//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:44 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0_1__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_1__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_1__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_1__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_1__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_0_1__sparkle    texture  float4          2d   17        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 7   xyz         6     NONE   float   xyz
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output oDepth
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
add r1.xyz, -v6.xyzx, cb3[29].xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, v3.xyzx
mul r0.zw, v2.xxxy, l(0.000000, 0.000000, 6.000000, 6.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t11.xyzw, s2
lt r4.xyzw, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r5.xyzw, r3.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r3.xyzw, r3.xyzx
mul r3.xyzw, r3.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r3.xyzw, r3.xyzw
mad r3.xyzw, r3.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r3.xyzw, r4.xyzw, r5.xyzw, r3.xyzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t12.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xy, r0.zwzz, t13.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r0.zwzz, t14.yzwx, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t16.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t17.yzxw, s1
dp3 r0.w, r4.xyzx, r4.xyzx
sqrt r0.w, r0.w
max r7.x, r0.w, l(0.000010)
rcp r0.w, r7.x
mul r4.xyz, r0.wwww, r4.xyzx
mul r0.w, r5.y, r5.y
mul r5.yzw, r6.xxyz, cb3[37].yyyy
lt r2.w, l(0.000000), r0.z
if_nz r2.w
  mul r6.xyz, v2.yyxy, l(1350.000000, 1350.000000, 1350.000000, 0.000000)
  frc r7.zw, r6.zzzy
  add r7.zw, r7.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
  dp2 r2.w, |r7.zwzz|, |r7.zwzz|
  mul_sat r4.w, v0.w, l(0.500000)
  mul r4.w, r4.w, l(0.300000)
  mul r4.w, r4.w, r4.w
  lt r2.w, r2.w, r4.w
  if_nz r2.w
    add r2.w, cb3[38].w, cb3[38].w
    log r0.z, r0.z
    mul r0.z, r0.z, l(32.000000)
    exp r0.z, r0.z
    mul r0.z, r0.z, r2.w
    ftou r6.xyz, |r6.xyzx|
    ishl r7.zw, r6.yyyz, l(0, 0, 10, 11)
    iadd r7.zw, r6.zzzy, r7.zzzw
    imul null, r6.yw, r6.yyyz, l(0, 2000, 0, 100)
    imad r2.w, r6.x, l(3072), r6.z
    xor r6.xz, r7.zzwz, l(61, 0, 61, 0)
    ushr r7.zw, r7.zzzw, l(0, 0, 16, 16)
    xor r6.xz, r6.xxzx, r7.zzwz
    imul null, r6.xz, r6.xxzx, l(9, 0, 9, 0)
    ushr r7.zw, r6.xxxz, l(0, 0, 4, 4)
    xor r6.xz, r6.xxzx, r7.zzwz
    imul null, r6.xz, r6.xxzx, l(0x27d4eb2d, 0, 0x27d4eb2d, 0)
    ushr r7.zw, r6.xxxz, l(0, 0, 15, 15)
    xor r6.xz, r6.xxzx, r7.zzwz
    xor r4.w, r2.w, l(61)
    ushr r2.w, r2.w, l(16)
    xor r2.w, r2.w, r4.w
    imul null, r2.w, r2.w, l(9)
    ushr r4.w, r2.w, l(4)
    xor r2.w, r2.w, r4.w
    imul null, r2.w, r2.w, l(0x27d4eb2d)
    ushr r4.w, r2.w, l(15)
    xor r2.w, r2.w, r4.w
    utof r6.xz, r6.xxzx
    mad r8.xy, r6.xzxx, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
    utof r2.w, r2.w
    mul r2.w, r2.w, l(1.164153218E-010)
    max r8.z, r2.w, l(0.010000)
    iadd r2.w, r6.w, r6.y
    xor r4.w, r2.w, l(61)
    ushr r2.w, r2.w, l(16)
    xor r2.w, r2.w, r4.w
    imul null, r2.w, r2.w, l(9)
    ushr r4.w, r2.w, l(4)
    xor r2.w, r2.w, r4.w
    imul null, r2.w, r2.w, l(0x27d4eb2d)
    ushr r4.w, r2.w, l(15)
    xor r2.w, r2.w, r4.w
    utof r2.w, r2.w
    mad r2.w, r2.w, l(8.149073083E-011), l(0.650000)
    mul r2.w, r2.w, r2.w
    mul r2.w, r2.w, r2.w
    mul r2.w, r2.w, r2.w
    mul r0.z, r0.z, r2.w
    dp3 r2.w, r8.xyzx, r8.xyzx
    rsq r2.w, r2.w
    mul r6.xyz, r2.wwww, r8.xyzx
    mul r2.w, r0.z, r6.z
    dp3 r4.w, v4.xyzx, v4.xyzx
    rsq r4.w, r4.w
    mul r8.xyz, r4.wwww, v4.xyzx
    dp3 r4.w, v5.xyzx, v5.xyzx
    rsq r4.w, r4.w
    mul r9.xyz, r4.wwww, v5.xyzx
    mul r9.xyz, r6.yyyy, r9.xyzx
    mad r6.xyw, r6.xxxx, r8.xyxz, r9.xyxz
    mad r6.xyz, r6.zzzz, r2.xyzx, r6.xywx
    dp3 r4.w, r6.xyzx, r6.xyzx
    rsq r4.w, r4.w
    mul r6.xyz, r4.wwww, r6.xyzx
    mul r6.xyz, r0.zzzz, r6.xyzx
  else
    mov r6.xyz, l(0,0,0,0)
    mov r2.w, l(0)
  endif
else
  mov r6.xyz, l(0,0,0,0)
  mov r2.w, l(0)
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, v4.xyzx
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
mul r9.xyz, r9.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r8.xyxz, r9.xyxz
mad r4.xyz, r4.zzzz, r2.xyzx, r4.xywx
dp3 r0.z, r4.xyzx, r4.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r4.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r4.w, r8.xyzx, r8.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r2.x, r2.x, r4.w
min r7.y, r2.x, l(0.300000)
movc r2.xy, r0.zzzz, l(1.000000,0,0,0), r7.xyxx
add r0.z, -r5.x, l(1.000000)
mul r0.z, r0.z, r0.z
max r2.z, r2.x, l(0.600000)
mad r2.z, r2.z, l(-0.527635), l(0.520718)
max r2.z, r2.z, l(0.000000)
mad r0.z, r0.z, r0.z, r2.z
add r0.z, r2.y, r0.z
sqrt r0.z, r0.z
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.001000)
sqrt r0.z, r0.z
add o2.z, -r0.z, l(1.000000)
lt r7.xyz, r3.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.z, r3.w, l(0.0773993731)
mad r8.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r8.xyz, r8.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r8.xyz, r8.xyzx
mul r8.xyz, r8.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r8.xyz, r8.xyzx
movc r0.z, r7.x, r0.z, r8.x
mul r2.yz, r3.yyzy, l(0.000000, 0.0773993731, 0.0773993731, 0.000000)
movc r2.yz, r7.yyzy, r2.yyzy, r8.yyzy
mul r3.xyz, r5.yzwy, l(0.552011, 0.938686, 1.000000, 0.000000)
ftoi r5.xy, v0.xyxx
ine r3.w, l(0), cb3[36].x
ne r4.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
or r3.w, r3.w, r4.w
imul null, r4.w, l(4099), cb3[37].z
and r4.w, r4.w, l(63)
iadd r5.xy, r4.wwww, r5.xyxx
utof r5.xy, r5.xyxx
mul r5.xy, r5.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
add r4.w, r5.y, r5.x
frc r4.w, r4.w
mul r4.w, r4.w, l(52.982918)
frc r4.w, r4.w
mul r4.w, r4.w, l(0.020000)
mad r5.xyz, -r1.xyzx, r4.wwww, v6.xyzx
mov r5.w, l(1.000000)
dp4 r1.x, r5.xyzw, cb3[18].xyzw
dp4 r1.y, r5.xyzw, cb3[19].xyzw
div r1.x, r1.x, r1.y
min r1.x, r1.x, v0.z
movc oDepth, r3.w, v0.z, r1.x
and r1.x, l(8), cb1[0].y
max r1.y, r3.z, r3.y
max r1.y, r1.y, r3.x
lt r1.y, r1.y, l(0.010000)
movc r1.z, r1.y, l(0), l(2)
add r2.x, r2.x, l(-0.950000)
mul o1.w, r2.x, l(20.000000)
ftou r5.xy, v0.xyxx
sqrt r7.xw, r0.zzzz
sqrt r7.yz, r2.yyzy
mul r2.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r2.xy, r2.yyyy, r2.xzxx
mad r8.x, r7.z, l(0.250000), r2.x
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r2.y
and r2.xy, r5.xyxx, l(1, 1, 0, 0)
ine r0.z, r2.y, r2.x
movc r2.xy, r0.zzzz, r8.xyxx, r8.xzxx
add o0.xy, r2.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r0.w, l(1.000000)
sqrt o0.w, r0.z
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.x, l(25), l(24)
imad r0.z, r1.z, l(32), r0.z
utof r0.z, r0.z
mul o2.w, r0.z, l(0.00392156886)
ne r0.z, r2.w, l(0.000000)
mad_sat r2.xyz, r6.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r2.w, -r2.z
and r2.xyz, r0.zzzz, r2.xywx
movc o3.xyz, r1.yyyy, r2.xyzx, r3.xyzx
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.x, r1.w
mov o2.y, l(0)
mov o3.w, l(0)
ret
// Approximately 222 instruction slots used
