//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:48 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   15        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   19        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   20        1
// resourceTables__materialData.layer_2__normal    texture  float4          2d   21        1
// resourceTables__materialData.layer_2__gloss    texture  float4          2d   22        1
// resourceTables__materialData.layer_2__sparkle    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__ao    texture  float4          2d   25        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t25
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 8.000000, 8.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t11.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t12.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xy, r0.zwzz, t13.xwyz, s2
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.w, r1.w
mul r3.xyz, r2.wwww, r3.xyzx
mul r2.w, r4.y, r4.y
mul r2.xyzw, r2.xyzw, l(0.999999940, 0.999999940, 0.999999940, 0.160000)
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.zwzz, t15.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t19.xyzw, s2
mov_sat r5.x, r5.x
mad r3.w, r6.w, r5.x, l(-0.236938)
mul_sat r3.w, r3.w, l(4.081716)
lt r4.y, l(0.000000), r3.w
if_nz r4.y
  lt r4.yzw, r5.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r7.xyz, r5.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.yzwy
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r4.yzw, r4.yyzw, r7.xxyz, r5.xxyz
  sample_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t17.yzxw, s2
  mul r0.w, r0.w, r0.w
  mad r4.yzw, r4.yyzw, l(0.000000, 0.607843041, 0.505882084, 0.419607460), -r2.xxyz
  mad r2.xyz, r3.wwww, r4.yzwy, r2.xyzx
  add r0.z, -r4.x, r0.z
  mad r4.x, r3.w, r0.z, r4.x
  mad r0.z, r0.w, l(0.160000), -r2.w
  mad r2.w, r3.w, r0.z, r2.w
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r4.yzw, r0.zzzz, v4.xxyz
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, r3.xyzx
mul r8.xyz, r5.xyzx, r7.yyyy
mad r7.xyw, r7.xxxx, r4.yzyw, r8.xyxz
mad r7.xyz, r7.zzzz, r1.xyzx, r7.xywx
dp3 r0.z, r7.xyzx, r7.xyzx
rsq r0.z, r0.z
mul r0.z, r0.z, r7.y
mad r0.z, r0.z, l(0.500000), l(-0.427030087)
mul_sat r0.z, r0.z, l(1.45907867)
mul r0.z, r0.z, l(11.855280)
min r0.z, r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  add r7.xy, v2.xyxx, v2.xyxx
  sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t20.xyzw, s2
  lt r9.xyz, r8.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r8.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.xyz, r8.xyzx
  mul r8.xyz, r8.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r8.xyz, r8.xyzx
  mad r8.xyz, r8.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r8.xyz, r9.xyzx, r10.xyzx, r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.zw, r7.xyxx, t22.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, r7.xyxx, t23.xywz, s2
  mul r3.w, r7.w, r7.w
  mul r0.w, r0.z, r0.w
  sample_indexable(texture2d)(float,float,float,float) r7.xyw, r7.xyxx, t21.xywz, s2
  mad r7.xyw, r7.xyxw, l(2.007874, 2.007874, 0.000000, 2.007874), l(-1.007874, -1.007874, 0.000000, -1.007874)
  dp3 r5.w, r7.xywx, r7.xywx
  sqrt r5.w, r5.w
  rcp r6.w, r5.w
  lt r8.w, l(0.000000), r0.w
  if_nz r8.w
    mul r9.xyz, v2.yyxy, l(450.000000, 450.000000, 450.000000, 0.000000)
    frc r10.xy, r9.zyzz
    add r10.xy, r10.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    dp2 r8.w, |r10.xyxx|, |r10.xyxx|
    mul_sat r9.w, v0.w, l(0.500000)
    mul r9.w, r9.w, l(0.300000)
    mul r9.w, r9.w, r9.w
    lt r8.w, r8.w, r9.w
    if_nz r8.w
      add r8.w, cb3[38].w, cb3[38].w
      log r0.w, r0.w
      mul r0.w, r0.w, l(32.000000)
      exp r0.w, r0.w
      mul r0.w, r0.w, r8.w
      ftou r9.xyz, |r9.xyzx|
      ishl r10.xy, r9.yzyy, l(10, 11, 0, 0)
      iadd r10.xy, r9.zyzz, r10.xyxx
      imul null, r9.yw, r9.yyyz, l(0, 2000, 0, 100)
      imad r8.w, r9.x, l(3072), r9.z
      xor r9.xz, r10.xxyx, l(61, 0, 61, 0)
      ushr r10.xy, r10.xyxx, l(16, 16, 0, 0)
      xor r9.xz, r9.xxzx, r10.xxyx
      imul null, r9.xz, r9.xxzx, l(9, 0, 9, 0)
      ushr r10.xy, r9.xzxx, l(4, 4, 0, 0)
      xor r9.xz, r9.xxzx, r10.xxyx
      imul null, r9.xz, r9.xxzx, l(0x27d4eb2d, 0, 0x27d4eb2d, 0)
      ushr r10.xy, r9.xzxx, l(15, 15, 0, 0)
      xor r9.xz, r9.xxzx, r10.xxyx
      xor r10.x, r8.w, l(61)
      ushr r8.w, r8.w, l(16)
      xor r8.w, r8.w, r10.x
      imul null, r8.w, r8.w, l(9)
      ushr r10.x, r8.w, l(4)
      xor r8.w, r8.w, r10.x
      imul null, r8.w, r8.w, l(0x27d4eb2d)
      ushr r10.x, r8.w, l(15)
      xor r8.w, r8.w, r10.x
      utof r9.xz, r9.xxzx
      mad r10.xy, r9.xzxx, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      utof r8.w, r8.w
      mul r8.w, r8.w, l(9.313225885E-011)
      max r10.z, r8.w, l(0.010000)
      iadd r8.w, r9.w, r9.y
      xor r9.x, r8.w, l(61)
      ushr r8.w, r8.w, l(16)
      xor r8.w, r8.w, r9.x
      imul null, r8.w, r8.w, l(9)
      ushr r9.x, r8.w, l(4)
      xor r8.w, r8.w, r9.x
      imul null, r8.w, r8.w, l(0x27d4eb2d)
      ushr r9.x, r8.w, l(15)
      xor r8.w, r8.w, r9.x
      utof r8.w, r8.w
      mad r8.w, r8.w, l(8.149073083E-011), l(0.650000)
      mul r8.w, r8.w, r8.w
      mul r8.w, r8.w, r8.w
      mul r8.w, r8.w, r8.w
      mul r0.w, r0.w, r8.w
      dp3 r8.w, r10.xyzx, r10.xyzx
      rsq r8.w, r8.w
      mul r9.xyz, r8.wwww, r10.xyzx
      mul r8.w, r0.w, r9.z
      mul r10.xyz, r5.xyzx, r9.yyyy
      mad r9.xyw, r9.xxxx, r4.yzyw, r10.xyxz
      mad r9.xyz, r9.zzzz, r1.xyzx, r9.xywx
      dp3 r9.w, r9.xyzx, r9.xyzx
      rsq r9.w, r9.w
      mul r9.xyz, r9.wwww, r9.xyzx
      mul r9.xyz, r0.wwww, r9.xyzx
    else
      mov r9.xyz, l(0,0,0,0)
      mov r8.w, l(0)
    endif
  else
    mov r9.xyz, l(0,0,0,0)
    mov r8.w, l(0)
  endif
  add r0.w, -r1.w, r5.w
  mad r1.w, r0.z, r0.w, r1.w
  mad r7.xyw, r7.xyxw, r6.wwww, -r3.xyxz
  mad r3.xyz, r0.zzzz, r7.xywx, r3.xyzx
  mad r7.xyw, r8.xyxz, l(0.999999940, 0.999999940, 0.000000, 0.999999940), -r2.xyxz
  mad r2.xyz, r0.zzzz, r7.xywx, r2.xyzx
  add r0.w, -r4.x, r7.z
  mad r4.x, r0.z, r0.w, r4.x
  mad r0.w, r3.w, l(0.160000), -r2.w
  mad r2.w, r0.z, r0.w, r2.w
else
  mov r9.xyz, l(0,0,0,0)
  mov r8.w, l(0)
endif
mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t25.xyzw, s2
dp3 r0.w, r6.xyzx, r6.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r3.w, r0.w
mul r6.xyz, r3.wwww, r6.xyzx
add r3.w, r3.z, l(1.000000)
max r3.z, r3.w, l(0.001000)
mul r7.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r3.w, r3.xyzx, r7.xyzx
mul r3.xyw, r3.wwww, r3.xyxz
div r3.xyz, r3.xywx, r3.zzzz
mad r3.xyz, -r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r3.xyzx
min r6.x, r0.w, r1.w
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r5.xyz, r5.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, r4.yzyw, r5.xyxz
mad r3.xyz, r3.zzzz, r1.xyzx, r3.xywx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.yzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r1.w, r4.yzwy, r4.yzwy
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r1.w
min r6.y, r1.x, l(0.300000)
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r6.xyxx
add r0.w, -r4.x, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.w, r0.w, r0.w, r1.z
add r0.w, r1.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add o2.z, -r0.w, l(1.000000)
lt r1.yzw, r2.xxyz, l(0.000000, 0.0404500030, 0.0404500030, 0.0404500030)
mul r0.w, r2.x, l(0.0773993731)
mad r4.xyz, r2.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r4.xyz, r4.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r4.xyz, r4.xyzx
movc r0.w, r1.y, r0.w, r4.x
mul r2.xy, r2.yzyy, l(0.0773993731, 0.0773993731, 0.000000, 0.000000)
movc r1.yz, r1.zzwz, r2.xxyx, r4.yyzy
and r1.w, l(8), cb1[0].y
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r2.xy, v0.xyxx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.yyzy
mul r1.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r5.x, r4.z, l(0.250000), r1.x
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r1.y
and r1.xy, r2.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r5.xyxx, r5.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r2.w, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc o2.w, r1.w, l(0.0980392247), l(0.0941176564)
ne r0.w, r8.w, l(0.000000)
mad_sat r1.xyz, r9.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r1.w, -r1.z
and o3.xyz, r0.wwww, r1.xywx
max r0.w, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r1.xy, r37.xyxx, r0.wwww
add o4.xy, r0.xyxx, -r1.xyxx
mov o0.z, l(0)
mov o2.x, r0.z
mov o2.y, l(0)
mov o3.w, l(0)
ret
// Approximately 264 instruction slots used
