//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:26 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataOpaqueAndRWDecal
//   {
//
//       float4x4 worldToBoatCap;       // Index:    0
//       float3 cameraPosInBoatSpace;   // Index:    4
//       float automaticWetnessFromHeightHeight;// Index:    4.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:    5
//       float automaticWetnessFromHeightAmount;// Index:    5.y
//       uint giBakeEnabled;            // Index:    5.z
//       uint giBakerMaxFragments;      // Index:    5.w
//       float giRejectionThreshold;    // Index:    6
//       float3 giProjectionX;          // Index:    6.y
//       float3 giProjectionY;          // Index:    7
//       float3 giProjectionZ;          // Index:    8
//
//   } resourceTables__passData;        // Index:    0-8.z            Components:    35
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0_3__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_3__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_3__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_3__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_3__scatter    texture  float4          2d   15        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   16        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[6], immediateIndexed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
add r0.zw, v2.xxxy, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t11.xyzw, s2
lt r3.xyzw, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r4.xyzw, r2.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r2.xyzw, r2.xyzx
mul r2.xyzw, r2.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r2.xyzw, r3.xyzw, r4.xyzw, r2.xyzw
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t13.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, v2.xyxx, t14.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t15.xyzw, s1
dp3 r3.w, r3.xyzx, r3.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.z, r3.w
mul r3.xyz, r3.xyzx, r4.zzzz
mul r4.y, r4.y, r4.y
mul r4.z, r4.y, l(0.160000)
mul r5.xyz, r5.xyzx, cb3[37].yyyy
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t16.xyzw, s2
add r0.z, r0.z, l(-0.522217)
mul_sat r0.z, r0.z, l(9.272223)
add r6.xy, r0.zzzz, l(-0.300000, -0.250000, 0.000000, 0.000000)
mul_sat r6.xy, r6.xyxx, l(1.47058821, 4.000000, 0.000000, 0.000000)
add r0.w, -r4.x, l(0.990000)
mad r0.w, r6.x, r0.w, r4.x
mad r4.x, -r4.y, l(0.160000), l(0.020000)
mad r4.x, r6.y, r4.x, r4.z
add r4.y, -r3.w, l(1.000000)
mad r6.x, r6.x, r4.y, r3.w
dp3 r3.w, r3.xyzx, r3.xyzx
rsq r3.w, r3.w
mul r3.xyz, r3.wwww, r3.xyzx
add r3.w, -r1.w, l(1.000000)
mad r7.y, r0.z, r3.w, r1.w
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r4.yzw, r0.zzzz, v4.xxyz
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v5.xyzx
mul r8.xyz, r3.yyyy, r8.xyzx
mad r3.xyw, r3.xxxx, r4.yzyw, r8.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.yzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r4.yzwy, r4.yzwy
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r6.y, r1.x, l(0.300000)
movc r1.xy, r0.zzzz, l(1.000000,0,0,0), r6.xyxx
add r0.z, -r0.w, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.w, r1.x, l(0.600000)
mad r0.w, r0.w, l(-0.527635), l(0.520718)
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, r0.w
add r0.z, r1.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add r7.x, -r0.z, l(1.000000)
lt r1.yzw, r2.wwyz, l(0.000000, 0.0404500030, 0.0404500030, 0.0404500030)
mul r0.z, r2.w, l(0.0773993731)
mad r4.yzw, r2.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940), l(0.000000, 0.055000, 0.055000, 0.055000)
mul r4.yzw, r4.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r4.yzw, r4.yyzw
mul r4.yzw, r4.yyzw, l(0.000000, 2.400000, 2.400000, 2.400000)
exp r4.yzw, r4.yyzw
movc r6.x, r1.y, r0.z, r4.y
mul r0.zw, r2.yyyz, l(0.000000, 0.000000, 0.0773993731, 0.0773993731)
movc r6.yz, r1.zzwz, r0.zzwz, r4.zzwz
mul r1.yzw, r5.xxyz, l(0.000000, 0.658320, 0.913099, 0.132868)
lt r0.z, l(0.000000), cb0[5].y
if_nz r0.z
  mad r0.z, v0.z, cb3[35].z, cb3[35].w
  rcp r0.z, r0.z
  mov r2.z, -r0.z
  mul r2.xy, r0.xyxx, r2.zzzz
  mov r2.w, l(1.000000)
  dp4 r0.z, r2.xyzw, cb3[13].xyzw
  add r0.z, r0.z, -cb0[4].w
  add r0.z, r0.z, cb0[5].x
  div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[5].x
  mul_sat r0.z, r0.w, r0.z
  add r0.z, -r0.z, l(1.000000)
  mul r0.w, r0.z, cb0[5].y
  add r2.xyz, -r7.xxyx, l(1.000000, 0.990000, 1.000000, 0.000000)
  mul r2.x, r2.x, l(0.160000)
  mad r5.xyzw, cb0[5].yyyy, r0.zzzz, l(-0.200000, -0.300000, -0.250000, -0.300000)
  mul_sat r5.xyzw, r5.xyzw, l(1.250000, 1.47058821, 4.000000, 1.66666663)
  mad r0.z, r5.x, r2.x, l(1.000000)
  mad r7.x, r5.y, r2.y, r7.x
  add r2.x, -r4.x, l(0.020000)
  mad r4.x, r5.z, r2.x, r4.x
  max r2.x, r5.w, r5.y
  add r2.y, -r1.x, l(1.000000)
  mad r1.x, r2.x, r2.y, r1.x
  mad r7.y, r0.w, r2.z, r7.y
  log r2.xyz, r6.xyzx
  mul r2.xyz, r0.zzzz, r2.xyzx
  exp r6.xyz, r2.xyzx
endif
and r0.z, l(8), cb1[0].y
max r0.w, r1.w, r1.z
max r0.w, r0.w, r1.y
lt r0.w, r0.w, l(0.010000)
movc r2.x, r0.w, l(0), l(2)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r2.yz, v0.xxyx
sqrt r5.xyzw, r6.xyzx
mul r4.yzw, r5.xxyw, l(0.000000, 0.250000, 0.500000, -0.250000)
add r4.yz, r4.zzzz, r4.yywy
mad r6.x, r5.z, l(0.250000), r4.y
dp2 r6.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r6.z, r5.z, l(-0.250000), r4.z
and r2.yz, r2.yyzy, l(0, 1, 1, 0)
ine r1.x, r2.z, r2.y
movc r2.yz, r1.xxxx, r6.xxyx, r6.xxzx
add o0.xy, r2.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r1.x, r4.x, l(6.250000)
sqrt o0.w, r1.x
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r0.z, l(25), l(24)
imad r0.z, r2.x, l(32), r0.z
utof r0.z, r0.z
mul r7.z, r0.z, l(0.00392156886)
ieq r0.z, r0.w, l(0)
and o3.xyz, r1.yzwy, r0.zzzz
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r7.w, l(0)
mov o2.xyzw, r7.ywxz
mov o3.w, l(0)
ret
// Approximately 151 instruction slots used
