//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:39 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.volumetricFog    texture  float4          3d    8        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   41        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   42        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   43        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   44        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy
// TEXCOORD                 8   xyz         7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xy
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
sample_indexable(texture2d)(float,float,float,float) r0.xy, v2.xyxx, t41.xyzw, s1
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
mul r0.z, l(10.000000), cb3[35].x
frc r0.z, r0.z
add r0.w, r0.z, l(-0.500000)
add r1.x, l(0.050000), cb3[35].x
mul r1.x, r1.x, l(10.000000)
frc r1.x, r1.x
add r1.x, r1.x, l(-0.500000)
mul r1.x, r1.x, l(0.400000)
mul r0.xyzw, r0.xyzw, l(0.500000, 0.500000, 6.28318548, 0.400000)
sincos null, r0.z, r0.z
mad r0.z, r0.z, l(0.500000), l(0.500000)
mad r2.xy, r0.xyxx, r0.wwww, v2.xyxx
mul r1.yz, r2.xxyx, l(0.000000, 4.000000, 4.000000, 0.000000)
mad r3.xy, r0.xyxx, r1.xxxx, v2.xyxx
mul r0.xy, r3.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
mov r2.z, l(1.000000)
dp3 r4.x, l(-0.0000144799606, -4.000000, 4.000007, 0.000000), r2.xyzx
dp3 r4.y, l(4.000000, -0.0000144799606, 0.00000727176666, 0.000000), r2.xyzx
mov r3.z, l(1.000000)
dp3 r2.x, l(-0.0000144799606, -4.000000, 4.000007, 0.000000), r3.xyzx
dp3 r2.y, l(4.000000, -0.0000144799606, 0.00000727176666, 0.000000), r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r1.yzyy, t42.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.xyxx, t42.xyzw, s2
add r5.xyzw, -r3.xyzw, r5.xyzw
mad r3.xyzw, r0.zzzz, r5.xyzw, r3.xyzw
add_sat r0.w, r3.w, l(-0.0526123010)
mul_sat r0.w, r0.w, v6.x
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r1.yzyy, t43.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.xyxx, t43.xyzw, s2
add r6.xyz, -r5.xyzx, r6.xyzx
mad r5.xyz, r0.zzzz, r6.xyzx, r5.xyzx
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.yzyy, t44.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t44.xwyz, s2
add r0.xy, -r1.xyxx, r0.xyxx
mad r0.xy, r0.zzzz, r0.xyxx, r1.xyxx
dp3 r1.x, r5.xyzx, r5.xyzx
sqrt r1.x, r1.x
max r1.x, r1.x, l(0.000010)
rcp r1.z, r1.x
mul r5.xyz, r1.zzzz, r5.xyzx
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, l(0.160000)
sample_indexable(texture2d)(float,float,float,float) r1.z, r4.xyxx, t42.xywz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t42.xyzw, s2
add r1.w, -r1.z, r1.w
mad r1.z, r0.z, r1.w, r1.z
add_sat r1.z, r1.z, l(-0.0526123010)
mul_sat r1.z, r1.z, v6.y
mul r1.w, r1.z, l(0.040000)
mad r0.w, r0.w, l(0.040000), r1.w
lt r1.z, l(0.000000), r1.z
if_nz r1.z
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.xyxx, t43.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r2.xyxx, t43.xyzw, s2
  add r7.xyz, -r6.xyzx, r7.xyzx
  mad r6.xyz, r0.zzzz, r7.xyzx, r6.xyzx
  mad r6.xyz, r6.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r7.x, l(-0.00000361999014, -1.000000, 0.000000, 0.000000), r6.xyxx
  dp2 r7.y, l(1.000000, -0.00000361999014, 0.000000, 0.000000), r6.xyxx
  sample_indexable(texture2d)(float,float,float,float) r2.zw, r4.xyxx, t44.yzxw, s2
  sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t44.xwyz, s2
  add r2.xy, -r2.zwzz, r2.xyxx
  mad r2.xy, r0.zzzz, r2.xyxx, r2.zwzz
  mov r7.z, r6.z
  dp3 r0.z, r7.xyzx, r7.xyzx
  sqrt r0.z, r0.z
  max r0.z, r0.z, l(0.000010)
  rcp r1.z, r0.z
  mul r2.y, r2.y, r2.y
  add r0.z, -r1.x, r0.z
  mad r1.x, r1.w, r0.z, r1.x
  mad r4.xyz, r7.xyzx, r1.zzzz, -r5.xyzx
  mad r5.xyz, r1.wwww, r4.xyzx, r5.xyzx
  add r0.z, -r0.x, r2.x
  mad r0.x, r1.w, r0.z, r0.x
  mad r0.z, r2.y, l(0.160000), -r0.y
  mad r0.y, r1.w, r0.z, r0.y
endif
ge r0.z, l(0.000100), r0.w
discard_nz r0.z
mul r2.xy, v0.xyxx, cb3[32].zwzz
mad r1.zw, r2.xxxy, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
mad r2.w, v0.z, cb3[35].z, cb3[35].w
rcp r2.w, r2.w
mov r4.z, -r2.w
mul r4.xy, r1.zwzz, r4.zzzz
mov r4.w, l(1.000000)

add r40.w, r4.z, -r40.y
mad r4.x, -r40.x, r40.w, r4.x

dp4 r6.x, r4.xyzw, cb3[12].xyzw
dp4 r6.y, r4.xyzw, cb3[13].xyzw
dp4 r6.z, r4.xyzw, cb3[14].xyzw
dp3 r1.z, v3.xyzx, v3.xyzx
rsq r1.z, r1.z
mul r4.xyz, r1.zzzz, v3.xyzx
dp3 r1.z, v4.xyzx, v4.xyzx
rsq r1.z, r1.z
mul r7.xyz, r1.zzzz, v4.yzxy
dp3 r1.z, v5.xyzx, v5.xyzx
rsq r1.z, r1.z
mul r8.xyz, r1.zzzz, v5.yzxy
dp3 r1.z, r5.xyzx, r5.xyzx
rsq r1.z, r1.z
mul r5.xyz, r1.zzzz, r5.xyzx
mul r8.xyz, r8.xyzx, r5.yyyy
mad r5.xyw, r5.xxxx, r7.xyxz, r8.xyxz
mad r5.xyz, r5.zzzz, r4.yzxy, r5.xywx
dp3 r1.z, r5.xyzx, r5.xyzx
rsq r1.z, r1.z
mul r7.xyz, r1.zzzz, r5.xyzx
ne r1.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r4.xyzx
deriv_rty_fine r4.xyz, r4.xyzx
dp3 r2.w, r8.xyzx, r8.xyzx
dp3 r3.w, r4.xyzx, r4.xyzx
add r2.w, r2.w, r3.w
min r1.y, r2.w, l(0.300000)
movc r1.xy, r1.wwww, l(1.000000,0,0,0), r1.xyxx
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
max r1.x, r1.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r0.x, r0.x, r0.x, r1.x
add r0.x, r1.y, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add r0.x, -r0.x, l(1.000000)
ftoi r1.xy, v0.yxyy
min r0.y, r0.y, l(0.160000)
add r4.xyz, -r6.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r4.x, r40.x, r41.x, r4.x
mad r4.y, r40.x, r41.y, r4.y
mad r4.z, r40.x, r41.z, r4.z

dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r8.xyz, r1.wwww, r4.xyzx
add r9.x, -r0.x, l(1.000000)
mul r0.x, r9.x, r9.x
max r0.x, r0.x, l(0.001000)
mul r2.w, r9.x, r0.x
dp3 r3.w, -r8.yzxy, r7.xyzx
add r3.w, r3.w, r3.w
mad r10.xyz, r7.xyzx, -r3.wwww, -r8.yzxy
mad r5.xyz, r5.xyzx, r1.zzzz, -r10.xyzx
mad r5.xyz, r2.wwww, r5.xyzx, r10.xyzx
dp3 r1.z, r5.xyzx, r5.xyzx
rsq r1.z, r1.z
mul r5.xyz, r1.zzzz, r5.xyzx
mul r9.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r9.zw, r5.yyyy, r9.zzzw
mad r10.xz, r5.zzzz, cb2[71].yyxy, r9.zzwz
dp3 r1.z, r7.zxyz, r8.xyzx
mov r6.w, l(1.000000)
dp4 r11.x, cb2[72].xyzw, r6.xyzw
dp4 r11.y, cb2[73].xyzw, r6.xyzw
dp4 r11.z, cb2[74].xyzw, r6.xyzw
mov r10.y, r5.x
dp3 r12.x, cb2[72].xyzx, r10.xyzx
dp3 r12.y, cb2[73].xyzx, r10.xyzx
dp3 r12.z, cb2[74].xyzx, r10.xyzx
div r13.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r12.xyzx
lt r14.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r12.xyzx
lt r12.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r12.xyz, -r14.xyzx, r12.xyzx
itof r12.xyz, r12.xyzx
mad r11.xyz, r12.xyzx, cb2[75].xyzx, -r11.xyzx
mul r11.xyz, r13.xyzx, r11.xyzx
lt r12.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r11.xyz, r12.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r11.xyzx
min r2.w, r11.z, r11.y
min r2.w, r2.w, r11.x
mad r10.xyz, r10.xyzx, r2.wwww, r6.xyzx
add r10.xyz, r10.xyzx, -cb2[76].xyzx
dp3 r2.w, r10.xyzx, r10.xyzx
rsq r2.w, r2.w
mul r10.xyz, r2.wwww, r10.xyzx
mul r11.yzw, r10.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r11.x, l(0.282094806)
dp4 r2.w, r11.xyzw, cb2[68].xyzw
dp4 r3.w, r11.xyzw, cb2[69].xyzw
dp4 r4.w, r11.xyzw, cb2[70].xyzw
rcp r11.x, r2.w
rcp r11.y, r3.w
rcp r11.z, r4.w
iadd r2.w, l(-3), cb2[71].z
utof r2.w, r2.w
mul r2.w, r2.w, r9.x
lt r3.w, r2.w, l(1.000000)
mad_sat r4.w, r2.w, l(2.000000), l(-1.000000)
movc r2.w, r3.w, r4.w, r2.w
sample_l_indexable(texturecube)(float,float,float,float) r10.xyz, r10.xyzx, t21.xyzw, s5, r2.w
mul r10.xyz, r11.xyzx, r10.xyzx
sqrt r9.y, |r1.z|
mad r9.yzw, r9.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r9.yz, r9.yzyy, t7.zxyw, s5, l(0.000000)
mad r2.w, r0.y, r9.y, r9.z
mul r10.xyz, r2.wwww, r10.xyzx
mul r11.xyz, r6.yyyy, cb2[9].xzyx
mad r11.xyz, cb2[8].xzyx, r6.xxxx, r11.xyzx
mad r11.xyz, cb2[10].xzyx, r6.zzzz, r11.xyzx
add r11.xyz, r11.xyzx, cb2[11].xzyx
lt r12.xyz, |r11.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r2.w, r12.y, r12.x
and r2.w, r12.z, r2.w
if_nz r2.w
  add r11.xyz, r11.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r2.w, l(1), cb2[27].x
  if_nz r2.w
    utof r12.xyz, cb2[15].xyzx
    mul r12.xyz, r11.xyzx, r12.xyzx
    ftoi r13.xyz, r12.xyzx
    mov r13.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r13.xyzw, r13.xyzw, t22.xyzw
    mul r14.xyzw, r13.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r2.w, r14.z
    mad r14.x, r2.w, l(4.000000), r14.x
    mad r14.z, r13.z, l(63.750000), -r2.w
    frc r12.xyz, r12.xyzx
    mad r12.xyz, r12.xyzx, r14.wwww, r14.xyzx
    add r12.xyz, r12.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r13.xyz, cb2[17].xyzx
    div r11.xyz, r12.xyzx, r13.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r11.xyzx, t23.xyzw, s5, l(0.000000)
  mul r12.xyzw, r12.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r11.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r11.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r11.xyzw, r11.xyzx, t26.xyzw, s5, l(0.000000)
  mad r13.xyzw, r13.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r14.xyzw, r14.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r11.xyzw, r11.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r13.xyzw, r13.xyzw, cb2[26].xyzw
  mul r14.xyzw, r14.xyzw, cb2[26].xyzw
  mul r11.xyzw, r11.xywz, cb2[26].xywz
  mov r15.x, r11.z
  mov r15.y, r13.w
  mov r15.z, r14.w
  dp3 r16.w, cb2[12].xyzx, r15.xyzx
  dp3 r16.y, cb2[13].xyzx, r15.xyzx
  dp3 r16.z, cb2[14].xyzx, r15.xyzx
  mul r15.xyz, r7.zxyz, cb0[2].xxxx
  mul r17.xyz, r15.yyyy, cb2[13].yzxy
  mad r15.xyw, cb2[12].yzyx, r15.xxxx, r17.xyxz
  mad r15.xyz, cb2[14].yzxy, r15.zzzz, r15.xywx
  mul r15.yzw, r15.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
  mov r15.x, l(0.282094806)
  mov r17.x, r12.x
  mov r17.y, r13.x
  mov r17.z, r14.x
  mov r17.w, r11.x
  dp4 r18.x, r15.xyzw, r17.xyzw
  mov r19.x, r12.y
  mov r19.y, r13.y
  mov r19.z, r14.y
  mov r19.w, r11.y
  dp4 r18.y, r15.xyzw, r19.xyzw
  mov r11.x, r12.z
  mov r11.y, r13.z
  mov r11.z, r14.z
  dp4 r18.z, r15.xyzw, r11.xyzw
  max r12.xyz, r18.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r13.xyz, r5.zxyz, cb0[2].yyyy
  mul r14.xyz, r13.yyyy, cb2[13].yzxy
  mad r13.xyw, cb2[12].yzyx, r13.xxxx, r14.xyxz
  mad r13.xyz, cb2[14].yzxy, r13.zzzz, r13.xywx
  mul r13.yzw, r13.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r13.x, l(0.282094806)
  dp4 r14.x, r13.xyzw, r17.xyzw
  dp4 r14.y, r13.xyzw, r19.xyzw
  dp4 r14.z, r13.xyzw, r11.xyzw
  max r11.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r16.x, r12.w
else
  mov r16.xyzw, cb0[3].xyzw
  mov r12.xyz, l(0,0,0,0)
  mov r11.xyz, l(0,0,0,0)
endif
dp3 r2.w, r11.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r11.xyz, -r2.wwww, r11.xyzx
mad r11.xyz, cb0[2].zzzz, r11.xyzx, r2.wwww
mul r13.xyz, r5.xyzx, cb0[2].yyyy
mul r13.yzw, r13.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r13.x, l(0.282094806)
dp4_sat r2.w, r13.xyzw, r16.xyzw
mul r5.yzw, r5.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r5.x, l(0.282094806)
dp4 r13.x, r5.xyzw, cb0[25].xyzw
dp4 r13.y, r5.xyzw, cb0[26].xyzw
dp4 r13.z, r5.xyzw, cb0[27].xyzw
max r5.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r5.xyz, r2.wwww, r5.xyzx, r11.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r1.xy, r1.xyxx
mul r1.xy, r1.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r1.x, r1.y, r1.x
mul r1.x, r1.x, l(0.159154937)
frc r1.x, r1.x
mul r1.x, r1.x, l(39.478420)
sincos r1.x, r11.x, r1.x
mov r13.x, -r1.x
dp4 r14.x, r6.xyzw, cb0[586].xyzw
dp4 r14.y, r6.xyzw, cb0[587].xyzw
dp4 r1.y, r6.xyzw, cb0[588].xyzw
dp4 r2.w, r6.xyzw, cb0[589].xyzw
div r9.yz, r14.xxyx, r2.wwww
lt r11.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r9.yyzy|
or r3.w, r11.z, r11.y
max r4.w, |r9.z|, |r9.y|
mad r4.w, r4.w, l(1.05263162), l(-1.000000)
mul_sat r4.w, r4.w, l(20.000000)
movc r4.w, r3.w, l(0), r4.w
add r1.z, |r1.z|, l(0.001000)
mad r9.yz, r9.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r14.xyzw, r9.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r15.xyzw, r9.yzyy, t4.xyzw, s5, l(0.000000)
div r1.y, r1.y, r2.w
max r1.y, r1.y, l(0.000000)
min r1.y, r1.y, l(0.999990)
mul r2.w, r1.y, l(8.000000)
round_ni r2.w, r2.w
ftoi r5.w, r2.w
ilt r7.w, r5.w, l(7)
iadd r8.w, r5.w, l(1)
movc r7.w, r7.w, r8.w, l(7)
mad r1.y, r1.y, l(8.000000), -r2.w
add r2.w, -r1.z, l(1.000000)
mul r8.w, r2.w, r2.w
mul r8.w, r8.w, r8.w
mul r2.w, r2.w, r8.w
add r8.w, -r0.y, l(1.000000)
mov r13.y, r11.x
mov r11.z, l(1.000000)
mov r17.z, l(1.000000)
mov r18.z, l(1.000000)
mov r19.z, l(1.000000)
mov r20.z, l(0)
mov r13.z, r1.x
mov r21.xyz, l(0,0,0,0)
mov r22.xyz, l(0,0,0,0)
mov r1.x, l(0)
loop
  uge r9.y, r1.x, cb2[0].z
  breakc_nz r9.y
  imul null, r9.yz, l(0, 5, 13, 0), cb2[r1.x + 0].xxxx
  ushr r10.w, cb0[r9.y + 58].w, l(30)
  dp4 r23.x, r6.xyzw, cb0[r9.z + 378].xyzw
  dp4 r23.y, r6.xyzw, cb0[r9.z + 379].xyzw
  dp4 r23.z, r6.xyzw, cb0[r9.z + 380].xyzw
  ine r11.y, r10.w, l(2)
  if_nz r11.y
    dp4 r11.w, r6.xyzw, cb0[r9.z + 381].xyzw
    lt r17.yw, r11.wwww, |r23.xxxy|
    or r12.w, r17.w, r17.y
    lt r13.w, r11.w, l(0.000000)
    or r12.w, r12.w, r13.w
    if_nz r12.w
      mov r24.xyz, l(0,0,0,0)
    else
      div r24.xyz, r23.xyzx, r11.wwww
      mad r24.xy, r24.xyxx, cb0[r9.z + 385].xyxx, cb0[r9.z + 385].zwzz
    endif
    mov r13.w, l(0)
  else
    lt r17.y, r23.z, l(0.000000)
    lt r17.w, l(1.000000), r23.z
    or r13.w, r17.w, r17.y
    if_z r13.w
      add r17.y, l(1.000000), cb0[r9.z + 390].x
      dp2 r17.y, cb0[0].yyyy, r17.yyyy
      add r17.y, -r17.y, l(1.000000)
      mov r11.x, cb0[r9.z + 382].x
      mad r25.xyz, r23.xyzx, r11.xxzx, cb0[r9.z + 382].yzwy
      mov r17.x, cb0[r9.z + 383].x
      mad r26.xyz, r23.xyzx, r17.xxzx, cb0[r9.z + 383].yzwy
      mov r18.x, cb0[r9.z + 384].x
      mad r18.xyw, r23.xyxz, r18.xxxz, cb0[r9.z + 384].yzyw
      lt r17.xw, |r23.xxxy|, r17.yyyy
      and r11.x, r17.w, r17.x
      lt r17.xw, |r25.xxxy|, r17.yyyy
      and r17.x, r17.w, r17.x
      lt r27.xy, |r26.xyxx|, r17.yyyy
      and r17.w, r27.y, r27.x
      lt r27.xy, |r18.xyxx|, r17.yyyy
      and r17.y, r27.y, r27.x
      mad r18.xy, r18.xyxx, cb0[r9.z + 388].xyxx, cb0[r9.z + 388].zwzz
      mad r26.xy, r26.xyxx, cb0[r9.z + 387].xyxx, cb0[r9.z + 387].zwzz
      movc r18.xyw, r17.wwww, r26.xyxz, r18.xyxw
      mad r25.xy, r25.xyxx, cb0[r9.z + 386].xyxx, cb0[r9.z + 386].zwzz
      movc r18.xyw, r17.xxxx, r25.xyxz, r18.xyxw
      mov r19.xy, cb0[r9.z + 385].xyxx
      mov r20.xy, cb0[r9.z + 385].zwzz
      mad r19.xyw, r23.xyxz, r19.xyxz, r20.xyxz
      movc r24.xyz, r11.xxxx, r19.xywx, r18.xywx
      movc r17.y, r17.y, l(3), l(-1)
      movc r17.y, r17.w, l(2), r17.y
      movc r17.x, r17.x, l(1), r17.y
      movc r12.w, r11.x, l(0), r17.x
    else
      mov r24.xyz, l(0,0,0,0)
      mov r12.w, l(0)
    endif
    mov r11.w, l(-1)
  endif
  movc r11.x, r13.w, r11.w, r12.w
  ige r11.x, r11.x, l(0)
  if_nz r11.x
    mul r11.x, l(0.500000), cb0[r9.z + 390].x
    mul r23.xyzw, r11.xxxx, cb0[1].xyxy
    mul r25.xyzw, r13.yzyz, r23.zwzw
    mad r26.xyzw, r25.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r24.xyxy
    mul r23.xyzw, r13.xyxy, r23.xyzw
    mad r26.xyzw, r23.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r26.xyzw
    mov_sat r24.z, r24.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.x, r26.xyxx, t2.xxxx, s7, r24.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.w, r26.zwzz, t2.xxxx, s7, r24.z
    add r11.x, r11.w, r11.x
    mad r26.xyzw, r25.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r24.xyxy
    mad r26.xyzw, r23.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r26.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.w, r26.xyxx, t2.xxxx, s7, r24.z
    add r11.x, r11.w, r11.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.w, r26.zwzz, t2.xxxx, s7, r24.z
    add r11.x, r11.w, r11.x
    mad r25.xyzw, r25.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r24.xyxy
    mad r23.xyzw, r23.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r25.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.w, r23.xyxx, t2.xxxx, s7, r24.z
    add r11.x, r11.w, r11.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.w, r23.zwzz, t2.xxxx, s7, r24.z
    add r11.x, r11.w, r11.x
    mul r11.x, r11.x, l(0.166666672)
  else
    mov r11.x, l(1.000000)
  endif
  add_sat r11.x, r11.x, cb0[r9.z + 390].y
  ieq r10.w, r10.w, l(2)
  if_nz r10.w
    if_nz r3.w
      mov r11.w, l(1.000000)
    endif
    if_z r3.w
      mov x1[0].x, r14.x
      mov x1[1].x, r14.y
      mov x1[2].x, r14.z
      mov x1[3].x, r14.w
      mov x1[4].x, r15.x
      mov x1[5].x, r15.y
      mov x1[6].x, r15.z
      mov x1[7].x, r15.w
      mov r12.w, x1[r5.w + 0].x
      mov r13.w, x1[r7.w + 0].x
      add r13.w, -r12.w, r13.w
      mad r12.w, r1.y, r13.w, r12.w
      exp r12.w, -r12.w
      add r12.w, r4.w, r12.w
      min r11.w, r12.w, l(1.000000)
    endif
  else
    mov r11.w, l(1.000000)
  endif
  ine r12.w, l(-1), cb0[r9.z + 389].x
  and r12.w, r10.w, r12.w
  if_nz r12.w
    imul null, r9.z, l(13), cb0[r9.z + 389].x
    dp4 r12.w, r6.xyzw, cb0[r9.z + 601].xyzw
    lt r13.w, r12.w, l(0.000000)
    lt r17.x, l(1.000000), r12.w
    or r13.w, r13.w, r17.x
    if_z r13.w
      dp4 r17.x, r6.xyzw, cb0[r9.z + 599].xyzw
      dp4 r17.y, r6.xyzw, cb0[r9.z + 600].xyzw
      mad r18.xy, r17.xyxx, cb0[r9.z + 606].xyxx, cb0[r9.z + 606].zwzz
      lt r17.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r17.xyxx|
      or r17.x, r17.y, r17.x
    else
      mov r18.xy, l(0,0,0,0)
      mov r12.w, l(0)
      mov r17.x, l(0)
    endif
    ige r17.x, r17.x, l(0)
    movc r13.w, r13.w, l(0), r17.x
    if_nz r13.w
      mov_sat r12.w, r12.w
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.w, r18.xyxx, t2.xxxx, s7, r12.w
    else
      mov r12.w, l(1.000000)
    endif
    add_sat r9.z, r12.w, cb0[r9.z + 611].y
    mul r11.x, r9.z, r11.x
  endif
  ige r9.z, cb0[r9.y + 62].x, l(0)
  if_nz r9.z
    ishl r9.z, cb0[r9.y + 62].x, l(2)
    mov r23.x, x0[r9.z + 0].x
    mov r24.x, x0[r9.z + 1].x
    mov r25.x, x0[r9.z + 3].x
    mov r23.y, x0[r9.z + 0].y
    mov r24.y, x0[r9.z + 1].y
    mov r25.y, x0[r9.z + 3].y
    mov r23.z, x0[r9.z + 0].z
    mov r24.z, x0[r9.z + 1].z
    mov r25.z, x0[r9.z + 3].z
    mov r23.w, x0[r9.z + 0].w
    mov r24.w, x0[r9.z + 1].w
    mov r25.w, x0[r9.z + 3].w
    dp4 r17.x, r6.xyzw, r23.xyzw
    dp4 r17.y, r6.xyzw, r24.xyzw
    dp4 r9.z, r6.xyzw, r25.xyzw
    div r17.xy, r17.xyxx, r9.zzzz
    sample_l_indexable(texture2d)(float,float,float,float) r18.xyw, r17.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r19.xyw, r17.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r20.xyw, r17.xyxx, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r17.xyw, r17.xyxx, t14.xywz, s1, l(0.000000)
    ieq r23.xyz, l(1, 2, 3, 0), cb0[r9.y + 62].xxxx
    movc r18.xyw, r23.xxxx, r19.xyxw, r18.xyxw
    movc r18.xyw, r23.yyyy, r20.xyxw, r18.xyxw
    movc r17.xyw, r23.zzzz, r17.xyxw, r18.xyxw
  else
    mov r17.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r9.z, cb1[0].x, cb0[r9.y + 58].w
  add r18.xyw, -r6.xyxz, cb0[r9.y + 59].xyxz
  dp3 r12.w, r18.xywx, r18.xywx
  rsq r13.w, r12.w
  mul r18.xyw, r13.wwww, r18.xyxw
  add r13.w, r12.w, -cb0[r9.y + 59].w
  max r13.w, r13.w, l(0.001000)
  rcp r13.w, r13.w
  mad r13.w, cb0[r9.y + 59].w, r13.w, l(1.000000)
  rsq r13.w, r13.w
  add r13.w, -r13.w, l(1.000000)
  mul r13.w, r13.w, l(6.28318548)
  mul r12.w, r12.w, r12.w
  mad_sat r12.w, -r12.w, cb0[r9.y + 60].x, l(1.000000)
  mul r12.w, r12.w, r12.w
  mul r12.w, r12.w, r13.w
  dp3_sat r13.w, cb0[r9.y + 61].xyzx, r18.xywx
  add_sat r13.w, r13.w, -cb0[r9.y + 60].z
  mul_sat r13.w, r13.w, cb0[r9.y + 60].y
  mul r19.x, r13.w, r13.w
  mad r13.w, -r13.w, l(2.000000), l(3.000000)
  mul r13.w, r13.w, r19.x
  mul r12.w, r12.w, r13.w
  movc r18.xyw, r10.wwww, cb0[r9.y + 61].xyxz, r18.xyxw
  movc r10.w, r10.w, cb0[r9.y + 61].w, r12.w
  movc r18.xyw, r9.zzzz, r18.xyxw, l(0,1.000000,0,0)
  movc r9.z, r9.z, r10.w, l(0)
  mad_sat r10.w, -r9.z, l(0.159154937), l(1.000000)
  mad r12.w, r10.w, l(-0.156583), l(1.57079637)
  add r10.w, -r10.w, l(1.000000)
  sqrt r10.w, r10.w
  mul r10.w, r10.w, r12.w
  movc r10.w, r11.y, r10.w, cb0[r9.y + 60].w
  mad_sat r10.w, r10.w, l(0.318309873), r0.x
  add r11.y, -r0.x, r10.w
  mad r11.y, -r11.y, r11.y, l(1.000000)
  sqrt r11.y, r11.y
  dp3 r12.w, r7.zxyz, r18.xywx
  max r11.y, r11.y, l(0.950000)
  add r13.w, -r11.y, l(1.000000)
  rsq r19.x, r13.w
  mul r13.w, r13.w, r19.x
  mul r19.y, r12.w, l(0.373837)
  mul r13.w, r13.w, l(0.668740)
  mad r19.w, r12.w, l(0.373837), r13.w
  ge r13.w, r13.w, |r19.y|
  mul r19.y, r19.w, r19.w
  mul r19.x, r19.x, r19.y
  mov_sat r12.w, r12.w
  movc r12.w, r13.w, r19.x, r12.w
  mul r11.y, r11.y, r12.w
  min r12.w, r11.y, l(1.000000)
  mul r19.xyw, r12.wwww, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r13.w, l(0.000000), r11.y
  if_nz r13.w
    mad r18.xyw, r4.xyxz, r1.wwww, r18.xyxw
    dp3 r13.w, r18.xywx, r18.xywx
    rsq r13.w, r13.w
    mul r18.xyw, r13.wwww, r18.xyxw
    dp3 r13.w, r7.zxyz, r18.xywx
    dp3 r18.x, r8.xyzx, r18.xywx
    mul r18.y, r18.x, r18.x
    dp2 r18.y, r18.yyyy, r9.xxxx
    mad r18.y, r9.x, l(0.500000), r18.y
    add r18.y, r18.y, l(-1.000000)
    add r12.w, -r12.w, l(1.000000)
    mul r18.w, r12.w, r12.w
    mul r18.w, r18.w, r18.w
    mul r12.w, r12.w, r18.w
    mad r12.w, r18.y, r12.w, l(1.000000)
    mad r18.y, r18.y, r2.w, l(1.000000)
    mul r12.w, r12.w, r18.y
    mul r12.w, r9.w, r12.w
    mul r20.xyw, r12.wwww, r19.wwww
    add r12.w, -r18.x, l(1.000000)
    mul r18.x, r12.w, r12.w
    mul r18.x, r18.x, r18.x
    mul r12.w, r12.w, r18.x
    mad r12.w, r8.w, r12.w, r0.y
    mul r18.x, r10.w, r10.w
    mad r18.y, -r11.y, r18.x, r11.y
    mad r18.y, r18.y, r11.y, r18.x
    mad r18.w, -r1.z, r18.x, r1.z
    mad r18.w, r18.w, r1.z, r18.x
    sqrt r18.yw, r18.yyyw
    mul r11.y, r11.y, r18.w
    mad r11.y, r1.z, r18.y, r11.y
    rcp r11.y, r11.y
    mul r11.y, r11.y, l(0.500000)
    mad r10.w, r10.w, r10.w, l(-1.000000)
    mul r13.w, r13.w, r13.w
    mad r10.w, r13.w, r10.w, l(1.000000)
    mul r10.w, r10.w, r10.w
    div r10.w, r18.x, r10.w
    mul r10.w, r11.y, r10.w
    mul r10.w, r12.w, r10.w
    mul r19.xyw, r10.wwww, r19.wwww
  else
    mov r20.xyw, r19.wwww
  endif
  mul r9.z, r9.z, r11.w
  mul r18.xyw, r9.zzzz, cb0[r9.y + 58].xyxz
  mul r17.xyw, r17.xyxw, r18.xyxw
  mul r18.xyw, r11.xxxx, r20.xyxw
  mul r11.xyw, r11.xxxx, r19.xyxw
  mad r21.xyz, r17.xywx, r18.xywx, r21.xyzx
  mad r22.xyz, r17.xywx, r11.xywx, r22.xyzx
  iadd r1.x, r1.x, l(1)
endloop
mov r11.xyz, r21.xyzx
mov r13.xyz, r22.xyzx
mov r14.xyz, l(1.000000,1.000000,1.000000,0)
mov r1.x, l(0)
loop
  uge r1.y, r1.x, cb2[0].w
  breakc_nz r1.y
  imul null, r1.y, l(5), cb2[r1.x + 0].y
  ushr r3.w, cb0[r1.y + 58].w, l(30)
  if_z r3.w
    and r4.w, cb1[0].x, cb0[r1.y + 58].w
    add r15.xyz, -r6.xyzx, cb0[r1.y + 59].xyzx
    dp3 r5.w, r15.xyzx, r15.xyzx
    ishr r5.w, r5.w, l(1)
    iadd r5.w, r5.w, l(0x1fbd22df)
    mul_sat r5.w, r5.w, cb0[r1.y + 60].x
    add r15.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r1.y + 58].xyzx
    mad r15.xyz, r5.wwww, r15.xyzx, cb0[r1.y + 58].xyzx
    movc r15.xyz, r4.wwww, r15.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r14.xyz, r14.xyzx, r15.xyzx
  else
    ige r4.w, cb0[r1.y + 62].x, l(0)
    if_nz r4.w
      ishl r4.w, cb0[r1.y + 62].x, l(2)
      mov r15.x, x0[r4.w + 0].x
      mov r17.x, x0[r4.w + 1].x
      mov r18.x, x0[r4.w + 3].x
      mov r15.y, x0[r4.w + 0].y
      mov r17.y, x0[r4.w + 1].y
      mov r18.y, x0[r4.w + 3].y
      mov r15.z, x0[r4.w + 0].z
      mov r17.z, x0[r4.w + 1].z
      mov r18.z, x0[r4.w + 3].z
      mov r15.w, x0[r4.w + 0].w
      mov r17.w, x0[r4.w + 1].w
      mov r18.w, x0[r4.w + 3].w
      dp4 r15.x, r6.xyzw, r15.xyzw
      dp4 r15.y, r6.xyzw, r17.xyzw
      dp4 r4.w, r6.xyzw, r18.xyzw
      div r9.yz, r15.xxyx, r4.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r15.xyz, r9.yzyy, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r9.yzyy, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r18.xyz, r9.yzyy, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r19.xyz, r9.yzyy, t14.xyzw, s1, l(0.000000)
      ieq r20.xyz, l(1, 2, 3, 0), cb0[r1.y + 62].xxxx
      movc r15.xyz, r20.xxxx, r17.xyzx, r15.xyzx
      movc r15.xyz, r20.yyyy, r18.xyzx, r15.xyzx
      movc r15.xyz, r20.zzzz, r19.xyzx, r15.xyzx
    else
      mov r15.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r4.w, cb1[0].x, cb0[r1.y + 58].w
    ieq r5.w, r3.w, l(2)
    add r17.xyz, -r6.xyzx, cb0[r1.y + 59].xyzx
    dp3 r7.w, r17.xyzx, r17.xyzx
    rsq r9.y, r7.w
    mul r17.xyz, r9.yyyy, r17.xyzx
    add r9.y, r7.w, -cb0[r1.y + 59].w
    max r9.y, r9.y, l(0.001000)
    rcp r9.y, r9.y
    mad r9.y, cb0[r1.y + 59].w, r9.y, l(1.000000)
    rsq r9.y, r9.y
    add r9.y, -r9.y, l(1.000000)
    mul r9.y, r9.y, l(6.28318548)
    mul r7.w, r7.w, r7.w
    mad_sat r7.w, -r7.w, cb0[r1.y + 60].x, l(1.000000)
    mul r7.w, r7.w, r7.w
    mul r7.w, r7.w, r9.y
    dp3_sat r9.y, cb0[r1.y + 61].xyzx, r17.xyzx
    add_sat r9.y, r9.y, -cb0[r1.y + 60].z
    mul_sat r9.y, r9.y, cb0[r1.y + 60].y
    mul r9.z, r9.y, r9.y
    mad r9.y, -r9.y, l(2.000000), l(3.000000)
    mul r9.y, r9.y, r9.z
    mul r7.w, r7.w, r9.y
    movc r17.xyz, r5.wwww, cb0[r1.y + 61].xyzx, r17.xyzx
    movc r5.w, r5.w, cb0[r1.y + 61].w, r7.w
    movc r17.xyz, r4.wwww, r17.xyzx, l(0,1.000000,0,0)
    movc r4.w, r4.w, r5.w, l(0)
    ine r3.w, r3.w, l(2)
    mad_sat r5.w, -r4.w, l(0.159154937), l(1.000000)
    mad r7.w, r5.w, l(-0.156583), l(1.57079637)
    add r5.w, -r5.w, l(1.000000)
    sqrt r5.w, r5.w
    mul r5.w, r5.w, r7.w
    movc r3.w, r3.w, r5.w, cb0[r1.y + 60].w
    mad_sat r3.w, r3.w, l(0.318309873), r0.x
    add r5.w, -r0.x, r3.w
    mad r5.w, -r5.w, r5.w, l(1.000000)
    sqrt r5.w, r5.w
    dp3 r7.w, r7.zxyz, r17.xyzx
    max r5.w, r5.w, l(0.950000)
    add r9.y, -r5.w, l(1.000000)
    rsq r9.z, r9.y
    mul r9.y, r9.z, r9.y
    mul r10.w, r7.w, l(0.373837)
    mul r9.y, r9.y, l(0.668740)
    mad r11.w, r7.w, l(0.373837), r9.y
    ge r9.y, r9.y, |r10.w|
    mul r10.w, r11.w, r11.w
    mul r9.z, r9.z, r10.w
    mov_sat r7.w, r7.w
    movc r7.w, r9.y, r9.z, r7.w
    mul r5.w, r5.w, r7.w
    min r7.w, r5.w, l(1.000000)
    mul r18.xyz, r7.wwww, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r9.y, l(0.000000), r5.w
    if_nz r9.y
      mad r17.xyz, r4.xyzx, r1.wwww, r17.xyzx
      dp3 r9.y, r17.xyzx, r17.xyzx
      rsq r9.y, r9.y
      mul r17.xyz, r9.yyyy, r17.xyzx
      dp3 r9.y, r7.zxyz, r17.xyzx
      dp3 r9.z, r8.xyzx, r17.xyzx
      mul r10.w, r9.z, r9.z
      dp2 r10.w, r10.wwww, r9.xxxx
      mad r10.w, r9.x, l(0.500000), r10.w
      add r10.w, r10.w, l(-1.000000)
      add r7.w, -r7.w, l(1.000000)
      mul r11.w, r7.w, r7.w
      mul r11.w, r11.w, r11.w
      mul r7.w, r7.w, r11.w
      mad r7.w, r10.w, r7.w, l(1.000000)
      mad r10.w, r10.w, r2.w, l(1.000000)
      mul r7.w, r7.w, r10.w
      mul r7.w, r9.w, r7.w
      mul r17.xyz, r7.wwww, r18.zzzz
      add r7.w, -r9.z, l(1.000000)
      mul r9.z, r7.w, r7.w
      mul r9.yz, r9.yyzy, r9.yyzy
      mul r7.w, r7.w, r9.z
      mad r7.w, r8.w, r7.w, r0.y
      mul r9.z, r3.w, r3.w
      mad r10.w, -r5.w, r9.z, r5.w
      mad r10.w, r10.w, r5.w, r9.z
      sqrt r10.w, r10.w
      mad r11.w, -r1.z, r9.z, r1.z
      mad r11.w, r11.w, r1.z, r9.z
      sqrt r11.w, r11.w
      mul r5.w, r5.w, r11.w
      mad r5.w, r1.z, r10.w, r5.w
      rcp r5.w, r5.w
      mul r5.w, r5.w, l(0.500000)
      mad r3.w, r3.w, r3.w, l(-1.000000)
      mad r3.w, r9.y, r3.w, l(1.000000)
      mul r3.w, r3.w, r3.w
      div r3.w, r9.z, r3.w
      mul r3.w, r5.w, r3.w
      mul r3.w, r7.w, r3.w
      mul r18.xyz, r3.wwww, r18.zzzz
    else
      mov r17.xyz, r18.zzzz
    endif
    mul r19.xyz, r4.wwww, cb0[r1.y + 58].xyzx
    mul r15.xyz, r15.xyzx, r19.xyzx
    mad r11.xyz, r15.xyzx, r17.xyzx, r11.xyzx
    mad r13.xyz, r15.xyzx, r18.xyzx, r13.xyzx
  endif
  iadd r1.x, r1.x, l(1)
endloop
mad r1.xyz, r10.xyzx, r5.xyzx, r13.xyzx
mul r1.xyz, r1.xyzx, cb0[823].zzzz
mul r1.xyz, r1.xyzx, r14.xyzx
ge r4.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r1.xyzx
and r0.x, r4.y, r4.x
and r0.x, r4.z, r0.x
and r0.x, r0.x, r0.z
discard_nz r0.x
lt r4.xyzw, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r5.xyzw, r3.xyzx, l(12.920000, 12.920000, 12.920000, 12.920000)
log r3.xyzw, r3.xyzx
mul r3.xyzw, r3.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r3.xyzw, r3.xyzw
mad r3.xyzw, r3.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r3.xyzw, r4.xyzw, r5.xyzw, r3.xyzw
dp3 r0.x, r12.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r4.xyz, -r0.xxxx, r12.xyzx
mad r0.xyz, cb0[2].zzzz, r4.xyzx, r0.xxxx
mul r4.xyz, r7.xyzx, cb0[2].xxxx
mul r4.yzw, r4.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
mov r4.x, l(0.282094806)
dp4_sat r1.w, r4.xyzw, r16.xyzw
mul r4.yzw, r7.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r4.x, l(0.282094806)
dp4 r5.x, r4.xyzw, cb0[52].xyzw
dp4 r5.y, r4.xyzw, cb0[53].xyzw
dp4 r5.z, r4.xyzw, cb0[54].xyzw
max r4.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r0.xyz, r1.wwww, r4.xyzx, r0.xyzx
mul r0.xyz, r0.xyzx, cb0[823].xxxx
mad r0.xyz, r11.xyzx, cb0[823].yyyy, r0.xyzx
mul r0.xyz, r0.xyzx, r14.xyzx
lt r4.xyz, r3.wyzw, l(0.0458433405, 0.0417601168, 0.0404500030, 0.000000)
mul r1.w, r3.w, l(0.0682935566)
mad r5.xyz, r3.xyzx, l(0.882352769, 0.968627512, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r5.xyz, r5.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r5.xyz, r5.xyzx
movc r7.x, r4.x, r1.w, r5.x
mul r3.xy, r3.yzyy, l(0.0749711692, 0.0773993731, 0.000000, 0.000000)
movc r7.yz, r4.yyzy, r3.xxyx, r5.yyzy
mul r0.xyz, r0.xyzx, r7.xyzx
mul r1.xyz, r0.wwww, r1.xyzx
mad r0.xyz, r0.xyzx, r0.wwww, r1.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r2.z, r0.w, cb0[841].z
mov_sat r2.xyz, r2.xyzx
itof r1.xyz, cb0[842].yzwy
mad r3.xyz, r1.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r1.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r1.xyzx
mul r1.xyz, r1.xyzx, r2.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.w, r1.xyzx, t8.xyzw, s5, l(0.000000)
lt r1.x, l(0.000000), cb0[832].y
if_nz r1.x
  add r1.xyz, r6.xyzx, -cb0[831].xyzx
  dp3 r1.x, r1.xyzx, r1.xyzx
  sqrt r1.x, r1.x
  mul r1.y, r1.y, cb0[830].w
  lt r1.z, l(0.010000), |r1.y|
  mul r1.w, r1.y, l(-1.442695)
  exp r1.w, r1.w
  add r1.w, -r1.w, l(1.000000)
  div r1.y, r1.w, r1.y
  mul r1.y, r1.y, cb0[831].w
  movc r1.y, r1.z, r1.y, cb0[831].w
  mul r1.y, r1.y, cb0[832].y
  add r1.x, r1.x, -cb0[832].x
  max r1.x, r1.x, l(0.000000)
  mad r1.x, r1.y, r1.x, r0.w
  exp r1.x, -r1.x
  min r1.x, r1.x, l(1.000000)
else
  exp r0.w, -r0.w
  min r1.x, r0.w, l(1.000000)
endif
mul r0.xyz, r0.xyzx, r1.xxxx
mul o0.xyz, r0.xyzx, cb1[2].wwww
mov o0.w, l(0)
ret
// Approximately 919 instruction slots used
