//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:58 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// Resource bind info for resourceTables__passData.systemData
// {
//
//   struct ParticleGPUSystemData
//   {
//
//       float4x4 cSystemToWorld;       // Index:    0
//       uint cameraID;                 // Index:    4
//       uint cDrawArgStart;            // Index:    4.y
//       float4 textureFlipbookVecs[10];// Index:    4.z
//       float3 cSpriteCenter;          // Index:   14.z
//       float3 cSpriteSize;            // Index:   15.y
//       float3 cSpriteSizeRandom;      // Index:   16
//       float2 cUVScale;               // Index:   16.w
//       float2 cUVOffset;              // Index:   17.y
//       float2 cUVScroll;              // Index:   17.w
//       uint cRibbonUVMode;            // Index:   18.y
//       float cTimeStep;               // Index:   18.z
//       uint cFlags;                   // Index:   18.w
//       float cLifeTime;               // Index:   19
//       float cLifeTimeRandom;         // Index:   19.y
//       float cFogDensityStrength;     // Index:   19.z
//       float cAge;                    // Index:   19.w
//       uint systemRandom;             // Index:   20
//       uint cAlignMode;               // Index:   20.y
//       uint cSecondaryAlignMode;      // Index:   20.z
//       uint cBlendMode;               // Index:   20.w
//       float cAngleFadeRate;          // Index:   21
//       float cSoftDistance;           // Index:   21.y
//       float cSoftDistanceInverse;    // Index:   21.z
//       float cVelocityScale;          // Index:   21.w
//       float cVelocityScaleClamp;     // Index:   22
//       float cExternalScale;          // Index:   22.y
//       float cSpriteRotation;         // Index:   22.z
//       float cSpriteCameraOffset;     // Index:   22.w
//       float cStaticTwist;            // Index:   23
//       float cTwistSpeed;             // Index:   23.y
//       uint cTwistDirection;          // Index:   23.z
//       float cMaxExtent;              // Index:   23.w
//       float cColorModulate;          // Index:   24
//       float cColorRandom;            // Index:   24.y
//
//       struct ParticleGPUAttributeData
//       {
//
//           float start;               // Index:   24.z
//           float end;                 // Index:   24.w
//           uint type;                 // Index:   25
//           float alpha;               // Index:   25.y
//           float jitter;              // Index:   25.z
//
//       } cParticleColorBlend;         // Index:   24.z
//       float4 cColorTintModulate;     // Index:   25.w
//
//       struct ParticleGPUAttributeData
//       {
//
//           float start;               // Index:   26.w
//           float end;                 // Index:   27
//           uint type;                 // Index:   27.y
//           float alpha;               // Index:   27.z
//           float jitter;              // Index:   27.w
//
//       } cNormalMapIntensity;         // Index:   26.w
//
//       struct ParticleGPUAttributeData
//       {
//
//           float start;               // Index:   28
//           float end;                 // Index:   28.y
//           uint type;                 // Index:   28.z
//           float alpha;               // Index:   28.w
//           float jitter;              // Index:   29
//
//       } cOpacity;                    // Index:   28
//
//       struct ParticleGPUAttributeData
//       {
//
//           float start;               // Index:   29.y
//           float end;                 // Index:   29.z
//           uint type;                 // Index:   29.w
//           float alpha;               // Index:   30
//           float jitter;              // Index:   30.y
//
//       } cOpacityTexturesExponent;    // Index:   29.y
//
//       struct ParticleGPUAttributeData
//       {
//
//           float start;               // Index:   30.z
//           float end;                 // Index:   30.w
//           uint type;                 // Index:   31
//           float alpha;               // Index:   31.y
//           float jitter;              // Index:   31.z
//
//       } cScale;                      // Index:   30.z
//       float cCameraScaleStartDistance;// Index:   31.w
//       float cCameraScaleStartValue;  // Index:   32
//       float cCameraScaleEndDistance; // Index:   32.y
//       float cCameraScaleEndValue;    // Index:   32.z
//       float cCameraOneOverEndMinusStart;// Index:   32.w
//       uint cFlipbookPageCount;       // Index:   33
//       float cFlipbookPageCycle;      // Index:   33.y
//       float cNearCull;               // Index:   33.z
//       float cFarCull;                // Index:   33.w
//       float cNearFade;               // Index:   34
//       float cFarFade;                // Index:   34.y
//
//       struct ParticleGPUAttributeData
//       {
//
//           float start;               // Index:   34.z
//           float end;                 // Index:   34.w
//           uint type;                 // Index:   35
//           float alpha;               // Index:   35.y
//           float jitter;              // Index:   35.z
//
//       } cDrag;                       // Index:   34.z
//       float3 cGravity;               // Index:   35.w
//
//       struct ParticleGPUAttributeData
//       {
//
//           float start;               // Index:   36.z
//           float end;                 // Index:   36.w
//           uint type;                 // Index:   37
//           float alpha;               // Index:   37.y
//           float jitter;              // Index:   37.z
//
//       } cGravityIntensity;           // Index:   36.z
//
//       struct ParticleGPUAttributeData
//       {
//
//           float start;               // Index:   37.w
//           float end;                 // Index:   38
//           uint type;                 // Index:   38.y
//           float alpha;               // Index:   38.z
//           float jitter;              // Index:   38.w
//
//       } cWindInfluenceOverLifeTime;  // Index:   37.w
//       float cMinDistance;            // Index:   39
//       float cMaxDistance;            // Index:   39.y
//       float3 cTurbulenceFrequency;   // Index:   39.z
//       float3 cTurbulenceAmplitude;   // Index:   40.y
//       float3 cTurbulencePhase;       // Index:   41
//       float3 cTurbulenceScrollSpeed; // Index:   41.w
//
//       struct ParticleGPUAttributeData
//       {
//
//           float start;               // Index:   42.z
//           float end;                 // Index:   42.w
//           uint type;                 // Index:   43
//           float alpha;               // Index:   43.y
//           float jitter;              // Index:   43.z
//
//       } cTurbulenceIntensity;        // Index:   42.z
//       uint cActiveFields;            // Index:   43.w
//
//       struct ParticleGPUFieldData
//       {
//
//           float3 position;           // Index:   44
//           float attenuation;         // Index:   44.w
//           float3 direction;          // Index:   45
//           float maxDistance;         // Index:   45.w
//           float magnitude;           // Index:   46
//           float _pad0;               // Index:   46.y
//           float _pad1;               // Index:   46.z
//           float _pad2;               // Index:   46.w
//
//       } cFields[4];                  // Index:   44
//       float cNewtonMinDistance;      // Index:   56
//       float cCollisionBounciness;    // Index:   56.y
//       float cCollisionBouncinessRandom;// Index:   56.z
//       float cCollisionRadius;        // Index:   56.w
//       float cDepthCollisionAgeThreshold;// Index:   57
//       float cDepthCollisionThreshold;// Index:   57.y
//       float cPlaneCollisionHeight;   // Index:   57.z
//       float3 emitterPosition;        // Index:   57.w
//       float3 emitterVelocity;        // Index:   58.z
//       float3 velocityDirectionWorld; // Index:   59.y
//       float3x3 emitterOrientation;   // Index:   60
//       float emitterDistance;         // Index:   62.y
//       float cMFXEventProbability;    // Index:   62.z
//       uint4 ramp1Indices[2];         // Index:   62.w
//       uint4 ramp3Indices;            // Index:   64.w
//       uint4 ramp1Constants[2];       // Index:   65.w
//       float4 ramp3Constants;         // Index:   67.w
//
//   } $Element;                        // Index:    0-68.z           Components:   275
//
// }
//
// Resource bind info for resourceTables__passData.spriteDecalTransforms
// {
//
//   float4x4 $Element;                 // Index:    0 1 2 3          Components:    16
//
// }
//
// Resource bind info for resourceTables__passData.ramp1Data
// {
//
//   struct ParticleGPURamp1Data
//   {
//
//       float multiplier;              // Index:    0
//       float offset;                  // Index:    0.y
//
//   } $Element;                        // Index:    0.xy             Components:     2
//
// }
//
// Resource bind info for resourceTables__passData.ramp3Data
// {
//
//   struct ParticleGPURamp3Data
//   {
//
//       float3 multiplier;             // Index:    0
//       float3 offset;                 // Index:    0.w
//
//   } $Element;                        // Index:    0-1.y            Components:     6
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__passData__smpLinearClamp    sampler      NA          NA    0        1
// resourceTables__viewData__smpLinear    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    6        1
// resourceTables__passData.systemData    texture  struct         r/o    7        1
// resourceTables__passData.spriteDecalTransforms    texture  struct         r/o    9        1
// resourceTables__passData.ramp1Data    texture  struct         r/o   13        1
// resourceTables__passData.ramp3Data    texture  struct         r/o   14        1
// resourceTables__passData.ramp1Textures    texture   float          2d   15        1
// resourceTables__passData.ramp3Textures    texture  float3          2d   16        1
// resourceTables__passData.linearDepthTexture    texture   float          2d   20        1
// resourceTables__passData.bilateralVectorsTexture    texture  float2          2d   21        1
// resourceTables__passData.depthTexture    texture  float4          2d   22        1
// resourceTables__materialData.alpha.tex    texture  float4          2d   60        1
// resourceTables__materialData.alphathreshold.tex    texture  float4          2d   62        1
// resourceTables__materialData.distort1.tex    texture  float4          2d   63        1
// resourceTables__materialData.distort2.tex    texture  float4          2d   64        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// POSITION                 0   xyz         1     NONE   float
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xy          3     NONE   float
// TEXCOORD                 1   xyz         4     NONE   float     z
// COLOR                    0   xyzw        5     NONE   float   xyz
// COLOR                    1   xyzw        6     NONE   float   xyzw
// TEXCOORD                 2   xyzw        7     NONE   float   xyzw
// TEXCOORD                 3   x           8     NONE    uint
// TEXCOORD                 4    y          8     NONE    uint    y
// TEXCOORD                 7   xyz         9     NONE   float
// TEXCOORD                 8   xyz        10     NONE   float
// TEXCOORD                 9   xyz        11     NONE   float
// TEXCOORD                10   xyz        12     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[77], immediateIndexed
dcl_constantbuffer cb3[33], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_structured t7, 1100
dcl_resource_structured t9, 64
dcl_resource_structured t13, 8
dcl_resource_structured t14, 24
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t60
dcl_resource_texture2d (float,float,float,float) t62
dcl_resource_texture2d (float,float,float,float) t63
dcl_resource_texture2d (float,float,float,float) t64
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xyz
dcl_input_ps linear v4.z
dcl_input_ps constant v5.xyz
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xyzw
dcl_input_ps constant v8.y
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r0.xyzw, v8.y, l(0), t9.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r1.xyzw, v8.y, l(16), t9.xyzw
ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyzw, v8.y, l(32), t9.xyzw
mul r3.xy, v0.xyxx, cb3[32].zwzz
mad r4.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.z, r3.xyxx, t22.yzxw, s5
mov r4.z, -r4.y
mul r3.xy, r3.zzzz, r4.xzxx
mov r3.w, l(1.000000)

add r40.w, r3.z, -r40.y
mad r3.x, -r40.x, r40.w, r3.x

dp4 r4.x, r3.xyzw, cb3[12].xyzw
dp4 r4.y, r3.xyzw, cb3[13].xyzw
dp4 r4.z, r3.xyzw, cb3[14].xyzw
mov r4.w, l(1.000000)
dp4 r0.x, r4.xyzw, r0.xyzw
dp4 r0.y, r4.xyzw, r1.xyzw
dp4 r0.z, r4.xyzw, r2.xyzw
add r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r1.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.y, r1.x
lt r1.xyw, l(1.000000, 1.000000, 0.000000, 1.000000), r0.xyxz
or r0.y, r0.w, r1.x
or r0.y, r1.y, r0.y
or r0.y, r1.w, r0.y
or r0.y, r1.z, r0.y
discard_nz r0.y
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.xyz, cb2[76].w, l(156), t7.xyzx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r2.xyz, cb2[76].w, l(172), t7.xyzx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.y, cb2[76].w, l(300), t7.xxxx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.w, cb2[76].w, l(316), t7.xxxx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.w, cb2[76].w, l(1028), t7.xxxx
ftoi r3.xy, v5.xyxx
and r3.zw, r0.yyyy, l(0, 0, 4096, 128)
mad r4.xyzw, v7.zzzz, l(100.000000, 100.000000, 103.000000, 103.000000), v7.xxxx
movc r4.xyzw, r3.zzzz, r0.wwww, r4.xyzw
mad r4.xyzw, r4.xyzw, l(-0.000000, 1.000000, -1.000000, 1.000000), r0.xzxz
utof r5.x, r3.x
mul r2.w, r1.x, r5.x
round_ni r5.y, r2.w
add r6.xy, r4.xyxx, r5.xyxx
mul r6.xy, r1.yzyy, r6.xyxx
sample_indexable(texture2d)(float,float,float,float) r6.xy, r6.xyxx, t63.xyzw, s2
if_nz r3.w
  utof r7.x, r3.y
  mul r1.x, r1.x, r7.x
  round_ni r7.y, r1.x
  add r4.xy, r4.xyxx, r7.xyxx
  mul r1.xy, r1.yzyy, r4.xyxx
  sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t63.xyzw, s2
  add r1.xy, -r6.xyxx, r1.xyxx
  mad r6.xy, v5.zzzz, r1.xyxx, r6.xyxx
endif
mul r1.x, r2.x, r5.x
round_ni r5.z, r1.x
add r1.xy, r4.zwzz, r5.xzxx
mul r1.xy, r2.yzyy, r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t64.xyzw, s2
if_nz r3.w
  utof r4.x, r3.y
  mul r1.z, r2.x, r4.x
  round_ni r4.y, r1.z
  add r2.xw, r4.xxxy, r4.zzzw
  mul r2.xy, r2.yzyy, r2.xwxx
  sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t64.xyzw, s2
  add r2.xy, -r1.xyxx, r2.xyxx
  mad r1.xy, v5.zzzz, r2.xyxx, r1.xyxx
endif
ieq r2.xy, r1.wwww, l(-2, -3, 0, 0)
or r1.z, r2.y, r2.x
if_z r1.z
  ld_structured_indexable(structured_buffer, stride=8)(mixed,mixed,mixed,mixed) r2.yz, r1.w, l(0), t13.xxyx
  utof r1.z, r1.w
  add r1.z, r1.z, l(0.500000)
  mul r4.y, r1.z, l(0.000244140625)
  mov r4.x, v7.y
  sample_l_indexable(texture2d)(float,float,float,float) r1.z, r4.xyxx, t15.yzxw, s0, l(0.000000)
  mad r1.z, r2.y, r1.z, r2.z
else
  ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r1.w, cb2[76].w, l(1076), t7.xxxx
  f16tof32 r2.y, r1.w
  ushr r1.w, r1.w, l(16)
  f16tof32 r1.w, r1.w
  mov_sat r2.z, v7.y
  add r1.w, -r2.y, r1.w
  mad r1.w, r2.z, r1.w, r2.y
  movc r1.z, r2.x, r2.y, r1.w
endif
frc r2.xy, r0.xzxx
add r2.zw, -r2.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r2.xy, r2.zwzz, r2.xyxx
mul r1.w, r2.y, r2.x
ge r2.x, l(1.273500190E-022), r1.w
discard_nz r2.x
mul r1.w, r1.w, l(32.141102)
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r2.xy, cb2[76].w, l(340), t7.xyxx
eq r2.zw, r2.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
and r2.z, r2.w, r2.z
if_z r2.z
  ftoi r4.xy, v0.xyxx
  mov r4.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.zw, r4.xyzw, t21.zwxy
  mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 8.000000, 8.000000), v0.xxxy
  mul r2.zw, r2.zzzw, cb3[32].zzzw
  sample_l_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t20.yzxw, s6, l(0.000000)
  add r2.z, r2.z, v4.z
  lt r2.w, l(0.000000), r2.y
  div r2.y, l(1.000000, 1.000000, 1.000000, 1.000000), r2.y
  and r2.y, r2.y, r2.w
  div r2.x, r2.z, r2.x
  min r2.x, |r2.x|, l(1.000000)
  mul r2.w, r2.x, r2.x
  mad r2.x, -r2.x, l(2.000000), l(3.000000)
  mul r2.xy, r2.xyxx, r2.wzww
  min r2.y, |r2.y|, l(1.000000)
  mul r2.z, r2.y, r2.y
  mad r2.y, -r2.y, l(2.000000), l(3.000000)
  mad r2.y, -r2.z, r2.y, l(1.000000)
  mul r2.x, r2.y, r2.x
else
  mov r2.x, l(1.000000)
endif
mul_sat r1.w, r1.w, r2.x
lt r2.x, r1.w, l(0.040450)
mul r2.y, r1.w, l(0.0773993805)
add r1.w, r1.w, l(0.055000)
mul r1.w, r1.w, l(0.947867334)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.w, r2.x, r2.y, r1.w
ge r2.x, l(4.093169975E-021), r1.w
discard_nz r2.x
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r2.xyz, cb2[76].w, l(108), t7.xyzx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r4.xyz, cb2[76].w, l(140), t7.xyzx
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r7.xyzw, cb2[76].w, l(412), t7.xyzw
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r8.xyzw, cb2[76].w, l(468), t7.xyzw
ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r2.w, cb2[76].w, l(484), t7.xxxx
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r6.z, l(-1.000000)
mad r9.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r6.zyzz
mov r6.w, -r6.x
mov r9.z, -r9.x
add r1.xy, r6.wzww, r9.zyzz
mul r1.xy, r1.xyxx, r1.zzzz
mad r1.z, v7.z, l(45.000000), v7.x
movc r0.w, r3.z, r0.w, r1.z
mad r3.xz, r0.wwww, l(-0.200000, 0.000000, 0.200000, 0.000000), r0.xxzx
mad r1.xy, r1.xyxx, l(0.200000, 0.200000, 0.000000, 0.000000), r3.xzxx
mov_sat r7.xyzw, r7.xyzw
and r0.y, r0.y, l(512)
mov r6.x, l(1.000000)
mov r6.w, v6.w
movc r6.xyzw, r0.yyyy, r6.xxxw, v6.xyzw
mul r6.w, r1.w, r6.w
mul r6.xyzw, r7.xyzw, r6.xyzw
mad r0.w, v7.z, l(2.000000), l(-1.000000)
switch r8.z
  case l(0)
  mov r1.z, l(0)
  break
  case l(1)
  mov r1.z, v7.y
  break
  case l(2)
  lt r1.w, l(0.000010), |r8.w|
  lt r3.x, l(0.000000), r8.w
  lt r3.z, r8.w, l(0.000000)
  iadd r3.x, -r3.x, r3.z
  itof r3.x, r3.x
  mul r3.x, r3.x, l(0.000100)
  movc r1.w, r1.w, r8.w, r3.x
  mul r3.x, r1.w, v7.y
  exp r3.x, r3.x
  add r3.x, r3.x, l(-1.000000)
  exp r1.w, r1.w
  add r1.w, r1.w, l(-1.000000)
  div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
  mul r1.w, r1.w, r3.x
  max r1.z, r1.w, l(0.000000)
  break
  case l(3)
  add r1.w, |r8.w|, l(6.000000)
  add r3.x, -v7.y, l(0.500000)
  mul r1.w, r1.w, r3.x
  exp r1.w, r1.w
  add r1.w, r1.w, l(1.000000)
  div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
  break
  default
  mov r1.z, l(0)
  break
endswitch
add r1.w, -r8.x, r8.y
mad r1.z, r1.z, r1.w, r8.x
lt r1.w, l(0.000000), r2.w
mul r2.w, r2.w, r1.z
mad r0.w, r2.w, r0.w, r1.z
movc r0.w, r1.w, r0.w, r1.z
mul r1.z, r2.x, r5.x
round_ni r5.w, r1.z
add r1.zw, r0.xxxz, r5.xxxw
mul r1.zw, r2.yyyz, r1.zzzw
sample_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t60.yzxw, s2
if_nz r3.w
  utof r7.x, r3.y
  mul r1.w, r2.x, r7.x
  round_ni r7.y, r1.w
  add r0.xz, r0.xxzx, r7.xxyx
  mul r0.xz, r2.yyzy, r0.xxzx
  sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xzxx, t60.xyzw, s2
  add r0.x, -r1.z, r0.x
  mad r1.z, v5.z, r0.x, r1.z
endif
ne r0.x, r0.w, l(0.000000)
mul r0.z, r0.w, r1.z
exp r0.z, r0.z
add r0.z, r0.z, l(-1.000000)
exp r1.w, r0.w
add r1.w, r1.w, l(-1.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
mul r0.z, r0.z, r1.w
max r0.z, r0.z, l(0.000000)
movc r0.z, r0.x, r0.z, r1.z
mul r0.z, r0.z, r6.w
mul r2.x, r4.x, r5.x
round_ni r5.y, r2.x
add r2.xy, r1.xyxx, r5.xyxx
mul r2.xy, r4.yzyy, r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t62.xyzw, s2
if_nz r3.w
  utof r3.x, r3.y
  mul r2.y, r4.x, r3.x
  round_ni r3.y, r2.y
  add r1.xy, r1.xyxx, r3.xyxx
  mul r1.xy, r4.yzyy, r1.xyxx
  sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t62.xyzw, s2
  add r1.x, -r2.x, r1.x
  mad r2.x, v5.z, r1.x, r2.x
endif
min r1.x, v7.w, l(0.999000)
add r1.y, -r1.x, r2.x
add r1.x, -r1.x, l(1.000000)
div_sat r1.x, r1.y, r1.x
mul r0.w, r0.w, r1.x
exp r0.w, r0.w
add r0.w, r0.w, l(-1.000000)
mul r0.w, r1.w, r0.w
max r0.w, r0.w, l(0.000000)
movc r0.x, r0.x, r0.w, r1.x
mul r0.x, r0.x, r0.z
ge r0.z, l(4.093169975E-021), r0.x
discard_nz r0.z
if_nz r0.y
  ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.y, cb2[76].w, l(1036), t7.xxxx
  ine r0.z, r0.y, l(-2)
  if_nz r0.z
    mov_sat r1.x, r0.x
    ld_structured_indexable(structured_buffer, stride=24)(mixed,mixed,mixed,mixed) r2.xyzw, r0.y, l(0), t14.xyzw
    ld_structured_indexable(structured_buffer, stride=24)(mixed,mixed,mixed,mixed) r3.xy, r0.y, l(16), t14.xyxx
    utof r0.y, r0.y
    add r0.y, r0.y, l(0.500000)
    mul r1.y, r0.y, l(0.000976562500)
    sample_l_indexable(texture2d)(float,float,float,float) r0.yzw, r1.xyxx, t16.wxyz, s0, l(0.000000)
    mov r3.z, r2.w
    mad r0.yzw, r2.xxyz, r0.yyzw, r3.zzxy
  else
    ld_structured_indexable(structured_buffer, stride=1100)(mixed,mixed,mixed,mixed) r0.yzw, cb2[76].w, l(1084), t7.xxyz
  endif
else
  mul r1.x, r1.z, r1.z
  mul r0.yzw, r1.xxxx, r6.xxyz
endif
ftou r1.xy, v0.xyxx
sqrt r2.xyzw, r0.yzwy
mul r0.yzw, r2.xxyw, l(0.000000, 0.250000, 0.500000, -0.250000)
add r0.yz, r0.zzzz, r0.yywy
mad r3.x, r2.z, l(0.250000), r0.y
dp2 r3.y, r2.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r3.z, r2.z, l(-0.250000), r0.z
and r0.yz, r1.xxyx, l(0, 1, 1, 0)
ine r0.y, r0.z, r0.y
movc r0.yz, r0.yyyy, r3.xxyx, r3.xxzx
add o0.xy, r0.yzyy, l(0.000000, 0.498039216, 0.000000, 0.000000)
mov o0.z, l(0)
mov o0.w, r0.x
mad o1.xyz, v2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o1.w, r0.x
mov o2.xyzw, l(1.000000,0,0.353000,0)
ret
// Approximately 288 instruction slots used
