//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:20 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   21        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__ao    texture  float4          2d   24        1
// resourceTables__materialData.layer_2__opacity    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__alpha    texture  float4          2d   26        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   27        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   28        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   x zw
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r1.xy, r0.zwzz, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
mad r1.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t1.xyzw, s4
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mad r0.xy, -cb3[32].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r0.xyxx
gather4_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t0.xzyw, s4.x
mov r1.z, -r1.y
mul r0.xy, r0.zzzz, r1.xzxx
mov r0.w, l(1.000000)

add r40.w, r0.z, -r40.y
mad r0.x, -r40.x, r40.w, r0.x

dp4 r1.x, r0.xyzw, cb3[12].xyzw
dp4 r1.y, r0.xyzw, cb3[13].xyzw
dp4 r1.z, r0.xyzw, cb3[14].xyzw
add r0.xyz, -r1.xyzx, r2.zxyz
dp3 r0.x, v3.xyzx, r0.xyzx
add r0.y, -r0.x, l(10.000000)
dp3 r0.z, r3.xyzx, v3.xyzx
add r0.z, r0.z, l(1.000000)
mul_sat r0.yz, r0.yyzy, l(0.000000, 3402823593150348600000000000000000000.000000, 170141173319264430000000000000000000000.000000, 0.000000)
mul r0.z, r0.z, r0.z
mul r3.z, r0.z, r0.y
lt r0.y, l(0.000000), r3.z
deriv_rty_coarse r3.xy, v2.xyxx
and r3.xyz, r3.xyzx, r0.yyyy
ge r0.z, l(0.000000), r3.z
discard_nz r0.z
add r4.xyz, -r2.zxyz, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r4.x, r40.x, r41.x, r4.x
mad r4.y, r40.x, r41.y, r4.y
mad r4.z, r40.x, r41.z, r4.z

dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.w, r0.z
mad r1.xyz, r0.xxxx, v3.xyzx, r1.xyzx
add r1.xyz, -r2.zxyz, r1.xyzx
dp3 r0.x, -r1.xyzx, v4.xyzx
dp3 r1.y, -r1.xyzx, v5.xyzx
mov r1.x, -r0.x
deriv_rtx_fine r1.zw, v2.xxxy
deriv_rty_fine r4.xy, v2.yxyy
deriv_rtx_fine r5.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r0.x, r1.w, r4.y
mad r0.x, r1.z, r4.x, -r0.x
mul r4.xyz, r2.xyzx, r5.xyzx
mad r2.xyz, r5.zxyz, r2.yzxy, -r4.xyzx
dp3 r1.z, r2.xyzx, r2.xyzx
sqrt r1.z, r1.z
lt r1.w, l(0.000000), r1.z
div r0.x, |r0.x|, r1.z
sqrt r0.x, r0.x
and r0.x, r0.x, r1.w
mad r1.xy, r1.xyxx, r0.xxxx, v2.xyxx
deriv_rtx_coarse r1.zw, v2.xxxy
and r0.xy, r0.yyyy, r1.zwzz
sample_d_indexable(texture2d)(float,float,float,float) r2.xyzw, r1.xyxx, t12.wxyz, s2, r0.xyxx, r3.xyxx
lt r4.xyz, r2.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r2.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.yzw, r2.yyzw
mul r2.yzw, r2.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
exp r2.yzw, r2.yyzw
mad r2.yzw, r2.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
movc r2.yzw, r4.xxyz, r5.xxyz, r2.yyzw
mov_sat r2.x, r2.x
mul_sat r1.z, r2.x, v6.x
sample_d_indexable(texture2d)(float,float,float,float) r4.xyz, r1.xyxx, t13.xyzw, s2, r0.xyxx, r3.xyxx
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_d_indexable(texture2d)(float,float,float,float) r1.w, r1.xyxx, t14.yzwx, s2, r0.xyxx, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r2.x, r1.xyxx, t15.zxyw, s2, r0.xyxx, r3.xyxx
dp3 r3.w, r4.xyzx, r4.xyzx
sqrt r3.w, r3.w
max r3.w, r3.w, l(0.000010)
rcp r4.w, r3.w
mul r4.xyz, r4.wwww, r4.xyzx
mul r2.yzw, r2.yyzw, l(0.000000, 0.874510050, 0.874510050, 0.874510050)
sample_d_indexable(texture2d)(float,float,float,float) r5.xyzw, r1.xyxx, t17.wxyz, s2, r0.xyxx, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r6.x, r1.xyxx, t21.xyzw, s1, r0.xyxx, r3.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r6.y, r1.xyxx, t22.yxzw, s2, r0.xyxx, r3.xyxx
mov_sat r5.x, r5.x
mul r5.x, r5.x, r6.y
mul r5.x, r5.x, v6.z
mul r5.x, r6.x, r5.x
mad r0.z, -r0.z, r0.w, l(30.000000)
mul_sat r0.z, r0.z, l(0.100000)
mad r0.z, r5.x, r0.z, l(-0.0537254997)
mul_sat r0.zw, r0.zzzz, l(0.000000, 0.000000, 4.12175655, 7.919224)
mul r0.z, r0.z, l(0.552979)
deriv_rtx_fine r5.x, r0.z
deriv_rty_fine r0.z, r0.z
lt r6.x, l(0.000000), r0.w
ne r6.y, r5.x, l(0.000000)
or r6.y, r6.y, r6.x
ne r6.z, r0.z, l(0.000000)
or r6.y, r6.z, r6.y
if_nz r6.y
  lt r6.yzw, r5.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r7.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.yzw, r5.yyzw
  mul r5.yzw, r5.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r5.yzw, r5.yyzw
  mad r5.yzw, r5.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r5.yzw, r6.yyzw, r7.xxyz, r5.yyzw
  sample_d_indexable(texture2d)(float,float,float,float) r6.yzw, r1.xyxx, t18.wxyz, s2, r0.xyxx, r3.xyxx
  mad r6.yzw, r6.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  sample_d_indexable(texture2d)(float,float,float,float) r7.x, r1.xyxx, t19.xyzw, s2, r0.xyxx, r3.xyxx
  sample_d_indexable(texture2d)(float,float,float,float) r7.y, r1.xyxx, t20.xwyz, s2, r0.xyxx, r3.xyxx
  dp3 r7.z, r6.yzwy, r6.yzwy
  sqrt r7.z, r7.z
  max r7.z, r7.z, l(0.000010)
  rcp r7.w, r7.z
  if_nz r6.x
    add r6.x, -r3.w, r7.z
    mad r3.w, r0.w, r6.x, r3.w
    mad r6.xyz, r6.yzwy, r7.wwww, -r4.xyzx
    mad r4.xyz, r0.wwww, r6.xyzx, r4.xyzx
    mad r5.yzw, r5.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r2.yyzw
    mad r2.yzw, r0.wwww, r5.yyzw, r2.yyzw
    add r5.y, -r1.w, r7.x
    mad r1.w, r0.w, r5.y, r1.w
    add r5.y, -r2.x, r7.y
    mad r2.x, r0.w, r5.y, r2.x
    mov r6.xy, r4.xyxx
  else
    mov r6.xy, r4.xyxx
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r5.x, r5.x, l(0.010000)
  mul r0.z, r0.z, l(0.010000)
  deriv_rtx_fine r5.yz, r1.xxyx
  deriv_rty_fine r7.xy, r1.xyxx
  dp2 r5.w, r5.yzyy, r5.yzyy
  dp2 r6.w, r7.xyxx, r7.xyxx
  max r5.w, r5.w, l(0.001000)
  div r5.yz, r5.yyzy, r5.wwww
  max r5.w, r6.w, l(0.001000)
  div r7.xy, r7.xyxx, r5.wwww
  mul r7.xy, r0.zzzz, r7.xyxx
  mad r5.xy, r5.yzyy, r5.xxxx, r7.xyxx
  mad r4.xy, -r5.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r6.xyxx
  dp3 r0.z, r4.xyzx, r4.xyzx
  rsq r0.z, r0.z
  mul r5.xyz, r0.zzzz, r4.xyzx
  mov r6.z, r4.z
  movc r4.xyz, r0.wwww, r6.xyzx, r5.xyzx
endif
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r1.xyxx, t25.yzxw, s1, r0.xyxx, r3.xyxx
mul_sat r0.z, r0.z, l(3.18749475)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_d_indexable(texture2d)(float,float,float,float) r5.xyz, r1.xyxx, t23.xyzw, s2, r0.xyxx, r3.xyxx
  mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_d_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t24.xzwy, s2, r0.xyxx, r3.xyxx
  dp3 r5.w, r5.xyzx, r5.xyzx
  sqrt r5.w, r5.w
  max r5.w, r5.w, l(0.000010)
  rcp r6.x, r5.w
  mul r5.xyz, r5.xyzx, r6.xxxx
  add r6.x, r4.z, l(1.000000)
  max r4.w, r6.x, l(0.001000)
  mul r6.xyz, r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r6.x, r4.xywx, r6.xyzx
  mul r6.xyz, r4.xywx, r6.xxxx
  div r6.xyz, r6.xyzx, r4.wwww
  mad r5.xyz, -r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
  min r4.w, r3.w, r5.w
  add r4.w, -r3.w, r4.w
  mad r3.w, r0.z, r4.w, r3.w
  add r5.xyz, -r4.xyzx, r5.xyzx
  mad r4.xyz, r0.zzzz, r5.xyzx, r4.xyzx
  mad r0.w, r0.w, r2.x, -r2.x
  mad r2.x, r0.z, r0.w, r2.x
  mul r5.xyz, r0.zzzz, r2.yzwy
  mad r2.yzw, r5.xxyz, l(0.000000, -5.960464478E-008, -5.960464478E-008, -5.960464478E-008), r2.yyzw
endif
sample_d_indexable(texture2d)(float,float,float,float) r0.z, r1.xyxx, t26.yzxw, s1, r0.xyxx, r3.xyxx
mad r0.zw, r0.zzzz, v6.wwww, l(0.000000, 0.000000, 0.207642, -0.563529)
mov_sat r0.z, r0.z
add r5.xy, -r1.wwww, l(0.500000, 0.990000, 0.000000, 0.000000)
mul_sat r4.w, r5.x, l(2.500000)
add r5.xz, r0.zzzz, l(-0.200000, 0.000000, -0.300000, 0.000000)
mul r5.xz, r5.zzxz, l(1.47058821, 0.000000, 1.250000, 0.000000)
max r5.z, r5.z, l(0.000000)
mul r4.w, r4.w, r5.z
mad r4.w, r4.w, l(0.600000), l(1.000000)
mov_sat r5.x, r5.x
mad r1.w, r5.x, r5.y, r1.w
add r5.y, -r3.w, l(1.000000)
mad r5.x, r5.x, r5.y, r3.w
dp3 r3.w, r4.xyzx, r4.xyzx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, r4.xyzx
add r3.w, -r2.x, l(1.000000)
mad r6.x, r0.z, r3.w, r2.x
log r2.xyz, r2.yzwy
mul r2.xyz, r2.xyzx, r4.wwww
exp r2.xyz, r2.xyzx
mul_sat r0.z, r0.w, l(7.798183)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  add r5.zw, r1.xxxy, r1.xxxy
  sample_d_indexable(texture2d)(float,float,float,float) r5.zw, r5.zwzz, t11.zwxy, s1, r0.xyxx, r3.xyxx
  mad r5.zw, r5.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
  mul r0.w, l(6.66666651), cb3[35].x
  frc r0.w, r0.w
  add r2.w, r0.w, l(-0.500000)
  mul r5.zw, r5.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
  mul r2.w, r2.w, l(0.150000)
  add r3.w, l(0.075000), cb3[35].x
  mul r3.w, r3.w, l(6.66666651)
  frc r3.w, r3.w
  add r3.w, r3.w, l(-0.500000)
  mul r3.w, r3.w, l(0.150000)
  mul r0.w, r0.w, l(6.28318548)
  sincos null, r0.w, r0.w
  mad r0.w, r0.w, l(0.500000), l(0.500000)
  mad r7.xy, r5.zwzz, r2.wwww, r1.xyxx
  mad r1.xy, r5.zwzz, r3.wwww, r1.xyxx
  sample_d_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t27.xyzw, s2, r0.xyxx, r3.xyxx
  sample_d_indexable(texture2d)(float,float,float,float) r9.xyz, r1.xyxx, t27.xyzw, s2, r0.xyxx, r3.xyxx
  add r9.xyz, -r8.xyzx, r9.xyzx
  mad r8.xyz, r0.wwww, r9.xyzx, r8.xyzx
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_d_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t28.xyzw, s2, r0.xyxx, r3.xyxx
  sample_d_indexable(texture2d)(float,float,float,float) r3.xyw, r1.xyxx, t28.xywz, s2, r0.xyxx, r3.xyxx
  add r3.xyw, -r7.xyxz, r3.xyxw
  mad r0.xyw, r0.wwww, r3.xyxw, r7.xyxz
  mad r0.xyw, r0.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
  dp3 r1.x, r0.xywx, r0.xywx
  sqrt r1.x, r1.x
  max r1.x, r1.x, l(0.000010)
  rcp r1.y, r1.x
  add r1.x, -r5.x, r1.x
  mad r5.x, r0.z, r1.x, r5.x
  mad r0.xyw, r0.xyxw, r1.yyyy, -r4.xyxz
  mad r4.xyz, r0.zzzz, r0.xywx, r4.xyzx
  mad r0.xyw, r8.xyxz, l(0.349019527, 0.341176510, 0.000000, 0.325490236), -r2.xyxz
  mad r2.xyz, r0.zzzz, r0.xywx, r2.xyzx
  add r0.x, -r1.w, l(0.950000)
  mad r1.w, r0.z, r0.x, r1.w
  add r0.x, -r6.x, l(1.000000)
  mad r6.x, r0.z, r0.x, r6.x
endif
mul r6.w, r3.z, r1.z
ge r0.x, l(0.000000), r6.w
discard_nz r0.x
dp3 r0.x, v3.xyzx, v3.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v3.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r3.xyz, r3.xyzx, r4.yyyy
mad r1.xyz, r4.xxxx, r1.xyzx, r3.xyzx
mad r1.xyz, r4.zzzz, r0.xyzx, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r3.xyz, r0.xyzx
deriv_rty_fine r0.xyz, r0.xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
add r0.x, r0.x, r2.w
min r5.y, r0.x, l(0.300000)
movc r0.xy, r0.wwww, l(1.000000,0,0,0), r5.xyxx
add r0.z, -r1.w, l(1.000000)
mul r0.z, r0.z, r0.z
max r0.x, r0.x, l(0.600000)
mad r0.x, r0.x, l(-0.527635), l(0.520718)
max r0.x, r0.x, l(0.000000)
mad r0.x, r0.z, r0.z, r0.x
add r0.x, r0.y, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add r6.y, -r0.x, l(1.000000)
lt r0.x, r2.x, l(0.040450)
mul r0.y, r2.x, l(0.0773993805)
add r0.zw, r2.xxxy, l(0.000000, 0.000000, 0.055000, 0.055000)
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.947867334, 0.947867334)
log r0.z, r0.z
mul r0.z, r0.z, l(2.400000)
exp r0.z, r0.z
movc r0.x, r0.x, r0.y, r0.z
lt r0.y, r2.y, l(0.040450)
mul r0.z, r2.y, l(0.0773993805)
log r0.w, r0.w
mul r0.w, r0.w, l(2.400000)
exp r0.w, r0.w
movc r0.y, r0.y, r0.z, r0.w
lt r0.z, r2.z, l(0.040450)
mul r0.w, r2.z, l(0.0773993805)
add r1.w, r2.z, l(0.055000)
mul r1.w, r1.w, l(0.947867334)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r0.z, r0.z, r0.w, r1.w
ftou r2.xy, v0.xyxx
sqrt r3.xyzw, r0.xyzx
mul r0.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.xy, r0.yyyy, r0.xzxx
mad r4.x, r3.z, l(0.250000), r0.x
dp2 r4.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r3.z, l(-0.250000), r0.y
and r0.xy, r2.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
movc r0.xy, r0.xxxx, r4.xyxx, r4.xzxx
add o0.xy, r0.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r6.z, l(0)
mov o0.zw, r6.zzzw
mov o1.w, r6.w
mov o2.xyzw, r6.xzyw
ret
// Approximately 354 instruction slots used
