//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:31 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 Layer0_normal_matU;     // Index:    0
//       float3 Layer0_normal_matV;     // Index:    1
//
//   } resourceTables__materialData;    // Index:    0-1.z            Components:     7
                                        // Textures:  t11-t22
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   19        1
// resourceTables__materialData.Layer0_normal    texture  float4          2d   21        1
// resourceTables__materialData.Layer0_alpha    texture  float4          2d   22        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r0.x, r1.xyzw, cb3[12].xyzw
dp4 r0.y, r1.xyzw, cb3[13].xyzw
dp4 r0.z, r1.xyzw, cb3[14].xyzw
add r0.xyz, -r0.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r0.x, r40.x, r41.x, r0.x
mad r0.y, r40.x, r41.y, r0.y
mad r0.z, r40.x, r41.z, r0.z

dp3 r0.w, r0.xyzx, r0.xyzx
rsq r1.x, r0.w
mul r0.xyz, r0.xyzx, r1.xxxx
dp3 r2.x, r0.xyzx, v4.xyzx
dp3 r2.y, r0.xyzx, v5.xyzx
dp3 r2.z, r0.xyzx, v3.xyzx
dp3 r0.x, -r2.xyzx, -r2.xyzx
rsq r0.x, r0.x
mul r2.xyz, r0.xxxx, -r2.xyzx
lod r0.x, v2.xyxx, t15.x, s1
mad r0.y, r0.x, l(2.000000), l(10.000000)
mov r2.w, -r2.y
dp2 r0.z, r2.xwxx, r2.xwxx
sqrt r0.z, r0.z
max r0.z, r0.z, l(0.000001)
div r2.xyz, r2.xwzx, r0.zzzz
mul r2.w, r0.y, r2.z
mul r1.yzw, r2.xxyw, l(0.000000, 0.000976562500, 0.000976562500, 0.00293262000)
min r0.y, r1.w, l(-0.00520833349)
mov r2.zw, v2.xxxy
mov r0.z, l(0.999000)
loop
  mad r3.xyzw, r2.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r2.zwzw
  mad r4.xyzw, r2.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r2.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r5.x, r3.xyxx, t15.xyzw, s1, r0.x
  sample_l_indexable(texture2d)(float,float,float,float) r5.y, r3.zwzz, t15.yxzw, s1, r0.x
  sample_l_indexable(texture2d)(float,float,float,float) r5.z, r4.zwzz, t15.yzxw, s1, r0.x
  sample_l_indexable(texture2d)(float,float,float,float) r5.w, r4.xyxx, t15.yzwx, s1, r0.x
  mad r6.xyzw, r0.yyyy, l(2.000000, 3.000000, 1.000000, 4.000000), r0.zzzz
  ge r5.xyzw, r5.xyzw, r6.zxyw
  mov r7.xy, r4.zwzz
  mov r7.z, r6.y
  mov r4.z, r6.w
  movc r4.xyz, r5.zzzz, r7.xyzx, r4.xyzx
  mov r7.xy, r3.zwzz
  mov r7.z, r6.x
  movc r4.xyz, r5.yyyy, r7.xyzx, r4.xyzx
  mov r6.xy, r3.xyxx
  movc r3.xyz, r5.xxxx, r6.xyzx, r4.xyzx
  or r4.xy, r5.zwzz, r5.xyxx
  or r1.w, r4.y, r4.x
  if_nz r1.w
    mov r2.zw, r3.xxxy
    mov r0.z, r3.z
    break
  endif
  mov r2.zw, r3.xxxy
  mov r0.z, r3.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t15.yzwx, s1, r0.x
mad r2.xy, -r2.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r2.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r2.xyxx, t15.xyzw, s1, r0.x
add r0.y, -r0.y, r0.z
add r0.z, r0.z, -r1.w
add r0.x, -r0.x, r0.y
mul r1.yz, |r0.zzzz|, r1.yyzy
add r0.x, |r0.x|, |r0.z|
max r0.x, r0.x, l(0.000010)
div r0.xy, r1.yzyy, r0.xxxx
add r0.xy, -r0.xyxx, r2.zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r0.xyxx, t11.wxyz, s2
lt r1.yzw, r2.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
mul r3.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r2.yzw, r2.yyzw
mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r1.yzw, r1.yyzw, r3.xxyz, r2.yyzw
mov_sat r2.x, r2.x
mul_sat r2.w, r2.x, v6.x
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r2.x, r0.xyxx, t14.zxyw, s2
dp3 r0.x, r3.xyzx, r3.xyzx
sqrt r0.x, r0.x
max r0.x, r0.x, l(0.000010)
rcp r3.w, r0.x
mul r3.xyz, r3.wwww, r3.xyzx
mul r1.yzw, r1.yyzw, l(0.000000, 0.999999940, 0.768658221, 0.501961291)
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v2.xyxx, t16.wxyz, s2
mov_sat r4.x, r4.x
mul r3.w, r4.x, v6.y
mad r0.w, -r0.w, r1.x, l(80.000000)
mul_sat r0.w, r0.w, l(0.050000)
mad_sat r1.x, r3.w, r0.w, l(-0.00280761998)
lt r3.w, l(0.000000), r1.x
if_nz r3.w
  lt r5.xyz, r4.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r6.xyz, r4.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r4.xyz, r4.yzwy
  mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r4.xyz, r4.xyzx
  mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t17.xyzw, s2
  mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t18.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, v2.xyxx, t19.yzwx, s2
  dp3 r5.w, r5.xyzx, r5.xyzx
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r6.x, r5.w
  add r5.w, -r0.x, r5.w
  mad r0.x, r1.x, r5.w, r0.x
  mad r5.xyz, r5.xyzx, r6.xxxx, -r3.xyzx
  mad r3.xyz, r1.xxxx, r5.xyzx, r3.xyzx
  mad r4.xyz, r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r1.yzwy
  mad r1.yzw, r1.xxxx, r4.xxyz, r1.yyzw
  add r3.w, -r0.z, r3.w
  mad r0.z, r1.x, r3.w, r0.z
  add r3.w, -r2.x, r4.w
  mad r2.x, r1.x, r3.w, r2.x
endif
sample_indexable(texture2d)(float,float,float,float) r1.x, v2.xyxx, t22.xyzw, s2
mul r1.x, r1.x, v6.w
mad r0.w, r1.x, r0.w, l(-0.125490)
mul_sat r4.xy, r0.wwww, l(5.06616449, 3.98438144, 0.000000, 0.000000)
mad r0.w, r4.x, l(3.14159274), l(-1.57079637)
sincos r0.w, null, r0.w
mad r0.w, r0.w, l(0.500000), l(0.500000)
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, l(0.588379)
deriv_rtx_fine r1.x, r0.w
deriv_rty_fine r0.w, r0.w
lt r3.w, l(0.000000), r4.y
ne r4.x, r1.x, l(0.000000)
or r4.x, r3.w, r4.x
ne r4.z, r0.w, l(0.000000)
or r4.x, r4.z, r4.x
if_nz r4.x
  dp2 r4.x, cb4[0].xyxx, cb4[0].xyxx
  rsq r4.x, r4.x
  mul r5.xy, r4.xxxx, cb4[0].xyxx
  mov r6.xy, v2.xyxx
  mov r6.z, l(1.000000)
  dp3 r7.x, cb4[0].xyzx, r6.xyzx
  dp3 r7.y, cb4[1].xyzx, r6.xyzx
  sample_indexable(texture2d)(float,float,float,float) r4.xzw, r7.xyxx, t21.xwyz, s2
  mad r4.xzw, r4.xxzw, l(2.007874, 0.000000, 2.007874, 2.007874), l(-1.007874, 0.000000, -1.007874, -1.007874)
  dp2 r6.x, r5.xyxx, r4.xzxx
  mov r5.z, -r5.y
  dp2 r6.y, r5.zxzz, r4.xzxx
  mov r6.z, r4.w
  dp3 r4.x, r6.xyzx, r6.xyzx
  sqrt r4.x, r4.x
  max r4.x, r4.x, l(0.000010)
  rcp r4.z, r4.x
  if_nz r3.w
    add r3.w, -r0.x, r4.x
    mad r0.x, r4.y, r3.w, r0.x
    mad r4.xzw, r6.xxyz, r4.zzzz, -r3.xxyz
    mad r3.xyz, r4.yyyy, r4.xzwx, r3.xyzx
    add r4.xzw, -r1.yyzw, l(0.152941346, 0.000000, 0.129411697, 0.101960637)
    mad r1.yzw, r4.yyyy, r4.xxzw, r1.yyzw
    add r3.w, -r0.z, l(0.900000)
    mad r0.z, r4.y, r3.w, r0.z
    add r3.w, -r2.x, l(1.000000)
    mad r2.x, r4.y, r3.w, r2.x
    mov r4.xy, r3.xyxx
  else
    mov r4.xy, r3.xyxx
  endif
  ne r3.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r1.x, r1.x, l(0.010000)
  mul r0.w, r0.w, l(0.010000)
  deriv_rtx_fine r5.xy, r7.xyxx
  deriv_rty_fine r5.zw, r7.xxxy
  dp2 r4.w, r5.xyxx, r5.xyxx
  dp2 r6.x, r5.zwzz, r5.zwzz
  max r4.w, r4.w, l(0.001000)
  div r5.xy, r5.xyxx, r4.wwww
  max r4.w, r6.x, l(0.001000)
  div r5.zw, r5.zzzw, r4.wwww
  mul r5.zw, r0.wwww, r5.zzzw
  mad r5.xy, r5.xyxx, r1.xxxx, r5.zwzz
  mad r3.xy, -r5.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r4.xyxx
  dp3 r0.w, r3.xyzx, r3.xyzx
  rsq r0.w, r0.w
  mul r5.xyz, r0.wwww, r3.xyzx
  mov r4.z, r3.z
  movc r3.xyz, r3.wwww, r4.xyzx, r5.xyzx
endif
ge r0.w, l(0.000000), r2.w
discard_nz r0.w
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v3.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r6.xyz, r6.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r5.xyxz, r6.xyxz
mad r3.xyz, r3.zzzz, r4.xyzx, r3.xywx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r4.xyzx
deriv_rty_fine r4.xyz, r4.xyzx
dp3 r1.x, r5.xyzx, r5.xyzx
dp3 r3.w, r4.xyzx, r4.xyzx
add r1.x, r1.x, r3.w
min r0.y, r1.x, l(0.300000)
movc r0.xy, r0.wwww, l(1.000000,0,0,0), r0.xyxx
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.x, r0.x, l(0.600000)
mad r0.x, r0.x, l(-0.527635), l(0.520718)
max r0.x, r0.x, l(0.000000)
mad r0.x, r0.z, r0.z, r0.x
add r0.x, r0.y, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add r2.y, -r0.x, l(1.000000)
lt r0.x, r1.y, l(0.040450)
mul r0.y, r1.y, l(0.0773993805)
add r0.zw, r1.yyyz, l(0.000000, 0.000000, 0.055000, 0.055000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
log r0.z, r0.z
mul r0.z, r0.z, l(2.400000)
exp r0.z, r0.z
movc r0.x, r0.x, r0.y, r0.z
lt r0.y, r1.z, l(0.040450)
mul r0.z, r1.z, l(0.0773993805)
log r0.w, r0.w
mul r0.w, r0.w, l(2.400000)
exp r0.w, r0.w
movc r0.y, r0.y, r0.z, r0.w
lt r0.z, r1.w, l(0.040450)
mul r0.w, r1.w, l(0.0773993805)
add r1.x, r1.w, l(0.055000)
mul r1.x, r1.x, l(0.947867334)
log r1.x, r1.x
mul r1.x, r1.x, l(2.400000)
exp r1.x, r1.x
movc r0.z, r0.z, r0.w, r1.x
ftou r1.xy, v0.xyxx
sqrt r4.xyzw, r0.xyzx
mul r0.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.xy, r0.yyyy, r0.xzxx
mad r5.x, r4.z, l(0.250000), r0.x
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r0.y
and r0.xy, r1.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc r0.xy, r0.xxxx, r5.xyxx, r5.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r2.z, l(0)
mov o0.zw, r2.zzzw
mov o1.w, r2.w
mov o2.xyzw, r2.xzyw
ret
// Approximately 292 instruction slots used
