//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:39 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 base_cst_Tint;          // Index:    0
//       float3 color_cst_Tint;         // Index:    1
//       float color_cst_AlphaBlendAmount;// Index:    1.w
//       float3 color2_cst_Tint;        // Index:    2
//       float dissolve_cst_AlphaReference;// Index:    2.w
//       float emissive_cst_AlphaReference;// Index:    3
//       float3 emissive_cst_EmissiveTint;// Index:    3.y
//       float emissive_cst_EmissiveIntensity;// Index:    4
//
//   } resourceTables__materialData;    // Index:    0-4.x            Components:    17
                                        // Textures:  t11-t20
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.base_diffuse    texture  float4          2d   13        1
// resourceTables__materialData.base_normal    texture  float4          2d   14        1
// resourceTables__materialData.base_gloss    texture  float4          2d   15        1
// resourceTables__materialData.base_ao    texture  float4          2d   16        1
// resourceTables__materialData.base_scatter    texture  float4          2d   17        1
// resourceTables__materialData.base_alpha    texture  float4          2d   18        1
// resourceTables__materialData.dissolve_opacity    texture  float4          2d   19        1
// resourceTables__materialData.dissolve_alpha    texture  float4          2d   20        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_constantbuffer cb4[5], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
movc r1.xyz, v7.xxxx, v3.xyzx, -v3.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
add r0.zw, v2.xxxy, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t13.xyzw, s2
lt r3.xyz, r2.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r4.xyz, r2.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t14.xyzw, s2
mad r3.xyz, r3.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t15.xwyz, s2
sample_indexable(texture2d)(float,float,float,float) r5.x, v2.xyxx, t16.zxyw, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v2.xyxx, t17.xyzw, s1
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
max r7.x, r1.w, l(0.000010)
rcp r1.w, r7.x
mul r8.xyz, r1.wwww, r3.xyzx
lt r9.xyz, cb4[0].xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r10.xyz, l(12.920000, 12.920000, 12.920000, 0.000000), cb4[0].xyzx
log r11.xyz, cb4[0].xyzx
mul r11.xyz, r11.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r11.xyz, r11.xyzx
mad r11.xyz, r11.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r9.xyz, r9.xyzx, r10.xyzx, r11.xyzx
mul r2.w, r4.y, r4.y
mul r3.w, r2.w, l(0.160000)
mul r4.yzw, r2.xxyz, r9.xxyz
lt r6.w, l(0.000000), cb4[1].w
if_nz r6.w
  lt r10.xyz, cb4[1].xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, l(12.920000, 12.920000, 12.920000, 0.000000), cb4[1].xyzx
  log r12.xyz, cb4[1].xyzx
  mul r12.xyz, r12.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r12.xyz, r12.xyzx
  mad r12.xyz, r12.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r10.xyz, r10.xyzx, r11.xyzx, r12.xyzx
  lt r11.xyz, r4.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000)
  mul r12.xyz, r4.yzwy, r10.xyzx
  add r12.xyz, r12.xyzx, r12.xyzx
  mad r13.xyz, -r2.xyzx, r9.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r13.xyz, r13.xyzx, r13.xyzx
  add r10.xyz, -r10.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r10.xyz, -r13.xyzx, r10.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  movc r10.xyz, r11.xyzx, r12.xyzx, r10.xyzx
  mad r2.xyz, -r2.xyzx, r9.xyzx, r10.xyzx
  mad r4.yzw, cb4[1].wwww, r2.xxyz, r4.yyzw
endif
lt r2.xyz, cb4[2].xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r9.xyz, l(12.920000, 12.920000, 12.920000, 0.000000), cb4[2].xyzx
log r10.xyz, cb4[2].xyzx
mul r10.xyz, r10.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r10.xyz, r10.xyzx
mad r10.xyz, r10.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r2.xyz, r2.xyzx, r9.xyzx, r10.xyzx
mul r2.xyz, r2.xyzx, r4.yzwy
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t19.yzxw, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t20.xyzw, s2
mad r0.z, r0.w, r0.z, -cb4[2].w
mul_sat r0.z, r0.z, l(17.000008)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  mad r3.xyz, -r3.xyzx, r1.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
  mad r8.xyz, r0.zzzz, r3.xyzx, r8.xyzx
  add r0.w, -r7.x, l(1.000000)
  mad r7.x, r0.z, r0.w, r7.x
  mad r6.xyz, r0.zzzz, -r6.xyzx, r6.xyzx
  mad r2.xyz, r0.zzzz, -r2.xyzx, r2.xyzx
  add r0.w, -r4.x, l(0.353000)
  mad r4.x, r0.z, r0.w, r4.x
  add r0.w, -r5.x, l(1.000000)
  mad r5.x, r0.z, r0.w, r5.x
  mad r0.w, -r2.w, l(0.160000), l(0.031000)
  mad r3.w, r0.z, r0.w, r3.w
endif
sample_indexable(texture2d)(float,float,float,float) r0.z, v2.xyxx, t18.xywz, s2
add r0.z, r0.z, -cb4[3].x
mul_sat r0.z, r0.z, l(100000000.000000)
lt r0.w, l(0.000000), r0.z
if_nz r0.w
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t13.xyzw, s1
  mul r4.yzw, cb4[3].yyzw, cb4[4].xxxx
  mul r3.xyz, r3.xyzx, r4.yzwy
  add r4.yzw, -r8.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r8.xyz, r0.zzzz, r4.yzwy, r8.xyzx
  add r0.w, -r7.x, l(1.000000)
  mad r7.x, r0.z, r0.w, r7.x
  mad r6.xyz, r0.zzzz, -r6.xyzx, r6.xyzx
  add r4.yzw, -r2.xxyz, l(0.000000, 0.999999940, 0.999999940, 0.999999940)
  mad r2.xyz, r0.zzzz, r4.yzwy, r2.xyzx
  add r0.w, -r4.x, l(0.353000)
  mad r4.x, r0.z, r0.w, r4.x
  add r0.w, -r5.x, l(1.000000)
  mad r5.x, r0.z, r0.w, r5.x
  add r0.w, -r3.w, l(0.042000)
  mad r3.w, r0.z, r0.w, r3.w
  mul r3.xyz, r0.zzzz, r3.xyzx
else
  mov r3.xyz, l(0,0,0,0)
endif
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r4.yzw, r0.zzzz, v4.xxyz
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v5.xyzx
dp3 r0.z, r8.xyzx, r8.xyzx
rsq r0.z, r0.z
mul r8.xyz, r0.zzzz, r8.xyzx
mul r9.xyz, r9.xyzx, r8.yyyy
mad r4.yzw, r8.xxxx, r4.yyzw, r9.xxyz
mad r4.yzw, r8.zzzz, r1.xxyz, r4.yyzw
dp3 r0.z, r4.yzwy, r4.yzwy
rsq r0.z, r0.z
mul r4.yzw, r0.zzzz, r4.yyzw
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r8.xyz, r1.xyzx
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r8.xyzx, r8.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r7.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r7.xxxy
add r1.x, -r4.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r5.y, -r0.w, l(1.000000)
lt r0.w, r2.x, l(0.040450)
mul r1.x, r2.x, l(0.0773993805)
add r1.yzw, r2.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r2.y, l(0.040450)
mul r1.y, r2.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r2.z, l(0.040450)
mul r1.z, r2.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r2.xyz, r6.xyzx, cb3[37].yyyy
mul r3.xyz, r3.xyzx, cb1[3].xxxx
and r1.z, l(8), cb1[0].y
max r1.w, r3.z, r3.y
max r1.w, r1.w, r3.x
lt r1.w, l(0.0000153787005), r1.w
max r2.w, r2.z, r2.y
max r2.w, r2.w, r2.x
lt r2.w, r2.w, l(0.010000)
or r2.w, r1.w, r2.w
movc r4.x, r2.w, l(0), l(3)
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r6.xy, v0.xyxx
sqrt r7.xw, r0.wwww
sqrt r7.yz, r1.xxyx
mul r8.xyz, r7.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r8.yyyy, r8.xxxz
mad r8.x, r7.z, l(0.250000), r0.z
dp2 r8.y, r7.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r8.z, r7.z, l(-0.250000), r0.w
and r0.zw, r6.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r8.xxxy, r8.xxxz
add o0.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r3.w, l(6.250000)
sqrt o0.w, r0.z
mad o1.xyz, r4.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
imad r0.z, r4.x, l(32), r0.z
utof r0.z, r0.z
mul r5.z, r0.z, l(0.00392156886)
and r1.xyz, r3.xyzx, r1.wwww
movc o3.xyz, r2.wwww, r1.xyzx, r2.xyzx
movc o3.w, r2.w, l(0), l(1.000000)
max r0.z, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.z, l(0)
mov r5.w, l(0)
mov o2.xyzw, r5.xwyz
ret
// Approximately 207 instruction slots used
