//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:33 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PostEffectsFullResPassData
//   {
//
//       struct FullResResolveConstants
//       {
//
//           float MotionBlurEnabled;   // Index:    0
//           float DebugBlur;           // Index:    0.y
//           float DebugBlurEffect;     // Index:    0.z
//           float NoOpaquePass;        // Index:    0.w
//           uint DebugTakingCalibrationScreenshot;// Index:    1
//           float DebugMotionVectors;  // Index:    1.y
//           float BloomEnabled;        // Index:    1.z
//           float2 screenSize;         // Index:    2
//           float2 screenSizeRcp;      // Index:    2.z
//           float2 screenHalfSize;     // Index:    3
//           float2 screenHalfSizeRcp;  // Index:    3.z
//           float2 screenSizeResolved; // Index:    4
//           float2 screenSizeResolvedRcp;// Index:    4.z
//           float2 screenResolvedToUnresolved;// Index:    5
//           float2 screenUnresolvedToResolved;// Index:    5.z
//           float2 motionVectorTemporalRescaleCompress;// Index:    6
//           float2 motionVectorTemporalRescaleDecompress;// Index:    6.z
//           float2 dlssScreenSize;     // Index:    7
//           float2 screenScale;        // Index:    7.z
//           float2 screenOffset;       // Index:    8
//           float4 scaleOffsetR;       // Index:    9
//           float4 scaleOffsetG;       // Index:   10
//           float4 scaleOffsetB;       // Index:   11
//           float3 Vignette_Color;     // Index:   12
//           float Vignette_Brightness; // Index:   12.w
//           float Vignette_Falloff;    // Index:   13
//           float Vignette_Scale;      // Index:   13.y
//           float lensVignetteExposureSq;// Index:   13.z
//           float scale;               // Index:   13.w
//           float rcpScreenLensRadius2;// Index:   14
//           float2 screenLensCenter;   // Index:   14.y
//           int filmGrainOffset;       // Index:   14.w
//           float4 filmGrainUVTransform;// Index:   15
//           float filmGrainEffectShadows;// Index:   16
//           float filmGrainEffectMids; // Index:   16.y
//           float filmGrainEffectBrights;// Index:   16.z
//           float doUnsharp;           // Index:   16.w
//           float unsharpStrength;     // Index:   17
//           bool DebugNoLUT;           // Index:   17.y
//           bool passThrough;          // Index:   17.z
//           bool passThrough_Exposure; // Index:   17.w
//           bool passThrough_WhiteBalance;// Index:   18
//           bool passThrough_SLog;     // Index:   18.y
//
//       } constants;                   // Index:    0
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:   19
//           float3 WBMatrixG;          // Index:   20
//           float3 WBMatrixB;          // Index:   21
//           float EnableLocalAdaptation;// Index:   21.w
//           float Adaptation_Exposure; // Index:   22
//           float ExposureEV;          // Index:   22.y
//           float ExposureEVClampMin;  // Index:   22.z
//           float ExposureEVClampMax;  // Index:   22.w
//           float LocalAdaptationShadows;// Index:   23
//           float LocalAdaptationHighlights;// Index:   23.y
//           int Tonemapping_Curve;     // Index:   23.z
//           float Contrast;            // Index:   23.w
//           float HDRMax;              // Index:   24
//           float HDRWhite;            // Index:   24.y
//           float ContrastTimesShoulder;// Index:   24.z
//           float ChannelCrossTalk;    // Index:   24.w
//           float PrecomputedBMult;    // Index:   25
//           float PrecomputedCAdd;     // Index:   25.y
//           float SceneToScreenPower;  // Index:   25.z
//           float IsHDRRendering;      // Index:   25.w
//           float DebugHDRRendering;   // Index:   26
//           float DebugHDRRenderingPhase;// Index:   26.y
//           float DebugNoHDRRendering; // Index:   26.z
//           float ShowWaveform;        // Index:   26.w
//
//       } toneMappingConstants;        // Index:   19
//
//       struct TemporalAAConsts
//       {
//
//           float TAAConvergenceLimit; // Index:   27
//           float TAAHP;               // Index:   27.y
//           float TAALP;               // Index:   27.z
//           float TAAColorExtent;      // Index:   27.w
//           float TAACheckerboardFramePhase;// Index:   28
//           float TAAMotionRejection;  // Index:   28.y
//           float TAAEnable;           // Index:   28.z
//           float HalfResTAAEnable;    // Index:   28.w
//           float HalfResTAAConvergence;// Index:   29
//           uint TAAForceSmooth;       // Index:   29.y
//           float TAATransparentsContributionRejectionMultiply;// Index:   29.z
//           float TAAVarianceBlurIncrease;// Index:   29.w
//           float TAAVarianceTransparentDecrease;// Index:   30
//           float TAAEncodeRange;      // Index:   30.y
//           float TAAInvEncodeRange;   // Index:   30.z
//           uint DebugSimilarity;      // Index:   30.w
//           float VarianceWindow;      // Index:   31
//           float2 UpsampleOffset;     // Index:   31.y
//
//       } temporalConsts;              // Index:   27
//
//       struct DoFCoCStruct
//       {
//
//           float m_Enabled;           // Index:   32
//           float m_DebugDOF;          // Index:   32.y
//           float m_NearDistanceOfAcceptableSharpness;// Index:   32.z
//           float m_FarDistanceOfAcceptableSharpness;// Index:   32.w
//           float m_CircleOfConfusionMultiplier;// Index:   33
//           float m_CameraApertureHeightRelativeRcp;// Index:   33.y
//           float m_HyperFocalDistance;// Index:   33.z
//           float m_FocusDistance;     // Index:   33.w
//           float m_FStop;             // Index:   34
//           float m_DepthReprojectScale;// Index:   34.y
//           float m_DepthReprojectBias;// Index:   34.z
//
//       } dofConstants;                // Index:   32
//
//   } resourceTables__passData;        // Index:    0-34.z           Components:   139
                                        // Textures:  t0-t18
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__passData__smpPointClamp    sampler      NA          NA    0        1
// resourceTables__passData__smpLinearClamp    sampler      NA          NA    1        1
// resourceTables__passData__smpCompare  sampler_c      NA          NA    3        1
// resourceTables__passData.LUTTexture    texture  float4          3d    0        1
// resourceTables__passData.InputLuminanceLocal    texture   float          2d    1        1
// resourceTables__passData.InputDepth    texture   float          2d    2        1
// resourceTables__passData.InputColor    texture  float4          2d    3        1
// resourceTables__passData.InputBloom    texture  float4          2d    4        1
// resourceTables__passData.InputMotionVectors    texture  float2          2d    5        1
// resourceTables__passData.InputBlurredSurface    texture  float4          2d    6        1
// resourceTables__passData.InputTransparents    texture  float4          2d   12        1
// resourceTables__passData.InputTransparentsLowRes    texture  float4          2d   13        1
// resourceTables__passData.InputRefraction    texture  float4          2d   14        1
// resourceTables__passData.NoiseTexture    texture   float     2darray   17        1
// resourceTables__passData.BilateralVectorsTex    texture  float2          2d   18        1
// resourceTables__passData.OutRejectionFactor        UAV   float          2d    9        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1     zw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_immediateConstantBuffer { { 0, 0, 0, 0},
                              { 0, 0, 1.000000, 0},
                              { 0, 1.000000, 1.000000, 0},
                              { 0, 1.000000, 0, 0},
                              { 1.000000, 1.000000, 0, 0},
                              { 1.000000, 0, 0, 0},
                              { 1.000000, 0, 1.000000, 0},
                              { 1.000000, 1.000000, 1.000000, 0},
                              { 1.000000, 1.000000, 1.000000, 0} }
dcl_constantbuffer cb0[34], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s3, mode_comparison
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2darray (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_uav_typed_texture2d (float,float,float,float) u9
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ftou r0.xy, v0.xyxx
mov r0.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.zw, r0.xyzw, t18.zwxy
mul r0.zw, r0.zzzw, cb0[2].zzzw
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 8.000000, 8.000000), v1.xxxy
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r0.zwzz, t6.wxyz, s1, l(0.000000)
if_nz cb0[17].z
  sample_l_indexable(texture2d)(float,float,float,float) r1.yz, v1.xyxx, t14.zxyw, s1, l(0.000000)
  mad r1.yz, r1.yyzy, l(0.000000, 1.000000, -1.000000, 0.000000), v1.xxyx
  sample_l_indexable(texture2d)(float,float,float,float) r1.yzw, r1.yzyy, t3.wxyz, s1, l(0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r2.xyzw, v1.xyxx, t12.xyzw, s1, l(0.000000)
  max r2.xyzw, r2.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r3.xyzw, r0.zwzz, t13.xyzw, s1, l(0.000000)
  max r3.xyzw, r3.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r2.w, r2.w, r3.w
  mad r2.xyz, r2.xyzx, r3.wwww, r3.xyzx
  mad r1.yzw, r1.yyzw, r2.wwww, r2.xxyz
  mul r2.xyz, r1.yzwy, cb0[22].xxxx
  movc r1.yzw, cb0[17].wwww, r2.xxyz, r1.yyzw
  mul r2.xyz, r1.zzzz, cb0[20].xyzx
  mad r2.xyz, r1.yyyy, cb0[19].xyzx, r2.xyzx
  mad r2.xyz, r1.wwww, cb0[21].xyzx, r2.xyzx
  max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  movc r1.yzw, cb0[18].xxxx, r2.xxyz, r1.yyzw
  if_nz cb0[18].y
    mad r2.xyz, r1.yzwy, l(0.707762539, 0.707762539, 0.707762539, 0.000000), l(0.037584, 0.037584, 0.037584, 0.000000)
    log r2.xyz, r2.xyzx
    mad r2.xyz, r2.xyzx, l(0.130255371, 0.130255371, 0.130255371, 0.000000), l(0.646595955, 0.646595955, 0.646595955, 0.000000)
    mad r1.yzw, r2.xxyz, l(0.000000, 0.855481803, 0.855481803, 0.855481803), l(0.000000, 0.0625009537, 0.0625009537, 0.0625009537)
  endif
  mov r3.xy, l(0,0,0,0)
else
  sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, v1.xyxx, t6.xyzw, s1, l(0.000000)
  lt r3.z, r1.x, l(1.000000)
  if_nz r3.z
    sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r0.zwzz, t14.xywz, s1, l(0.000000)
    mul r3.zw, r5.xxxy, l(0.000000, 0.000000, 1.000000, -1.000000)
    dp2 r4.w, r5.xyxx, r5.xyxx
    ne r4.w, r4.w, l(0.000000)
    if_nz r4.w
      gather4_indexable(texture2d)(float,float,float,float) r6.xyzw, v1.xyxx, t14.xyzw, s0.z
      min r4.w, r6.z, r6.y
      min r4.w, r4.w, r6.x
      min r4.w, r6.w, r4.w
      max r4.w, -r4.w, l(1.000000)
      div r4.w, r5.z, r4.w
      and r5.xy, r0.xyxx, l(63, 63, 0, 0)
      and r5.z, l(7), cb0[14].w
      mov r5.w, l(0)
      ld_indexable(texture2darray)(float,float,float,float) r5.x, r5.xyzw, t17.xyzw
      mul r5.y, r5.x, l(0.250000)
      mad r5.zw, r3.zzzw, r5.yyyy, v1.xxxy
      sample_c_lz_indexable(texture2d)(float,float,float,float) r5.z, r5.zwzz, t2.xxxx, s3, r4.w
      mad r6.xyz, r5.xxxx, l(0.250000, 0.250000, 0.250000, 0.000000), l(0.250000, 0.500000, 0.750000, 0.000000)
      mad r7.xyzw, r3.zwzw, r6.xxyy, v1.xyxy
      sample_c_lz_indexable(texture2d)(float,float,float,float) r5.x, r7.xyxx, t2.xxxx, s3, r4.w
      sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r7.zwzz, t2.xxxx, s3, r4.w
      mad r7.xy, r3.zwzz, r6.zzzz, v1.xyxx
      sample_c_lz_indexable(texture2d)(float,float,float,float) r4.w, r7.xyxx, t2.xxxx, s3, r4.w
      ge r5.xz, l(0.000000, 0.000000, 0.000000, 0.000000), r5.xxzx
      and r5.y, r5.y, r5.z
      movc r5.x, r5.x, r6.x, r5.y
      ge r5.y, l(0.000000), r5.w
      movc r5.x, r5.y, r6.y, r5.x
      ge r4.w, l(0.000000), r4.w
      movc r4.w, r4.w, r6.z, r5.x
    else
      mov r4.w, l(0)
    endif
    mad r3.zw, r3.zzzw, r4.wwww, v1.xxxy
    sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r3.zwzz, t3.xyzw, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r6.xyzw, v1.xyxx, t12.xyzw, s1, l(0.000000)
    max r6.xyzw, r6.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r7.xyzw, r0.zwzz, t13.xyzw, s1, l(0.000000)
    max r7.xyzw, r7.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r0.z, r6.w, r7.w
    mad r6.xyz, r6.xyzx, r7.wwww, r7.xyzx
    add r0.w, -r5.y, r6.y
    mul_sat r3.x, r0.w, cb0[29].z
    min r0.z, r0.z, l(1.000000)
    mad r5.xyz, r5.xyzx, r0.zzzz, r6.xyzx
    mov_sat r1.x, r1.x
    max r0.z, r5.z, r5.y
    max r0.z, r0.z, r5.x
    add r0.z, r0.z, l(1.000000)
    rcp r0.z, r0.z
    mul r6.xyz, r0.zzzz, r5.xyzx
    mad r5.xyz, -r5.xyzx, r0.zzzz, r4.xyzx
    mad r5.xyz, r1.xxxx, r5.xyzx, r6.xyzx
  else
    mov r5.xyz, r4.xyzx
    mov r3.x, l(0)
  endif
  max r0.z, r5.z, r5.y
  max r0.z, r0.z, r5.x
  add r0.z, -r0.z, l(1.000000)
  rcp r0.z, r0.z
  mul r5.xyz, r0.zzzz, r5.xyzx
  ne r0.zw, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[0].zzzw
  max r3.z, r4.z, r4.y
  max r3.z, r3.z, r4.x
  add r3.z, -r3.z, l(1.000000)
  rcp r3.z, r3.z
  mul r4.xyz, r3.zzzz, r4.xyzx
  movc r4.xyz, r0.zzzz, r4.xyzx, r5.xyzx
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[21].w
  if_nz r0.z
    sample_l_indexable(texture2d)(float,float,float,float) r0.z, v1.xyxx, t1.yzxw, s1, l(0.000000)
    exp r0.z, r0.z
    mul r5.xyz, r0.zzzz, r4.xyzx
  else
    mul r5.xyz, r4.xyzx, cb0[22].xxxx
  endif
  add r3.zw, v1.xxxy, v1.xxxy
  frc r3.zw, r3.zzzw
  lt r3.zw, r3.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
  ne r4.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[26].xyzw
  ine r0.z, r3.w, r3.z
  ieq r3.z, r3.w, r3.z
  movc r0.z, r4.y, r0.z, r3.z
  movc r0.z, r4.x, r0.z, l(-1)
  movc r0.z, r4.z, l(0), r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, v1.xyxx, t4.xyzw, s1, l(0.000000)
  mad r4.xyz, cb0[1].zzzz, r4.xyzx, r5.xyzx
  add r3.zw, v0.xxxy, -cb0[14].yyyz
  dp2 r3.z, r3.zwzz, r3.zwzz
  mul r3.z, r3.z, cb0[14].x
  mul r3.z, r3.z, r3.z
  mul r3.z, r3.z, cb0[13].z
  exp r3.z, -r3.z
  mul r4.xyz, r3.zzzz, r4.xyzx
  mul r5.xyz, r4.yyyy, cb0[20].xyzx
  mad r5.xyz, r4.xxxx, cb0[19].xyzx, r5.xyzx
  mad r4.xyz, r4.zzzz, cb0[21].xyzx, r5.xyzx
  max r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r5.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000), -cb0[12].wxyz
  mul r3.z, v1.x, cb0[13].y
  mul r3.z, r3.z, v1.y
  add r6.xy, -v1.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
  mul r3.z, r3.z, r6.x
  mul r3.z, r6.y, r3.z
  log r3.z, |r3.z|
  mul r3.z, r3.z, cb0[13].x
  exp r3.z, r3.z
  mad_sat r3.z, r5.x, r3.z, cb0[12].w
  mad r5.xyz, r3.zzzz, r5.yzwy, cb0[12].xyzx
  mul r4.xyz, r4.xyzx, r5.xyzx
  movc r4.xyz, r0.wwww, l(0,0,0,0), r4.xyzx
  if_z cb0[17].y
    lt r5.xyz, l(0.010591, 0.010591, 0.010591, 0.000000), r4.xyzx
    mad r7.xyzw, r4.xxyy, l(5.555556, 5.367655, 5.555556, 5.367655), l(0.052272, 0.092809, 0.052272, 0.092809)
    log r3.zw, r7.xxxz
    mad r3.zw, r3.zzzw, l(0.000000, 0.000000, 0.0744116008, 0.0744116008), l(0.000000, 0.000000, 0.385537, 0.385537)
    movc r7.xy, r5.xyxx, r3.zwzz, r7.ywyy
    mad r3.zw, r4.zzzz, l(0.000000, 0.000000, 5.555556, 5.367655), l(0.000000, 0.000000, 0.052272, 0.092809)
    log r0.w, r3.z
    mad r0.w, r0.w, l(0.0744116008), l(0.385537)
    movc r7.z, r5.z, r0.w, r3.w
    mad r5.xyz, r7.xyzx, l(0.984375, 0.984375, 0.984375, 0.000000), l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
    sample_l_indexable(texture3d)(float,float,float,float) r5.xyz, r5.xyzx, t0.xyzw, s1, l(0.000000)
    lt r6.xzw, l(0.149658203, 0.000000, 0.149658203, 0.149658203), r5.xxyz
    add r7.xyzw, r5.xxyy, l(-0.385537, -0.092809, -0.385537, -0.092809)
    mul r7.xyzw, r7.xyzw, l(13.43878651, 0.186301097, 13.43878651, 0.186301097)
    exp r3.zw, r7.xxxz
    add r3.zw, r3.zzzw, l(0.000000, 0.000000, -0.052272, -0.052272)
    mul r3.zw, r3.zzzw, l(0.000000, 0.000000, 0.179999992, 0.179999992)
    movc r7.xy, r6.xzxx, r3.zwzz, r7.ywyy
    add r3.zw, r5.zzzz, l(0.000000, 0.000000, -0.385537, -0.092809)
    mul r3.zw, r3.zzzw, l(0.000000, 0.000000, 13.43878651, 0.186301097)
    exp r0.w, r3.z
    add r0.w, r0.w, l(-0.052272)
    mul r0.w, r0.w, l(0.179999992)
    movc r7.z, r6.w, r0.w, r3.w
    max r4.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  endif
  max r0.w, r4.z, r4.y
  max r0.w, r0.w, r4.x
  ieq r3.z, l(3), cb0[23].z
  movc r3.z, r3.z, l(2), cb0[23].z
  ieq r3.w, r3.z, l(1)
  if_nz r3.w
    mad r5.xyz, r4.xyzx, l(0.150000, 0.150000, 0.150000, 0.000000), l(0.050000, 0.050000, 0.050000, 0.000000)
    mad r5.xyz, r4.xyzx, r5.xyzx, l(0.004000, 0.004000, 0.004000, 0.000000)
    mad r6.xzw, r4.xxyz, l(0.150000, 0.000000, 0.150000, 0.150000), l(0.500000, 0.000000, 0.500000, 0.500000)
    mad r6.xzw, r4.xxyz, r6.xxzw, l(0.0600000024, 0.000000, 0.0600000024, 0.0600000024)
    div r5.xyz, r5.xyzx, r6.xzwx
    add r5.xyz, r5.xyzx, l(-0.0666666627, -0.0666666627, -0.0666666627, 0.000000)
    mul r5.xyz, r5.xyzx, l(3.37499952, 3.37499952, 3.37499952, 0.000000)
  else
    ieq r3.w, r3.z, l(2)
    if_nz r3.w
      lt r6.xzw, r4.xxyz, l(0.180000, 0.000000, 0.180000, 0.180000)
      min r7.xyz, r4.xyzx, cb0[24].xxxx
      log r7.xyz, r7.xyzx
      mul r8.xyz, r7.xyzx, cb0[23].wwww
      exp r8.xyz, r8.xyzx
      mul r7.xyz, r7.xyzx, cb0[24].zzzz
      exp r7.xyz, r7.xyzx
      mad r7.xyz, r7.xyzx, cb0[25].xxxx, cb0[25].yyyy
      div r7.xyz, r8.xyzx, r7.xyzx
      movc r6.xzw, r6.xxzw, r7.xxyz, r4.xxyz
      movc r5.xyz, r0.zzzz, r6.xzwx, r7.xyzx
    else
      ieq r3.w, r3.z, l(4)
      if_nz r3.w
        mul r6.xzw, r4.xxyz, l(0.600000, 0.000000, 0.600000, 0.600000)
        mad r7.xyz, r4.xyzx, l(9.48000050, 9.48000050, 9.48000050, 0.000000), l(2.120000, 2.120000, 2.120000, 0.000000)
        mul r7.xyz, r6.xzwx, r7.xyzx
        mad r8.xyz, r4.xyzx, l(0.720000, 0.720000, 0.720000, 0.000000), l(5.920000, 5.920000, 5.920000, 0.000000)
        mad r8.xyz, r6.xzwx, r8.xyzx, l(1.900000, 1.900000, 1.900000, 0.000000)
        div r7.xyz, r7.xyzx, r8.xyzx
        mad r8.xyz, r4.xyzx, l(1.506000, 1.506000, 1.506000, 0.000000), l(0.030000, 0.030000, 0.030000, 0.000000)
        mul r8.xyz, r6.xzwx, r8.xyzx
        mad r9.xyz, r4.xyzx, l(1.45800006, 1.45800006, 1.45800006, 0.000000), l(0.590000, 0.590000, 0.590000, 0.000000)
        mad r6.xzw, r6.xxzw, r9.xxyz, l(0.140000, 0.000000, 0.140000, 0.140000)
        div r6.xzw, r8.xxyz, r6.xxzw
        movc r5.xyz, r0.zzzz, r7.xyzx, r6.xzwx
      else
        ieq r3.w, r3.z, l(5)
        if_nz r3.w
          mul r3.w, r0.w, l(5.55555534)
          log r3.w, r3.w
          mad r3.w, r3.w, l(0.500000), l(2.000000)
          min r3.w, r3.w, l(7.000000)
          max r3.w, r3.w, l(0.000000)
          ftoi r5.w, r3.w
          round_z r6.x, r3.w
          add r3.w, r3.w, -r6.x
          add r6.xzw, -icb[r5.w + 0].xxyz, icb[r5.w + 1].xxyz
          mad r5.xyz, r3.wwww, r6.xzwx, icb[r5.w + 0].xyzx
        else
          mov r5.xyz, r4.xyzx
        endif
      endif
    endif
  endif
  ilt r3.w, l(0), r3.z
  ilt r3.z, r3.z, l(5)
  and r3.z, r3.z, r3.w
  max r3.w, r5.z, r5.y
  max r3.w, r3.w, r5.x
  mul r4.xyz, r3.wwww, r4.xyzx
  div r4.xyz, r4.xyzx, r0.wwww
  add r6.xzw, -r4.xxyz, r5.xxyz
  mad r4.xyz, cb0[24].wwww, r6.xzwx, r4.xyzx
  movc r4.xyz, r3.zzzz, r4.xyzx, r5.xyzx
  max r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  if_nz r4.w
    ftou r0.w, v0.y
    ftou r3.z, cb0[2].y
    ushr r3.z, r3.z, l(9)
    udiv null, r0.w, r0.w, r3.z
    mul r5.xyz, r4.xyzx, l(0.025000, 0.025000, 0.025000, 0.000000)
    if_z r0.w
      mul r0.w, r6.y, l(512.000000)
      ftoi r0.w, r0.w
      ieq r6.xyzw, r0.wwww, l(75, 170, 254, 330)
      or r3.z, r6.y, r6.x
      or r3.z, r6.z, r3.z
      or r3.z, r6.w, r3.z
      and r3.z, r3.z, l(0x3dcccccd)
      ieq r6.xy, r0.wwww, l(292, 47, 0, 0)
      movc r3.z, r6.x, l(5.000000), r3.z
      lt r3.w, l(0.010591), cb0[24].x
      mad r6.xz, cb0[24].xxxx, l(5.555556, 0.000000, 5.367655, 0.000000), l(0.052272, 0.000000, 0.092809, 0.000000)
      log r4.w, r6.x
      mad r4.w, r4.w, l(0.0744116008), l(0.385537)
      movc r3.w, r3.w, r4.w, r6.z
      mul r3.w, r3.w, l(512.000000)
      ftoi r3.w, r3.w
      ieq r3.w, r0.w, r3.w
      or r3.w, r3.w, r6.y
      movc r6.xyz, r3.wwww, l(1.000000,0.100000,0.100000,0), r3.zzzz
      max r3.z, r6.x, r6.z
      max r3.z, r3.z, r6.x
      lt r3.z, r3.z, l(0.100000)
      if_nz r3.z
        mov r7.x, v1.x
        mov r8.xyz, r6.xzzx
        mov r3.z, l(0)
        loop
          ige r3.w, r3.z, l(512)
          breakc_nz r3.w
          itof r3.w, r3.z
          mul r7.y, r3.w, l(0.00195312500)
          sample_l_indexable(texture2d)(float,float,float,float) r7.yzw, r7.xyxx, t3.wxyz, s1, l(0.000000)
          lt r9.xyz, l(0.010591, 0.010591, 0.010591, 0.000000), r7.yzwy
          mad r10.xyzw, r7.yyzz, l(5.555556, 5.367655, 5.555556, 5.367655), l(0.052272, 0.092809, 0.052272, 0.092809)
          log r7.yz, r10.xxzx
          mad r7.yz, r7.yyzy, l(0.000000, 0.0744116008, 0.0744116008, 0.000000), l(0.000000, 0.385537, 0.385537, 0.000000)
          movc r7.yz, r9.xxyx, r7.yyzy, r10.yywy
          mad r9.xy, r7.wwww, l(5.555556, 5.367655, 0.000000, 0.000000), l(0.052272, 0.092809, 0.000000, 0.000000)
          log r3.w, r9.x
          mad r3.w, r3.w, l(0.0744116008), l(0.385537)
          movc r3.w, r9.z, r3.w, r9.y
          mul r7.yz, r7.yyzy, l(0.000000, 512.000000, 512.000000, 0.000000)
          ftoi r7.yz, r7.yyzy
          ieq r7.yz, r0.wwww, r7.yyzy
          add r9.xyz, r8.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
          movc r8.xy, r7.yzyy, r9.xyxx, r8.xyxx
          mul r3.w, r3.w, l(512.000000)
          ftoi r3.w, r3.w
          ieq r3.w, r0.w, r3.w
          movc r8.z, r3.w, r9.z, r8.z
          iadd r3.z, r3.z, l(1)
        endloop
        mov r6.xyz, r8.xyzx
      endif
      mad r4.xyz, r4.xyzx, l(0.025000, 0.025000, 0.025000, 0.000000), r6.xyzx
    else
      mov r4.xyz, r5.xyzx
    endif
  endif
  mov_sat r5.xyz, r4.xyzx
  movc r1.yzw, r0.zzzz, r4.xxyz, r5.xxyz
  ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[32].y
  if_nz r0.z
    sample_l_indexable(texture2d)(float,float,float,float) r0.w, v1.xyxx, t2.yzwx, s0, l(0.000000)
    mul_sat r3.z, r0.w, l(0.002500)
    mad r3.w, r3.z, l(0.980000), l(0.020000)
    add r4.x, r0.w, -cb0[33].w
    lt r4.y, r3.w, |r4.x|
    if_nz r4.y
      add r4.y, r0.w, -cb0[32].z
      lt r4.z, r3.w, |r4.y|
      if_nz r4.z
        add r4.z, r0.w, -cb0[32].w
        lt r3.w, r3.w, |r4.z|
        if_nz r3.w
          add r3.w, -r0.w, cb0[32].z
          max r3.w, r4.z, r3.w
          max r3.w, r3.w, l(0.000000)
          div r3.w, r3.w, r0.w
          mul r3.w, r3.w, cb0[33].x
          mul_sat r3.w, r3.w, l(0.0666666701)
          mad r3.z, r3.z, l(1.04000008), l(0.060000)
          ge r4.xy, r3.zzzz, |r4.xyxx|
          or r4.x, r4.y, r4.x
          ge r3.z, r3.z, |r4.z|
          or r3.z, r3.z, r4.x
          lt r4.x, r0.w, cb0[32].z
          lt r0.w, cb0[32].w, r0.w
          lt r4.y, l(0.000000), cb0[32].w
          and r0.w, r0.w, r4.y
          or r0.w, r0.w, r4.x
          add r3.w, r3.w, r3.w
          min r4.y, r3.w, l(1.000000)
          add r4.x, -r4.y, l(1.000000)
          and r4.xy, r0.wwww, r4.xyxx
          movc r4.xy, r3.zzzz, l(0,0,0,0), r4.xyxx
        else
          mov r4.xy, l(0,1.000000,0,0)
        endif
        mov r4.z, l(0)
      else
        mov r4.xyz, l(0,0,1.000000,0)
      endif
    else
      mov r4.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    add r4.xyzw, -r1.yzwy, r4.xyzx
    mad r4.xyzw, r4.xyzw, l(0.800000, 0.800000, 0.800000, 0.800000), r1.yzwy
    mul r5.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
    add r3.zw, r5.yyyy, r5.xxxz
    mad r5.x, r4.z, l(0.250000), r3.z
    dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
    mad r5.z, r4.z, l(-0.250000), r3.w
    mul r4.xyz, r5.xyzx, l(0.142857149, 0.142857149, 0.142857149, 0.000000)
    mov_sat r4.x, r4.x
    sqrt r0.w, r4.x
    sqrt r0.w, r0.w
    mul r0.w, r0.w, l(4095.000000)
    round_ni r0.w, r0.w
    mul r3.zw, r0.wwww, l(0.000000, 0.000000, 0.000244200259, 0.250000)
    mul r0.w, r3.z, r3.z
    mul r0.w, r0.w, r0.w
    rcp r0.w, r0.w
    mul r0.w, r0.w, l(0.500000)
    mul r4.xy, r0.wwww, r4.yzyy
    mad_sat r4.yz, r4.xxyx, l(0.000000, 0.499511242, 0.499511242, 0.000000), l(0.000000, 0.499511242, 0.499511242, 0.000000)
    frc r0.w, r3.w
    mul r4.w, r0.w, l(1.33333337)
    mov r4.x, r3.z
  endif
  if_z r0.z
    ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[0].y
    mul r3.z, r1.x, l(0.142857149)
    min r3.z, r3.z, l(1.000000)
    sqrt r3.z, r3.z
    sqrt r3.z, r3.z
    mul r3.z, r3.z, l(4095.000000)
    round_ni r3.z, r3.z
    mul r5.xy, r3.zzzz, l(0.000244200259, 0.250000, 0.000000, 0.000000)
    frc r3.z, r5.y
    mul r5.z, r3.z, l(1.33333337)
    mov r5.w, l(0.499511242)
    movc r5.xyzw, r0.wwww, r5.xwwz, r4.xyzw
    if_z r0.w
      ne r3.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[1].y
      if_nz r3.z
        sample_l_indexable(texture2d)(float,float,float,float) r6.xy, v1.xyxx, t5.xyzw, s0, l(0.000000)
		
		//mad r6.x, r40.x, l(0.5), r6.x
		
        mul r6.zw, |r6.xxxy|, cb0[6].zzzw
        mul r7.xyz, r6.zwzz, l(2.500000, 5.000000, -2.500000, 0.000000)
        add r6.xy, r7.yyyy, r7.xzxx
        mul r6.xyz, r6.xzyx, l(0.142857149, 0.714285731, 0.142857149, 0.000000)
        mov_sat r6.x, r6.x
        sqrt r3.w, r6.x
        sqrt r3.w, r3.w
        mul r3.w, r3.w, l(4095.000000)
        round_ni r3.w, r3.w
        mul r6.xw, r3.wwww, l(0.000244200259, 0.000000, 0.000000, 0.250000)
        mul r3.w, r6.x, r6.x
        mul r3.w, r3.w, r3.w
        rcp r3.w, r3.w
        mul r3.w, r3.w, l(0.500000)
        mul r6.yz, r3.wwww, r6.yyzy
        mad_sat r5.yz, r6.yyzy, l(0.000000, 0.499511242, 0.499511242, 0.000000), l(0.000000, 0.499511242, 0.499511242, 0.000000)
        frc r3.w, r6.w
        mul r5.w, r3.w, l(1.33333337)
        mov r5.x, r6.x
      endif
      ine r3.w, l(0), cb0[1].x
      mul r6.xyz, r1.yzyy, l(0.250000, 0.500000, -0.250000, 0.000000)
      add r6.xy, r6.yyyy, r6.xzxx
      mad r7.x, r1.w, l(0.250000), r6.x
      dp2 r7.y, r1.ywyy, l(0.500000, -0.500000, 0.000000, 0.000000)
      mad r7.z, r1.w, l(-0.250000), r6.y
      mul r6.xyz, r7.xyzx, l(0.142857149, 0.142857149, 0.142857149, 0.000000)
      mov_sat r6.x, r6.x
      sqrt r6.x, r6.x
      sqrt r6.x, r6.x
      mul r6.x, r6.x, l(4095.000000)
      round_ni r6.x, r6.x
      mul r6.xw, r6.xxxx, l(0.000244200259, 0.000000, 0.000000, 0.250000)
      mul r7.x, r6.x, r6.x
      mul r7.x, r7.x, r7.x
      rcp r7.x, r7.x
      mul r7.x, r7.x, l(0.500000)
      mul r6.yz, r6.yyzy, r7.xxxx
      mad_sat r7.yz, r6.yyzy, l(0.000000, 0.499511242, 0.499511242, 0.000000), l(0.000000, 0.499511242, 0.499511242, 0.000000)
      frc r6.y, r6.w
      mul r7.w, r6.y, l(1.33333337)
      mov r7.x, r6.x
      movc r6.xyzw, cb0[1].xxxx, r7.xyzw, r5.xyzw
      movc o0.xyzw, r3.zzzz, r5.xyzw, r6.xyzw
      or r3.z, r3.z, r3.w
    else
      mov o0.xyzw, r5.xyzw
      mov r3.z, l(-1)
    endif
    or r0.w, r0.w, r3.z
  else
    mov o0.xyzw, r4.xyzw
    mov r0.w, l(-1)
  endif
  or r3.y, r0.z, r0.w
endif
if_z r3.y
  mad_sat r0.z, r1.x, l(4.000000), l(-1.000000)
  mul r0.z, r0.z, -cb0[29].w
  lt r0.w, l(-0.100000), r0.z
  mul r1.x, r3.x, cb0[30].x
  movc r0.z, r0.w, r1.x, r0.z
  add r0.z, r0.z, cb0[29].w
  mul r0.z, r0.z, cb0[30].z
  store_uav_typed u9.xyzw, r0.xyyy, r0.zzzz
  mov o0.xyz, r1.yzwy
  mov o0.w, l(1.000000)
endif
ret
// Approximately 470 instruction slots used
