//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:42 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   26        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   27        1
// resourceTables__materialData.layer_2__scatter    texture  float4          2d   28        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
dp3 r1.x, v3.xyzx, v3.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t11.wxyz, s2
lt r3.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r2.yzw, r2.yyzw
mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r2.yzw, r3.xxyz, r4.xxyz, r2.yyzw
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t13.xzwy, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t16.xyzw, s1
dp3 r3.w, r3.xyzx, r3.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.w, r3.w
mul r3.xyz, r3.xyzx, r4.wwww
mul r4.z, r4.z, r4.z
mul r4.z, r4.z, l(0.160000)
mul r6.xyz, r2.yzwy, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r5.xyz, r4.yyyy, r5.xyzx
mov_sat r2.x, r2.x
mul r2.x, r2.x, v6.x
mad r0.z, -r0.z, r0.w, l(30.000000)
mul_sat r0.z, r0.z, l(0.100000)
mul_sat r0.w, r0.z, r2.x
lt r2.x, l(0.000000), r0.w
if_nz r2.x
  mul r2.xyz, r0.wwww, r2.yzwy
  mad r6.xyz, r2.xyzx, l(-0.506652772, -0.506652772, -0.506652772, 0.000000), r6.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t23.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t27.yzwx, s1
dp3 r4.w, v4.xyzx, v4.xyzx
rsq r4.w, r4.w
mul r7.xyz, r4.wwww, v4.xyzx
dp3 r4.w, v5.xyzx, v5.xyzx
rsq r4.w, r4.w
mul r8.xyz, r4.wwww, v5.xyzx
dp3 r4.w, r3.xyzx, r3.xyzx
rsq r4.w, r4.w
mul r9.xyz, r3.xyzx, r4.wwww
mul r10.xyz, r8.xyzx, r9.yyyy
mad r9.xyw, r9.xxxx, r7.xyxz, r10.xyxz
mad r9.xyz, r9.zzzz, r1.xyzx, r9.xywx
dp3 r4.w, r9.xyzx, r9.xyzx
rsq r4.w, r4.w
mul r4.w, r4.w, r9.y
mad_sat r4.w, r4.w, l(0.500000), l(-0.409948170)
mov_sat r2.x, r2.x
mul r2.x, r2.x, r4.w
mul r4.w, r2.x, v6.y
lt r5.w, r4.w, l(0.500000)
dp2 r4.w, r0.wwww, r4.wwww
mad r2.x, -r2.x, v6.y, l(1.000000)
add r2.x, r2.x, r2.x
add r0.w, -r0.w, l(1.000000)
mad r0.w, -r2.x, r0.w, l(1.000000)
movc r0.w, r5.w, r4.w, r0.w
mul r0.z, r0.z, r0.w
mul_sat r0.z, r0.z, l(20.505627)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r9.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r2.xyz, r2.yzwy
  mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r2.xyz, r2.xyzx
  mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r2.xyz, r9.xyzx, r10.xyzx, r2.xyzx
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t25.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t26.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, v2.xyxx, t28.xyzw, s1
  mul r2.w, r9.z, r9.z
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, v2.xyxx, t24.xyzw, s2
  mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r4.w, r11.xyzx, r11.xyzx
  sqrt r4.w, r4.w
  rcp r5.w, r4.w
  add r4.w, -r3.w, r4.w
  mad r3.w, r0.z, r4.w, r3.w
  mad r11.xyz, r11.xyzx, r5.wwww, -r3.xyzx
  mad r3.xyz, r0.zzzz, r11.xyzx, r3.xyzx
  mad r10.xyz, r9.yyyy, r10.xyzx, -r5.xyzx
  mad r5.xyz, r0.zzzz, r10.xyzx, r5.xyzx
  mad r2.xyz, r2.xyzx, l(0.888916, 0.888916, 0.888916, 0.000000), -r6.xyzx
  mad r6.xyz, r0.zzzz, r2.xyzx, r6.xyzx
  add r2.xy, -r4.xyxx, r9.xyxx
  add r0.w, -r1.w, r0.w
  mad r1.w, r0.z, r0.w, r1.w
  mad r0.w, r2.w, l(0.160000), -r4.z
  mad r4.z, r0.z, r0.w, r4.z
  mad r4.xy, r0.zzzz, r2.xyxx, r4.xyxx
endif
mov_sat r0.z, v6.w
add r2.xyzw, -r4.yxyx, l(1.500000, 0.500000, 1.000000, 0.860000)
mul_sat r0.w, r2.y, l(2.500000)
add r9.xyz, r0.zzzz, l(-0.200000, -0.300000, -0.250000, 0.000000)
mul r9.xyz, r9.yzxy, l(1.47058821, 4.000000, 1.250000, 0.000000)
max r2.y, r9.z, l(0.000000)
mul r0.w, r0.w, r2.y
mad r0.w, r0.w, l(0.600000), l(1.000000)
mov_sat r9.xy, r9.xyxx
mul r2.y, r2.z, r9.x
mov_sat r2.x, r2.x
mul r2.x, r2.x, r9.y
mad r2.z, r2.y, r2.w, r4.x
add r2.w, -r4.z, l(0.020000)
mad r2.x, r2.x, r2.w, r4.z
max r2.y, r2.y, l(0.000000)
add r2.w, -r3.w, l(1.000000)
mad r9.x, r2.y, r2.w, r3.w
dp3 r2.y, r3.xyzx, r3.xyzx
rsq r2.y, r2.y
mul r3.xyz, r2.yyyy, r3.xyzx
add r2.y, -r1.w, l(1.000000)
mad o2.x, r0.z, r2.y, r1.w
log r6.xyzw, r6.xyzx
mul r6.xyzw, r0.wwww, r6.xyzw
exp r6.xyzw, r6.xyzw
mul r4.xzw, r8.xxyz, r3.yyyy
mad r3.xyw, r3.xxxx, r7.xyxz, r4.xzxw
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r4.xzwx, r4.xzwx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r9.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r9.xxxy
add r1.x, -r2.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.xyzw, r6.wyzw, l(0.040450, 0.040450, 0.040450, 0.040450)
mul r7.xyzw, r6.wyzw, l(0.0773993805, 0.0773993805, 0.0773993805, 0.0773993805)
add r6.xyzw, r6.xyzw, l(0.055000, 0.055000, 0.055000, 0.055000)
mul r6.xyzw, r6.xyzw, l(0.947867334, 0.947867334, 0.947867334, 0.947867334)
log r6.xyzw, r6.xyzw
mul r6.xyzw, r6.xyzw, l(2.400000, 2.400000, 2.400000, 2.400000)
exp r6.xyzw, r6.xyzw
movc r1.xyzw, r1.xyzw, r7.xyzw, r6.xyzw
and r0.w, l(8), cb1[0].y
max r2.y, r5.z, r5.y
max r2.y, r2.y, r5.x
mul r2.y, r4.y, r2.y
lt r2.y, l(0.010000), r2.y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.zw, v0.xxxy
sqrt r1.xyzw, r1.xyzw
mul r4.xzw, r1.xxyw, l(0.250000, 0.000000, 0.500000, -0.250000)
add r1.xy, r4.zzzz, r4.xwxx
mad r6.x, r1.z, l(0.250000), r1.x
dp2 r6.y, r1.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r1.z, l(-0.250000), r1.y
and r1.xy, r2.zwzz, l(1, 1, 0, 0)
ine r0.z, r1.y, r1.x
movc r1.xy, r0.zzzz, r6.xyxx, r6.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.x, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.w, l(25), l(24)
bfi r0.z, l(3), l(5), r2.y, r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
and o3.xyz, r5.xyzx, r2.yyyy
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.y, r4.y
mov o3.w, l(0)
ret
// Approximately 204 instruction slots used
