//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Tue Jan 18 18:01:08 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
                                        // Textures:  t0-t5
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Textures:  t6-t7
//
// }
//
// Resource bind info for resourceTables__modelData.instancingBuffer
// {
//
//   struct InstancingData
//   {
//
//       float4x3 transformCurrentFrame;// Index:    0
//       float4x3 transformPrevFrame;   // Index:    3
//       uint vertColOffset;            // Index:    6
//       uint packedLodFadeDisplacementTurbulenceIdx;// Index:    6.y
//
//   } $Element;                        // Index:    0-6.y            Components:    26
//
// }
//
// Resource bind info for resourceTables__modelData.turbulenceDataThis
// {
//
//   struct TurbulenceData
//   {
//
//       float3 leafSwayLag;            // Index:    0
//       float bend;                    // Index:    0.w
//       float3 offsetA;                // Index:    1
//       float useWindAtPivot;          // Index:    1.w
//       float3 offsetB;                // Index:    2
//       float phaseLerp;               // Index:    2.w
//       float3 densityLevel;           // Index:    3
//       float stretchiness;            // Index:    3.w
//       float3 densityLevelBlend;      // Index:    4
//       float treeBend;                // Index:    4.w
//       float3 rotationPivotMask;      // Index:    5
//       float treeHeight;              // Index:    5.w
//       float3 treeSway;               // Index:    6
//       float treeWeightScale;         // Index:    6.w
//       float3 leafSway;               // Index:    7
//       float leafWiggleScale;         // Index:    7.w
//       float windAdjustScale;         // Index:    8
//       float swaySpring;              // Index:    8.y
//       float swayDamping;             // Index:    8.z
//       float pad0;                    // Index:    8.w
//       int _debugNoNoise;             // Index:    9
//       float _debugUserParam1;        // Index:    9.y
//       float _debugUserParam2;        // Index:    9.z
//       float padDebug;                // Index:    9.w
//
//   } $Element;                        // Index:    0-9              Components:    40
//
// }
//
// Resource bind info for resourceTables__modelData.customRTs
// {
//
//   struct CustomRTTransform
//   {
//
//       float4x4 ws2ts;                // Index:    0
//
//   } $Element;                        // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpWindAdjustBorder    sampler      NA          NA    6        1
// resourceTables__modelData.instancingBuffer    texture  struct         r/o    2        1
// resourceTables__modelData.turbulenceDataThis    texture  struct         r/o    3        1
// resourceTables__modelData.customRTs    texture  struct         r/o    5        1
// resourceTables__viewData.texTurbulence    texture  float3          3d    7        1
// resourceTables__materialData.material_windadjust    texture  float4          2d   11        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// NORMAL                   0   xyz         2     NONE   float   xyz
// TANGENT                  0   xyzw        3     NONE   float
// TEXCOORD                 7   xyzw        4     NONE   float   xyzw
// SV_InstanceID            0   x           5   INSTID    uint   x
// SV_VertexID              0   x           6   VERTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[6], immediateIndexed
dcl_constantbuffer cb2[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s6, mode_default
dcl_resource_structured t2, 104
dcl_resource_structured t3, 160
dcl_resource_structured t5, 64
dcl_resource_texture3d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t11
dcl_input v0.xyzw
dcl_input v1.xy
dcl_input v2.xyz
dcl_input v4.xyzw
dcl_input_sgv v5.x, instance_id
dcl_input_sgv v6.x, vertex_id
dcl_output_siv o0.xyzw, position
dcl_output o1.x
dcl_output o2.xy
dcl_output o3.xyz
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r0.y, l(0)
round_ni r0.w, cb2[29].y
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r1.xyzw, l(0), l(0), t5.xyzw
mov r2.w, l(1.000000)
mov r3.w, v0.w
iadd r4.x, v5.x, cb1[1].y
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r4.y, r4.x, l(100), t2.xxxx
and r4.z, r4.y, l(0x0000ffff)
bfi o1.x, l(24), l(0), v6.x, r4.y
ld_structured_indexable(structured_buffer, stride=160)(mixed,mixed,mixed,mixed) r5.xyzw, r4.z, l(80), t3.xyzw
min r4.y, r5.z, r5.y
min r4.y, r4.y, r5.x
mad r6.xyz, v0.xyzx, cb1[4].xyzx, cb1[5].xyzx
mad r7.xyz, v4.xyzx, r4.yyyy, r6.xyzx
mul r3.xyz, r5.xyzx, r7.xyzx
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r7.xyzw, r4.x, l(0), t2.xyzw
dp4 r2.x, r3.xyzw, r7.xyzw
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r8.xyzw, r4.x, l(32), t2.xyzw
ld_structured_indexable(structured_buffer, stride=104)(mixed,mixed,mixed,mixed) r9.xyzw, r4.x, l(16), t2.xyzw
dp4 r2.z, r3.xyzw, r8.xyzw
dp4 r2.y, r3.xyzw, r9.xyzw
dp4 r3.x, r2.xyzw, r1.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r10.xyzw, l(0), l(16), t5.xyzw
dp4 r3.y, r2.xyzw, r10.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r11.xyzw, l(0), l(48), t5.xyzw
dp4 r3.z, r2.xyzw, r11.xyzw
div r3.xy, r3.xyxx, r3.zzzz
sample_l_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t11.xwyz, s6, l(0.000000)
add r3.xy, r0.wwww, r3.xyxx
add r12.xyzw, r2.xyzw, l(0.150000, 0.000000, 0.000000, 0.000000)
add r13.xyzw, r2.xyzw, l(0.000000, 0.000000, 0.150000, 0.000000)
dp4 r4.x, r12.xyzw, r1.xyzw
dp4 r1.x, r13.xyzw, r1.xyzw
dp4 r4.y, r12.xyzw, r10.xyzw
dp4 r1.y, r13.xyzw, r10.xyzw
dp4 r1.z, r13.xyzw, r11.xyzw
dp4 r1.w, r12.xyzw, r11.xyzw
div r3.zw, r4.xxxy, r1.wwww
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r3.zwzz, t11.yzwx, s6, l(0.000000)
add r1.w, r0.w, r1.w
add r1.w, -r3.x, r1.w
mul r10.x, r1.w, l(6.66666651)
div r1.xy, r1.xyxx, r1.zzzz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t11.xyzw, s6, l(0.000000)
add r0.w, r0.w, r1.x
add r0.w, -r3.x, r0.w
mul r10.z, r0.w, l(6.66666651)
dp2 r0.w, r10.xzxx, r10.xzxx
sqrt r0.w, r0.w
add r10.y, r0.w, l(0.000100)
dp3 r0.w, r10.xyzx, r10.xyzx
rsq r0.w, r0.w
mul r1.xy, r0.wwww, r10.xzxx
min r0.w, r3.y, r3.x
add r1.z, -r0.w, r3.y
mul r1.z, r1.z, l(2.500000)
ld_structured_indexable(structured_buffer, stride=160)(mixed,mixed,mixed,mixed) r3.xy, r4.z, l(128), t3.xyxx
add r1.w, r2.y, r3.x
add r0.w, -r0.w, r1.w
div_sat r0.w, r0.w, r3.x
mul r0.w, r0.w, r3.x
mul r1.w, r1.z, r3.y
mul r1.w, r1.w, l(10.000000)
sincos null, r1.w, r1.w
mul r1.xy, r0.wwww, r1.xyxx
log r0.w, v4.w
ld_structured_indexable(structured_buffer, stride=160)(mixed,mixed,mixed,mixed) r3.xyzw, r4.z, l(0), t3.xyzw
mul r0.w, r0.w, r3.w
exp r0.w, r0.w
mul r1.xy, r0.wwww, r1.xyxx
mul r2.w, r1.z, r1.z
mad r1.z, r2.w, r1.z, l(1.000000)
div r1.z, r1.w, r1.z
mul r0.xz, r1.zzzz, r1.xxyx
dp3 r1.x, r6.xyzx, r7.xyzx
dp3 r1.y, r6.xyzx, r9.xyzx
dp3 r1.z, r6.xyzx, r8.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
sqrt r1.w, r1.w
div r1.w, r1.w, r5.w
log r1.w, r1.w
mov r6.x, r7.w
mov r6.y, r9.w
mov r6.z, r8.w
add r1.xyz, r1.xyzx, r6.xyzx
ld_structured_indexable(structured_buffer, stride=160)(mixed,mixed,mixed,mixed) r10.xyzw, r4.z, l(64), t3.xyzw
mul r1.w, r1.w, r10.w
exp r1.w, r1.w
ld_structured_indexable(structured_buffer, stride=160)(mixed,mixed,mixed,mixed) r11.xyzw, r4.z, l(96), t3.xyzw
mul r1.w, r1.w, r11.w
ld_structured_indexable(structured_buffer, stride=160)(mixed,mixed,mixed,mixed) r12.xyzw, r4.z, l(112), t3.xyzw
mad r3.xyz, -r1.wwww, r3.xyzx, r12.xyzx
mul r2.w, r0.w, r12.w
mad r3.xyz, r3.xyzx, r0.wwww, r1.xyzx
add r1.xyz, -r2.xyzx, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
sqrt r0.w, r0.w
add r0.xyz, r0.xyzx, r3.xyzx
add r1.xyz, r2.xyzx, -r3.xyzx
ld_structured_indexable(structured_buffer, stride=160)(mixed,mixed,mixed,mixed) r12.xyzw, r4.z, l(16), t3.xyzw
mad r1.xyz, r12.wwww, r1.xyzx, r3.xyzx
ld_structured_indexable(structured_buffer, stride=160)(mixed,mixed,mixed,mixed) r3.xyzw, r4.z, l(48), t3.xyzw
ld_structured_indexable(structured_buffer, stride=160)(mixed,mixed,mixed,mixed) r4.xyzw, r4.z, l(32), t3.xyzw
mad r13.xyz, r1.xyzx, r3.xyzx, r12.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r13.xyz, r13.xyzx, t7.xyzw, s1, l(0.000000)
mad r13.xyz, r13.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r14.xyz, r10.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul r13.xyz, r13.xyzx, r14.xyzx
mul r15.xyz, r1.xyzx, r3.xyzx
mad r1.xyz, r1.xyzx, r3.xyzx, r4.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r1.xyz, r1.xyzx, t7.xyzw, s1, l(0.000000)
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r1.xyz, r1.xyzx, r14.xyzx
mad r3.xyz, r15.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r12.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r3.xyz, r3.xyzx, t7.xyzw, s1, l(0.000000)
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r14.xyz, r10.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
mad r3.xyz, r14.xyzx, r3.xyzx, r13.xyzx
mad r13.xyz, r15.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r12.xyzx
mad r12.xyz, r15.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r12.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r12.xyz, r12.xyzx, t7.xyzw, s1, l(0.000000)
mad r12.xyz, r12.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r13.xyz, r13.xyzx, t7.xyzw, s1, l(0.000000)
mad r13.xyz, r13.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r16.xyz, r10.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r10.xyz, r10.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mad r3.xyz, r16.xyzx, r13.xyzx, r3.xyzx
mad r3.xyz, r10.xyzx, r12.xyzx, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
mad r12.xyz, r15.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r4.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r12.xyz, r12.xyzx, t7.xyzw, s1, l(0.000000)
mad r12.xyz, r12.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyz, r14.xyzx, r12.xyzx, r1.xyzx
mad r12.xyz, r15.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r4.xyzx
mad r4.xyz, r15.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), r4.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r4.xyz, r4.xyzx, t7.xyzw, s1, l(0.000000)
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r12.xyz, r12.xyzx, t7.xyzw, s1, l(0.000000)
mad r12.xyz, r12.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyz, r16.xyzx, r12.xyzx, r1.xyzx
mad r1.xyz, r10.xyzx, r4.xyzx, r1.xyzx
mad r1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), -r3.xyzx
mad r1.xyz, r4.wwww, r1.xyzx, r3.xyzx
mad r0.xyz, r2.wwww, r1.xyzx, r0.xyzx
add r1.xyz, -r2.xyzx, r0.xyzx
dp3 r2.w, r1.xyzx, r1.xyzx
max r2.w, r2.w, l(1.000000012E-007)
rsq r2.w, r2.w
mul r1.xyz, r1.xyzx, r2.wwww
mad r1.xyz, r0.wwww, r1.xyzx, r2.xyzx
add r2.xyz, r0.xyzx, -r1.xyzx
mad r1.xyz, r3.wwww, r2.xyzx, r1.xyzx
max r0.w, r5.z, r5.y
max r0.w, r0.w, r5.x
lt r0.w, l(-0.100000), r0.w
movc r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
mad r1.xyz, r1.wwww, r11.xyzx, r0.xyzx
add r0.xyz, -r6.xyzx, r0.xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
sqrt r0.x, r0.x
add r0.yzw, -r6.xxyz, r1.xxyz
dp3 r1.x, r0.yzwy, r0.yzwy
rsq r1.x, r1.x
mul r0.yzw, r0.yyzw, r1.xxxx
mad r0.xyz, r0.yzwy, r0.xxxx, r6.xyzx
add r1.xyz, r0.xyzx, -cb2[31].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mad r2.xyz, v2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r3.x, r2.xyzx, r7.xyzx
dp3 r3.y, r2.xyzx, r9.xyzx
dp3 r3.z, r2.xyzx, r8.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r3.xyzx
dp3_sat r0.w, -r1.xyzx, r2.xyzx
add r0.w, -r0.w, l(1.000000)
mul r3.xyz, r2.xyzx, cb2[36].yyyy
mov o3.xyz, r2.xyzx
mad r2.xyz, -r3.xyzx, r0.wwww, r0.xyzx
mad r1.xyz, r1.xyzx, cb2[30].wwww, r2.xyzx
add r2.xyz, r2.xyzx, cb2[30].xyzx
ieq r0.w, l(1), cb2[36].x
movc r1.xyz, r0.wwww, r2.xyzx, r1.xyzx
movc r0.xyz, cb2[36].xxxx, r1.xyzx, r0.xyzx
mov r0.w, l(1.000000)
dp4 r42.x, r0.xyzw, cb2[16].xyzw
dp4 r42.y, r0.xyzw, cb2[17].xyzw
dp4 r42.z, r0.xyzw, cb2[18].xyzw
dp4 r42.w, r0.xyzw, cb2[19].xyzw
ieq r41.x, r42.w, l(1.0)
ieq r41.y, l(1), cb2[36].x
if_nz r41.x
if_z r41.y
add r40.w, r42.w, -r40.y
mad r42.x, r40.x, r40.w, r42.x
endif
endif
mov o0.xyzw, r42.xyzw
mov o2.xy, v1.xyxx
ret
// Approximately 193 instruction slots used
