//TAA objects PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:11 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__scatter    texture  float4          2d   15        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw

mov o0.z, l(0)
ftou r0.xy, v0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
ine r0.x, r0.y, r0.x
mad r0.y, v0.z, cb3[35].z, cb3[35].w
rcp r0.y, r0.y
mov r1.z, -r0.y
mul r0.yz, v0.xxyx, cb3[32].zzwz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, -2.000000, 0.000000), l(0.000000, -1.000000, 1.000000, 0.000000)
mul r1.xy, r1.zzzz, r0.yzyy
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r0.w, r1.xyzw, cb3[12].xyzw
mul r2.x, r0.w, l(0.600000)
dp4 r0.w, r1.xyzw, cb3[13].xyzw
dp4 r1.x, r1.xyzw, cb3[14].xyzw
mul r2.y, r1.x, l(0.600000)
mul r2.z, r0.w, l(0.600000)
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r2.xzxx, t11.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.yzyy, t11.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t11.xyzw, s1
dp3 r0.w, v3.xyzx, v3.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, v3.xyzx
add r6.xyz, |r5.xyzx|, l(-0.200000, -0.200000, -0.200000, 0.000000)
mul r6.xyz, r6.xyzx, l(7.000000, 7.000000, 7.000000, 0.000000)
max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r0.w, r6.y, r6.x
add r0.w, r6.z, r0.w
div r6.xyz, r6.zxyz, r0.wwww
mul r4.xyzw, r4.xyzx, r6.zzzz
mad r3.xyzw, r3.xyzx, r6.yyyy, r4.xyzw
mad r1.xyzw, r1.xyzx, r6.xxxx, r3.xyzw
log r3.xyzw, r1.xyzw
mul r3.xyzw, r3.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r3.xyzw, r3.xyzw
mad r3.xyzw, r3.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
lt r4.xyzw, r1.wyzw, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r1.xyzw, r1.wyzw, l(12.920000, 12.920000, 12.920000, 12.920000)
movc r1.xyzw, r4.xyzw, r1.xyzw, r3.xyzw
mad r3.xyz, r1.xyzx, l(0.952756226, 0.980315149, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, r3.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
mul r0.w, r1.w, l(0.0737427399)
lt r4.xyz, r1.wyzw, l(0.0424557701, 0.0412622392, 0.0404500030, 0.000000)
mul r1.xy, r1.yzyy, l(0.0758757889, 0.0773993731, 0.000000, 0.000000)
movc r1.xy, r4.yzyy, r1.xyxx, r3.yzyy
movc r0.w, r4.x, r0.w, r3.x
sqrt r3.xw, r0.wwww
sqrt r3.yz, r1.xxyx
mul r1.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
dp2 r4.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r4.x, r3.z, l(0.250000), r1.x
mad r4.z, r3.z, l(-0.250000), r1.y
movc r0.xw, r0.xxxx, r4.xxxy, r4.xxxz
add o0.xy, r0.xwxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.xw, r2.xzxx, t13.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r1.xy, r2.yzyy, t13.xwyz, s1
sample_indexable(texture2d)(float,float,float,float) r1.zw, r2.xyxx, t13.yzxw, s1
mul r1.zw, r6.zzzz, r1.zzzw
mad r1.xy, r1.xyxx, r6.yyyy, r1.zwzz
mad r0.xw, r0.xxxw, r6.xxxx, r1.xxxy
add r0.x, -r0.x, l(1.000000)
mul r0.xw, r0.xxxw, r0.xxxw
mul r0.w, r0.w, l(1.000000)
sqrt o0.w, r0.w
mov r1.yz, l(0,1.000000,1.000000,0)
mov r3.xz, l(1.000000,0,-1.000000,0)
lt r4.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r5.xyzx
lt r7.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r4.xyz, -r4.xyzx, r7.xyzx
itof r4.xyz, r4.xyzx
mov r6.w, r4.y
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r2.xyxx, t12.xyzw, s1
mad r7.xyz, r7.xzyx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
mul r7.xyz, r6.zwzz, r7.xyzx
mov r3.y, r6.z
mul r3.xzw, r3.xxyz, r7.xxyz
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r2.yzyy, t12.xyzw, s1
mad r7.xyz, r7.zxyz, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
mov r4.w, r6.y
mul r7.xyz, r4.xwwx, r7.xyzx
mov r1.x, r4.w
mad r1.xyz, r7.xyzx, r1.xyzx, r3.xzwx
mov r6.z, r4.z
mov r6.w, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xzw, r2.xzxx, t12.xwyz, s1
mad r3.xzw, r3.xxzw, l(2.007874, 0.000000, 2.007874, 2.007874), l(-1.007874, 0.000000, -1.007874, -1.007874)
mul r3.xzw, r6.xxxz, r3.xxzw
mad r1.xyz, r3.xzwx, r6.wwxw, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r4.z, r1.xyzx, r5.xyzx
dp3 r4.x, r1.xyzx, v4.xyzx
dp3 r4.y, r1.xyzx, v5.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
sqrt r0.w, r0.w
max r1.x, r0.w, l(0.000010)
rcp r0.w, r1.x
mul r3.xzw, r0.wwww, r4.xxyz
dp3 r0.w, r3.xzwx, r3.xzwx
rsq r0.w, r0.w
mul r3.xzw, r0.wwww, r3.xxzw
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, v5.xyzx
mul r4.xyz, r3.zzzz, r4.xyzx
dp3 r0.w, v4.xyzx, v4.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, v4.xyzx
mad r4.xyz, r3.xxxx, r7.xyzx, r4.xyzx
mad r3.xzw, r3.wwww, r5.xxyz, r4.xxyz
dp3 r0.w, r3.xzwx, r3.xzwx
rsq r0.w, r0.w
mul r3.xzw, r0.wwww, r3.xxzw
mad o1.xyz, r3.xzwx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
deriv_rtx_fine r3.xzw, r5.xxyz
deriv_rty_fine r4.xyz, r5.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
dp3 r1.z, r3.xzwx, r3.xzwx
add r0.w, r0.w, r1.z
min r1.y, r0.w, l(0.300000)
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
movc r1.xy, r0.wwww, l(1.000000,0,0,0), r1.xyxx
add r0.w, r1.x, l(-0.950000)
mul o1.w, r0.w, l(20.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t14.xywz, s1
mul r0.w, r3.y, r0.w
sample_indexable(texture2d)(float,float,float,float) r1.z, r2.yzyy, t14.xyzw, s1
mad r0.w, r1.z, r6.y, r0.w
sample_indexable(texture2d)(float,float,float,float) r1.z, r2.xzxx, t14.xyzw, s1
mad o2.x, r1.z, r6.x, r0.w
sample_indexable(texture2d)(float,float,float,float) r3.xzw, r2.xyxx, t15.xwyz, s1
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xzxx, t15.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.yzyy, t15.xyzw, s1
mul r3.xyz, r3.yyyy, r3.xzwx
mad r2.xyz, r2.xyzx, r6.yyyy, r3.xyzx
mad r2.xyz, r4.xyzx, r6.xxxx, r2.xyzx
mul r2.xyz, r2.xyzx, cb3[37].yyyy
max r0.w, r2.z, r2.y
max r0.w, r0.w, r2.x
lt r0.w, r0.w, l(0.010000)
movc r1.z, r0.w, l(0), l(3)
and r1.w, l(8), cb1[0].y
movc r1.w, r1.w, l(25), l(24)
imad r1.z, r1.z, l(32), r1.w
utof r1.z, r1.z
mul o2.w, r1.z, l(0.00392156886)
max r1.x, r1.x, l(0.600000)
mad r1.x, r1.x, l(-0.527635), l(0.520718)
max r1.x, r1.x, l(0.000000)
mad r0.x, r0.x, r0.x, r1.x
add r0.x, r1.y, r0.x
sqrt r0.x, r0.x
min r0.x, r0.x, l(1.000000)
max r0.x, r0.x, l(0.001000)
sqrt r0.x, r0.x
add o2.z, -r0.x, l(1.000000)
mov o2.y, l(0)
ieq r0.x, r0.w, l(0)
movc o3.w, r0.w, l(0), l(1.000000)
and o3.xyz, r2.xyzx, r0.xxxx
max r0.x, |v6.z|, l(0.000001)

mov r37.xyz, v6.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.xw, r37.xxxy, r0.xxxx
add o4.xy, -r0.xwxx, r0.yzyy
ret
// Approximately 169 instruction slots used
