//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:38 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__opacity    texture  float4          2d   28        1
// resourceTables__materialData.layer_4__alpha    texture  float4          2d   29        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.w, r0.z
dp3 r1.w, v3.xyzx, v3.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, v3.xyzx
ge r1.w, l(10.000000), v0.w
if_nz r1.w
  add r1.w, -v0.w, l(10.000000)
  mul_sat r1.w, r1.w, l(0.200000)
  lt r2.w, l(0.000500), r1.w
  if_nz r2.w
    mul r1.xyz, r0.wwww, r1.xyzx
    dp3 r3.x, r1.xyzx, v4.xyzx
    dp3 r3.y, r1.xyzx, v5.xyzx
    dp3 r3.z, r1.xyzx, v3.xyzx
    add r1.x, r1.w, r1.w
    dp3 r1.y, -r3.xyzx, -r3.xyzx
    rsq r1.y, r1.y
    mul r3.xyz, r1.yyyy, -r3.xyzx
    mul r1.yz, v2.xxyx, l(0.000000, 4.000000, 1.000000, 0.000000)
    lod r1.w, r1.yzyy, t28.x, s1
    rcp r1.x, r1.x
    mad r2.w, r1.w, l(2.000000), l(10.000000)
    mul r1.x, r1.x, r2.w
    mov r3.w, -r3.y
    dp2 r2.w, r3.xwxx, r3.xwxx
    sqrt r2.w, r2.w
    max r2.w, r2.w, l(0.000001)
    div r3.xyz, r3.xwzx, r2.wwww
    mul r3.w, r1.x, r3.z
    mul r4.xyz, r3.xywx, l(0.000976562500, 0.000976562500, 0.000976562500, 0.000000)
    min r1.x, r4.z, l(-0.00520833349)
    mov r3.zw, r1.yyyz
    mov r2.w, l(0.999000)
    loop
      mad r5.xyzw, r3.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r3.zwzw
      mad r6.xyzw, r3.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r3.zwzw
      sample_l_indexable(texture2d)(float,float,float,float) r7.x, r5.xyxx, t28.xyzw, s1, r1.w
      sample_l_indexable(texture2d)(float,float,float,float) r7.y, r5.zwzz, t28.yxzw, s1, r1.w
      sample_l_indexable(texture2d)(float,float,float,float) r7.z, r6.zwzz, t28.yzxw, s1, r1.w
      sample_l_indexable(texture2d)(float,float,float,float) r7.w, r6.xyxx, t28.yzwx, s1, r1.w
      mad r8.xyzw, r1.xxxx, l(2.000000, 3.000000, 1.000000, 4.000000), r2.wwww
      ge r7.xyzw, r7.xyzw, r8.zxyw
      mov r9.xy, r6.zwzz
      mov r9.z, r8.y
      mov r6.z, r8.w
      movc r6.xyz, r7.zzzz, r9.xyzx, r6.xyzx
      mov r9.xy, r5.zwzz
      mov r9.z, r8.x
      movc r6.xyz, r7.yyyy, r9.xyzx, r6.xyzx
      mov r8.xy, r5.xyxx
      movc r5.xyz, r7.xxxx, r8.xyzx, r6.xyzx
      or r4.zw, r7.zzzw, r7.xxxy
      or r4.z, r4.w, r4.z
      if_nz r4.z
        mov r3.zw, r5.xxxy
        mov r2.w, r5.z
        break
      endif
      mov r3.zw, r5.xxxy
      mov r2.w, r5.z
    endloop
    sample_l_indexable(texture2d)(float,float,float,float) r1.y, r3.zwzz, t28.yxzw, s1, r1.w
    mad r3.xy, -r3.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r3.zwzz
    sample_l_indexable(texture2d)(float,float,float,float) r1.z, r3.xyxx, t28.yzxw, s1, r1.w
    add r1.xy, -r1.xyxx, r2.wwww
    add r1.x, -r1.z, r1.x
    mul r1.zw, |r1.yyyy|, r4.xxxy
    add r1.x, |r1.x|, |r1.y|
    max r1.x, r1.x, l(0.000010)
    div r1.xy, r1.zwzz, r1.xxxx
    add r1.xy, -r1.xyxx, r3.zwzz
    mad r1.xy, -v2.xyxx, l(4.000000, 1.000000, 0.000000, 0.000000), r1.xyxx
  else
    mov r1.xy, l(0,0,0,0)
  endif
else
  mov r1.xy, l(0,0,0,0)
endif
add r1.xy, r1.xyxx, v2.xyxx
mul r1.xy, r1.xyxx, l(1.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t11.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.zw, v2.xyxx, t13.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r5.x, v2.xyxx, t14.zxyw, s2
dp3 r2.w, r4.xyzx, r4.xyzx
sqrt r2.w, r2.w
max r6.x, r2.w, l(0.000010)
rcp r2.w, r6.x
mul r4.xyz, r2.wwww, r4.xyzx
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, l(0.160000)
mul r7.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r8.xyzw, v2.xyxy, l(2.000000, 1.000000, 4.000000, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r8.xyxx, t16.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r2.w, r8.xyxx, t20.yzwx, s2
mov_sat r9.x, r9.x
mul r3.w, r9.x, v6.x
lt r4.w, r3.w, l(0.500000)
dp2 r3.w, r2.wwww, r3.wwww
mad r6.z, -r9.x, v6.x, l(1.000000)
add r6.z, r6.z, r6.z
add r2.w, -r2.w, l(1.000000)
mad r2.w, -r6.z, r2.w, l(1.000000)
movc r2.w, r4.w, r3.w, r2.w
add r2.w, r2.w, l(-0.294118)
mul_sat r6.zw, r2.wwww, l(0.000000, 0.000000, 3.399996, 7.28570938)
add r2.w, -r6.z, l(1.000000)
mad r0.z, -r0.z, r0.w, l(25.000000)
mul_sat r0.z, r0.z, l(0.050000)
mul r0.z, r0.z, r2.w
deriv_rtx_fine r0.w, r0.z
deriv_rty_fine r0.z, r0.z
lt r2.w, l(0.000000), r6.w
ne r3.w, r0.w, l(0.000000)
or r3.w, r2.w, r3.w
ne r4.w, r0.z, l(0.000000)
or r3.w, r3.w, r4.w
if_nz r3.w
  lt r10.xyz, r9.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.yzwy
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r8.xyxx, t15.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r8.xyxx, t18.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r3.w, r8.xyxx, t19.xywz, s2
  dp3 r4.w, r10.xyzx, r10.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r6.z, r4.w
  mul r7.w, r11.z, r11.z
  mul r12.xyz, r9.xyzx, r11.yyyy
  mul r12.xyz, r12.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r9.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r12.xyzx
  if_nz r2.w
    add r2.w, -r6.x, r4.w
    mad r6.x, r6.w, r2.w, r6.x
    mad r10.xyz, r10.xyzx, r6.zzzz, -r4.xyzx
    mad r4.xyz, r6.wwww, r10.xyzx, r4.xyzx
    mad r3.xyz, -r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r9.xyzx
    mad r7.xyz, r6.wwww, r3.xyzx, r7.xyzx
    add r2.w, -r1.z, r11.x
    mad r1.z, r6.w, r2.w, r1.z
    add r2.w, -r5.x, r3.w
    mad r5.x, r6.w, r2.w, r5.x
    mul r3.z, r6.w, r11.y
    mad r2.w, r7.w, l(0.160000), -r1.w
    mad r1.w, r6.w, r2.w, r1.w
    mov r9.xy, r4.xyxx
  else
    mov r3.z, l(0)
    mov r9.xy, r4.xyxx
  endif
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.010000, 0.010000)
  deriv_rtx_fine r6.zw, r8.xxxy
  deriv_rty_fine r10.xy, r8.xyxx
  dp2 r4.w, r6.zwzz, r6.zwzz
  dp2 r7.w, r10.xyxx, r10.xyxx
  max r4.w, r4.w, l(0.001000)
  div r6.zw, r6.zzzw, r4.wwww
  max r4.w, r7.w, l(0.001000)
  div r10.xy, r10.xyxx, r4.wwww
  mul r10.xy, r0.zzzz, r10.xyxx
  mad r0.zw, r6.zzzw, r0.wwww, r10.xxxy
  mad r4.xy, -r0.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r9.xyxx
  dp3 r0.z, r4.xyzx, r4.xyzx
  rsq r0.z, r0.z
  mul r10.xyz, r0.zzzz, r4.xyzx
  mov r9.z, r4.z
  movc r4.xyz, r2.wwww, r9.xyzx, r10.xyzx
else
  mov r3.z, l(0)
endif
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r8.xyxx, t21.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r8.xyxx, t22.xyzw, s2
mov_sat r9.x, r9.x
mul r0.z, r9.x, v6.y
mad r0.z, r0.z, r10.w, l(-0.0588234998)
mul_sat r0.z, r0.z, l(51.000114)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  lt r11.xyz, r9.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.yzwy
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r11.xyzx, r12.xyzx, r9.xyzx
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r6.zw, r8.xyxx, t23.yzxw, s2
  dp3 r0.w, r10.xyzx, r10.xyzx
  sqrt r0.w, r0.w
  max r0.w, r0.w, l(0.000010)
  rcp r2.w, r0.w
  mul r4.w, r6.w, r6.w
  add r0.w, -r6.x, r0.w
  mad r6.x, r0.z, r0.w, r6.x
  mad r10.xyz, r10.xyzx, r2.wwww, -r4.xyzx
  mad r4.xyz, r0.zzzz, r10.xyzx, r4.xyzx
  mad r9.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r7.xyzx
  mad r7.xyz, r0.zzzz, r9.xyzx, r7.xyzx
  add r0.w, -r1.z, r6.z
  mad r1.z, r0.z, r0.w, r1.z
  add r0.w, -r5.x, l(1.000000)
  mad r5.x, r0.z, r0.w, r5.x
  mad r3.z, r0.z, -r3.z, r3.z
  mad r0.w, r4.w, l(0.160000), -r1.w
  mad r1.w, r0.z, r0.w, r1.w
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r8.xyxx, t25.yzxw, s2
lt r0.w, v6.z, l(0.500000)
dp2 r2.w, r0.zzzz, v6.zzzz
add r4.w, -v6.z, l(1.000000)
add r4.w, r4.w, r4.w
add r6.z, -r0.z, l(1.000000)
mad r4.w, -r4.w, r6.z, l(1.000000)
movc r0.w, r0.w, r2.w, r4.w
mul_sat r0.w, r0.w, l(1.88888812)
lt r2.w, l(0.000000), r0.w
if_nz r2.w
  mul r9.xyz, r7.xyzx, r7.xyzx
  mul r10.xyz, r7.xyzx, l(1.53725433, 1.44313693, 1.30196071, 0.000000)
  mad r9.xyz, r9.xyzx, l(-0.537254333, -0.443136930, -0.301960707, 0.000000), r10.xyzx
  add r2.w, -r1.z, r0.z
  mad r1.z, r0.w, r2.w, r1.z
  add r2.w, -r3.z, l(1.000000)
  mul r0.w, r0.w, r2.w
  add r9.xyz, -r7.xyzx, r9.xyzx
  mad r7.xyz, r0.wwww, r9.xyzx, r7.xyzx
endif
sample_indexable(texture2d)(float,float,float,float) r0.w, r8.zwzz, t28.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r2.w, r1.xyxx, t29.xyzw, s2
mul r4.w, r2.w, v6.w
mad_sat r6.z, r2.w, v6.w, l(-0.0392156988)
add r0.w, -r0.z, r0.w
mad r0.z, r6.z, r0.w, r0.z
lt r0.w, r4.w, l(0.500000)
dp2 r4.w, r0.zzzz, r4.wwww
mad r2.w, -r2.w, v6.w, l(1.000000)
add r2.w, r2.w, r2.w
add r0.z, -r0.z, l(1.000000)
mad r0.z, -r2.w, r0.z, l(1.000000)
movc r0.z, r0.w, r4.w, r0.z
add_sat r0.z, r0.z, l(-0.0392156988)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r1.xyxx, t27.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  mul r0.z, r0.z, l(0.750000)
  add r9.xyz, -r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, -r8.xyzx, l(0.450980246, 0.643137395, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r8.xyz, -r9.xyzx, r8.xyzx, -r7.xyzx
  add r0.w, -r3.z, l(1.000000)
  mul r0.z, r0.w, r0.z
  add r8.xyz, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r7.xyz, r0.zzzz, r8.xyzx, r7.xyzx
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r9.xyz, r9.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r8.xyxz, r9.xyxz
mad r4.xyz, r4.zzzz, r2.xyzx, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r0.w, r8.xyzx, r8.xyzx
dp3 r1.x, r2.xyzx, r2.xyzx
add r0.w, r0.w, r1.x
min r6.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r6.xxxy
add r1.x, -r1.z, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.y, -r0.w, l(1.000000)
lt r0.w, r7.x, l(0.040450)
mul r1.x, r7.x, l(0.0773993805)
add r1.yz, r7.xxyx, l(0.000000, 0.055000, 0.055000, 0.000000)
mul r1.yz, r1.yyzy, l(0.000000, 0.947867334, 0.947867334, 0.000000)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r7.y, l(0.040450)
mul r1.y, r7.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r7.z, l(0.040450)
mul r1.z, r7.z, l(0.0773993805)
add r2.x, r7.z, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r1.y, r1.y, r1.z, r2.x
and r1.z, l(8), cb1[0].y
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r6.xw, r0.wwww
sqrt r6.yz, r1.xxyx
mul r7.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r7.yyyy, r7.xxxz
mad r7.x, r6.z, l(0.250000), r0.z
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r0.w
and r0.zw, r2.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r7.xxxy, r7.xxxz
add r3.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r1.w, l(6.250000)
sqrt r3.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r5.z, r1.z, l(0.0980392247), l(0.0941176564)
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r3.xyzw
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 371 instruction slots used
