//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:41 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 material_dudv1_matU;    // Index:    0
//       float3 material_dudv1_matV;    // Index:    1
//       float3 emissive_tighter_emissive_matU;// Index:    2
//       float3 emissive_tighter_emissive_matV;// Index:    3
//       float emissive_cst_EmissiveIntensity;// Index:    3.w
//       float emissive_tighter_cst_EmissiveIntensity;// Index:    4
//
//   } resourceTables__materialData;    // Index:    0-4.x            Components:    17
                                        // Textures:  t41-t52
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.volumetricFog    texture  float4          3d    8        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   41        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   42        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   43        1
// resourceTables__materialData.layer_0__alpha    texture  float4          2d   44        1
// resourceTables__materialData.emissive_emissive    texture  float4          2d   47        1
// resourceTables__materialData.emissive_opacity    texture  float4          2d   48        1
// resourceTables__materialData.emissive_alpha    texture  float4          2d   49        1
// resourceTables__materialData.emissive_tighter_emissive    texture  float4          2d   52        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_constantbuffer cb4[5], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t48
dcl_resource_texture2d (float,float,float,float) t49
dcl_resource_texture2d (float,float,float,float) t52
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)

add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r1.x, r2.xyzw, cb3[12].xyzw
dp4 r1.y, r2.xyzw, cb3[13].xyzw
dp4 r1.z, r2.xyzw, cb3[14].xyzw
add r2.xyz, -r1.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r2.x, r40.x, r41.x, r2.x
mad r2.y, r40.x, r41.y, r2.y
mad r2.z, r40.x, r41.z, r2.z

dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
dp3 r3.x, r2.xyzx, v4.xyzx
dp3 r3.y, r2.xyzx, v5.xyzx
dp3 r3.z, r2.xyzx, v3.xyzx
mov r2.xy, v2.xyxx
mov r2.z, l(1.000000)
dp3 r4.x, cb4[0].xyzx, r2.xyzx
dp3 r4.y, cb4[1].xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xy, r4.xyxx, t41.xyzw, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
dp3 r0.w, -r3.xyzx, -r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, -r3.xyzx
lod r0.w, v2.xyxx, t48.x, s1
mad r2.z, r0.w, l(2.000000), l(10.000000)
mov r3.w, -r3.y
dp2 r2.w, r3.xwxx, r3.xwxx
sqrt r2.w, r2.w
max r2.w, r2.w, l(0.000001)
div r3.xyz, r3.xwzx, r2.wwww
mul r3.w, r2.z, r3.z
mul r4.xyz, r3.xywx, l(0.000976562500, 0.000976562500, 0.00195312500, 0.000000)
min r2.z, r4.z, l(-0.00520833349)
mov r3.zw, v2.xxxy
mov r2.w, l(0.999000)
loop
  mad r5.xyzw, r3.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r3.zwzw
  mad r6.xyzw, r3.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r3.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r7.x, r5.xyxx, t48.xyzw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.y, r5.zwzz, t48.yxzw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.z, r6.zwzz, t48.yzxw, s1, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r7.w, r6.xyxx, t48.yzwx, s1, r0.w
  mad r8.xyzw, r2.zzzz, l(2.000000, 3.000000, 1.000000, 4.000000), r2.wwww
  ge r7.xyzw, r7.xyzw, r8.zxyw
  mov r9.xy, r6.zwzz
  mov r9.z, r8.y
  mov r6.z, r8.w
  movc r6.xyz, r7.zzzz, r9.xyzx, r6.xyzx
  mov r9.xy, r5.zwzz
  mov r9.z, r8.x
  movc r6.xyz, r7.yyyy, r9.xyzx, r6.xyzx
  mov r8.xy, r5.xyxx
  movc r5.xyz, r7.xxxx, r8.xyzx, r6.xyzx
  or r4.zw, r7.zzzw, r7.xxxy
  or r4.z, r4.w, r4.z
  if_nz r4.z
    mov r3.zw, r5.xxxy
    mov r2.w, r5.z
    break
  endif
  mov r3.zw, r5.xxxy
  mov r2.w, r5.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r4.z, r3.zwzz, t48.yzxw, s1, r0.w
mad r3.xy, -r3.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r3.zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t48.yzwx, s1, r0.w
add r2.z, -r2.z, r2.w
add r2.w, r2.w, -r4.z
add r0.w, -r0.w, r2.z
mul r3.xy, |r2.wwww|, r4.xyxx
add r0.w, |r0.w|, |r2.w|
max r0.w, r0.w, l(0.000010)
div r2.zw, r3.xxxy, r0.wwww
add r2.zw, -r2.zzzw, r3.zzzw
add r3.xy, r2.zwzz, -v2.xyxx
mad r2.xy, r2.xyxx, l(-0.040000, 0.040000, 0.000000, 0.000000), r3.xyxx
add r3.xy, r2.xyxx, v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t44.xyzw, s2
mov_sat r0.w, r0.w
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t42.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t43.xyzw, s2
mad r2.x, r5.w, l(0.480000019), l(0.200000)
mul r6.xyz, r4.xyzx, l(0.999999940, 0.984313548, 0.921568632, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.y, v2.xyxx, t48.yxzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t49.xyzw, s2
lt r4.w, r3.w, l(0.500000)
dp2 r7.x, r2.yyyy, r3.wwww
add r3.w, -r3.w, l(1.000000)
add r3.w, r3.w, r3.w
add r7.y, -r2.y, l(1.000000)
mad r3.w, -r3.w, r7.y, l(1.000000)
movc r3.w, r4.w, r7.x, r3.w
mul_sat r3.w, r3.w, l(1.43304455)
mul r8.x, r3.w, l(0.200000)
mad r0.w, r3.w, l(0.200000), r0.w
min r9.w, r0.w, l(1.000000)
lt r0.w, l(0.000000), r3.w
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r7.xzw, r2.zwzz, t47.xwyz, s1
  mov r10.x, l(1.000000)
  mov r10.yz, r7.zzwz
  mul r10.xyz, r10.xyzx, cb4[3].wwww
  mov r8.y, r7.x
  mul r7.xzw, r8.yyxx, r10.xxyz
  mad r0.w, r5.w, l(0.635632), l(0.050000)
  mul r2.zw, r4.yyyz, r8.xxxx
  mad r6.yz, r2.zzwz, l(0.000000, -0.0745097995, -0.313725591, 0.000000), r6.yyzy
  add r0.w, -r2.x, r0.w
  mad r2.x, r8.x, r0.w, r2.x
  mad r0.w, r3.w, l(0.000599999737), l(0.039000)
  mov r8.zw, l(0,0,0.644507,0.116971)
  mul r7.xzw, r7.xxzw, r8.xxzw
else
  mov r7.xzw, l(0,0,0,0)
  mov r0.w, l(0.039000)
endif
sample_indexable(texture2d)(float,float,float,float) r2.z, r3.xyxx, t49.xywz, s2
lt r2.w, r2.z, l(0.500000)
dp2 r2.y, r2.yyyy, r2.zzzz
add r2.z, -r2.z, l(1.000000)
dp2 r2.z, r7.yyyy, r2.zzzz
add r2.z, -r2.z, l(1.000000)
movc r2.y, r2.w, r2.y, r2.z
add_sat r2.y, r2.y, l(-0.725586)
lt r2.z, l(0.000000), r2.y
if_nz r2.z
  mov r3.z, l(1.000000)
  dp3 r8.x, cb4[2].xyzx, r3.xyzx
  dp3 r8.y, cb4[3].xyzx, r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r8.xyxx, t52.xyzw, s1
  mov r8.x, l(1.000000)
  mov r8.yz, r3.yyzy
  mul r8.xyz, r8.xyzx, cb4[4].xxxx
  mov r3.yz, l(0,0.610496,0.242281,0)
  mad r2.z, r5.w, l(0.635632), l(0.050000)
  mul r2.y, r2.y, l(0.500000)
  mov r6.w, r6.x
  mad r4.xyz, r4.xyzx, l(0.999999940, 0.921568632, 0.807843328, 0.000000), -r6.wyzw
  mad r6.xyz, r2.yyyy, r4.xyzx, r6.wyzw
  add r2.z, -r2.x, r2.z
  mad r2.x, r2.y, r2.z, r2.x
  add r2.z, -r0.w, l(0.042000)
  mad r0.w, r2.y, r2.z, r0.w
  mad r3.xyz, r3.xyzx, r8.xyzx, -r7.xzwx
  mad r7.xzw, r2.yyyy, r3.xxyz, r7.xxzw
endif
ge r2.y, l(0.000100), r9.w
discard_nz r2.y
dp3 r2.z, v3.xyzx, v3.xyzx
rsq r2.z, r2.z
mul r3.xyz, r2.zzzz, v3.xyzx
mad r4.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp3 r2.z, r4.xyzx, r4.xyzx
sqrt r2.z, r2.z
max r2.z, r2.z, l(0.000010)
rcp r2.w, r2.z
mul r4.xyz, r2.wwww, r4.xyzx
mul r5.xyz, r4.zzzz, l(0.000000, 0.000000, 4.000000, 0.000000)
div r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000)
mad r4.xyz, -r4.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
min r5.x, r2.z, l(1.000000)
dp3 r2.z, v4.xyzx, v4.xyzx
rsq r2.z, r2.z
mul r8.xyz, r2.zzzz, v4.yzxy
dp3 r2.z, v5.xyzx, v5.xyzx
rsq r2.z, r2.z
mul r10.xyz, r2.zzzz, v5.yzxy
dp3 r2.z, r4.xyzx, r4.xyzx
rsq r2.z, r2.z
mul r4.xyz, r2.zzzz, r4.xyzx
mul r10.xyz, r10.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, r8.xyxz, r10.xyxz
mad r4.xyz, r4.zzzz, r3.yzxy, r4.xywx
dp3 r2.z, r4.xyzx, r4.xyzx
rsq r2.z, r2.z
mul r8.xyz, r2.zzzz, r4.xyzx
ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r10.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r3.w, r10.xyzx, r10.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
add r3.x, r3.x, r3.w
min r5.y, r3.x, l(0.300000)
movc r3.xy, r2.wwww, l(1.000000,0,0,0), r5.xyxx
add r2.x, -r2.x, l(1.000000)
mul r2.x, r2.x, r2.x
max r2.w, r3.x, l(0.600000)
mad r2.w, r2.w, l(-0.527635), l(0.520718)
max r2.w, r2.w, l(0.000000)
mad r2.x, r2.x, r2.x, r2.w
add r2.x, r3.y, r2.x
sqrt r2.x, r2.x
min r2.x, r2.x, l(1.000000)
max r2.x, r2.x, l(0.001000)
sqrt r2.x, r2.x
add r2.x, -r2.x, l(1.000000)
ftoi r3.xy, v0.yxyy
add r5.xyz, -r1.xyzx, cb3[31].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r5.x, r40.x, r41.x, r5.x
mad r5.y, r40.x, r41.y, r5.y
mad r5.z, r40.x, r41.z, r5.z

dp3 r2.w, r5.xyzx, r5.xyzx
rsq r2.w, r2.w
mul r10.xyz, r2.wwww, r5.xyzx
add r11.x, -r2.x, l(1.000000)
mul r2.x, r11.x, r11.x
max r2.x, r2.x, l(0.001000)
mul r3.z, r11.x, r2.x
dp3 r3.w, -r10.yzxy, r8.xyzx
add r3.w, r3.w, r3.w
mad r12.xyz, r8.xyzx, -r3.wwww, -r10.yzxy
mad r4.xyz, r4.xyzx, r2.zzzz, -r12.xyzx
mad r4.xyz, r3.zzzz, r4.xyzx, r12.xyzx
dp3 r2.z, r4.xyzx, r4.xyzx
rsq r2.z, r2.z
mul r4.xyz, r2.zzzz, r4.xyzx
mul r3.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r3.zw, r3.zzzw, r4.yyyy
mad r12.xz, r4.zzzz, cb2[71].yyxy, r3.zzwz
dp3 r2.z, r8.zxyz, r10.xyzx
mov r1.w, l(1.000000)
dp4 r13.x, cb2[72].xyzw, r1.xyzw
dp4 r13.y, cb2[73].xyzw, r1.xyzw
dp4 r13.z, cb2[74].xyzw, r1.xyzw
mov r12.y, r4.x
dp3 r14.x, cb2[72].xyzx, r12.xyzx
dp3 r14.y, cb2[73].xyzx, r12.xyzx
dp3 r14.z, cb2[74].xyzx, r12.xyzx
div r15.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r14.xyzx
lt r16.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r14.xyzx
lt r14.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r14.xyz, -r16.xyzx, r14.xyzx
itof r14.xyz, r14.xyzx
mad r13.xyz, r14.xyzx, cb2[75].xyzx, -r13.xyzx
mul r13.xyz, r15.xyzx, r13.xyzx
lt r14.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r13.xyz, r14.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r13.xyzx
min r3.z, r13.z, r13.y
min r3.z, r3.z, r13.x
mad r12.xyz, r12.xyzx, r3.zzzz, r1.xyzx
add r12.xyz, r12.xyzx, -cb2[76].xyzx
dp3 r3.z, r12.xyzx, r12.xyzx
rsq r3.z, r3.z
mul r12.xyz, r3.zzzz, r12.xyzx
mul r13.yzw, r12.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r13.x, l(0.282094806)
dp4 r3.z, r13.xyzw, cb2[68].xyzw
dp4 r3.w, r13.xyzw, cb2[69].xyzw
dp4 r4.w, r13.xyzw, cb2[70].xyzw
rcp r13.xy, r3.zwzz
rcp r13.z, r4.w
iadd r3.z, l(-3), cb2[71].z
utof r3.z, r3.z
mul r3.z, r3.z, r11.x
lt r3.w, r3.z, l(1.000000)
mad_sat r4.w, r3.z, l(2.000000), l(-1.000000)
movc r3.z, r3.w, r4.w, r3.z
sample_l_indexable(texturecube)(float,float,float,float) r12.xyz, r12.xyzx, t21.xyzw, s5, r3.z
mul r12.xyz, r13.xyzx, r12.xyzx
sqrt r11.y, |r2.z|
mad r11.yzw, r11.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r3.zw, r11.yzyy, t7.zwxy, s5, l(0.000000)
mad r3.z, r0.w, r3.z, r3.w
mul r12.xyz, r3.zzzz, r12.xyzx
mul r13.xyz, r1.yyyy, cb2[9].xzyx
mad r13.xyz, cb2[8].xzyx, r1.xxxx, r13.xyzx
mad r13.xyz, cb2[10].xzyx, r1.zzzz, r13.xyzx
add r13.xyz, r13.xyzx, cb2[11].xzyx
lt r14.xyz, |r13.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r3.z, r14.y, r14.x
and r3.z, r14.z, r3.z
if_nz r3.z
  add r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r3.z, l(1), cb2[27].x
  if_nz r3.z
    utof r14.xyz, cb2[15].xyzx
    mul r14.xyz, r13.xyzx, r14.xyzx
    ftoi r15.xyz, r14.xyzx
    mov r15.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r15.xyzw, r15.xyzw, t22.xyzw
    mul r16.xyzw, r15.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r3.z, r16.z
    mad r16.x, r3.z, l(4.000000), r16.x
    mad r16.z, r15.z, l(63.750000), -r3.z
    frc r14.xyz, r14.xyzx
    mad r14.xyz, r14.xyzx, r16.wwww, r16.xyzx
    add r14.xyz, r14.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r15.xyz, cb2[17].xyzx
    div r13.xyz, r14.xyzx, r15.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r14.xyzw, r13.xyzx, t23.xyzw, s5, l(0.000000)
  mul r14.xyzw, r14.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r15.xyzw, r13.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r16.xyzw, r13.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r13.xyzx, t26.xyzw, s5, l(0.000000)
  mad r15.xyzw, r15.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r16.xyzw, r16.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r13.xyzw, r13.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r15.xyzw, r15.xyzw, cb2[26].xyzw
  mul r16.xyzw, r16.xyzw, cb2[26].xyzw
  mul r13.xyzw, r13.xywz, cb2[26].xywz
  mov r17.x, r13.z
  mov r17.y, r15.w
  mov r17.z, r16.w
  dp3 r18.w, cb2[12].xyzx, r17.xyzx
  dp3 r18.y, cb2[13].xyzx, r17.xyzx
  dp3 r18.z, cb2[14].xyzx, r17.xyzx
  mul r17.xyz, r8.zxyz, cb0[2].xxxx
  mul r19.xyz, r17.yyyy, cb2[13].yzxy
  mad r17.xyw, cb2[12].yzyx, r17.xxxx, r19.xyxz
  mad r17.xyz, cb2[14].yzxy, r17.zzzz, r17.xywx
  mul r17.yzw, r17.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
  mov r17.x, l(0.282094806)
  mov r19.x, r14.x
  mov r19.y, r15.x
  mov r19.z, r16.x
  mov r19.w, r13.x
  dp4 r20.x, r17.xyzw, r19.xyzw
  mov r21.x, r14.y
  mov r21.y, r15.y
  mov r21.z, r16.y
  mov r21.w, r13.y
  dp4 r20.y, r17.xyzw, r21.xyzw
  mov r13.x, r14.z
  mov r13.y, r15.z
  mov r13.z, r16.z
  dp4 r20.z, r17.xyzw, r13.xyzw
  max r14.xyz, r20.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r15.xyz, r4.zxyz, cb0[2].yyyy
  mul r16.xyz, r15.yyyy, cb2[13].yzxy
  mad r15.xyw, cb2[12].yzyx, r15.xxxx, r16.xyxz
  mad r15.xyz, cb2[14].yzxy, r15.zzzz, r15.xywx
  mul r15.yzw, r15.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r15.x, l(0.282094806)
  dp4 r16.x, r15.xyzw, r19.xyzw
  dp4 r16.y, r15.xyzw, r21.xyzw
  dp4 r16.z, r15.xyzw, r13.xyzw
  max r13.xyz, r16.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r18.x, r14.w
else
  mov r18.xyzw, cb0[3].xyzw
  mov r14.xyz, l(0,0,0,0)
  mov r13.xyz, l(0,0,0,0)
endif
dp3 r3.z, r13.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r13.xyz, -r3.zzzz, r13.xyzx
mad r13.xyz, cb0[2].zzzz, r13.xyzx, r3.zzzz
mul r15.xyz, r4.xyzx, cb0[2].yyyy
mul r15.yzw, r15.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r15.x, l(0.282094806)
dp4_sat r3.z, r15.xyzw, r18.xyzw
mul r4.yzw, r4.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r4.x, l(0.282094806)
dp4 r15.x, r4.xyzw, cb0[25].xyzw
dp4 r15.y, r4.xyzw, cb0[26].xyzw
dp4 r15.z, r4.xyzw, cb0[27].xyzw
max r4.xyz, r15.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r4.xyz, r3.zzzz, r4.xyzx, r13.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r3.xy, r3.xyxx
mul r3.xy, r3.xyxx, l(4159.000000, 3169.000000, 0.000000, 0.000000)
add r3.x, r3.y, r3.x
mul r3.x, r3.x, l(0.159154937)
frc r3.x, r3.x
mul r3.x, r3.x, l(39.478420)
sincos r3.x, r13.x, r3.x
mov r15.x, -r3.x
dp4 r16.x, r1.xyzw, cb0[586].xyzw
dp4 r16.y, r1.xyzw, cb0[587].xyzw
dp4 r3.y, r1.xyzw, cb0[588].xyzw
dp4 r3.z, r1.xyzw, cb0[589].xyzw
div r11.yz, r16.xxyx, r3.zzzz
lt r13.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r11.yyzy|
or r3.w, r13.z, r13.y
max r4.w, |r11.z|, |r11.y|
mad r4.w, r4.w, l(1.05263162), l(-1.000000)
mul_sat r4.w, r4.w, l(20.000000)
movc r4.w, r3.w, l(0), r4.w
add r2.z, |r2.z|, l(0.001000)
mad r11.yz, r11.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r16.xyzw, r11.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r17.xyzw, r11.yzyy, t4.xyzw, s5, l(0.000000)
div r3.y, r3.y, r3.z
max r3.y, r3.y, l(0.000000)
min r3.y, r3.y, l(0.999990)
mul r3.z, r3.y, l(8.000000)
round_ni r3.z, r3.z
ftoi r5.w, r3.z
ilt r6.w, r5.w, l(7)
iadd r7.y, r5.w, l(1)
movc r6.w, r6.w, r7.y, l(7)
mad r3.y, r3.y, l(8.000000), -r3.z
add r3.z, -r2.z, l(1.000000)
mul r7.y, r3.z, r3.z
mul r7.y, r7.y, r7.y
mul r3.z, r3.z, r7.y
add r7.y, -r0.w, l(1.000000)
mov r15.y, r13.x
mov r13.z, l(1.000000)
mov r19.z, l(1.000000)
mov r20.z, l(1.000000)
mov r21.z, l(1.000000)
mov r22.z, l(0)
mov r15.z, r3.x
mov r23.xyz, l(0,0,0,0)
mov r24.xyz, l(0,0,0,0)
mov r3.x, l(0)
loop
  uge r8.w, r3.x, cb2[0].z
  breakc_nz r8.w
  imul null, r11.yz, l(0, 5, 13, 0), cb2[r3.x + 0].xxxx
  ushr r8.w, cb0[r11.y + 58].w, l(30)
  dp4 r25.x, r1.xyzw, cb0[r11.z + 378].xyzw
  dp4 r25.y, r1.xyzw, cb0[r11.z + 379].xyzw
  dp4 r25.z, r1.xyzw, cb0[r11.z + 380].xyzw
  ine r10.w, r8.w, l(2)
  if_nz r10.w
    dp4 r12.w, r1.xyzw, cb0[r11.z + 381].xyzw
    lt r13.yw, r12.wwww, |r25.xxxy|
    or r13.y, r13.w, r13.y
    lt r13.w, r12.w, l(0.000000)
    or r13.y, r13.w, r13.y
    if_nz r13.y
      mov r26.xyz, l(0,0,0,0)
    else
      div r26.xyz, r25.xyzx, r12.wwww
      mad r26.xy, r26.xyxx, cb0[r11.z + 385].xyxx, cb0[r11.z + 385].zwzz
    endif
    mov r13.w, l(0)
  else
    lt r14.w, r25.z, l(0.000000)
    lt r15.w, l(1.000000), r25.z
    or r13.w, r14.w, r15.w
    if_z r13.w
      add r14.w, l(1.000000), cb0[r11.z + 390].x
      dp2 r14.w, cb0[0].yyyy, r14.wwww
      add r14.w, -r14.w, l(1.000000)
      mov r13.x, cb0[r11.z + 382].x
      mad r27.xyz, r25.xyzx, r13.xxzx, cb0[r11.z + 382].yzwy
      mov r19.x, cb0[r11.z + 383].x
      mad r19.xyw, r25.xyxz, r19.xxxz, cb0[r11.z + 383].yzyw
      mov r20.x, cb0[r11.z + 384].x
      mad r20.xyw, r25.xyxz, r20.xxxz, cb0[r11.z + 384].yzyw
      lt r28.xy, |r25.xyxx|, r14.wwww
      and r13.x, r28.y, r28.x
      lt r28.xy, |r27.xyxx|, r14.wwww
      and r15.w, r28.y, r28.x
      lt r28.xy, |r19.xyxx|, r14.wwww
      and r21.w, r28.y, r28.x
      lt r28.xy, |r20.xyxx|, r14.wwww
      and r14.w, r28.y, r28.x
      mad r20.xy, r20.xyxx, cb0[r11.z + 388].xyxx, cb0[r11.z + 388].zwzz
      mad r19.xy, r19.xyxx, cb0[r11.z + 387].xyxx, cb0[r11.z + 387].zwzz
      movc r19.xyw, r21.wwww, r19.xyxw, r20.xyxw
      mad r27.xy, r27.xyxx, cb0[r11.z + 386].xyxx, cb0[r11.z + 386].zwzz
      movc r19.xyw, r15.wwww, r27.xyxz, r19.xyxw
      mov r21.xy, cb0[r11.z + 385].xyxx
      mov r22.xy, cb0[r11.z + 385].zwzz
      mad r20.xyw, r25.xyxz, r21.xyxz, r22.xyxz
      movc r26.xyz, r13.xxxx, r20.xywx, r19.xywx
      movc r14.w, r14.w, l(3), l(-1)
      movc r14.w, r21.w, l(2), r14.w
      movc r14.w, r15.w, l(1), r14.w
      movc r13.y, r13.x, l(0), r14.w
    else
      mov r26.xyz, l(0,0,0,0)
      mov r13.y, l(0)
    endif
    mov r12.w, l(-1)
  endif
  movc r12.w, r13.w, r12.w, r13.y
  ige r12.w, r12.w, l(0)
  if_nz r12.w
    mul r12.w, l(0.500000), cb0[r11.z + 390].x
    mul r25.xyzw, r12.wwww, cb0[1].xyxy
    mul r27.xyzw, r15.yzyz, r25.zwzw
    mad r28.xyzw, r27.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r26.xyxy
    mul r25.xyzw, r15.xyxy, r25.xyzw
    mad r28.xyzw, r25.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r28.xyzw
    mov_sat r26.z, r26.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.w, r28.xyxx, t2.xxxx, s7, r26.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.x, r28.zwzz, t2.xxxx, s7, r26.z
    add r12.w, r12.w, r13.x
    mad r28.xyzw, r27.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r26.xyxy
    mad r28.xyzw, r25.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r28.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.x, r28.xyxx, t2.xxxx, s7, r26.z
    add r12.w, r12.w, r13.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.x, r28.zwzz, t2.xxxx, s7, r26.z
    add r12.w, r12.w, r13.x
    mad r27.xyzw, r27.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r26.xyxy
    mad r25.xyzw, r25.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r27.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.x, r25.xyxx, t2.xxxx, s7, r26.z
    add r12.w, r12.w, r13.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.x, r25.zwzz, t2.xxxx, s7, r26.z
    add r12.w, r12.w, r13.x
    mul r12.w, r12.w, l(0.166666672)
  else
    mov r12.w, l(1.000000)
  endif
  add_sat r12.w, r12.w, cb0[r11.z + 390].y
  ieq r8.w, r8.w, l(2)
  if_nz r8.w
    if_nz r3.w
      mov r13.x, l(1.000000)
    endif
    if_z r3.w
      mov x1[0].x, r16.x
      mov x1[1].x, r16.y
      mov x1[2].x, r16.z
      mov x1[3].x, r16.w
      mov x1[4].x, r17.x
      mov x1[5].x, r17.y
      mov x1[6].x, r17.z
      mov x1[7].x, r17.w
      mov r13.y, x1[r5.w + 0].x
      mov r13.w, x1[r6.w + 0].x
      add r13.w, -r13.y, r13.w
      mad r13.y, r3.y, r13.w, r13.y
      exp r13.y, -r13.y
      add r13.y, r4.w, r13.y
      min r13.x, r13.y, l(1.000000)
    endif
  else
    mov r13.x, l(1.000000)
  endif
  ine r13.y, l(-1), cb0[r11.z + 389].x
  and r13.y, r8.w, r13.y
  if_nz r13.y
    imul null, r11.z, l(13), cb0[r11.z + 389].x
    dp4 r13.y, r1.xyzw, cb0[r11.z + 601].xyzw
    lt r13.w, r13.y, l(0.000000)
    lt r14.w, l(1.000000), r13.y
    or r13.w, r13.w, r14.w
    if_z r13.w
      dp4 r19.x, r1.xyzw, cb0[r11.z + 599].xyzw
      dp4 r19.y, r1.xyzw, cb0[r11.z + 600].xyzw
      mad r20.xy, r19.xyxx, cb0[r11.z + 606].xyxx, cb0[r11.z + 606].zwzz
      lt r19.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r19.xyxx|
      or r14.w, r19.y, r19.x
    else
      mov r20.xy, l(0,0,0,0)
      mov r13.y, l(0)
      mov r14.w, l(0)
    endif
    ige r14.w, r14.w, l(0)
    movc r13.w, r13.w, l(0), r14.w
    if_nz r13.w
      mov_sat r13.y, r13.y
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.y, r20.xyxx, t2.xxxx, s7, r13.y
    else
      mov r13.y, l(1.000000)
    endif
    add_sat r11.z, r13.y, cb0[r11.z + 611].y
    mul r12.w, r11.z, r12.w
  endif
  ige r11.z, cb0[r11.y + 62].x, l(0)
  if_nz r11.z
    ishl r11.z, cb0[r11.y + 62].x, l(2)
    mov r25.x, x0[r11.z + 0].x
    mov r26.x, x0[r11.z + 1].x
    mov r27.x, x0[r11.z + 3].x
    mov r25.y, x0[r11.z + 0].y
    mov r26.y, x0[r11.z + 1].y
    mov r27.y, x0[r11.z + 3].y
    mov r25.z, x0[r11.z + 0].z
    mov r26.z, x0[r11.z + 1].z
    mov r27.z, x0[r11.z + 3].z
    mov r25.w, x0[r11.z + 0].w
    mov r26.w, x0[r11.z + 1].w
    mov r27.w, x0[r11.z + 3].w
    dp4 r19.x, r1.xyzw, r25.xyzw
    dp4 r19.y, r1.xyzw, r26.xyzw
    dp4 r11.z, r1.xyzw, r27.xyzw
    div r13.yw, r19.xxxy, r11.zzzz
    sample_l_indexable(texture2d)(float,float,float,float) r19.xyw, r13.ywyy, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r20.xyw, r13.ywyy, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r21.xyw, r13.ywyy, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r22.xyw, r13.ywyy, t14.xywz, s1, l(0.000000)
    ieq r25.xyz, l(1, 2, 3, 0), cb0[r11.y + 62].xxxx
    movc r19.xyw, r25.xxxx, r20.xyxw, r19.xyxw
    movc r19.xyw, r25.yyyy, r21.xyxw, r19.xyxw
    movc r19.xyw, r25.zzzz, r22.xyxw, r19.xyxw
  else
    mov r19.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r11.z, cb1[0].x, cb0[r11.y + 58].w
  add r20.xyw, -r1.xyxz, cb0[r11.y + 59].xyxz
  dp3 r13.y, r20.xywx, r20.xywx
  rsq r13.w, r13.y
  mul r20.xyw, r13.wwww, r20.xyxw
  add r13.w, r13.y, -cb0[r11.y + 59].w
  max r13.w, r13.w, l(0.001000)
  rcp r13.w, r13.w
  mad r13.w, cb0[r11.y + 59].w, r13.w, l(1.000000)
  rsq r13.w, r13.w
  add r13.w, -r13.w, l(1.000000)
  mul r13.w, r13.w, l(6.28318548)
  mul r13.y, r13.y, r13.y
  mad_sat r13.y, -r13.y, cb0[r11.y + 60].x, l(1.000000)
  mul r13.y, r13.y, r13.y
  mul r13.y, r13.y, r13.w
  dp3_sat r13.w, cb0[r11.y + 61].xyzx, r20.xywx
  add_sat r13.w, r13.w, -cb0[r11.y + 60].z
  mul_sat r13.w, r13.w, cb0[r11.y + 60].y
  mul r14.w, r13.w, r13.w
  mad r13.w, -r13.w, l(2.000000), l(3.000000)
  mul r13.w, r13.w, r14.w
  mul r13.y, r13.w, r13.y
  movc r20.xyw, r8.wwww, cb0[r11.y + 61].xyxz, r20.xyxw
  movc r8.w, r8.w, cb0[r11.y + 61].w, r13.y
  movc r20.xyw, r11.zzzz, r20.xyxw, l(0,1.000000,0,0)
  movc r8.w, r11.z, r8.w, l(0)
  mad_sat r11.z, -r8.w, l(0.159154937), l(1.000000)
  mad r13.y, r11.z, l(-0.156583), l(1.57079637)
  add r11.z, -r11.z, l(1.000000)
  sqrt r11.z, r11.z
  mul r11.z, r11.z, r13.y
  movc r10.w, r10.w, r11.z, cb0[r11.y + 60].w
  mad_sat r10.w, r10.w, l(0.318309873), r2.x
  add r11.z, -r2.x, r10.w
  mad r11.z, -r11.z, r11.z, l(1.000000)
  sqrt r11.z, r11.z
  dp3 r13.y, r8.zxyz, r20.xywx
  max r11.z, r11.z, l(0.950000)
  add r13.w, -r11.z, l(1.000000)
  rsq r14.w, r13.w
  mul r13.w, r13.w, r14.w
  mul r15.w, r13.y, l(0.373837)
  mul r13.w, r13.w, l(0.668740)
  mad r21.x, r13.y, l(0.373837), r13.w
  ge r13.w, r13.w, |r15.w|
  mul r15.w, r21.x, r21.x
  mul r14.w, r14.w, r15.w
  mov_sat r13.y, r13.y
  movc r13.y, r13.w, r14.w, r13.y
  mul r11.z, r11.z, r13.y
  min r13.y, r11.z, l(1.000000)
  mul r21.xyw, r13.yyyy, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r13.w, l(0.000000), r11.z
  if_nz r13.w
    mad r20.xyw, r5.xyxz, r2.wwww, r20.xyxw
    dp3 r13.w, r20.xywx, r20.xywx
    rsq r13.w, r13.w
    mul r20.xyw, r13.wwww, r20.xyxw
    dp3 r13.w, r8.zxyz, r20.xywx
    dp3 r14.w, r10.xyzx, r20.xywx
    mul r15.w, r14.w, r14.w
    dp2 r15.w, r15.wwww, r11.xxxx
    mad r15.w, r11.x, l(0.500000), r15.w
    add r15.w, r15.w, l(-1.000000)
    add r13.y, -r13.y, l(1.000000)
    mul r20.x, r13.y, r13.y
    mul r20.x, r20.x, r20.x
    mul r13.y, r13.y, r20.x
    mad r13.y, r15.w, r13.y, l(1.000000)
    mad r15.w, r15.w, r3.z, l(1.000000)
    mul r13.y, r13.y, r15.w
    mul r13.y, r11.w, r13.y
    mul r20.xyw, r13.yyyy, r21.wwww
    add r13.y, -r14.w, l(1.000000)
    mul r14.w, r13.y, r13.y
    mul r14.w, r14.w, r14.w
    mul r13.y, r13.y, r14.w
    mad r13.y, r7.y, r13.y, r0.w
    mul r14.w, r10.w, r10.w
    mad r15.w, -r11.z, r14.w, r11.z
    mad r15.w, r15.w, r11.z, r14.w
    sqrt r15.w, r15.w
    mad r22.x, -r2.z, r14.w, r2.z
    mad r22.x, r22.x, r2.z, r14.w
    sqrt r22.x, r22.x
    mul r11.z, r11.z, r22.x
    mad r11.z, r2.z, r15.w, r11.z
    rcp r11.z, r11.z
    mul r11.z, r11.z, l(0.500000)
    mad r10.w, r10.w, r10.w, l(-1.000000)
    mul r13.w, r13.w, r13.w
    mad r10.w, r13.w, r10.w, l(1.000000)
    mul r10.w, r10.w, r10.w
    div r10.w, r14.w, r10.w
    mul r10.w, r11.z, r10.w
    mul r10.w, r13.y, r10.w
    mul r21.xyw, r10.wwww, r21.wwww
  else
    mov r20.xyw, r21.wwww
  endif
  mul r8.w, r8.w, r13.x
  mul r13.xyw, r8.wwww, cb0[r11.y + 58].xyxz
  mul r13.xyw, r19.xyxw, r13.xyxw
  mul r19.xyw, r12.wwww, r20.xyxw
  mul r20.xyw, r12.wwww, r21.xyxw
  mad r23.xyz, r13.xywx, r19.xywx, r23.xyzx
  mad r24.xyz, r13.xywx, r20.xywx, r24.xyzx
  iadd r3.x, r3.x, l(1)
endloop
mov r3.xyw, r23.xyxz
mov r13.xyz, r24.xyzx
mov r15.xyz, l(1.000000,1.000000,1.000000,0)
mov r4.w, l(0)
loop
  uge r5.w, r4.w, cb2[0].w
  breakc_nz r5.w
  imul null, r5.w, l(5), cb2[r4.w + 0].y
  ushr r6.w, cb0[r5.w + 58].w, l(30)
  if_z r6.w
    and r8.w, cb1[0].x, cb0[r5.w + 58].w
    add r16.xyz, -r1.xyzx, cb0[r5.w + 59].xyzx
    dp3 r10.w, r16.xyzx, r16.xyzx
    ishr r10.w, r10.w, l(1)
    iadd r10.w, r10.w, l(0x1fbd22df)
    mul_sat r10.w, r10.w, cb0[r5.w + 60].x
    add r16.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r5.w + 58].xyzx
    mad r16.xyz, r10.wwww, r16.xyzx, cb0[r5.w + 58].xyzx
    movc r16.xyz, r8.wwww, r16.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r15.xyz, r15.xyzx, r16.xyzx
  else
    ige r8.w, cb0[r5.w + 62].x, l(0)
    if_nz r8.w
      ishl r8.w, cb0[r5.w + 62].x, l(2)
      mov r16.x, x0[r8.w + 0].x
      mov r17.x, x0[r8.w + 1].x
      mov r19.x, x0[r8.w + 3].x
      mov r16.y, x0[r8.w + 0].y
      mov r17.y, x0[r8.w + 1].y
      mov r19.y, x0[r8.w + 3].y
      mov r16.z, x0[r8.w + 0].z
      mov r17.z, x0[r8.w + 1].z
      mov r19.z, x0[r8.w + 3].z
      mov r16.w, x0[r8.w + 0].w
      mov r17.w, x0[r8.w + 1].w
      mov r19.w, x0[r8.w + 3].w
      dp4 r16.x, r1.xyzw, r16.xyzw
      dp4 r16.y, r1.xyzw, r17.xyzw
      dp4 r8.w, r1.xyzw, r19.xyzw
      div r11.yz, r16.xxyx, r8.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r16.xyz, r11.yzyy, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r11.yzyy, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r19.xyz, r11.yzyy, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r20.xyz, r11.yzyy, t14.xyzw, s1, l(0.000000)
      ieq r21.xyz, l(1, 2, 3, 0), cb0[r5.w + 62].xxxx
      movc r16.xyz, r21.xxxx, r17.xyzx, r16.xyzx
      movc r16.xyz, r21.yyyy, r19.xyzx, r16.xyzx
      movc r16.xyz, r21.zzzz, r20.xyzx, r16.xyzx
    else
      mov r16.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r8.w, cb1[0].x, cb0[r5.w + 58].w
    ieq r10.w, r6.w, l(2)
    add r17.xyz, -r1.xyzx, cb0[r5.w + 59].xyzx
    dp3 r11.y, r17.xyzx, r17.xyzx
    rsq r11.z, r11.y
    mul r17.xyz, r11.zzzz, r17.xyzx
    add r11.z, r11.y, -cb0[r5.w + 59].w
    max r11.z, r11.z, l(0.001000)
    rcp r11.z, r11.z
    mad r11.z, cb0[r5.w + 59].w, r11.z, l(1.000000)
    rsq r11.z, r11.z
    add r11.z, -r11.z, l(1.000000)
    mul r11.z, r11.z, l(6.28318548)
    mul r11.y, r11.y, r11.y
    mad_sat r11.y, -r11.y, cb0[r5.w + 60].x, l(1.000000)
    mul r11.y, r11.y, r11.y
    mul r11.y, r11.y, r11.z
    dp3_sat r11.z, cb0[r5.w + 61].xyzx, r17.xyzx
    add_sat r11.z, r11.z, -cb0[r5.w + 60].z
    mul_sat r11.z, r11.z, cb0[r5.w + 60].y
    mul r12.w, r11.z, r11.z
    mad r11.z, -r11.z, l(2.000000), l(3.000000)
    mul r11.z, r11.z, r12.w
    mul r11.y, r11.z, r11.y
    movc r17.xyz, r10.wwww, cb0[r5.w + 61].xyzx, r17.xyzx
    movc r10.w, r10.w, cb0[r5.w + 61].w, r11.y
    movc r17.xyz, r8.wwww, r17.xyzx, l(0,1.000000,0,0)
    movc r8.w, r8.w, r10.w, l(0)
    ine r6.w, r6.w, l(2)
    mad_sat r10.w, -r8.w, l(0.159154937), l(1.000000)
    mad r11.y, r10.w, l(-0.156583), l(1.57079637)
    add r10.w, -r10.w, l(1.000000)
    sqrt r10.w, r10.w
    mul r10.w, r10.w, r11.y
    movc r6.w, r6.w, r10.w, cb0[r5.w + 60].w
    mad_sat r6.w, r6.w, l(0.318309873), r2.x
    add r10.w, -r2.x, r6.w
    mad r10.w, -r10.w, r10.w, l(1.000000)
    sqrt r10.w, r10.w
    dp3 r11.y, r8.zxyz, r17.xyzx
    max r10.w, r10.w, l(0.950000)
    add r11.z, -r10.w, l(1.000000)
    rsq r12.w, r11.z
    mul r11.z, r11.z, r12.w
    mul r13.w, r11.y, l(0.373837)
    mul r11.z, r11.z, l(0.668740)
    mad r14.w, r11.y, l(0.373837), r11.z
    ge r11.z, r11.z, |r13.w|
    mul r13.w, r14.w, r14.w
    mul r12.w, r12.w, r13.w
    mov_sat r11.y, r11.y
    movc r11.y, r11.z, r12.w, r11.y
    mul r10.w, r10.w, r11.y
    min r11.y, r10.w, l(1.000000)
    mul r19.xyz, r11.yyyy, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r11.z, l(0.000000), r10.w
    if_nz r11.z
      mad r17.xyz, r5.xyzx, r2.wwww, r17.xyzx
      dp3 r11.z, r17.xyzx, r17.xyzx
      rsq r11.z, r11.z
      mul r17.xyz, r11.zzzz, r17.xyzx
      dp3 r11.z, r8.zxyz, r17.xyzx
      dp3 r12.w, r10.xyzx, r17.xyzx
      mul r13.w, r12.w, r12.w
      dp2 r13.w, r13.wwww, r11.xxxx
      mad r13.w, r11.x, l(0.500000), r13.w
      add r13.w, r13.w, l(-1.000000)
      add r11.y, -r11.y, l(1.000000)
      mul r14.w, r11.y, r11.y
      mul r14.w, r14.w, r14.w
      mul r11.y, r11.y, r14.w
      mad r11.y, r13.w, r11.y, l(1.000000)
      mad r13.w, r13.w, r3.z, l(1.000000)
      mul r11.y, r11.y, r13.w
      mul r11.y, r11.w, r11.y
      mul r17.xyz, r11.yyyy, r19.zzzz
      add r11.y, -r12.w, l(1.000000)
      mul r12.w, r11.y, r11.y
      mul r12.w, r12.w, r12.w
      mul r11.y, r11.y, r12.w
      mad r11.y, r7.y, r11.y, r0.w
      mul r12.w, r6.w, r6.w
      mad r13.w, -r10.w, r12.w, r10.w
      mad r13.w, r13.w, r10.w, r12.w
      sqrt r13.w, r13.w
      mad r14.w, -r2.z, r12.w, r2.z
      mad r14.w, r14.w, r2.z, r12.w
      sqrt r14.w, r14.w
      mul r10.w, r10.w, r14.w
      mad r10.w, r2.z, r13.w, r10.w
      rcp r10.w, r10.w
      mul r10.w, r10.w, l(0.500000)
      mad r6.w, r6.w, r6.w, l(-1.000000)
      mul r11.z, r11.z, r11.z
      mad r6.w, r11.z, r6.w, l(1.000000)
      mul r6.w, r6.w, r6.w
      div r6.w, r12.w, r6.w
      mul r6.w, r10.w, r6.w
      mul r6.w, r11.y, r6.w
      mul r19.xyz, r6.wwww, r19.zzzz
    else
      mov r17.xyz, r19.zzzz
    endif
    mul r20.xyz, r8.wwww, cb0[r5.w + 58].xyzx
    mul r16.xyz, r16.xyzx, r20.xyzx
    mad r3.xyw, r16.xyxz, r17.xyxz, r3.xyxw
    mad r13.xyz, r16.xyzx, r19.xyzx, r13.xyzx
  endif
  iadd r4.w, r4.w, l(1)
endloop
mad r2.xzw, r12.xxyz, r4.xxyz, r13.xxyz
mul r2.xzw, r2.xxzw, cb0[823].zzzz
mul r2.xzw, r2.xxzw, r15.xxyz
ge r4.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r2.xzwx
and r0.w, r4.y, r4.x
and r0.w, r4.z, r0.w
and r0.w, r0.w, r2.y
discard_nz r0.w
dp3 r0.w, r14.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r4.xyz, -r0.wwww, r14.xyzx
mad r4.xyz, cb0[2].zzzz, r4.xyzx, r0.wwww
mul r5.xyz, r8.xyzx, cb0[2].xxxx
mul r5.yzw, r5.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
mov r5.x, l(0.282094806)
dp4_sat r0.w, r5.xyzw, r18.xyzw
mul r5.yzw, r8.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r5.x, l(0.282094806)
dp4 r8.x, r5.xyzw, cb0[52].xyzw
dp4 r8.y, r5.xyzw, cb0[53].xyzw
dp4 r8.z, r5.xyzw, cb0[54].xyzw
max r5.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r4.xyz, r0.wwww, r5.xyzx, r4.xyzx
mul r4.xyz, r4.xyzx, cb0[823].xxxx
mad r3.xyz, r3.xywx, cb0[823].yyyy, r4.xyzx
mul r3.xyz, r3.xyzx, r15.xyzx
lt r4.xyz, r6.xyzx, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r6.x, l(0.0773993731)
mad r5.xyz, r6.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r5.xyz, r5.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r5.xyz, r5.xyzx
movc r8.x, r4.x, r0.w, r5.x
mul r4.xw, r6.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r8.yz, r4.yyzy, r4.xxwx, r5.yyzy
mul r4.xyz, r7.xzwx, cb1[3].xxxx
mad r3.xyz, r3.xyzx, r8.xyzx, r4.xyzx
mul r2.xyz, r9.wwww, r2.xzwx
mad r2.xyz, r3.xyzx, r9.wwww, r2.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r4.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzx, t8.xyzw, s5, l(0.000000)
exp r1.w, -r0.w
min r1.w, r1.w, l(1.000000)
lt r2.w, l(0.000000), cb0[832].y
if_nz r2.w
  add r1.xyz, r1.xyzx, -cb0[831].xyzx
  dp3 r2.w, r1.xyzx, r1.xyzx
  sqrt r2.w, r2.w
  max r3.x, r2.w, l(0.001000)
  div r3.xyz, r1.xyzx, r3.xxxx
  mul r1.x, r1.y, cb0[830].w
  lt r1.y, l(0.010000), |r1.x|
  mul r1.z, r1.x, l(-1.442695)
  exp r1.z, r1.z
  add r1.z, -r1.z, l(1.000000)
  div r1.x, r1.z, r1.x
  mul r1.x, r1.x, cb0[831].w
  movc r1.x, r1.y, r1.x, cb0[831].w
  dp3_sat r1.y, r3.xyzx, cb0[837].xyzx
  log r1.y, r1.y
  mul r1.y, r1.y, cb0[837].w
  exp r1.y, r1.y
  mul r1.x, r1.x, cb0[832].y
  add r1.z, r2.w, -cb0[832].x
  max r1.z, r1.z, l(0.000000)
  mul r2.w, r1.z, r1.x
  exp r2.w, -r2.w
  min r2.w, r2.w, l(1.000000)
  mad r3.xyz, r1.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r3.xyz, r1.wwww, r3.xyzx
  add r1.y, -r2.w, l(1.000000)
  mad r0.xyz, r3.xyzx, r1.yyyy, r0.xyzx
  mad r0.w, r1.x, r1.z, r0.w
  exp r0.w, -r0.w
  min r1.w, r0.w, l(1.000000)
endif
mul r0.xyz, r9.wwww, r0.xyzx
mad r9.xyz, r2.xyzx, r1.wwww, r0.xyzx
mul o0.xyzw, r9.xyzw, cb1[2].wwww
ret
// Approximately 1000 instruction slots used
