//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:59 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.layer_0_3__diffuse    texture  float4          2d   12        1
// resourceTables__materialData.layer_0_3__normal    texture  float4          2d   13        1
// resourceTables__materialData.layer_0_3__gloss    texture  float4          2d   14        1
// resourceTables__materialData.layer_0_3__scatter    texture  float4          2d   16        1
// resourceTables__materialData.layer_4__diffuse    texture  float4          2d   17        1
// resourceTables__materialData.layer_4__normal    texture  float4          2d   18        1
// resourceTables__materialData.layer_4__opacity    texture  float4          2d   19        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   21        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   22        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   23        1
// resourceTables__materialData.layer_5__ao    texture  float4          2d   24        1
// resourceTables__materialData.layer_5__opacity    texture  float4          2d   25        1
// resourceTables__materialData.layer_5__scatter    texture  float4          2d   26        1
// resourceTables__materialData.layer_5__sparkle    texture  float4          2d   27        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[39], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.z, v0.z, cb3[35].z, cb3[35].w
rcp r0.z, r0.z
mov r1.z, -r0.z
mul r1.xy, r0.xyxx, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.x, r1.xyzw, cb3[12].xyzw
dp4 r2.y, r1.xyzw, cb3[13].xyzw
dp4 r2.z, r1.xyzw, cb3[14].xyzw
add r1.xyz, -r2.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r1.x, r40.x, r41.x, r1.x
mad r1.y, r40.x, r41.y, r1.y
mad r1.z, r40.x, r41.z, r1.z

dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r2.x, r1.xyzx, v4.xyzx
dp3 r2.y, r1.xyzx, v5.xyzx
dp3 r2.z, r1.xyzx, v3.xyzx
dp3 r0.z, v3.xyzx, v3.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v3.xyzx
dp3 r0.z, -r2.xyzx, -r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, -r2.xyzx
lod r0.z, v2.xyxx, t19.x, s1
mad r0.w, r0.z, l(2.000000), l(10.000000)
mov r2.w, -r2.y
dp2 r1.w, r2.xwxx, r2.xwxx
sqrt r1.w, r1.w
max r1.w, r1.w, l(0.000001)
div r2.xyz, r2.xwzx, r1.wwww
mul r2.w, r0.w, r2.z
mul r3.xyz, r2.xywx, l(0.000976562500, 0.000976562500, 0.00244140625, 0.000000)
min r0.w, r3.z, l(-0.00520833349)
mov r2.zw, v2.xxxy
mov r1.w, l(0.999000)
loop
  mad r4.xyzw, r2.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r2.zwzw
  mad r5.xyzw, r2.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r2.zwzw
  sample_l_indexable(texture2d)(float,float,float,float) r6.x, r4.xyxx, t19.xyzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.y, r4.zwzz, t19.yxzw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.z, r5.zwzz, t19.yzxw, s1, r0.z
  sample_l_indexable(texture2d)(float,float,float,float) r6.w, r5.xyxx, t19.yzwx, s1, r0.z
  mad r7.xyzw, r0.wwww, l(2.000000, 3.000000, 1.000000, 4.000000), r1.wwww
  ge r6.xyzw, r6.xyzw, r7.zxyw
  mov r8.xy, r5.zwzz
  mov r8.z, r7.y
  mov r5.z, r7.w
  movc r5.xyz, r6.zzzz, r8.xyzx, r5.xyzx
  mov r8.xy, r4.zwzz
  mov r8.z, r7.x
  movc r5.xyz, r6.yyyy, r8.xyzx, r5.xyzx
  mov r7.xy, r4.xyxx
  movc r4.xyz, r6.xxxx, r7.xyzx, r5.xyzx
  or r3.zw, r6.zzzw, r6.xxxy
  or r3.z, r3.w, r3.z
  if_nz r3.z
    mov r2.zw, r4.xxxy
    mov r1.w, r4.z
    break
  endif
  mov r2.zw, r4.xxxy
  mov r1.w, r4.z
endloop
add r3.zw, v2.xxxy, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r4.xyz, v2.xyxx, t12.xyzw, s2
lt r5.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r6.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r5.xyzx, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t13.xyzw, s2
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xy, v2.xyxx, t14.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t16.xyzw, s1
dp3 r4.w, r5.xyzx, r5.xyzx
sqrt r4.w, r4.w
max r8.x, r4.w, l(0.000010)
rcp r4.w, r8.x
mul r9.xyz, r4.wwww, r5.xyzx
mul r5.w, r6.y, r6.y
mul r5.w, r5.w, l(0.160000)
mul r6.yzw, r4.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
sample_indexable(texture2d)(float,float,float,float) r7.w, v2.xyxx, t18.xyzw, s2
add r7.w, r7.w, l(-0.120605)
mul_sat r7.w, r7.w, l(1.188021)
lt r8.z, l(0.000000), r7.w
if_nz r8.z
  sample_indexable(texture2d)(float,float,float,float) r8.zw, v2.xyxx, t11.zwxy, s1
  mad r8.zw, r8.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
  sample_l_indexable(texture2d)(float,float,float,float) r10.x, r2.zwzz, t19.xyzw, s1, r0.z
  mad r2.xy, -r2.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r2.zwzz
  sample_l_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t19.yzxw, s1, r0.z
  add r0.w, -r0.w, r1.w
  add r1.w, r1.w, -r10.x
  add r0.z, -r0.z, r0.w
  mul r2.xy, |r1.wwww|, r3.xyxx
  add r0.z, |r0.z|, |r1.w|
  max r0.z, r0.z, l(0.000010)
  div r0.zw, r2.xxxy, r0.zzzz
  add r0.zw, -r0.zzzw, r2.zzzw
  add r2.xy, r0.zwzz, -v2.xyxx
  mad r2.xy, r8.zwzz, l(-0.108826, 0.108826, 0.000000, 0.000000), r2.xyxx
  add r0.zw, r0.zzzw, r0.zzzw
  add r2.xy, r2.xyxx, v2.xyxx
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r0.zwzz, t17.xyzw, s2
  lt r11.xyz, r10.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r10.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r10.xyz, r10.xyzx
  mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r10.xyz, r10.xyzx
  mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r10.xyz, r11.xyzx, r12.xyzx, r10.xyzx
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t18.xyzw, s2
  mad r2.xyz, r2.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r0.z, r2.xyzx, r2.xyzx
  sqrt r0.z, r0.z
  max r0.z, r0.z, l(0.000010)
  rcp r0.w, r0.z
  mul r2.xyz, r0.wwww, r2.xyzx
  mul r11.xyz, r10.xyzx, l(0.623529315, 0.705912828, 0.984313548, 0.000000)
  mad r0.w, r5.z, r4.w, l(1.000000)
  max r9.w, r0.w, l(0.001000)
  mul r12.xyz, r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r0.w, r9.xywx, r12.xyzx
  mul r12.xyz, r0.wwww, r9.xywx
  div r12.xyz, r12.xyzx, r9.wwww
  mad r2.xyz, -r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r12.xyzx
  min r0.z, r0.z, r8.x
  add r0.z, -r8.x, r0.z
  mad r8.x, r7.w, r0.z, r8.x
  mad r2.xyz, -r5.xyzx, r4.wwww, r2.xyzx
  mad r9.xyz, r7.wwww, r2.xyzx, r9.xyzx
  lt r2.xyz, r4.xyzx, l(0.500000060, 0.500000060, 0.500000060, 0.000000)
  mul r5.xyz, r6.yzwy, r11.xyzx
  add r5.xyz, r5.xyzx, r5.xyzx
  mad r11.xyz, -r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  add r11.xyz, r11.xyzx, r11.xyzx
  mad r10.xyz, -r10.xyzx, l(0.623529315, 0.705912828, 0.984313548, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r10.xyz, -r11.xyzx, r10.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r2.xyz, r2.xyzx, r5.xyzx, r10.xyzx
  mad r2.xyz, -r4.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r2.xyzx
  mad r6.yzw, r7.wwww, r2.xxyz, r6.yyzw
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, r3.zwzz, t25.yzxw, s1
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r9.xyzx, r9.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r9.xyzx
mul r10.xyz, r4.xyzx, r5.yyyy
mad r10.xyz, r5.xxxx, r2.xyzx, r10.xyzx
mad r5.xyz, r5.zzzz, r1.xyzx, r10.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r0.w, r0.w, r5.y
mad r0.w, r0.w, l(0.500000), l(-0.0786717534)
mul_sat r0.w, r0.w, l(7.25921154)
mul r1.w, r0.z, r0.w
lt r2.w, r0.w, l(0.500000)
dp2 r1.w, r1.wwww, r0.wwww
add r3.x, -r0.w, l(1.000000)
add r3.x, r3.x, r3.x
mad r0.z, -r0.w, r0.z, l(1.000000)
mad r0.z, -r3.x, r0.z, l(1.000000)
movc_sat r0.z, r2.w, r1.w, r0.z
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.zwzz, t21.xyzw, s2
  lt r10.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.xyzx
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r10.xyzx, r11.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.zwzz, t23.xwyz, s2
  sample_indexable(texture2d)(float,float,float,float) r0.w, r3.zwzz, t24.yzwx, s2
  sample_indexable(texture2d)(float,float,float,float) r10.xyz, r3.zwzz, t26.xyzw, s1
  sample_indexable(texture2d)(float,float,float,float) r1.w, r3.zwzz, t27.xzwy, s1
  mul r2.w, r3.y, r3.y
  mul r1.w, r0.z, r1.w
  sample_indexable(texture2d)(float,float,float,float) r3.yzw, r3.zwzz, t22.wxyz, s2
  mad r3.yzw, r3.yyzw, l(0.000000, 2.007874, 2.007874, 2.007874), l(0.000000, -1.007874, -1.007874, -1.007874)
  dp3 r4.w, r3.yzwy, r3.yzwy
  sqrt r4.w, r4.w
  rcp r7.w, r4.w
  lt r8.z, l(0.000000), r1.w
  if_nz r8.z
    mul r11.xyz, v2.yyxy, l(450.000000, 450.000000, 450.000000, 0.000000)
    frc r8.zw, r11.zzzy
    add r8.zw, r8.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
    dp2 r8.z, |r8.zwzz|, |r8.zwzz|
    mul_sat r8.w, v0.w, l(0.500000)
    mul r8.w, r8.w, l(0.300000)
    mul r8.w, r8.w, r8.w
    lt r8.z, r8.z, r8.w
    if_nz r8.z
      mul r8.z, l(1.900000), cb3[38].w
      log r1.w, r1.w
      mul r1.w, r1.w, l(32.000000)
      exp r1.w, r1.w
      mul r1.w, r1.w, r8.z
      ftou r11.xyz, |r11.xyzx|
      ishl r8.zw, r11.yyyz, l(0, 0, 10, 11)
      iadd r8.zw, r11.zzzy, r8.zzzw
      imul null, r11.yw, r11.yyyz, l(0, 2000, 0, 100)
      imad r9.w, r11.x, l(3072), r11.z
      xor r11.xz, r8.zzwz, l(61, 0, 61, 0)
      ushr r8.zw, r8.zzzw, l(0, 0, 16, 16)
      xor r8.zw, r8.zzzw, r11.xxxz
      imul null, r8.zw, r8.zzzw, l(0, 0, 9, 9)
      ushr r11.xz, r8.zzwz, l(4, 0, 4, 0)
      xor r8.zw, r8.zzzw, r11.xxxz
      imul null, r8.zw, r8.zzzw, l(0, 0, 0x27d4eb2d, 0x27d4eb2d)
      ushr r11.xz, r8.zzwz, l(15, 0, 15, 0)
      xor r8.zw, r8.zzzw, r11.xxxz
      xor r10.w, r9.w, l(61)
      ushr r9.w, r9.w, l(16)
      xor r9.w, r9.w, r10.w
      imul null, r9.w, r9.w, l(9)
      ushr r10.w, r9.w, l(4)
      xor r9.w, r9.w, r10.w
      imul null, r9.w, r9.w, l(0x27d4eb2d)
      ushr r10.w, r9.w, l(15)
      xor r9.w, r9.w, r10.w
      utof r8.zw, r8.zzzw
      mad r12.xy, r8.zwzz, l(4.656612873E-010, 4.656612873E-010, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
      utof r8.z, r9.w
      mul r8.z, r8.z, l(1.552204337E-010)
      max r12.z, r8.z, l(0.010000)
      iadd r8.z, r11.w, r11.y
      xor r8.w, r8.z, l(61)
      ushr r8.z, r8.z, l(16)
      xor r8.z, r8.z, r8.w
      imul null, r8.z, r8.z, l(9)
      ushr r8.w, r8.z, l(4)
      xor r8.z, r8.w, r8.z
      imul null, r8.z, r8.z, l(0x27d4eb2d)
      ushr r8.w, r8.z, l(15)
      xor r8.z, r8.w, r8.z
      utof r8.z, r8.z
      mad r8.z, r8.z, l(8.149073083E-011), l(0.650000)
      mul r8.z, r8.z, r8.z
      mul r8.z, r8.z, r8.z
      mul r8.z, r8.z, r8.z
      mul r1.w, r1.w, r8.z
      dp3 r8.z, r12.xyzx, r12.xyzx
      rsq r8.z, r8.z
      mul r11.xyz, r8.zzzz, r12.xyzx
      mul r8.z, r1.w, r11.z
      mul r12.xyz, r4.xyzx, r11.yyyy
      mad r11.xyw, r11.xxxx, r2.xyxz, r12.xyxz
      mad r11.xyz, r11.zzzz, r1.xyzx, r11.xywx
      dp3 r8.w, r11.xyzx, r11.xyzx
      rsq r8.w, r8.w
      mul r11.xyz, r8.wwww, r11.xyzx
      mul r11.xyz, r1.wwww, r11.xyzx
    else
      mov r11.xyz, l(0,0,0,0)
      mov r8.z, l(0)
    endif
  else
    mov r11.xyz, l(0,0,0,0)
    mov r8.z, l(0)
  endif
  add r1.w, -r8.x, r4.w
  mad r8.x, r0.z, r1.w, r8.x
  mad r3.yzw, r3.yyzw, r7.wwww, -r9.xxyz
  mad r9.xyz, r0.zzzz, r3.yzwy, r9.xyzx
  add r3.yzw, -r7.xxyz, r10.xxyz
  mad r7.xyz, r0.zzzz, r3.yzwy, r7.xyzx
  mad r3.yzw, r5.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r6.yyzw
  mad r6.yzw, r0.zzzz, r3.yyzw, r6.yyzw
  add r1.w, -r6.x, r3.x
  mad r6.x, r0.z, r1.w, r6.x
  add r0.w, r0.w, l(-1.000000)
  mad r3.x, r0.z, r0.w, l(1.000000)
  mad r0.w, r2.w, l(0.160000), -r5.w
  mad r5.w, r0.z, r0.w, r5.w
else
  mov r3.x, l(1.000000)
  mov r8.z, l(0)
  mov r11.xyz, l(0,0,0,0)
endif
dp3 r0.z, r9.xyzx, r9.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r9.xyzx
mul r4.xyz, r4.xyzx, r5.yyyy
mad r2.xyz, r5.xxxx, r2.xyzx, r4.xyzx
mad r2.xyz, r5.zzzz, r1.xyzx, r2.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r4.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r8.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r8.xxxy
add r1.x, -r6.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r3.y, -r0.w, l(1.000000)
lt r0.w, r6.y, l(0.040450)
mul r1.x, r6.y, l(0.0773993805)
add r1.yzw, r6.yyzw, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r6.z, l(0.040450)
mul r1.y, r6.z, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r6.w, l(0.040450)
mul r1.z, r6.w, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r4.xyz, r7.xyzx, cb3[37].yyyy
and r1.z, l(8), cb1[0].y
max r1.w, r4.z, r4.y
max r1.w, r1.w, r4.x
lt r1.w, r1.w, l(0.010000)
movc r2.w, r1.w, l(0), l(4)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r5.xy, v0.xyxx
sqrt r6.xw, r0.wwww
sqrt r6.yz, r1.xxyx
mul r7.xyz, r6.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r7.yyyy, r7.xxxz
mad r7.x, r6.z, l(0.250000), r0.z
dp2 r7.y, r6.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r6.z, l(-0.250000), r0.w
and r0.zw, r5.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r7.xxxy, r7.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r5.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(25), l(24)
imad r0.z, r2.w, l(32), r0.z
utof r0.z, r0.z
mul r3.z, r0.z, l(0.00392156886)
ne r0.z, r8.z, l(0.000000)
mad_sat r2.xyz, r11.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r2.w, -r2.z
and r1.xyz, r0.zzzz, r2.xywx
movc o3.xyz, r1.wwww, r1.xyzx, r4.xyzx
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r3.w, l(0)
mov o2.xyzw, r3.xwyz
mov o3.w, l(0)
ret
// Approximately 379 instruction slots used
