.xyzw, s2
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.zw, r3.xyxx, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t14.xywz, s2
dp3 r1.w, r6.xyzx, r6.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r3.x, r1.w
mul r6.xyz, r3.xxxx, r6.xyzx
mul r3.x, r4.w, r4.w
mul r3.x, r3.x, l(0.160000)
mul r5.xyz, r5.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t20.xyzw, s2
add r2.x, r2.x, l(0.00784313958)
mul_sat r2.xy, r2.xxxx, l(1.807988, 17.000008, 0.000000, 0.000000)
mul r2.x, r2.x, l(0.600000)
deriv_rtx_fine r3.y, r2.x
deriv_rty_fine r2.x, r2.x
lt r4.w, l(0.000000), r2.y
ne r5.w, r3.y, l(0.000000)
or r5.w, r4.w, r5.w
ne r7.x, r2.x, l(0.000000)
or r5.w, r5.w, r7.x
if_nz r5.w
  mul r7.xy, v2.xyxx, l(20.000000, 10.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t16.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r7.xyxx, t17.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.zw, r7.xyxx, t18.yzxw, s2
  dp3 r5.w, r9.xyzx, r9.xyzx
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r8.w, r5.w
  mul r7.w, r7.w, r7.w
  if_nz r4.w
    mul r2.y, r2.y, l(0.600000)
    add r4.w, -r1.w, r5.w
    mad r1.w, r2.y, r4.w, r1.w
    mad r9.xyz, r9.xyzx, r8.wwww, -r6.xyzx
    mad r6.xyz, r2.yyyy, r9.xyzx, r6.xyzx
    mad r8.xyz, r8.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r5.xyzx
    mad r5.xyz, r2.yyyy, r8.xyzx, r5.xyzx
    add r4.w, -r4.z, r7.z
    mad r4.z, r2.y, r4.w, r4.z
    add r4.w, -r0.w, l(1.000000)
    mad r0.w, r2.y, r4.w, r0.w
    mad r4.w, r7.w, l(0.160000), -r3.x
    mad r3.x, r2.y, r4.w, r3.x
    mov r8.xy, r6.xyxx
  else
    mov r8.xy, r6.xyxx
  endif
  ne r2.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.y, r3.y, l(0.010000)
  mul r2.x, r2.x, l(0.010000)
  deriv_rtx_fine r7.zw, r7.xxxy
  deriv_rty_fine r7.xy, r7.xyxx
  dp2 r4.w, r7.zwzz, r7.zwzz
  dp2 r5.w, r7.xyxx, r7.xyxx
  max r4.w, r4.w, l(0.001000)
  div r7.zw, r7.zzzw, r4.wwww
  max r4.w, r5.w, l(0.001000)
  div r7.xy, r7.xyxx, r4.wwww
  mul r7.xy, r2.xxxx, r7.xyxx
  mad r7.xy, r7.zwzz, r3.yyyy, r7.xyxx
  mad r6.xy, -r7.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r8.xyxx
  dp3 r2.x, r6.xyzx, r6.xyzx
  rsq r2.x, r2.x
  mul r7.xyz, r2.xxxx, r6.xyzx
  mov r8.z, r6.z
  movc r6.xyz, r2.yyyy, r8.xyzx, r7.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, v2.xyxx, t21.xyzw, s2
mul r2.x, r7.w, l(12.749996)
mov_sat r2.x, r2.x
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  mul r2.x, r2.x, l(0.075000)
  add r8.xyz, -r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, -r8.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000), -r5.xyzx
  add r8.xyz, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r5.xyz, r2.xxxx, r8.xyzx, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r3.zwzz, t22.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, v3.xyxx, t25.wxyz, s2
mov_sat r8.x, r8.x
mad r2.x, r2.x, r8.x, l(0.117647)
mul_sat r2.x, r2.x, l(1.06250048)
lt r2.y, l(0.000000), r2.x
if_nz r2.y
  lt r9.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r3.zwzz, t23.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r2.y, r3.zwzz, t24.yxzw, s2
  dp3 r3.y, r9.xyzx, r9.xyzx
  sqrt r3.y, r3.y
  max r3.y, r3.y, l(0.000010)
  rcp r3.z, r3.y
  mul r9.xyz, r3.zzzz, r9.xyzx
  mul r10.xyz, r8.xyzx, l(0.529411614, 0.376471043, 0.341176510, 0.000000)
  mul r2.x, r2.x, l(0.500000)
  add r3.z, r6.z, l(1.000000)
  max r6.w, r3.z, l(0.001000)
  mul r11.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r3.z, r6.xywx, r11.xyzx
  mul r11.xyz, r3.zzzz, r6.xywx
  div r11.xyz, r11.xyzx, r6.wwww
  mad r9.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r11.xyzx
  min r3.y, r1.w, r3.y
  add r3.y, -r1.w, r3.y
  mad r1.w, r2.x, r3.y, r1.w
  add r3.yzw, -r6.xxyz, r9.xxyz
  mad r6.xyz, r2.xxxx, r3.yzwy, r6.xyzx
  lt r3.yzw, r5.xxyz, l(0.000000, 0.500000, 0.500000, 0.500000)
  mul r9.xyz, r5.xyzx, r10.xyzx
  add r9.xyz, r9.xyzx, r9.xyzx
  add r10.xyz, -r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r10.xyz, r10.xyzx, r10.xyzx
  mad r8.xyz, -r8.xyzx, l(0.529411614, 0.376471043, 0.341176510, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, -r10.xyzx, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r3.yzw, r3.yyzw, r9.xxyz, r8.xxyz
  mad r2.y, r4.z, r2.y, -r4.z
  mad r4.z, r2.x, r2.y, r4.z
  add r3.yzw, -r5.xxyz, r3.yyzw
  mad r5.xyz, r2.xxxx, r3.yzwy, r5.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.x, v3.xyxx, t31.xyzw, s2
add r2.x, r2.x, l(-0.0392156988)
mul_sat r2.xy, r2.xxxx, l(5.02267742, 12.749996, 0.000000, 0.000000)
mad r2.x, r2.x, l(3.14159274), l(-1.57079637)
sincos r2.x, null, r2.x
mad r2.x, r2.x, l(0.500000), l(0.500000)
mul r2.x, r2.x, l(0.075000)
deriv_rtx_fine r3.y, r2.x
deriv_rty_fine r2.x, r2.x
lt r3.z, l(0.000000), r2.y
ne r3.w, r3.y, l(0.000000)
or r3.w, r3.w, r3.z
ne r4.w, r2.x, l(0.000000)
or r3.w, r3.w, r4.w
if_nz r3.w
  mul r8.xy, v2.xyxx, l(6.000000, 6.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r8.xyxx, t26.xyzw, s2
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r8.xyxx, t27.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.w, r8.xyxx, t28.yzwx, s2
  dp3 r4.w, r10.xyzx, r10.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.w, r4.w
  mul r10.xyz, r5.wwww, r10.xyzx
  if_nz r3.z
    mul r2.y, r2.y, l(0.750000)
    add r3.z, r6.z, l(1.000000)
    max r6.w, r3.z, l(0.001000)
    mul r11.xyz, r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
    dp3 r3.z, r6.xywx, r11.xyzx
    mul r11.xyz, r3.zzzz, r6.xywx
    div r11.xyz, r11.xyzx, r6.wwww
    mad r10.xyz, -r10.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r11.xyzx
    min r3.z, r1.w, r4.w
    add r3.z, -r1.w, r3.z
    mad r1.w, r2.y, r3.z, r1.w
    add r10.xyz, -r6.xyzx, r10.xyzx
    mad r6.xyz, r2.yyyy, r10.xyzx, r6.xyzx
    mad r3.z, r10.w, r0.w, -r0.w
    mad r0.w, r2.y, r3.z, r0.w
    add r10.xyz, -r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r9.xyz, -r9.xyzx, l(0.796078503, 0.462775707, 0.188235193, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r9.xyz, -r10.xyzx, r9.xyzx, -r5.xyzx
    mad r3.z, r4.z, r3.w, -r4.z
    mad r4.z, r2.y, r3.z, r4.z
    add r9.xyz, r9.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mad r5.xyz, r2.yyyy, r9.xyzx, r5.xyzx
    mov r9.xy, r6.xyxx
  else
    mov r9.xy, r6.xyxx
  endif
  ne r2.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r3.y, r3.y, l(0.010000)
  mul r2.x, r2.x, l(0.010000)
  deriv_rtx_fine r3.zw, r8.xxxy
  deriv_rty_fine r8.xy, r8.xyxx
  dp2 r4.w, r3.zwzz, r3.zwzz
  dp2 r5.w, r8.xyxx, r8.xyxx
  max r4.w, r4.w, l(0.001000)
  div r3.zw, r3.zzzw, r4.wwww
  max r4.w, r5.w, l(0.001000)
  div r8.xy, r8.xyxx, r4.wwww
  mul r8.xy, r2.xxxx, r8.xyxx
  mad r3.yz, r3.zzwz, r3.yyyy, r8.xxyx
  mad r6.xy, -r3.yzyy, l(1.000000, -1.000000, 0.000000, 0.000000), r9.xyxx
  dp3 r2.x, r6.xyzx, r6.xyzx
  rsq r2.x, r2.x
  mul r3.yzw, r2.xxxx, r6.xxyz
  mov r9.z, r6.z
  movc r6.xyz, r2.yyyy, r9.xyzx, r3.yzwy
endif
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r2.zwzz, t32.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, r4.xyxx, t37.xyzw, s2
add r0.z, r0.z, l(-5.000000)
mul_sat r0.z, r0.z, l(-0.500000)
mul r0.z, r0.z, r2.x
mov_sat r8.x, r8.x
mad r0.z, r0.z, r8.x, l(0.0976563022)
mul_sat r0.z, r0.z, l(1.07414961)
lt r2.x, l(0.000000), r0.z
if_nz r2.x
  lt r3.yzw, r8.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r4.xyw, r8.yzyw, l(12.920000, 12.920000, 0.000000, 12.920000)
  log r8.xyz, r8.yzwy
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r3.yzw, r3.yyzw, r4.xxyw, r8.xxyz
  sample_indexable(texture2d)(float,float,float,float) r4.xyw, r2.zwzz, t33.xywz, s2
  mad r4.xyw, r4.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r2.x, r2.zwzz, t34.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r2.y, r2.zwzz, t35.xzyw, s2
  dp3 r2.z, r4.xywx, r4.xywx
  sqrt r2.z, r2.z
  max r2.z, r2.z, l(0.000010)
  rcp r2.w, r2.z
  mul r4.xyw, r2.wwww, r4.xyxw
  mul r0.z, r0.z, l(0.926025)
  add r2.w, r6.z, l(1.000000)
  max r6.w, r2.w, l(0.001000)
  mul r8.xyz, r4.xywx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r2.w, r6.xywx, r8.xyzx
  mul r8.xyz, r2.wwww, r6.xywx
  div r8.xyz, r8.xyzx, r6.wwww
  mad r4.xyw, -r4.xyxw, l(-1.000000, -1.000000, 0.000000, 1.000000), r8.xyxz
  min r2.z, r1.w, r2.z
  add r2.z, -r1.w, r2.z
  mad r1.w, r0.z, r2.z, r1.w
  add r4.xyw, -r6.xyxz, r4.xyxw
  mad r6.xyz, r0.zzzz, r4.xywx, r6.xyzx
  mad r2.y, r2.y, r0.w, -r0.w
  mad r0.w, r0.z, r2.y, r0.w
  add r2.yzw, -r5.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
  mad r3.yzw, -r3.yyzw, l(0.000000, 0.529411614, 0.376471043, 0.341176510), l(0.000000, 1.000000, 1.000000, 1.000000)
  mad r2.yzw, -r2.yyzw, r3.yyzw, -r5.xxyz
  mad r2.x, r4.z, r2.x, -r4.z
  mad r4.z, r0.z, r2.x, r4.z
  add r2.xyz, r2.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r5.xyz, r0.zzzz, r2.xyzx, r5.xyzx
endif
mad r2.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t39.yzxw, s2
dp3 r2.w, r2.xyzx, r2.xyzx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000010)
rcp r3.y, r2.w
mul r2.xyz, r2.xyzx, r3.yyyy
add r3.y, r6.z, l(1.000000)
max r6.z, r3.y, l(0.001000)
mul r3.yzw, r2.xxyz, l(0.000000, -1.000000, -1.000000, 1.000000)
dp3 r3.y, r6.xyzx, r3.yzwy
mul r3.yzw, r3.yyyy, r6.xxyz
div r3.yzw, r3.yyzw, r6.zzzz
mad r2.xyz, -r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.yzwy
min r4.x, r1.w, r2.w
mul o2.x, r0.w, r0.z
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r3.yzw, r0.zzzz, v5.xxyz
dp3 r0.z, v6.xyzx, v6.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, v6.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
mul r6.xyz, r6.xyzx, r2.yyyy
mad r2.xyw, r2.xxxx, r3.yzyw, r6.xyxz
mad r2.xyz, r2.zzzz, r1.xyzx, r2.xywx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.yzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r3.yzwy, r3.yzwy
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r4.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r4.xxxy
add r1.x, -r4.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyz, r5.xyzx, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r5.x, l(0.0773993731)
mad r3.yzw, r5.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940), l(0.000000, 0.055000, 0.055000, 0.055000)
mul r3.yzw, r3.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r3.yzw, r3.yyzw
mul r3.yzw, r3.yyzw, l(0.000000, 2.400000, 2.400000, 2.400000)
exp r3.yzw, r3.yyzw
movc r0.w, r1.x, r0.w, r3.y
mul r1.xw, r5.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r1.xy, r1.yzyy, r1.xwxx, r3.zwzz
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.yz, v0.xxyx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.xxyx
mul r1.xyw, r4.xyxw, l(0.250000, 0.500000, 0.000000, -0.250000)
add r0.zw, r1.yyyy, r1.xxxw
mad r5.x, r4.z, l(0.250000), r0.z
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r0.w
and r0.zw, r3.yyyz, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r5.xxxy, r5.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r3.x, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r1.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, l(0)
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 380 instruction slots used
