//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:29 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__passData
// {
//
//   struct PassDataTransparent
//   {
//
//       float CascadeShadowSize;       // Index:    0
//       float OneOverCascadeShadowSize;// Index:    0.y
//       float ShadowTextureW;          // Index:    0.z
//       float ShadowTextureH;          // Index:    0.w
//       float OneOverShadowTextureW;   // Index:    1
//       float OneOverShadowTextureH;   // Index:    1.y
//
//       struct GIVolumeGlobal
//       {
//
//           float giVolumeSHDiffuseBlur;// Index:    2
//           float giVolumeSHSpecularBlur;// Index:    2.y
//           float giVolumeSaturation;  // Index:    2.z
//           float4 defaultOcclusionSH; // Index:    3
//           float4 skyFullRSH;         // Index:    4
//           float4 skyFullGSH;         // Index:    5
//           float4 skyFullBSH;         // Index:    6
//           float4 skyFullClampRSH;    // Index:    7
//           float4 skyFullClampGSH;    // Index:    8
//           float4 skyFullClampBSH;    // Index:    9
//           float4 skyFullGeoRSH;      // Index:   10
//           float4 skyFullGeoGSH;      // Index:   11
//           float4 skyFullGeoBSH;      // Index:   12
//           float4 skyTopRSH;          // Index:   13
//           float4 skyTopGSH;          // Index:   14
//           float4 skyTopBSH;          // Index:   15
//           float4 skyTopClampRSH;     // Index:   16
//           float4 skyTopClampGSH;     // Index:   17
//           float4 skyTopClampBSH;     // Index:   18
//           float4 skyTopGeoRSH;       // Index:   19
//           float4 skyTopGeoGSH;       // Index:   20
//           float4 skyTopGeoBSH;       // Index:   21
//           float4 skyTopAndBounceRSH; // Index:   22
//           float4 skyTopAndBounceGSH; // Index:   23
//           float4 skyTopAndBounceBSH; // Index:   24
//           float4 skyTopAndBounceClampRSH;// Index:   25
//           float4 skyTopAndBounceClampGSH;// Index:   26
//           float4 skyTopAndBounceClampBSH;// Index:   27
//           float4 skyTopAndBounceGeoRSH;// Index:   28
//           float4 skyTopAndBounceGeoGSH;// Index:   29
//           float4 skyTopAndBounceGeoBSH;// Index:   30
//           float4 skyDifFullRSH;      // Index:   31
//           float4 skyDifFullGSH;      // Index:   32
//           float4 skyDifFullBSH;      // Index:   33
//           float4 skyDifFullClampRSH; // Index:   34
//           float4 skyDifFullClampGSH; // Index:   35
//           float4 skyDifFullClampBSH; // Index:   36
//           float4 skyDifFullGeoRSH;   // Index:   37
//           float4 skyDifFullGeoGSH;   // Index:   38
//           float4 skyDifFullGeoBSH;   // Index:   39
//           float4 skyDifTopRSH;       // Index:   40
//           float4 skyDifTopGSH;       // Index:   41
//           float4 skyDifTopBSH;       // Index:   42
//           float4 skyDifTopClampRSH;  // Index:   43
//           float4 skyDifTopClampGSH;  // Index:   44
//           float4 skyDifTopClampBSH;  // Index:   45
//           float4 skyDifTopGeoRSH;    // Index:   46
//           float4 skyDifTopGeoGSH;    // Index:   47
//           float4 skyDifTopGeoBSH;    // Index:   48
//           float4 skyDifTopAndBounceRSH;// Index:   49
//           float4 skyDifTopAndBounceGSH;// Index:   50
//           float4 skyDifTopAndBounceBSH;// Index:   51
//           float4 skyDifTopAndBounceClampRSH;// Index:   52
//           float4 skyDifTopAndBounceClampGSH;// Index:   53
//           float4 skyDifTopAndBounceClampBSH;// Index:   54
//           float4 skyDifTopAndBounceGeoRSH;// Index:   55
//           float4 skyDifTopAndBounceGeoGSH;// Index:   56
//           float4 skyDifTopAndBounceGeoBSH;// Index:   57
//
//       } giVolumeGlobal;              // Index:    2
//
//       struct ForwardLightBuffer
//       {
//
//           struct LightParameters
//           {
//
//               float3 color;          // Index:   58
//               uint lightgroupID;     // Index:   58.w
//               float3 position;       // Index:   59
//               float sourceRadiusSquared;// Index:   59.w
//               float falloffConstant; // Index:   60
//               float innerMinusOuterCosHalfAngleRcp;// Index:   60.y
//               float outerCosHalfAngle;// Index:   60.z
//               float dirLightHalfAngle;// Index:   60.w
//               float3 direction;      // Index:   61
//               float dirLightSolidAngle;// Index:   61.w
//               int projectorIndex;    // Index:   62
//               float fadeStartOnDist; // Index:   62.y
//               float fadeRcpDist;     // Index:   62.z
//               float fadeRate;        // Index:   62.w
//
//           } gLight[64];              // Index:   58
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  378
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  382
//                   float3 vTranslate; // Index:  382.y
//
//               } gCascadeOffset[3];   // Index:  382
//               float4 uvScaleOffset[4];// Index:  385
//               int extraCascadeIndex; // Index:  389
//               float cascadeRange;    // Index:  389.y
//               float2 linearizeConstants;// Index:  389.z
//               float filterSize;      // Index:  390
//               float shadowFade;      // Index:  390.y
//               float shadowBias;      // Index:  390.z
//               float padd;            // Index:  390.w
//
//           } gLightShadowInfo[16];    // Index:  378
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  586
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  590
//                   float3 vTranslate; // Index:  590.y
//
//               } gCascadeOffset[3];   // Index:  590
//               float4 uvScaleOffset[4];// Index:  593
//               int extraCascadeIndex; // Index:  597
//               float cascadeRange;    // Index:  597.y
//               float2 linearizeConstants;// Index:  597.z
//               float filterSize;      // Index:  598
//               float shadowFade;      // Index:  598.y
//               float shadowBias;      // Index:  598.z
//               float padd;            // Index:  598.w
//
//           } gShadowTransmittanceInfo;// Index:  586
//
//           struct LightShadowInfo
//           {
//
//               float4x4 gWorldToLight;// Index:  599
//
//               struct CascadeOffset
//               {
//
//                   float fScale;      // Index:  603
//                   float3 vTranslate; // Index:  603.y
//
//               } gCascadeOffset[3];   // Index:  603
//               float4 uvScaleOffset[4];// Index:  606
//               int extraCascadeIndex; // Index:  610
//               float cascadeRange;    // Index:  610.y
//               float2 linearizeConstants;// Index:  610.z
//               float filterSize;      // Index:  611
//               float shadowFade;      // Index:  611.y
//               float shadowBias;      // Index:  611.z
//               float padd;            // Index:  611.w
//
//           } gExtraCascadeShadowInfo[16];// Index:  599
//
//           struct Projector
//           {
//
//               float4x4 mat;          // Index:  807
//
//           } projectors[4];           // Index:  807
//
//       } lightBuffer;                 // Index:   58
//
//       struct EnvironmentBuffer
//       {
//
//           float gDebugAmbientAmount; // Index:  823
//           float gDebugDiffuseAmount; // Index:  823.y
//           float gDebugSpecularAmount;// Index:  823.z
//           float gDebugEnvmapAmount;  // Index:  823.w
//           float3 g_GPUDebugOverridePositionXYZ;// Index:  824
//           float gDebugAOAmount;      // Index:  824.w
//           float g_GPUDebugOn;        // Index:  825
//           float g_GPUDebugOverridePositionEnable;// Index:  825.y
//           float g_skinSpecSecondLobeShift;// Index:  825.z
//           float g_skinSpecSecondProportion;// Index:  825.w
//           float g_thinScatteringAnisotropy;// Index:  826
//           float g_volumetricScatteringAnisotropy;// Index:  826.y
//           float g_volumetricSpecularScatteringAnisotropy;// Index:  826.z
//           float g_skinScatteringAnisotropy;// Index:  826.w
//           float g_volumetricScatteringNormalBend;// Index:  827
//           float g_volumetricSpecularScatteringNormalBend;// Index:  827.y
//           float g_hairSpecSecondLobeShift;// Index:  827.z
//           float g_hairSpecSecondProportion;// Index:  827.w
//           float g_isHDRRendering;    // Index:  828
//           float g_defaultSceneToScreenPower;// Index:  828.y
//           float g_defaultWhiteLevel; // Index:  828.z
//           float padding0;            // Index:  828.w
//           int g_flags;               // Index:  829
//           float g_reflectionOcclusionFalloff;// Index:  829.y
//           float padding1;            // Index:  829.z
//           float padding2;            // Index:  829.w
//
//           struct AtmosphericConstants
//           {
//
//               float3 cFogColor;      // Index:  830
//               float cHeightFalloff;  // Index:  830.w
//               float3 cEyePosition;   // Index:  831
//               float cHeightDensity;  // Index:  831.w
//               float cStartDistance;  // Index:  832
//               float cGlobalDensity;  // Index:  832.y
//               float cDepthReprojectScale;// Index:  832.z
//               float cDepthReprojectBias;// Index:  832.w
//               float4x4 cInvProjNoZReproj;// Index:  833
//               float3 cDirectionalFogDirection;// Index:  837
//               float cDirectionalityPower;// Index:  837.w
//               float3 cDirectionalFogColor;// Index:  838
//               float cDensityMapSparseBias;// Index:  838.w
//               float3 cDensityMapInvExtents;// Index:  839
//               float cDensityMapSparseSegmentScale;// Index:  839.w
//               float3 cDensityMapBias;// Index:  840
//               float cDensityMapSparseCutoff;// Index:  840.w
//               float cVolFogExponentMultiply;// Index:  841
//               float cVolFogDistanceMultiply;// Index:  841.y
//               float cVolFogExponentNormalize;// Index:  841.z
//               float cVolFogDistanceNormalize;// Index:  841.w
//               float cVolFogResolutionScale;// Index:  842
//               int cVolFogWidth;      // Index:  842.y
//               int cVolFogHeight;     // Index:  842.z
//               int cVolFogDepth;      // Index:  842.w
//
//           } atmosphericConstants;    // Index:  830
//
//       } environmentBuffer;           // Index:  823
//       float4x4 worldToBoatCap;       // Index:  843
//       float3 cameraPosInBoatSpace;   // Index:  847
//       float automaticWetnessFromHeightHeight;// Index:  847.w
//       float automaticWetnessFromHeightTransitionDistance;// Index:  848
//       float automaticWetnessFromHeightAmount;// Index:  848.y
//
//       struct ToneMappingConstants
//       {
//
//           float3 WBMatrixR;          // Index:  849
//           float3 WBMatrixG;          // Index:  850
//           float3 WBMatrixB;          // Index:  851
//           float EnableLocalAdaptation;// Index:  851.w
//           float Adaptation_Exposure; // Index:  852
//           float ExposureEV;          // Index:  852.y
//           float ExposureEVClampMin;  // Index:  852.z
//           float ExposureEVClampMax;  // Index:  852.w
//           float LocalAdaptationShadows;// Index:  853
//           float LocalAdaptationHighlights;// Index:  853.y
//           int Tonemapping_Curve;     // Index:  853.z
//           float Contrast;            // Index:  853.w
//           float HDRMax;              // Index:  854
//           float HDRWhite;            // Index:  854.y
//           float ContrastTimesShoulder;// Index:  854.z
//           float ChannelCrossTalk;    // Index:  854.w
//           float PrecomputedBMult;    // Index:  855
//           float PrecomputedCAdd;     // Index:  855.y
//           float SceneToScreenPower;  // Index:  855.z
//           float IsHDRRendering;      // Index:  855.w
//           float DebugHDRRendering;   // Index:  856
//           float DebugHDRRenderingPhase;// Index:  856.y
//           float DebugNoHDRRendering; // Index:  856.z
//           float ShowWaveform;        // Index:  856.w
//
//       } calibrationTonemappingConstants;// Index:  849
//       float4 userClipPlane0;         // Index:  857
//       float4 userClipPlane1;         // Index:  858
//
//   } resourceTables__passData;        // Index:    0-858            Components:  3436
                                        // Textures:  t0-t14
//
// }
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__batchData
// {
//
//   struct BatchDataTransparent
//   {
//
//       struct LightTileParameters
//       {
//
//           uint4 lightIndices[8];     // Index:    0
//
//       } objectLights;                // Index:    0
//
//       struct GIVolume
//       {
//
//           float3 invTransX;          // Index:    8
//           float3 invTransY;          // Index:    9
//           float3 invTransZ;          // Index:   10
//           float3 invTransT;          // Index:   11
//           float3 invRotX;            // Index:   12
//           float3 invRotY;            // Index:   13
//           float3 invRotZ;            // Index:   14
//           uint3 indDims;             // Index:   15
//           float3 invIndDims;         // Index:   16
//           uint3 atlasDims;           // Index:   17
//           float3 invAtlasDims;       // Index:   18
//           float4 cr1Min;             // Index:   19
//           float4 cr1MaxSubMin;       // Index:   20
//           float4 cr2Min;             // Index:   21
//           float4 cr2MaxSubMin;       // Index:   22
//           float4 cr3Min;             // Index:   23
//           float4 cr3MaxSubMin;       // Index:   24
//           float normalOffset;        // Index:   25
//           float4 giTintScaled;       // Index:   26
//           uint flags;                // Index:   27
//
//       } giVolume[3];                 // Index:    8
//       float4 m_EnvironmentMapSHR;    // Index:   68
//       float4 m_EnvironmentMapSHG;    // Index:   69
//       float4 m_EnvironmentMapSHB;    // Index:   70
//       float2 m_EnvironmentMapRotation;// Index:   71
//       int m_EnvironmentMapMipCount;  // Index:   71.z
//
//       struct RflGeometryProxyOBB
//       {
//
//           float4 m_WS2OBBSrow0;      // Index:   72
//           float4 m_WS2OBBSrow1;      // Index:   73
//           float4 m_WS2OBBSrow2;      // Index:   74
//           float3 m_halfExtents;      // Index:   75
//           float3 m_cubeCapturePos;   // Index:   76
//
//       } m_EnvironmentProxy;          // Index:   72
//       uint particleSystemIndex;      // Index:   76.w
//
//       struct LightParameters
//       {
//
//           float3 color;              // Index:   77
//           uint lightgroupID;         // Index:   77.w
//           float3 position;           // Index:   78
//           float sourceRadiusSquared; // Index:   78.w
//           float falloffConstant;     // Index:   79
//           float innerMinusOuterCosHalfAngleRcp;// Index:   79.y
//           float outerCosHalfAngle;   // Index:   79.z
//           float dirLightHalfAngle;   // Index:   79.w
//           float3 direction;          // Index:   80
//           float dirLightSolidAngle;  // Index:   80.w
//           int projectorIndex;        // Index:   81
//           float fadeStartOnDist;     // Index:   81.y
//           float fadeRcpDist;         // Index:   81.z
//           float fadeRate;            // Index:   81.w
//
//       } bonusMirrorLight;            // Index:   77
//       float4x4 worldToShadowRegionUV;// Index:   82
//       float shadowFadeFactor;        // Index:   86
//       uint numGIVolumes;             // Index:   86.y
//       bool useBonusMirrorLight;      // Index:   86.z
//       bool useShadowMap;             // Index:   86.w
//
//   } resourceTables__batchData;       // Index:    0-86             Components:   348
                                        // Textures:  t21-t26
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
// cbuffer ConstBuf__materialData
// {
//
//   struct MaterialData
//   {
//
//       float3 material_dudv1_matU;    // Index:    0
//       float3 material_dudv1_matV;    // Index:    1
//       float3 Layer3_normal_matU;     // Index:    2
//       float3 Layer3_normal_matV;     // Index:    3
//       float3 Layer0Bottom_diffuse_matU;// Index:    4
//       float3 Layer0Bottom_diffuse_matV;// Index:    5
//       float3 Layer0_diffuse_matU;    // Index:    6
//       float3 Layer0_diffuse_matV;    // Index:    7
//       float3 Layer0_alpha_matU;      // Index:    8
//       float3 Layer0_alpha_matV;      // Index:    9
//
//   } resourceTables__materialData;    // Index:    0-9.z            Components:    39
                                        // Textures:  t41-t49
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpLinearClamp    sampler      NA          NA    5        1
// resourceTables__viewData__smpComparison  sampler_c      NA          NA    7        1
// resourceTables__passData.shadowTexture    texture   float          2d    2        1
// resourceTables__passData.shadowTransmittanceTexture0    texture  float4          2d    3        1
// resourceTables__passData.shadowTransmittanceTexture1    texture  float4          2d    4        1
// resourceTables__passData.ambientBRDFMap    texture  float2          2d    7        1
// resourceTables__passData.volumetricFog    texture  float4          3d    8        1
// resourceTables__passData.ProjTextureMaps[0]    texture  float4          2d   11        1
// resourceTables__passData.ProjTextureMaps[1]    texture  float4          2d   12        1
// resourceTables__passData.ProjTextureMaps[2]    texture  float4          2d   13        1
// resourceTables__passData.ProjTextureMaps[3]    texture  float4          2d   14        1
// resourceTables__batchData.m_EnvironmentMap    texture  float4        cube   21        1
// resourceTables__batchData.giVolumesInd_0    texture  float4          3d   22        1
// resourceTables__batchData.giVolumesSH0_0    texture  float4          3d   23        1
// resourceTables__batchData.giVolumesSH1_0    texture  float4          3d   24        1
// resourceTables__batchData.giVolumesSH2_0    texture  float4          3d   25        1
// resourceTables__batchData.giVolumesSH3_0    texture  float4          3d   26        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   41        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   42        1
// resourceTables__materialData.Layer3_diffuse    texture  float4          2d   43        1
// resourceTables__materialData.Layer3_normal    texture  float4          2d   44        1
// resourceTables__materialData.Layer0Bottom_diffuse    texture  float4          2d   45        1
// resourceTables__materialData.Layer0Bottom_normal    texture  float4          2d   46        1
// resourceTables__materialData.Layer0Bottom_alpha    texture  float4          2d   47        1
// resourceTables__materialData.Layer0_alpha    texture  float4          2d   49        1
// ConstBuf__passData                cbuffer      NA          NA    0        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__batchData               cbuffer      NA          NA    2        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
// ConstBuf__materialData            cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[859], dynamicIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[87], dynamicIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_constantbuffer cb4[10], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s5, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t21
dcl_resource_texture3d (float,float,float,float) t22
dcl_resource_texture3d (float,float,float,float) t23
dcl_resource_texture3d (float,float,float,float) t24
dcl_resource_texture3d (float,float,float,float) t25
dcl_resource_texture3d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t41
dcl_resource_texture2d (float,float,float,float) t42
dcl_resource_texture2d (float,float,float,float) t43
dcl_resource_texture2d (float,float,float,float) t44
dcl_resource_texture2d (float,float,float,float) t45
dcl_resource_texture2d (float,float,float,float) t46
dcl_resource_texture2d (float,float,float,float) t47
dcl_resource_texture2d (float,float,float,float) t49
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_indexableTemp x0[16], 4
dcl_indexableTemp x1[8], 4
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r1.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, v0.z, cb3[35].z, cb3[35].w
rcp r0.w, r0.w
mov r2.z, -r0.w
mul r2.xy, r1.xyxx, r2.zzzz
mov r2.w, l(1.000000)

add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r1.x, r2.xyzw, cb3[12].xyzw
dp4 r1.y, r2.xyzw, cb3[13].xyzw
dp4 r1.z, r2.xyzw, cb3[14].xyzw
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v3.xyzx
mov r3.xy, v2.xyxx
mov r3.z, l(1.000000)
dp3 r4.x, cb4[0].xyzx, r3.xyzx
dp3 r4.y, cb4[1].xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t41.xyzw, s1
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.zw, v2.xyxx, t42.zwxy, s1
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -0.996078432, -0.996078432)
mad r5.xy, r4.xyxx, l(-0.010000, 0.010000, 0.000000, 0.000000), v2.xyxx
mul r4.x, r5.x, l(4.000000)
mov r5.z, l(1.000000)
dp2 r4.y, l(2.000000, -1.144000, 0.000000, 0.000000), r5.yzyy
dp2 r0.w, cb4[2].xyxx, cb4[2].xyxx
rsq r0.w, r0.w
mul r6.xy, r0.wwww, cb4[2].xyxx
dp3 r7.x, cb4[2].xyzx, r5.xyzx
dp3 r7.y, cb4[3].xyzx, r5.xyzx
mad r5.xy, r4.zwzz, l(-0.020000, 0.020000, 0.000000, 0.000000), v2.xyxx
dp3 r8.x, cb4[8].xyzx, r3.xyzx
dp3 r8.y, cb4[9].xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t43.xyzw, s2
lt r9.xyz, r4.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r10.xyz, r4.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r4.xyz, r9.xyzx, r10.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r7.xyxx, t44.xyzw, s2
mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r10.x, r6.xyxx, r9.xyxx
mov r6.z, -r6.y
dp2 r10.y, r6.zxzz, r9.xyxx
mov r10.z, r9.z
dp3 r0.w, r10.xyzx, r10.xyzx
sqrt r0.w, r0.w
max r0.w, r0.w, l(0.000010)
rcp r2.w, r0.w
mul r6.xyz, r2.wwww, r10.xyzx
mul r9.xyz, r4.xyzx, l(0.0350341313, 0.0350341313, 0.0350341313, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.w, r5.xyxx, t47.yzwx, s1
add_sat r3.w, r3.w, l(0.709106)
lt r4.w, l(0.000000), r3.w
if_nz r4.w
  mov r5.z, l(1.000000)
  dp3 r11.x, cb4[4].xyzx, r5.xyzx
  dp3 r11.y, cb4[5].xyzx, r5.xyzx
  dp2 r7.x, l(16.000000, 1.000000, 0.000000, 0.000000), r5.xzxx
  dp2 r7.y, l(12.000000, -1.026000, 0.000000, 0.000000), r5.yzyy
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r11.xyxx, t45.xyzw, s2
  lt r11.xyz, r5.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r12.xyz, r5.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r5.xyz, r5.xyzx
  mul r5.xyz, r5.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r5.xyz, r5.xyzx
  mad r5.xyz, r5.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r5.xyz, r11.xyzx, r12.xyzx, r5.xyzx
  sample_indexable(texture2d)(float,float,float,float) r11.xyz, r7.xyxx, t46.xyzw, s2
  mad r11.xyz, r11.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp3 r4.w, r11.xyzx, r11.xyzx
  sqrt r4.w, r4.w
  max r4.w, r4.w, l(0.000010)
  rcp r5.w, r4.w
  mul r11.xyz, r5.wwww, r11.xyzx
  mad r5.w, r10.z, r2.w, l(1.000000)
  max r6.w, r5.w, l(0.001000)
  mul r12.xyz, r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
  dp3 r5.w, r6.xywx, r12.xyzx
  mul r12.xyz, r5.wwww, r6.xywx
  div r12.xyz, r12.xyzx, r6.wwww
  mad r11.xyz, -r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r12.xyzx
  min r4.w, r0.w, r4.w
  add r4.w, -r0.w, r4.w
  mad r0.w, r3.w, r4.w, r0.w
  mad r10.xyz, -r10.xyzx, r2.wwww, r11.xyzx
  mad r6.xyz, r3.wwww, r10.xyzx, r6.xyzx
  mad r4.xyz, -r4.xyzx, l(0.0350341313, 0.0350341313, 0.0350341313, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r5.xyz, -r5.xyzx, l(0.329808414, 0.349208713, 0.353087872, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r4.xyz, -r4.xyzx, r5.xyzx, -r9.xyzx
  add r4.xyz, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r9.xyz, r3.wwww, r4.xyzx, r9.xyzx
endif
add r2.w, -r0.w, l(1.000000)
mad r4.x, r2.w, l(0.066305), r0.w
add r5.xyz, -r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r5.xyz, r5.xyzx, l(0.066305, 0.066305, 0.066305, 0.000000), r6.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, r5.xyzx
log r9.xyz, r9.xyzx
mul r9.xyz, r9.xyzx, l(1.00655234, 1.00655234, 1.00655234, 0.000000)
exp r9.xyz, r9.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.w, r8.xyxx, t49.yzwx, s2
add r2.w, r2.w, l(-0.253174)
mov_sat r3.w, r2.w
mul r3.w, r3.w, r3.w
mul_sat r2.w, r2.w, l(2.238253)
mul r3.w, r3.w, l(1.250000)
deriv_rtx_fine r4.z, r3.w
deriv_rty_fine r3.w, r3.w
lt r4.w, l(0.000000), r2.w
ne r5.w, r4.z, l(0.000000)
or r5.w, r4.w, r5.w
ne r6.w, r3.w, l(0.000000)
or r5.w, r5.w, r6.w
if_nz r5.w
  dp3 r8.x, cb4[6].xyzx, r3.xyzx
  dp3 r8.y, cb4[7].xyzx, r3.xyzx
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r8.xyxx, t45.xyzw, s2
  lt r8.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r10.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r3.xyz, r3.xyzx
  mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r3.xyz, r3.xyzx
  mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r3.xyz, r8.xyzx, r10.xyzx, r3.xyzx
  if_nz r4.w
    mad r5.xyz, -r5.xyzx, r0.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
    mad r6.xyz, r2.wwww, r5.xyzx, r6.xyzx
    add r0.w, -r4.x, l(1.000000)
    mad r4.x, r2.w, r0.w, r4.x
    mad r3.xyz, r3.xyzx, l(0.255056173, 0.269225985, 0.265177637, 0.000000), -r9.xyzx
    mad r9.xyz, r2.wwww, r3.xyzx, r9.xyzx
    mad r3.xy, r2.wwww, l(0.502475798, -0.0140990950, 0.000000, 0.000000), l(0.497524202, 0.0340990946, 0.000000, 0.000000)
    mov r5.xy, r6.xyxx
  else
    mov r3.xy, l(0.497524202,0.0340990946,0,0)
    mov r5.xy, r6.xyxx
  endif
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.w, r4.z, l(0.010000)
  mul r3.z, r3.w, l(0.010000)
  deriv_rtx_fine r4.zw, r7.xxxy
  deriv_rty_fine r7.xy, r7.xyxx
  dp2 r3.w, r4.zwzz, r4.zwzz
  dp2 r5.w, r7.xyxx, r7.xyxx
  max r3.w, r3.w, l(0.001000)
  div r4.zw, r4.zzzw, r3.wwww
  max r3.w, r5.w, l(0.001000)
  div r7.xy, r7.xyxx, r3.wwww
  mul r3.zw, r3.zzzz, r7.xxxy
  mad r3.zw, r4.zzzw, r2.wwww, r3.zzzw
  mad r6.xy, -r3.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r5.xyxx
  dp3 r2.w, r6.xyzx, r6.xyzx
  rsq r2.w, r2.w
  mul r7.xyz, r2.wwww, r6.xyzx
  mov r5.z, r6.z
  movc r6.xyz, r0.wwww, r5.xyzx, r7.xyzx
else
  mov r3.xy, l(0.497524202,0.0340990946,0,0)
endif
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, v4.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, v5.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, r6.xyzx
mul r7.xyz, r7.xyzx, r6.yyyy
mad r5.xyz, r6.xxxx, r5.xyzx, r7.xyzx
mad r5.xyz, r6.zzzz, r2.xyzx, r5.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, r5.xyzx
ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.xyz, r2.xyzx
deriv_rty_fine r2.xyz, r2.xyzx
dp3 r3.z, r7.xyzx, r7.xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
add r2.x, r2.x, r3.z
min r4.y, r2.x, l(0.300000)
movc r2.xy, r2.wwww, l(1.000000,0,0,0), r4.xyxx
add r2.z, -r3.x, l(1.000000)
mul r2.z, r2.z, r2.z
max r2.x, r2.x, l(0.600000)
mad r2.x, r2.x, l(-0.527635), l(0.520718)
max r2.x, r2.x, l(0.000000)
mad r2.x, r2.z, r2.z, r2.x
add r2.x, r2.y, r2.x
sqrt r2.x, r2.x
max r2.x, r2.x, l(0.001000)
sqrt r2.x, r2.x
add r2.x, -r2.x, l(1.000000)
lt r2.y, r9.x, l(0.040450)
mul r2.z, r9.x, l(0.0773993805)
add r2.w, r9.x, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r4.x, r2.y, r2.z, r2.w
lt r2.y, r9.y, l(0.040450)
mul r2.z, r9.y, l(0.0773993805)
add r2.w, r9.y, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r4.y, r2.y, r2.z, r2.w
lt r2.y, r9.z, l(0.040450)
mul r2.z, r9.z, l(0.0773993805)
add r2.w, r9.z, l(0.055000)
mul r2.w, r2.w, l(0.947867334)
log r2.w, r2.w
mul r2.w, r2.w, l(2.400000)
exp r2.w, r2.w
movc r4.z, r2.y, r2.z, r2.w
ftoi r2.yz, v0.yyxy
add r3.xzw, -r1.xxyz, cb3[31].xxyz

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r3.x, r40.x, r41.x, r3.x
mad r3.z, r40.x, r41.y, r3.z
mad r3.w, r40.x, r41.z, r3.w

dp3 r2.w, r3.xzwx, r3.xzwx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, r3.xzwx
add r8.x, -r2.x, l(1.000000)
mul r2.x, r8.x, r8.x
max r2.x, r2.x, l(0.001000)
mul r4.w, r8.x, r2.x
dp3 r5.w, -r7.xyzx, r6.xyzx
add r5.w, r5.w, r5.w
mad r9.xyz, r6.yzxy, -r5.wwww, -r7.yzxy
mad r5.xyz, r5.yzxy, r0.wwww, -r9.xyzx
mad r5.xyz, r4.wwww, r5.xyzx, r9.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
mul r8.zw, l(0.000000, 0.000000, -1.000000, 1.000000), cb2[71].xxxy
mul r8.zw, r5.yyyy, r8.zzzw
mad r9.xz, r5.zzzz, cb2[71].yyxy, r8.zzwz
dp3 r0.w, r6.xyzx, r7.xyzx
mov r1.w, l(1.000000)
dp4 r10.x, cb2[72].xyzw, r1.xyzw
dp4 r10.y, cb2[73].xyzw, r1.xyzw
dp4 r10.z, cb2[74].xyzw, r1.xyzw
mov r9.y, r5.x
dp3 r11.x, cb2[72].xyzx, r9.xyzx
dp3 r11.y, cb2[73].xyzx, r9.xyzx
dp3 r11.z, cb2[74].xyzx, r9.xyzx
div r12.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r11.xyzx
lt r13.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r11.xyzx
lt r11.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r11.xyz, -r13.xyzx, r11.xyzx
itof r11.xyz, r11.xyzx
mad r10.xyz, r11.xyzx, cb2[75].xyzx, -r10.xyzx
mul r10.xyz, r12.xyzx, r10.xyzx
lt r11.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r10.xyz, r11.xyzx, l(99999997952.000000,99999997952.000000,99999997952.000000,0), r10.xyzx
min r4.w, r10.z, r10.y
min r4.w, r4.w, r10.x
mad r9.xyz, r9.xyzx, r4.wwww, r1.xyzx
add r9.xyz, r9.xyzx, -cb2[76].xyzx
dp3 r4.w, r9.xyzx, r9.xyzx
rsq r4.w, r4.w
mul r9.xyz, r4.wwww, r9.xyzx
mul r10.yzw, r9.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r10.x, l(0.282094806)
dp4 r4.w, r10.xyzw, cb2[68].xyzw
dp4 r5.w, r10.xyzw, cb2[69].xyzw
dp4 r6.w, r10.xyzw, cb2[70].xyzw
rcp r10.x, r4.w
rcp r10.y, r5.w
rcp r10.z, r6.w
iadd r4.w, l(-3), cb2[71].z
utof r4.w, r4.w
mul r4.w, r4.w, r8.x
lt r5.w, r4.w, l(1.000000)
mad_sat r6.w, r4.w, l(2.000000), l(-1.000000)
movc r4.w, r5.w, r6.w, r4.w
sample_l_indexable(texturecube)(float,float,float,float) r9.xyz, r9.xyzx, t21.xyzw, s5, r4.w
mul r9.xyz, r10.xyzx, r9.xyzx
sqrt r8.y, |r0.w|
mad r8.yzw, r8.xxyx, l(0.000000, 0.996093750, 0.996093750, -0.337748349), l(0.000000, 0.00195312500, 0.00195312500, 1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r8.yz, r8.yzyy, t7.zxyw, s5, l(0.000000)
mad r4.w, r3.y, r8.y, r8.z
mul r9.xyz, r4.wwww, r9.xyzx
mul r10.xyz, r1.yyyy, cb2[9].xzyx
mad r10.xyz, cb2[8].xzyx, r1.xxxx, r10.xyzx
mad r10.xyz, cb2[10].xzyx, r1.zzzz, r10.xyzx
add r10.xyz, r10.xyzx, cb2[11].xzyx
lt r11.xyz, |r10.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
and r4.w, r11.y, r11.x
and r4.w, r11.z, r4.w
if_nz r4.w
  add r10.xyz, r10.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  and r4.w, l(1), cb2[27].x
  if_nz r4.w
    utof r11.xyz, cb2[15].xyzx
    mul r11.xyz, r10.xyzx, r11.xyzx
    ftoi r12.xyz, r11.xyzx
    mov r12.w, l(0)
    ld_indexable(texture3d)(float,float,float,float) r12.xyzw, r12.xyzw, t22.xyzw
    mul r13.xyzw, r12.xyzw, l(1020.000000, 255.000000, 63.750000, 255.000000)
    frc r4.w, r13.z
    mad r13.x, r4.w, l(4.000000), r13.x
    mad r13.z, r12.z, l(63.750000), -r4.w
    frc r11.xyz, r11.xyzx
    mad r11.xyz, r11.xyzx, r13.wwww, r13.xyzx
    add r11.xyz, r11.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    utof r12.xyz, cb2[17].xyzx
    div r10.xyz, r11.xyzx, r12.xyzx
  endif
  sample_l_indexable(texture3d)(float,float,float,float) r11.xyzw, r10.xyzx, t23.xyzw, s5, l(0.000000)
  mul r11.xyzw, r11.xyzw, cb2[26].xyzw
  sample_l_indexable(texture3d)(float,float,float,float) r12.xyzw, r10.xyzx, t24.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r13.xyzw, r10.xyzx, t25.xyzw, s5, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r10.xyzw, r10.xyzx, t26.xyzw, s5, l(0.000000)
  mad r12.xyzw, r12.xyzw, cb2[20].xyzw, cb2[19].xyzw
  mad r13.xyzw, r13.xyzw, cb2[22].xyzw, cb2[21].xyzw
  mad r10.xyzw, r10.xyzw, cb2[24].xyzw, cb2[23].xyzw
  mul r12.xyzw, r12.xyzw, cb2[26].xyzw
  mul r13.xyzw, r13.xyzw, cb2[26].xyzw
  mul r10.xyzw, r10.xywz, cb2[26].xywz
  mov r14.x, r10.z
  mov r14.y, r12.w
  mov r14.z, r13.w
  dp3 r15.w, cb2[12].xyzx, r14.xyzx
  dp3 r15.y, cb2[13].xyzx, r14.xyzx
  dp3 r15.z, cb2[14].xyzx, r14.xyzx
  mul r14.xyz, r6.xyzx, cb0[2].xxxx
  mul r16.xyz, r14.yyyy, cb2[13].yzxy
  mad r14.xyw, cb2[12].yzyx, r14.xxxx, r16.xyxz
  mad r14.xyz, cb2[14].yzxy, r14.zzzz, r14.xywx
  mul r14.yzw, r14.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
  mov r14.x, l(0.282094806)
  mov r16.x, r11.x
  mov r16.y, r12.x
  mov r16.z, r13.x
  mov r16.w, r10.x
  dp4 r17.x, r14.xyzw, r16.xyzw
  mov r18.x, r11.y
  mov r18.y, r12.y
  mov r18.z, r13.y
  mov r18.w, r10.y
  dp4 r17.y, r14.xyzw, r18.xyzw
  mov r10.x, r11.z
  mov r10.y, r12.z
  mov r10.z, r13.z
  dp4 r17.z, r14.xyzw, r10.xyzw
  max r11.xyz, r17.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r12.xyz, r5.zxyz, cb0[2].yyyy
  mul r13.xyz, r12.yyyy, cb2[13].yzxy
  mad r12.xyw, cb2[12].yzyx, r12.xxxx, r13.xyxz
  mad r12.xyz, cb2[14].yzxy, r12.zzzz, r12.xywx
  mul r12.yzw, r12.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
  mov r12.x, l(0.282094806)
  dp4 r13.x, r12.xyzw, r16.xyzw
  dp4 r13.y, r12.xyzw, r18.xyzw
  dp4 r13.z, r12.xyzw, r10.xyzw
  max r10.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r15.x, r11.w
else
  mov r15.xyzw, cb0[3].xyzw
  mov r11.xyz, l(0,0,0,0)
  mov r10.xyz, l(0,0,0,0)
endif
dp3 r4.w, r11.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
dp3 r5.w, r10.xyzx, l(0.300000, 0.300000, 0.400000, 0.000000)
add r11.xyz, -r4.wwww, r11.xyzx
mad r11.xyz, cb0[2].zzzz, r11.xyzx, r4.wwww
add r10.xyz, -r5.wwww, r10.xyzx
mad r10.xyz, cb0[2].zzzz, r10.xyzx, r5.wwww
mul r12.xyz, r6.yzxy, cb0[2].xxxx
mul r12.yzw, r12.xxyz, l(0.000000, 0.325735033, 0.325735033, 0.325735033)
mov r12.x, l(0.282094806)
dp4_sat r4.w, r12.xyzw, r15.xyzw
mul r12.xyz, r5.xyzx, cb0[2].yyyy
mul r12.yzw, r12.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r12.x, l(0.282094806)
dp4_sat r5.w, r12.xyzw, r15.xyzw
mul r12.yzw, r6.yyzx, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r12.x, l(0.282094806)
dp4 r13.x, r12.xyzw, cb0[52].xyzw
dp4 r13.y, r12.xyzw, cb0[53].xyzw
dp4 r13.z, r12.xyzw, cb0[54].xyzw
max r12.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r11.xyz, r4.wwww, r12.xyzx, r11.xyzx
mul r12.yzw, r5.xxyz, l(0.000000, 0.488602519, 0.488602519, 0.488602519)
mov r12.x, l(0.282094806)
dp4 r5.x, r12.xyzw, cb0[25].xyzw
dp4 r5.y, r12.xyzw, cb0[26].xyzw
dp4 r5.z, r12.xyzw, cb0[27].xyzw
max r5.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r5.xyz, r5.wwww, r5.xyzx, r10.xyzx
mov x0[0].x, cb0[807].x
mov x0[1].x, cb0[808].x
mov x0[3].x, cb0[810].x
mov x0[0].y, cb0[807].y
mov x0[1].y, cb0[808].y
mov x0[3].y, cb0[810].y
mov x0[0].z, cb0[807].z
mov x0[1].z, cb0[808].z
mov x0[3].z, cb0[810].z
mov x0[0].w, cb0[807].w
mov x0[1].w, cb0[808].w
mov x0[3].w, cb0[810].w
mov x0[4].x, cb0[811].x
mov x0[5].x, cb0[812].x
mov x0[7].x, cb0[814].x
mov x0[4].y, cb0[811].y
mov x0[5].y, cb0[812].y
mov x0[7].y, cb0[814].y
mov x0[4].z, cb0[811].z
mov x0[5].z, cb0[812].z
mov x0[7].z, cb0[814].z
mov x0[4].w, cb0[811].w
mov x0[5].w, cb0[812].w
mov x0[7].w, cb0[814].w
mov x0[8].x, cb0[815].x
mov x0[9].x, cb0[816].x
mov x0[11].x, cb0[818].x
mov x0[8].y, cb0[815].y
mov x0[9].y, cb0[816].y
mov x0[11].y, cb0[818].y
mov x0[8].z, cb0[815].z
mov x0[9].z, cb0[816].z
mov x0[11].z, cb0[818].z
mov x0[8].w, cb0[815].w
mov x0[9].w, cb0[816].w
mov x0[11].w, cb0[818].w
mov x0[12].x, cb0[819].x
mov x0[13].x, cb0[820].x
mov x0[15].x, cb0[822].x
mov x0[12].y, cb0[819].y
mov x0[13].y, cb0[820].y
mov x0[15].y, cb0[822].y
mov x0[12].z, cb0[819].z
mov x0[13].z, cb0[820].z
mov x0[15].z, cb0[822].z
mov x0[12].w, cb0[819].w
mov x0[13].w, cb0[820].w
mov x0[15].w, cb0[822].w
utof r2.yz, r2.yyzy
mul r2.yz, r2.yyzy, l(0.000000, 4159.000000, 3169.000000, 0.000000)
add r2.y, r2.z, r2.y
mul r2.y, r2.y, l(0.159154937)
frc r2.y, r2.y
mul r2.y, r2.y, l(39.478420)
sincos r10.x, r12.x, r2.y
mov r13.x, -r10.x
dp4 r14.x, r1.xyzw, cb0[586].xyzw
dp4 r14.y, r1.xyzw, cb0[587].xyzw
dp4 r2.y, r1.xyzw, cb0[588].xyzw
dp4 r2.z, r1.xyzw, cb0[589].xyzw
div r8.yz, r14.xxyx, r2.zzzz
lt r10.yz, l(0.000000, 1.000000, 1.000000, 0.000000), |r8.yyzy|
or r4.w, r10.z, r10.y
max r5.w, |r8.z|, |r8.y|
mad r5.w, r5.w, l(1.05263162), l(-1.000000)
mul_sat r5.w, r5.w, l(20.000000)
movc r5.w, r4.w, l(0), r5.w
add r0.w, |r0.w|, l(0.001000)
mad r8.yz, r8.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r14.xyzw, r8.yzyy, t3.xyzw, s5, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r15.xyzw, r8.yzyy, t4.xyzw, s5, l(0.000000)
div r2.y, r2.y, r2.z
max r2.y, r2.y, l(0.000000)
min r2.y, r2.y, l(0.999990)
mul r2.z, r2.y, l(8.000000)
round_ni r2.z, r2.z
ftoi r6.w, r2.z
ilt r7.w, r6.w, l(7)
iadd r8.y, r6.w, l(1)
movc r7.w, r7.w, r8.y, l(7)
mad r2.y, r2.y, l(8.000000), -r2.z
add r2.z, -r0.w, l(1.000000)
mul r8.y, r2.z, r2.z
mul r8.y, r8.y, r8.y
mul r2.z, r2.z, r8.y
add r8.y, -r3.y, l(1.000000)
mov r13.y, r12.x
mov r12.z, l(1.000000)
mov r16.z, l(1.000000)
mov r17.z, l(1.000000)
mov r18.z, l(1.000000)
mov r19.z, l(0)
mov r13.z, r10.x
mov r10.xyz, l(0,0,0,0)
mov r20.xyz, l(0,0,0,0)
mov r8.z, l(0)
loop
  uge r9.w, r8.z, cb2[0].z
  breakc_nz r9.w
  imul null, r12.yw, l(0, 5, 0, 13), cb2[r8.z + 0].xxxx
  ushr r9.w, cb0[r12.y + 58].w, l(30)
  dp4 r21.x, r1.xyzw, cb0[r12.w + 378].xyzw
  dp4 r21.y, r1.xyzw, cb0[r12.w + 379].xyzw
  dp4 r21.z, r1.xyzw, cb0[r12.w + 380].xyzw
  ine r10.w, r9.w, l(2)
  if_nz r10.w
    dp4 r11.w, r1.xyzw, cb0[r12.w + 381].xyzw
    lt r16.yw, r11.wwww, |r21.xxxy|
    or r13.w, r16.w, r16.y
    lt r16.y, r11.w, l(0.000000)
    or r13.w, r13.w, r16.y
    if_nz r13.w
      mov r22.xyz, l(0,0,0,0)
    else
      div r22.xyz, r21.xyzx, r11.wwww
      mad r22.xy, r22.xyxx, cb0[r12.w + 385].xyxx, cb0[r12.w + 385].zwzz
    endif
    mov r16.y, l(0)
  else
    lt r16.w, r21.z, l(0.000000)
    lt r17.y, l(1.000000), r21.z
    or r16.y, r16.w, r17.y
    if_z r16.y
      add r16.w, l(1.000000), cb0[r12.w + 390].x
      dp2 r16.w, cb0[0].yyyy, r16.wwww
      add r16.w, -r16.w, l(1.000000)
      mov r12.x, cb0[r12.w + 382].x
      mad r23.xyz, r21.xyzx, r12.xxzx, cb0[r12.w + 382].yzwy
      mov r16.x, cb0[r12.w + 383].x
      mad r24.xyz, r21.xyzx, r16.xxzx, cb0[r12.w + 383].yzwy
      mov r17.x, cb0[r12.w + 384].x
      mad r17.xyw, r21.xyxz, r17.xxxz, cb0[r12.w + 384].yzyw
      lt r25.xy, |r21.xyxx|, r16.wwww
      and r12.x, r25.y, r25.x
      lt r25.xy, |r23.xyxx|, r16.wwww
      and r16.x, r25.y, r25.x
      lt r25.xy, |r24.xyxx|, r16.wwww
      and r18.w, r25.y, r25.x
      lt r25.xy, |r17.xyxx|, r16.wwww
      and r16.w, r25.y, r25.x
      mad r17.xy, r17.xyxx, cb0[r12.w + 388].xyxx, cb0[r12.w + 388].zwzz
      mad r24.xy, r24.xyxx, cb0[r12.w + 387].xyxx, cb0[r12.w + 387].zwzz
      movc r17.xyw, r18.wwww, r24.xyxz, r17.xyxw
      mad r23.xy, r23.xyxx, cb0[r12.w + 386].xyxx, cb0[r12.w + 386].zwzz
      movc r17.xyw, r16.xxxx, r23.xyxz, r17.xyxw
      mov r18.xy, cb0[r12.w + 385].xyxx
      mov r19.xy, cb0[r12.w + 385].zwzz
      mad r19.xyw, r21.xyxz, r18.xyxz, r19.xyxz
      movc r22.xyz, r12.xxxx, r19.xywx, r17.xywx
      movc r16.w, r16.w, l(3), l(-1)
      movc r16.w, r18.w, l(2), r16.w
      movc r16.x, r16.x, l(1), r16.w
      movc r13.w, r12.x, l(0), r16.x
    else
      mov r22.xyz, l(0,0,0,0)
      mov r13.w, l(0)
    endif
    mov r11.w, l(-1)
  endif
  movc r11.w, r16.y, r11.w, r13.w
  ige r11.w, r11.w, l(0)
  if_nz r11.w
    mul r11.w, l(0.500000), cb0[r12.w + 390].x
    mul r21.xyzw, r11.wwww, cb0[1].xyxy
    mul r23.xyzw, r13.yzyz, r21.zwzw
    mad r24.xyzw, r23.zwzw, l(-0.550705791, -0.550705791, 0.924529552, 0.924529552), r22.xyxy
    mul r21.xyzw, r13.xyxy, r21.xyzw
    mad r24.xyzw, r21.zwzw, l(0.495261461, 0.495261461, -0.131719455, -0.131719455), r24.xyzw
    mov_sat r22.z, r22.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r11.w, r24.xyxx, t2.xxxx, s7, r22.z
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.x, r24.zwzz, t2.xxxx, s7, r22.z
    add r11.w, r11.w, r12.x
    mad r24.xyzw, r23.zwzw, l(0.389092624, 0.389092624, -0.182296202, -0.182296202), r22.xyxy
    mad r24.xyzw, r21.zwzw, l(0.862155199, 0.862155199, -0.714493573, -0.714493573), r24.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.x, r24.xyxx, t2.xxxx, s7, r22.z
    add r11.w, r11.w, r12.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.x, r24.zwzz, t2.xxxx, s7, r22.z
    add r11.w, r11.w, r12.x
    mad r23.xyzw, r23.xyzw, l(-0.00643500872, -0.00643500872, -0.432008445, -0.432008445), r22.xyxy
    mad r21.xyzw, r21.xyzw, l(0.191590905, 0.191590905, -0.168338627, -0.168338627), r23.xyzw
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.x, r21.xyxx, t2.xxxx, s7, r22.z
    add r11.w, r11.w, r12.x
    sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r12.x, r21.zwzz, t2.xxxx, s7, r22.z
    add r11.w, r11.w, r12.x
    mul r11.w, r11.w, l(0.166666672)
  else
    mov r11.w, l(1.000000)
  endif
  add_sat r11.w, r11.w, cb0[r12.w + 390].y
  ieq r9.w, r9.w, l(2)
  if_nz r9.w
    if_nz r4.w
      mov r12.x, l(1.000000)
    endif
    if_z r4.w
      mov x1[0].x, r14.x
      mov x1[1].x, r14.y
      mov x1[2].x, r14.z
      mov x1[3].x, r14.w
      mov x1[4].x, r15.x
      mov x1[5].x, r15.y
      mov x1[6].x, r15.z
      mov x1[7].x, r15.w
      mov r13.w, x1[r6.w + 0].x
      mov r16.x, x1[r7.w + 0].x
      add r16.x, -r13.w, r16.x
      mad r13.w, r2.y, r16.x, r13.w
      exp r13.w, -r13.w
      add r13.w, r5.w, r13.w
      min r12.x, r13.w, l(1.000000)
    endif
  else
    mov r12.x, l(1.000000)
  endif
  ine r13.w, l(-1), cb0[r12.w + 389].x
  and r13.w, r9.w, r13.w
  if_nz r13.w
    imul null, r12.w, l(13), cb0[r12.w + 389].x
    dp4 r13.w, r1.xyzw, cb0[r12.w + 601].xyzw
    lt r16.x, r13.w, l(0.000000)
    lt r16.y, l(1.000000), r13.w
    or r16.x, r16.y, r16.x
    if_z r16.x
      dp4 r17.x, r1.xyzw, cb0[r12.w + 599].xyzw
      dp4 r17.y, r1.xyzw, cb0[r12.w + 600].xyzw
      mad r16.yw, r17.xxxy, cb0[r12.w + 606].xxxy, cb0[r12.w + 606].zzzw
      lt r17.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r17.xyxx|
      or r17.x, r17.y, r17.x
    else
      mov r16.yw, l(0,0,0,0)
      mov r13.w, l(0)
      mov r17.x, l(0)
    endif
    ige r17.x, r17.x, l(0)
    movc r16.x, r16.x, l(0), r17.x
    if_nz r16.x
      mov_sat r13.w, r13.w
      sample_c_lz_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r13.w, r16.ywyy, t2.xxxx, s7, r13.w
    else
      mov r13.w, l(1.000000)
    endif
    add_sat r12.w, r13.w, cb0[r12.w + 611].y
    mul r11.w, r11.w, r12.w
  endif
  ige r12.w, cb0[r12.y + 62].x, l(0)
  if_nz r12.w
    ishl r12.w, cb0[r12.y + 62].x, l(2)
    mov r21.x, x0[r12.w + 0].x
    mov r22.x, x0[r12.w + 1].x
    mov r23.x, x0[r12.w + 3].x
    mov r21.y, x0[r12.w + 0].y
    mov r22.y, x0[r12.w + 1].y
    mov r23.y, x0[r12.w + 3].y
    mov r21.z, x0[r12.w + 0].z
    mov r22.z, x0[r12.w + 1].z
    mov r23.z, x0[r12.w + 3].z
    mov r21.w, x0[r12.w + 0].w
    mov r22.w, x0[r12.w + 1].w
    mov r23.w, x0[r12.w + 3].w
    dp4 r16.x, r1.xyzw, r21.xyzw
    dp4 r16.y, r1.xyzw, r22.xyzw
    dp4 r12.w, r1.xyzw, r23.xyzw
    div r16.xy, r16.xyxx, r12.wwww
    sample_l_indexable(texture2d)(float,float,float,float) r17.xyw, r16.xyxx, t11.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r18.xyw, r16.xyxx, t12.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r19.xyw, r16.xyxx, t13.xywz, s1, l(0.000000)
    sample_l_indexable(texture2d)(float,float,float,float) r16.xyw, r16.xyxx, t14.xywz, s1, l(0.000000)
    ieq r21.xyz, l(1, 2, 3, 0), cb0[r12.y + 62].xxxx
    movc r17.xyw, r21.xxxx, r18.xyxw, r17.xyxw
    movc r17.xyw, r21.yyyy, r19.xyxw, r17.xyxw
    movc r16.xyw, r21.zzzz, r16.xyxw, r17.xyxw
  else
    mov r16.xyw, l(1.000000,1.000000,0,1.000000)
  endif
  and r12.w, cb1[0].x, cb0[r12.y + 58].w
  add r17.xyw, -r1.xyxz, cb0[r12.y + 59].xyxz
  dp3 r13.w, r17.xywx, r17.xywx
  rsq r18.x, r13.w
  mul r17.xyw, r17.xyxw, r18.xxxx
  add r18.x, r13.w, -cb0[r12.y + 59].w
  max r18.x, r18.x, l(0.001000)
  rcp r18.x, r18.x
  mad r18.x, cb0[r12.y + 59].w, r18.x, l(1.000000)
  rsq r18.x, r18.x
  add r18.x, -r18.x, l(1.000000)
  mul r18.x, r18.x, l(6.28318548)
  mul r13.w, r13.w, r13.w
  mad_sat r13.w, -r13.w, cb0[r12.y + 60].x, l(1.000000)
  mul r13.w, r13.w, r13.w
  mul r13.w, r13.w, r18.x
  dp3_sat r18.x, cb0[r12.y + 61].xyzx, r17.xywx
  add_sat r18.x, r18.x, -cb0[r12.y + 60].z
  mul_sat r18.x, r18.x, cb0[r12.y + 60].y
  mul r18.y, r18.x, r18.x
  mad r18.x, -r18.x, l(2.000000), l(3.000000)
  mul r18.x, r18.x, r18.y
  mul r13.w, r13.w, r18.x
  movc r17.xyw, r9.wwww, cb0[r12.y + 61].xyxz, r17.xyxw
  movc r9.w, r9.w, cb0[r12.y + 61].w, r13.w
  movc r17.xyw, r12.wwww, r17.xyxw, l(0,1.000000,0,0)
  movc r9.w, r12.w, r9.w, l(0)
  mad_sat r12.w, -r9.w, l(0.159154937), l(1.000000)
  mad r13.w, r12.w, l(-0.156583), l(1.57079637)
  add r12.w, -r12.w, l(1.000000)
  sqrt r12.w, r12.w
  mul r12.w, r12.w, r13.w
  movc r10.w, r10.w, r12.w, cb0[r12.y + 60].w
  mad_sat r10.w, r10.w, l(0.318309873), r2.x
  add r12.w, -r2.x, r10.w
  mad r12.w, -r12.w, r12.w, l(1.000000)
  sqrt r12.w, r12.w
  dp3 r13.w, r6.xyzx, r17.xywx
  max r12.w, r12.w, l(0.950000)
  add r18.x, -r12.w, l(1.000000)
  rsq r18.y, r18.x
  mul r18.x, r18.y, r18.x
  mul r18.w, r13.w, l(0.373837)
  mul r18.x, r18.x, l(0.668740)
  mad r19.x, r13.w, l(0.373837), r18.x
  ge r18.x, r18.x, |r18.w|
  mul r18.w, r19.x, r19.x
  mul r18.y, r18.y, r18.w
  mov_sat r13.w, r13.w
  movc r13.w, r18.x, r18.y, r13.w
  mul r12.w, r12.w, r13.w
  min r13.w, r12.w, l(1.000000)
  mul r18.xyw, r13.wwww, l(0.318309873, 0.318309873, 0.000000, 0.318309873)
  lt r19.x, l(0.000000), r12.w
  if_nz r19.x
    mad r17.xyw, r3.xzxw, r2.wwww, r17.xyxw
    dp3 r19.x, r17.xywx, r17.xywx
    rsq r19.x, r19.x
    mul r17.xyw, r17.xyxw, r19.xxxx
    dp3 r19.x, r6.xyzx, r17.xywx
    dp3 r17.x, r7.xyzx, r17.xywx
    mul r17.y, r17.x, r17.x
    dp2 r17.y, r17.yyyy, r8.xxxx
    mad r17.y, r8.x, l(0.500000), r17.y
    add r17.y, r17.y, l(-1.000000)
    add r13.w, -r13.w, l(1.000000)
    mul r17.w, r13.w, r13.w
    mul r17.w, r17.w, r17.w
    mul r13.w, r13.w, r17.w
    mad r13.w, r17.y, r13.w, l(1.000000)
    mad r17.y, r17.y, r2.z, l(1.000000)
    mul r13.w, r13.w, r17.y
    mul r13.w, r8.w, r13.w
    mul r21.xyz, r13.wwww, r18.wwww
    add r13.w, -r17.x, l(1.000000)
    mul r17.x, r13.w, r13.w
    mul r17.x, r17.x, r17.x
    mul r13.w, r13.w, r17.x
    mad r13.w, r8.y, r13.w, r3.y
    mul r17.x, r10.w, r10.w
    mad r17.y, -r12.w, r17.x, r12.w
    mad r17.y, r17.y, r12.w, r17.x
    mad r17.w, -r0.w, r17.x, r0.w
    mad r17.w, r17.w, r0.w, r17.x
    sqrt r17.yw, r17.yyyw
    mul r12.w, r12.w, r17.w
    mad r12.w, r0.w, r17.y, r12.w
    rcp r12.w, r12.w
    mul r12.w, r12.w, l(0.500000)
    mad r10.w, r10.w, r10.w, l(-1.000000)
    mul r17.y, r19.x, r19.x
    mad r10.w, r17.y, r10.w, l(1.000000)
    mul r10.w, r10.w, r10.w
    div r10.w, r17.x, r10.w
    mul r10.w, r12.w, r10.w
    mul r10.w, r13.w, r10.w
    mul r18.xyw, r10.wwww, r18.wwww
  else
    mov r21.xyz, r18.wwww
  endif
  mul r9.w, r9.w, r12.x
  mul r12.xyw, r9.wwww, cb0[r12.y + 58].xyxz
  mul r12.xyw, r16.xyxw, r12.xyxw
  mul r16.xyw, r11.wwww, r21.xyxz
  mul r17.xyw, r11.wwww, r18.xyxw
  mad r10.xyz, r12.xywx, r16.xywx, r10.xyzx
  mad r20.xyz, r12.xywx, r17.xywx, r20.xyzx
  iadd r8.z, r8.z, l(1)
endloop
mov r12.xyz, r10.xyzx
mov r13.xyz, r20.xyzx
mov r14.xyz, l(1.000000,1.000000,1.000000,0)
mov r2.y, l(0)
loop
  uge r4.w, r2.y, cb2[0].w
  breakc_nz r4.w
  imul null, r4.w, l(5), cb2[r2.y + 0].y
  ushr r5.w, cb0[r4.w + 58].w, l(30)
  if_z r5.w
    and r6.w, cb1[0].x, cb0[r4.w + 58].w
    add r15.xyz, -r1.xyzx, cb0[r4.w + 59].xyzx
    dp3 r7.w, r15.xyzx, r15.xyzx
    ishr r7.w, r7.w, l(1)
    iadd r7.w, r7.w, l(0x1fbd22df)
    mul_sat r7.w, r7.w, cb0[r4.w + 60].x
    add r15.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), -cb0[r4.w + 58].xyzx
    mad r15.xyz, r7.wwww, r15.xyzx, cb0[r4.w + 58].xyzx
    movc r15.xyz, r6.wwww, r15.xyzx, l(1.000000,1.000000,1.000000,0)
    mul r14.xyz, r14.xyzx, r15.xyzx
  else
    ige r6.w, cb0[r4.w + 62].x, l(0)
    if_nz r6.w
      ishl r6.w, cb0[r4.w + 62].x, l(2)
      mov r15.x, x0[r6.w + 0].x
      mov r16.x, x0[r6.w + 1].x
      mov r17.x, x0[r6.w + 3].x
      mov r15.y, x0[r6.w + 0].y
      mov r16.y, x0[r6.w + 1].y
      mov r17.y, x0[r6.w + 3].y
      mov r15.z, x0[r6.w + 0].z
      mov r16.z, x0[r6.w + 1].z
      mov r17.z, x0[r6.w + 3].z
      mov r15.w, x0[r6.w + 0].w
      mov r16.w, x0[r6.w + 1].w
      mov r17.w, x0[r6.w + 3].w
      dp4 r15.x, r1.xyzw, r15.xyzw
      dp4 r15.y, r1.xyzw, r16.xyzw
      dp4 r6.w, r1.xyzw, r17.xyzw
      div r15.xy, r15.xyxx, r6.wwww
      sample_l_indexable(texture2d)(float,float,float,float) r16.xyz, r15.xyxx, t11.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r15.xyxx, t12.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r18.xyz, r15.xyxx, t13.xyzw, s1, l(0.000000)
      sample_l_indexable(texture2d)(float,float,float,float) r15.xyz, r15.xyxx, t14.xyzw, s1, l(0.000000)
      ieq r19.xyz, l(1, 2, 3, 0), cb0[r4.w + 62].xxxx
      movc r16.xyz, r19.xxxx, r17.xyzx, r16.xyzx
      movc r16.xyz, r19.yyyy, r18.xyzx, r16.xyzx
      movc r15.xyz, r19.zzzz, r15.xyzx, r16.xyzx
    else
      mov r15.xyz, l(1.000000,1.000000,1.000000,0)
    endif
    and r6.w, cb1[0].x, cb0[r4.w + 58].w
    ieq r7.w, r5.w, l(2)
    add r16.xyz, -r1.xyzx, cb0[r4.w + 59].xyzx
    dp3 r8.z, r16.xyzx, r16.xyzx
    rsq r9.w, r8.z
    mul r16.xyz, r9.wwww, r16.xyzx
    add r9.w, r8.z, -cb0[r4.w + 59].w
    max r9.w, r9.w, l(0.001000)
    rcp r9.w, r9.w
    mad r9.w, cb0[r4.w + 59].w, r9.w, l(1.000000)
    rsq r9.w, r9.w
    add r9.w, -r9.w, l(1.000000)
    mul r9.w, r9.w, l(6.28318548)
    mul r8.z, r8.z, r8.z
    mad_sat r8.z, -r8.z, cb0[r4.w + 60].x, l(1.000000)
    mul r8.z, r8.z, r8.z
    mul r8.z, r8.z, r9.w
    dp3_sat r9.w, cb0[r4.w + 61].xyzx, r16.xyzx
    add_sat r9.w, r9.w, -cb0[r4.w + 60].z
    mul_sat r9.w, r9.w, cb0[r4.w + 60].y
    mul r10.w, r9.w, r9.w
    mad r9.w, -r9.w, l(2.000000), l(3.000000)
    mul r9.w, r9.w, r10.w
    mul r8.z, r8.z, r9.w
    movc r16.xyz, r7.wwww, cb0[r4.w + 61].xyzx, r16.xyzx
    movc r7.w, r7.w, cb0[r4.w + 61].w, r8.z
    movc r16.xyz, r6.wwww, r16.xyzx, l(0,1.000000,0,0)
    movc r6.w, r6.w, r7.w, l(0)
    ine r5.w, r5.w, l(2)
    mad_sat r7.w, -r6.w, l(0.159154937), l(1.000000)
    mad r8.z, r7.w, l(-0.156583), l(1.57079637)
    add r7.w, -r7.w, l(1.000000)
    sqrt r7.w, r7.w
    mul r7.w, r7.w, r8.z
    movc r5.w, r5.w, r7.w, cb0[r4.w + 60].w
    mad_sat r5.w, r5.w, l(0.318309873), r2.x
    add r7.w, -r2.x, r5.w
    mad r7.w, -r7.w, r7.w, l(1.000000)
    sqrt r7.w, r7.w
    dp3 r8.z, r6.xyzx, r16.xyzx
    max r7.w, r7.w, l(0.950000)
    add r9.w, -r7.w, l(1.000000)
    rsq r10.w, r9.w
    mul r9.w, r9.w, r10.w
    mul r11.w, r8.z, l(0.373837)
    mul r9.w, r9.w, l(0.668740)
    mad r12.w, r8.z, l(0.373837), r9.w
    ge r9.w, r9.w, |r11.w|
    mul r11.w, r12.w, r12.w
    mul r10.w, r10.w, r11.w
    mov_sat r8.z, r8.z
    movc r8.z, r9.w, r10.w, r8.z
    mul r7.w, r7.w, r8.z
    min r8.z, r7.w, l(1.000000)
    mul r17.xyz, r8.zzzz, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
    lt r9.w, l(0.000000), r7.w
    if_nz r9.w
      mad r16.xyz, r3.xzwx, r2.wwww, r16.xyzx
      dp3 r9.w, r16.xyzx, r16.xyzx
      rsq r9.w, r9.w
      mul r16.xyz, r9.wwww, r16.xyzx
      dp3 r9.w, r6.xyzx, r16.xyzx
      dp3 r10.w, r7.xyzx, r16.xyzx
      mul r11.w, r10.w, r10.w
      dp2 r11.w, r11.wwww, r8.xxxx
      mad r11.w, r8.x, l(0.500000), r11.w
      add r11.w, r11.w, l(-1.000000)
      add r8.z, -r8.z, l(1.000000)
      mul r12.w, r8.z, r8.z
      mul r12.w, r12.w, r12.w
      mul r8.z, r8.z, r12.w
      mad r8.z, r11.w, r8.z, l(1.000000)
      mad r11.w, r11.w, r2.z, l(1.000000)
      mul r8.z, r8.z, r11.w
      mul r8.z, r8.w, r8.z
      mul r16.xyz, r8.zzzz, r17.zzzz
      add r8.z, -r10.w, l(1.000000)
      mul r10.w, r8.z, r8.z
      mul r10.w, r10.w, r10.w
      mul r8.z, r8.z, r10.w
      mad r8.z, r8.y, r8.z, r3.y
      mul r10.w, r5.w, r5.w
      mad r11.w, -r7.w, r10.w, r7.w
      mad r11.w, r11.w, r7.w, r10.w
      sqrt r11.w, r11.w
      mad r12.w, -r0.w, r10.w, r0.w
      mad r12.w, r12.w, r0.w, r10.w
      sqrt r12.w, r12.w
      mul r7.w, r7.w, r12.w
      mad r7.w, r0.w, r11.w, r7.w
      rcp r7.w, r7.w
      mul r7.w, r7.w, l(0.500000)
      mad r5.w, r5.w, r5.w, l(-1.000000)
      mul r9.w, r9.w, r9.w
      mad r5.w, r9.w, r5.w, l(1.000000)
      mul r5.w, r5.w, r5.w
      div r5.w, r10.w, r5.w
      mul r5.w, r7.w, r5.w
      mul r5.w, r8.z, r5.w
      mul r17.xyz, r5.wwww, r17.zzzz
    else
      mov r16.xyz, r17.zzzz
    endif
    mul r18.xyz, r6.wwww, cb0[r4.w + 58].xyzx
    mul r15.xyz, r15.xyzx, r18.xyzx
    mad r12.xyz, r15.xyzx, r16.xyzx, r12.xyzx
    mad r13.xyz, r15.xyzx, r17.xyzx, r13.xyzx
  endif
  iadd r2.y, r2.y, l(1)
endloop
mul r2.xyz, r11.xyzx, cb0[823].xxxx
mad r2.xyz, r12.xyzx, cb0[823].yyyy, r2.xyzx
mad r3.xyz, r9.xyzx, r5.xyzx, r13.xyzx
mul r2.xyz, r2.xyzx, r14.xyzx
mul r3.xyz, r3.xyzx, cb0[823].zzzz
mul r3.xyz, r3.xyzx, r14.xyzx
mul r2.xyz, r4.xyzx, r2.xyzx
mad r2.xyz, r2.xyzx, l(0.583313, 0.583313, 0.583313, 0.000000), r3.xyzx
mad r0.w, v0.z, cb0[832].z, cb0[832].w
rcp r0.w, r0.w
mad r0.w, -r0.w, cb0[841].w, l(1.000000)
log r0.w, r0.w
mul r0.z, r0.w, cb0[841].z
mov_sat r0.xyz, r0.xyzx
itof r3.xyz, cb0[842].yzwy
mad r4.xyz, r3.xyzx, cb0[842].xxxx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r0.xyz, r0.xyzx, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzx, t8.xyzw, s5, l(0.000000)
exp r1.w, -r0.w
min r1.w, r1.w, l(1.000000)
lt r2.w, l(0.000000), cb0[832].y
if_nz r2.w
  add r1.xyz, r1.xyzx, -cb0[831].xyzx
  dp3 r2.w, r1.xyzx, r1.xyzx
  sqrt r2.w, r2.w
  max r3.x, r2.w, l(0.001000)
  div r3.xyz, r1.xyzx, r3.xxxx
  mul r1.x, r1.y, cb0[830].w
  lt r1.y, l(0.010000), |r1.x|
  mul r1.z, r1.x, l(-1.442695)
  exp r1.z, r1.z
  add r1.z, -r1.z, l(1.000000)
  div r1.x, r1.z, r1.x
  mul r1.x, r1.x, cb0[831].w
  movc r1.x, r1.y, r1.x, cb0[831].w
  dp3_sat r1.y, r3.xyzx, cb0[837].xyzx
  log r1.y, r1.y
  mul r1.y, r1.y, cb0[837].w
  exp r1.y, r1.y
  mul r1.x, r1.x, cb0[832].y
  add r1.z, r2.w, -cb0[832].x
  max r1.z, r1.z, l(0.000000)
  mul r2.w, r1.z, r1.x
  exp r2.w, -r2.w
  min r2.w, r2.w, l(1.000000)
  mad r3.xyz, r1.yyyy, cb0[838].xyzx, cb0[830].xyzx
  mul r3.xyz, r1.wwww, r3.xyzx
  add r1.y, -r2.w, l(1.000000)
  mad r0.xyz, r3.xyzx, r1.yyyy, r0.xyzx
  mad r0.w, r1.x, r1.z, r0.w
  exp r0.w, -r0.w
  min r1.w, r0.w, l(1.000000)
endif
mul r0.xyz, r0.xyzx, l(0.583313, 0.583313, 0.583313, 0.000000)
mad r0.xyz, r2.xyzx, r1.wwww, r0.xyzx
mov r0.w, l(0.583313)
mul o0.xyzw, r0.xyzw, cb1[2].wwww
ret
// Approximately 1000 instruction slots used
