//Shadows PS from cache. Tessellation PS 4.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.16 on Fri Jan 14 20:06:54 2022
//
//
// Buffer Definitions:
//
// cbuffer ConstBuf__modelData
// {
//
//   struct ModelData
//   {
//
//       uint lightGroupID;             // Index:    0
//       uint modelFlags;               // Index:    0.y
//       float lodFade;                 // Index:    0.z
//       float displacementBlend;       // Index:    0.w
//       int turbulenceDataIdx;         // Index:    1
//       int instanceOffset;            // Index:    1.y
//       int characterFxIdx;            // Index:    1.z
//       uint debugRenderChannel;       // Index:    1.w
//       uint decayWriteOffset;         // Index:    2
//       uint decayWriteMaxCount;       // Index:    2.y
//       uint decayAtomicCounterIndex;  // Index:    2.z
//       float modelAlpha;              // Index:    2.w
//       float emissiveScale;           // Index:    3
//       float desaturationScale;       // Index:    3.y
//       float decayCoverageEstimation; // Index:    3.z
//       float3 quantScale;             // Index:    4
//       float3 quantBias;              // Index:    5
//
//   } resourceTables__modelData;       // Index:    0-5.z            Components:    23
//
// }
//
// cbuffer ConstBuf__viewData
// {
//
//   struct ViewData
//   {
//
//       float4x4 view;                 // Index:    0
//       float4x4 invView;              // Index:    4
//       float4x4 proj;                 // Index:    8
//       float4x4 invViewProjNoZReproj; // Index:   12
//       float4x4 viewProj;             // Index:   16
//       float4x4 invViewProj;          // Index:   20
//       float4x4 previousViewProj;     // Index:   24
//       float4 prevLodEyePos;          // Index:   28
//       float4 lodEyePos;              // Index:   29
//       float4 viewDirDepthBias;       // Index:   30
//       float3 eyePos;                 // Index:   31
//       float2 viewportSize;           // Index:   32
//       float2 invViewportSize;        // Index:   32.z
//       float4 mirrorPlaneWS;          // Index:   33
//       float2 mirrorViewportSize;     // Index:   34
//       float2 opaqueRefractionViewportSize;// Index:   34.z
//       float windTime;                // Index:   35
//       float deltaTime;               // Index:   35.y
//       float depthReprojectScale;     // Index:   35.z
//       float depthReprojectBias;      // Index:   35.w
//       uint shadowViewType;           // Index:   36
//       float normalDepthBias;         // Index:   36.y
//       float noNormalAA;              // Index:   36.z
//       float noNormalFromAlpha;       // Index:   36.w
//       float noOpaqueTransparency;    // Index:   37
//       float translucentAmount;       // Index:   37.y
//       uint framePhase;               // Index:   37.z
//       float cameraAmbientExposure;   // Index:   37.w
//       float fxExposure;              // Index:   38
//       float fxAmbientExposure;       // Index:   38.y
//       uint checkerboardPhase;        // Index:   38.z
//       float sparkleIntensityScale;   // Index:   38.w
//
//   } resourceTables__viewData;        // Index:    0-38             Components:   156
                                        // Texture:   t8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// resourceTables__viewData__smpLinear    sampler      NA          NA    1        1
// resourceTables__viewData__smpLowAniso    sampler      NA          NA    2        1
// resourceTables__viewData__smpPointClamp    sampler      NA          NA    4        1
// resourceTables__passData.depthTexture    texture  float4          2d    0        1
// resourceTables__passData.normalTexture    texture  float4          2d    1        1
// resourceTables__viewData.blueNoiseTexture    texture   float     2darray    8        1
// resourceTables__materialData.layer_0__diffuse    texture  float4          2d   11        1
// resourceTables__materialData.layer_0__normal    texture  float4          2d   12        1
// resourceTables__materialData.layer_0__gloss    texture  float4          2d   13        1
// resourceTables__materialData.layer_0__ao    texture  float4          2d   14        1
// resourceTables__materialData.layer_0__opacity    texture  float4          2d   15        1
// ConstBuf__modelData               cbuffer      NA          NA    1        1
// ConstBuf__viewData                cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// VERT_ID                  0   x           1     NONE    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyz         4     NONE   float   xyz
// BINORMAL                 0   xyz         5     NONE   float   xyz
// TEXCOORD                 8   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb3[38], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2darray (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps constant v1.x
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 50
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
ne r0.x, l(1.000000), cb1[2].w
if_nz r0.x
  ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[37].x
  if_z r0.x
    and r0.x, v1.x, l(0x00ffffff)
    ftoi r0.yz, v0.xxyx
    iadd r0.x, r0.x, l(1)
    and r0.x, r0.x, l(7)
    imad r0.xy, r0.xxxx, l(7, 7, 0, 0), r0.yzyy
    and r0.xy, r0.xyxx, l(63, 63, 0, 0)
    and r0.z, l(7), cb3[37].z
    mov r0.w, l(0)
    ld_indexable(texture2darray)(float,float,float,float) r0.x, r0.xyzw, t8.xyzw
  else
    mov r0.x, l(0)
  endif
  ge r0.x, r0.x, cb1[2].w
  discard_nz r0.x
endif
mul r0.xy, v0.xyxx, cb3[32].zwzz
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, -2.000000), l(0.000000, 0.000000, -1.000000, 1.000000)
mad r1.x, v0.z, cb3[35].z, cb3[35].w
rcp r1.x, r1.x
mov r1.z, -r1.x
mul r1.xy, r0.zwzz, r1.zzzz
mov r1.w, l(1.000000)

add r40.w, r1.z, -r40.y
mad r1.x, -r40.x, r40.w, r1.x

dp4 r2.z, r1.xyzw, cb3[12].xyzw
dp4 r2.x, r1.xyzw, cb3[13].xyzw
dp4 r2.y, r1.xyzw, cb3[14].xyzw
mad r1.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t1.xyzw, s4
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
mad r0.xy, -cb3[32].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r0.xyxx
gather4_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t0.xzyw, s4.x
mov r1.z, -r1.y
mul r0.xy, r0.zzzz, r1.xzxx
mov r0.w, l(1.000000)

add r40.w, r0.z, -r40.y
mad r0.x, -r40.x, r40.w, r0.x

dp4 r1.x, r0.xyzw, cb3[12].xyzw
dp4 r1.y, r0.xyzw, cb3[13].xyzw
dp4 r1.z, r0.xyzw, cb3[14].xyzw
add r0.xyz, -r1.xyzx, r2.zxyz
dp3 r0.x, v3.xyzx, r0.xyzx
add r0.y, -r0.x, l(10.000000)
dp3 r0.z, r3.xyzx, v3.xyzx
add r0.z, r0.z, l(1.000000)
mul_sat r0.yz, r0.yyzy, l(0.000000, 3402823593150348600000000000000000000.000000, 0.500000, 0.000000)
mul r0.z, r0.z, r0.z
mul r4.z, r0.z, r0.y
lt r0.y, l(0.000000), r4.z
deriv_rty_coarse r4.xy, v2.xyxx
and r4.xyz, r4.xyzx, r0.yyyy
ge r0.z, l(0.000000), r4.z
discard_nz r0.z
add r5.xyz, -r2.zxyz, cb3[29].xyzx

//Tessellation specular PS.
mul r41.xyz, r40.yyyy, cb3[16].xyzx
mul r41.w, cb3[16].x, cb3[16].x
mad r41.w, cb3[16].y, cb3[16].y, r41.w
mad r41.w, cb3[16].z, cb3[16].z, r41.w
div r41.xyz, r41.xyzx, r41.wwww
mad r5.x, r40.x, r41.x, r5.x
mad r5.y, r40.x, r41.y, r5.y
mad r5.z, r40.x, r41.z, r5.z

dp3 r0.z, r5.xyzx, r5.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r5.xyzx
dp3 r6.x, r5.xyzx, v4.xyzx
dp3 r6.y, r5.xyzx, v5.xyzx
dp3 r6.z, r5.xyzx, v3.xyzx
mad r0.xzw, r0.xxxx, v3.xxyz, r1.xxyz
add r0.xzw, -r2.zzxy, r0.xxzw
dp3 r1.x, -r0.xzwx, v4.xyzx
dp3 r5.y, -r0.xzwx, v5.xyzx
mov r5.x, -r1.x
deriv_rtx_fine r0.xz, v2.xxyx
deriv_rty_fine r1.xy, v2.yxyy
deriv_rtx_fine r7.xyz, r2.yzxy
deriv_rty_fine r2.xyz, r2.xyzx
mul r0.z, r0.z, r1.y
mad r0.x, r0.x, r1.x, -r0.z
mul r1.xyz, r2.xyzx, r7.xyzx
mad r1.xyz, r7.zxyz, r2.yzxy, -r1.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
sqrt r0.z, r0.z
lt r0.w, l(0.000000), r0.z
div r0.x, |r0.x|, r0.z
sqrt r0.x, r0.x
and r0.x, r0.x, r0.w
mad r0.xz, r5.xxyx, r0.xxxx, v2.xxyx
deriv_rtx_coarse r1.xy, v2.xyxx
and r0.yw, r0.yyyy, r1.xxxy
dp3 r1.x, -r6.xyzx, -r6.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, -r6.xyzx
lod r2.x, r0.xzxx, t15.x, s1
mad r0.xz, -r1.xxyx, l(0.015000, 0.000000, -0.015000, 0.000000), r0.xxzx
mad r2.y, r2.x, l(2.000000), l(10.000000)
mov r1.w, -r1.y
dp2 r1.y, r1.xwxx, r1.xwxx
sqrt r1.y, r1.y
max r1.y, r1.y, l(0.000001)
div r1.xyz, r1.xwzx, r1.yyyy
mul r1.w, r2.y, r1.z
mul r2.yzw, r1.xxyw, l(0.000000, 0.000976562500, 0.000976562500, 0.00325520826)
min r1.z, r2.w, l(-0.00520833349)
mov r5.xy, r0.xzxx
mov r1.w, l(0.999000)
loop
  mad r6.xyzw, r1.xyxy, l(0.000976562500, 0.000976562500, 0.00195312500, 0.00195312500), r5.xyxy
  mad r7.xyzw, r1.xyxy, l(0.00390625000, 0.00390625000, 0.00292968750, 0.00292968750), r5.xyxy
  sample_l_indexable(texture2d)(float,float,float,float) r8.x, r6.xyxx, t15.xyzw, s1, r2.x
  sample_l_indexable(texture2d)(float,float,float,float) r8.y, r6.zwzz, t15.yxzw, s1, r2.x
  sample_l_indexable(texture2d)(float,float,float,float) r8.z, r7.zwzz, t15.yzxw, s1, r2.x
  sample_l_indexable(texture2d)(float,float,float,float) r8.w, r7.xyxx, t15.yzwx, s1, r2.x
  mad r9.xyzw, r1.zzzz, l(2.000000, 3.000000, 1.000000, 4.000000), r1.wwww
  ge r8.xyzw, r8.xyzw, r9.zxyw
  mov r10.xy, r7.zwzz
  mov r10.z, r9.y
  mov r7.z, r9.w
  movc r7.xyz, r8.zzzz, r10.xyzx, r7.xyzx
  mov r10.xy, r6.zwzz
  mov r10.z, r9.x
  movc r7.xyz, r8.yyyy, r10.xyzx, r7.xyzx
  mov r9.xy, r6.xyxx
  movc r6.xyz, r8.xxxx, r9.xyzx, r7.xyzx
  or r5.zw, r8.zzzw, r8.xxxy
  or r2.w, r5.w, r5.z
  if_nz r2.w
    mov r5.xy, r6.xyxx
    mov r1.w, r6.z
    break
  endif
  mov r5.xy, r6.xyxx
  mov r1.w, r6.z
endloop
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r5.xyxx, t15.xyzw, s1, r2.x
mad r1.xy, -r1.xyxx, l(0.000976562500, 0.000976562500, 0.000000, 0.000000), r5.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r1.xyxx, t15.yzxw, s1, r2.x
add r1.x, -r1.z, r1.w
add r0.xz, -r0.xxzx, r1.wwxw
mul r1.xy, |r0.xxxx|, r2.yzyy
add r0.x, |r0.z|, |r0.x|
max r0.x, r0.x, l(0.000010)
div r0.xz, r1.xxyx, r0.xxxx
add r0.xz, -r0.xxzx, r5.xxyx
sample_d_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.xzxx, t11.wxyz, s2, r0.ywyy, r4.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r2.x, r0.xzxx, t15.xyzw, s1, r0.ywyy, r4.xyxx
mov_sat r1.x, r1.x
lt r2.y, r1.x, l(0.500000)
dp2 r2.z, r2.xxxx, r1.xxxx
add r1.x, -r1.x, l(1.000000)
add r1.x, r1.x, r1.x
add r2.x, -r2.x, l(1.000000)
mad r1.x, -r1.x, r2.x, l(1.000000)
movc_sat r1.x, r2.y, r2.z, r1.x
mul r2.w, r4.z, r1.x
ge r1.x, l(0.000000), r2.w
discard_nz r1.x
lt r5.xyzw, r1.yzwy, l(0.00313080009, 0.00313080009, 0.00313080009, 0.00313080009)
mul r6.xyzw, r1.yzwy, l(12.920000, 12.920000, 12.920000, 12.920000)
log r1.xyzw, r1.yzwy
mul r1.xyzw, r1.xyzw, l(0.416666657, 0.416666657, 0.416666657, 0.416666657)
exp r1.xyzw, r1.xyzw
mad r1.xyzw, r1.xyzw, l(1.055000, 1.055000, 1.055000, 1.055000), l(-0.055000, -0.055000, -0.055000, -0.055000)
movc r1.xyzw, r5.xyzw, r6.xyzw, r1.xyzw
sample_d_indexable(texture2d)(float,float,float,float) r5.xyz, r0.xzxx, t12.xyzw, s2, r0.ywyy, r4.xyxx
mad r5.xyz, r5.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.007874, -1.007874, -1.007874, 0.000000)
sample_d_indexable(texture2d)(float,float,float,float) r2.x, r0.xzxx, t13.xyzw, s2, r0.ywyy, r4.xyxx
sample_d_indexable(texture2d)(float,float,float,float) r0.x, r0.xzxx, t14.zxyw, s2, r0.ywyy, r4.xyxx
dp3 r0.y, r5.xyzx, r5.xyzx
sqrt r0.y, r0.y
max r4.x, r0.y, l(0.000010)
rcp r0.y, r4.x
mul r0.yzw, r0.yyyy, r5.xxyz
dp3 r2.y, v4.xyzx, v4.xyzx
rsq r2.y, r2.y
mul r5.xyz, r2.yyyy, v4.xyzx
dp3 r2.y, v5.xyzx, v5.xyzx
rsq r2.y, r2.y
mul r6.xyz, r2.yyyy, v5.xyzx
dp3 r2.y, r0.yzwy, r0.yzwy
rsq r2.y, r2.y
mul r0.yzw, r0.yyzw, r2.yyyy
mul r6.xyz, r6.xyzx, r0.zzzz
mad r5.xyz, r0.yyyy, r5.xyzx, r6.xyzx
mad r0.yzw, r0.wwww, r3.xxyz, r5.xxyz
dp3 r2.y, r0.yzwy, r0.yzwy
rsq r2.y, r2.y
mul r0.yzw, r0.yyzw, r2.yyyy
ne r2.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[36].z
deriv_rtx_fine r5.xyz, r3.xyzx
deriv_rty_fine r3.xyz, r3.xyzx
dp3 r3.w, r5.xyzx, r5.xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
add r3.x, r3.x, r3.w
min r4.y, r3.x, l(0.300000)
movc r3.xy, r2.yyyy, l(1.000000,0,0,0), r4.xyxx
add r2.x, -r2.x, l(1.000000)
mul r2.x, r2.x, r2.x
max r2.y, r3.x, l(0.600000)
mad r2.y, r2.y, l(-0.527635), l(0.520718)
max r2.y, r2.y, l(0.000000)
mad r2.x, r2.x, r2.x, r2.y
add r2.x, r3.y, r2.x
sqrt r2.x, r2.x
min r2.x, r2.x, l(1.000000)
max r2.x, r2.x, l(0.001000)
sqrt r2.x, r2.x
add o2.z, -r2.x, l(1.000000)
lt r3.xyz, r1.wyzw, l(0.0404500030, 0.0404500030, 0.0404500030, 0.000000)
mul r1.w, r1.w, l(0.0773993731)
mad r4.xyz, r1.xyzx, l(0.999999940, 0.999999940, 0.999999940, 0.000000), l(0.055000, 0.055000, 0.055000, 0.000000)
mul r4.xyz, r4.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r4.xyz, r4.xyzx
mul r1.yz, r1.yyzy, l(0.000000, 0.0773993731, 0.0773993731, 0.000000)
movc r1.xyz, r3.xyzx, r1.wyzw, r4.xyzx
ftou r2.xy, v0.xyxx
sqrt r3.xyzw, r1.xyzx
mul r1.xyz, r3.xywx, l(0.250000, 0.500000, -0.250000, 0.000000)
add r1.xy, r1.yyyy, r1.xzxx
mad r4.x, r3.z, l(0.250000), r1.x
dp2 r4.y, r3.wzww, l(0.500000, -0.500000, 0.000000, 0.000000)
mad r4.z, r3.z, l(-0.250000), r1.y
and r1.xy, r2.xyxx, l(1, 1, 0, 0)
ine r1.x, r1.y, r1.x
movc r1.xy, r1.xxxx, r4.xyxx, r4.xzxx
add o0.xy, r1.xyxx, l(0.000000, 0.498039216, 0.000000, 0.000000)
mad o1.xyz, r0.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov r2.z, l(0)
mov o0.zw, r2.zzzw
mov o1.w, r2.w
mov o2.x, r0.x
mov o2.yw, r2.zzzw
ret
// Approximately 230 instruction slots used
