//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:22 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__ao    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   21        1
// resourceTables__materialData.layer_1__scatter    texture  float4          2d   22        1
// resourceTables__materialData.layer_1__alpha    texture  float4          2d   23        1
// resourceTables__materialData.layer_3__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_3__normal    texture  float4          2d   25        1
// resourceTables__materialData.layer_3__gloss    texture  float4          2d   26        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   28        1
// resourceTables__materialData.layer_3__scatter    texture  float4          2d   29        1
// resourceTables__materialData.layer_4__ao    texture  float4          2d   31        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyz         7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t31
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
mul r2.xyzw, v2.xyxy, l(3.200000, 3.200000, 3.000000, 3.000000)
mov r3.xy, v2.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, l(-0.0000108599706, -3.000000, 3.00000525, 0.000000), r3.xyzx
dp3 r4.y, l(3.000000, -0.0000108599706, 0.00000545382500, 0.000000), r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t11.xyzw, s2
lt r5.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r5.xyzx, r6.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t15.xywz, s2
mov_sat r0.z, r0.z
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t12.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyw, r2.xyxx, t13.xzyw, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r2.xyxx, t16.xyzw, s1
dp3 r1.w, r5.xyzx, r5.xyzx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000010)
rcp r2.x, r1.w
mul r5.xyz, r2.xxxx, r5.xyzx
mul r2.x, r6.w, r6.w
mul r2.x, r2.x, l(0.160000)
mul r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000)
mul r7.xyz, r6.yyyy, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.y, r2.zwzz, t21.yxzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.w, r4.xyxx, t23.xywz, s2
dp3 r4.x, v4.xyzx, v4.xyzx
rsq r4.x, r4.x
mul r4.xyz, r4.xxxx, v4.xyzx
dp3 r4.w, v5.xyzx, v5.xyzx
rsq r4.w, r4.w
mul r8.xyz, r4.wwww, v5.xyzx
dp3 r4.w, r5.xyzx, r5.xyzx
rsq r4.w, r4.w
mul r9.xyz, r4.wwww, r5.xyzx
mul r10.xyz, r8.xyzx, r9.yyyy
mad r9.xyw, r9.xxxx, r4.xyxz, r10.xyxz
mad r9.xyz, r9.zzzz, r1.xyzx, r9.xywx
dp3 r4.w, r9.xyzx, r9.xyzx
rsq r4.w, r4.w
mul r4.w, r4.w, r9.y
mad r4.w, r4.w, l(0.500000), l(0.308295816)
mul_sat r4.w, r4.w, l(1.28987491)
mul r3.w, r3.w, r4.w
mul r4.w, r3.w, v6.x
mad r5.w, r3.w, v6.x, l(-0.106323)
mul_sat r5.w, r5.w, l(2.724313)
add r2.y, -r0.z, r2.y
mad r0.z, r5.w, r2.y, r0.z
lt r2.y, r4.w, l(0.500000)
dp2 r4.w, r0.zzzz, r4.wwww
mad r3.w, -r3.w, v6.x, l(1.000000)
add r3.w, r3.w, r3.w
add r0.z, -r0.z, l(1.000000)
mad r0.z, -r3.w, r0.z, l(1.000000)
movc r0.z, r2.y, r4.w, r0.z
add r0.z, r0.z, l(-0.106323)
mul_sat r9.xy, r0.zzzz, l(1.12496567, 2.724313, 0.000000, 0.000000)
mul r0.z, r9.x, r9.x
mul r0.z, r0.z, l(0.200000)
deriv_rtx_fine r2.y, r0.z
deriv_rty_fine r0.z, r0.z
lt r3.w, l(0.000000), r9.y
ne r4.w, r2.y, l(0.000000)
or r4.w, r3.w, r4.w
ne r5.w, r0.z, l(0.000000)
or r4.w, r4.w, r5.w
if_nz r4.w
  sample_indexable(texture2d)(float,float,float,float) r9.xzw, r2.zwzz, t17.xwyz, s2
  lt r10.xyz, r9.xzwx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xzwx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xzw, r9.xxzw
  mul r9.xzw, r9.xxzw, l(0.416666657, 0.000000, 0.416666657, 0.416666657)
  exp r9.xzw, r9.xxzw
  mad r9.xzw, r9.xxzw, l(1.055000, 0.000000, 1.055000, 1.055000), l(-0.055000, 0.000000, -0.055000, -0.055000)
  movc r9.xzw, r10.xxyz, r11.xxyz, r9.xxzw
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r2.zwzz, t19.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r4.w, r2.zwzz, t20.xyzw, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r2.zwzz, t22.xyzw, s1
  mul r5.w, r10.z, r10.z
  if_nz r3.w
    sample_indexable(texture2d)(float,float,float,float) r12.xyz, r2.zwzz, t18.xyzw, s2
    mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
    dp3 r3.w, r12.xyzx, r12.xyzx
    sqrt r3.w, r3.w
    rcp r7.w, r3.w
    add r3.w, -r1.w, r3.w
    mad r1.w, r9.y, r3.w, r1.w
    mad r12.xyz, r12.xyzx, r7.wwww, -r5.xyzx
    mad r5.xyz, r9.yyyy, r12.xyzx, r5.xyzx
    mad r11.xyz, r10.yyyy, r11.xyzx, -r7.xyzx
    mad r7.xyz, r9.yyyy, r11.xyzx, r7.xyzx
    mad r9.xzw, r9.xxzw, l(0.999999940, 0.000000, 0.999999940, 0.999999940), -r3.xxyz
    mad r3.xyz, r9.yyyy, r9.xzwx, r3.xyzx
    add r9.xz, -r6.xxyx, r10.xxyx
    add r3.w, -r0.w, r4.w
    mad r0.w, r9.y, r3.w, r0.w
    mad r3.w, r5.w, l(0.160000), -r2.x
    mad r2.x, r9.y, r3.w, r2.x
    mad r6.xy, r9.yyyy, r9.xzxx, r6.xyxx
    mov r9.xy, r5.xyxx
    mov r3.w, r6.x
  else
    mov r9.xy, r5.xyxx
    mov r3.w, r6.x
  endif
  ne r4.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.y, r2.y, l(0.010000)
  mul r0.z, r0.z, l(0.010000)
  deriv_rtx_fine r10.xy, r2.zwzz
  deriv_rty_fine r10.zw, r2.zzzw
  dp2 r5.w, r10.xyxx, r10.xyxx
  dp2 r7.w, r10.zwzz, r10.zwzz
  max r5.w, r5.w, l(0.001000)
  div r10.xy, r10.xyxx, r5.wwww
  max r5.w, r7.w, l(0.001000)
  div r10.zw, r10.zzzw, r5.wwww
  mul r10.zw, r0.zzzz, r10.zzzw
  mad r10.xy, r10.xyxx, r2.yyyy, r10.zwzz
  mad r5.xy, -r10.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r9.xyxx
  dp3 r0.z, r5.xyzx, r5.xyzx
  rsq r0.z, r0.z
  mul r10.xyz, r0.zzzz, r5.xyzx
  mov r9.z, r5.z
  movc r5.xyz, r4.wwww, r9.xyzx, r10.xyzx
else
  mov r3.w, r6.x
endif
mul_sat r0.z, v6.w, l(1.31577218)
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, l(0.0404663011)
dp3 r2.y, r5.xyzx, r5.xyzx
rsq r2.y, r2.y
mul r5.xyz, r2.yyyy, r5.xyzx
add r2.y, -r0.w, l(1.000000)
mad r0.z, r0.z, r2.y, r0.w
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r2.zwzz, t24.xyzw, s2
mul r10.xyz, r8.xyzx, r5.yyyy
mad r10.xyz, r5.xxxx, r4.xyzx, r10.xyzx
mad r10.xyz, r5.zzzz, r1.xyzx, r10.xyzx
dp3 r0.w, r10.xyzx, r10.xyzx
rsq r0.w, r0.w
mul r0.w, r0.w, r10.y
mad r0.w, r0.w, l(0.500000), l(-0.255486786)
mul_sat r0.w, r0.w, l(1.13431156)
add r2.y, r9.w, l(-0.188599)
mul_sat r2.y, r2.y, l(31.207575)
mul r0.w, r0.w, r2.y
mul r0.w, r0.w, v6.y
mul_sat r0.w, r0.w, l(12.700767)
lt r2.y, l(0.000000), r0.w
if_nz r2.y
  lt r10.xyz, r9.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r9.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.xyzx
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r9.xyz, r10.xyzx, r11.xyzx, r9.xyzx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r2.zwzz, t26.xzwy, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r2.zwzz, t29.xyzw, s1
  mul r2.y, r10.z, r10.z
  sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r2.zwzz, t25.xyzw, s2
  mad r12.xyz, r12.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r2.z, r12.xyzx, r12.xyzx
  sqrt r2.z, r2.z
  rcp r2.w, r2.z
  mul r0.w, r0.w, l(0.290466)
  add r2.z, -r1.w, r2.z
  mad r1.w, r0.w, r2.z, r1.w
  mad r12.xyz, r12.xyzx, r2.wwww, -r5.xyzx
  mad r5.xyz, r0.wwww, r12.xyzx, r5.xyzx
  mad r11.xyz, r10.yyyy, r11.xyzx, -r7.xyzx
  mad r7.xyz, r0.wwww, r11.xyzx, r7.xyzx
  mad r9.xyz, r9.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r3.xyzx
  mad r3.xyz, r0.wwww, r9.xyzx, r3.xyzx
  add r2.z, -r3.w, r10.x
  mad r3.w, r0.w, r2.z, r3.w
  add r2.z, -r0.z, r12.w
  mad r0.z, r0.w, r2.z, r0.z
  mad r2.y, r2.y, l(0.160000), -r2.x
  mad r2.x, r0.w, r2.y, r2.x
  add r2.y, -r6.y, r10.y
  mad r6.y, r0.w, r2.y, r6.y
endif
sample_indexable(texture2d)(float,float,float,float) r2.yzw, v2.xyxx, t28.wxyz, s2
mad r2.yzw, r2.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t31.xyzw, s2
dp3 r4.w, r2.yzwy, r2.yzwy
sqrt r4.w, r4.w
max r4.w, r4.w, l(0.000010)
rcp r5.w, r4.w
mul r2.yzw, r2.yyzw, r5.wwww
add r5.w, r5.z, l(1.000000)
max r5.z, r5.w, l(0.001000)
mul r9.xyz, r2.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r5.w, r5.xyzx, r9.xyzx
mul r5.xyw, r5.wwww, r5.xyxz
div r5.xyz, r5.xywx, r5.zzzz
mad r2.yzw, -r2.yyzw, l(0.000000, -1.000000, -1.000000, 1.000000), r5.xxyz
min r5.x, r1.w, r4.w
mul r6.x, r0.z, r0.w
dp3 r0.z, r2.yzwy, r2.yzwy
rsq r0.z, r0.z
mul r2.yzw, r0.zzzz, r2.yyzw
mul r8.xyz, r8.xyzx, r2.zzzz
mad r4.xyz, r2.yyyy, r4.xyzx, r8.xyzx
mad r2.yzw, r2.wwww, r1.xxyz, r4.xxyz
dp3 r0.z, r2.yzwy, r2.yzwy
rsq r0.z, r0.z
mul r2.yzw, r0.zzzz, r2.yyzw
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r5.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r5.xxxy
add r1.x, -r3.w, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r6.z, -r0.w, l(1.000000)
lt r1.xyz, r3.xyzx, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r0.w, r3.x, l(0.0773993731)
mad r4.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r4.xyz, r4.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r4.xyz, r4.xyzx
movc r0.w, r1.x, r0.w, r4.x
mul r1.xw, r3.yyyz, l(0.0773993731, 0.000000, 0.000000, 0.0773993731)
movc r1.xy, r1.yzyy, r1.xwxx, r4.yzyy
and r1.z, l(8), cb1[0].y
max r1.w, r7.z, r7.y
max r1.w, r1.w, r7.x
mul r1.w, r6.y, r1.w
lt r1.w, l(0.010000), r1.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r4.xw, r0.wwww
sqrt r4.yz, r1.xxyx
mul r5.xyz, r4.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r5.yyyy, r5.xxxz
mad r5.x, r4.z, l(0.250000), r0.z
dp2 r5.y, r4.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r5.z, r4.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r5.xxxy, r5.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r2.x, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(25), l(24)
bfi r0.z, l(3), l(5), r1.w, r0.z
utof r0.z, r0.z
mul r6.w, r0.z, l(0.00392156886)
and o3.xyz, r7.xyzx, r1.wwww
max r0.z, |v7.z|, l(0.000001)

mov r37.xyz, v7.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov o2.xyzw, r6.xyzw
mov o3.w, l(0)
ret
// Approximately 285 instruction slots used
