//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:30 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 material_dudv1_matU;    // Index:    0
//       float3 material_dudv1_matV;    // Index:    1
//       float3 LayerX_cst_Tint;        // Index:    2
//       float3 LayerX_cst_EmissiveTint;// Index:    3
//       float LayerX_cst_EmissiveIntensity;// Index:    3.w
//       float3 LayerY_cst_Tint;        // Index:    4
//       float3 LayerY_cst_EmissiveTint;// Index:    5
//       float LayerY_cst_EmissiveIntensity;// Index:    5.w
//
//   } resourceTables__materialData;    // Index:    0-5              Components:    24
                                        // Textures:  t41-t45
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.volumetricFog    texture  float4          3d    8        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__materialData.LayerX_diffuse    texture  float4          2d   42        1
// resourceTables__materialData.layer_2__alpha    texture  float4          2d   45        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float
// BINORMAL                 0   xyz         5     NONE   float
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t45
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)

add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r1.x, r2.xyzw, cb3[12].xyzw
dp4 r1.y, r2.xyzw, cb3[13].xyzw
dp4 r1.z, r2.xyzw, cb3[14].xyzw
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v3.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t42.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
mul r4.xyz, cb4[3].wwww, cb4[3].xyzx
lt r5.xyz, cb4[2].xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, l(12.920000, 12.920000, 12.920000, 0.000000), cb4[2].xyzx
log r7.xyz, cb4[2].xyzx
mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r7.xyz, r7.xyzx
mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r5.xyz, r5.xyzx, r6.xyzx, r7.xyzx
mul r3.xyz, r3.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t45.xyzw, s2
add_sat r2.w, r2.w, l(-0.00427246001)
lt r3.w, l(0.000000), r2.w
if_nz r3.w
  mul r2.w, r2.w, l(0.385498)
  mul r5.xyz, r2.wwww, r3.xyzx
  mad r3.xyz, r5.xyzx, l(-5.960464478E-008, -5.960464478E-008, -5.960464478E-008, 0.000000), r3.xyzx
endif
ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r2.xyzx
deriv_rty_fine r6.xyz, r2.xyzx
dp3 r3.w, r5.xyzx, r5.xyzx
dp3 r4.w, r6.xyzx, r6.xyzx
add r3.w, r3.w, r4.w
min r3.w, r3.w, l(0.300000)
add r3.w, r3.w, l(0.000100000092)
sqrt r3.w, r3.w
sqrt r3.w, r3.w
add r3.w, -r3.w, l(1.000000)
lt r4.w, r3.x, l(0.040450)
mul r5.x, r3.x, l(0.0773993805)
add r3.x, r3.x, l(0.055000)
mul r3.x, r3.x, l(0.947867334)
log r3.x, r3.x
mul r3.x, r3.x, l(2.400000)
exp r3.x, r3.x
movc r5.x, r4.w, r5.x, r3.x
lt r3.x, r3.y, l(0.040450)
mul r4.w, r3.y, l(0.0773993805)
add r3.y, r3.y, l(0.055000)
mul r3.y, r3.y, l(0.947867334)
log r3.y, r3.y
mul r3.y, r3.y, l(2.400000)
exp r3.y, r3.y
movc r5.y, r3.x, r4.w, r3.y
lt r3.x, r3.z, l(0.040450)
mul r3.y, r3.z, l(0.0773993805)
add r3.z, r3.z, l(0.055000)
mul r3.z, r3.z, l(0.947867334)
log r3.z, r3.z
mul r3.z, r3.z, l(2.400000)
exp r3.z, r3.z
movc r5.z, r3.x, r3.y, r3.z
mul r3.xyz, r4.xyzx, cb1[3].xxxx
ftoi r4.xy, v0.yxyy
add r6.xyz, -r1.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r6.x, r40.x, r41.x, r6.x
mad r6.y, r40.x, r41.y, r6.y
mad r6.z, r40.x, r41.z, r6.z

dp3 r4.z, r6.xyzx, r6.xyzx
rsq r4.z, r4.z
mul r7.xyz, r4.zzzz, r6.xyzx
add r3.w, -r3.w, l(1.000000)
movc r8.x, r2.w, l(0.100000024), r3.w
mul r2.w, r8.x, r8.x
mul r3.w, r8.x, r2.w
dp3 r4.w, -r7.xyzx, r2.xyzx
add r4.w, r4.w, r4.w
mad r9.xyz, r2.yzxy, -r4.wwww, -r7.yzxy
mad r10.xyz, v3.yzxy, r0.wwww, -r9.xyzx
mad r9.xyz, r3.wwww, r10.xyzx, r9.xyzx
dp3 r0.w, r9.xyzx, r9.xyzx
rsq r0.w, r0.w
mul r9.xyz, r0.wwww, r9.xyzx
mul r8.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r8.zw, r8.zzzw, r9.yyyy
mad r10.xz, r9.zzzz, cb2[71].yyxy, r8.zzwz
dp3 r0.w, r2.xyzx, r7.xyzx
mov r1.w, l(1.000000)
dp4 r11.x, cb2[72].xyzw, r1.xyzw
dp4 r11.y, cb2[73].xyzw, r1.xyzw
dp4 r11.z, cb2[74].xyzw, r1.xyzw
mov r10.y, r9.x
dp3 r12.x, cb2[72].xyzx, r10.xyzx
dp3 r12.y, cb2[73].xyzx, r10.xyzx
dp3 r12.z, cb2[74].xyzx, r10.xyzx
div r13.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r12.xyzx
lt r14.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r12.xyzx
lt r12.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r12.xyz, -r14.xyzx, r12.xyzx
itof r12.xyz, r12.xyzx
mad r11.xyz, r12.xyzx, cb2[75].xyzx, -r11.xyzx
mul r11.xyz, r13.xyzx, r11.xyzx
lt r12.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r11.xyz, r12.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r11.xyzx
min r3.w, r11.z, r11.y
min r3.w, r3.w, r11.x
mad r10.xyz, r10.xyzx, r3.wwww, r1.xyzx
add r10.xyz, r10.xyzx, -cb2[76].xyzx
dp3 r3.w, r10.xyzx, r10.xyzx
rsq r3.w, r3.w
mul r10.xyz, r3.wwww, r10.xyzx
mul r11.yzw, r10.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r11.x, l(0.282094806)
dp4 r3.w, r11.xyzw, cb2[68].xyzw
dp4 r4.w, r11.xyzw, cb2[69].xyzw
dp4 r5.w, r11.xyzw, cb2[70].xyzw
rcp r11.x, r3.w
rcp r11.y, r4.w
rcp r11.z, r5.w
iadd r3.w, l(-3), cb2[71].z
utof r3.w, r3.w
mul r3.w, r3.w, r8.x
lt r4.w, r3.w, l(1.000000)
mad_sat r5.w, r3.w, l(2.000000), l(-1.000000)
movc r3.w, r4.w, r5.w, r3.w
sample_l_indexable(texturecube)(float,float,float,float) r10.xyz, r10.xyzx, t21.xyzw, s5, r3.w
mul r10.xyz, r11.xyzx, r10.xyzx
sqrt r8.y, |r0.w|
mad r8.yzw, r8.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r8.yz, r8.yzyy, t7.zxyw, s5, l(0.000000)
mad r3.w, r8.y, l(0.042000), r8.z
mul r10.xyz, r3.wwww, r10.xyzx
mul r11.xyz, r1.yyyy, cb2[9].xzyx
mad r11.xyz, cb2[8].xzyx, r1.xxxx, r11.xyzx
mad r11.xyz, cb2[10].xzyx, r1.zzzz, r11.xyzx
add r11.xyz, r11.xyzx, cb2[11].xzyx
lt r12.xyz, |r11.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r3.w, r12.y, r12.x
and r3.w, r12.z, r3.w
if_nz r3.w
  add r11.xyz, r11.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r3.w, l(1), cb2[27].x
  if_nz r3.w
    utof r12.xyz, cb2[15].xyzx
    mul r12.xyz, r11.xyzx, r12.xyzx
    ftoi r13.xyz, r12.xyzx
    mov r13.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r13.xyzw, r13.xyzw, t22.xyzw
    mul r14.xyzw, r13.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r3.w, r14.z
    mad r14.x, r3.w, l(4.000000), r14.x
    mad r14.z, r13.z, l(63.750000), -r3.w
    frc r12.xyz, r12.xyzx
    mad r12.xyz, r12.xyzx, r14.wwww, r14.xyzx
    add r12.xyz, r12.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r13.xyz, cb2[17].xyzx
    div r11.xyz, r12.xyzx, r13.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r11.xyzx, t23.xyzw, s5, l(0.000000)
  mul r12.xyzw, r12.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r11.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r11.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r11.xyzw, r11.xyzx, t26.xyzw, s5, l(0.000000)
  mad r13.xyzw, r13.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r14.xyzw, r14.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r11.xyzw, r11.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r13.xyzw, r13.xyzw, cb2[26].xyzw
  mul r14.xyzw, r14.xyzw, cb2[26].xyzw
  mul r11.xyzw, r11.xywz, cb2[26].xywz
  mov r15.x, r11.z
  mov r15.y, r13.w
  mov r15.z, r14.w
  dp3 r16.w, cb2[12].xyzx, r15.xyzx
  dp3 r16.y, cb2[13].xyzx, r15.xyzx
  dp3 r16.z, cb2[14].xyzx, r15.xyzx
  mul r15.xyz, r2.xyzx, cb0[2].xxxx
  mul r17.xyz, r15.yyyy, cb2[13].yzxy
  mad r15.xyw, cb2[12].yzyx, r15.xxxx, r17.xyxz
  mad r15.xyz, cb2[14].yzxy, r15.zzzz, r15.xywx
  mul r15.yzw, r15.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
  mov r15.x, l(0.282094806)
  mov r17.x, r12.x
  mov r17.y, r13.x
  mov r17.z, r14.x
  mov r17.w, r11.x
  dp4 r18.x, r15.xyzw, r17.xyzw
  mov r19.x, r12.y
  mov r19.y, r13.y
  mov r19.z, r14.y
  mov r19.w, r11.y
  dp4 r18.y, r15.xyzw, r19.xyzw
  mov r11.x, r12.z
  mov r11.y, r13.z
  mov r11.z, r14.z
  dp4 r18.z, r15.xyzw, r11.xyzw
  max r12.xyz, r18.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r13.xyz, r9.zxyz, cb0[2].yyyy
  mul r14.xyz, r13.yyyy, cb2[13].yzxy
  mad r13.xyw, cb2[12].yzyx, r13.xxxx, r14.xyxz
  mad r13.xyz, cb2[14].yzxy, r13.zzzz, r13.xywx
  mul r13.yzw, r13.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r13.x, l(0.282094806)
  dp4 r14.x, r13.xyzw, r17.xyzw
  dp4 r14.y, r13.xyzw, r19.xyzw
  dp4 r14.z, r13.xyzw, r11.xyzw
  max r11.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r16.x, r12.w
else
  mov r16.xyzw, cb0[3].xyzw
  mov r12.xyz, l(0,0,0,0)
  mov r11.xyz, l(0,0,0,0)
endif
dp3 r3.w, r12.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
dp3 r4.w, r11.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r12.xyz, -r3.wwww, r12.xyzx
mad r12.xyz, cb0[2].zzzz, r12.xyzx, r3.wwww
add r11.xyz, -r4.wwww, r11.xyzx
mad r11.xyz, cb0[2].zzzz, r11.xyzx, r4.wwww
mul r13.xyz, r2.yzxy, cb0[2].xxxx
mul r13.yzw, r13.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
mov r13.x, l(0.282094806)
dp4_sat r3.w, r13.xyzw, r16.xyzw
mul r13.xyz, r9.xyzx, cb0[2].yyyy
mul r13.yzw, r13.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r13.x, l(0.282094806)
dp4_sat r4.w, r13.xyzw, r16.xyzw
mul r13.yzw, r2.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r13.x, l(0.282094806)
dp4 r14.x, r13.xyzw, cb0[52].xyzw
dp4 r14.y, r13.xyzw, cb0[53].xyzw
dp4 r14.z, r13.xyzw, cb0[54].xyzw
max r13.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r12.xyz, r3.wwww, r13.xyzx, r12.xyzx
mul r9.yzw, r9.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r9.x, l(0.282094806)
dp4 r13.x, r9.xyzw, cb0[25].xyzw
dp4 r13.y, r9.xyzw, cb0[26].xyzw
dp4 r13.z, r9.xyzw, cb0[27].xyzw
max r9.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r9.xyz, r4.wwww, r9.xyzx, r11.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r4.xy, r4.xyxx
mul r4.xy, r4.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r3.w, r4.y, r4.x
mul r3.w, r3.w, l(0.159154937)
frc r3.w, r3.w
mul r3.w, r3.w, l(39.478420)
sincos r4.x, r11.x, r3.w
mov r13.x, -r4.x
dp4 r14.x, r1.xyzw, cb0[586].xyzw
dp4 r14.y, r1.xyzw, cb0[587].xyzw
dp4 r3.w, r1.xyzw, cb0[588].xyzw
dp4 r4.y, r1.xyzw, cb0[589].xyzw
div r8.yz, r14.xxyx, r4.yyyy
lt r11.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r8.yyzy|
or r4.w, r11.z, r11.y
max r5.w, |r8.z|, |r8.y|
mad r5.w, r5.w, l(1.05263162), l(-1.000000)
mul_sat r5.w, r5.w, l(20.000000)
movc r5.w, r4.w, l(0), r5.w
add r0.w, |r0.w|, l(0.001000)
mad r8.yz, r8.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r14.xyzw, r8.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r15.xyzw, r8.yzyy, t4.xyzw, s5, l(0.000000)
div r3.w, r3.w, r4.y
max r3.w, r3.w, l(0.000000)
min r3.w, r3.w, l(0.999990)
mul r4.y, r3.w, l(8.000000)
round_ni r4.y, r4.y
ftoi r6.w, r4.y
ilt r7.w, r6.w, l(7)
iadd r8.y, r6.w, l(1)
movc r7.w, r7.w, r8.y, l(7)
mad r3.w, r3.w, l(8.000000), -r4.y
add r4.y, -r0.w, l(1.000000)
mul r8.y, r4.y, r4.y
mul r8.y, r8.y, r8.y
mul r4.y, r4.y, r8.y
mov r13.y, r11.x
mov r11.z, l(1.000000)
mov r16.z, l(1.000000)
mov r17.z, l(1.000000)
mov r18.z, l(1.000000)
mov r19.z, l(0)
mov r13.z, r4.x
mov r20.xyz, l(0,0,0,0)
mov r21.xyz, l(0,0,0,0)
mov r4.x, l(0)
loop
  uge r8.y, r4.x, cb2[0].z
  breakc_nz r8.y
  imul null, r8.yz, l(0, 5, 13, 0), cb2[r4.x + 0].xxxx
  ushr r9.w, cb0[r8.y + 58].w, l(30)
  dp4 r22.x, r1.xyzw, cb0[r8.z + 378].xyzw
  dp4 r22.y, r1.xyzw, cb0[r8.z + 379].xyzw
  dp4 r22.z, r1.xyzw, cb0[r8.z + 380].xyzw
  ine r10.w, r9.w, l(2)
  if_nz r10.w
    dp4 r11.y, r1.xyzw, cb0[r8.z + 381].xyzw
    lt r16.yw, r11.yyyy, |r22.xxxy|
    or r11.w, r16.w, r16.y
    lt r12.w, r11.y, l(0.000000)
    or r11.w, r11.w, r12.w
    if_nz r11.w
      mov r23.xyz, l(0,0,0,0)
    else
      div r23.xyz, r22.xyzx, r11.yyyy
      mad r23.xy, r23.xyxx, cb0[r8.z + 385].xyxx, cb0[r8.z + 385].zwzz
    endif
    mov r12.w, l(0)
  else
    lt r13.w, r22.z, l(0.000000)
    lt r16.y, l(1.000000), r22.z
    or r12.w, r13.w, r16.y
    if_z r12.w
      add r13.w, l(1.000000), cb0[r8.z + 390].x
      dp2 r13.w, cb0[0].yyyy, r13.wwww
      add r13.w, -r13.w, l(1.000000)
      mov r11.x, cb0[r8.z + 382].x
      mad r24.xyz, r22.xyzx, r11.xxzx, cb0[r8.z + 382].yzwy
      mov r16.x, cb0[r8.z + 383].x
      mad r16.xyw, r22.xyxz, r16.xxxz, cb0[r8.z + 383].yzyw
      mov r17.x, cb0[r8.z + 384].x
      mad r17.xyw, r22.xyxz, r17.xxxz, cb0[r8.z + 384].yzyw
      lt r25.xy, |r22.xyxx|, r13.wwww
      and r11.x, r25.y, r25.x
      lt r25.xy, |r24.xyxx|, r13.wwww
      and r18.w, r25.y, r25.x
      lt r25.xy, |r16.xyxx|, r13.wwww
      and r19.w, r25.y, r25.x
      lt r25.xy, |r17.xyxx|, r13.wwww
      and r13.w, r25.y, r25.x
      mad r17.xy, r17.xyxx, cb0[r8.z + 388].xyxx, cb0[r8.z + 388].zwzz
      mad r16.xy, r16.xyxx, cb0[r8.z + 387].xyxx, cb0[r8.z + 387].zwzz
      movc r16.xyw, r19.wwww, r16.xyxw, r17.xyxw
      mad r24.xy, r24.xyxx, cb0[r8.z + 386].xyxx, cb0[r8.z + 386].zwzz
      movc r16.xyw, r18.wwww, r24.xyxz, r16.xyxw
      mov r18.xy, cb0[r8.z + 385].xyxx
      mov r19.xy, cb0[r8.z + 385].zwzz
      mad r17.xyw, r22.xyxz, r18.xyxz, r19.xyxz
      movc r23.xyz, r11.xxxx, r17.xywx, r16.xywx
      movc r13.w, r13.w, l(3), l(-1)
      movc r13.w, r19.w, l(2), r13.w
      movc r13.w, r18.w, l(1), r13.w
      movc r11.w, r11.x, l(0), r13.w
    else
      mov r23.xyz, l(0,0,0,0)
      mov r11.w, l(0)
    endif
    mov r11.y, l(-1)
  endif
  movc r11.x, r12.w, r11.y, r11.w
  ige r11.x, r11.x, l(0)
  if_nz r11.x
    mul r11.x, l(0.500000), cb0[r8.z + 390].x
    mul r22.xyzw, r11.xxxx, cb0[1].xyxy
    mul r24.xyzw, r13.yzyz, r22.zwzw
    mad r25.xyzw, r24.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r23.xyxy
    mul r22.xyzw, r13.xyxy, r22.xyzw
    mad r25.xyzw, r22.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r25.xyzw
    mov_sat r23.z, r23.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.x, r25.xyxx, t2.xxxx, s7, r23.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.y, r25.zwzz, t2.xxxx, s7, r23.z
    add r11.x, r11.y, r11.x
    mad r25.xyzw, r24.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r23.xyxy
    mad r25.xyzw, r22.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r25.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.y, r25.xyxx, t2.xxxx, s7, r23.z
    add r11.x, r11.y, r11.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.y, r25.zwzz, t2.xxxx, s7, r23.z
    add r11.x, r11.y, r11.x
    mad r24.xyzw, r24.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r23.xyxy
    mad r22.xyzw, r22.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r24.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.y, r22.xyxx, t2.xxxx, s7, r23.z
    add r11.x, r11.y, r11.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.y, r22.zwzz, t2.xxxx, s7, r23.z
    add r11.x, r11.y, r11.x
    mul r11.x, r11.x, l(0.166666672)
  else
    mov r11.x, l(1.000000)
  endif
  add_sat r11.x, r11.x, cb0[r8.z + 390].y
  ieq r9.w, r9.w, l(2)
  if_nz r9.w
    if_nz r4.w
      mov r11.y, l(1.000000)
    endif
    if_z r4.w
      mov x1[0].x, r14.x
      mov x1[1].x, r14.y
      mov x1[2].x, r14.z
      mov x1[3].x, r14.w
      mov x1[4].x, r15.x
      mov x1[5].x, r15.y
      mov x1[6].x, r15.z
      mov x1[7].x, r15.w
      mov r11.w, x1[r6.w + 0].x
      mov r12.w, x1[r7.w + 0].x
      add r12.w, -r11.w, r12.w
      mad r11.w, r3.w, r12.w, r11.w
      exp r11.w, -r11.w
      add r11.w, r5.w, r11.w
      min r11.y, r11.w, l(1.000000)
    endif
  else
    mov r11.y, l(1.000000)
  endif
  ine r11.w, l(-1), cb0[r8.z + 389].x
  and r11.w, r9.w, r11.w
  if_nz r11.w
    imul null, r8.z, l(13), cb0[r8.z + 389].x
    dp4 r11.w, r1.xyzw, cb0[r8.z + 601].xyzw
    lt r12.w, r11.w, l(0.000000)
    lt r13.w, l(1.000000), r11.w
    or r12.w, r12.w, r13.w
    if_z r12.w
      dp4 r16.x, r1.xyzw, cb0[r8.z + 599].xyzw
      dp4 r16.y, r1.xyzw, cb0[r8.z + 600].xyzw
      mad r17.xy, r16.xyxx, cb0[r8.z + 606].xyxx, cb0[r8.z + 606].zwzz
      lt r16.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r16.xyxx|
      or r13.w, r16.y, r16.x
    else
      mov r17.xy, l(0,0,0,0)
      mov r11.w, l(0)
      mov r13.w, l(0)
    endif
    ige r13.w, r13.w, l(0)
    movc r12.w, r12.w, l(0), r13.w
    if_nz r12.w
      mov_sat r11.w, r11.w
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.w, r17.xyxx, t2.xxxx, s7, r11.w
    else
      mov r11.w, l(1.000000)
    endif
    add_sat r8.z, r11.w, cb0[r8.z + 611].y
    mul r11.x, r8.z, r11.x
  endif
  ige r8.z, cb0[r8.y + 62].x, l(0)
  if_nz r8.z
    ishl r8.z, cb0[r8.y + 62].x, l(2)
    mov r22.x, x0[r8.z + 0].x
    mov r23.x, x0[r8.z + 1].x
    mov r24.x, x0[r8.z + 3].x
    mov r22.y, x0[r8.z + 0].y
    mov r23.y, x0[r8.z + 1].y
    mov r24.y, x0[r8.z + 3].y
    mov r22.z, x0[r8.z + 0].z
    mov r23.z, x0[r8.z + 1].z
    mov r24.z, x0[r8.z + 3].z
    mov r22.w, x0[r8.z + 0].w
    mov r23.w, x0[r8.z + 1].w
    mov r24.w, x0[r8.z + 3].w
    dp4 r16.x, r1.xyzw, r22.xyzw
    dp4 r16.y, r1.xyzw, r23.xyzw
    dp4 r8.z, r1.xyzw, r24.xyzw
    div r16.xy, r16.xyxx, r8.zzzz
    sample_l_indexable(texture2d)(float,float,float,float) r17.xyw, r16.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r18.xyw, r16.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r19.xyw, r16.xyxx, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r16.xyw, r16.xyxx, t14.xywz, s1, l(0.000000)
    ieq r22.xyz, l(1, 2, 3, 0), cb0[r8.y + 62].xxxx
    movc r17.xyw, r22.xxxx, r18.xyxw, r17.xyxw
    movc r17.xyw, r22.yyyy, r19.xyxw, r17.xyxw
    movc r16.xyw, r22.zzzz, r16.xyxw, r17.xyxw
  else
    mov r16.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r8.z, cb1[0].x, cb0[r8.y + 58].w
  add r17.xyw, -r1.xyxz, cb0[r8.y + 59].xyxz
  dp3 r11.w, r17.xywx, r17.xywx
  rsq r12.w, r11.w
  mul r17.xyw, r12.wwww, r17.xyxw
  add r12.w, r11.w, -cb0[r8.y + 59].w
  max r12.w, r12.w, l(0.001000)
  rcp r12.w, r12.w
  mad r12.w, cb0[r8.y + 59].w, r12.w, l(1.000000)
  rsq r12.w, r12.w
  add r12.w, -r12.w, l(1.000000)
  mul r12.w, r12.w, l(6.28318548)
  mul r11.w, r11.w, r11.w
  mad_sat r11.w, -r11.w, cb0[r8.y + 60].x, l(1.000000)
  mul r11.w, r11.w, r11.w
  mul r11.w, r11.w, r12.w
  dp3_sat r12.w, cb0[r8.y + 61].xyzx, r17.xywx
  add_sat r12.w, r12.w, -cb0[r8.y + 60].z
  mul_sat r12.w, r12.w, cb0[r8.y + 60].y
  mul r13.w, r12.w, r12.w
  mad r12.w, -r12.w, l(2.000000), l(3.000000)
  mul r12.w, r12.w, r13.w
  mul r11.w, r11.w, r12.w
  movc r17.xyw, r9.wwww, cb0[r8.y + 61].xyxz, r17.xyxw
  movc r9.w, r9.w, cb0[r8.y + 61].w, r11.w
  movc r17.xyw, r8.zzzz, r17.xyxw, l(0,1.000000,0,0)
  movc r8.z, r8.z, r9.w, l(0)
  mad_sat r9.w, -r8.z, l(0.159154937), l(1.000000)
  mad r11.w, r9.w, l(-0.156583), l(1.57079637)
  add r9.w, -r9.w, l(1.000000)
  sqrt r9.w, r9.w
  mul r9.w, r9.w, r11.w
  movc r9.w, r10.w, r9.w, cb0[r8.y + 60].w
  mad_sat r9.w, r9.w, l(0.318309873), r2.w
  mad r10.w, -r8.x, r8.x, r9.w
  mad r10.w, -r10.w, r10.w, l(1.000000)
  sqrt r10.w, r10.w
  dp3 r11.w, r2.xyzx, r17.xywx
  max r10.w, r10.w, l(0.950000)
  add r12.w, -r10.w, l(1.000000)
  rsq r13.w, r12.w
  mul r12.w, r12.w, r13.w
  mul r18.x, r11.w, l(0.373837)
  mul r12.w, r12.w, l(0.668740)
  mad r18.y, r11.w, l(0.373837), r12.w
  ge r12.w, r12.w, |r18.x|
  mul r18.x, r18.y, r18.y
  mul r13.w, r13.w, r18.x
  mov_sat r11.w, r11.w
  movc r11.w, r12.w, r13.w, r11.w
  mul r10.w, r10.w, r11.w
  min r11.w, r10.w, l(1.000000)
  mul r18.xyw, r11.wwww, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r12.w, l(0.000000), r10.w
  if_nz r12.w
    mad r17.xyw, r6.xyxz, r4.zzzz, r17.xyxw
    dp3 r12.w, r17.xywx, r17.xywx
    rsq r12.w, r12.w
    mul r17.xyw, r12.wwww, r17.xyxw
    dp3 r12.w, r2.xyzx, r17.xywx
    dp3 r13.w, r7.xyzx, r17.xywx
    mul r17.x, r13.w, r13.w
    dp2 r17.x, r17.xxxx, r8.xxxx
    mad r17.x, r8.x, l(0.500000), r17.x
    add r17.x, r17.x, l(-1.000000)
    add r11.w, -r11.w, l(1.000000)
    mul r17.y, r11.w, r11.w
    mul r17.y, r17.y, r17.y
    mul r11.w, r11.w, r17.y
    mad r11.w, r17.x, r11.w, l(1.000000)
    mad r17.x, r17.x, r4.y, l(1.000000)
    mul r11.w, r11.w, r17.x
    mul r11.w, r8.w, r11.w
    mul r17.xyw, r11.wwww, r18.wwww
    add r11.w, -r13.w, l(1.000000)
    mul r13.w, r11.w, r11.w
    mul r13.w, r13.w, r13.w
    mul r11.w, r11.w, r13.w
    mad r11.w, r11.w, l(0.958000), l(0.042000)
    mul r13.w, r9.w, r9.w
    mad r19.x, -r10.w, r13.w, r10.w
    mad r19.x, r19.x, r10.w, r13.w
    mad r19.y, -r0.w, r13.w, r0.w
    mad r19.y, r19.y, r0.w, r13.w
    sqrt r19.xy, r19.xyxx
    mul r10.w, r10.w, r19.y
    mad r10.w, r0.w, r19.x, r10.w
    rcp r10.w, r10.w
    mul r10.w, r10.w, l(0.500000)
    mad r9.w, r9.w, r9.w, l(-1.000000)
    mul r12.w, r12.w, r12.w
    mad r9.w, r12.w, r9.w, l(1.000000)
    mul r9.w, r9.w, r9.w
    div r9.w, r13.w, r9.w
    mul r9.w, r10.w, r9.w
    mul r9.w, r11.w, r9.w
    mul r18.xyw, r9.wwww, r18.wwww
  else
    mov r17.xyw, r18.wwww
  endif
  mul r8.z, r8.z, r11.y
  mul r19.xyw, r8.zzzz, cb0[r8.y + 58].xyxz
  mul r16.xyw, r16.xyxw, r19.xyxw
  mul r17.xyw, r11.xxxx, r17.xyxw
  mul r11.xyw, r11.xxxx, r18.xyxw
  mad r20.xyz, r16.xywx, r17.xywx, r20.xyzx
  mad r21.xyz, r16.xywx, r11.xywx, r21.xyzx
  iadd r4.x, r4.x, l(1)
endloop
mov r11.xyz, r20.xyzx
mov r13.xyz, r21.xyzx
mov r14.xyz, l(1.000000,1.000000,1.000000,0)
mov r3.w, l(0)
loop
  uge r4.x, r3.w, cb2[0].w
  breakc_nz r4.x
  imul null, r4.x, l(5), cb2[r3.w + 0].y
  ushr r4.w, cb0[r4.x + 58].w, l(30)
  if_z r4.w
    and r5.w, cb1[0].x, cb0[r4.x + 58].w
    add r15.xyz, -r1.xyzx, cb0[r4.x + 59].xyzx
    dp3 r6.w, r15.xyzx, r15.xyzx
    ishr r6.w, r6.w, l(1)
    iadd r6.w, r6.w, l(0x1fbd22df)
    mul_sat r6.w, r6.w, cb0[r4.x + 60].x
    add r15.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r4.x + 58].xyzx
    mad r15.xyz, r6.wwww, r15.xyzx, cb0[r4.x + 58].xyzx
    movc r15.xyz, r5.wwww, r15.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r14.xyz, r14.xyzx, r15.xyzx
  else
    ige r5.w, cb0[r4.x + 62].x, l(0)
    if_nz r5.w
      ishl r5.w, cb0[r4.x + 62].x, l(2)
      mov r15.x, x0[r5.w + 0].x
      mov r16.x, x0[r5.w + 1].x
      mov r17.x, x0[r5.w + 3].x
      mov r15.y, x0[r5.w + 0].y
      mov r16.y, x0[r5.w + 1].y
      mov r17.y, x0[r5.w + 3].y
      mov r15.z, x0[r5.w + 0].z
      mov r16.z, x0[r5.w + 1].z
      mov r17.z, x0[r5.w + 3].z
      mov r15.w, x0[r5.w + 0].w
      mov r16.w, x0[r5.w + 1].w
      mov r17.w, x0[r5.w + 3].w
      dp4 r15.x, r1.xyzw, r15.xyzw
      dp4 r15.y, r1.xyzw, r16.xyzw
      dp4 r5.w, r1.xyzw, r17.xyzw
      div r8.yz, r15.xxyx, r5.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r15.xyz, r8.yzyy, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r16.xyz, r8.yzyy, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r8.yzyy, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r18.xyz, r8.yzyy, t14.xyzw, s1, l(0.000000)
      ieq r19.xyz, l(1, 2, 3, 0), cb0[r4.x + 62].xxxx
      movc r15.xyz, r19.xxxx, r16.xyzx, r15.xyzx
      movc r15.xyz, r19.yyyy, r17.xyzx, r15.xyzx
      movc r15.xyz, r19.zzzz, r18.xyzx, r15.xyzx
    else
      mov r15.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r5.w, cb1[0].x, cb0[r4.x + 58].w
    ieq r6.w, r4.w, l(2)
    add r16.xyz, -r1.xyzx, cb0[r4.x + 59].xyzx
    dp3 r7.w, r16.xyzx, r16.xyzx
    rsq r8.y, r7.w
    mul r16.xyz, r8.yyyy, r16.xyzx
    add r8.y, r7.w, -cb0[r4.x + 59].w
    max r8.y, r8.y, l(0.001000)
    rcp r8.y, r8.y
    mad r8.y, cb0[r4.x + 59].w, r8.y, l(1.000000)
    rsq r8.y, r8.y
    add r8.y, -r8.y, l(1.000000)
    mul r8.y, r8.y, l(6.28318548)
    mul r7.w, r7.w, r7.w
    mad_sat r7.w, -r7.w, cb0[r4.x + 60].x, l(1.000000)
    mul r7.w, r7.w, r7.w
    mul r7.w, r7.w, r8.y
    dp3_sat r8.y, cb0[r4.x + 61].xyzx, r16.xyzx
    add_sat r8.y, r8.y, -cb0[r4.x + 60].z
    mul_sat r8.y, r8.y, cb0[r4.x + 60].y
    mul r8.z, r8.y, r8.y
    mad r8.y, -r8.y, l(2.000000), l(3.000000)
    mul r8.y, r8.y, r8.z
    mul r7.w, r7.w, r8.y
    movc r16.xyz, r6.wwww, cb0[r4.x + 61].xyzx, r16.xyzx
    movc r6.w, r6.w, cb0[r4.x + 61].w, r7.w
    movc r16.xyz, r5.wwww, r16.xyzx, l(0,1.000000,0,0)
    movc r5.w, r5.w, r6.w, l(0)
    ine r4.w, r4.w, l(2)
    mad_sat r6.w, -r5.w, l(0.159154937), l(1.000000)
    mad r7.w, r6.w, l(-0.156583), l(1.57079637)
    add r6.w, -r6.w, l(1.000000)
    sqrt r6.w, r6.w
    mul r6.w, r6.w, r7.w
    movc r4.w, r4.w, r6.w, cb0[r4.x + 60].w
    mad_sat r4.w, r4.w, l(0.318309873), r2.w
    mad r6.w, -r8.x, r8.x, r4.w
    mad r6.w, -r6.w, r6.w, l(1.000000)
    sqrt r6.w, r6.w
    dp3 r7.w, r2.xyzx, r16.xyzx
    max r6.w, r6.w, l(0.950000)
    add r8.y, -r6.w, l(1.000000)
    rsq r8.z, r8.y
    mul r8.y, r8.z, r8.y
    mul r9.w, r7.w, l(0.373837)
    mul r8.y, r8.y, l(0.668740)
    mad r10.w, r7.w, l(0.373837), r8.y
    ge r8.y, r8.y, |r9.w|
    mul r9.w, r10.w, r10.w
    mul r8.z, r8.z, r9.w
    mov_sat r7.w, r7.w
    movc r7.w, r8.y, r8.z, r7.w
    mul r6.w, r6.w, r7.w
    min r7.w, r6.w, l(1.000000)
    mul r17.xyz, r7.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r8.y, l(0.000000), r6.w
    if_nz r8.y
      mad r16.xyz, r6.xyzx, r4.zzzz, r16.xyzx
      dp3 r8.y, r16.xyzx, r16.xyzx
      rsq r8.y, r8.y
      mul r16.xyz, r8.yyyy, r16.xyzx
      dp3 r8.y, r2.xyzx, r16.xyzx
      dp3 r8.z, r7.xyzx, r16.xyzx
      mul r9.w, r8.z, r8.z
      dp2 r9.w, r9.wwww, r8.xxxx
      mad r9.w, r8.x, l(0.500000), r9.w
      add r9.w, r9.w, l(-1.000000)
      add r7.w, -r7.w, l(1.000000)
      mul r10.w, r7.w, r7.w
      mul r10.w, r10.w, r10.w
      mul r7.w, r7.w, r10.w
      mad r7.w, r9.w, r7.w, l(1.000000)
      mad r9.w, r9.w, r4.y, l(1.000000)
      mul r7.w, r7.w, r9.w
      mul r7.w, r8.w, r7.w
      mul r16.xyz, r7.wwww, r17.zzzz
      add r7.w, -r8.z, l(1.000000)
      mul r8.z, r7.w, r7.w
      mul r8.yz, r8.yyzy, r8.yyzy
      mul r7.w, r7.w, r8.z
      mad r7.w, r7.w, l(0.958000), l(0.042000)
      mul r8.z, r4.w, r4.w
      mad r9.w, -r6.w, r8.z, r6.w
      mad r9.w, r9.w, r6.w, r8.z
      sqrt r9.w, r9.w
      mad r10.w, -r0.w, r8.z, r0.w
      mad r10.w, r10.w, r0.w, r8.z
      sqrt r10.w, r10.w
      mul r6.w, r6.w, r10.w
      mad r6.w, r0.w, r9.w, r6.w
      rcp r6.w, r6.w
      mul r6.w, r6.w, l(0.500000)
      mad r4.w, r4.w, r4.w, l(-1.000000)
      mad r4.w, r8.y, r4.w, l(1.000000)
      mul r4.w, r4.w, r4.w
      div r4.w, r8.z, r4.w
      mul r4.w, r6.w, r4.w
      mul r4.w, r7.w, r4.w
      mul r17.xyz, r4.wwww, r17.zzzz
    else
      mov r16.xyz, r17.zzzz
    endif
    mul r18.xyz, r5.wwww, cb0[r4.x + 58].xyzx
    mul r15.xyz, r15.xyzx, r18.xyzx
    mad r11.xyz, r15.xyzx, r16.xyzx, r11.xyzx
    mad r13.xyz, r15.xyzx, r17.xyzx, r13.xyzx
  endif
  iadd r3.w, r3.w, l(1)
endloop
mul r2.xyz, r12.xyzx, cb0[823].xxxx
mad r2.xyz, r11.xyzx, cb0[823].yyyy, r2.xyzx
mad r4.xyz, r10.xyzx, r9.xyzx, r13.xyzx
mul r2.xyz, r2.xyzx, r14.xyzx
mul r4.xyz, r4.xyzx, cb0[823].zzzz
mul r4.xyz, r4.xyzx, r14.xyzx
mad r2.xyz, r2.xyzx, r5.xyzx, r3.xyzx
mad r2.xyz, r2.xyzx, l(0.777283, 0.777283, 0.777283, 0.000000), r4.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r4.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzx, t8.xyzw, s5, l(0.000000)
exp r1.w, -r0.w
min r1.w, r1.w, l(1.000000)
lt r2.w, l(0.000000), cb0[832].y
if_nz r2.w
  add r1.xyz, r1.xyzx, -cb0[831].xyzx
  dp3 r2.w, r1.xyzx, r1.xyzx
  sqrt r2.w, r2.w
  max r3.x, r2.w, l(0.001000)
  div r3.xyz, r1.xyzx, r3.xxxx
  mul r1.x, r1.y, cb0[830].w
  lt r1.y, l(0.010000), |r1.x|
  mul r1.z, r1.x, l(-1.442695)
  exp r1.z, r1.z
  add r1.z, -r1.z, l(1.000000)
  div r1.x, r1.z, r1.x
  mul r1.x, r1.x, cb0[831].w
  movc r1.x, r1.y, r1.x, cb0[831].w
  dp3_sat r1.y, r3.xyzx, cb0[837].xyzx
  log r1.y, r1.y
  mul r1.y, r1.y, cb0[837].w
  exp r1.y, r1.y
  mul r1.x, r1.x, cb0[832].y
  add r1.z, r2.w, -cb0[832].x
  max r1.z, r1.z, l(0.000000)
  mul r2.w, r1.z, r1.x
  exp r2.w, -r2.w
  min r2.w, r2.w, l(1.000000)
  mad r3.xyz, r1.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r3.xyz, r1.wwww, r3.xyzx
  add r1.y, -r2.w, l(1.000000)
  mad r0.xyz, r3.xyzx, r1.yyyy, r0.xyzx
  mad r0.w, r1.x, r1.z, r0.w
  exp r0.w, -r0.w
  min r1.w, r0.w, l(1.000000)
endif
mul r0.xyz, r0.xyzx, l(0.777283, 0.777283, 0.777283, 0.000000)
mad r0.xyz, r2.xyzx, r1.wwww, r0.xyzx
mov r0.w, l(0.777283)
mul o0.xyzw, r0.xyzw, cb1[2].wwww
ret
// Approximately 850 instruction slots used
