//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:08:19 2022
//
//
// Note: shader requires additional functionality:
//       64 UAV slots
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float2 material_cst_ParticleSpawnReference;// Index:    0
//       float StoneFX_cst_AlphaReference;// Index:    0.z
//       float CarvingFX_cst_AlphaReference;// Index:    0.w
//       float CarvingFXRAGE_cst_AlphaReference;// Index:    1
//       float StoneFXRAGE_cst_AlphaReference;// Index:    1.y
//
//   } resourceTables__materialData;    // Index:    0-1.y            Components:     6
                                        // Textures:  t11-t28
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.material_particlespawn    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   17        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   20        1
// resourceTables__materialData.StoneFX_diffuse    texture  float4          2d   21        1
// resourceTables__materialData.StoneFX_normal    texture  float4          2d   22        1
// resourceTables__materialData.StoneFX_gloss    texture  float4          2d   23        1
// resourceTables__materialData.StoneFX_ao    texture  float4          2d   24        1
// resourceTables__materialData.StoneFX_emissive    texture  float4          2d   25        1
// resourceTables__materialData.StoneFX_scatter    texture  float4          2d   27        1
// resourceTables__materialData.CarvingFX_alpha    texture  float4          2d   28        1
// resourceTables__passData.decaySpawnBuffer        UAV    uint         buf    8        1
// resourceTables__passData.decayAtomicCountersBuffer        UAV    uint         buf    9        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texture2d (float,float,float,float) t28
dcl_uav_typed_buffer (uint,uint,uint,uint) u8
dcl_uav_typed_buffer (uint,uint,uint,uint) u9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

and r0.x, v1.x, l(0x00ffffff)
ne r0.y, l(1.000000), cb1[2].w
if_nz r0.y
  ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.y
    ftoi r0.yz, v0.xxyx
    iadd r0.w, r0.x, l(1)
    and r0.w, r0.w, l(7)
    imad r0.yz, r0.wwww, l(0, 7, 7, 0), r0.yyzy
    and r1.xy, r0.yzyy, l(63, 63, 0, 0)
    and r1.z, l(7), cb3[37].z
    mov r1.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.y, r1.xyzw, t8.yxzw
  else
    mov r0.y, l(0)
  endif
  ge r0.y, r0.y, cb1[2].w
  discard_nz r0.y
endif
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v3.xyzx
mul r2.xy, v2.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t12.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t13.xyzw, s2
mad r4.xyz, r4.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.zw, v2.xyxx, t14.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r5.x, v2.xyxx, t15.zxyw, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t17.xyzw, s1
dp3 r0.w, r4.xyzx, r4.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r1.w, r0.w
mul r4.xyz, r1.wwww, r4.xyzx
mul r1.w, r2.w, r2.w
mul r1.w, r1.w, l(0.160000)
mul r7.xyz, r3.xyzx, l(0.701298654, 0.725152254, 0.815796, 0.000000)
mul r6.xyz, r6.xyzx, l(0.327778, 0.913099, 0.791298, 0.000000)
ne r8.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].wzww
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r9.xyz, r2.wwww, r4.xyzx
movc r4.xyz, r8.xxxx, r4.xyzx, r9.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xzw, r2.xyxx, t18.xwyz, s2
lt r9.xyz, r8.xzwx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r10.xyz, r8.xzwx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r8.xzw, r8.xxzw
mul r8.xzw, r8.xxzw, l(0.416666657, 0.000000, 0.416666657, 0.416666657)
exp r8.xzw, r8.xxzw
mad r8.xzw, r8.xxzw, l(1.055000, 0.000000, 1.055000, 1.055000), l(-0.055000, 0.000000, -0.055000, -0.055000)
movc r8.xzw, r9.xxyz, r10.xxyz, r8.xxzw
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r2.xyxx, t19.xyzw, s2
mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t20.xyzw, s2
dp3 r2.y, r9.xyzx, r9.xyzx
sqrt r2.y, r2.y
max r2.y, r2.y, l(0.000010)
rcp r2.w, r2.y
mul r9.xyz, r2.wwww, r9.xyzx
add r2.w, r4.z, l(1.000000)
max r4.w, r2.w, l(0.001000)
mul r10.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r2.w, r4.xywx, r10.xyzx
mul r10.xyz, r2.wwww, r4.xywx
div r10.xyz, r10.xyzx, r4.wwww
mad r9.xyz, -r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r10.xyzx
min r2.y, r0.w, r2.y
add r2.y, -r0.w, r2.y
mad r10.x, r2.y, l(0.628235), r0.w
add r9.xyz, -r4.xyzx, r9.xyzx
mad r4.xyz, r9.xyzx, l(0.628235, 0.628235, 0.628235, 0.000000), r4.xyzx
mul r9.xyz, r8.xzwx, l(1.99999988, 1.99999988, 1.99999988, 0.000000)
mad r8.xzw, -r8.xxzw, l(1.99999988, 0.000000, 1.99999988, 1.99999988), l(1.000000, 0.000000, 1.000000, 1.000000)
mul r11.xyz, r7.xyzx, r7.xyzx
mul r9.xyz, r7.xyzx, r9.xyzx
mad r8.xzw, r8.xxzw, r11.xxyz, r9.xxyz
mad r0.w, r2.z, r2.x, -r2.z
mad r0.w, r0.w, l(0.628235), r2.z
mad r2.xyz, -r3.xyzx, l(0.701298654, 0.725152254, 0.815796, 0.000000), r8.xzwx
mad r2.xyz, r2.xyzx, l(0.628235, 0.628235, 0.628235, 0.000000), r7.xyzx
add_sat r2.w, l(1.000000), -cb4[0].z
lt r3.x, l(0.000000), r2.w
if_nz r3.x
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t21.xyzw, s2
  lt r7.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r8.xzw, r3.xxyz, l(12.920000, 0.000000, 12.920000, 12.920000)
  log r3.xyz, r3.xyzx
  mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r3.xyz, r3.xyzx
  mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r3.xyz, r7.xyzx, r8.xzwx, r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t22.xyzw, s2
  mad r7.xyz, r7.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r8.xz, v2.xyxx, t23.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t24.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t25.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, v2.xyxx, t27.xyzw, s1
  dp3 r4.w, r7.xyzx, r7.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r6.w, r4.w
  mul r9.xyz, r2.wwww, r9.xyzx
  mul r7.w, r8.z, r8.z
  add r4.w, -r10.x, r4.w
  mad r10.x, r2.w, r4.w, r10.x
  mad r7.xyz, r7.xyzx, r6.wwww, -r4.xyzx
  mad r4.xyz, r2.wwww, r7.xyzx, r4.xyzx
  mad r7.xyz, r11.xyzx, l(0.327778, 0.913099, 0.791298, 0.000000), -r6.xyzx
  mad r6.xyz, r2.wwww, r7.xyzx, r6.xyzx
  mad r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r2.wwww, r3.xyzx, r2.xyzx
  add r3.x, -r0.w, r8.x
  mad r0.w, r2.w, r3.x, r0.w
  add r3.x, -r5.x, r3.w
  mad r5.x, r2.w, r3.x, r5.x
  mad r3.x, r7.w, l(0.160000), -r1.w
  mad r1.w, r2.w, r3.x, r1.w
  mul r3.xyz, r9.xyzx, l(100.000000, 100.000000, 100.000000, 0.000000)
else
  mov r3.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t28.yzwx, s2
add_sat r3.w, r2.w, -cb4[0].w
lt r4.w, l(0.000000), r3.w
if_nz r4.w
  add r7.xyz, -r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r4.xyz, r3.wwww, r7.xyzx, r4.xyzx
  add r4.w, -r10.x, l(1.000000)
  mad r10.x, r3.w, r4.w, r10.x
  mad r6.xyz, r3.wwww, -r6.xyzx, r6.xyzx
  add r7.xyz, -r2.xyzx, l(0.000000, 0.866666555, 0.999999940, 0.000000)
  mad r2.xyz, r3.wwww, r7.xyzx, r2.xyzx
  add r4.w, -r0.w, l(0.353000)
  mad r0.w, r3.w, r4.w, r0.w
  add r4.w, -r5.x, l(1.000000)
  mad r5.x, r3.w, r4.w, r5.x
  add r4.w, -r1.w, l(0.042000)
  mad r1.w, r3.w, r4.w, r1.w
  add r7.xyz, -r3.xyzx, l(9.382040, 34.525040, 40.000000, 0.000000)
  mad r3.xyz, r3.wwww, r7.xyzx, r3.xyzx
endif
add_sat r2.w, r2.w, -cb4[1].x
lt r3.w, l(0.000000), r2.w
if_nz r3.w
  add r7.xyz, -r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r4.xyz, r2.wwww, r7.xyzx, r4.xyzx
  add r3.w, -r10.x, l(1.000000)
  mad r10.x, r2.w, r3.w, r10.x
  mad r6.xyz, r2.wwww, -r6.xyzx, r6.xyzx
  add r7.xyz, -r2.xyzx, l(0.000000, 0.866666555, 0.999999940, 0.000000)
  mad r2.xyz, r2.wwww, r7.xyzx, r2.xyzx
  add r3.w, -r0.w, l(0.353000)
  mad r0.w, r2.w, r3.w, r0.w
  add r3.w, -r5.x, l(1.000000)
  mad r5.x, r2.w, r3.w, r5.x
  add r3.w, -r1.w, l(0.042000)
  mad r1.w, r2.w, r3.w, r1.w
  add r7.xyz, -r3.xyzx, l(9.382040, 34.525040, 40.000000, 0.000000)
  mad r3.xyz, r2.wwww, r7.xyzx, r3.xyzx
endif
add_sat r2.w, l(1.000000), -cb4[1].y
lt r3.w, l(0.000000), r2.w
if_nz r3.w
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t21.xyzw, s2
  lt r8.xzw, r7.xxyz, l(0.00313080009, 0.000000, 0.00313080009, 0.00313080009)
  mul r9.xyz, r7.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.xyz, r7.xyzx
  mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.xyz, r8.xzwx, r9.xyzx, r7.xyzx
  sample_indexable(texture2d)(float,float,float,float) r8.xzw, v2.xyxx, t22.xwyz, s2
  mad r8.xzw, r8.xxzw, l(2.007874, 0.000000, 2.007874, 2.007874), l(-1.007874, 0.000000, -1.007874, -1.007874)
  sample_indexable(texture2d)(float,float,float,float) r9.xy, v2.xyxx, t23.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t24.xywz, s2
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, v2.xyxx, t25.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r12.xyz, v2.xyxx, t27.xyzw, s1
  dp3 r4.w, r8.xzwx, r8.xzwx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r6.w, r4.w
  mul r7.w, r9.y, r9.y
  add r4.w, -r10.x, r4.w
  mad r10.x, r2.w, r4.w, r10.x
  mad r8.xzw, r8.xxzw, r6.wwww, -r4.xxyz
  mad r4.xyz, r2.wwww, r8.xzwx, r4.xyzx
  mad r8.xzw, r12.xxyz, l(0.327778, 0.000000, 0.913099, 0.791298), -r6.xxyz
  mad r6.xyz, r2.wwww, r8.xzwx, r6.xyzx
  mad r7.xyz, r7.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), -r2.xyzx
  mad r2.xyz, r2.wwww, r7.xyzx, r2.xyzx
  add r4.w, -r0.w, r9.x
  mad r0.w, r2.w, r4.w, r0.w
  add r3.w, -r5.x, r3.w
  mad r5.x, r2.w, r3.w, r5.x
  mad r3.w, r7.w, l(0.160000), -r1.w
  mad r1.w, r2.w, r3.w, r1.w
  mad r7.xyz, r11.xyzx, l(100.000000, 100.000000, 100.000000, 0.000000), -r3.xyzx
  mad r3.xyz, r2.wwww, r7.xyzx, r3.xyzx
endif
dp3 r2.w, v4.xyzx, v4.xyzx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, v4.xyzx
dp3 r2.w, v5.xyzx, v5.xyzx
rsq r2.w, r2.w
mul r8.xzw, r2.wwww, v5.xxyz
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
mul r8.xzw, r8.xxzw, r4.yyyy
mad r4.xyw, r4.xxxx, r7.xyxz, r8.xzxw
mad r4.xyz, r4.zzzz, r1.xyzx, r4.xywx
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
deriv_rtx_fine r7.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r2.w, r7.xyzx, r7.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, r1.x, r2.w
min r10.y, r1.x, l(0.300000)
movc r1.xy, r8.yyyy, l(1.000000,0,0,0), r10.xyxx
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, r0.w
max r1.z, r1.x, l(0.600000)
mad r1.z, r1.z, l(-0.527635), l(0.520718)
max r1.z, r1.z, l(0.000000)
mad r0.w, r0.w, r0.w, r1.z
add r0.w, r1.y, r0.w
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.y, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.y, r2.x, l(0.0773993805)
add r1.z, r2.x, l(0.055000)
mul r1.z, r1.z, l(0.947867334)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r0.w, r0.w, r1.y, r1.z
lt r1.y, r2.y, l(0.040450)
mul r1.z, r2.y, l(0.0773993805)
add r2.x, r2.y, l(0.055000)
mul r2.x, r2.x, l(0.947867334)
log r2.x, r2.x
mul r2.x, r2.x, l(2.400000)
exp r2.x, r2.x
movc r1.y, r1.y, r1.z, r2.x
lt r1.z, r2.z, l(0.040450)
add r2.y, r2.z, l(0.055000)
mul r2.xy, r2.zyzz, l(0.0773993805, 0.947867334, 0.000000, 0.000000)
log r2.y, r2.y
mul r2.y, r2.y, l(2.400000)
exp r2.y, r2.y
movc r1.z, r1.z, r2.x, r2.y
mul r2.xyz, r6.xyzx, cb3[37].yyyy
mul r2.w, l(0.900000), cb3[37].w
exp r2.w, r2.w
mul r3.xyz, r2.wwww, r3.xyzx
mul r3.xyz, r3.xyzx, cb1[3].xxxx
ult r2.w, cb1[2].z, l(64)
if_nz r2.w
  sample_l_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t11.yzwx, s1, l(0.000000)
  ne r3.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r3.w
    ftoi r6.xy, v0.xyxx
    iadd r0.x, r0.x, cb3[37].z
    imul null, r0.x, r0.x, l(4099)
    and r0.x, r0.x, l(63)
    iadd r6.xy, r0.xxxx, r6.xyxx
    utof r6.xy, r6.xyxx
    mul r6.xy, r6.xyxx, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
    add r0.x, r6.y, r6.x
    frc r0.x, r0.x
    mul r0.x, r0.x, l(52.982918)
    frc r0.x, r0.x
  else
    mov r0.x, l(0)
  endif
  ge r0.x, cb1[3].z, r0.x
  ftou r6.xy, v0.xyxx
  mov r6.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r3.w, r6.xyzw, t0.yzwx
  add r3.w, r3.w, -v0.w
  ge r3.w, l(0.000005), |r3.w|
  and r0.x, r0.x, r3.w
  lt r3.w, cb4[0].y, r2.w
  and r0.x, r0.x, r3.w
  lt r3.w, r2.w, cb4[0].x
  and r0.x, r0.x, r3.w
  if_nz r0.x
    imm_atomic_iadd r6.x, u9, cb1[2].z, l(1)
    ult r0.x, r6.x, cb1[2].y
    if_nz r0.x
      ftou r6.yz, v0.xxyx
      add r0.x, r2.w, -cb4[0].y
      mul_sat r0.x, r0.x, l(1.#INF0000)
      add r0.x, -r0.x, l(1.000000)
      mul r0.x, r0.x, l(255.000000)
      ftou r0.x, r0.x
      iadd r2.w, r6.x, cb1[2].x
      ishl r3.w, r2.w, l(1)
      bfi r4.w, l(16), l(16), r6.y, r6.z
      store_uav_typed u8.xyzw, r3.wwww, r0.xxxx
      bfi r0.x, l(31), l(1), r2.w, l(1)
      store_uav_typed u8.xyzw, r0.xxxx, r4.wwww
    endif
  endif
endif
and r0.x, l(8), cb1[0].y
max r2.w, r3.z, r3.y
max r2.w, r2.w, r3.x
lt r2.w, l(0.0000153787005), r2.w
max r3.w, r2.z, r2.y
max r3.w, r2.x, r3.w
lt r3.w, r3.w, l(0.010000)
or r3.w, r2.w, r3.w
movc r4.w, r3.w, l(0), l(2)
add r1.x, r1.x, l(-0.950000)
mul o1.w, r1.x, l(20.000000)
ftou r6.xy, v0.xyxx
sqrt r7.xw, r0.wwww
sqrt r7.yz, r1.yyzy
mul r1.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r8.x, r7.z, l(0.250000), r1.x
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r1.y
and r1.xy, r6.xyxx, l(1, 1, 0, 0)
ine r0.w, r1.y, r1.x
movc r1.xy, r0.wwww, r8.xyxx, r8.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.w, r1.w, l(6.250000)
sqrt o0.w, r0.w
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.x, r0.x, l(1), l(0)
and r0.w, r2.w, l(2)
iadd r0.x, r0.w, r0.x
iadd r0.x, r0.x, l(24)
imad r0.x, r4.w, l(32), r0.x
utof r0.x, r0.x
mul r5.z, r0.x, l(0.00392156886)
and r1.xyz, r3.xyzx, r2.wwww
movc o3.xyz, r3.wwww, r1.xyzx, r2.xyzx
max r0.x, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
mov o0.z, l(0)
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
mov o3.w, l(0)
ret
// Approximately 362 instruction slots used
