//Shadows PS from cache.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:07:39 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__materialData.material_dudv1    texture  float4          2d   11        1
// resourceTables__materialData.material_dudv2    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   15        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   16        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   18        1
// resourceTables__materialData.layer_1__diffuse    texture  float4          2d   19        1
// resourceTables__materialData.layer_1__normal    texture  float4          2d   20        1
// resourceTables__materialData.layer_1__gloss    texture  float4          2d   21        1
// resourceTables__materialData.layer_1__opacity    texture  float4          2d   23        1
// resourceTables__materialData.layer_2__diffuse    texture  float4          2d   24        1
// resourceTables__materialData.layer_3__opacity    texture  float4          2d   25        1
// resourceTables__materialData.layer_4__emissive    texture  float4          2d   26        1
// resourceTables__materialData.layer_5__diffuse    texture  float4          2d   28        1
// resourceTables__materialData.layer_5__normal    texture  float4          2d   29        1
// resourceTables__materialData.layer_5__gloss    texture  float4          2d   30        1
// resourceTables__materialData.layer_5__opacity    texture  float4          2d   31        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// VERT_ID                  0   x           1     NONE    uint
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyz         5     NONE   float   xyz
// BINORMAL                 0   xyz         6     NONE   float   xyz
// TEXCOORD                 5   xyzw        7     NONE   float   xyzw
// TEXCOORD                 8   xyz         8     NONE   float   xyz
// TEXCOORD                10   xyzw        9     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xy          4   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb3[37], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (float,float,float,float) t21
dcl_resource_texture2d (float,float,float,float) t23
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_texture2d (float,float,float,float) t25
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t28
dcl_resource_texture2d (float,float,float,float) t29
dcl_resource_texture2d (float,float,float,float) t30
dcl_resource_texture2d (float,float,float,float) t31
dcl_input_ps_siv linear noperspective v0.xyzw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyzw
dcl_input_ps linear v8.xyz
dcl_input_ps linear v9.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
dp3 r0.z, v4.xyzx, v4.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, v4.xyzx
ge r0.z, l(10.000000), v0.w
if_nz r0.z
  add r0.z, -v0.w, l(10.000000)
  mul_sat r0.z, r0.z, l(0.200000)
  lt r0.w, l(0.000189959508), r0.z
  if_nz r0.w
    mad r0.w, v0.z, cb3[35].z, cb3[35].w
    rcp r0.w, r0.w
    mov r2.z, -r0.w
    mul r2.xy, r0.xyxx, r2.zzzz
    mov r2.w, l(1.000000)
    
add r40.w, r2.z, -r40.y
mad r2.x, -r40.x, r40.w, r2.x

dp4 r3.x, r2.xyzw, cb3[12].xyzw
    dp4 r3.y, r2.xyzw, cb3[13].xyzw
    dp4 r3.z, r2.xyzw, cb3[14].xyzw
    add r2.xyz, -r3.xyzx, cb3[29].xyzx

//Tessellation specular PS..
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r2.x, r40.x, r41.x, r2.x
mad r2.y, r40.x, r41.y, r2.y
mad r2.z, r40.x, r41.z, r2.z

    dp3 r0.w, r2.xyzx, r2.xyzx
    rsq r0.w, r0.w
    mul r2.xyz, r0.wwww, r2.xyzx
    dp3 r3.x, r2.xyzx, v5.xyzx
    dp3 r3.y, r2.xyzx, v6.xyzx
    dp3 r3.z, r2.xyzx, v4.xyzx
    mul r0.zw, r0.zzzz, l(0.000000, 0.000000, 5.264280, 0.022583)
    dp3 r1.w, -r3.xyzx, -r3.xyzx
    rsq r1.w, r1.w
    mul r2.xyz, r1.wwww, -r3.xyzx
    lod r1.w, v2.xyxx, t31.x, s1
    mov r2.w, -r2.y
    mad r3.xy, -r0.wwww, r2.xwxx, v2.xyxx
    rcp r0.z, r0.z
    mad r0.w, r1.w, l(2.000000), l(10.000000)
    mul r0.z, r0.w, r0.z
    dp2 r0.w, r2.xwxx, r2.xwxx
    sqrt r0.w, r0.w
    max r0.w, r0.w, l(0.000001)
    div r2.xyz, r2.xwzx, r0.wwww
    mul r2.w, r0.z, r2.z
    mul r4.xyz, r2.xywx, l(0.000976562500, 0.000976562500, 0.000976562500, 0.000000)
    min r0.z, r4.z, l(-0.00520833349)
    mov r2.zw, r3.xxxy
    mov r0.w, l(0.239601016)
    loop
      mad r5.xyzw, r2.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r2.zwzw
      mad r6.xyzw, r2.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r2.zwzw
      sample_l_indexable(texture2d)(float,float,float,float) r7.x, r5.xyxx, t31.xyzw, s1, r1.w
      sample_l_indexable(texture2d)(float,float,float,float) r7.y, r5.zwzz, t31.yxzw, s1, r1.w
      sample_l_indexable(texture2d)(float,float,float,float) r7.z, r6.zwzz, t31.yzxw, s1, r1.w
      sample_l_indexable(texture2d)(float,float,float,float) r7.w, r6.xyxx, t31.yzwx, s1, r1.w
      mad r8.xyzw, r0.zzzz, l(2.000000, 3.000000, 1.000000, 4.000000), r0.wwww
      ge r7.xyzw, r7.xyzw, r8.zxyw
      mov r9.xy, r6.zwzz
      mov r9.z, r8.y
      mov r6.z, r8.w
      movc r6.xyz, r7.zzzz, r9.xyzx, r6.xyzx
      mov r9.xy, r5.zwzz
      mov r9.z, r8.x
      movc r6.xyz, r7.yyyy, r9.xyzx, r6.xyzx
      mov r8.xy, r5.xyxx
      movc r5.xyz, r7.xxxx, r8.xyzx, r6.xyzx
      or r3.zw, r7.zzzw, r7.xxxy
      or r3.z, r3.w, r3.z
      if_nz r3.z
        mov r2.zw, r5.xxxy
        mov r0.w, r5.z
        break
      endif
      mov r2.zw, r5.xxxy
      mov r0.w, r5.z
    endloop
    sample_l_indexable(texture2d)(float,float,float,float) r3.x, r2.zwzz, t31.xyzw, s1, r1.w
    mad r2.xy, -r2.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r2.zwzz
    sample_l_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t31.yzwx, s1, r1.w
    add r0.z, -r0.z, r0.w
    add r0.w, r0.w, -r3.x
    add r0.z, -r1.w, r0.z
    mul r2.xy, |r0.wwww|, r4.xyxx
    add r0.z, |r0.z|, |r0.w|
    max r0.z, r0.z, l(0.000010)
    div r0.zw, r2.xxxy, r0.zzzz
    add r0.zw, -r0.zzzw, r2.zzzw
    add r0.zw, r0.zzzw, -v2.xxxy
  else
    mov r0.zw, l(0,0,0,0)
  endif
else
  mov r0.zw, l(0,0,0,0)
endif
dp2 r1.w, v9.xyxx, v9.xyxx
rsq r1.w, r1.w
max r1.w, r1.w, l(0.001000)
mul r2.xy, r1.wwww, v9.xyxx
dp2 r1.w, v9.zwzz, v9.zwzz
rsq r1.w, r1.w
max r1.w, r1.w, l(0.001000)
mul r2.zw, r1.wwww, v9.zzzw
add r0.zw, r0.zzzw, v2.xxxy
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v3.xyxx, t14.xyzw, s2
lt r4.xyz, r3.xyzx, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
mul r5.xyz, r3.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r3.xyz, r3.xyzx
mad r3.xyz, r3.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
movc r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, v3.xyxx, t18.yzwx, s1
max r1.w, r1.w, l(0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v3.xyxx, t15.wxyz, s2
mad r5.xyz, r4.yzwy, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
dp2 r6.x, r2.xyxx, r5.xyxx
dp2 r6.y, r2.zwzz, r5.xyxx
sample_indexable(texture2d)(float,float,float,float) r7.xyw, v3.xyxx, t16.xyzw, s2
mov r6.z, r5.z
dp3 r3.w, r6.xyzx, r6.xyzx
sqrt r3.w, r3.w
max r5.x, r3.w, l(0.000010)
rcp r3.w, r5.x
mul r6.xyz, r3.wwww, r6.xyzx
mul r3.w, r7.w, r7.w
mul r3.w, r3.w, l(0.160000)
mul r8.xyz, r3.xyzx, r7.yyyy
mul r8.xyz, r8.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
mad r3.xyz, r3.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), r8.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v3.xyxx, t19.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r5.w, v3.xyxx, t23.yzwx, s1
mov_sat r8.x, r8.x
mul r6.w, r8.x, v7.x
mul r7.w, r1.w, r5.w
mad r6.w, r6.w, r7.w, l(-0.0588234998)
mul_sat r9.xy, r6.wwww, l(7.28570938, 17.000008, 0.000000, 0.000000)
mad r6.w, r9.x, l(3.14159274), l(-1.57079637)
sincos r6.w, null, r6.w
mad r6.w, r6.w, l(0.500000), l(0.500000)
add r6.w, -r6.w, l(1.000000)
mul r6.w, r6.w, l(0.500000)
deriv_rtx_fine r8.x, r6.w
deriv_rty_fine r6.w, r6.w
lt r9.x, l(0.000000), r9.y
ne r9.z, r8.x, l(0.000000)
or r9.z, r9.z, r9.x
ne r9.w, r6.w, l(0.000000)
or r9.z, r9.w, r9.z
if_nz r9.z
  lt r10.xyz, r8.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r11.xyz, r8.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r8.yzw, r8.yyzw
  mul r8.yzw, r8.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r8.yzw, r8.yyzw
  mad r8.yzw, r8.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r8.yzw, r10.xxyz, r11.xxyz, r8.yyzw
  sample_indexable(texture2d)(float,float,float,float) r10.xyzw, v3.xyxx, t20.xyzw, s2
  mad r10.xyz, r10.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  dp2 r11.x, r2.xyxx, r10.xyxx
  dp2 r11.y, r2.zwzz, r10.xyxx
  sample_indexable(texture2d)(float,float,float,float) r2.xyz, v3.xyxx, t21.xywz, s2
  mov r11.z, r10.z
  dp3 r2.w, r11.xyzx, r11.xyzx
  sqrt r2.w, r2.w
  max r2.w, r2.w, l(0.000010)
  rcp r9.z, r2.w
  mul r2.z, r2.z, r2.z
  mul r10.xyz, r2.yyyy, r8.yzwy
  mul r10.xyz, r10.xyzx, l(5.960464478E-008, 5.960464478E-008, 5.960464478E-008, 0.000000)
  mad r8.yzw, r8.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), r10.xxyz
  if_nz r9.x
    add r2.w, -r5.x, r2.w
    mad r7.z, r9.y, r2.w, r5.x
    mad r9.xzw, r11.xxyz, r9.zzzz, -r6.xxyz
    mad r6.xyz, r9.yyyy, r9.xzwx, r6.xyzx
    add r8.yzw, -r3.xxyz, r8.yyzw
    mad r3.xyz, r9.yyyy, r8.yzwy, r3.xyzx
    add r2.xy, -r7.xyxx, r2.xyxx
    add r2.w, -r4.x, r10.w
    mad r4.x, r9.y, r2.w, r4.x
    mad r7.xy, r9.yyyy, r2.xyxx, r7.xyxx
    mad r2.x, r2.z, l(0.160000), -r3.w
    mad r3.w, r9.y, r2.x, r3.w
    mov r5.xy, r7.zyzz
    mov r2.xy, r6.xyxx
  else
    mov r5.z, r7.y
    mov r5.xy, r5.xzxx
    mov r2.xy, r6.xyxx
  endif
  ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r5.z, r8.x, l(0.010000)
  mul r6.w, r6.w, l(0.010000)
  deriv_rtx_fine r8.xy, v3.xyxx
  deriv_rty_fine r8.zw, v3.xxxy
  dp2 r7.z, r8.xyxx, r8.xyxx
  dp2 r9.x, r8.zwzz, r8.zwzz
  max r7.z, r7.z, l(0.001000)
  div r8.xy, r8.xyxx, r7.zzzz
  max r7.z, r9.x, l(0.001000)
  div r8.zw, r8.zzzw, r7.zzzz
  mul r8.zw, r6.wwww, r8.zzzw
  mad r8.xy, r8.xyxx, r5.zzzz, r8.zwzz
  mad r6.xy, -r8.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r2.xyxx
  dp3 r5.z, r6.xyzx, r6.xyzx
  rsq r5.z, r5.z
  mul r8.xyz, r5.zzzz, r6.xyzx
  mov r2.z, r6.z
  movc r6.xyz, r2.wwww, r2.xyzx, r8.xyzx
else
  mov r5.y, r7.y
endif
lt r2.x, v7.w, l(0.500000)
dp2 r2.y, r7.wwww, v7.wwww
add r2.z, -v7.w, l(1.000000)
add r2.z, r2.z, r2.z
mad r1.w, -r5.w, r1.w, l(1.000000)
mad r1.w, -r2.z, r1.w, l(1.000000)
movc r1.w, r2.x, r2.y, r1.w
add r1.w, r1.w, l(-0.0196077991)
mul_sat r2.xy, r1.wwww, l(12.749996, 17.000008, 0.000000, 0.000000)
mul r1.w, r2.x, l(0.364135504)
deriv_rtx_fine r2.x, r1.w
deriv_rty_fine r1.w, r1.w
lt r2.z, l(0.000000), r2.y
ne r2.w, r2.x, l(0.000000)
or r2.w, r2.w, r2.z
ne r5.z, r1.w, l(0.000000)
or r2.w, r2.w, r5.z
if_nz r2.w
  mov r8.xy, v2.xyxx
  mov r8.z, l(1.000000)
  dp3 r9.x, l(0.999986291, -0.00523596630, 0.00262483954, 0.000000), r8.xyzx
  dp3 r9.y, l(0.00523596630, 0.999986291, -0.00261110067, 0.000000), r8.xyzx
  sample_indexable(texture2d)(float,float,float,float) r7.yzw, r9.xyxx, t24.wxyz, s2
  lt r8.xyz, r7.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000)
  mul r9.xyz, r7.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r7.yzw, r7.yyzw
  mul r7.yzw, r7.yyzw, l(0.000000, 0.416666657, 0.416666657, 0.416666657)
  exp r7.yzw, r7.yyzw
  mad r7.yzw, r7.yyzw, l(0.000000, 1.055000, 1.055000, 1.055000), l(0.000000, -0.055000, -0.055000, -0.055000)
  movc r7.yzw, r8.xxyz, r9.xxyz, r7.yyzw
  mul r7.yzw, r3.xxyz, r7.yyzw
  if_nz r2.z
    mul r2.y, r2.y, l(0.728271)
    add r2.z, -r5.y, l(1.000000)
    mul r2.y, r2.z, r2.y
    mad r7.yzw, r7.yyzw, l(0.000000, 0.850980520, 0.807843328, 0.807843328), -r3.xxyz
    mad r3.xyz, r2.yyyy, r7.yzwy, r3.xyzx
  endif
  ne r2.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.x, r2.x, l(0.010000)
  mul r1.w, r1.w, l(0.010000)
  deriv_rtx_fine r2.zw, v3.xxxy
  deriv_rty_fine r5.zw, v3.xxxy
  dp2 r6.w, r2.zwzz, r2.zwzz
  dp2 r7.y, r5.zwzz, r5.zwzz
  max r6.w, r6.w, l(0.001000)
  div r2.zw, r2.zzzw, r6.wwww
  max r6.w, r7.y, l(0.001000)
  div r5.zw, r5.zzzw, r6.wwww
  mul r5.zw, r1.wwww, r5.zzzw
  mad r2.xz, r2.zzwz, r2.xxxx, r5.zzwz
  mad r8.xy, -r2.xzxx, l(1.000000, -1.000000, 0.000000, 0.000000), r6.xyxx
  mov r8.z, r6.z
  dp3 r1.w, r8.xyzx, r8.xyzx
  rsq r1.w, r1.w
  mul r2.xzw, r1.wwww, r8.xxyz
  movc r6.xyz, r2.yyyy, r6.xyzx, r2.xzwx
endif
sample_indexable(texture2d)(float,float,float,float) r1.w, v3.xyxx, t25.yzwx, s1
mad r2.xyz, v7.yyyy, r1.wwww, l(-0.00219727005, -0.00219727005, -0.0108642997, 0.000000)
mul_sat r2.xyz, r2.xyzx, l(19.615381, 230.760361, 3.340270, 0.000000)
mad r1.w, r2.x, l(3.14159274), l(-1.57079637)
sincos r1.w, null, r1.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
add r1.w, -r1.w, l(1.000000)
mul r1.w, r1.w, l(0.500000)
deriv_rtx_fine r2.x, r1.w
deriv_rty_fine r1.w, r1.w
lt r5.zw, l(0.000000, 0.000000, 0.000000, 0.000000), r2.yyyz
ne r2.w, r2.x, l(0.000000)
or r2.w, r2.w, r5.z
ne r6.w, r1.w, l(0.000000)
or r2.w, r2.w, r6.w
if_nz r2.w
  if_nz r5.z
    mul r7.yzw, r3.xxyz, r3.xxyz
    mul r8.xyz, r3.xyzx, l(0.571411192, 0.433484197, 0.423632085, 0.000000)
    mad r7.yzw, r7.yyzw, l(0.000000, 0.428588808, 0.566515803, 0.576367915), r8.xxyz
    add r2.w, -r5.y, l(1.000000)
    mul r2.y, r2.w, r2.y
    add r7.yzw, -r3.xxyz, r7.yyzw
    mad r3.xyz, r2.yyyy, r7.yzwy, r3.xyzx
  endif
  ne r2.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.x, r2.x, l(0.010000)
  mul r1.w, r1.w, l(0.010000)
  deriv_rtx_fine r7.yz, v3.xxyx
  deriv_rty_fine r8.xy, v3.xyxx
  dp2 r2.w, r7.yzyy, r7.yzyy
  dp2 r5.z, r8.xyxx, r8.xyxx
  max r2.w, r2.w, l(0.001000)
  div r7.yz, r7.yyzy, r2.wwww
  max r2.w, r5.z, l(0.001000)
  div r8.xy, r8.xyxx, r2.wwww
  mul r8.xy, r1.wwww, r8.xyxx
  mad r2.xw, r7.yyyz, r2.xxxx, r8.xxxy
  mad r8.xy, -r2.xwxx, l(1.000000, -1.000000, 0.000000, 0.000000), r6.xyxx
  mov r8.z, r6.z
  dp3 r1.w, r8.xyzx, r8.xyzx
  rsq r1.w, r1.w
  mul r7.yzw, r1.wwww, r8.xxyz
  movc r6.xyz, r2.yyyy, r6.xyzx, r7.yzwy
endif
if_nz r5.w
  sample_indexable(texture2d)(float,float,float,float) r2.xy, v2.xyxx, t11.xyzw, s1
  mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-0.996078432, -0.996078432, 0.000000, 0.000000)
  mul r1.w, l(5.000000), cb3[35].x
  frc r1.w, r1.w
  add r2.w, r1.w, l(-0.500000)
  mul r2.xyw, r2.xyxw, l(4.000000, 4.000000, 0.000000, 0.350000)
  add r5.z, l(0.100000), cb3[35].x
  mul r5.z, r5.z, l(5.000000)
  frc r5.z, r5.z
  add r5.z, r5.z, l(-0.500000)
  mul r5.z, r5.z, l(0.350000)
  mul r1.w, r1.w, l(6.28318548)
  sincos null, r1.w, r1.w
  mad r1.w, r1.w, l(0.500000), l(0.500000)
  sample_indexable(texture2d)(float,float,float,float) r7.yz, v2.xyxx, t12.zxyw, s1
  mad r7.yz, r7.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -0.996078432, -0.996078432, 0.000000)
  mul r7.yz, r7.yyzy, l(0.000000, -0.025000, 0.025000, 0.000000)
  mad r8.xy, r2.xyxx, r2.wwww, r7.yzyy
  mad r2.xy, r2.xyxx, r5.zzzz, r7.yzyy
  add r5.zw, r8.xxxy, v3.xxxy
  mul r5.zw, r5.zzzw, l(0.000000, 0.000000, 4.000000, 4.000000)
  add r2.xy, r2.xyxx, v3.xyxx
  mul r2.xy, r2.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r7.yzw, r5.zwzz, t26.wxyz, s1
  sample_indexable(texture2d)(float,float,float,float) r2.xyw, r2.xyxx, t26.xywz, s1
  add r2.xyw, -r7.yzyw, r2.xyxw
  mad r2.xyw, r1.wwww, r2.xyxw, r7.yzyw
  mul r2.xyw, r2.zzzz, r2.xyxw
  add r7.yzw, -r6.xxyz, l(0.000000, 0.000000, 0.000000, 1.000000)
  mad r6.xyz, r2.zzzz, r7.yzwy, r6.xyzx
  add r1.w, -r5.x, l(1.000000)
  mad r5.x, r2.z, r1.w, r5.x
  mad r3.xyz, r2.zzzz, -r3.xyzx, r3.xyzx
  mad r7.x, r2.z, -r7.x, r7.x
  add r1.w, -r4.x, l(1.000000)
  mad r4.x, r2.z, r1.w, r4.x
  mad r8.z, r2.z, -r5.y, r5.y
  mad r3.w, r2.z, -r3.w, r3.w
  mul r2.xyz, r2.xywx, l(0.307162493, 4.610575, 25.000000, 0.000000)
else
  mov r8.z, r5.y
  mov r2.xyz, l(0,0,0,0)
endif
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r0.zwzz, t28.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r0.zwzz, t31.yzwx, s1
mov_sat r9.x, r9.x
mul r2.w, r9.x, v7.z
lt r5.z, r2.w, l(0.500000)
dp2 r2.w, r1.wwww, r2.wwww
mad r5.w, -r9.x, v7.z, l(1.000000)
add r5.w, r5.w, r5.w
add r1.w, -r1.w, l(1.000000)
mad r1.w, -r5.w, r1.w, l(1.000000)
movc r1.w, r5.z, r2.w, r1.w
mul_sat r5.zw, r1.wwww, l(0.000000, 0.000000, 3.39142871, 1.87395751)
add r1.w, -r5.z, l(1.000000)
mul r1.w, r1.w, l(0.500000)
deriv_rtx_fine r2.w, r1.w
deriv_rty_fine r1.w, r1.w
lt r5.z, l(0.000000), r5.w
ne r6.w, r2.w, l(0.000000)
or r6.w, r5.z, r6.w
ne r7.y, r1.w, l(0.000000)
or r6.w, r6.w, r7.y
if_nz r6.w
  lt r7.yzw, r9.yyzw, l(0.000000, 0.00313080009, 0.00313080009, 0.00313080009)
  mul r10.xyz, r9.yzwy, l(12.920000, 12.920000, 12.920000, 0.000000)
  log r9.xyz, r9.yzwy
  mul r9.xyz, r9.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r9.xyz, r9.xyzx
  mad r9.xyz, r9.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  movc r7.yzw, r7.yyzw, r10.xxyz, r9.xxyz
  sample_indexable(texture2d)(float,float,float,float) r9.xyz, r0.zwzz, t29.xyzw, s2
  mad r9.xyz, r9.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r10.xy, r0.zwzz, t30.xwyz, s2
  dp3 r6.w, r9.xyzx, r9.xyzx
  sqrt r6.w, r6.w
  max r6.w, r6.w, l(0.000010)
  rcp r9.w, r6.w
  mul r10.y, r10.y, r10.y
  if_nz r5.z
    add r5.z, -r5.x, r6.w
    mad r5.x, r5.w, r5.z, r5.x
    mad r9.xyz, r9.xyzx, r9.wwww, -r6.xyzx
    mad r6.xyz, r5.wwww, r9.xyzx, r6.xyzx
    mad r7.yzw, r7.yyzw, l(0.000000, 0.999999940, 0.999999940, 0.999999940), -r3.xxyz
    mad r3.xyz, r5.wwww, r7.yzwy, r3.xyzx
    add r5.z, -r7.x, r10.x
    mad r7.x, r5.w, r5.z, r7.x
    add r5.z, -r4.x, l(1.000000)
    mad r4.x, r5.w, r5.z, r4.x
    mad r8.z, r5.w, -r8.z, r8.z
    mad r5.z, r10.y, l(0.160000), -r3.w
    mad r3.w, r5.w, r5.z, r3.w
    mad r2.xyz, r5.wwww, -r2.xyzx, r2.xyzx
    mov r9.xy, r6.xyxx
  else
    mov r9.xy, r6.xyxx
  endif
  ne r5.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].w
  mul r2.w, r2.w, l(0.010000)
  mul r1.w, r1.w, l(0.010000)
  deriv_rtx_fine r7.yz, r0.zzwz
  deriv_rty_fine r0.zw, r0.zzzw
  dp2 r5.w, r7.yzyy, r7.yzyy
  dp2 r6.w, r0.zwzz, r0.zwzz
  max r5.w, r5.w, l(0.001000)
  div r7.yz, r7.yyzy, r5.wwww
  max r5.w, r6.w, l(0.001000)
  div r0.zw, r0.zzzw, r5.wwww
  mul r0.zw, r1.wwww, r0.zzzw
  mad r0.zw, r7.yyyz, r2.wwww, r0.zzzw
  mad r6.xy, -r0.zwzz, l(1.000000, -1.000000, 0.000000, 0.000000), r9.xyxx
  dp3 r0.z, r6.xyzx, r6.xyzx
  rsq r0.z, r0.z
  mul r7.yzw, r0.zzzz, r6.xxyz
  mov r9.z, r6.z
  movc r6.xyz, r5.zzzz, r9.xyzx, r7.yzwy
endif
dp3 r0.z, v5.xyzx, v5.xyzx
rsq r0.z, r0.z
mul r7.yzw, r0.zzzz, v5.xxyz
dp3 r0.z, v6.xyzx, v6.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, v6.xyzx
dp3 r0.z, r6.xyzx, r6.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, r6.xyzx
mul r9.xyz, r9.xyzx, r6.yyyy
mad r6.xyw, r6.xxxx, r7.yzyw, r9.xyxz
mad r6.xyz, r6.zzzz, r1.xyzx, r6.xywx
dp3 r0.z, r6.xyzx, r6.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, r6.xyzx
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r7.yzw, r1.xxyz
deriv_rty_fine r1.xyz, r1.xyzx
dp3 r0.w, r7.yzwy, r7.yzwy
dp3 r1.x, r1.xyzx, r1.xyzx
add r0.w, r0.w, r1.x
min r5.y, r0.w, l(0.300000)
movc r0.zw, r0.zzzz, l(0,0,1.000000,0), r5.xxxy
add r1.x, -r7.x, l(1.000000)
mul r1.x, r1.x, r1.x
max r1.y, r0.z, l(0.600000)
mad r1.y, r1.y, l(-0.527635), l(0.520718)
max r1.y, r1.y, l(0.000000)
mad r1.x, r1.x, r1.x, r1.y
add r0.w, r0.w, r1.x
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
max r0.w, r0.w, l(0.001000)
sqrt r0.w, r0.w
add r4.y, -r0.w, l(1.000000)
lt r0.w, r3.x, l(0.040450)
mul r1.x, r3.x, l(0.0773993805)
add r1.yzw, r3.xxyz, l(0.000000, 0.055000, 0.055000, 0.055000)
mul r1.yzw, r1.yyzw, l(0.000000, 0.947867334, 0.947867334, 0.947867334)
log r1.y, r1.y
mul r1.y, r1.y, l(2.400000)
exp r1.y, r1.y
movc r0.w, r0.w, r1.x, r1.y
lt r1.x, r3.y, l(0.040450)
mul r1.y, r3.y, l(0.0773993805)
log r1.z, r1.z
mul r1.z, r1.z, l(2.400000)
exp r1.z, r1.z
movc r1.x, r1.x, r1.y, r1.z
lt r1.y, r3.z, l(0.040450)
mul r1.z, r3.z, l(0.0773993805)
log r1.w, r1.w
mul r1.w, r1.w, l(2.400000)
exp r1.w, r1.w
movc r1.y, r1.y, r1.z, r1.w
mul r2.xyz, r2.xyzx, cb1[3].xxxx
and r1.z, l(8), cb1[0].y
max r1.w, r2.z, r2.y
max r1.w, r1.w, r2.x
lt r1.w, l(0.0000153787005), r1.w
add r0.z, r0.z, l(-0.950000)
mul o1.w, r0.z, l(20.000000)
ftou r3.xy, v0.xyxx
sqrt r5.xw, r0.wwww
sqrt r5.yz, r1.xxyx
mul r7.xyz, r5.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r0.zw, r7.yyyy, r7.xxxz
mad r7.x, r5.z, l(0.250000), r0.z
dp2 r7.y, r5.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r7.z, r5.z, l(-0.250000), r0.w
and r0.zw, r3.xxxy, l(0, 0, 1, 1)
ine r0.z, r0.w, r0.z
movc r0.zw, r0.zzzz, r7.xxxy, r7.xxxz
add r8.xy, r0.zwzz, l(0.000000, 0.498039216, 0.000000, 0.000000)
mul r0.z, r3.w, l(6.250000)
sqrt r8.w, r0.z
mad o1.xyz, r6.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
movc r0.z, r1.z, l(1), l(0)
and r0.w, r1.w, l(2)
iadd r0.z, r0.w, r0.z
iadd r0.z, r0.z, l(24)
utof r0.z, r0.z
mul r4.z, r0.z, l(0.00392156886)
and o3.xyz, r2.xyzx, r1.wwww
max r0.z, |v8.z|, l(0.000001)

mov r37.xyz, v8.xyzx
ld_indexable(texture2d)(float,float,float,float) r41.xyzw, l(2, 0, 0, 0), t125.xyzw
ge r42.x, r41.x, l(5.0)
if_z r42.x
add r40.w, r37.z, -r41.y
mad r37.x, r41.x, r40.w, r37.x
else
add r40.w, r37.z, -r40.y
mad r37.x, r40.x, r40.w, r37.x
endif

div r0.zw, r37.xxxy, r0.zzzz
add o4.xy, -r0.zwzz, r0.xyxx
mov o0.xyzw, r8.xyzw
mov r4.w, l(0)
mov o2.xyzw, r4.xwyz
mov o3.w, l(0)
ret
// Approximately 524 instruction slots used
